diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 504 |
1 files changed, 375 insertions, 129 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index b537381..758a2eb 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -638,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | //Animation states | 661 | //Animation states |
639 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
640 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
641 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
642 | |||
643 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
644 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
645 | { | 669 | { |
646 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -672,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
673 | 697 | ||
674 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
675 | 700 | ||
676 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
677 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -681,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 706 | } |
682 | 707 | ||
683 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
684 | 711 | ||
685 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
686 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -705,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | } | 732 | } |
706 | } | 733 | } |
707 | } | 734 | } |
708 | catch | 735 | catch (Exception e) |
709 | { | 736 | { |
710 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
711 | } | 738 | } |
712 | 739 | ||
713 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1078,7 +1105,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1105 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1079 | if (HeartbeatThread != null) | 1106 | if (HeartbeatThread != null) |
1080 | { | 1107 | { |
1108 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1081 | HeartbeatThread.Abort(); | 1109 | HeartbeatThread.Abort(); |
1110 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1082 | HeartbeatThread = null; | 1111 | HeartbeatThread = null; |
1083 | } | 1112 | } |
1084 | m_lastUpdate = Util.EnvironmentTickCount(); | 1113 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1202,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1231 | { |
1203 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1204 | Update(); | 1233 | Update(); |
1205 | |||
1206 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1207 | m_firstHeartbeat = false; | ||
1208 | } | 1234 | } |
1209 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1210 | { | 1236 | { |
@@ -1310,12 +1336,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1336 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1311 | } | 1337 | } |
1312 | 1338 | ||
1313 | //if (Frame % m_update_land == 0) | 1339 | // if (Frame % m_update_land == 0) |
1314 | //{ | 1340 | // { |
1315 | // int ldMS = Util.EnvironmentTickCount(); | 1341 | // int ldMS = Util.EnvironmentTickCount(); |
1316 | // UpdateLand(); | 1342 | // UpdateLand(); |
1317 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1343 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1318 | //} | 1344 | // } |
1319 | 1345 | ||
1320 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1346 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1321 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1347 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1381,12 +1407,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1381 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1407 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1382 | maintc = (int)(m_timespan * 1000) - maintc; | 1408 | maintc = (int)(m_timespan * 1000) - maintc; |
1383 | 1409 | ||
1410 | |||
1411 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1412 | m_firstHeartbeat = false; | ||
1413 | |||
1384 | if (maintc > 0) | 1414 | if (maintc > 0) |
1385 | Thread.Sleep(maintc); | 1415 | Thread.Sleep(maintc); |
1386 | 1416 | ||
1387 | // Tell the watchdog that this thread is still alive | 1417 | // Tell the watchdog that this thread is still alive |
1388 | Watchdog.UpdateThread(); | 1418 | Watchdog.UpdateThread(); |
1389 | } | 1419 | } |
1390 | 1420 | ||
1391 | public void AddGroupTarget(SceneObjectGroup grp) | 1421 | public void AddGroupTarget(SceneObjectGroup grp) |
1392 | { | 1422 | { |
@@ -1402,9 +1432,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1402 | 1432 | ||
1403 | private void CheckAtTargets() | 1433 | private void CheckAtTargets() |
1404 | { | 1434 | { |
1405 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1435 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1406 | lock (m_groupsWithTargets) | 1436 | lock (m_groupsWithTargets) |
1407 | objs = m_groupsWithTargets.Values; | 1437 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1408 | 1438 | ||
1409 | foreach (SceneObjectGroup entry in objs) | 1439 | foreach (SceneObjectGroup entry in objs) |
1410 | entry.checkAtTargets(); | 1440 | entry.checkAtTargets(); |
@@ -1727,14 +1757,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1727 | /// <returns></returns> | 1757 | /// <returns></returns> |
1728 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1758 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1729 | { | 1759 | { |
1760 | |||
1761 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1762 | Vector3 wpos = Vector3.Zero; | ||
1763 | // Check for water surface intersection from above | ||
1764 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1765 | { | ||
1766 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1767 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1768 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1769 | wpos.Z = wheight; | ||
