diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 862 |
1 files changed, 629 insertions, 233 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9c61fe7..218d4e4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
156 | // TODO: need to figure out how allow client agents but deny | 156 | // TODO: need to figure out how allow client agents but deny |
157 | // root agents when ACL denies access to root agent | 157 | // root agents when ACL denies access to root agent |
158 | public bool m_strictAccessControl = true; | 158 | public bool m_strictAccessControl = true; |
159 | 159 | public bool m_seeIntoBannedRegion = false; | |
160 | public int MaxUndoCount { get; set; } | 160 | public int MaxUndoCount = 5; |
161 | 161 | ||
162 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 162 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
163 | public bool LoginLock = false; | 163 | public bool LoginLock = false; |
@@ -173,12 +173,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
173 | 173 | ||
174 | protected int m_splitRegionID; | 174 | protected int m_splitRegionID; |
175 | protected Timer m_restartWaitTimer = new Timer(); | 175 | protected Timer m_restartWaitTimer = new Timer(); |
176 | protected Timer m_timerWatchdog = new Timer(); | ||
176 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 177 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
177 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 178 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
178 | protected string m_simulatorVersion = "OpenSimulator Server"; | 179 | protected string m_simulatorVersion = "OpenSimulator Server"; |
179 | protected ModuleLoader m_moduleLoader; | 180 | protected ModuleLoader m_moduleLoader; |
180 | protected AgentCircuitManager m_authenticateHandler; | 181 | protected AgentCircuitManager m_authenticateHandler; |
181 | protected SceneCommunicationService m_sceneGridService; | 182 | protected SceneCommunicationService m_sceneGridService; |
183 | protected ISnmpModule m_snmpService = null; | ||
182 | 184 | ||
183 | protected ISimulationDataService m_SimulationDataService; | 185 | protected ISimulationDataService m_SimulationDataService; |
184 | protected IEstateDataService m_EstateDataService; | 186 | protected IEstateDataService m_EstateDataService; |
@@ -241,8 +243,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | private int m_update_presences = 1; // Update scene presence movements | 243 | private int m_update_presences = 1; // Update scene presence movements |
242 | private int m_update_events = 1; | 244 | private int m_update_events = 1; |
243 | private int m_update_backup = 200; | 245 | private int m_update_backup = 200; |
244 | private int m_update_terrain = 50; | 246 | private int m_update_terrain = 1000; |
245 | // private int m_update_land = 1; | 247 | private int m_update_land = 10; |
246 | private int m_update_coarse_locations = 50; | 248 | private int m_update_coarse_locations = 50; |
247 | 249 | ||
248 | private int agentMS; | 250 | private int agentMS; |
@@ -255,13 +257,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | private int backupMS; | 257 | private int backupMS; |
256 | private int terrainMS; | 258 | private int terrainMS; |
257 | private int landMS; | 259 | private int landMS; |
258 | private int spareMS; | ||
259 | 260 | ||
260 | /// <summary> | 261 | /// <summary> |
261 | /// Tick at which the last frame was processed. | 262 | /// Tick at which the last frame was processed. |
262 | /// </summary> | 263 | /// </summary> |
263 | private int m_lastFrameTick; | 264 | private int m_lastFrameTick; |
264 | 265 | ||
266 | public bool CombineRegions = false; | ||
265 | /// <summary> | 267 | /// <summary> |
266 | /// Tick at which the last maintenance run occurred. | 268 | /// Tick at which the last maintenance run occurred. |
267 | /// </summary> | 269 | /// </summary> |
@@ -292,6 +294,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
292 | /// </summary> | 294 | /// </summary> |
293 | private int m_LastLogin; | 295 | private int m_LastLogin; |
294 | 296 | ||
297 | private int m_lastIncoming; | ||
298 | private int m_lastOutgoing; | ||
299 | private int m_hbRestarts = 0; | ||
300 | |||
301 | |||
295 | /// <summary> | 302 | /// <summary> |
296 | /// Thread that runs the scene loop. | 303 | /// Thread that runs the scene loop. |
297 | /// </summary> | 304 | /// </summary> |
@@ -332,7 +339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
332 | private volatile bool m_active; | 339 | private volatile bool m_active; |
333 | 340 | ||
334 | // private int m_lastUpdate; | 341 | // private int m_lastUpdate; |
335 | // private bool m_firstHeartbeat = true; | 342 | private bool m_firstHeartbeat = true; |
336 | 343 | ||
337 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 344 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
338 | private bool m_reprioritizationEnabled = true; | 345 | private bool m_reprioritizationEnabled = true; |
@@ -377,6 +384,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
377 | get { return m_sceneGridService; } | 384 | get { return m_sceneGridService; } |
378 | } | 385 | } |
379 | 386 | ||
387 | public ISnmpModule SnmpService | ||
388 | { | ||
389 | get | ||
390 | { | ||
391 | if (m_snmpService == null) | ||
392 | { | ||
393 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
394 | } | ||
395 | |||
396 | return m_snmpService; | ||
397 | } | ||
398 | } | ||
399 | |||
380 | public ISimulationDataService SimulationDataService | 400 | public ISimulationDataService SimulationDataService |
381 | { | 401 | { |
382 | get | 402 | get |
@@ -676,6 +696,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
676 | m_SimulationDataService = simDataService; | 696 | m_SimulationDataService = simDataService; |
677 | m_EstateDataService = estateDataService; | 697 | m_EstateDataService = estateDataService; |
678 | m_regionHandle = RegionInfo.RegionHandle; | 698 | m_regionHandle = RegionInfo.RegionHandle; |
699 | m_lastIncoming = 0; | ||
700 | m_lastOutgoing = 0; | ||
679 | 701 | ||
680 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 702 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
681 | m_asyncSceneObjectDeleter.Enabled = true; | 703 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -758,132 +780,141 @@ namespace OpenSim.Region.Framework.Scenes | |||
758 | 780 | ||
759 | // Region config overrides global config | 781 | // Region config overrides global config |
760 | // | 782 | // |
761 | if (m_config.Configs["Startup"] != null) | 783 | try |
762 | { | 784 | { |
763 | IConfig startupConfig = m_config.Configs["Startup"]; | 785 | if (m_config.Configs["Startup"] != null) |
764 | |||
765 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | ||
766 | |||
767 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
768 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
769 | if (!m_useBackup) | ||
770 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
771 | |||
772 | //Animation states | ||
773 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
774 | |||
775 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | ||
776 | |||
777 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
778 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
779 | |||
780 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | ||
781 | if (RegionInfo.NonphysPrimMin > 0) | ||
782 | { | 786 | { |
783 | m_minNonphys = RegionInfo.NonphysPrimMin; | 787 | IConfig startupConfig = m_config.Configs["Startup"]; |
784 | } | ||
785 | 788 | ||
786 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 789 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
787 | if (RegionInfo.NonphysPrimMax > 0) | ||
788 | { | ||
789 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
790 | } | ||
791 | 790 | ||
792 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | 791 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
793 | if (RegionInfo.PhysPrimMin > 0) | 792 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
794 | { | 793 | if (!m_useBackup) |
795 | m_minPhys = RegionInfo.PhysPrimMin; | 794 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
796 | } | 795 | |
796 | //Animation states | ||
797 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
797 | 798 | ||
798 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 799 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
799 | if (RegionInfo.PhysPrimMax > 0) | 800 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
800 | { | ||
801 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
802 | } | ||
803 | 801 | ||
804 | // Here, if clamping is requested in either global or | 802 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
