diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 697 |
1 files changed, 535 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a87dfb7..85b1242 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | // TODO: need to figure out how allow client agents but deny | 118 | // TODO: need to figure out how allow client agents but deny |
119 | // root agents when ACL denies access to root agent | 119 | // root agents when ACL denies access to root agent |
120 | public bool m_strictAccessControl = true; | 120 | public bool m_strictAccessControl = true; |
121 | public bool m_seeIntoBannedRegion = false; | ||
121 | public int MaxUndoCount = 5; | 122 | public int MaxUndoCount = 5; |
122 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 123 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
123 | public bool LoginLock = false; | 124 | public bool LoginLock = false; |
@@ -133,12 +134,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 134 | ||
134 | protected int m_splitRegionID; | 135 | protected int m_splitRegionID; |
135 | protected Timer m_restartWaitTimer = new Timer(); | 136 | protected Timer m_restartWaitTimer = new Timer(); |
137 | protected Timer m_timerWatchdog = new Timer(); | ||
136 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 138 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
137 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 139 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
138 | protected string m_simulatorVersion = "OpenSimulator Server"; | 140 | protected string m_simulatorVersion = "OpenSimulator Server"; |
139 | protected ModuleLoader m_moduleLoader; | 141 | protected ModuleLoader m_moduleLoader; |
140 | protected AgentCircuitManager m_authenticateHandler; | 142 | protected AgentCircuitManager m_authenticateHandler; |
141 | protected SceneCommunicationService m_sceneGridService; | 143 | protected SceneCommunicationService m_sceneGridService; |
144 | protected ISnmpModule m_snmpService = null; | ||
142 | 145 | ||
143 | protected ISimulationDataService m_SimulationDataService; | 146 | protected ISimulationDataService m_SimulationDataService; |
144 | protected IEstateDataService m_EstateDataService; | 147 | protected IEstateDataService m_EstateDataService; |
@@ -201,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
201 | private int m_update_events = 1; | 204 | private int m_update_events = 1; |
202 | private int m_update_backup = 200; | 205 | private int m_update_backup = 200; |
203 | private int m_update_terrain = 50; | 206 | private int m_update_terrain = 50; |
204 | // private int m_update_land = 1; | 207 | private int m_update_land = 10; |
205 | private int m_update_coarse_locations = 50; | 208 | private int m_update_coarse_locations = 50; |
206 | 209 | ||
207 | private int agentMS; | 210 | private int agentMS; |
@@ -220,6 +223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | /// </summary> | 223 | /// </summary> |
221 | private int m_lastFrameTick; | 224 | private int m_lastFrameTick; |
222 | 225 | ||
226 | public bool CombineRegions = false; | ||
223 | /// <summary> | 227 | /// <summary> |
224 | /// Tick at which the last maintenance run occurred. | 228 | /// Tick at which the last maintenance run occurred. |
225 | /// </summary> | 229 | /// </summary> |
@@ -250,6 +254,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | /// </summary> | 254 | /// </summary> |
251 | private int m_LastLogin; | 255 | private int m_LastLogin; |
252 | 256 | ||
257 | private int m_lastIncoming; | ||
258 | private int m_lastOutgoing; | ||
259 | private int m_hbRestarts = 0; | ||
260 | |||
261 | |||
253 | /// <summary> | 262 | /// <summary> |
254 | /// Thread that runs the scene loop. | 263 | /// Thread that runs the scene loop. |
255 | /// </summary> | 264 | /// </summary> |
@@ -265,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | private volatile bool m_shuttingDown; | 274 | private volatile bool m_shuttingDown; |
266 | 275 | ||
267 | // private int m_lastUpdate; | 276 | // private int m_lastUpdate; |
268 | // private bool m_firstHeartbeat = true; | 277 | private bool m_firstHeartbeat = true; |
269 | 278 | ||
270 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 279 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
271 | private bool m_reprioritizationEnabled = true; | 280 | private bool m_reprioritizationEnabled = true; |
@@ -310,6 +319,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | get { return m_sceneGridService; } | 319 | get { return m_sceneGridService; } |
311 | } | 320 | } |
312 | 321 | ||
322 | public ISnmpModule SnmpService | ||
323 | { | ||
324 | get | ||
325 | { | ||
326 | if (m_snmpService == null) | ||
327 | { | ||
328 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
329 | } | ||
330 | |||
331 | return m_snmpService; | ||
332 | } | ||
333 | } | ||
334 | |||
313 | public ISimulationDataService SimulationDataService | 335 | public ISimulationDataService SimulationDataService |
314 | { | 336 | { |
315 | get | 337 | get |
@@ -592,6 +614,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | m_EstateDataService = estateDataService; | 614 | m_EstateDataService = estateDataService; |
593 | m_regionHandle = m_regInfo.RegionHandle; | 615 | m_regionHandle = m_regInfo.RegionHandle; |
594 | m_regionName = m_regInfo.RegionName; | 616 | m_regionName = m_regInfo.RegionName; |
617 | m_lastIncoming = 0; | ||
618 | m_lastOutgoing = 0; | ||
595 | 619 | ||
596 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 620 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
597 | m_asyncSceneObjectDeleter.Enabled = true; | 621 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -672,98 +696,107 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | 696 | ||
673 | // Region config overrides global config | 697 | // Region config overrides global config |
674 | // | 698 | // |
675 | if (m_config.Configs["Startup"] != null) | 699 | try |
676 | { | 700 | { |
677 | IConfig startupConfig = m_config.Configs["Startup"]; | 701 | if (m_config.Configs["Startup"] != null) |
678 | |||
679 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
680 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
681 | if (!m_useBackup) | ||
682 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
683 | |||
684 | //Animation states | ||
685 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
686 | |||
687 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
688 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
689 | |||
690 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
691 | if (RegionInfo.NonphysPrimMax > 0) | ||
692 | { | 702 | { |
693 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 703 | IConfig startupConfig = m_config.Configs["Startup"]; |
694 | } | ||
695 | 704 | ||
696 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 705 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
706 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
707 | if (!m_useBackup) | ||
708 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
709 | |||
710 | //Animation states | ||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
