diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 446 |
1 files changed, 360 insertions, 86 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e4ebcff..1acd607 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 98 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
98 | public bool LoginLock = false; | 99 | public bool LoginLock = false; |
@@ -108,12 +109,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
108 | 109 | ||
109 | protected int m_splitRegionID; | 110 | protected int m_splitRegionID; |
110 | protected Timer m_restartWaitTimer = new Timer(); | 111 | protected Timer m_restartWaitTimer = new Timer(); |
112 | protected Timer m_timerWatchdog = new Timer(); | ||
111 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
112 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
113 | protected string m_simulatorVersion = "OpenSimulator Server"; | 115 | protected string m_simulatorVersion = "OpenSimulator Server"; |
114 | protected ModuleLoader m_moduleLoader; | 116 | protected ModuleLoader m_moduleLoader; |
115 | protected AgentCircuitManager m_authenticateHandler; | 117 | protected AgentCircuitManager m_authenticateHandler; |
116 | protected SceneCommunicationService m_sceneGridService; | 118 | protected SceneCommunicationService m_sceneGridService; |
119 | protected ISnmpModule m_snmpService = null; | ||
117 | 120 | ||
118 | protected ISimulationDataService m_SimulationDataService; | 121 | protected ISimulationDataService m_SimulationDataService; |
119 | protected IEstateDataService m_EstateDataService; | 122 | protected IEstateDataService m_EstateDataService; |
@@ -180,7 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
180 | private int m_update_events = 1; | 183 | private int m_update_events = 1; |
181 | private int m_update_backup = 200; | 184 | private int m_update_backup = 200; |
182 | private int m_update_terrain = 50; | 185 | private int m_update_terrain = 50; |
183 | // private int m_update_land = 1; | 186 | private int m_update_land = 10; |
184 | private int m_update_coarse_locations = 50; | 187 | private int m_update_coarse_locations = 50; |
185 | 188 | ||
186 | private int frameMS; | 189 | private int frameMS; |
@@ -194,14 +197,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
194 | private int landMS; | 197 | private int landMS; |
195 | private int lastCompletedFrame; | 198 | private int lastCompletedFrame; |
196 | 199 | ||
200 | public bool CombineRegions = false; | ||
197 | private bool m_physics_enabled = true; | 201 | private bool m_physics_enabled = true; |
198 | private bool m_scripts_enabled = true; | 202 | private bool m_scripts_enabled = true; |
199 | private string m_defaultScriptEngine; | 203 | private string m_defaultScriptEngine; |
200 | private int m_LastLogin; | 204 | private int m_LastLogin; |
201 | private Thread HeartbeatThread; | 205 | private Thread HeartbeatThread = null; |
202 | private volatile bool shuttingdown; | 206 | private volatile bool shuttingdown; |
203 | 207 | ||
204 | private int m_lastUpdate; | 208 | private int m_lastUpdate; |
209 | private int m_lastIncoming; | ||
210 | private int m_lastOutgoing; | ||
205 | private bool m_firstHeartbeat = true; | 211 | private bool m_firstHeartbeat = true; |
206 | 212 | ||
207 | private object m_deleting_scene_object = new object(); | 213 | private object m_deleting_scene_object = new object(); |
@@ -254,6 +260,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
254 | get { return m_sceneGridService; } | 260 | get { return m_sceneGridService; } |
255 | } | 261 | } |
256 | 262 | ||
263 | public ISnmpModule SnmpService | ||
264 | { | ||
265 | get | ||
266 | { | ||
267 | if (m_snmpService == null) | ||
268 | { | ||
269 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
270 | } | ||
271 | |||
272 | return m_snmpService; | ||
273 | } | ||
274 | } | ||
275 | |||
257 | public ISimulationDataService SimulationDataService | 276 | public ISimulationDataService SimulationDataService |
258 | { | 277 | { |
259 | get | 278 | get |
@@ -582,7 +601,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
582 | m_regInfo = regInfo; | 601 | m_regInfo = regInfo; |
583 | m_regionHandle = m_regInfo.RegionHandle; | 602 | m_regionHandle = m_regInfo.RegionHandle; |
584 | m_regionName = m_regInfo.RegionName; | 603 | m_regionName = m_regInfo.RegionName; |
604 | m_datastore = m_regInfo.DataStore; | ||
585 | m_lastUpdate = Util.EnvironmentTickCount(); | 605 | m_lastUpdate = Util.EnvironmentTickCount(); |
606 | m_lastIncoming = 0; | ||
607 | m_lastOutgoing = 0; | ||
586 | 608 | ||
587 | m_physicalPrim = physicalPrim; | 609 | m_physicalPrim = physicalPrim; |
588 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 610 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -714,9 +736,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
714 | //Animation states | 736 | //Animation states |
715 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 737 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
716 | // TODO: Change default to true once the feature is supported | 738 | // TODO: Change default to true once the feature is supported |
717 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 739 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
718 | |||
719 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 740 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
741 | |||
742 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
720 | if (RegionInfo.NonphysPrimMax > 0) | 743 | if (RegionInfo.NonphysPrimMax > 0) |
721 | { | 744 | { |
722 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 745 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -748,6 +771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
748 | m_persistAfter *= 10000000; | 771 | m_persistAfter *= 10000000; |
749 | 772 | ||
750 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 773 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
774 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
751 | 775 | ||
752 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 776 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
753 | if (packetConfig != null) | 777 | if (packetConfig != null) |
@@ -757,6 +781,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