805 | // local config, it will be used | 803 | if (RegionInfo.NonphysPrimMin > 0) |
806 | // | 804 | { |
807 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 805 | m_minNonphys = RegionInfo.NonphysPrimMin; |
808 | if (RegionInfo.ClampPrimSize) | 806 | } |
809 | { | ||
810 | m_clampPrimSize = true; | ||
811 | } | ||
812 | 807 | ||
813 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 808 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
814 | if (RegionInfo.LinksetCapacity > 0) | 809 | if (RegionInfo.NonphysPrimMax > 0) |
815 | { | 810 | { |
816 | m_linksetCapacity = RegionInfo.LinksetCapacity; | 811 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
817 | } | 812 | } |
818 | 813 | ||
819 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 814 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); |
820 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 815 | if (RegionInfo.PhysPrimMin > 0) |
821 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 816 | { |
822 | m_dontPersistBefore = | 817 | m_minPhys = RegionInfo.PhysPrimMin; |
823 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 818 | } |
824 | m_dontPersistBefore *= 10000000; | ||
825 | m_persistAfter = | ||
826 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
827 | m_persistAfter *= 10000000; | ||
828 | 819 | ||
829 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 820 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
830 | 821 | ||
831 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 822 | if (RegionInfo.PhysPrimMax > 0) |
832 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 823 | { |
824 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
825 | } | ||
833 | 826 | ||
834 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 827 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); |
828 | if (RegionInfo.LinksetCapacity > 0) | ||
829 | { | ||
830 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
831 | } | ||
835 | 832 | ||
836 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 833 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
837 | if (m_generateMaptiles) | 834 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
838 | { | 835 | |
839 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 836 | // Here, if clamping is requested in either global or |
840 | if (maptileRefresh != 0) | 837 | // local config, it will be used |
838 | // | ||
839 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
840 | if (RegionInfo.ClampPrimSize) | ||
841 | { | 841 | { |
842 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 842 | m_clampPrimSize = true; |
843 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
844 | m_mapGenerationTimer.AutoReset = true; | ||
845 | m_mapGenerationTimer.Start(); | ||
846 | } | 843 | } |
847 | } | ||
848 | else | ||
849 | { | ||
850 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
851 | UUID tileID; | ||
852 | 844 | ||
853 | if (UUID.TryParse(tile, out tileID)) | 845 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
846 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | ||
847 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
848 | m_dontPersistBefore = | ||
849 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
850 | m_dontPersistBefore *= 10000000; | ||
851 | m_persistAfter = | ||
852 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
853 | m_persistAfter *= 10000000; | ||
854 | |||
855 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
856 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
857 | |||
858 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | ||
859 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
860 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
861 | |||
862 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
863 | if (m_generateMaptiles) | ||
854 | { | 864 | { |
855 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 865 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
866 | if (maptileRefresh != 0) | ||
867 | { | ||
868 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
869 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
870 | m_mapGenerationTimer.AutoReset = true; | ||
871 | m_mapGenerationTimer.Start(); | ||
872 | } | ||
856 | } | 873 | } |
857 | } | 874 | else |
875 | { | ||
876 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
877 | UUID tileID; | ||
858 | 878 | ||
859 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 879 | if (UUID.TryParse(tile, out tileID)) |
860 | if (grant.Length > 0) | 880 | { |
861 | { | 881 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
862 | foreach (string viewer in grant.Split('|')) | 882 | } |
883 | } | ||
884 | |||
885 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
886 | if (grant.Length > 0) | ||
863 | { | 887 | { |
864 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 888 | foreach (string viewer in grant.Split(',')) |
889 | { | ||
890 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
891 | } | ||
865 | } | 892 | } |
866 | } | ||
867 | 893 | ||
868 | grant = startupConfig.GetString("BannedClients", String.Empty); | 894 | grant = startupConfig.GetString("BannedClients", String.Empty); |
869 | if (grant.Length > 0) | 895 | if (grant.Length > 0) |
870 | { | ||
871 | foreach (string viewer in grant.Split('|')) | ||
872 | { | 896 | { |
873 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 897 | foreach (string viewer in grant.Split(',')) |
898 | { | ||
899 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
900 | } | ||
874 | } | 901 | } |
875 | } | ||
876 | 902 | ||
877 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 903 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
878 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 904 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
879 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 905 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
880 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 906 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); |
881 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 907 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); |
882 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 908 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); |
883 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 909 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); |
884 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 910 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); |
885 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 911 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
886 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 912 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
913 | } | ||
914 | } | ||
915 | catch (Exception e) | ||
916 | { | ||
917 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
887 | } | 918 | } |
888 | 919 | ||
889 | // FIXME: Ultimately this should be in a module. | 920 | // FIXME: Ultimately this should be in a module. |
@@ -928,6 +959,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | StatsReporter = new SimStatsReporter(this); | 959 | StatsReporter = new SimStatsReporter(this); |
929 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 960 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
930 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 961 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
962 | |||
963 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
931 | } | 964 | } |
932 | 965 | ||
933 | public Scene(RegionInfo regInfo) : base(regInfo) | 966 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1348,7 +1381,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1348 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1381 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1349 | if (m_heartbeatThread != null) | 1382 | if (m_heartbeatThread != null) |
1350 | { | 1383 | { |
1384 | m_hbRestarts++; | ||
1385 | if(m_hbRestarts > 10) | ||
1386 | Environment.Exit(1); | ||
1387 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1388 | |||
1389 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1390 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1391 | //proc.EnableRaisingEvents=false; | ||
1392 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1393 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1394 | //proc.Start(); | ||
1395 | //proc.WaitForExit(); | ||
1396 | //Thread.Sleep(1000); | ||
1397 | //Environment.Exit(1); | ||
1351 | m_heartbeatThread.Abort(); | 1398 | m_heartbeatThread.Abort(); |
1399 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1352 | m_heartbeatThread = null; | 1400 | m_heartbeatThread = null; |
