diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 707 |
1 files changed, 542 insertions, 165 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ae35cb9..315b340 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -124,6 +124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
124 | // TODO: need to figure out how allow client agents but deny | 124 | // TODO: need to figure out how allow client agents but deny |
125 | // root agents when ACL denies access to root agent | 125 | // root agents when ACL denies access to root agent |
126 | public bool m_strictAccessControl = true; | 126 | public bool m_strictAccessControl = true; |
127 | public bool m_seeIntoBannedRegion = false; | ||
127 | public int MaxUndoCount = 5; | 128 | public int MaxUndoCount = 5; |
128 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 129 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
129 | public bool LoginLock = false; | 130 | public bool LoginLock = false; |
@@ -139,12 +140,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
139 | 140 | ||
140 | protected int m_splitRegionID; | 141 | protected int m_splitRegionID; |
141 | protected Timer m_restartWaitTimer = new Timer(); | 142 | protected Timer m_restartWaitTimer = new Timer(); |
143 | protected Timer m_timerWatchdog = new Timer(); | ||
142 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 144 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
143 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 145 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
144 | protected string m_simulatorVersion = "OpenSimulator Server"; | 146 | protected string m_simulatorVersion = "OpenSimulator Server"; |
145 | protected ModuleLoader m_moduleLoader; | 147 | protected ModuleLoader m_moduleLoader; |
146 | protected AgentCircuitManager m_authenticateHandler; | 148 | protected AgentCircuitManager m_authenticateHandler; |
147 | protected SceneCommunicationService m_sceneGridService; | 149 | protected SceneCommunicationService m_sceneGridService; |
150 | protected ISnmpModule m_snmpService = null; | ||
148 | 151 | ||
149 | protected ISimulationDataService m_SimulationDataService; | 152 | protected ISimulationDataService m_SimulationDataService; |
150 | protected IEstateDataService m_EstateDataService; | 153 | protected IEstateDataService m_EstateDataService; |
@@ -206,7 +209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private int m_update_events = 1; | 209 | private int m_update_events = 1; |
207 | private int m_update_backup = 200; | 210 | private int m_update_backup = 200; |
208 | private int m_update_terrain = 50; | 211 | private int m_update_terrain = 50; |
209 | // private int m_update_land = 1; | 212 | private int m_update_land = 10; |
210 | private int m_update_coarse_locations = 50; | 213 | private int m_update_coarse_locations = 50; |
211 | 214 | ||
212 | private int agentMS; | 215 | private int agentMS; |
@@ -226,6 +229,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | /// </summary> | 229 | /// </summary> |
227 | private int m_lastFrameTick; | 230 | private int m_lastFrameTick; |
228 | 231 | ||
232 | public bool CombineRegions = false; | ||
229 | /// <summary> | 233 | /// <summary> |
230 | /// Tick at which the last maintenance run occurred. | 234 | /// Tick at which the last maintenance run occurred. |
231 | /// </summary> | 235 | /// </summary> |
@@ -256,6 +260,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | /// </summary> | 260 | /// </summary> |
257 | private int m_LastLogin; | 261 | private int m_LastLogin; |
258 | 262 | ||
263 | private int m_lastIncoming; | ||
264 | private int m_lastOutgoing; | ||
265 | private int m_hbRestarts = 0; | ||
266 | |||
267 | |||
259 | /// <summary> | 268 | /// <summary> |
260 | /// Thread that runs the scene loop. | 269 | /// Thread that runs the scene loop. |
261 | /// </summary> | 270 | /// </summary> |
@@ -271,7 +280,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
271 | private volatile bool m_shuttingDown; | 280 | private volatile bool m_shuttingDown; |
272 | 281 | ||
273 | // private int m_lastUpdate; | 282 | // private int m_lastUpdate; |
274 | // private bool m_firstHeartbeat = true; | 283 | private bool m_firstHeartbeat = true; |
275 | 284 | ||
276 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 285 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
277 | private bool m_reprioritizationEnabled = true; | 286 | private bool m_reprioritizationEnabled = true; |
@@ -316,6 +325,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
316 | get { return m_sceneGridService; } | 325 | get { return m_sceneGridService; } |
317 | } | 326 | } |
318 | 327 | ||
328 | public ISnmpModule SnmpService | ||
329 | { | ||
330 | get | ||
331 | { | ||
332 | if (m_snmpService == null) | ||
333 | { | ||
334 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
335 | } | ||
336 | |||
337 | return m_snmpService; | ||
338 | } | ||
339 | } | ||
340 | |||
319 | public ISimulationDataService SimulationDataService | 341 | public ISimulationDataService SimulationDataService |
320 | { | 342 | { |
321 | get | 343 | get |
@@ -614,6 +636,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | m_EstateDataService = estateDataService; | 636 | m_EstateDataService = estateDataService; |
615 | m_regionHandle = m_regInfo.RegionHandle; | 637 | m_regionHandle = m_regInfo.RegionHandle; |
616 | m_regionName = m_regInfo.RegionName; | 638 | m_regionName = m_regInfo.RegionName; |
639 | m_lastIncoming = 0; | ||
640 | m_lastOutgoing = 0; | ||
617 | 641 | ||
618 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 642 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
619 | m_asyncSceneObjectDeleter.Enabled = true; | 643 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -694,102 +718,111 @@ namespace OpenSim.Region.Framework.Scenes | |||
694 | 718 | ||
695 | // Region config overrides global config | 719 | // Region config overrides global config |
696 | // | 720 | // |
697 | if (m_config.Configs["Startup"] != null) | 721 | try |
698 | { | 722 | { |
699 | IConfig startupConfig = m_config.Configs["Startup"]; | 723 | if (m_config.Configs["Startup"] != null) |
700 | |||
701 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
702 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
703 | if (!m_useBackup) | ||
704 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
705 | |||
706 | //Animation states | ||
707 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
708 | |||
709 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
710 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
711 | |||
712 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
713 | if (RegionInfo.NonphysPrimMax > 0) | ||
714 | { | 724 | { |
715 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 725 | IConfig startupConfig = m_config.Configs["Startup"]; |
716 | } | ||
717 | |||
718 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
719 | 726 | ||
720 | if (RegionInfo.PhysPrimMax > 0) | 727 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
721 | { | 728 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
722 | m_maxPhys = RegionInfo.PhysPrimMax; | 729 | if (!m_useBackup) |
723 | } | 730 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
731 | |||
732 | //Animation states | ||