1770 | } | ||
1771 | |||
1730 | Vector3 pos = Vector3.Zero; | 1772 | Vector3 pos = Vector3.Zero; |
1731 | if (RayEndIsIntersection == (byte)1) | 1773 | if (RayEndIsIntersection == (byte)1) |
1732 | { | 1774 | { |
1733 | pos = RayEnd; | 1775 | pos = RayEnd; |
1734 | return pos; | ||
1735 | } | 1776 | } |
1736 | 1777 | else if (RayTargetID != UUID.Zero) | |
1737 | if (RayTargetID != UUID.Zero) | ||
1738 | { | 1778 | { |
1739 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1779 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1740 | 1780 | ||
@@ -1756,7 +1796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1756 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1796 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1757 | 1797 | ||
1758 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1798 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1759 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1799 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1760 | float ScaleOffset = 0.5f; | 1800 | float ScaleOffset = 0.5f; |
1761 | 1801 | ||
1762 | // If we hit something | 1802 | // If we hit something |
@@ -1779,13 +1819,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1779 | //pos.Z -= 0.25F; | 1819 | //pos.Z -= 0.25F; |
1780 | 1820 | ||
1781 | } | 1821 | } |
1782 | |||
1783 | return pos; | ||
1784 | } | 1822 | } |
1785 | else | 1823 | else |
1786 | { | 1824 | { |
1787 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1825 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1788 | |||
1789 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1826 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1790 | 1827 | ||
1791 | // Un-comment the following line to print the raytrace results to the console. | 1828 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1794,13 +1831,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1794 | if (ei.HitTF) | 1831 | if (ei.HitTF) |
1795 | { | 1832 | { |
1796 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1833 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1797 | } else | 1834 | } |
1835 | else | ||
1798 | { | 1836 | { |
1799 | // fall back to our stupid functionality | 1837 | // fall back to our stupid functionality |
1800 | pos = RayEnd; | 1838 | pos = RayEnd; |
1801 | } | 1839 | } |
1802 | |||
1803 | return pos; | ||
1804 | } | 1840 | } |
1805 | } | 1841 | } |
1806 | else | 1842 | else |
@@ -1811,8 +1847,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1811 | //increase height so its above the ground. | 1847 | //increase height so its above the ground. |
1812 | //should be getting the normal of the ground at the rez point and using that? | 1848 | //should be getting the normal of the ground at the rez point and using that? |
1813 | pos.Z += scale.Z / 2f; | 1849 | pos.Z += scale.Z / 2f; |
1814 | return pos; | 1850 | // return pos; |
1815 | } | 1851 | } |
1852 | |||
1853 | // check against posible water intercept | ||
1854 | if (wpos.Z > pos.Z) pos = wpos; | ||
1855 | return pos; | ||
1816 | } | 1856 | } |
1817 | 1857 | ||
1818 | 1858 | ||
@@ -1892,7 +1932,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1892 | public bool AddRestoredSceneObject( | 1932 | public bool AddRestoredSceneObject( |
1893 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1933 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1894 | { | 1934 | { |
1895 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1935 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1936 | if (result) | ||
1937 | sceneObject.IsDeleted = false; | ||
1938 | return result; | ||
1896 | } | 1939 | } |
1897 | 1940 | ||
1898 | /// <summary> | 1941 | /// <summary> |
@@ -1981,6 +2024,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1981 | /// </summary> | 2024 | /// </summary> |
1982 | public void DeleteAllSceneObjects() | 2025 | public void DeleteAllSceneObjects() |
1983 | { | 2026 | { |
2027 | DeleteAllSceneObjects(false); | ||
2028 | } | ||
2029 | |||
2030 | /// <summary> | ||
2031 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2032 | /// </summary> | ||
2033 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2034 | { | ||
2035 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1984 | lock (Entities) | 2036 | lock (Entities) |
1985 | { | 2037 | { |
1986 | EntityBase[] entities = Entities.GetEntities(); | 2038 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1989,11 +2041,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1989 | if (e is SceneObjectGroup) | 2041 | if (e is SceneObjectGroup) |
1990 | { | 2042 | { |
1991 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2043 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1992 | if (!sog.IsAttachment) | 2044 | if (sog != null && !sog.IsAttachment) |
1993 | DeleteSceneObject((SceneObjectGroup)e, false); | 2045 | { |
2046 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2047 | { | ||
2048 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2049 | } | ||
2050 | else | ||
2051 | { | ||
2052 | toReturn.Add((SceneObjectGroup)e); | ||
2053 | } | ||
2054 | } | ||
1994 | } | 2055 | } |
1995 | } | 2056 | } |
1996 | } | 2057 | } |
2058 | if (toReturn.Count > 0) | ||
2059 | { | ||
2060 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2061 | } | ||
1997 | } | 2062 | } |
1998 | 2063 | ||
1999 | /// <summary> | 2064 | /// <summary> |
@@ -2042,6 +2107,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2042 | } | 2107 | } |
2043 | 2108 | ||
2044 | group.DeleteGroupFromScene(silent); | 2109 | group.DeleteGroupFromScene(silent); |
2110 | if (!silent) | ||