1353 | } | 1401 | } |
1354 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1402 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1495,16 +1543,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1495 | endFrame = Frame + frames; | 1543 | endFrame = Frame + frames; |
1496 | 1544 | ||
1497 | float physicsFPS = 0f; | 1545 | float physicsFPS = 0f; |
1498 | int previousFrameTick, tmpMS; | 1546 | int tmpMS; |
1499 | int maintc = Util.EnvironmentTickCount(); | 1547 | int previousFrameTick; |
1548 | int maintc; | ||
1549 | int sleepMS; | ||
1550 | int framestart; | ||
1500 | 1551 | ||
1501 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1552 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1502 | { | 1553 | { |
1554 | framestart = Util.EnvironmentTickCount(); | ||
1503 | ++Frame; | 1555 | ++Frame; |
1504 | 1556 | ||
1505 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1557 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1506 | 1558 | ||
1507 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1559 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1508 | 1560 | ||
1509 | try | 1561 | try |
1510 | { | 1562 | { |
@@ -1556,6 +1608,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1556 | m_sceneGraph.UpdatePresences(); | 1608 | m_sceneGraph.UpdatePresences(); |
1557 | 1609 | ||
1558 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1610 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1611 | |||
1559 | 1612 | ||
1560 | // Delete temp-on-rez stuff | 1613 | // Delete temp-on-rez stuff |
1561 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1614 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1637,34 +1690,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1637 | 1690 | ||
1638 | Watchdog.UpdateThread(); | 1691 | Watchdog.UpdateThread(); |
1639 | 1692 | ||
1693 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1694 | |||
1695 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1696 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1697 | StatsReporter.AddFPS(1); | ||
1698 | |||
1699 | StatsReporter.addAgentMS(agentMS); | ||
1700 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1701 | StatsReporter.addOtherMS(otherMS); | ||
1702 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1703 | |||
1640 | previousFrameTick = m_lastFrameTick; | 1704 | previousFrameTick = m_lastFrameTick; |
1641 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1705 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1642 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1706 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1643 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1707 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1644 | 1708 | ||
1709 | m_firstHeartbeat = false; | ||
1710 | |||
1711 | sleepMS = Util.EnvironmentTickCount(); | ||
1712 | |||
1645 | if (tmpMS > 0) | 1713 | if (tmpMS > 0) |
1646 | { | ||
1647 | Thread.Sleep(tmpMS); | 1714 | Thread.Sleep(tmpMS); |
1648 | spareMS += tmpMS; | ||
1649 | } | ||
1650 | |||
1651 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1652 | maintc = Util.EnvironmentTickCount(); | ||
1653 | 1715 | ||
1654 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1716 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1717 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1718 | StatsReporter.addSleepMS(sleepMS); | ||
1719 | StatsReporter.addFrameMS(frameMS); | ||
1655 | 1720 | ||
1656 | // if (Frame%m_update_avatars == 0) | 1721 | // if (Frame%m_update_avatars == 0) |
1657 | // UpdateInWorldTime(); | 1722 | // UpdateInWorldTime(); |
1658 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1659 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1660 | StatsReporter.AddFPS(1); | ||
1661 | 1723 | ||
1662 | StatsReporter.addFrameMS(frameMS); | ||
1663 | StatsReporter.addAgentMS(agentMS); | ||
1664 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1665 | StatsReporter.addOtherMS(otherMS); | ||
1666 | StatsReporter.AddSpareMS(spareMS); | ||
1667 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1668 | 1724 | ||
1669 | // Optionally warn if a frame takes double the amount of time that it should. | 1725 | // Optionally warn if a frame takes double the amount of time that it should. |
1670 | if (DebugUpdates | 1726 | if (DebugUpdates |
@@ -1692,9 +1748,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1692 | 1748 | ||
1693 | private void CheckAtTargets() | 1749 | private void CheckAtTargets() |
1694 | { | 1750 | { |
1695 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1751 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1696 | lock (m_groupsWithTargets) | 1752 | lock (m_groupsWithTargets) |
1697 | objs = m_groupsWithTargets.Values; | 1753 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1698 | 1754 | ||
1699 | foreach (SceneObjectGroup entry in objs) | 1755 | foreach (SceneObjectGroup entry in objs) |
1700 | entry.checkAtTargets(); | 1756 | entry.checkAtTargets(); |
@@ -1775,7 +1831,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1775 | msg.fromAgentName = "Server"; | 1831 | msg.fromAgentName = "Server"; |
1776 | msg.dialog = (byte)19; // Object msg | 1832 | msg.dialog = (byte)19; // Object msg |
1777 | msg.fromGroup = false; | 1833 | msg.fromGroup = false; |
1778 | msg.offline = (byte)0; | 1834 | msg.offline = (byte)1; |
1779 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1835 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1780 | msg.Position = Vector3.Zero; | 1836 | msg.Position = Vector3.Zero; |
1781 | msg.RegionID = RegionInfo.RegionID.Guid; | 1837 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1997,6 +2053,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | EventManager.TriggerPrimsLoaded(this); | 2053 | EventManager.TriggerPrimsLoaded(this); |
1998 | } | 2054 | } |
1999 | 2055 | ||
2056 | public bool SuportsRayCastFiltered() | ||
2057 | { | ||
2058 | if (PhysicsScene == null) | ||
2059 | return false; | ||
2060 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
2061 | } | ||
2062 | |||
2063 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
2064 | { | ||
2065 | if (PhysicsScene == null) | ||
2066 | return null; | ||
2067 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
2068 | } | ||
2000 | 2069 | ||
2001 | /// <summary> | 2070 | /// <summary> |
2002 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 2071 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -2013,14 +2082,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2013 | /// <returns></returns> | 2082 | /// <returns></returns> |
2014 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2083 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2015 | { | 2084 | { |
2085 | |||
2086 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2087 | Vector3 wpos = Vector3.Zero; | ||
2088 | // Check for water surface intersection from above | ||
2089 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2090 | { | ||
2091 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2092 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2093 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2094 | wpos.Z = wheight; | ||
2095 | } | ||
2096 | |||
2016 | Vector3 pos = Vector3.Zero; | 2097 | Vector3 pos = Vector3.Zero; |
2017 | if (RayEndIsIntersection == (byte)1) | 2098 | if (RayEndIsIntersection == (byte)1) |
2018 | { | 2099 | { |
2019 | pos = RayEnd; | 2100 | pos = RayEnd; |
2020 | return pos; | ||
2021 | } | 2101 | } |
2022 | 2102 | else if (RayTargetID != UUID.Zero) | |
2023 | if (RayTargetID != UUID.Zero) | ||
2024 | { | 2103 | { |
2025 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2104 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2026 | 2105 | ||
@@ -2042,7 +2121,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2121 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2043 | 2122 | ||
2044 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2123 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2045 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2124 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2046 | float ScaleOffset = 0.5f; | 2125 | float ScaleOffset = 0.5f; |
2047 | 2126 | ||
2048 | // If we hit something | 2127 | // If we hit something |
@@ -2065,13 +2144,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2065 | //pos.Z -= 0.25F; | 2144 | //pos.Z -= 0.25F; |
2066 | 2145 | ||
2067 | } | 2146 | } |
2068 | |||
2069 | return pos; | ||
2070 | } | 2147 | } |
2071 | else | 2148 | else |
2072 | { | 2149 | { |
2073 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2150 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2074 | |||