697 | 712 | ||
698 | if (RegionInfo.PhysPrimMax > 0) | 713 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
699 | { | 714 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
700 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
701 | } | ||
702 | 715 | ||
703 | // Here, if clamping is requested in either global or | 716 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
704 | // local config, it will be used | 717 | if (RegionInfo.NonphysPrimMax > 0) |
705 | // | 718 | { |
706 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 719 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
707 | if (RegionInfo.ClampPrimSize) | 720 | } |
708 | { | ||
709 | m_clampPrimSize = true; | ||
710 | } | ||
711 | 721 | ||
712 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 722 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
713 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
714 | m_dontPersistBefore = | ||
715 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
716 | m_dontPersistBefore *= 10000000; | ||
717 | m_persistAfter = | ||
718 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
719 | m_persistAfter *= 10000000; | ||
720 | 723 | ||
721 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 724 | if (RegionInfo.PhysPrimMax > 0) |
725 | { | ||
726 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
727 | } | ||
722 | 728 | ||
723 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 729 | // Here, if clamping is requested in either global or |
724 | if (packetConfig != null) | 730 | // local config, it will be used |
725 | { | 731 | // |
726 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 732 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); |
727 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | 733 | if (RegionInfo.ClampPrimSize) |
728 | } | 734 | { |
735 | m_clampPrimSize = true; | ||
736 | } | ||
729 | 737 | ||
730 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 738 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
739 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
740 | m_dontPersistBefore = | ||
741 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
742 | m_dontPersistBefore *= 10000000; | ||
743 | m_persistAfter = | ||
744 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
745 | m_persistAfter *= 10000000; | ||
731 | 746 | ||
732 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 747 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
733 | if (m_generateMaptiles) | 748 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); |
734 | { | 749 | |
735 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 750 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
736 | if (maptileRefresh != 0) | 751 | if (packetConfig != null) |
737 | { | 752 | { |
738 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 753 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
739 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 754 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
740 | m_mapGenerationTimer.AutoReset = true; | ||
741 | m_mapGenerationTimer.Start(); | ||
742 | } | 755 | } |
743 | } | ||
744 | else | ||
745 | { | ||
746 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
747 | UUID tileID; | ||
748 | 756 | ||
749 | if (UUID.TryParse(tile, out tileID)) | 757 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
758 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
759 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
760 | |||
761 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
762 | if (m_generateMaptiles) | ||
750 | { | 763 | { |
751 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 764 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
765 | if (maptileRefresh != 0) | ||
766 | { | ||
767 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
768 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
769 | m_mapGenerationTimer.AutoReset = true; | ||
770 | m_mapGenerationTimer.Start(); | ||
771 | } | ||
752 | } | 772 | } |
753 | } | 773 | else |
774 | { | ||
775 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
776 | UUID tileID; | ||
754 | 777 | ||
755 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 778 | if (UUID.TryParse(tile, out tileID)) |
756 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 779 | { |
757 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 780 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
758 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 781 | } |
759 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 782 | } |
760 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
761 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
762 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
763 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
764 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
765 | 783 | ||
766 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 784 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
785 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
786 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
787 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
788 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
789 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
790 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
791 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
792 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
793 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
794 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
795 | } | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
767 | } | 800 | } |
768 | 801 | ||
769 | #endregion Region Config | 802 | #endregion Region Config |
@@ -1190,7 +1223,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1190 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1223 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1191 | if (m_heartbeatThread != null) | 1224 | if (m_heartbeatThread != null) |
1192 | { | 1225 | { |
1226 | m_hbRestarts++; | ||
1227 | if(m_hbRestarts > 10) | ||
1228 | Environment.Exit(1); | ||
1229 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1230 | |||
1231 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1232 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1233 | //proc.EnableRaisingEvents=false; | ||
1234 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1235 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1236 | //proc.Start(); | ||
1237 | //proc.WaitForExit(); | ||
1238 | //Thread.Sleep(1000); | ||
1239 | //Environment.Exit(1); | ||
1193 | m_heartbeatThread.Abort(); | 1240 | m_heartbeatThread.Abort(); |
1241 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1194 | m_heartbeatThread = null; | 1242 | m_heartbeatThread = null; |
1195 | } | 1243 | } |
1196 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1244 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1503,6 +1551,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1503 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1551 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1504 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1552 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1505 | 1553 | ||