733 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
724 | 734 | ||
725 | // Here, if clamping is requested in either global or | 735 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
726 | // local config, it will be used | 736 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
727 | // | ||
728 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
729 | if (RegionInfo.ClampPrimSize) | ||
730 | { | ||
731 | m_clampPrimSize = true; | ||
732 | } | ||
733 | 737 | ||
734 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 738 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
735 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 739 | if (RegionInfo.NonphysPrimMax > 0) |
736 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 740 | { |
737 | m_dontPersistBefore = | 741 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
738 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 742 | } |
739 | m_dontPersistBefore *= 10000000; | ||
740 | m_persistAfter = | ||
741 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
742 | m_persistAfter *= 10000000; | ||
743 | 743 | ||
744 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 744 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
745 | 745 | ||
746 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 746 | if (RegionInfo.PhysPrimMax > 0) |
747 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 747 | { |
748 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
749 | } | ||
748 | 750 | ||
749 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 751 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
750 | if (packetConfig != null) | 752 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
751 | { | ||
752 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
753 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
754 | } | ||
755 | 753 | ||
756 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 754 | // Here, if clamping is requested in either global or |
755 | // local config, it will be used | ||
756 | // | ||
757 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
758 | if (RegionInfo.ClampPrimSize) | ||
759 | { | ||
760 | m_clampPrimSize = true; | ||
761 | } | ||
757 | 762 | ||
758 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 763 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
759 | if (m_generateMaptiles) | 764 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
760 | { | 765 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
761 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 766 | m_dontPersistBefore = |
762 | if (maptileRefresh != 0) | 767 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
768 | m_dontPersistBefore *= 10000000; | ||
769 | m_persistAfter = | ||
770 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
771 | m_persistAfter *= 10000000; | ||
772 | |||
773 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
774 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
775 | |||
776 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
777 | if (packetConfig != null) | ||
763 | { | 778 | { |
764 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 779 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
765 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 780 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
766 | m_mapGenerationTimer.AutoReset = true; | ||
767 | m_mapGenerationTimer.Start(); | ||
768 | } | 781 | } |
769 | } | ||
770 | else | ||
771 | { | ||
772 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
773 | UUID tileID; | ||
774 | 782 | ||
775 | if (UUID.TryParse(tile, out tileID)) | 783 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
784 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
785 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
786 | |||
787 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
788 | if (m_generateMaptiles) | ||
776 | { | 789 | { |
777 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 790 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
791 | if (maptileRefresh != 0) | ||
792 | { | ||
793 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
794 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
795 | m_mapGenerationTimer.AutoReset = true; | ||
796 | m_mapGenerationTimer.Start(); | ||
797 | } | ||
778 | } | 798 | } |
779 | } | 799 | else |
800 | { | ||
801 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
802 | UUID tileID; | ||
780 | 803 | ||
781 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 804 | if (UUID.TryParse(tile, out tileID)) |
782 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 805 | { |
783 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 806 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
784 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 807 | } |
785 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 808 | } |
786 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
787 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
788 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
789 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
790 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
791 | 809 | ||
792 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 810 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
811 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
812 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
813 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
814 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
815 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
816 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
817 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
818 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
819 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
820 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
821 | } | ||
822 | } | ||
823 | catch (Exception e) | ||
824 | { | ||
825 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
793 | } | 826 | } |
794 | 827 | ||
795 | #endregion Region Config | 828 | #endregion Region Config |
@@ -1216,7 +1249,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1216 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1249 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1217 | if (m_heartbeatThread != null) | 1250 | if (m_heartbeatThread != null) |
1218 | { | 1251 | { |
1252 | m_hbRestarts++; | ||
1253 | if(m_hbRestarts > 10) | ||
1254 | Environment.Exit(1); | ||
1255 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1256 | |||
1257 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1258 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1259 | //proc.EnableRaisingEvents=false; | ||
1260 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1261 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1262 | //proc.Start(); | ||
1263 | //proc.WaitForExit(); | ||
1264 | //Thread.Sleep(1000); | ||
1265 | //Environment.Exit(1); | ||
1219 | m_heartbeatThread.Abort(); | 1266 | m_heartbeatThread.Abort(); |
1267 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1220 | m_heartbeatThread = null; | 1268 | m_heartbeatThread = null; |
1221 | } | 1269 | } |