2111 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2045 | 2112 | ||
2046 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2113 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2047 | } | 2114 | } |
@@ -2394,10 +2461,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2394 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2461 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2395 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2462 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2396 | { | 2463 | { |
2464 | if (sceneObject.OwnerID == UUID.Zero) | ||
2465 | { | ||
2466 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2467 | return false; | ||
2468 | } | ||
2469 | |||
2397 | // If the user is banned, we won't let any of their objects | 2470 | // If the user is banned, we won't let any of their objects |
2398 | // enter. Period. | 2471 | // enter. Period. |
2399 | // | 2472 | // |
2400 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2473 | int flags = GetUserFlags(sceneObject.OwnerID); |
2474 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2401 | { | 2475 | { |
2402 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2476 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2403 | "banned avatar"); | 2477 | "banned avatar"); |
@@ -2441,15 +2515,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2441 | 2515 | ||
2442 | if (AttachmentsModule != null) | 2516 | if (AttachmentsModule != null) |
2443 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2517 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2518 | |||
2519 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2444 | } | 2520 | } |
2445 | else | 2521 | else |
2446 | { | 2522 | { |
2523 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2447 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2524 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2448 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2525 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2449 | } | 2526 | } |
2527 | if (sceneObject.OwnerID == UUID.Zero) | ||
2528 | { | ||
2529 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2530 | return false; | ||
2531 | } | ||
2450 | } | 2532 | } |
2451 | else | 2533 | else |
2452 | { | 2534 | { |
2535 | if (sceneObject.OwnerID == UUID.Zero) | ||
2536 | { | ||
2537 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2538 | return false; | ||
2539 | } | ||
2453 | AddRestoredSceneObject(sceneObject, true, false); | 2540 | AddRestoredSceneObject(sceneObject, true, false); |
2454 | 2541 | ||
2455 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2542 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2479,6 +2566,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2479 | return 2; // StateSource.PrimCrossing | 2566 | return 2; // StateSource.PrimCrossing |
2480 | } | 2567 | } |
2481 | 2568 | ||
2569 | public int GetUserFlags(UUID user) | ||
2570 | { | ||
2571 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2572 | /* | ||
2573 | ScenePresence sp; | ||
2574 | if (TryGetScenePresence(user, out sp)) | ||
2575 | { | ||
2576 | return sp.UserFlags; | ||
2577 | } | ||
2578 | else | ||
2579 | { | ||
2580 | */ | ||
2581 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2582 | if (uac == null) | ||
2583 | return 0; | ||
2584 | return uac.UserFlags; | ||
2585 | //} | ||
2586 | } | ||
2482 | #endregion | 2587 | #endregion |
2483 | 2588 | ||
2484 | #region Add/Remove Avatar Methods | 2589 | #region Add/Remove Avatar Methods |
@@ -2499,6 +2604,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2499 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2604 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2500 | 2605 | ||
2501 | CheckHeartbeat(); | 2606 | CheckHeartbeat(); |
2607 | ScenePresence presence; | ||
2502 | 2608 | ||
2503 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2609 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2504 | { | 2610 | { |
@@ -2522,12 +2628,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2522 | } | 2628 | } |
2523 | } | 2629 | } |
2524 | 2630 | ||
2525 | if (GetScenePresence(client.AgentId) != null) | 2631 | if (TryGetScenePresence(client.AgentId, out presence)) |
2526 | { | 2632 | { |
2527 | m_LastLogin = Util.EnvironmentTickCount(); | 2633 | m_LastLogin = Util.EnvironmentTickCount(); |
2528 | EventManager.TriggerOnNewClient(client); | 2634 | EventManager.TriggerOnNewClient(client); |
2529 | if (vialogin) | 2635 | if (vialogin) |
2636 | { | ||
2530 | EventManager.TriggerOnClientLogin(client); | 2637 | EventManager.TriggerOnClientLogin(client); |
2638 | |||
2639 | // Send initial parcel data | ||
2640 | Vector3 pos = presence.AbsolutePosition; | ||
2641 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2642 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2643 | } | ||
2531 | } | 2644 | } |
2532 | } | 2645 | } |
2533 | 2646 | ||
@@ -2578,19 +2691,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2578 | // and the scene presence and the client, if they exist | 2691 | // and the scene presence and the client, if they exist |
2579 | try | 2692 | try |
2580 | { | 2693 | { |
2581 | // We need to wait for the client to make UDP contact first. | 2694 | ScenePresence sp = GetScenePresence(agentID); |
2582 | // It's the UDP contact that creates the scene presence | 2695 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2583 | ScenePresence sp = WaitGetScenePresence(agentID); | 2696 | |
2584 | if (sp != null) | 2697 | if (sp != null) |
2585 | { | ||
2586 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2587 | |||
2588 | sp.ControllingClient.Close(); | 2698 | sp.ControllingClient.Close(); |