1554 | m_firstHeartbeat = false; | ||
1555 | |||
1506 | if (maintc > 0) | 1556 | if (maintc > 0) |
1507 | Thread.Sleep(maintc); | 1557 | Thread.Sleep(maintc); |
1508 | 1558 | ||
@@ -1532,9 +1582,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1532 | 1582 | ||
1533 | private void CheckAtTargets() | 1583 | private void CheckAtTargets() |
1534 | { | 1584 | { |
1535 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1585 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1536 | lock (m_groupsWithTargets) | 1586 | lock (m_groupsWithTargets) |
1537 | objs = m_groupsWithTargets.Values; | 1587 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1538 | 1588 | ||
1539 | foreach (SceneObjectGroup entry in objs) | 1589 | foreach (SceneObjectGroup entry in objs) |
1540 | entry.checkAtTargets(); | 1590 | entry.checkAtTargets(); |
@@ -1615,7 +1665,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1615 | msg.fromAgentName = "Server"; | 1665 | msg.fromAgentName = "Server"; |
1616 | msg.dialog = (byte)19; // Object msg | 1666 | msg.dialog = (byte)19; // Object msg |
1617 | msg.fromGroup = false; | 1667 | msg.fromGroup = false; |
1618 | msg.offline = (byte)0; | 1668 | msg.offline = (byte)1; |
1619 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1669 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1620 | msg.Position = Vector3.Zero; | 1670 | msg.Position = Vector3.Zero; |
1621 | msg.RegionID = RegionInfo.RegionID.Guid; | 1671 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1837,6 +1887,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | EventManager.TriggerPrimsLoaded(this); | 1887 | EventManager.TriggerPrimsLoaded(this); |
1838 | } | 1888 | } |
1839 | 1889 | ||
1890 | public bool SuportsRayCastFiltered() | ||
1891 | { | ||
1892 | if (PhysicsScene == null) | ||
1893 | return false; | ||
1894 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1895 | } | ||
1896 | |||
1897 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1898 | { | ||
1899 | if (PhysicsScene == null) | ||
1900 | return null; | ||
1901 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1902 | } | ||
1840 | 1903 | ||
1841 | /// <summary> | 1904 | /// <summary> |
1842 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1905 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1853,14 +1916,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1853 | /// <returns></returns> | 1916 | /// <returns></returns> |
1854 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1917 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1855 | { | 1918 | { |
1919 | |||
1920 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1921 | Vector3 wpos = Vector3.Zero; | ||
1922 | // Check for water surface intersection from above | ||
1923 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1924 | { | ||
1925 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1926 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1927 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1928 | wpos.Z = wheight; | ||
1929 | } | ||
1930 | |||
1856 | Vector3 pos = Vector3.Zero; | 1931 | Vector3 pos = Vector3.Zero; |
1857 | if (RayEndIsIntersection == (byte)1) | 1932 | if (RayEndIsIntersection == (byte)1) |
1858 | { | 1933 | { |
1859 | pos = RayEnd; | 1934 | pos = RayEnd; |
1860 | return pos; | ||
1861 | } | 1935 | } |
1862 | 1936 | else if (RayTargetID != UUID.Zero) | |
1863 | if (RayTargetID != UUID.Zero) | ||
1864 | { | 1937 | { |
1865 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1938 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1866 | 1939 | ||
@@ -1882,7 +1955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1882 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1955 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1883 | 1956 | ||
1884 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1957 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1885 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1958 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1886 | float ScaleOffset = 0.5f; | 1959 | float ScaleOffset = 0.5f; |
1887 | 1960 | ||
1888 | // If we hit something | 1961 | // If we hit something |
@@ -1905,13 +1978,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | //pos.Z -= 0.25F; | 1978 | //pos.Z -= 0.25F; |
1906 | 1979 | ||
1907 | } | 1980 | } |
1908 | |||
1909 | return pos; | ||
1910 | } | 1981 | } |
1911 | else | 1982 | else |
1912 | { | 1983 | { |
1913 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1984 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1914 | |||
1915 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1985 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1916 | 1986 | ||
1917 | // Un-comment the following line to print the raytrace results to the console. | 1987 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1920,13 +1990,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | if (ei.HitTF) | 1990 | if (ei.HitTF) |
1921 | { | 1991 | { |
1922 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1992 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1923 | } else | 1993 | } |
1994 | else | ||
1924 | { | 1995 | { |
1925 | // fall back to our stupid functionality | 1996 | // fall back to our stupid functionality |
1926 | pos = RayEnd; | 1997 | pos = RayEnd; |
1927 | } | 1998 | } |
1928 | |||
1929 | return pos; | ||
1930 | } | 1999 | } |
1931 | } | 2000 | } |
1932 | else | 2001 | else |
@@ -1937,8 +2006,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1937 | //increase height so its above the ground. | 2006 | //increase height so its above the ground. |
1938 | //should be getting the normal of the ground at the rez point and using that? | 2007 | //should be getting the normal of the ground at the rez point and using that? |
1939 | pos.Z += scale.Z / 2f; | 2008 | pos.Z += scale.Z / 2f; |
1940 | return pos; | 2009 | // return pos; |
1941 | } | 2010 | } |
2011 | |||
2012 | // check against posible water intercept | ||
2013 | if (wpos.Z > pos.Z) pos = wpos; | ||
2014 | return pos; | ||
1942 | } | 2015 | } |
1943 | 2016 | ||
1944 | 2017 | ||
@@ -2028,7 +2101,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2028 | public bool AddRestoredSceneObject( | 2101 | public bool AddRestoredSceneObject( |
2029 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2102 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2030 | { | 2103 | { |
2031 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2104 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2105 | if (result) | ||
2106 | sceneObject.IsDeleted = false; | ||
2107 | return result; | ||
2032 | } | 2108 | } |
2033 | 2109 | ||
2034 | /// <summary> | 2110 | /// <summary> |
@@ -2120,6 +2196,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2120 | /// </summary> | 2196 | /// </summary> |
2121 | public void DeleteAllSceneObjects() | 2197 | public void DeleteAllSceneObjects() |
2122 | { | 2198 | { |
2199 | DeleteAllSceneObjects(false); | ||
2200 | } | ||
2201 | |||
2202 | /// <summary> | ||