1222 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1270 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1505,6 +1553,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1505 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1553 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1506 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1554 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1507 | 1555 | ||
1556 | m_firstHeartbeat = false; | ||
1557 | |||
1508 | if (tmpMS > 0) | 1558 | if (tmpMS > 0) |
1509 | { | 1559 | { |
1510 | Thread.Sleep(tmpMS); | 1560 | Thread.Sleep(tmpMS); |
@@ -1555,9 +1605,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1555 | 1605 | ||
1556 | private void CheckAtTargets() | 1606 | private void CheckAtTargets() |
1557 | { | 1607 | { |
1558 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1608 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1559 | lock (m_groupsWithTargets) | 1609 | lock (m_groupsWithTargets) |
1560 | objs = m_groupsWithTargets.Values; | 1610 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1561 | 1611 | ||
1562 | foreach (SceneObjectGroup entry in objs) | 1612 | foreach (SceneObjectGroup entry in objs) |
1563 | entry.checkAtTargets(); | 1613 | entry.checkAtTargets(); |
@@ -1638,7 +1688,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1638 | msg.fromAgentName = "Server"; | 1688 | msg.fromAgentName = "Server"; |
1639 | msg.dialog = (byte)19; // Object msg | 1689 | msg.dialog = (byte)19; // Object msg |
1640 | msg.fromGroup = false; | 1690 | msg.fromGroup = false; |
1641 | msg.offline = (byte)0; | 1691 | msg.offline = (byte)1; |
1642 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1692 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1643 | msg.Position = Vector3.Zero; | 1693 | msg.Position = Vector3.Zero; |
1644 | msg.RegionID = RegionInfo.RegionID.Guid; | 1694 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1860,6 +1910,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1860 | EventManager.TriggerPrimsLoaded(this); | 1910 | EventManager.TriggerPrimsLoaded(this); |
1861 | } | 1911 | } |
1862 | 1912 | ||
1913 | public bool SuportsRayCastFiltered() | ||
1914 | { | ||
1915 | if (PhysicsScene == null) | ||
1916 | return false; | ||
1917 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1918 | } | ||
1919 | |||
1920 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1921 | { | ||
1922 | if (PhysicsScene == null) | ||
1923 | return null; | ||
1924 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1925 | } | ||
1863 | 1926 | ||
1864 | /// <summary> | 1927 | /// <summary> |
1865 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1928 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1876,14 +1939,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1876 | /// <returns></returns> | 1939 | /// <returns></returns> |
1877 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1940 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1878 | { | 1941 | { |
1942 | |||
1943 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1944 | Vector3 wpos = Vector3.Zero; | ||
1945 | // Check for water surface intersection from above | ||
1946 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1947 | { | ||
1948 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1949 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1950 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1951 | wpos.Z = wheight; | ||
1952 | } | ||
1953 | |||
1879 | Vector3 pos = Vector3.Zero; | 1954 | Vector3 pos = Vector3.Zero; |
1880 | if (RayEndIsIntersection == (byte)1) | 1955 | if (RayEndIsIntersection == (byte)1) |
1881 | { | 1956 | { |
1882 | pos = RayEnd; | 1957 | pos = RayEnd; |
1883 | return pos; | ||
1884 | } | 1958 | } |
1885 | 1959 | else if (RayTargetID != UUID.Zero) | |
1886 | if (RayTargetID != UUID.Zero) | ||
1887 | { | 1960 | { |
1888 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1961 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1889 | 1962 | ||
@@ -1905,7 +1978,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1905 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1978 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1906 | 1979 | ||
1907 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1980 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1908 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1981 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1909 | float ScaleOffset = 0.5f; | 1982 | float ScaleOffset = 0.5f; |
1910 | 1983 | ||
1911 | // If we hit something | 1984 | // If we hit something |
@@ -1928,13 +2001,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1928 | //pos.Z -= 0.25F; | 2001 | //pos.Z -= 0.25F; |
1929 | 2002 | ||
1930 | } | 2003 | } |
1931 | |||
1932 | return pos; | ||
1933 | } | 2004 | } |
1934 | else | 2005 | else |
1935 | { | 2006 | { |
1936 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2007 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1937 | |||
1938 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2008 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1939 | 2009 | ||
1940 | // Un-comment the following line to print the raytrace results to the console. | 2010 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1943,13 +2013,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1943 | if (ei.HitTF) | 2013 | if (ei.HitTF) |
1944 | { | 2014 | { |
1945 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2015 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1946 | } else | 2016 | } |
2017 | else | ||
1947 | { | 2018 | { |
1948 | // fall back to our stupid functionality | 2019 | // fall back to our stupid functionality |
1949 | pos = RayEnd; | 2020 | pos = RayEnd; |
1950 | } | 2021 | } |
1951 | |||
1952 | return pos; | ||
1953 | } | 2022 | } |
1954 | } | 2023 | } |
1955 | else | 2024 | else |
@@ -1960,8 +2029,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1960 | //increase height so its above the ground. | 2029 | //increase height so its above the ground. |
1961 | //should be getting the normal of the ground at the rez point and using that? | 2030 | //should be getting the normal of the ground at the rez point and using that? |
1962 | pos.Z += scale.Z / 2f; | 2031 | pos.Z += scale.Z / 2f; |
1963 | return pos; | 2032 | // return pos; |
1964 | } | 2033 | } |
2034 | |||
2035 | // check against posible water intercept | ||
2036 | if (wpos.Z > pos.Z) pos = wpos; | ||
2037 | return pos; | ||
1965 | } | 2038 | } |
1966 | 2039 | ||
1967 | 2040 | ||
@@ -2051,7 +2124,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2051 | public bool AddRestoredSceneObject( | 2124 | public bool AddRestoredSceneObject( |
2052 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2125 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2053 | { | 2126 | { |
2054 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2127 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2128 | if (result) | ||
2129 | sceneObject.IsDeleted = false; | ||
2130 | return result; | ||
2055 | } | 2131 | } |
2056 | 2132 | ||
2057 | /// <summary> | 2133 | /// <summary> |
@@ -2143,6 +2219,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2143 | /// </summary> | 2219 | /// </summary> |
2144 | public void DeleteAllSceneObjects() | 2220 | public void DeleteAllSceneObjects() |