2075 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2151 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2076 | 2152 | ||
2077 | // Un-comment the following line to print the raytrace results to the console. | 2153 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2080,13 +2156,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2080 | if (ei.HitTF) | 2156 | if (ei.HitTF) |
2081 | { | 2157 | { |
2082 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2158 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2083 | } else | 2159 | } |
2160 | else | ||
2084 | { | 2161 | { |
2085 | // fall back to our stupid functionality | 2162 | // fall back to our stupid functionality |
2086 | pos = RayEnd; | 2163 | pos = RayEnd; |
2087 | } | 2164 | } |
2088 | |||
2089 | return pos; | ||
2090 | } | 2165 | } |
2091 | } | 2166 | } |
2092 | else | 2167 | else |
@@ -2097,8 +2172,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2097 | //increase height so its above the ground. | 2172 | //increase height so its above the ground. |
2098 | //should be getting the normal of the ground at the rez point and using that? | 2173 | //should be getting the normal of the ground at the rez point and using that? |
2099 | pos.Z += scale.Z / 2f; | 2174 | pos.Z += scale.Z / 2f; |
2100 | return pos; | 2175 | // return pos; |
2101 | } | 2176 | } |
2177 | |||
2178 | // check against posible water intercept | ||
2179 | if (wpos.Z > pos.Z) pos = wpos; | ||
2180 | return pos; | ||
2102 | } | 2181 | } |
2103 | 2182 | ||
2104 | 2183 | ||
@@ -2189,12 +2268,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2189 | { | 2268 | { |
2190 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2269 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2191 | { | 2270 | { |
2271 | sceneObject.IsDeleted = false; | ||
2192 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2272 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2193 | return true; | 2273 | return true; |
2194 | } | 2274 | } |
2195 | 2275 | ||
2196 | return false; | 2276 | return false; |
2197 | |||
2198 | } | 2277 | } |
2199 | 2278 | ||
2200 | /// <summary> | 2279 | /// <summary> |
@@ -2286,6 +2365,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2286 | /// </summary> | 2365 | /// </summary> |
2287 | public void DeleteAllSceneObjects() | 2366 | public void DeleteAllSceneObjects() |
2288 | { | 2367 | { |
2368 | DeleteAllSceneObjects(false); | ||
2369 | } | ||
2370 | |||
2371 | /// <summary> | ||
2372 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2373 | /// </summary> | ||
2374 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2375 | { | ||
2376 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2289 | lock (Entities) | 2377 | lock (Entities) |
2290 | { | 2378 | { |
2291 | EntityBase[] entities = Entities.GetEntities(); | 2379 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2294,11 +2382,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2294 | if (e is SceneObjectGroup) | 2382 | if (e is SceneObjectGroup) |
2295 | { | 2383 | { |
2296 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2384 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2297 | if (!sog.IsAttachment) | 2385 | if (sog != null && !sog.IsAttachment) |
2298 | DeleteSceneObject((SceneObjectGroup)e, false); | 2386 | { |
2387 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2388 | { | ||
2389 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2390 | } | ||
2391 | else | ||
2392 | { | ||
2393 | toReturn.Add((SceneObjectGroup)e); | ||
2394 | } | ||
2395 | } | ||
2299 | } | 2396 | } |
2300 | } | 2397 | } |
2301 | } | 2398 | } |
2399 | if (toReturn.Count > 0) | ||
2400 | { | ||
2401 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2402 | } | ||
2302 | } | 2403 | } |
2303 | 2404 | ||
2304 | /// <summary> | 2405 | /// <summary> |
@@ -2333,6 +2434,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2333 | 2434 | ||
2334 | foreach (SceneObjectPart part in partList) | 2435 | foreach (SceneObjectPart part in partList) |
2335 | { | 2436 | { |
2437 | if (part.KeyframeMotion != null) | ||
2438 | { | ||
2439 | part.KeyframeMotion.Delete(); | ||
2440 | part.KeyframeMotion = null; | ||
2441 | } | ||
2442 | |||
2336 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2443 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2337 | { | 2444 | { |
2338 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2445 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2350,6 +2457,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2350 | } | 2457 | } |
2351 | 2458 | ||
2352 | group.DeleteGroupFromScene(silent); | 2459 | group.DeleteGroupFromScene(silent); |
2460 | if (!silent) | ||
2461 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2353 | 2462 | ||
2354 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2463 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2355 | } | 2464 | } |
@@ -2640,7 +2749,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2640 | // If the user is banned, we won't let any of their objects | 2749 | // If the user is banned, we won't let any of their objects |
2641 | // enter. Period. | 2750 | // enter. Period. |
2642 | // | 2751 | // |
2643 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2752 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2644 | { | 2753 | { |
2645 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2754 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2646 | return false; | 2755 | return false; |
@@ -2648,6 +2757,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2648 | 2757 | ||
2649 | if (newPosition != Vector3.Zero) | 2758 | if (newPosition != Vector3.Zero) |
2650 | newObject.RootPart.GroupPosition = newPosition; | 2759 | newObject.RootPart.GroupPosition = newPosition; |
2760 | if (newObject.RootPart.KeyframeMotion != null) | ||
2761 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2651 | 2762 | ||
2652 | if (!AddSceneObject(newObject)) | 2763 | if (!AddSceneObject(newObject)) |
2653 | { | 2764 | { |
@@ -2692,6 +2803,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2692 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2803 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2693 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2804 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2694 | { | 2805 | { |
2806 | if (sceneObject.OwnerID == UUID.Zero) | ||
2807 | { | ||
2808 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2809 | return false; | ||
2810 | } | ||
2811 | |||
2812 | // If the user is banned, we won't let any of their objects | ||
2813 | // enter. Period. | ||
2814 | // | ||
2815 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2816 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2817 | { | ||
2818 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2819 | |||
2820 | return false; | ||
2821 | } | ||
2822 | |||
2695 | // Force allocation of new LocalId | 2823 | // Force allocation of new LocalId |
2696 | // | 2824 | // |
2697 | SceneObjectPart[] parts = sceneObject.Parts; | 2825 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2725,16 +2853,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2725 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2853 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2726 | 2854 | ||
2727 | if (AttachmentsModule != null) | 2855 | if (AttachmentsModule != null) |
2728 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2856 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); |
2729 | } | 2857 | } |
2730 | else | 2858 | else |
2731 | { | 2859 | { |
2860 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2732 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2861 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2733 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2862 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2734 | } | 2863 | } |
2864 | if (sceneObject.OwnerID == UUID.Zero) | ||
2865 | { | ||
2866 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2867 | return false; | ||
2868 | } | ||
2735 | } | 2869 | } |
2736 | else | 2870 | else |
2737 | { | 2871 | { |
2872 | if (sceneObject.OwnerID == UUID.Zero) | ||
2873 | { | ||
2874 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2875 | return false; | ||
2876 | } | ||
2738 | AddRestoredSceneObject(sceneObject, true, false); | 2877 | AddRestoredSceneObject(sceneObject, true, false); |
2739 | } | 2878 | } |
2740 | 2879 | ||
@@ -2751,6 +2890,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2751 | return 2; // StateSource.PrimCrossing | 2890 | return 2; // StateSource.PrimCrossing |
2752 | } | 2891 | } |
2753 | 2892 | ||