2203 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2204 | /// </summary> | ||
2205 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2206 | { | ||
2207 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2123 | lock (Entities) | 2208 | lock (Entities) |
2124 | { | 2209 | { |
2125 | EntityBase[] entities = Entities.GetEntities(); | 2210 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2128,11 +2213,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2128 | if (e is SceneObjectGroup) | 2213 | if (e is SceneObjectGroup) |
2129 | { | 2214 | { |
2130 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2215 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2131 | if (!sog.IsAttachment) | 2216 | if (sog != null && !sog.IsAttachment) |
2132 | DeleteSceneObject((SceneObjectGroup)e, false); | 2217 | { |
2218 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2219 | { | ||
2220 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2221 | } | ||
2222 | else | ||
2223 | { | ||
2224 | toReturn.Add((SceneObjectGroup)e); | ||
2225 | } | ||
2226 | } | ||
2133 | } | 2227 | } |
2134 | } | 2228 | } |
2135 | } | 2229 | } |
2230 | if (toReturn.Count > 0) | ||
2231 | { | ||
2232 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2233 | } | ||
2136 | } | 2234 | } |
2137 | 2235 | ||
2138 | /// <summary> | 2236 | /// <summary> |
@@ -2167,6 +2265,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2167 | } | 2265 | } |
2168 | 2266 | ||
2169 | group.DeleteGroupFromScene(silent); | 2267 | group.DeleteGroupFromScene(silent); |
2268 | if (!silent) | ||
2269 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2170 | 2270 | ||
2171 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2271 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2172 | } | 2272 | } |
@@ -2456,6 +2556,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2456 | 2556 | ||
2457 | if (newPosition != Vector3.Zero) | 2557 | if (newPosition != Vector3.Zero) |
2458 | newObject.RootPart.GroupPosition = newPosition; | 2558 | newObject.RootPart.GroupPosition = newPosition; |
2559 | if (newObject.RootPart.KeyframeMotion != null) | ||
2560 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2459 | 2561 | ||
2460 | if (!AddSceneObject(newObject)) | 2562 | if (!AddSceneObject(newObject)) |
2461 | { | 2563 | { |
@@ -2524,10 +2626,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2524 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2626 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2525 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2627 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2526 | { | 2628 | { |
2629 | if (sceneObject.OwnerID == UUID.Zero) | ||
2630 | { | ||
2631 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2632 | return false; | ||
2633 | } | ||
2634 | |||
2527 | // If the user is banned, we won't let any of their objects | 2635 | // If the user is banned, we won't let any of their objects |
2528 | // enter. Period. | 2636 | // enter. Period. |
2529 | // | 2637 | // |
2530 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2638 | int flags = GetUserFlags(sceneObject.OwnerID); |
2639 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2531 | { | 2640 | { |
2532 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2641 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2533 | 2642 | ||
@@ -2573,12 +2682,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2573 | } | 2682 | } |
2574 | else | 2683 | else |
2575 | { | 2684 | { |
2685 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2576 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2686 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2577 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2687 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2578 | } | 2688 | } |
2689 | if (sceneObject.OwnerID == UUID.Zero) | ||
2690 | { | ||
2691 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2692 | return false; | ||
2693 | } | ||
2579 | } | 2694 | } |
2580 | else | 2695 | else |
2581 | { | 2696 | { |
2697 | if (sceneObject.OwnerID == UUID.Zero) | ||
2698 | { | ||
2699 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2700 | return false; | ||
2701 | } | ||
2582 | AddRestoredSceneObject(sceneObject, true, false); | 2702 | AddRestoredSceneObject(sceneObject, true, false); |
2583 | 2703 | ||
2584 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2704 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2607,6 +2727,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2607 | return 2; // StateSource.PrimCrossing | 2727 | return 2; // StateSource.PrimCrossing |
2608 | } | 2728 | } |
2609 | 2729 | ||
2730 | public int GetUserFlags(UUID user) | ||
2731 | { | ||
2732 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2733 | /* | ||
2734 | ScenePresence sp; | ||
2735 | if (TryGetScenePresence(user, out sp)) | ||
2736 | { | ||
2737 | return sp.UserFlags; | ||
2738 | } | ||
2739 | else | ||
2740 | { | ||
2741 | */ | ||
2742 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2743 | if (uac == null) | ||
2744 | return 0; | ||
2745 | return uac.UserFlags; | ||
2746 | //} | ||
2747 | } | ||
2610 | #endregion | 2748 | #endregion |
2611 | 2749 | ||
2612 | #region Add/Remove Avatar Methods | 2750 | #region Add/Remove Avatar Methods |
@@ -2620,7 +2758,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2620 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2758 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2621 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2759 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2622 | 2760 | ||
2623 | // CheckHeartbeat(); | 2761 | CheckHeartbeat(); |
2624 | 2762 | ||
2625 | ScenePresence sp = GetScenePresence(client.AgentId); | 2763 | ScenePresence sp = GetScenePresence(client.AgentId); |
2626 | 2764 | ||
@@ -2673,7 +2811,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2673 | 2811 | ||
2674 | EventManager.TriggerOnNewClient(client); | 2812 | EventManager.TriggerOnNewClient(client); |
2675 | if (vialogin) | 2813 | if (vialogin) |
2814 | { | ||
2676 | EventManager.TriggerOnClientLogin(client); | 2815 | EventManager.TriggerOnClientLogin(client); |
2816 | // Send initial parcel data | ||
2817 | Vector3 pos = sp.AbsolutePosition; | ||
2818 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2819 | land.SendLandUpdateToClient(client); | ||
2820 | } | ||
2677 | 2821 | ||
2678 | return sp; | 2822 | return sp; |
2679 | } | 2823 | } |
@@ -2763,19 +2907,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2763 | // and the scene presence and the client, if they exist | 2907 | // and the scene presence and the client, if they exist |
2764 | try | 2908 | try |
2765 | { | 2909 | { |
2766 | // We need to wait for the client to make UDP contact first. | 2910 | ScenePresence sp = GetScenePresence(agentID); |
2767 | // It's the UDP contact that creates the scene presence | 2911 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2768 | ScenePresence sp = WaitGetScenePresence(agentID); | 2912 | |
2769 | if (sp != null) | 2913 | if (sp != null) |
2770 | { | ||