2145 | { | 2221 | { |
2222 | DeleteAllSceneObjects(false); | ||
2223 | } | ||
2224 | |||
2225 | /// <summary> | ||
2226 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2227 | /// </summary> | ||
2228 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2229 | { | ||
2230 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2146 | lock (Entities) | 2231 | lock (Entities) |
2147 | { | 2232 | { |
2148 | EntityBase[] entities = Entities.GetEntities(); | 2233 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2151,11 +2236,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2151 | if (e is SceneObjectGroup) | 2236 | if (e is SceneObjectGroup) |
2152 | { | 2237 | { |
2153 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2238 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2154 | if (!sog.IsAttachment) | 2239 | if (sog != null && !sog.IsAttachment) |
2155 | DeleteSceneObject((SceneObjectGroup)e, false); | 2240 | { |
2241 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2242 | { | ||
2243 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2244 | } | ||
2245 | else | ||
2246 | { | ||
2247 | toReturn.Add((SceneObjectGroup)e); | ||
2248 | } | ||
2249 | } | ||
2156 | } | 2250 | } |
2157 | } | 2251 | } |
2158 | } | 2252 | } |
2253 | if (toReturn.Count > 0) | ||
2254 | { | ||
2255 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2256 | } | ||
2159 | } | 2257 | } |
2160 | 2258 | ||
2161 | /// <summary> | 2259 | /// <summary> |
@@ -2190,6 +2288,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2190 | } | 2288 | } |
2191 | 2289 | ||
2192 | group.DeleteGroupFromScene(silent); | 2290 | group.DeleteGroupFromScene(silent); |
2291 | if (!silent) | ||
2292 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2193 | 2293 | ||
2194 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2294 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2195 | } | 2295 | } |
@@ -2479,6 +2579,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2479 | 2579 | ||
2480 | if (newPosition != Vector3.Zero) | 2580 | if (newPosition != Vector3.Zero) |
2481 | newObject.RootPart.GroupPosition = newPosition; | 2581 | newObject.RootPart.GroupPosition = newPosition; |
2582 | if (newObject.RootPart.KeyframeMotion != null) | ||
2583 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2482 | 2584 | ||
2483 | if (!AddSceneObject(newObject)) | 2585 | if (!AddSceneObject(newObject)) |
2484 | { | 2586 | { |
@@ -2547,10 +2649,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2547 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2649 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2548 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2650 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2549 | { | 2651 | { |
2652 | if (sceneObject.OwnerID == UUID.Zero) | ||
2653 | { | ||
2654 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2655 | return false; | ||
2656 | } | ||
2657 | |||
2550 | // If the user is banned, we won't let any of their objects | 2658 | // If the user is banned, we won't let any of their objects |
2551 | // enter. Period. | 2659 | // enter. Period. |
2552 | // | 2660 | // |
2553 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2661 | int flags = GetUserFlags(sceneObject.OwnerID); |
2662 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2554 | { | 2663 | { |
2555 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2664 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2556 | 2665 | ||
@@ -2596,12 +2705,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2596 | } | 2705 | } |
2597 | else | 2706 | else |
2598 | { | 2707 | { |
2708 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2599 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2709 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2600 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2710 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2601 | } | 2711 | } |
2712 | if (sceneObject.OwnerID == UUID.Zero) | ||
2713 | { | ||
2714 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2715 | return false; | ||
2716 | } | ||
2602 | } | 2717 | } |
2603 | else | 2718 | else |
2604 | { | 2719 | { |
2720 | if (sceneObject.OwnerID == UUID.Zero) | ||
2721 | { | ||
2722 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2723 | return false; | ||
2724 | } | ||
2605 | AddRestoredSceneObject(sceneObject, true, false); | 2725 | AddRestoredSceneObject(sceneObject, true, false); |
2606 | 2726 | ||
2607 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2727 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2630,6 +2750,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2630 | return 2; // StateSource.PrimCrossing | 2750 | return 2; // StateSource.PrimCrossing |
2631 | } | 2751 | } |
2632 | 2752 | ||
2753 | public int GetUserFlags(UUID user) | ||
2754 | { | ||
2755 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2756 | /* | ||
2757 | ScenePresence sp; | ||
2758 | if (TryGetScenePresence(user, out sp)) | ||
2759 | { | ||
2760 | return sp.UserFlags; | ||
2761 | } | ||
2762 | else | ||
2763 | { | ||
2764 | */ | ||
2765 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2766 | if (uac == null) | ||
2767 | return 0; | ||
2768 | return uac.UserFlags; | ||
2769 | //} | ||
2770 | } | ||
2633 | #endregion | 2771 | #endregion |
2634 | 2772 | ||
2635 | #region Add/Remove Avatar Methods | 2773 | #region Add/Remove Avatar Methods |
@@ -2643,7 +2781,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2643 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2781 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2644 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2782 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2645 | 2783 | ||
2646 | // CheckHeartbeat(); | 2784 | CheckHeartbeat(); |
2647 | 2785 | ||
2648 | ScenePresence sp = GetScenePresence(client.AgentId); | 2786 | ScenePresence sp = GetScenePresence(client.AgentId); |
2649 | 2787 | ||
@@ -2697,7 +2835,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2697 | 2835 | ||
2698 | EventManager.TriggerOnNewClient(client); | 2836 | EventManager.TriggerOnNewClient(client); |
2699 | if (vialogin) | 2837 | if (vialogin) |
2838 | { | ||
2700 | EventManager.TriggerOnClientLogin(client); | 2839 | EventManager.TriggerOnClientLogin(client); |
2840 | // Send initial parcel data | ||
2841 | Vector3 pos = sp.AbsolutePosition; | ||
2842 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2843 | land.SendLandUpdateToClient(client); | ||
2844 | } | ||
2701 | 2845 | ||
2702 | return sp; | 2846 | return sp; |
2703 | } | 2847 | } |
@@ -2787,19 +2931,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | // and the scene presence and the client, if they exist | 2931 | // and the scene presence and the client, if they exist |
2788 | try | 2932 | try |
2789 | { | 2933 | { |
2790 | // We need to wait for the client to make UDP contact first. | 2934 | ScenePresence sp = GetScenePresence(agentID); |
2791 | // It's the UDP contact that creates the scene presence | 2935 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2792 | ScenePresence sp = WaitGetScenePresence(agentID); | 2936 | |
2793 | if (sp != null) | 2937 | if (sp != null) |
2794 | { | ||
2795 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2796 | |||
