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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs79
1 files changed, 0 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
index fe9fe31..12058c8 100644
--- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs
@@ -56,88 +56,12 @@ namespace OpenSim.Region.Framework.Scenes
56 protected RegionInfo m_regionInfo; 56 protected RegionInfo m_regionInfo;
57 protected Scene m_scene; 57 protected Scene m_scene;
58 58
59 protected RegionCommsListener regionCommsHost;
60
61 protected List<UUID> m_agentsInTransit;
62
63 /// <summary>
64 /// An agent is crossing into this region
65 /// </summary>
66 public event AgentCrossing OnAvatarCrossingIntoRegion;
67
68 /// <summary>
69 /// A user will arrive shortly, set up appropriate credentials so it can connect
70 /// </summary>
71// public event ExpectUserDelegate OnExpectUser;
72
73 /// <summary>
74 /// A Prim will arrive shortly
75 /// </summary>
76 public event CloseAgentConnection OnCloseAgentConnection;
77
78 /// <summary>
79 /// A new prim has arrived
80 /// </summary>
81// public event PrimCrossing OnPrimCrossingIntoRegion;
82
83 ///// <summary>
84 ///// A New Region is up and available
85 ///// </summary>
86 //public event RegionUp OnRegionUp;
87
88 /// <summary>
89 /// We have a child agent for this avatar and we're getting a status update about it
90 /// </summary>
91// public event ChildAgentUpdate OnChildAgentUpdate;
92 //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar;
93
94 /// <summary>
95 /// Time to log one of our users off. Grid Service sends this mostly
96 /// </summary>
97 public event LogOffUser OnLogOffUser;
98
99 /// <summary>
100 /// A region wants land data from us!
101 /// </summary>
102 public event GetLandData OnGetLandData;
103
104// private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion;
105// private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser;
106// private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection;
107// private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion;
108 //private RegionUp handlerRegionUp = null; // OnRegionUp;
109// private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate;
110 //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar;
111// private LogOffUser handlerLogOffUser = null;
112// private GetLandData handlerGetLandData = null; // OnGetLandData
113
114 public SceneCommunicationService()
115 {
116 }
117
118 public void SetScene(Scene s) 59 public void SetScene(Scene s)
119 { 60 {
120 m_scene = s; 61 m_scene = s;
121 m_regionInfo = s.RegionInfo; 62 m_regionInfo = s.RegionInfo;
122 } 63 }
123 64
124 /// <summary>
125 /// Register a region with the grid
126 /// </summary>
127 /// <param name="regionInfos"></param>
128 /// <exception cref="System.Exception">Thrown if region registration fails.</exception>
129 public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos)
130 {
131 }
132
133 /// <summary>
134 /// This region is shutting down, de-register all events!
135 /// De-Register region from Grid!
136 /// </summary>
137 public void Close()
138 {
139 }
140
141 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); 65 public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle);
142 66
143 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) 67 private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar)
@@ -173,7 +97,6 @@ namespace OpenSim.Region.Framework.Scenes
173 } 97 }
174 } 98 }
175 99
176
177 public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) 100 public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region)
178 { 101 {
179 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); 102 //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName);
@@ -190,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes
190 } 113 }
191 114
192 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); 115 public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest);
193
194 116
195 /// <summary> 117 /// <summary>
196 /// This informs all neighboring regions about the settings of it's child agent. 118 /// This informs all neighboring regions about the settings of it's child agent.
@@ -295,6 +217,5 @@ namespace OpenSim.Region.Framework.Scenes
295 { 217 {
296 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); 218 return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber);
297 } 219 }
298
299 } 220 }
300} 221}