2771 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2772 | |||
2773 | sp.ControllingClient.Close(); | 2914 | sp.ControllingClient.Close(); |
2774 | } | 2915 | |
2775 | else | ||
2776 | { | ||
2777 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2778 | } | ||
2779 | // BANG! SLASH! | 2916 | // BANG! SLASH! |
2780 | m_authenticateHandler.RemoveCircuit(agentID); | 2917 | m_authenticateHandler.RemoveCircuit(agentID); |
2781 | 2918 | ||
@@ -2820,6 +2957,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2820 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2957 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2821 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2958 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2822 | 2959 | ||
2960 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2961 | |||
2823 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2962 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2824 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2963 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2825 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2964 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2876,6 +3015,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2876 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3015 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2877 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3016 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2878 | client.OnCopyInventoryItem += CopyInventoryItem; | 3017 | client.OnCopyInventoryItem += CopyInventoryItem; |
3018 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2879 | client.OnMoveInventoryItem += MoveInventoryItem; | 3019 | client.OnMoveInventoryItem += MoveInventoryItem; |
2880 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3020 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2881 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3021 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2947,6 +3087,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2947 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3087 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2948 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3088 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2949 | 3089 | ||
3090 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3091 | |||
2950 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3092 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2951 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3093 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2952 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3094 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3049,15 +3191,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3049 | /// </summary> | 3191 | /// </summary> |
3050 | /// <param name="agentId">The avatar's Unique ID</param> | 3192 | /// <param name="agentId">The avatar's Unique ID</param> |
3051 | /// <param name="client">The IClientAPI for the client</param> | 3193 | /// <param name="client">The IClientAPI for the client</param> |
3052 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3194 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3053 | { | 3195 | { |
3054 | if (m_teleportModule != null) | 3196 | if (m_teleportModule != null) |
3055 | m_teleportModule.TeleportHome(agentId, client); | 3197 | return m_teleportModule.TeleportHome(agentId, client); |
3056 | else | 3198 | else |
3057 | { | 3199 | { |
3058 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3200 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3059 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3201 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3060 | } | 3202 | } |
3203 | return false; | ||
3061 | } | 3204 | } |
3062 | 3205 | ||
3063 | /// <summary> | 3206 | /// <summary> |
@@ -3167,6 +3310,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3167 | /// <param name="flags"></param> | 3310 | /// <param name="flags"></param> |
3168 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3311 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3169 | { | 3312 | { |
3313 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3314 | ScenePresence presence; | ||
3315 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3316 | { | ||
3317 | if (presence.Appearance != null) | ||
3318 | { | ||
3319 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3320 | } | ||
3321 | } | ||
3322 | |||
3170 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3323 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3171 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3324 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3172 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3325 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3235,8 +3388,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3235 | regions.Remove(RegionInfo.RegionHandle); | 3388 | regions.Remove(RegionInfo.RegionHandle); |
3236 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3389 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3237 | } | 3390 | } |
3238 | 3391 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3239 | m_eventManager.TriggerClientClosed(agentID, this); | 3392 | m_eventManager.TriggerClientClosed(agentID, this); |
3393 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3240 | } | 3394 | } |
3241 | catch (NullReferenceException) | 3395 | catch (NullReferenceException) |
3242 | { | 3396 | { |
@@ -3298,9 +3452,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3298 | { | 3452 | { |
3299 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3453 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3300 | } | 3454 | } |
3301 | 3455 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3302 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3456 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3303 | // CleanDroppedAttachments(); | 3457 | // CleanDroppedAttachments(); |
3458 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3304 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3459 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3305 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3460 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3306 | } | 3461 | } |
@@ -3422,13 +3577,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3422 | sp = null; | 3577 | sp = null; |
3423 | } | 3578 | } |
3424 | 3579 | ||
3425 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3426 | 3580 | ||
3427 | //On login test land permisions | 3581 | //On login test land permisions |
3428 | if (vialogin) | 3582 | if (vialogin) |
3429 | { | 3583 | { |
3430 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3584 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3585 | if (cache != null) | ||
3586 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3587 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3431 | { | 3588 | { |
3589 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3432 | return false; | 3590 | return false; |
3433 | } | 3591 | } |
3434 | } | 3592 | } |