2797 | sp.ControllingClient.Close(); | 2938 | sp.ControllingClient.Close(); |
2798 | } | 2939 | |
2799 | else | ||
2800 | { | ||
2801 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2802 | } | ||
2803 | // BANG! SLASH! | 2940 | // BANG! SLASH! |
2804 | m_authenticateHandler.RemoveCircuit(agentID); | 2941 | m_authenticateHandler.RemoveCircuit(agentID); |
2805 | 2942 | ||
@@ -2844,6 +2981,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2844 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2981 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2845 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2982 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2846 | 2983 | ||
2984 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2985 | |||
2847 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2986 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2848 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2987 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2849 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2988 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2900,6 +3039,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2900 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3039 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2901 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3040 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2902 | client.OnCopyInventoryItem += CopyInventoryItem; | 3041 | client.OnCopyInventoryItem += CopyInventoryItem; |
3042 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2903 | client.OnMoveInventoryItem += MoveInventoryItem; | 3043 | client.OnMoveInventoryItem += MoveInventoryItem; |
2904 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3044 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2905 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3045 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2971,6 +3111,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2971 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3111 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2972 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3112 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2973 | 3113 | ||
3114 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3115 | |||
2974 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3116 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2975 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3117 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2976 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3118 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3073,7 +3215,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3073 | /// </summary> | 3215 | /// </summary> |
3074 | /// <param name="agentId">The avatar's Unique ID</param> | 3216 | /// <param name="agentId">The avatar's Unique ID</param> |
3075 | /// <param name="client">The IClientAPI for the client</param> | 3217 | /// <param name="client">The IClientAPI for the client</param> |
3076 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3218 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3077 | { | 3219 | { |
3078 | if (EntityTransferModule != null) | 3220 | if (EntityTransferModule != null) |
3079 | { | 3221 | { |
@@ -3084,6 +3226,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3084 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3226 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3085 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3227 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3086 | } | 3228 | } |
3229 | return false; | ||
3087 | } | 3230 | } |
3088 | 3231 | ||
3089 | /// <summary> | 3232 | /// <summary> |
@@ -3193,6 +3336,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3193 | /// <param name="flags"></param> | 3336 | /// <param name="flags"></param> |
3194 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3337 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3195 | { | 3338 | { |
3339 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3340 | ScenePresence presence; | ||
3341 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3342 | { | ||
3343 | if (presence.Appearance != null) | ||
3344 | { | ||
3345 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3346 | } | ||
3347 | } | ||
3348 | |||
3196 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3349 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3197 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3350 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3198 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3351 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3261,8 +3414,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3261 | regions.Remove(RegionInfo.RegionHandle); | 3414 | regions.Remove(RegionInfo.RegionHandle); |
3262 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3415 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3263 | } | 3416 | } |
3264 | 3417 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3265 | m_eventManager.TriggerClientClosed(agentID, this); | 3418 | m_eventManager.TriggerClientClosed(agentID, this); |
3419 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3266 | } | 3420 | } |
3267 | catch (NullReferenceException) | 3421 | catch (NullReferenceException) |
3268 | { | 3422 | { |
@@ -3324,9 +3478,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3324 | { | 3478 | { |
3325 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3479 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3326 | } | 3480 | } |
3327 | 3481 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3328 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3482 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3329 | // CleanDroppedAttachments(); | 3483 | // CleanDroppedAttachments(); |
3484 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3330 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3485 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3331 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3486 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3332 | } | 3487 | } |
@@ -3461,13 +3616,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3461 | sp = null; | 3616 | sp = null; |
3462 | } | 3617 | } |
3463 | 3618 | ||
3464 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3465 | 3619 | ||
3466 | //On login test land permisions | 3620 | //On login test land permisions |
3467 | if (vialogin) | 3621 | if (vialogin) |
3468 | { | 3622 | { |
3469 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3623 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3624 | if (cache != null) | ||
3625 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3626 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3470 | { | 3627 | { |
3628 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3471 | return false; | 3629 | return false; |
3472 | } | 3630 | } |
3473 | } | 3631 | } |
@@ -3490,9 +3648,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3490 | 3648 | ||
3491 | try | 3649 | try |
3492 | { | 3650 | { |
3493 | if (!AuthorizeUser(agent, out reason)) | 3651 | // Always check estate if this is a login. Always |
3494 | return false; | 3652 | // check if banned regions are to be blacked out. |