2589 | } | 2699 | |
2590 | else | ||
2591 | { | ||
2592 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2593 | } | ||
2594 | // BANG! SLASH! | 2700 | // BANG! SLASH! |
2595 | m_authenticateHandler.RemoveCircuit(agentID); | 2701 | m_authenticateHandler.RemoveCircuit(agentID); |
2596 | 2702 | ||
@@ -2690,6 +2796,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2690 | client.OnFetchInventory += HandleFetchInventory; | 2796 | client.OnFetchInventory += HandleFetchInventory; |
2691 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2797 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2692 | client.OnCopyInventoryItem += CopyInventoryItem; | 2798 | client.OnCopyInventoryItem += CopyInventoryItem; |
2799 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2693 | client.OnMoveInventoryItem += MoveInventoryItem; | 2800 | client.OnMoveInventoryItem += MoveInventoryItem; |
2694 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2801 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2695 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2802 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2868,15 +2975,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2868 | /// </summary> | 2975 | /// </summary> |
2869 | /// <param name="agentId">The avatar's Unique ID</param> | 2976 | /// <param name="agentId">The avatar's Unique ID</param> |
2870 | /// <param name="client">The IClientAPI for the client</param> | 2977 | /// <param name="client">The IClientAPI for the client</param> |
2871 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2978 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2872 | { | 2979 | { |
2873 | if (m_teleportModule != null) | 2980 | if (m_teleportModule != null) |
2874 | m_teleportModule.TeleportHome(agentId, client); | 2981 | return m_teleportModule.TeleportHome(agentId, client); |
2875 | else | 2982 | else |
2876 | { | 2983 | { |
2877 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2984 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2878 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2985 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2879 | } | 2986 | } |
2987 | return false; | ||
2880 | } | 2988 | } |
2881 | 2989 | ||
2882 | /// <summary> | 2990 | /// <summary> |
@@ -2975,6 +3083,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2975 | /// <param name="flags"></param> | 3083 | /// <param name="flags"></param> |
2976 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3084 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2977 | { | 3085 | { |
3086 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3087 | ScenePresence presence; | ||
3088 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3089 | { | ||
3090 | if (presence.Appearance != null) | ||
3091 | { | ||
3092 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3093 | } | ||
3094 | } | ||
3095 | |||
2978 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3096 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2979 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3097 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2980 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3098 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3051,7 +3169,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3051 | regions.Remove(RegionInfo.RegionHandle); | 3169 | regions.Remove(RegionInfo.RegionHandle); |
3052 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3170 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3053 | } | 3171 | } |
3172 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3054 | m_eventManager.TriggerClientClosed(agentID, this); | 3173 | m_eventManager.TriggerClientClosed(agentID, this); |
3174 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3055 | } | 3175 | } |
3056 | catch (NullReferenceException) | 3176 | catch (NullReferenceException) |
3057 | { | 3177 | { |
@@ -3059,7 +3179,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3059 | // Avatar is already disposed :/ | 3179 | // Avatar is already disposed :/ |
3060 | } | 3180 | } |
3061 | 3181 | ||
3182 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3062 | m_eventManager.TriggerOnRemovePresence(agentID); | 3183 | m_eventManager.TriggerOnRemovePresence(agentID); |
3184 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3185 | |||
3186 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3187 | avatar.SaveChangedAttachments(); | ||
3063 | 3188 | ||
3064 | if (avatar != null && (!avatar.IsChildAgent)) | 3189 | if (avatar != null && (!avatar.IsChildAgent)) |
3065 | avatar.SaveChangedAttachments(); | 3190 | avatar.SaveChangedAttachments(); |
@@ -3068,7 +3193,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3068 | delegate(IClientAPI client) | 3193 | delegate(IClientAPI client) |
3069 | { | 3194 | { |
3070 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3195 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3071 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3196 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3072 | catch (NullReferenceException) { } | 3197 | catch (NullReferenceException) { } |
3073 | }); | 3198 | }); |
3074 | 3199 | ||
@@ -3079,8 +3204,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3079 | } | 3204 | } |
3080 | 3205 | ||
3081 | // Remove the avatar from the scene | 3206 | // Remove the avatar from the scene |
3207 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3082 | m_sceneGraph.RemoveScenePresence(agentID); | 3208 | m_sceneGraph.RemoveScenePresence(agentID); |
3209 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3083 | m_clientManager.Remove(agentID); | 3210 | m_clientManager.Remove(agentID); |