2893 | public int GetUserFlags(UUID user) | ||
2894 | { | ||
2895 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2896 | /* | ||
2897 | ScenePresence sp; | ||
2898 | if (TryGetScenePresence(user, out sp)) | ||
2899 | { | ||
2900 | return sp.UserFlags; | ||
2901 | } | ||
2902 | else | ||
2903 | { | ||
2904 | */ | ||
2905 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2906 | if (uac == null) | ||
2907 | return 0; | ||
2908 | return uac.UserFlags; | ||
2909 | //} | ||
2910 | } | ||
2754 | #endregion | 2911 | #endregion |
2755 | 2912 | ||
2756 | #region Add/Remove Avatar Methods | 2913 | #region Add/Remove Avatar Methods |
@@ -2783,7 +2940,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2783 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2940 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2784 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2941 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2785 | 2942 | ||
2786 | // CheckHeartbeat(); | 2943 | CheckHeartbeat(); |
2787 | 2944 | ||
2788 | sp = GetScenePresence(client.AgentId); | 2945 | sp = GetScenePresence(client.AgentId); |
2789 | 2946 | ||
@@ -2927,19 +3084,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | // and the scene presence and the client, if they exist | 3084 | // and the scene presence and the client, if they exist |
2928 | try | 3085 | try |
2929 | { | 3086 | { |
2930 | // We need to wait for the client to make UDP contact first. | 3087 | ScenePresence sp = GetScenePresence(agentID); |
2931 | // It's the UDP contact that creates the scene presence | 3088 | |
2932 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2933 | if (sp != null) | 3089 | if (sp != null) |
2934 | { | 3090 | { |
2935 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3091 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2936 | |||
2937 | sp.ControllingClient.Close(); | 3092 | sp.ControllingClient.Close(); |
2938 | } | 3093 | } |
2939 | else | 3094 | |
2940 | { | ||
2941 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2942 | } | ||
2943 | // BANG! SLASH! | 3095 | // BANG! SLASH! |
2944 | m_authenticateHandler.RemoveCircuit(agentID); | 3096 | m_authenticateHandler.RemoveCircuit(agentID); |
2945 | 3097 | ||
@@ -2984,6 +3136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2984 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3136 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2985 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3137 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2986 | 3138 | ||
3139 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3140 | |||
2987 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3141 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2988 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3142 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2989 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3143 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3040,6 +3194,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3040 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3194 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3041 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3195 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3042 | client.OnCopyInventoryItem += CopyInventoryItem; | 3196 | client.OnCopyInventoryItem += CopyInventoryItem; |
3197 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3043 | client.OnMoveInventoryItem += MoveInventoryItem; | 3198 | client.OnMoveInventoryItem += MoveInventoryItem; |
3044 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3199 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3045 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3200 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3111,6 +3266,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3111 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3266 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3112 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3267 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3113 | 3268 | ||
3269 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3270 | |||
3114 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3271 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3115 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3272 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3116 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3273 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3213,7 +3370,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3213 | /// </summary> | 3370 | /// </summary> |
3214 | /// <param name="agentId">The avatar's Unique ID</param> | 3371 | /// <param name="agentId">The avatar's Unique ID</param> |
3215 | /// <param name="client">The IClientAPI for the client</param> | 3372 | /// <param name="client">The IClientAPI for the client</param> |
3216 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3373 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3217 | { | 3374 | { |
3218 | if (EntityTransferModule != null) | 3375 | if (EntityTransferModule != null) |
3219 | { | 3376 | { |
@@ -3224,6 +3381,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3224 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3381 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3225 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3382 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3226 | } | 3383 | } |
3384 | return false; | ||
3227 | } | 3385 | } |
3228 | 3386 | ||
3229 | /// <summary> | 3387 | /// <summary> |
@@ -3333,6 +3491,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3333 | /// <param name="flags"></param> | 3491 | /// <param name="flags"></param> |
3334 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3492 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3335 | { | 3493 | { |
3494 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3495 | ScenePresence presence; | ||
3496 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3497 | { | ||
3498 | if (presence.Appearance != null) | ||
3499 | { | ||
3500 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3501 | } | ||
3502 | } | ||
3503 | |||
3336 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3504 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3337 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3505 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3338 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3506 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3469,6 +3637,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3469 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3637 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3470 | if (AgentTransactionsModule != null) | 3638 | if (AgentTransactionsModule != null) |
3471 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3639 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3640 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3472 | } | 3641 | } |
3473 | catch (Exception e) | 3642 | catch (Exception e) |
3474 | { | 3643 | { |
@@ -3661,38 +3830,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3661 | agent.firstname, agent.lastname, agent.Viewer); | 3830 | agent.firstname, agent.lastname, agent.Viewer); |
3662 | reason = "Access denied, your viewer is banned by the region owner"; | 3831 | reason = "Access denied, your viewer is banned by the region owner"; |
3663 | return false; | 3832 | return false; |
3664 | } | 3833 | } |
3834 | |||
3665 | 3835 | ||
3666 | ILandObject land; | 3836 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3837 | |||
3838 | if (sp != null && !sp.IsChildAgent) | ||
3839 | { | ||
3840 | // We have a zombie from a crashed session. | ||
3841 | // Or the same user is trying to be root twice here, won't work. | ||
3842 | // Kill it. | ||
3843 | m_log.WarnFormat( | ||
3844 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3845 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3846 | |||
3847 | sp.ControllingClient.Close(true, true); | ||
3848 | sp = null; | ||
3849 | } | ||
3667 | 3850 | ||
3668 | lock (agent) | 3851 | lock (agent) |
3669 | { | 3852 | { |
3670 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3671 | |||
3672 | if (sp != null && !sp.IsChildAgent) | ||
3673 | { | ||
3674 | // We have a zombie from a crashed session. | ||
3675 | // Or the same user is trying to be root twice here, won't work. | ||
3676 | // Kill it. | ||
3677 | m_log.WarnFormat( | ||
3678 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3679 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3680 | |||
3681 | sp.ControllingClient.Close(true); | ||