@@ -3452,8 +3610,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3452 | 3610 | ||
3453 | try | 3611 | try |
3454 | { | 3612 | { |
3455 | if (!AuthorizeUser(agent, out reason)) | 3613 | // Always check estate if this is a login. Always |
3456 | return false; | 3614 | // check if banned regions are to be blacked out. |
3615 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3616 | { | ||
3617 | if (!AuthorizeUser(agent, out reason)) | ||
3618 | return false; | ||
3619 | } | ||
3457 | } | 3620 | } |
3458 | catch (Exception e) | 3621 | catch (Exception e) |
3459 | { | 3622 | { |
@@ -3579,6 +3742,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3579 | } | 3742 | } |
3580 | 3743 | ||
3581 | // Honor parcel landing type and position. | 3744 | // Honor parcel landing type and position. |
3745 | /* | ||
3746 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3582 | if (land != null) | 3747 | if (land != null) |
3583 | { | 3748 | { |
3584 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3749 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3586,26 +3751,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3586 | agent.startpos = land.LandData.UserLocation; | 3751 | agent.startpos = land.LandData.UserLocation; |
3587 | } | 3752 | } |
3588 | } | 3753 | } |
3754 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3589 | } | 3755 | } |
3590 | 3756 | ||
3591 | return true; | 3757 | return true; |
3592 | } | 3758 | } |
3593 | 3759 | ||
3594 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3760 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3595 | { | 3761 | { |
3596 | 3762 | reason = String.Empty; | |
3597 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3763 | if (Permissions.IsGod(agentID)) |
3598 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3764 | return true; |
3765 | |||
3766 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3767 | if (land == null) | ||
3768 | return false; | ||
3769 | |||
3770 | bool banned = land.IsBannedFromLand(agentID); | ||
3771 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3599 | 3772 | ||
3600 | if (banned || restricted) | 3773 | if (banned || restricted) |
3601 | { | 3774 | { |
3602 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3775 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3603 | if (nearestParcel != null) | 3776 | if (nearestParcel != null) |
3604 | { | 3777 | { |
3605 | //Move agent to nearest allowed | 3778 | //Move agent to nearest allowed |
3606 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3779 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3607 | agent.startpos.X = newPosition.X; | 3780 | posX = newPosition.X; |
3608 | agent.startpos.Y = newPosition.Y; | 3781 | posY = newPosition.Y; |
3609 | } | 3782 | } |
3610 | else | 3783 | else |
3611 | { | 3784 | { |
@@ -3667,7 +3840,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3667 | 3840 | ||
3668 | if (!m_strictAccessControl) return true; | 3841 | if (!m_strictAccessControl) return true; |
3669 | if (Permissions.IsGod(agent.AgentID)) return true; | 3842 | if (Permissions.IsGod(agent.AgentID)) return true; |
3670 | 3843 | ||
3671 | if (AuthorizationService != null) | 3844 | if (AuthorizationService != null) |
3672 | { | 3845 | { |
3673 | if (!AuthorizationService.IsAuthorizedForRegion( | 3846 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3682,7 +3855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3682 | 3855 | ||
3683 | if (m_regInfo.EstateSettings != null) | 3856 | if (m_regInfo.EstateSettings != null) |
3684 | { | 3857 | { |
3685 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3858 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3686 | { | 3859 | { |
3687 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3860 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3688 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3861 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3874,6 +4047,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3874 | 4047 | ||
3875 | // We have to wait until the viewer contacts this region after receiving EAC. | 4048 | // We have to wait until the viewer contacts this region after receiving EAC. |
3876 | // That calls AddNewClient, which finally creates the ScenePresence | 4049 | // That calls AddNewClient, which finally creates the ScenePresence |
4050 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4051 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4052 | { | ||
4053 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4054 | return false; | ||
4055 | } | ||
4056 | |||
3877 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4057 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3878 | if (nearestParcel == null) | 4058 | if (nearestParcel == null) |
3879 | { | 4059 | { |
@@ -3955,12 +4135,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3955 | return false; | 4135 | return false; |
3956 | } | 4136 | } |
3957 | 4137 | ||
4138 | public bool IncomingCloseAgent(UUID agentID) | ||
4139 | { | ||
4140 | return IncomingCloseAgent(agentID, false); | ||
4141 | } | ||
4142 | |||
4143 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4144 | { | ||
4145 | return IncomingCloseAgent(agentID, true); | ||
4146 | } | ||
4147 | |||
3958 | /// <summary> | 4148 | /// <summary> |
3959 | /// Tell a single agent to disconnect from the region. | 4149 | /// Tell a single agent to disconnect from the region. |
3960 | /// </summary> | 4150 | /// </summary> |
3961 | /// <param name="regionHandle"></param> | ||
3962 | /// <param name="agentID"></param> | 4151 | /// <param name="agentID"></param> |
3963 | public bool IncomingCloseAgent(UUID agentID) | 4152 | /// <param name="childOnly"></param> |
4153 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3964 | { | 4154 | { |
3965 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4155 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3966 | 4156 | ||
@@ -3972,7 +4162,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3972 | { | 4162 | { |
3973 | m_sceneGraph.removeUserCount(false); | 4163 | m_sceneGraph.removeUserCount(false); |
3974 | } | 4164 | } |
3975 | else | 4165 | else if (!childOnly) |
3976 | { | 4166 | { |
3977 | m_sceneGraph.removeUserCount(true); | 4167 | m_sceneGraph.removeUserCount(true); |
3978 | } | 4168 | } |
@@ -3988,9 +4178,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3988 | } | 4178 | } |
3989 | else | 4179 | else |
3990 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4180 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4181 | presence.ControllingClient.Close(false); | ||
4182 | } | ||
4183 | else if (!childOnly) | ||
4184 | { | ||
4185 | presence.ControllingClient.Close(true); | ||
3991 | } | 4186 | } |
3992 | |||
3993 | presence.ControllingClient.Close(); | ||
3994 | return true; | 4187 | return true; |
3995 | } | 4188 | } |
3996 | 4189 | ||
@@ -4572,35 +4765,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4572 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4765 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4573 | } | 4766 | } |
4574 | 4767 | ||
4575 | public int GetHealth() | 4768 | public int GetHealth(out int flags, out string message) |