3211 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3084 | 3212 | ||
3085 | try | 3213 | try |
3086 | { | 3214 | { |
@@ -3094,9 +3222,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3094 | { | 3222 | { |
3095 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3223 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3096 | } | 3224 | } |
3097 | 3225 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3098 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3226 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3099 | CleanDroppedAttachments(); | 3227 | CleanDroppedAttachments(); |
3228 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3100 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3229 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3101 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3230 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3102 | } | 3231 | } |
@@ -3127,18 +3256,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3127 | 3256 | ||
3128 | #region Entities | 3257 | #region Entities |
3129 | 3258 | ||
3130 | public void SendKillObject(uint localID) | 3259 | public void SendKillObject(List<uint> localIDs) |
3131 | { | 3260 | { |
3132 | SceneObjectPart part = GetSceneObjectPart(localID); | 3261 | List<uint> deleteIDs = new List<uint>(); |
3133 | if (part != null) // It is a prim | 3262 | |
3263 | foreach (uint localID in localIDs) | ||
3134 | { | 3264 | { |
3135 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3265 | SceneObjectPart part = GetSceneObjectPart(localID); |
3266 | if (part != null) // It is a prim | ||
3136 | { | 3267 | { |
3137 | if (part.ParentGroup.RootPart != part) // Child part | 3268 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3138 | return; | 3269 | { |
3270 | if (part.ParentGroup.RootPart != part) // Child part | ||
3271 | continue; | ||
3272 | } | ||
3139 | } | 3273 | } |
3274 | deleteIDs.Add(localID); | ||
3140 | } | 3275 | } |
3141 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3276 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3142 | } | 3277 | } |
3143 | 3278 | ||
3144 | #endregion | 3279 | #endregion |
@@ -3156,7 +3291,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3156 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3291 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3157 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3292 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3158 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3293 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3159 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3160 | m_sceneGridService.OnGetLandData += GetLandData; | 3294 | m_sceneGridService.OnGetLandData += GetLandData; |
3161 | } | 3295 | } |
3162 | 3296 | ||
@@ -3165,7 +3299,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | /// </summary> | 3299 | /// </summary> |
3166 | public void UnRegisterRegionWithComms() | 3300 | public void UnRegisterRegionWithComms() |
3167 | { | 3301 | { |
3168 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3169 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3302 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3170 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3303 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3171 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3304 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3245,13 +3378,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3245 | sp = null; | 3378 | sp = null; |
3246 | } | 3379 | } |
3247 | 3380 | ||
3248 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3249 | 3381 | ||
3250 | //On login test land permisions | 3382 | //On login test land permisions |
3251 | if (vialogin) | 3383 | if (vialogin) |
3252 | { | 3384 | { |
3253 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3385 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3386 | if (cache != null) | ||
3387 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3388 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3254 | { | 3389 | { |
3390 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3255 | return false; | 3391 | return false; |
3256 | } | 3392 | } |
3257 | } | 3393 | } |
@@ -3274,8 +3410,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3274 | 3410 | ||
3275 | try | 3411 | try |
3276 | { | 3412 | { |
3277 | if (!AuthorizeUser(agent, out reason)) | 3413 | // Always check estate if this is a login. Always |
3278 | return false; | 3414 | // check if banned regions are to be blacked out. |
3415 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3416 | { | ||
3417 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3418 | return false; | ||
3419 | } | ||
3279 | } | 3420 | } |
3280 | catch (Exception e) | 3421 | catch (Exception e) |
3281 | { | 3422 | { |
@@ -3378,6 +3519,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3378 | } | 3519 | } |
3379 | } | 3520 | } |
3380 | // Honor parcel landing type and position. | 3521 | // Honor parcel landing type and position. |
3522 | /* | ||
3523 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3381 | if (land != null) | 3524 | if (land != null) |
3382 | { | 3525 | { |
3383 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3526 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3385,26 +3528,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3385 | agent.startpos = land.LandData.UserLocation; | 3528 | agent.startpos = land.LandData.UserLocation; |
3386 | } | 3529 | } |
3387 | } | 3530 | } |
3531 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3388 | } | 3532 | } |
