diff options
Diffstat (limited to '')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/SceneBase.cs | 601 |
1 files changed, 601 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/SceneBase.cs b/OpenSim/Region/Framework/Scenes/SceneBase.cs index 7ff3d40..c4671f0 100644 --- a/OpenSim/Region/Framework/Scenes/SceneBase.cs +++ b/OpenSim/Region/Framework/Scenes/SceneBase.cs | |||
@@ -1,3 +1,4 @@ | |||
1 | <<<<<<< HEAD | ||
1 | /* | 2 | /* |
2 | * Copyright (c) Contributors, http://opensimulator.org/ | 3 | * Copyright (c) Contributors, http://opensimulator.org/ |
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | 4 | * See CONTRIBUTORS.TXT for a full list of copyright holders. |
@@ -634,3 +635,603 @@ namespace OpenSim.Region.Framework.Scenes | |||
634 | public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); | 635 | public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); |
635 | } | 636 | } |
636 | } | 637 | } |
638 | ======= | ||
639 | /* | ||
640 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
641 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
642 | * | ||
643 | * Redistribution and use in source and binary forms, with or without | ||
644 | * modification, are permitted provided that the following conditions are met: | ||
645 | * * Redistributions of source code must retain the above copyright | ||
646 | * notice, this list of conditions and the following disclaimer. | ||
647 | * * Redistributions in binary form must reproduce the above copyright | ||
648 | * notice, this list of conditions and the following disclaimer in the | ||
649 | * documentation and/or other materials provided with the distribution. | ||
650 | * * Neither the name of the OpenSimulator Project nor the | ||
651 | * names of its contributors may be used to endorse or promote products | ||
652 | * derived from this software without specific prior written permission. | ||
653 | * | ||
654 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
655 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
656 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
657 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
658 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
659 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
660 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
661 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
662 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
663 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
664 | */ | ||
665 | |||
666 | using System; | ||
667 | using System.Collections.Generic; | ||
668 | using System.Reflection; | ||
669 | using System.Threading; | ||
670 | using OpenMetaverse; | ||
671 | using log4net; | ||
672 | using Nini.Config; | ||
673 | using OpenSim.Framework; | ||
674 | using OpenSim.Framework.Console; | ||
675 | |||
676 | using OpenSim.Region.Framework.Interfaces; | ||
677 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
678 | |||
679 | namespace OpenSim.Region.Framework.Scenes | ||
680 | { | ||
681 | public abstract class SceneBase : IScene | ||
682 | { | ||
683 | protected static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); | ||
684 | protected static readonly string LogHeader = "[SCENE]"; | ||
685 | |||
686 | #region Events | ||
687 | |||
688 | public event restart OnRestart; | ||
689 | |||
690 | #endregion | ||
691 | |||
692 | #region Fields | ||
693 | |||
694 | public string Name { get { return RegionInfo.RegionName; } } | ||
695 | |||
696 | public IConfigSource Config | ||
697 | { | ||
698 | get { return GetConfig(); } | ||
699 | } | ||
700 | |||
701 | protected virtual IConfigSource GetConfig() | ||