4576 | { | 4769 | { |
4577 | // Returns: | 4770 | // Returns: |
4578 | // 1 = sim is up and accepting http requests. The heartbeat has | 4771 | // 1 = sim is up and accepting http requests. The heartbeat has |
4579 | // stopped and the sim is probably locked up, but a remote | 4772 | // stopped and the sim is probably locked up, but a remote |
4580 | // admin restart may succeed | 4773 | // admin restart may succeed |
4581 | // | 4774 | // |
4582 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4775 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4583 | // usable for people within and logins _may_ work | 4776 | // usable for people within |
4777 | // | ||
4778 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4779 | // unstable and will not accept new logins | ||
4780 | // | ||
4781 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4782 | // likely usable | ||
4584 | // | 4783 | // |
4585 | // 3 = We have seen a new user enter within the past 4 minutes | 4784 | // 5 = We have seen a new user enter within the past 4 minutes |
4586 | // which can be seen as positive confirmation of sim health | 4785 | // which can be seen as positive confirmation of sim health |
4587 | // | 4786 | // |
4787 | |||
4788 | flags = 0; | ||
4789 | message = String.Empty; | ||
4790 | |||
4791 | CheckHeartbeat(); | ||
4792 | |||
4793 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4794 | { | ||
4795 | // We're still starting | ||
4796 | // 0 means "in startup", it can't happen another way, since | ||
4797 | // to get here, we must be able to accept http connections | ||
4798 | return 0; | ||
4799 | } | ||
4800 | |||
4588 | int health=1; // Start at 1, means we're up | 4801 | int health=1; // Start at 1, means we're up |
4589 | 4802 | ||
4590 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4803 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4591 | health += 1; | 4804 | { |
4805 | health+=1; | ||
4806 | flags |= 1; | ||
4807 | } | ||
4808 | |||
4809 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4810 | { | ||
4811 | health+=1; | ||
4812 | flags |= 2; | ||
4813 | } | ||
4814 | |||
4815 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4816 | { | ||
4817 | health+=1; | ||
4818 | flags |= 4; | ||
4819 | } | ||
4592 | else | 4820 | else |
4821 | { | ||
4822 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4823 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4824 | proc.EnableRaisingEvents=false; | ||
4825 | proc.StartInfo.FileName = "/bin/kill"; | ||
4826 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4827 | proc.Start(); | ||
4828 | proc.WaitForExit(); | ||
4829 | Thread.Sleep(1000); | ||
4830 | Environment.Exit(1); | ||
4831 | } | ||
4832 | |||
4833 | if (flags != 7) | ||
4593 | return health; | 4834 | return health; |
4594 | 4835 | ||
4595 | // A login in the last 4 mins? We can't be doing too badly | 4836 | // A login in the last 4 mins? We can't be doing too badly |
4596 | // | 4837 | // |
4597 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4838 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4598 | health++; | 4839 | health++; |
4599 | else | 4840 | else |
4600 | return health; | 4841 | return health; |
4601 | 4842 | ||
4602 | // CheckHeartbeat(); | ||
4603 | |||
4604 | return health; | 4843 | return health; |
4605 | } | 4844 | } |
4606 | 4845 | ||
@@ -4688,7 +4927,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4688 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4927 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4689 | if (wasUsingPhysics) | 4928 | if (wasUsingPhysics) |
4690 | { | 4929 | { |
4691 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4930 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4692 | } | 4931 | } |
4693 | } | 4932 | } |
4694 | 4933 | ||
@@ -4787,14 +5026,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4787 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5026 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4788 | } | 5027 | } |
4789 | 5028 | ||
4790 | // private void CheckHeartbeat() | 5029 | private void CheckHeartbeat() |
4791 | // { | 5030 | { |
4792 | // if (m_firstHeartbeat) | 5031 | if (m_firstHeartbeat) |
4793 | // return; | 5032 | return; |
4794 | // | 5033 | |
4795 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5034 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4796 | // StartTimer(); | 5035 | Start(); |
4797 | // } | 5036 | } |
4798 | 5037 | ||
4799 | public override ISceneObject DeserializeObject(string representation) | 5038 | public override ISceneObject DeserializeObject(string representation) |
4800 | { | 5039 | { |
@@ -4806,9 +5045,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4806 | get { return m_allowScriptCrossings; } | 5045 | get { return m_allowScriptCrossings; } |
4807 | } | 5046 | } |
4808 | 5047 | ||
4809 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5048 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4810 | { | 5049 | { |
4811 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5050 | return GetNearestAllowedPosition(avatar, null); |
5051 | } | ||
5052 | |||
5053 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5054 | { | ||
5055 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4812 | 5056 | ||
4813 | if (nearestParcel != null) | 5057 | if (nearestParcel != null) |
4814 | { | 5058 | { |
@@ -4817,10 +5061,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4817 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5061 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4818 | if (nearestPoint != null) | 5062 | if (nearestPoint != null) |
4819 | { | 5063 | { |
4820 | // m_log.DebugFormat( | 5064 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4821 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4822 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4823 | |||
4824 | return nearestPoint.Value; | 5065 | return nearestPoint.Value; |
4825 | } | 5066 | } |
4826 | 5067 | ||
@@ -4830,17 +5071,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4830 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5071 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4831 | if (nearestPoint != null) | 5072 | if (nearestPoint != null) |
4832 | { | 5073 | { |
4833 | // m_log.DebugFormat( | 5074 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4834 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4835 | |||
4836 | return nearestPoint.Value; | 5075 | return nearestPoint.Value; |
4837 | } | 5076 | } |
4838 | 5077 | ||
4839 | //Ultimate backup if we have no idea where they are | 5078 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4840 | // m_log.DebugFormat( | 5079 | if (dest != excludeParcel) |
4841 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5080 | { |
5081 | // Ultimate backup if we have no idea where they are and | ||
5082 | // the last allowed position was in another parcel | ||
5083 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5084 | return avatar.lastKnownAllowedPosition; | ||
5085 | } | ||
4842 | 5086 | ||