3389 | 3533 | ||
3390 | return true; | 3534 | return true; |
3391 | } | 3535 | } |
3392 | 3536 | ||
3393 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3537 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3394 | { | 3538 | { |
3395 | 3539 | reason = String.Empty; | |
3396 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3540 | if (Permissions.IsGod(agentID)) |
3397 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3541 | return true; |
3542 | |||
3543 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3544 | if (land == null) | ||
3545 | return false; | ||
3546 | |||
3547 | bool banned = land.IsBannedFromLand(agentID); | ||
3548 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3398 | 3549 | ||
3399 | if (banned || restricted) | 3550 | if (banned || restricted) |
3400 | { | 3551 | { |
3401 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3552 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3402 | if (nearestParcel != null) | 3553 | if (nearestParcel != null) |
3403 | { | 3554 | { |
3404 | //Move agent to nearest allowed | 3555 | //Move agent to nearest allowed |
3405 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3556 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3406 | agent.startpos.X = newPosition.X; | 3557 | posX = newPosition.X; |
3407 | agent.startpos.Y = newPosition.Y; | 3558 | posY = newPosition.Y; |
3408 | } | 3559 | } |
3409 | else | 3560 | else |
3410 | { | 3561 | { |
@@ -3460,19 +3611,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3460 | /// <param name="reason">outputs the reason to this string</param> | 3611 | /// <param name="reason">outputs the reason to this string</param> |
3461 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3612 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3462 | /// also return a reason.</returns> | 3613 | /// also return a reason.</returns> |
3463 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3614 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3464 | { | 3615 | { |
3465 | reason = String.Empty; | 3616 | reason = String.Empty; |
3466 | 3617 | ||
3467 | if (!m_strictAccessControl) return true; | 3618 | if (!m_strictAccessControl) return true; |
3468 | if (Permissions.IsGod(agent.AgentID)) return true; | 3619 | if (Permissions.IsGod(agentID)) return true; |
3469 | 3620 | ||
3470 | if (AuthorizationService != null) | 3621 | if (AuthorizationService != null) |
3471 | { | 3622 | { |
3472 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3623 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3473 | { | 3624 | { |
3474 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3625 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3475 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3626 | agentID, RegionInfo.RegionName); |
3476 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3627 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3477 | return false; | 3628 | return false; |
3478 | } | 3629 | } |
@@ -3480,10 +3631,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3480 | 3631 | ||
3481 | if (m_regInfo.EstateSettings != null) | 3632 | if (m_regInfo.EstateSettings != null) |
3482 | { | 3633 | { |
3483 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3634 | int flags = GetUserFlags(agentID); |
3635 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3484 | { | 3636 | { |
3485 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3637 | //Add some more info to help users |
3486 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3638 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3639 | { | ||
3640 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3641 | agentID, RegionInfo.RegionName); | ||
3642 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3643 | return false; | ||
3644 | } | ||
3645 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3646 | { | ||
3647 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3648 | agentID, RegionInfo.RegionName); | ||
3649 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3650 | return false; | ||
3651 | } | ||
3652 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3653 | agentID, RegionInfo.RegionName); | ||
3487 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3654 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3488 | RegionInfo.RegionName); | 3655 | RegionInfo.RegionName); |
3489 | return false; | 3656 | return false; |
@@ -3500,7 +3667,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3500 | if (groupsModule != null) | 3667 | if (groupsModule != null) |
3501 | { | 3668 | { |
3502 | GroupMembershipData[] GroupMembership = | 3669 | GroupMembershipData[] GroupMembership = |
3503 | groupsModule.GetMembershipData(agent.AgentID); | 3670 | groupsModule.GetMembershipData(agentID); |
3504 | 3671 | ||
3505 | if (GroupMembership != null) | 3672 | if (GroupMembership != null) |
3506 | { | 3673 | { |
@@ -3529,44 +3696,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3529 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3696 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3530 | 3697 | ||
3531 | if (!m_regInfo.EstateSettings.PublicAccess && | 3698 | if (!m_regInfo.EstateSettings.PublicAccess && |
3532 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3699 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3533 | !groupAccess) | 3700 | !groupAccess) |
3534 | { | 3701 | { |
3535 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3702 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3536 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3703 | agentID, RegionInfo.RegionName); |