702 | { | ||
703 | return null; | ||
704 | } | ||
705 | |||
706 | /// <value> | ||
707 | /// All the region modules attached to this scene. | ||
708 | /// </value> | ||
709 | public Dictionary<string, IRegionModuleBase> RegionModules | ||
710 | { | ||
711 | get { return m_regionModules; } | ||
712 | } | ||
713 | private Dictionary<string, IRegionModuleBase> m_regionModules = new Dictionary<string, IRegionModuleBase>(); | ||
714 | |||
715 | /// <value> | ||
716 | /// The module interfaces available from this scene. | ||
717 | /// </value> | ||
718 | protected Dictionary<Type, List<object>> ModuleInterfaces = new Dictionary<Type, List<object>>(); | ||
719 | |||
720 | protected Dictionary<string, object> ModuleAPIMethods = new Dictionary<string, object>(); | ||
721 | |||
722 | /// <value> | ||
723 | /// The module commanders available from this scene | ||
724 | /// </value> | ||
725 | protected Dictionary<string, ICommander> m_moduleCommanders = new Dictionary<string, ICommander>(); | ||
726 | |||
727 | /// <value> | ||
728 | /// Registered classes that are capable of creating entities. | ||
729 | /// </value> | ||
730 | protected Dictionary<PCode, IEntityCreator> m_entityCreators = new Dictionary<PCode, IEntityCreator>(); | ||
731 | |||
732 | /// <summary> | ||
733 | /// The last allocated local prim id. When a new local id is requested, the next number in the sequence is | ||
734 | /// dispensed. | ||
735 | /// </summary> | ||
736 | protected uint m_lastAllocatedLocalId = 720000; | ||
737 | |||
738 | private readonly Mutex _primAllocateMutex = new Mutex(false); | ||
739 | |||
740 | protected readonly ClientManager m_clientManager = new ClientManager(); | ||
741 | |||
742 | public bool LoginsEnabled | ||
743 | { | ||
744 | get | ||
745 | { | ||
746 | return m_loginsEnabled; | ||
747 | } | ||
748 | |||
749 | set | ||
750 | { | ||
751 | if (m_loginsEnabled != value) | ||
752 | { | ||
753 | m_loginsEnabled = value; | ||
754 | EventManager.TriggerRegionLoginsStatusChange(this); | ||
755 | } | ||
756 | } | ||
757 | } | ||
758 | private bool m_loginsEnabled; | ||
759 | |||
760 | public bool Ready | ||
761 | { | ||
762 | get | ||
763 | { | ||
764 | return m_ready; | ||
765 | } | ||
766 | |||
767 | set | ||
768 | { | ||
769 | if (m_ready != value) | ||
770 | { | ||
771 | m_ready = value; | ||
772 | EventManager.TriggerRegionReadyStatusChange(this); | ||
773 | } | ||
774 | } | ||
775 | } | ||
776 | private bool m_ready; | ||
777 | |||
778 | public float TimeDilation | ||
779 | { | ||
780 | get { return 1.0f; } | ||
781 | } | ||
782 | |||
783 | protected ulong m_regionHandle; | ||
784 | protected string m_regionName; | ||
785 | |||
786 | public ITerrainChannel Heightmap; | ||
787 | |||
788 | /// <value> | ||
789 | /// Allows retrieval of land information for this scene. | ||
790 | /// </value> | ||
791 | public ILandChannel LandChannel; | ||
792 | |||
793 | /// <value> | ||
794 | /// Manage events that occur in this scene (avatar movement, script rez, etc.). Commonly used by region modules | ||
795 | /// to subscribe to scene events. | ||
796 | /// </value> | ||
797 | public EventManager EventManager | ||
798 | { | ||
799 | get { return m_eventManager; } | ||
800 | } | ||
801 | protected EventManager m_eventManager; | ||
802 | |||
803 | protected ScenePermissions m_permissions; | ||
804 | public ScenePermissions Permissions | ||
805 | { | ||
806 | get { return m_permissions; } | ||
807 | } | ||
808 | |||
809 | protected string m_datastore; | ||
810 | |||
811 | /* Used by the loadbalancer plugin on GForge */ | ||
812 | protected RegionStatus m_regStatus; | ||
813 | public RegionStatus RegionStatus | ||