4843 | return avatar.lastKnownAllowedPosition; | 5087 | // else fall through to region edge |
4844 | } | 5088 | } |
4845 | 5089 | ||
4846 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5090 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4874,13 +5118,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4874 | 5118 | ||
4875 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5119 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4876 | { | 5120 | { |
5121 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5122 | } | ||
5123 | |||
5124 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5125 | { | ||
4877 | List<ILandObject> all = AllParcels(); | 5126 | List<ILandObject> all = AllParcels(); |
4878 | float minParcelDistance = float.MaxValue; | 5127 | float minParcelDistance = float.MaxValue; |
4879 | ILandObject nearestParcel = null; | 5128 | ILandObject nearestParcel = null; |
4880 | 5129 | ||
4881 | foreach (var parcel in all) | 5130 | foreach (var parcel in all) |
4882 | { | 5131 | { |
4883 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5132 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4884 | { | 5133 | { |
4885 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5134 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4886 | if (parcelDistance < minParcelDistance) | 5135 | if (parcelDistance < minParcelDistance) |
@@ -5122,7 +5371,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5122 | mapModule.GenerateMaptile(); | 5371 | mapModule.GenerateMaptile(); |
5123 | } | 5372 | } |
5124 | 5373 | ||
5125 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5374 | // public void CleanDroppedAttachments() |
5375 | // { | ||
5376 | // List<SceneObjectGroup> objectsToDelete = | ||
5377 | // new List<SceneObjectGroup>(); | ||
5378 | // | ||
5379 | // lock (m_cleaningAttachments) | ||
5380 | // { | ||
5381 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5382 | // { | ||
5383 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5384 | // { | ||
5385 | // UUID agentID = grp.OwnerID; | ||
5386 | // if (agentID == UUID.Zero) | ||
5387 | // { | ||
5388 | // objectsToDelete.Add(grp); | ||
5389 | // return; | ||
5390 | // } | ||
5391 | // | ||
5392 | // ScenePresence sp = GetScenePresence(agentID); | ||
5393 | // if (sp == null) | ||
5394 | // { | ||
5395 | // objectsToDelete.Add(grp); | ||
5396 | // return; | ||
5397 | // } | ||
5398 | // } | ||
5399 | // }); | ||
5400 | // } | ||
5401 | // | ||
5402 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5403 | // { | ||
5404 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5405 | // DeleteSceneObject(grp, true); | ||
5406 | // } | ||
5407 | // } | ||
5408 | |||
5409 | public void ThreadAlive(int threadCode) | ||
5410 | { | ||
5411 | switch(threadCode) | ||
5412 | { | ||
5413 | case 1: // Incoming | ||
5414 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5415 | break; | ||
5416 | case 2: // Incoming | ||
5417 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5418 | break; | ||
5419 | } | ||
5420 | } | ||
5421 | |||
5422 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5126 | { | 5423 | { |
5127 | RegenerateMaptile(); | 5424 | RegenerateMaptile(); |
5128 | 5425 | ||
@@ -5141,6 +5438,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5141 | // child agent creation, thereby emulating the SL behavior. | 5438 | // child agent creation, thereby emulating the SL behavior. |
5142 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5439 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5143 | { | 5440 | { |
5441 | reason = "You are banned from the region"; | ||
5442 | |||
5443 | if (Permissions.IsGod(agentID)) | ||
5444 | { | ||
5445 | reason = String.Empty; | ||
5446 | return true; | ||
5447 | } | ||
5448 | |||
5144 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5449 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5145 | 5450 | ||
5146 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5451 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5152,6 +5457,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5152 | } | 5457 | } |
5153 | } | 5458 | } |
5154 | 5459 | ||
5460 | ScenePresence presence = GetScenePresence(agentID); | ||
5461 | IClientAPI client = null; | ||
5462 | AgentCircuitData aCircuit = null; | ||
5463 | |||
5464 | if (presence != null) | ||
5465 | { | ||
5466 | client = presence.ControllingClient; | ||
5467 | if (client != null) | ||
5468 | aCircuit = client.RequestClientInfo(); | ||
5469 | } | ||
5470 | |||
5471 | // We may be called before there is a presence or a client. | ||
5472 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5473 | if (client == null) | ||
5474 | { | ||
5475 | aCircuit = new AgentCircuitData(); | ||
5476 | aCircuit.AgentID = agentID; | ||
5477 | aCircuit.firstname = String.Empty; | ||
5478 | aCircuit.lastname = String.Empty; | ||
5479 | } | ||
5480 | |||
5481 | try | ||
5482 | { | ||
5483 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5484 | { | ||
5485 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5486 | return false; | ||
5487 | } | ||
5488 | } | ||
5489 | catch (Exception e) | ||
5490 | { | ||
5491 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5492 | return false; | ||
5493 | } | ||
5494 | |||
5155 | if (position == Vector3.Zero) // Teleport | 5495 | if (position == Vector3.Zero) // Teleport |
5156 | { | 5496 | { |
5157 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5497 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5180,13 +5520,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5180 | } | 5520 | } |
5181 | } | 5521 | } |
5182 | } | 5522 | } |
5523 | |||
5524 | float posX = 128.0f; | ||
5525 | float posY = 128.0f; | ||
5526 | |||
5527 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5528 | { | ||
5529 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5530 | return false; | ||
5531 | } | ||
5532 | } | ||
5533 | else // Walking | ||
5534 | { | ||
5535 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5536 | if (land == null) | ||
5537 | return false; | ||
5538 | |||
5539 | bool banned = land.IsBannedFromLand(agentID); | ||
5540 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5541 | |||
5542 | if (banned || restricted) | ||
5543 | return false; | ||
5183 | } | 5544 | } |
5184 | 5545 | ||
5185 | reason = String.Empty; | 5546 | reason = String.Empty; |
5186 | return true; | 5547 | return true; |
5187 | } | 5548 | } |
5188 | 5549 | ||
5189 | /// <summary> | 5550 | public void StartTimerWatchdog() |
5551 | { | ||
5552 | m_timerWatchdog.Interval = 1000; | ||
5553 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5554 | m_timerWatchdog.AutoReset = true; | ||
5555 | m_timerWatchdog.Start(); | ||
5556 | } | ||
5557 | |||
5558 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5559 | { | ||
5560 | CheckHeartbeat(); | ||
5561 | } | ||
5562 | |||
5190 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5563 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5191 | /// autopilot that moves an avatar to a sit target!. | 5564 | /// autopilot that moves an avatar to a sit target!. |
5192 | /// </summary> | 5565 | /// </summary> |