3495 | } catch (Exception e) | 3653 | if (vialogin || (!m_seeIntoBannedRegion)) |
3654 | { | ||
3655 | if (!AuthorizeUser(agent, out reason)) | ||
3656 | return false; | ||
3657 | } | ||
3658 | } | ||
3659 | catch (Exception e) | ||
3496 | { | 3660 | { |
3497 | m_log.ErrorFormat( | 3661 | m_log.ErrorFormat( |
3498 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3662 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3623,6 +3787,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3623 | } | 3787 | } |
3624 | 3788 | ||
3625 | // Honor parcel landing type and position. | 3789 | // Honor parcel landing type and position. |
3790 | /* | ||
3791 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3626 | if (land != null) | 3792 | if (land != null) |
3627 | { | 3793 | { |
3628 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3794 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3630,25 +3796,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3630 | agent.startpos = land.LandData.UserLocation; | 3796 | agent.startpos = land.LandData.UserLocation; |
3631 | } | 3797 | } |
3632 | } | 3798 | } |
3799 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3633 | } | 3800 | } |
3634 | 3801 | ||
3635 | return true; | 3802 | return true; |
3636 | } | 3803 | } |
3637 | 3804 | ||
3638 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3805 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3639 | { | 3806 | { |
3640 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3807 | reason = String.Empty; |
3641 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3808 | if (Permissions.IsGod(agentID)) |
3809 | return true; | ||
3810 | |||
3811 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3812 | if (land == null) | ||
3813 | return false; | ||
3814 | |||
3815 | bool banned = land.IsBannedFromLand(agentID); | ||
3816 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3642 | 3817 | ||
3643 | if (banned || restricted) | 3818 | if (banned || restricted) |
3644 | { | 3819 | { |
3645 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3820 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3646 | if (nearestParcel != null) | 3821 | if (nearestParcel != null) |
3647 | { | 3822 | { |
3648 | //Move agent to nearest allowed | 3823 | //Move agent to nearest allowed |
3649 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3824 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3650 | agent.startpos.X = newPosition.X; | 3825 | posX = newPosition.X; |
3651 | agent.startpos.Y = newPosition.Y; | 3826 | posY = newPosition.Y; |
3652 | } | 3827 | } |
3653 | else | 3828 | else |
3654 | { | 3829 | { |
@@ -3710,7 +3885,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3710 | 3885 | ||
3711 | if (!m_strictAccessControl) return true; | 3886 | if (!m_strictAccessControl) return true; |
3712 | if (Permissions.IsGod(agent.AgentID)) return true; | 3887 | if (Permissions.IsGod(agent.AgentID)) return true; |
3713 | 3888 | ||
3714 | if (AuthorizationService != null) | 3889 | if (AuthorizationService != null) |
3715 | { | 3890 | { |
3716 | if (!AuthorizationService.IsAuthorizedForRegion( | 3891 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3725,7 +3900,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3725 | 3900 | ||
3726 | if (m_regInfo.EstateSettings != null) | 3901 | if (m_regInfo.EstateSettings != null) |
3727 | { | 3902 | { |
3728 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3903 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3729 | { | 3904 | { |
3730 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3905 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3731 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3906 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3915,6 +4090,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3915 | 4090 | ||
3916 | // XPTO: if this agent is not allowed here as root, always return false | 4091 | // XPTO: if this agent is not allowed here as root, always return false |
3917 | 4092 | ||
4093 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4094 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4095 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4096 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4097 | { | ||
4098 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4099 | return false; | ||
4100 | } | ||
4101 | |||
3918 | // TODO: This check should probably be in QueryAccess(). | 4102 | // TODO: This check should probably be in QueryAccess(). |
3919 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4103 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3920 | if (nearestParcel == null) | 4104 | if (nearestParcel == null) |
@@ -4008,12 +4192,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4008 | return false; | 4192 | return false; |
4009 | } | 4193 | } |
4010 | 4194 | ||
4195 | public bool IncomingCloseAgent(UUID agentID) | ||
4196 | { | ||
4197 | return IncomingCloseAgent(agentID, false); | ||
4198 | } | ||
4199 | |||
4200 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4201 | { | ||
4202 | return IncomingCloseAgent(agentID, true); | ||
4203 | } | ||
4204 | |||
4011 | /// <summary> | 4205 | /// <summary> |
4012 | /// Tell a single agent to disconnect from the region. | 4206 | /// Tell a single agent to disconnect from the region. |
4013 | /// </summary> | 4207 | /// </summary> |
4014 | /// <param name="regionHandle"></param> | ||
4015 | /// <param name="agentID"></param> | 4208 | /// <param name="agentID"></param> |
4016 | public bool IncomingCloseAgent(UUID agentID) | 4209 | /// <param name="childOnly"></param> |
4210 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4017 | { | 4211 | { |
4018 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4212 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4019 | 4213 | ||
@@ -4025,7 +4219,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4025 | { | 4219 | { |
4026 | m_sceneGraph.removeUserCount(false); | 4220 | m_sceneGraph.removeUserCount(false); |
4027 | } | 4221 | } |
4028 | else | 4222 | else if (!childOnly) |
4029 | { | 4223 | { |
4030 | m_sceneGraph.removeUserCount(true); | 4224 | m_sceneGraph.removeUserCount(true); |
4031 | } | 4225 | } |
@@ -4041,9 +4235,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4041 | } | 4235 | } |
4042 | else | 4236 | else |
4043 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4237 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4238 | presence.ControllingClient.Close(false); | ||
4239 | } | ||
4240 | else if (!childOnly) | ||
4241 | { | ||
4242 | presence.ControllingClient.Close(true); | ||
4044 | } | 4243 | } |
4045 | |||
4046 | presence.ControllingClient.Close(); | ||
4047 | return true; | 4244 | return true; |
4048 | } | 4245 | } |
4049 | 4246 | ||
@@ -4629,35 +4826,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4629 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4826 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4630 | } | 4827 | } |
4631 | 4828 | ||
4632 | public int GetHealth() | 4829 | public int GetHealth(out int flags, out string message) |
4633 | { | 4830 | { |
4634 | // Returns: | 4831 | // Returns: |
4635 | // 1 = sim is up and accepting http requests. The heartbeat has | 4832 | // 1 = sim is up and accepting http requests. The heartbeat has |