814 | { | ||
815 | get { return m_regStatus; } | ||
816 | set { m_regStatus = value; } | ||
817 | } | ||
818 | |||
819 | #endregion | ||
820 | |||
821 | public SceneBase(RegionInfo regInfo) | ||
822 | { | ||
823 | RegionInfo = regInfo; | ||
824 | } | ||
825 | |||
826 | #region Update Methods | ||
827 | |||
828 | /// <summary> | ||
829 | /// Called to update the scene loop by a number of frames and until shutdown. | ||
830 | /// </summary> | ||
831 | /// <param name="frames"> | ||
832 | /// Number of frames to update. Exits on shutdown even if there are frames remaining. | ||
833 | /// If -1 then updates until shutdown. | ||
834 | /// </param> | ||
835 | public abstract void Update(int frames); | ||
836 | |||
837 | #endregion | ||
838 | |||
839 | #region Terrain Methods | ||
840 | |||
841 | /// <summary> | ||
842 | /// Loads the World heightmap | ||
843 | /// </summary> | ||
844 | public abstract void LoadWorldMap(); | ||
845 | |||
846 | /// <summary> | ||
847 | /// Send the region heightmap to the client | ||
848 | /// </summary> | ||
849 | /// <param name="RemoteClient">Client to send to</param> | ||
850 | public virtual void SendLayerData(IClientAPI RemoteClient) | ||
851 | { | ||
852 | // RemoteClient.SendLayerData(Heightmap.GetFloatsSerialised()); | ||
853 | ITerrainModule terrModule = RequestModuleInterface<ITerrainModule>(); | ||
854 | if (terrModule != null) | ||
855 | { | ||
856 | terrModule.PushTerrain(RemoteClient); | ||
857 | } | ||
858 | } | ||
859 | |||
860 | #endregion | ||
861 | |||
862 | #region Add/Remove Agent/Avatar | ||
863 | |||
864 | public abstract ISceneAgent AddNewAgent(IClientAPI client, PresenceType type); | ||
865 | |||
866 | public abstract bool CloseAgent(UUID agentID, bool force); | ||
867 | |||
868 | public bool TryGetScenePresence(UUID agentID, out object scenePresence) | ||
869 | { | ||
870 | scenePresence = null; | ||
871 | ScenePresence sp = null; | ||
872 | if (TryGetScenePresence(agentID, out sp)) | ||
873 | { | ||
874 | scenePresence = sp; | ||
875 | return true; | ||
876 | } | ||
877 | |||
878 | return false; | ||
879 | } | ||
880 | |||
881 | /// <summary> | ||
882 | /// Try to get a scene presence from the scene | ||
883 | /// </summary> | ||
884 | /// <param name="agentID"></param> | ||
885 | /// <param name="scenePresence">null if there is no scene presence with the given agent id</param> | ||
886 | /// <returns>true if there was a scene presence with the given id, false otherwise.</returns> | ||
887 | public abstract bool TryGetScenePresence(UUID agentID, out ScenePresence scenePresence); | ||
888 | |||
889 | #endregion | ||
890 | |||
891 | /// <summary> | ||
892 | /// | ||
893 | /// </summary> | ||
894 | /// <returns></returns> | ||
895 | public virtual RegionInfo RegionInfo { get; private set; } | ||
896 | |||
897 | #region admin stuff | ||
898 | |||
899 | public abstract void OtherRegionUp(GridRegion otherRegion); | ||
900 | |||
901 | public virtual string GetSimulatorVersion() | ||
902 | { | ||
903 | return "OpenSimulator Server"; | ||
904 | } | ||
905 | |||
906 | #endregion | ||
907 | |||
908 | #region Shutdown | ||
909 | |||
910 | /// <summary> | ||
911 | /// Tidy before shutdown | ||
912 | /// </summary> | ||
913 | public virtual void Close() | ||
914 | { | ||
915 | try | ||
916 | { | ||
917 | EventManager.TriggerShutdown(); | ||
918 | } | ||
919 | catch (Exception e) | ||
920 | { | ||
921 | m_log.Error(string.Format("[SCENE]: SceneBase.cs: Close() - Failed with exception ", e)); | ||
922 | } | ||
923 | } | ||
924 | |||
925 | #endregion | ||
926 | |||
927 | /// <summary> | ||
928 | /// Returns a new unallocated local ID | ||
929 | /// </summary> | ||
