diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | 79 |
1 files changed, 0 insertions, 79 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs index fe9fe31..12058c8 100644 --- a/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs +++ b/OpenSim/Region/Framework/Scenes/SceneCommunicationService.cs | |||
@@ -56,88 +56,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
56 | protected RegionInfo m_regionInfo; | 56 | protected RegionInfo m_regionInfo; |
57 | protected Scene m_scene; | 57 | protected Scene m_scene; |
58 | 58 | ||
59 | protected RegionCommsListener regionCommsHost; | ||
60 | |||
61 | protected List<UUID> m_agentsInTransit; | ||
62 | |||
63 | /// <summary> | ||
64 | /// An agent is crossing into this region | ||
65 | /// </summary> | ||
66 | public event AgentCrossing OnAvatarCrossingIntoRegion; | ||
67 | |||
68 | /// <summary> | ||
69 | /// A user will arrive shortly, set up appropriate credentials so it can connect | ||
70 | /// </summary> | ||
71 | // public event ExpectUserDelegate OnExpectUser; | ||
72 | |||
73 | /// <summary> | ||
74 | /// A Prim will arrive shortly | ||
75 | /// </summary> | ||
76 | public event CloseAgentConnection OnCloseAgentConnection; | ||
77 | |||
78 | /// <summary> | ||
79 | /// A new prim has arrived | ||
80 | /// </summary> | ||
81 | // public event PrimCrossing OnPrimCrossingIntoRegion; | ||
82 | |||
83 | ///// <summary> | ||
84 | ///// A New Region is up and available | ||
85 | ///// </summary> | ||
86 | //public event RegionUp OnRegionUp; | ||
87 | |||
88 | /// <summary> | ||
89 | /// We have a child agent for this avatar and we're getting a status update about it | ||
90 | /// </summary> | ||
91 | // public event ChildAgentUpdate OnChildAgentUpdate; | ||
92 | //public event RemoveKnownRegionsFromAvatarList OnRemoveKnownRegionFromAvatar; | ||
93 | |||
94 | /// <summary> | ||
95 | /// Time to log one of our users off. Grid Service sends this mostly | ||
96 | /// </summary> | ||
97 | public event LogOffUser OnLogOffUser; | ||
98 | |||
99 | /// <summary> | ||
100 | /// A region wants land data from us! | ||
101 | /// </summary> | ||
102 | public event GetLandData OnGetLandData; | ||
103 | |||
104 | // private AgentCrossing handlerAvatarCrossingIntoRegion = null; // OnAvatarCrossingIntoRegion; | ||
105 | // private ExpectUserDelegate handlerExpectUser = null; // OnExpectUser; | ||
106 | // private CloseAgentConnection handlerCloseAgentConnection = null; // OnCloseAgentConnection; | ||
107 | // private PrimCrossing handlerPrimCrossingIntoRegion = null; // OnPrimCrossingIntoRegion; | ||
108 | //private RegionUp handlerRegionUp = null; // OnRegionUp; | ||
109 | // private ChildAgentUpdate handlerChildAgentUpdate = null; // OnChildAgentUpdate; | ||
110 | //private RemoveKnownRegionsFromAvatarList handlerRemoveKnownRegionFromAvatar = null; // OnRemoveKnownRegionFromAvatar; | ||
111 | // private LogOffUser handlerLogOffUser = null; | ||
112 | // private GetLandData handlerGetLandData = null; // OnGetLandData | ||
113 | |||
114 | public SceneCommunicationService() | ||
115 | { | ||
116 | } | ||
117 | |||
118 | public void SetScene(Scene s) | 59 | public void SetScene(Scene s) |
119 | { | 60 | { |
120 | m_scene = s; | 61 | m_scene = s; |
121 | m_regionInfo = s.RegionInfo; | 62 | m_regionInfo = s.RegionInfo; |
122 | } | 63 | } |
123 | 64 | ||
124 | /// <summary> | ||
125 | /// Register a region with the grid | ||
126 | /// </summary> | ||
127 | /// <param name="regionInfos"></param> | ||
128 | /// <exception cref="System.Exception">Thrown if region registration fails.</exception> | ||
129 | public void RegisterRegion(IInterregionCommsOut comms_out, RegionInfo regionInfos) | ||
130 | { | ||
131 | } | ||
132 | |||
133 | /// <summary> | ||
134 | /// This region is shutting down, de-register all events! | ||
135 | /// De-Register region from Grid! | ||
136 | /// </summary> | ||
137 | public void Close() | ||
138 | { | ||
139 | } | ||
140 | |||
141 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); | 65 | public delegate void InformNeighbourThatRegionUpDelegate(INeighbourService nService, RegionInfo region, ulong regionhandle); |
142 | 66 | ||
143 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) | 67 | private void InformNeighborsThatRegionisUpCompleted(IAsyncResult iar) |
@@ -173,7 +97,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | } | 97 | } |
174 | } | 98 | } |
175 | 99 | ||
176 | |||
177 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) | 100 | public void InformNeighborsThatRegionisUp(INeighbourService neighbourService, RegionInfo region) |
178 | { | 101 | { |
179 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); | 102 | //m_log.Info("[INTER]: " + debugRegionName + ": SceneCommunicationService: Sending InterRegion Notification that region is up " + region.RegionName); |
@@ -190,7 +113,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
190 | } | 113 | } |
191 | 114 | ||
192 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); | 115 | public delegate void SendChildAgentDataUpdateDelegate(AgentPosition cAgentData, UUID scopeID, GridRegion dest); |
193 | |||
194 | 116 | ||
195 | /// <summary> | 117 | /// <summary> |
196 | /// This informs all neighboring regions about the settings of it's child agent. | 118 | /// This informs all neighboring regions about the settings of it's child agent. |
@@ -295,6 +217,5 @@ namespace OpenSim.Region.Framework.Scenes | |||
295 | { | 217 | { |
296 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); | 218 | return m_scene.GridService.GetRegionsByName(UUID.Zero, name, maxNumber); |
297 | } | 219 | } |
298 | |||
299 | } | 220 | } |
300 | } | 221 | } |