4636 | // stopped and the sim is probably locked up, but a remote | 4833 | // stopped and the sim is probably locked up, but a remote |
4637 | // admin restart may succeed | 4834 | // admin restart may succeed |
4638 | // | 4835 | // |
4639 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4836 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4640 | // usable for people within and logins _may_ work | 4837 | // usable for people within |
4838 | // | ||
4839 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4840 | // unstable and will not accept new logins | ||
4841 | // | ||
4842 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4843 | // likely usable | ||
4641 | // | 4844 | // |
4642 | // 3 = We have seen a new user enter within the past 4 minutes | 4845 | // 5 = We have seen a new user enter within the past 4 minutes |
4643 | // which can be seen as positive confirmation of sim health | 4846 | // which can be seen as positive confirmation of sim health |
4644 | // | 4847 | // |
4848 | |||
4849 | flags = 0; | ||
4850 | message = String.Empty; | ||
4851 | |||
4852 | CheckHeartbeat(); | ||
4853 | |||
4854 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4855 | { | ||
4856 | // We're still starting | ||
4857 | // 0 means "in startup", it can't happen another way, since | ||
4858 | // to get here, we must be able to accept http connections | ||
4859 | return 0; | ||
4860 | } | ||
4861 | |||
4645 | int health=1; // Start at 1, means we're up | 4862 | int health=1; // Start at 1, means we're up |
4646 | 4863 | ||
4647 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4864 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4648 | health += 1; | 4865 | { |
4866 | health+=1; | ||
4867 | flags |= 1; | ||
4868 | } | ||
4869 | |||
4870 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4871 | { | ||
4872 | health+=1; | ||
4873 | flags |= 2; | ||
4874 | } | ||
4875 | |||
4876 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4877 | { | ||
4878 | health+=1; | ||
4879 | flags |= 4; | ||
4880 | } | ||
4649 | else | 4881 | else |
4882 | { | ||
4883 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4884 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4885 | proc.EnableRaisingEvents=false; | ||
4886 | proc.StartInfo.FileName = "/bin/kill"; | ||
4887 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4888 | proc.Start(); | ||
4889 | proc.WaitForExit(); | ||
4890 | Thread.Sleep(1000); | ||
4891 | Environment.Exit(1); | ||
4892 | } | ||
4893 | |||
4894 | if (flags != 7) | ||
4650 | return health; | 4895 | return health; |
4651 | 4896 | ||
4652 | // A login in the last 4 mins? We can't be doing too badly | 4897 | // A login in the last 4 mins? We can't be doing too badly |
4653 | // | 4898 | // |
4654 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4899 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4655 | health++; | 4900 | health++; |
4656 | else | 4901 | else |
4657 | return health; | 4902 | return health; |
4658 | 4903 | ||
4659 | // CheckHeartbeat(); | ||
4660 | |||
4661 | return health; | 4904 | return health; |
4662 | } | 4905 | } |
4663 | 4906 | ||
@@ -4745,7 +4988,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4745 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4988 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4746 | if (wasUsingPhysics) | 4989 | if (wasUsingPhysics) |
4747 | { | 4990 | { |
4748 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4991 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4749 | } | 4992 | } |
4750 | } | 4993 | } |
4751 | 4994 | ||
@@ -4844,14 +5087,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4844 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5087 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4845 | } | 5088 | } |
4846 | 5089 | ||
4847 | // private void CheckHeartbeat() | 5090 | private void CheckHeartbeat() |
4848 | // { | 5091 | { |
4849 | // if (m_firstHeartbeat) | 5092 | if (m_firstHeartbeat) |
4850 | // return; | 5093 | return; |
4851 | // | 5094 | |
4852 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5095 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4853 | // StartTimer(); | 5096 | Start(); |
4854 | // } | 5097 | } |
4855 | 5098 | ||
4856 | public override ISceneObject DeserializeObject(string representation) | 5099 | public override ISceneObject DeserializeObject(string representation) |
4857 | { | 5100 | { |
@@ -4863,9 +5106,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4863 | get { return m_allowScriptCrossings; } | 5106 | get { return m_allowScriptCrossings; } |
4864 | } | 5107 | } |
4865 | 5108 | ||
4866 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5109 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4867 | { | 5110 | { |
4868 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5111 | return GetNearestAllowedPosition(avatar, null); |
5112 | } | ||
5113 | |||
5114 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5115 | { | ||
5116 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4869 | 5117 | ||
4870 | if (nearestParcel != null) | 5118 | if (nearestParcel != null) |
4871 | { | 5119 | { |
@@ -4874,10 +5122,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4874 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5122 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4875 | if (nearestPoint != null) | 5123 | if (nearestPoint != null) |
4876 | { | 5124 | { |
4877 | // m_log.DebugFormat( | 5125 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4878 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4879 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4880 | |||
4881 | return nearestPoint.Value; | 5126 | return nearestPoint.Value; |
4882 | } | 5127 | } |
4883 | 5128 | ||
@@ -4887,17 +5132,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4887 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5132 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4888 | if (nearestPoint != null) | 5133 | if (nearestPoint != null) |
4889 | { | 5134 | { |
4890 | // m_log.DebugFormat( | 5135 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4891 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4892 | |||
4893 | return nearestPoint.Value; | 5136 | return nearestPoint.Value; |
4894 | } | 5137 | } |
4895 | 5138 | ||
4896 | //Ultimate backup if we have no idea where they are | 5139 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4897 | // m_log.DebugFormat( | 5140 | if (dest != excludeParcel) |
4898 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5141 | { |
5142 | // Ultimate backup if we have no idea where they are and | ||
5143 | // the last allowed position was in another parcel | ||
5144 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5145 | return avatar.lastKnownAllowedPosition; | ||
5146 | } | ||
4899 | 5147 | ||
4900 | return avatar.lastKnownAllowedPosition; | 5148 | // else fall through to region edge |
4901 | } | 5149 | } |
4902 | 5150 | ||
4903 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5151 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4931,13 +5179,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4931 | 5179 | ||