3537 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3704 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3538 | RegionInfo.RegionName); | 3705 | RegionInfo.RegionName); |
3539 | return false; | 3706 | return false; |
3540 | } | 3707 | } |
3541 | 3708 | ||
3542 | // TODO: estate/region settings are not properly hooked up | ||
3543 | // to ILandObject.isRestrictedFromLand() | ||
3544 | // if (null != LandChannel) | ||
3545 | // { | ||
3546 | // // region seems to have local Id of 1 | ||
3547 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3548 | // if (null != land) | ||
3549 | // { | ||
3550 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3551 | // { | ||
3552 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3553 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3554 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3555 | // RegionInfo.RegionName); | ||
3556 | // return false; | ||
3557 | // } | ||
3558 | |||
3559 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3560 | // { | ||
3561 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3562 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3563 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3564 | // RegionInfo.RegionName); | ||
3565 | // return false; | ||
3566 | // } | ||
3567 | // } | ||
3568 | // } | ||
3569 | |||
3570 | return true; | 3709 | return true; |
3571 | } | 3710 | } |
3572 | 3711 | ||
@@ -3670,6 +3809,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3670 | 3809 | ||
3671 | // We have to wait until the viewer contacts this region after receiving EAC. | 3810 | // We have to wait until the viewer contacts this region after receiving EAC. |
3672 | // That calls AddNewClient, which finally creates the ScenePresence | 3811 | // That calls AddNewClient, which finally creates the ScenePresence |
3812 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3813 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3814 | { | ||
3815 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3816 | return false; | ||
3817 | } | ||
3818 | |||
3673 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3819 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3674 | if (nearestParcel == null) | 3820 | if (nearestParcel == null) |
3675 | { | 3821 | { |
@@ -3685,7 +3831,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3685 | return false; | 3831 | return false; |
3686 | } | 3832 | } |
3687 | 3833 | ||
3688 | |||
3689 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3834 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3690 | 3835 | ||
3691 | if (childAgentUpdate != null) | 3836 | if (childAgentUpdate != null) |
@@ -3752,12 +3897,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3752 | return false; | 3897 | return false; |
3753 | } | 3898 | } |
3754 | 3899 | ||
3900 | public bool IncomingCloseAgent(UUID agentID) | ||
3901 | { | ||
3902 | return IncomingCloseAgent(agentID, false); | ||
3903 | } | ||
3904 | |||
3905 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3906 | { | ||
3907 | return IncomingCloseAgent(agentID, true); | ||
3908 | } | ||
3909 | |||
3755 | /// <summary> | 3910 | /// <summary> |
3756 | /// Tell a single agent to disconnect from the region. | 3911 | /// Tell a single agent to disconnect from the region. |
3757 | /// </summary> | 3912 | /// </summary> |
3758 | /// <param name="regionHandle"></param> | ||
3759 | /// <param name="agentID"></param> | 3913 | /// <param name="agentID"></param> |
3760 | public bool IncomingCloseAgent(UUID agentID) | 3914 | /// <param name="childOnly"></param> |
3915 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3761 | { | 3916 | { |
3762 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3917 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3763 | 3918 | ||
@@ -3769,7 +3924,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3769 | { | 3924 | { |
3770 | m_sceneGraph.removeUserCount(false); | 3925 | m_sceneGraph.removeUserCount(false); |
3771 | } | 3926 | } |
3772 | else | 3927 | else if (!childOnly) |
3773 | { | 3928 | { |
3774 | m_sceneGraph.removeUserCount(true); | 3929 | m_sceneGraph.removeUserCount(true); |
3775 | } | 3930 | } |
@@ -3785,9 +3940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3785 | } | 3940 | } |
3786 | else | 3941 | else |
3787 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3942 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3943 | presence.ControllingClient.Close(false); | ||
3944 | } | ||
3945 | else if (!childOnly) | ||
3946 | { | ||
3947 | presence.ControllingClient.Close(true); | ||
3788 | } | 3948 | } |
3789 | |||
3790 | presence.ControllingClient.Close(); | ||
3791 | return true; | 3949 | return true; |
3792 | } | 3950 | } |
3793 | 3951 | ||
@@ -4397,34 +4555,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4397 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4555 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4398 | } | 4556 | } |
4399 | 4557 | ||
4400 | public int GetHealth() | 4558 | public int GetHealth(out int flags, out string message) |
4401 | { | 4559 | { |
4402 | // Returns: | 4560 | // Returns: |
4403 | // 1 = sim is up and accepting http requests. The heartbeat has | 4561 | // 1 = sim is up and accepting http requests. The heartbeat has |
4404 | // stopped and the sim is probably locked up, but a remote | 4562 | // stopped and the sim is probably locked up, but a remote |
4405 | // admin restart may succeed | 4563 | // admin restart may succeed |
4406 | // | 4564 | // |
4407 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4565 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4408 | // usable for people within and logins _may_ work | 4566 | // usable for people within |