930 | /// <returns>A brand new local ID</returns> | ||
931 | public uint AllocateLocalId() | ||
932 | { | ||
933 | uint myID; | ||
934 | |||
935 | _primAllocateMutex.WaitOne(); | ||
936 | myID = ++m_lastAllocatedLocalId; | ||
937 | _primAllocateMutex.ReleaseMutex(); | ||
938 | |||
939 | return myID; | ||
940 | } | ||
941 | |||
942 | public uint AllocatePresenceLocalId() | ||
943 | { | ||
944 | uint myID; | ||
945 | |||
946 | _primAllocateMutex.WaitOne(); | ||
947 | myID = ++m_lastAllocatedLocalId; | ||
948 | ++m_lastAllocatedLocalId; | ||
949 | _primAllocateMutex.ReleaseMutex(); | ||
950 | |||
951 | return myID; | ||
952 | } | ||
953 | |||
954 | #region Module Methods | ||
955 | |||
956 | /// <summary> | ||
957 | /// Add a region-module to this scene. TODO: This will replace AddModule in the future. | ||
958 | /// </summary> | ||
959 | /// <param name="name"></param> | ||
960 | /// <param name="module"></param> | ||
961 | public void AddRegionModule(string name, IRegionModuleBase module) | ||
962 | { | ||
963 | if (!RegionModules.ContainsKey(name)) | ||
964 | { | ||
965 | RegionModules.Add(name, module); | ||
966 | } | ||
967 | } | ||
968 | |||
969 | public void RemoveRegionModule(string name) | ||
970 | { | ||
971 | RegionModules.Remove(name); | ||
972 | } | ||
973 | |||
974 | /// <summary> | ||
975 | /// Register a module commander. | ||
976 | /// </summary> | ||
977 | /// <param name="commander"></param> | ||
978 | public void RegisterModuleCommander(ICommander commander) | ||
979 | { | ||
980 | lock (m_moduleCommanders) | ||
981 | { | ||
982 | m_moduleCommanders.Add(commander.Name, commander); | ||
983 | } | ||
984 | } | ||
985 | |||
986 | /// <summary> | ||
987 | /// Unregister a module commander and all its commands | ||
988 | /// </summary> | ||
989 | /// <param name="name"></param> | ||
990 | public void UnregisterModuleCommander(string name) | ||
991 | { | ||
992 | lock (m_moduleCommanders) | ||
993 | { | ||
994 | ICommander commander; | ||
995 | if (m_moduleCommanders.TryGetValue(name, out commander)) | ||
996 | m_moduleCommanders.Remove(name); | ||
997 | } | ||
998 | } | ||
999 | |||
1000 | /// <summary> | ||
1001 | /// Get a module commander | ||
1002 | /// </summary> | ||
1003 | /// <param name="name"></param> | ||
1004 | /// <returns>The module commander, null if no module commander with that name was found</returns> | ||
1005 | public ICommander GetCommander(string name) | ||
1006 | { | ||
1007 | lock (m_moduleCommanders) | ||
1008 | { | ||
1009 | if (m_moduleCommanders.ContainsKey(name)) | ||
1010 | return m_moduleCommanders[name]; | ||
1011 | } | ||
1012 | |||
1013 | return null; | ||
1014 | } | ||
1015 | |||
1016 | public Dictionary<string, ICommander> GetCommanders() | ||
1017 | { | ||
1018 | return m_moduleCommanders; | ||
1019 | } | ||
1020 | |||
1021 | /// <summary> | ||
1022 | /// Register an interface to a region module. This allows module methods to be called directly as | ||
1023 | /// well as via events. If there is already a module registered for this interface, it is not replaced | ||
1024 | /// (is this the best behaviour?) | ||
1025 | /// </summary> | ||
1026 | /// <param name="mod"></param> | ||
1027 | public void RegisterModuleInterface<M>(M mod) | ||
1028 | { | ||
1029 | // m_log.DebugFormat("[SCENE BASE]: Registering interface {0}", typeof(M)); | ||
1030 | |||
1031 | List<Object> l = null; | ||
1032 | if (!ModuleInterfaces.TryGetValue(typeof(M), out l)) | ||
1033 | { | ||
1034 | l = new List<Object>(); | ||
1035 | ModuleInterfaces.Add(typeof(M), l); | ||
1036 | } | ||
1037 | |||
1038 | if (l.Count > 0) | ||
1039 | return; | ||
1040 | |||
