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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs17
1 files changed, 17 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index 74c9582..1dac676 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -218,6 +218,19 @@ namespace OpenSim.Region.Framework.Scenes
218 #region Add/Remove Agent/Avatar 218 #region Add/Remove Agent/Avatar
219 219
220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 220 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
221
222 /// <summary>
223 /// Remove the given client from the scene.
224 /// </summary>
225 /// <remarks>
226 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
227 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
228 /// from viewers).
229 /// </remarks>
230 /// <param name='agentID'>ID of agent to close</param>
231 /// <param name='closeChildAgents'>
232 /// Close the neighbour child agents associated with this client.
233 /// </param>
221 public abstract void RemoveClient(UUID agentID, bool closeChildAgents); 234 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
222 235
223 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 236 public bool TryGetScenePresence(UUID agentID, out object scenePresence)
@@ -562,6 +575,10 @@ namespace OpenSim.Region.Framework.Scenes
562 get { return false; } 575 get { return false; }
563 } 576 }
564 577
578 public virtual void Start()
579 {
580 }
581
565 public void Restart() 582 public void Restart()
566 { 583 {
567 // This has to be here to fire the event 584 // This has to be here to fire the event