3682 | sp = null; | ||
3683 | } | ||
3684 | |||
3685 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3686 | |||
3687 | //On login test land permisions | 3853 | //On login test land permisions |
3688 | if (vialogin) | 3854 | if (vialogin) |
3689 | { | 3855 | { |
3690 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3856 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3857 | if (cache != null) | ||
3858 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3859 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3691 | { | 3860 | { |
3861 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3692 | return false; | 3862 | return false; |
3693 | } | 3863 | } |
3694 | } | 3864 | } |
3695 | 3865 | ||
3696 | if (sp == null) // We don't have an [child] agent here already | 3866 | if (sp == null) // We don't have an [child] agent here already |
3697 | { | 3867 | { |
3698 | if (requirePresenceLookup) | 3868 | if (requirePresenceLookup) |
@@ -3701,34 +3871,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3701 | { | 3871 | { |
3702 | if (!VerifyUserPresence(agent, out reason)) | 3872 | if (!VerifyUserPresence(agent, out reason)) |
3703 | return false; | 3873 | return false; |
3704 | } | 3874 | } catch (Exception e) |
3705 | catch (Exception e) | ||
3706 | { | 3875 | { |
3707 | m_log.ErrorFormat( | 3876 | m_log.ErrorFormat( |
3708 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3877 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3709 | |||
3710 | return false; | 3878 | return false; |
3711 | } | 3879 | } |
3712 | } | 3880 | } |
3713 | 3881 | ||
3714 | try | 3882 | try |
3715 | { | 3883 | { |
3716 | if (!AuthorizeUser(agent, out reason)) | 3884 | // Always check estate if this is a login. Always |
3717 | return false; | 3885 | // check if banned regions are to be blacked out. |
3886 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3887 | { | ||
3888 | if (!AuthorizeUser(agent, out reason)) | ||
3889 | return false; | ||
3890 | } | ||
3718 | } | 3891 | } |
3719 | catch (Exception e) | 3892 | catch (Exception e) |
3720 | { | 3893 | { |
3721 | m_log.ErrorFormat( | 3894 | m_log.ErrorFormat( |
3722 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3895 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3723 | |||
3724 | return false; | 3896 | return false; |
3725 | } | 3897 | } |
3726 | 3898 | ||
3727 | m_log.InfoFormat( | 3899 | m_log.InfoFormat( |
3728 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3900 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3729 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3901 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3730 | agent.AgentID, agent.circuitcode); | 3902 | agent.AgentID, agent.circuitcode); |
3731 | 3903 | ||
3732 | if (CapsModule != null) | 3904 | if (CapsModule != null) |
3733 | { | 3905 | { |
3734 | CapsModule.SetAgentCapsSeeds(agent); | 3906 | CapsModule.SetAgentCapsSeeds(agent); |
@@ -3740,15 +3912,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | // Let the SP know how we got here. This has a lot of interesting | 3912 | // Let the SP know how we got here. This has a lot of interesting |
3741 | // uses down the line. | 3913 | // uses down the line. |
3742 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3914 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3743 | 3915 | ||
3744 | if (sp.IsChildAgent) | 3916 | if (sp.IsChildAgent) |
3745 | { | 3917 | { |
3746 | m_log.DebugFormat( | 3918 | m_log.DebugFormat( |
3747 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3919 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3748 | agent.AgentID, RegionInfo.RegionName); | 3920 | agent.AgentID, RegionInfo.RegionName); |
3749 | 3921 | ||
3750 | sp.AdjustKnownSeeds(); | 3922 | sp.AdjustKnownSeeds(); |
3751 | 3923 | ||
3752 | if (CapsModule != null) | 3924 | if (CapsModule != null) |
3753 | CapsModule.SetAgentCapsSeeds(agent); | 3925 | CapsModule.SetAgentCapsSeeds(agent); |
3754 | } | 3926 | } |
@@ -3850,6 +4022,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3850 | } | 4022 | } |
3851 | 4023 | ||
3852 | // Honor parcel landing type and position. | 4024 | // Honor parcel landing type and position. |
4025 | /* | ||
4026 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3853 | if (land != null) | 4027 | if (land != null) |
3854 | { | 4028 | { |
3855 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4029 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3857,25 +4031,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3857 | agent.startpos = land.LandData.UserLocation; | 4031 | agent.startpos = land.LandData.UserLocation; |
3858 | } | 4032 | } |
3859 | } | 4033 | } |
4034 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3860 | } | 4035 | } |
3861 | 4036 | ||
3862 | return true; | 4037 | return true; |
3863 | } | 4038 | } |
3864 | 4039 | ||
3865 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 4040 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3866 | { | 4041 | { |
3867 | bool banned = land.IsBannedFromLand(agent.AgentID); | 4042 | if (posX < 0) |
3868 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 4043 | posX = 0; |
4044 | else if (posX >= 256) | ||
4045 | posX = 255.999f; | ||
4046 | if (posY < 0) | ||
4047 | posY = 0; | ||
4048 | else if (posY >= 256) | ||
4049 | posY = 255.999f; | ||
4050 | |||
4051 | reason = String.Empty; | ||
4052 | if (Permissions.IsGod(agentID)) | ||
4053 | return true; | ||
4054 | |||
4055 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
4056 | if (land == null) | ||
4057 | return false; | ||
4058 | |||
4059 | bool banned = land.IsBannedFromLand(agentID); | ||
4060 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3869 | 4061 | ||
3870 | if (banned || restricted) | 4062 | if (banned || restricted) |
3871 | { | 4063 | { |
3872 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 4064 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3873 | if (nearestParcel != null) | 4065 | if (nearestParcel != null) |
3874 | { | 4066 | { |
3875 | //Move agent to nearest allowed | 4067 | //Move agent to nearest allowed |
3876 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 4068 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3877 | agent.startpos.X = newPosition.X; | 4069 | posX = newPosition.X; |
3878 | agent.startpos.Y = newPosition.Y; | 4070 | posY = newPosition.Y; |
3879 | } | 4071 | } |
3880 | else | 4072 | else |
3881 | { | 4073 | { |
@@ -3937,7 +4129,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3937 | 4129 | ||
3938 | if (!m_strictAccessControl) return true; | 4130 | if (!m_strictAccessControl) return true; |
3939 | if (Permissions.IsGod(agent.AgentID)) return true; | 4131 | if (Permissions.IsGod(agent.AgentID)) return true; |
3940 | 4132 | ||
3941 | if (AuthorizationService != null) | 4133 | if (AuthorizationService != null) |
3942 | { | 4134 | { |
3943 | if (!AuthorizationService.IsAuthorizedForRegion( | 4135 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3952,7 +4144,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3952 | 4144 | ||
3953 | if (RegionInfo.EstateSettings != null) | 4145 | if (RegionInfo.EstateSettings != null) |
3954 | { | 4146 | { |
3955 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4147 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3956 | { | 4148 | { |
3957 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4149 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3958 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4150 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4142,6 +4334,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4142 | 4334 | ||
4143 | // XPTO: if this agent is not allowed here as root, always return false | 4335 | // XPTO: if this agent is not allowed here as root, always return false |
4144 | 4336 | ||
4337 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4338 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4339 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4340 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4341 | { | ||
4342 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4343 | return false; | ||
4344 | } | ||
4345 | |||
4145 | // TODO: This check should probably be in QueryAccess(). | 4346 | // TODO: This check should probably be in QueryAccess(). |
4146 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4347 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4147 | if (nearestParcel == null) | 4348 | if (nearestParcel == null) |
@@ -4206,7 +4407,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4206 | /// <param name='agentID'></param> | 4407 | /// <param name='agentID'></param> |