1041 | l.Add(mod); | ||
1042 | |||
1043 | if (mod is IEntityCreator) | ||
1044 | { | ||
1045 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
1046 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
1047 | { | ||
1048 | m_entityCreators[pcode] = entityCreator; | ||
1049 | } | ||
1050 | } | ||
1051 | } | ||
1052 | |||
1053 | public void UnregisterModuleInterface<M>(M mod) | ||
1054 | { | ||
1055 | List<Object> l; | ||
1056 | if (ModuleInterfaces.TryGetValue(typeof(M), out l)) | ||
1057 | { | ||
1058 | if (l.Remove(mod)) | ||
1059 | { | ||
1060 | if (mod is IEntityCreator) | ||
1061 | { | ||
1062 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
1063 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
1064 | { | ||
1065 | m_entityCreators[pcode] = null; | ||
1066 | } | ||
1067 | } | ||
1068 | } | ||
1069 | } | ||
1070 | } | ||
1071 | |||
1072 | public void StackModuleInterface<M>(M mod) | ||
1073 | { | ||
1074 | List<Object> l; | ||
1075 | if (ModuleInterfaces.ContainsKey(typeof(M))) | ||
1076 | l = ModuleInterfaces[typeof(M)]; | ||
1077 | else | ||
1078 | l = new List<Object>(); | ||
1079 | |||
1080 | if (l.Contains(mod)) | ||
1081 | return; | ||
1082 | |||
1083 | l.Add(mod); | ||
1084 | |||
1085 | if (mod is IEntityCreator) | ||
1086 | { | ||
1087 | IEntityCreator entityCreator = (IEntityCreator)mod; | ||
1088 | foreach (PCode pcode in entityCreator.CreationCapabilities) | ||
1089 | { | ||
1090 | m_entityCreators[pcode] = entityCreator; | ||
1091 | } | ||
1092 | } | ||
1093 | |||
1094 | ModuleInterfaces[typeof(M)] = l; | ||
1095 | } | ||
1096 | |||
1097 | /// <summary> | ||
1098 | /// For the given interface, retrieve the region module which implements it. | ||
1099 | /// </summary> | ||
1100 | /// <returns>null if there is no registered module implementing that interface</returns> | ||
1101 | public T RequestModuleInterface<T>() | ||
1102 | { | ||
1103 | if (ModuleInterfaces.ContainsKey(typeof(T)) && | ||
1104 | (ModuleInterfaces[typeof(T)].Count > 0)) | ||
1105 | return (T)ModuleInterfaces[typeof(T)][0]; | ||
1106 | else | ||
1107 | return default(T); | ||
1108 | } | ||
1109 | |||
1110 | /// <summary> | ||
1111 | /// For the given interface, retrieve an array of region modules that implement it. | ||
1112 | /// </summary> | ||
1113 | /// <returns>an empty array if there are no registered modules implementing that interface</returns> | ||
1114 | public T[] RequestModuleInterfaces<T>() | ||
1115 | { | ||
1116 | if (ModuleInterfaces.ContainsKey(typeof(T))) | ||
1117 | { | ||
1118 | List<T> ret = new List<T>(); | ||
1119 | |||
1120 | foreach (Object o in ModuleInterfaces[typeof(T)]) | ||
1121 | ret.Add((T)o); | ||
1122 | return ret.ToArray(); | ||
1123 | } | ||
1124 | else | ||
1125 | { | ||
1126 | return new T[] {}; | ||
1127 | } | ||
1128 | } | ||
1129 | |||
1130 | #endregion | ||
1131 | |||
1132 | /// <summary> | ||
1133 | /// Call this from a region module to add a command to the OpenSim console. | ||
1134 | /// </summary> | ||
1135 | /// <param name="mod"></param> | ||
1136 | /// <param name="command"></param> | ||
1137 | /// <param name="shorthelp"></param> | ||
1138 | /// <param name="longhelp"></param> | ||
1139 | /// <param name="callback"></param> | ||
1140 | public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | ||
1141 | { | ||
1142 | AddCommand(module, command, shorthelp, longhelp, string.Empty, callback); | ||
1143 | } | ||
1144 | |||
1145 | /// <summary> | ||
1146 | /// Call this from a region module to add a command to the OpenSim console. | ||
1147 | /// </summary> | ||
1148 | /// <param name="mod"> | ||
1149 | /// The use of IRegionModuleBase is a cheap trick to get a different method signature, | ||
