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-rw-r--r--OpenSim/Region/Framework/Scenes/SceneBase.cs13
1 files changed, 13 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs
index d2097ea..5252b96 100644
--- a/OpenSim/Region/Framework/Scenes/SceneBase.cs
+++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs
@@ -217,6 +217,19 @@ namespace OpenSim.Region.Framework.Scenes
217 #region Add/Remove Agent/Avatar 217 #region Add/Remove Agent/Avatar
218 218
219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type); 219 public abstract ISceneAgent AddNewClient(IClientAPI client, PresenceType type);
220
221 /// <summary>
222 /// Remove the given client from the scene.
223 /// </summary>
224 /// <remarks>
225 /// Only clientstack code should call this directly. All other code should call IncomingCloseAgent() instead
226 /// to properly operate the state machine and avoid race conditions with other close requests (such as directly
227 /// from viewers).
228 /// </remarks>
229 /// <param name='agentID'>ID of agent to close</param>
230 /// <param name='closeChildAgents'>
231 /// Close the neighbour child agents associated with this client.
232 /// </param>
220 public abstract void RemoveClient(UUID agentID, bool closeChildAgents); 233 public abstract void RemoveClient(UUID agentID, bool closeChildAgents);
221 234
222 public bool TryGetScenePresence(UUID agentID, out object scenePresence) 235 public bool TryGetScenePresence(UUID agentID, out object scenePresence)