4207 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4408 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4208 | { | 4409 | { |
4209 | int ntimes = 10; | 4410 | int ntimes = 30; |
4210 | ScenePresence sp = null; | 4411 | ScenePresence sp = null; |
4211 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4412 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4212 | Thread.Sleep(1000); | 4413 | Thread.Sleep(1000); |
@@ -4236,6 +4437,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4236 | return false; | 4437 | return false; |
4237 | } | 4438 | } |
4238 | 4439 | ||
4440 | public bool IncomingCloseAgent(UUID agentID) | ||
4441 | { | ||
4442 | return IncomingCloseAgent(agentID, false); | ||
4443 | } | ||
4444 | |||
4445 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4446 | { | ||
4447 | return IncomingCloseAgent(agentID, true); | ||
4448 | } | ||
4449 | |||
4239 | /// <summary> | 4450 | /// <summary> |
4240 | /// Tell a single agent to disconnect from the region. | 4451 | /// Tell a single agent to disconnect from the region. |
4241 | /// </summary> | 4452 | /// </summary> |
@@ -4251,7 +4462,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4251 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4462 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4252 | if (presence != null) | 4463 | if (presence != null) |
4253 | { | 4464 | { |
4254 | presence.ControllingClient.Close(force); | 4465 | presence.ControllingClient.Close(force, force); |
4255 | return true; | 4466 | return true; |
4256 | } | 4467 | } |
4257 | 4468 | ||
@@ -4911,35 +5122,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4911 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5122 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4912 | } | 5123 | } |
4913 | 5124 | ||
4914 | public int GetHealth() | 5125 | public int GetHealth(out int flags, out string message) |
4915 | { | 5126 | { |
4916 | // Returns: | 5127 | // Returns: |
4917 | // 1 = sim is up and accepting http requests. The heartbeat has | 5128 | // 1 = sim is up and accepting http requests. The heartbeat has |
4918 | // stopped and the sim is probably locked up, but a remote | 5129 | // stopped and the sim is probably locked up, but a remote |
4919 | // admin restart may succeed | 5130 | // admin restart may succeed |
4920 | // | 5131 | // |
4921 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5132 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4922 | // usable for people within and logins _may_ work | 5133 | // usable for people within |
4923 | // | 5134 | // |
4924 | // 3 = We have seen a new user enter within the past 4 minutes | 5135 | // 3 = Sim is up and one packet thread is running. Sim is |
5136 | // unstable and will not accept new logins | ||
5137 | // | ||
5138 | // 4 = Sim is up and both packet threads are running. Sim is | ||
5139 | // likely usable | ||
5140 | // | ||
5141 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4925 | // which can be seen as positive confirmation of sim health | 5142 | // which can be seen as positive confirmation of sim health |
4926 | // | 5143 | // |
5144 | |||
5145 | flags = 0; | ||
5146 | message = String.Empty; | ||
5147 | |||
5148 | CheckHeartbeat(); | ||
5149 | |||
5150 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5151 | { | ||
5152 | // We're still starting | ||
5153 | // 0 means "in startup", it can't happen another way, since | ||
5154 | // to get here, we must be able to accept http connections | ||
5155 | return 0; | ||
5156 | } | ||
5157 | |||
4927 | int health=1; // Start at 1, means we're up | 5158 | int health=1; // Start at 1, means we're up |
4928 | 5159 | ||
4929 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5160 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4930 | health += 1; | 5161 | { |
5162 | health+=1; | ||
5163 | flags |= 1; | ||
5164 | } | ||
5165 | |||
5166 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5167 | { | ||
5168 | health+=1; | ||
5169 | flags |= 2; | ||
5170 | } | ||
5171 | |||
5172 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5173 | { | ||
5174 | health+=1; | ||
5175 | flags |= 4; | ||
5176 | } | ||
4931 | else | 5177 | else |
5178 | { | ||
5179 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5180 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5181 | proc.EnableRaisingEvents=false; | ||
5182 | proc.StartInfo.FileName = "/bin/kill"; | ||
5183 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5184 | proc.Start(); | ||
5185 | proc.WaitForExit(); | ||
5186 | Thread.Sleep(1000); | ||
5187 | Environment.Exit(1); | ||
5188 | } | ||
5189 | |||
5190 | if (flags != 7) | ||
4932 | return health; | 5191 | return health; |
4933 | 5192 | ||
4934 | // A login in the last 4 mins? We can't be doing too badly | 5193 | // A login in the last 4 mins? We can't be doing too badly |
4935 | // | 5194 | // |
4936 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5195 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4937 | health++; | 5196 | health++; |
4938 | else | 5197 | else |
4939 | return health; | 5198 | return health; |
4940 | 5199 | ||
4941 | // CheckHeartbeat(); | ||
4942 | |||
4943 | return health; | 5200 | return health; |
4944 | } | 5201 | } |
4945 | 5202 | ||
@@ -5027,7 +5284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5027 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5284 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5028 | if (wasUsingPhysics) | 5285 | if (wasUsingPhysics) |
5029 | { | 5286 | { |
5030 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5287 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5031 | } | 5288 | } |
5032 | } | 5289 | } |
5033 | 5290 | ||
@@ -5126,14 +5383,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5126 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5383 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5127 | } | 5384 | } |
5128 | 5385 | ||
5129 | // private void CheckHeartbeat() | 5386 | private void CheckHeartbeat() |
5130 | // { | 5387 | { |
5131 | // if (m_firstHeartbeat) | 5388 | if (m_firstHeartbeat) |
5132 | // return; | 5389 | return; |
5133 | // | 5390 | |
5134 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5391 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5135 | // StartTimer(); | 5392 | Start(); |
5136 | // } | 5393 | } |
5137 | 5394 | ||
5138 | public override ISceneObject DeserializeObject(string representation) | 5395 | public override ISceneObject DeserializeObject(string representation) |
5139 | { | 5396 | { |
@@ -5145,9 +5402,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5145 | get { return m_allowScriptCrossings; } | 5402 | get { return m_allowScriptCrossings; } |
5146 | } | 5403 | } |
5147 | 5404 | ||
5148 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5405 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5149 | { | 5406 | { |
5150 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5407 | return GetNearestAllowedPosition(avatar, null); |
5408 | } | ||
5409 | |||
5410 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5411 | { | ||
5412 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
5151 | 5413 | ||
5152 | if (nearestParcel != null) | 5414 | if (nearestParcel != null) |
5153 | { | 5415 | { |
@@ -5156,10 +5418,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5156 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5418 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5157 | if (nearestPoint != null) | 5419 | if (nearestPoint != null) |
5158 | { | 5420 | { |
5159 | // m_log.DebugFormat( | 5421 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
5160 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
5161 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
5162 | |||
5163 | return nearestPoint.Value; | 5422 | return nearestPoint.Value; |
5164 | } | 5423 | } |
5165 | 5424 | ||
@@ -5169,17 +5428,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5169 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5428 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5170 | if (nearestPoint != null) | 5429 | if (nearestPoint != null) |
5171 | { | 5430 | { |
5172 | // m_log.DebugFormat( | 5431 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
5173 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
5174 | |||
5175 | return nearestPoint.Value; | 5432 | return nearestPoint.Value; |
5176 | } | 5433 | } |
5177 | 5434 | ||
5178 | //Ultimate backup if we have no idea where they are | 5435 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
5179 | // m_log.DebugFormat( | 5436 | if (dest != excludeParcel) |
5180 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5437 | { |