1150 | /// though all new modules should be using interfaces descended from IRegionModuleBase anyway. | ||
1151 | /// </param> | ||
1152 | /// <param name="category"> | ||
1153 | /// Category of the command. This is the section under which it will appear when the user asks for help | ||
1154 | /// </param> | ||
1155 | /// <param name="command"></param> | ||
1156 | /// <param name="shorthelp"></param> | ||
1157 | /// <param name="longhelp"></param> | ||
1158 | /// <param name="callback"></param> | ||
1159 | public void AddCommand( | ||
1160 | string category, IRegionModuleBase module, string command, string shorthelp, string longhelp, CommandDelegate callback) | ||
1161 | { | ||
1162 | AddCommand(category, module, command, shorthelp, longhelp, string.Empty, callback); | ||
1163 | } | ||
1164 | |||
1165 | /// <summary> | ||
1166 | /// Call this from a region module to add a command to the OpenSim console. | ||
1167 | /// </summary> | ||
1168 | /// <param name="mod"></param> | ||
1169 | /// <param name="command"></param> | ||
1170 | /// <param name="shorthelp"></param> | ||
1171 | /// <param name="longhelp"></param> | ||
1172 | /// <param name="descriptivehelp"></param> | ||
1173 | /// <param name="callback"></param> | ||
1174 | public void AddCommand(IRegionModuleBase module, string command, string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | ||
1175 | { | ||
1176 | string moduleName = ""; | ||
1177 | |||
1178 | if (module != null) | ||
1179 | moduleName = module.Name; | ||
1180 | |||
1181 | AddCommand(moduleName, module, command, shorthelp, longhelp, descriptivehelp, callback); | ||
1182 | } | ||
1183 | |||
1184 | /// <summary> | ||
1185 | /// Call this from a region module to add a command to the OpenSim console. | ||
1186 | /// </summary> | ||
1187 | /// <param name="category"> | ||
1188 | /// Category of the command. This is the section under which it will appear when the user asks for help | ||
1189 | /// </param> | ||
1190 | /// <param name="mod"></param> | ||
1191 | /// <param name="command"></param> | ||
1192 | /// <param name="shorthelp"></param> | ||
1193 | /// <param name="longhelp"></param> | ||
1194 | /// <param name="descriptivehelp"></param> | ||
1195 | /// <param name="callback"></param> | ||
1196 | public void AddCommand( | ||
1197 | string category, IRegionModuleBase module, string command, | ||
1198 | string shorthelp, string longhelp, string descriptivehelp, CommandDelegate callback) | ||
1199 | { | ||
1200 | if (MainConsole.Instance == null) | ||
1201 | return; | ||
1202 | |||
1203 | bool shared = false; | ||
1204 | |||
1205 | if (module != null) | ||
1206 | shared = module is ISharedRegionModule; | ||
1207 | |||
1208 | MainConsole.Instance.Commands.AddCommand( | ||
1209 | category, shared, command, shorthelp, longhelp, descriptivehelp, callback); | ||
1210 | } | ||
1211 | |||
1212 | public virtual ISceneObject DeserializeObject(string representation) | ||
1213 | { | ||
1214 | return null; | ||
1215 | } | ||
1216 | |||
1217 | public virtual bool AllowScriptCrossings | ||
1218 | { | ||
1219 | get { return false; } | ||
1220 | } | ||
1221 | |||
1222 | public virtual void Start() | ||
1223 | { | ||
1224 | } | ||
1225 | |||
1226 | public void Restart() | ||
1227 | { | ||
1228 | // This has to be here to fire the event | ||
1229 | restart handlerPhysicsCrash = OnRestart; | ||
1230 | if (handlerPhysicsCrash != null) | ||
1231 | handlerPhysicsCrash(RegionInfo); | ||
1232 | } | ||
1233 | |||
1234 | public abstract bool CheckClient(UUID agentID, System.Net.IPEndPoint ep); | ||
1235 | } | ||
1236 | } | ||
1237 | >>>>>>> avn/ubitvar | ||