4567 | // | ||
4568 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4569 | // unstable and will not accept new logins | ||
4409 | // | 4570 | // |
4410 | // 3 = We have seen a new user enter within the past 4 minutes | 4571 | // 4 = Sim is up and both packet threads are running. Sim is |
4572 | // likely usable | ||
4573 | // | ||
4574 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4411 | // which can be seen as positive confirmation of sim health | 4575 | // which can be seen as positive confirmation of sim health |
4412 | // | 4576 | // |
4577 | |||
4578 | flags = 0; | ||
4579 | message = String.Empty; | ||
4580 | |||
4581 | CheckHeartbeat(); | ||
4582 | |||
4583 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4584 | { | ||
4585 | // We're still starting | ||
4586 | // 0 means "in startup", it can't happen another way, since | ||
4587 | // to get here, we must be able to accept http connections | ||
4588 | return 0; | ||
4589 | } | ||
4590 | |||
4413 | int health=1; // Start at 1, means we're up | 4591 | int health=1; // Start at 1, means we're up |
4414 | 4592 | ||
4415 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4593 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4594 | { | ||
4416 | health+=1; | 4595 | health+=1; |
4417 | else | 4596 | flags |= 1; |
4597 | } | ||
4598 | |||
4599 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4600 | { | ||
4601 | health+=1; | ||
4602 | flags |= 2; | ||
4603 | } | ||
4604 | |||
4605 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4606 | { | ||
4607 | health+=1; | ||
4608 | flags |= 4; | ||
4609 | } | ||
4610 | |||
4611 | if (flags != 7) | ||
4418 | return health; | 4612 | return health; |
4419 | 4613 | ||
4420 | // A login in the last 4 mins? We can't be doing too badly | 4614 | // A login in the last 4 mins? We can't be doing too badly |
4421 | // | 4615 | // |
4422 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4616 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4423 | health++; | 4617 | health++; |
4424 | else | ||
4425 | return health; | ||
4426 | |||
4427 | CheckHeartbeat(); | ||
4428 | 4618 | ||
4429 | return health; | 4619 | return health; |
4430 | } | 4620 | } |
@@ -4617,7 +4807,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4617 | if (m_firstHeartbeat) | 4807 | if (m_firstHeartbeat) |
4618 | return; | 4808 | return; |
4619 | 4809 | ||
4620 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4810 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4621 | StartTimer(); | 4811 | StartTimer(); |
4622 | } | 4812 | } |
4623 | 4813 | ||
@@ -4972,10 +5162,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4972 | }); | 5162 | }); |
4973 | } | 5163 | } |
4974 | 5164 | ||
4975 | foreach (SceneObjectGroup grp in objectsToDelete) | 5165 | if (objectsToDelete.Count > 0) |
4976 | { | 5166 | { |
4977 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5167 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4978 | DeleteSceneObject(grp, true); | 5168 | foreach (SceneObjectGroup grp in objectsToDelete) |
5169 | { | ||
5170 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5171 | DeleteSceneObject(grp, true); | ||
5172 | } | ||
5173 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5174 | } | ||
5175 | } | ||
5176 | |||
5177 | public void ThreadAlive(int threadCode) | ||
5178 | { | ||
5179 | switch(threadCode) | ||
5180 | { | ||
5181 | case 1: // Incoming | ||
5182 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5183 | break; | ||
5184 | case 2: // Incoming | ||
5185 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5186 | break; | ||
4979 | } | 5187 | } |
4980 | } | 5188 | } |
4981 | 5189 | ||
@@ -4987,6 +5195,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4987 | // child agent creation, thereby emulating the SL behavior. | 5195 | // child agent creation, thereby emulating the SL behavior. |
4988 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5196 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4989 | { | 5197 | { |
5198 | reason = "You are banned from the region"; | ||
5199 | |||
5200 | if (Permissions.IsGod(agentID)) | ||
5201 | { | ||
5202 | reason = String.Empty; | ||
5203 | return true; | ||
5204 | } | ||
5205 | |||
4990 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5206 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
4991 | 5207 | ||
4992 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5208 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -4998,6 +5214,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
4998 | } | 5214 | } |
4999 | } | 5215 | } |
5000 | 5216 | ||
5217 | if (!AuthorizeUser(agentID, out reason)) | ||
5218 | { | ||
5219 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5220 | return false; | ||
5221 | } | ||
5222 | |||
5223 | if (position == Vector3.Zero) // Teleport | ||
5224 | { | ||
5225 | float posX = 128.0f; | ||
5226 | float posY = 128.0f; | ||
5227 | |||
5228 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5229 | { | ||
5230 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5231 | return false; | ||
5232 | } | ||
5233 | } | ||
5234 | else // Walking | ||
5235 | { | ||
5236 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5237 | if (land == null) | ||
5238 | return false; | ||
5239 | |||
5240 | bool banned = land.IsBannedFromLand(agentID); | ||
5241 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5242 | |||
5243 | if (banned || restricted) | ||
5244 | return false; | ||
5245 | } | ||
5246 | |||
5001 | reason = String.Empty; | 5247 | reason = String.Empty; |
5002 | return true; | 5248 | return true; |
5003 | } | 5249 | } |