5438 | // Ultimate backup if we have no idea where they are and | ||
5439 | // the last allowed position was in another parcel | ||
5440 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5441 | return avatar.lastKnownAllowedPosition; | ||
5442 | } | ||
5181 | 5443 | ||
5182 | return avatar.lastKnownAllowedPosition; | 5444 | // else fall through to region edge |
5183 | } | 5445 | } |
5184 | 5446 | ||
5185 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5447 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5213,13 +5475,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5213 | 5475 | ||
5214 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5476 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5215 | { | 5477 | { |
5478 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5479 | } | ||
5480 | |||
5481 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5482 | { | ||
5216 | List<ILandObject> all = AllParcels(); | 5483 | List<ILandObject> all = AllParcels(); |
5217 | float minParcelDistance = float.MaxValue; | 5484 | float minParcelDistance = float.MaxValue; |
5218 | ILandObject nearestParcel = null; | 5485 | ILandObject nearestParcel = null; |
5219 | 5486 | ||
5220 | foreach (var parcel in all) | 5487 | foreach (var parcel in all) |
5221 | { | 5488 | { |
5222 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5489 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5223 | { | 5490 | { |
5224 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5491 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5225 | if (parcelDistance < minParcelDistance) | 5492 | if (parcelDistance < minParcelDistance) |
@@ -5461,7 +5728,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5461 | mapModule.GenerateMaptile(); | 5728 | mapModule.GenerateMaptile(); |
5462 | } | 5729 | } |
5463 | 5730 | ||
5464 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5731 | // public void CleanDroppedAttachments() |
5732 | // { | ||
5733 | // List<SceneObjectGroup> objectsToDelete = | ||
5734 | // new List<SceneObjectGroup>(); | ||
5735 | // | ||
5736 | // lock (m_cleaningAttachments) | ||
5737 | // { | ||
5738 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5739 | // { | ||
5740 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5741 | // { | ||
5742 | // UUID agentID = grp.OwnerID; | ||
5743 | // if (agentID == UUID.Zero) | ||
5744 | // { | ||
5745 | // objectsToDelete.Add(grp); | ||
5746 | // return; | ||
5747 | // } | ||
5748 | // | ||
5749 | // ScenePresence sp = GetScenePresence(agentID); | ||
5750 | // if (sp == null) | ||
5751 | // { | ||
5752 | // objectsToDelete.Add(grp); | ||
5753 | // return; | ||
5754 | // } | ||
5755 | // } | ||
5756 | // }); | ||
5757 | // } | ||
5758 | // | ||
5759 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5760 | // { | ||
5761 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5762 | // DeleteSceneObject(grp, true); | ||
5763 | // } | ||
5764 | // } | ||
5765 | |||
5766 | public void ThreadAlive(int threadCode) | ||
5767 | { | ||
5768 | switch(threadCode) | ||
5769 | { | ||
5770 | case 1: // Incoming | ||
5771 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5772 | break; | ||
5773 | case 2: // Incoming | ||
5774 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5775 | break; | ||
5776 | } | ||
5777 | } | ||
5778 | |||
5779 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5465 | { | 5780 | { |
5466 | RegenerateMaptile(); | 5781 | RegenerateMaptile(); |
5467 | 5782 | ||
@@ -5489,6 +5804,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5489 | /// <returns></returns> | 5804 | /// <returns></returns> |
5490 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5805 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5491 | { | 5806 | { |
5807 | reason = "You are banned from the region"; | ||
5808 | |||
5492 | if (EntityTransferModule.IsInTransit(agentID)) | 5809 | if (EntityTransferModule.IsInTransit(agentID)) |
5493 | { | 5810 | { |
5494 | reason = "Agent is still in transit from this region"; | 5811 | reason = "Agent is still in transit from this region"; |
@@ -5500,6 +5817,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5500 | return false; | 5817 | return false; |
5501 | } | 5818 | } |
5502 | 5819 | ||
5820 | if (Permissions.IsGod(agentID)) | ||
5821 | { | ||
5822 | reason = String.Empty; | ||
5823 | return true; | ||
5824 | } | ||
5825 | |||
5503 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5826 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5504 | // However, the long term fix is to make sure root agent count is always accurate. | 5827 | // However, the long term fix is to make sure root agent count is always accurate. |
5505 | m_sceneGraph.RecalculateStats(); | 5828 | m_sceneGraph.RecalculateStats(); |
@@ -5520,6 +5843,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5520 | } | 5843 | } |
5521 | } | 5844 | } |
5522 | 5845 | ||
5846 | ScenePresence presence = GetScenePresence(agentID); | ||
5847 | IClientAPI client = null; | ||
5848 | AgentCircuitData aCircuit = null; | ||
5849 | |||
5850 | if (presence != null) | ||
5851 | { | ||
5852 | client = presence.ControllingClient; | ||
5853 | if (client != null) | ||
5854 | aCircuit = client.RequestClientInfo(); | ||
5855 | } | ||
5856 | |||
5857 | // We may be called before there is a presence or a client. | ||
5858 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5859 | if (client == null) | ||
5860 | { | ||
5861 | aCircuit = new AgentCircuitData(); | ||
5862 | aCircuit.AgentID = agentID; | ||
5863 | aCircuit.firstname = String.Empty; | ||
5864 | aCircuit.lastname = String.Empty; | ||
5865 | } | ||
5866 | |||
5867 | try | ||
5868 | { | ||
5869 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5870 | { | ||
5871 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5872 | return false; | ||
5873 | } | ||
5874 | } | ||
5875 | catch (Exception e) | ||
5876 | { | ||
5877 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5878 | return false; | ||
5879 | } | ||
5880 | |||
5523 | if (position == Vector3.Zero) // Teleport | 5881 | if (position == Vector3.Zero) // Teleport |
5524 | { | 5882 | { |
5525 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5883 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5548,13 +5906,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5548 | } | 5906 | } |
5549 | } | 5907 | } |
5550 | } | 5908 | } |
5909 | |||
5910 | float posX = 128.0f; | ||
5911 | float posY = 128.0f; | ||
5912 | |||
5913 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5914 | { | ||
5915 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5916 | return false; | ||
5917 | } | ||
5918 | } | ||
5919 | else // Walking | ||
5920 | { | ||
5921 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5922 | if (land == null) | ||
5923 | return false; | ||
5924 | |||
5925 | bool banned = land.IsBannedFromLand(agentID); | ||
5926 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5927 | |||
5928 | if (banned || restricted) | ||
5929 | return false; | ||
5551 | } | 5930 | } |
5552 | 5931 | ||
5553 | reason = String.Empty; | 5932 | reason = String.Empty; |
5554 | return true; | 5933 | return true; |
5555 | } | 5934 | } |
5556 | 5935 | ||
5557 | /// <summary> | 5936 | public void StartTimerWatchdog() |
5937 | { | ||
5938 | m_timerWatchdog.Interval = 1000; | ||
5939 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5940 | m_timerWatchdog.AutoReset = true; | ||
5941 | m_timerWatchdog.Start(); | ||
5942 | } | ||
5943 | |||
5944 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5945 | { | ||
5946 | CheckHeartbeat(); | ||
5947 | } | ||
5948 | |||
5558 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5949 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5559 | /// autopilot that moves an avatar to a sit target!. | 5950 | /// autopilot that moves an avatar to a sit target!. |
5560 | /// </summary> | 5951 | /// </summary> |
@@ -5633,6 +6024,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5633 | return m_SpawnPoint - 1; | 6024 | return m_SpawnPoint - 1; |
5634 | } | 6025 | } |
5635 | 6026 | ||
6027 | private void HandleGcCollect(string module, string[] args) | ||
6028 | { | ||
6029 | GC.Collect(); | ||
6030 | } | ||
6031 | |||
5636 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 6032 | // Wrappers to get physics modules retrieve assets. Has to be done this way |
5637 | // because we can't assign the asset service to physics directly - at the | 6033 | // because we can't assign the asset service to physics directly - at the |
5638 | // time physics are instantiated it's not registered but it will be by | 6034 | // time physics are instantiated it's not registered but it will be by |