4932 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5180 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4933 | { | 5181 | { |
5182 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5183 | } | ||
5184 | |||
5185 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5186 | { | ||
4934 | List<ILandObject> all = AllParcels(); | 5187 | List<ILandObject> all = AllParcels(); |
4935 | float minParcelDistance = float.MaxValue; | 5188 | float minParcelDistance = float.MaxValue; |
4936 | ILandObject nearestParcel = null; | 5189 | ILandObject nearestParcel = null; |
4937 | 5190 | ||
4938 | foreach (var parcel in all) | 5191 | foreach (var parcel in all) |
4939 | { | 5192 | { |
4940 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5193 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4941 | { | 5194 | { |
4942 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5195 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4943 | if (parcelDistance < minParcelDistance) | 5196 | if (parcelDistance < minParcelDistance) |
@@ -5179,7 +5432,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5179 | mapModule.GenerateMaptile(); | 5432 | mapModule.GenerateMaptile(); |
5180 | } | 5433 | } |
5181 | 5434 | ||
5182 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5435 | // public void CleanDroppedAttachments() |
5436 | // { | ||
5437 | // List<SceneObjectGroup> objectsToDelete = | ||
5438 | // new List<SceneObjectGroup>(); | ||
5439 | // | ||
5440 | // lock (m_cleaningAttachments) | ||
5441 | // { | ||
5442 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5443 | // { | ||
5444 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5445 | // { | ||
5446 | // UUID agentID = grp.OwnerID; | ||
5447 | // if (agentID == UUID.Zero) | ||
5448 | // { | ||
5449 | // objectsToDelete.Add(grp); | ||
5450 | // return; | ||
5451 | // } | ||
5452 | // | ||
5453 | // ScenePresence sp = GetScenePresence(agentID); | ||
5454 | // if (sp == null) | ||
5455 | // { | ||
5456 | // objectsToDelete.Add(grp); | ||
5457 | // return; | ||
5458 | // } | ||
5459 | // } | ||
5460 | // }); | ||
5461 | // } | ||
5462 | // | ||
5463 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5464 | // { | ||
5465 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5466 | // DeleteSceneObject(grp, true); | ||
5467 | // } | ||
5468 | // } | ||
5469 | |||
5470 | public void ThreadAlive(int threadCode) | ||
5471 | { | ||
5472 | switch(threadCode) | ||
5473 | { | ||
5474 | case 1: // Incoming | ||
5475 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5476 | break; | ||
5477 | case 2: // Incoming | ||
5478 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5479 | break; | ||
5480 | } | ||
5481 | } | ||
5482 | |||
5483 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5183 | { | 5484 | { |
5184 | RegenerateMaptile(); | 5485 | RegenerateMaptile(); |
5185 | 5486 | ||
@@ -5207,6 +5508,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5207 | /// <returns></returns> | 5508 | /// <returns></returns> |
5208 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5509 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5209 | { | 5510 | { |
5511 | reason = "You are banned from the region"; | ||
5512 | |||
5210 | if (EntityTransferModule.IsInTransit(agentID)) | 5513 | if (EntityTransferModule.IsInTransit(agentID)) |
5211 | { | 5514 | { |
5212 | reason = "Agent is still in transit from this region"; | 5515 | reason = "Agent is still in transit from this region"; |
@@ -5218,6 +5521,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5218 | return false; | 5521 | return false; |
5219 | } | 5522 | } |
5220 | 5523 | ||
5524 | if (Permissions.IsGod(agentID)) | ||
5525 | { | ||
5526 | reason = String.Empty; | ||
5527 | return true; | ||
5528 | } | ||
5529 | |||
5221 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5530 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5222 | // However, the long term fix is to make sure root agent count is always accurate. | 5531 | // However, the long term fix is to make sure root agent count is always accurate. |
5223 | m_sceneGraph.RecalculateStats(); | 5532 | m_sceneGraph.RecalculateStats(); |
@@ -5238,6 +5547,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5238 | } | 5547 | } |
5239 | } | 5548 | } |
5240 | 5549 | ||
5550 | ScenePresence presence = GetScenePresence(agentID); | ||
5551 | IClientAPI client = null; | ||
5552 | AgentCircuitData aCircuit = null; | ||
5553 | |||
5554 | if (presence != null) | ||
5555 | { | ||
5556 | client = presence.ControllingClient; | ||
5557 | if (client != null) | ||
5558 | aCircuit = client.RequestClientInfo(); | ||
5559 | } | ||
5560 | |||
5561 | // We may be called before there is a presence or a client. | ||
5562 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5563 | if (client == null) | ||
5564 | { | ||
5565 | aCircuit = new AgentCircuitData(); | ||
5566 | aCircuit.AgentID = agentID; | ||
5567 | aCircuit.firstname = String.Empty; | ||
5568 | aCircuit.lastname = String.Empty; | ||
5569 | } | ||
5570 | |||
5571 | try | ||
5572 | { | ||
5573 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5574 | { | ||
5575 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5576 | return false; | ||
5577 | } | ||
5578 | } | ||
5579 | catch (Exception e) | ||
5580 | { | ||
5581 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5582 | return false; | ||
5583 | } | ||
5584 | |||
5241 | if (position == Vector3.Zero) // Teleport | 5585 | if (position == Vector3.Zero) // Teleport |
5242 | { | 5586 | { |
5243 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5587 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5266,13 +5610,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5266 | } | 5610 | } |
5267 | } | 5611 | } |
5268 | } | 5612 | } |
5613 | |||
5614 | float posX = 128.0f; | ||
5615 | float posY = 128.0f; | ||
5616 | |||
5617 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5618 | { | ||
5619 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5620 | return false; | ||
5621 | } | ||
5622 | } | ||
5623 | else // Walking | ||
5624 | { | ||
5625 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5626 | if (land == null) | ||
5627 | return false; | ||
5628 | |||
5629 | bool banned = land.IsBannedFromLand(agentID); | ||
5630 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5631 | |||
5632 | if (banned || restricted) | ||
5633 | return false; | ||
5269 | } | 5634 | } |
5270 | 5635 | ||
5271 | reason = String.Empty; | 5636 | reason = String.Empty; |
5272 | return true; | 5637 | return true; |
5273 | } | 5638 | } |
5274 | 5639 | ||
5275 | /// <summary> | 5640 | public void StartTimerWatchdog() |
5641 | { | ||
5642 | m_timerWatchdog.Interval = 1000; | ||
5643 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5644 | m_timerWatchdog.AutoReset = true; | ||
5645 | m_timerWatchdog.Start(); | ||
5646 | } | ||
5647 | |||
5648 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5649 | { | ||
5650 | CheckHeartbeat(); | ||
5651 | } | ||
5652 | |||
5276 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5653 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5277 | /// autopilot that moves an avatar to a sit target!. | 5654 | /// autopilot that moves an avatar to a sit target!. |
5278 | /// </summary> | 5655 | /// </summary> |