757 | } | 781 | } |
758 | 782 | ||
759 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 783 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
784 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
785 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
760 | 786 | ||
761 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 787 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
762 | if (m_generateMaptiles) | 788 | if (m_generateMaptiles) |
@@ -781,9 +807,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
781 | } | 807 | } |
782 | } | 808 | } |
783 | } | 809 | } |
784 | catch | 810 | catch (Exception e) |
785 | { | 811 | { |
786 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 812 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
787 | } | 813 | } |
788 | 814 | ||
789 | #endregion Region Config | 815 | #endregion Region Config |
@@ -1160,7 +1186,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1160 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1186 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1161 | if (HeartbeatThread != null) | 1187 | if (HeartbeatThread != null) |
1162 | { | 1188 | { |
1189 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1163 | HeartbeatThread.Abort(); | 1190 | HeartbeatThread.Abort(); |
1191 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1164 | HeartbeatThread = null; | 1192 | HeartbeatThread = null; |
1165 | } | 1193 | } |
1166 | m_lastUpdate = Util.EnvironmentTickCount(); | 1194 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1203,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1203 | { | 1231 | { |
1204 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1205 | Update(); | 1233 | Update(); |
1206 | |||
1207 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1208 | m_firstHeartbeat = false; | ||
1209 | } | 1234 | } |
1210 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1211 | { | 1236 | { |
@@ -1295,6 +1320,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1320 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1296 | } | 1321 | } |
1297 | 1322 | ||
1323 | // if (Frame % m_update_land == 0) | ||
1324 | // { | ||
1325 | // int ldMS = Util.EnvironmentTickCount(); | ||
1326 | // UpdateLand(); | ||
1327 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1328 | // } | ||
1329 | |||
1298 | if (Frame % m_update_backup == 0) | 1330 | if (Frame % m_update_backup == 0) |
1299 | { | 1331 | { |
1300 | int backMS = Util.EnvironmentTickCount(); | 1332 | int backMS = Util.EnvironmentTickCount(); |
@@ -1395,12 +1427,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1395 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1427 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1396 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; | 1428 | maintc = (int)(m_minFrameTimespan * 1000) - maintc; |
1397 | 1429 | ||
1430 | |||
1431 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1432 | m_firstHeartbeat = false; | ||
1433 | |||
1398 | if (maintc > 0) | 1434 | if (maintc > 0) |
1399 | Thread.Sleep(maintc); | 1435 | Thread.Sleep(maintc); |
1400 | 1436 | ||
1401 | // Tell the watchdog that this thread is still alive | 1437 | // Tell the watchdog that this thread is still alive |
1402 | Watchdog.UpdateThread(); | 1438 | Watchdog.UpdateThread(); |
1403 | } | 1439 | } |
1404 | 1440 | ||
1405 | public void AddGroupTarget(SceneObjectGroup grp) | 1441 | public void AddGroupTarget(SceneObjectGroup grp) |
1406 | { | 1442 | { |
@@ -1416,9 +1452,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1416 | 1452 | ||
1417 | private void CheckAtTargets() | 1453 | private void CheckAtTargets() |
1418 | { | 1454 | { |
1419 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1455 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1420 | lock (m_groupsWithTargets) | 1456 | lock (m_groupsWithTargets) |
1421 | objs = m_groupsWithTargets.Values; | 1457 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1422 | 1458 | ||
1423 | foreach (SceneObjectGroup entry in objs) | 1459 | foreach (SceneObjectGroup entry in objs) |
1424 | entry.checkAtTargets(); | 1460 | entry.checkAtTargets(); |
@@ -1738,14 +1774,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1738 | /// <returns></returns> | 1774 | /// <returns></returns> |
1739 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1775 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1740 | { | 1776 | { |
1777 | |||
1778 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1779 | Vector3 wpos = Vector3.Zero; | ||
1780 | // Check for water surface intersection from above | ||
1781 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1782 | { | ||
1783 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1784 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1785 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1786 | wpos.Z = wheight; | ||
1787 | } | ||
1788 | |||
1741 | Vector3 pos = Vector3.Zero; | 1789 | Vector3 pos = Vector3.Zero; |
1742 | if (RayEndIsIntersection == (byte)1) | 1790 | if (RayEndIsIntersection == (byte)1) |
1743 | { | 1791 | { |
1744 | pos = RayEnd; | 1792 | pos = RayEnd; |
1745 | return pos; | ||
1746 | } | 1793 | } |
1747 | 1794 | else if (RayTargetID != UUID.Zero) | |
1748 | if (RayTargetID != UUID.Zero) | ||
1749 | { | 1795 | { |
1750 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1796 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1751 | 1797 | ||
@@ -1767,7 +1813,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1767 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1813 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1768 | 1814 | ||
1769 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1815 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1770 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1816 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1771 | float ScaleOffset = 0.5f; | 1817 | float ScaleOffset = 0.5f; |
1772 | 1818 | ||
1773 | // If we hit something | 1819 | // If we hit something |
@@ -1790,13 +1836,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1790 | //pos.Z -= 0.25F; | 1836 | //pos.Z -= 0.25F; |
1791 | 1837 | ||
1792 | } | 1838 | } |
1793 | |||
1794 | return pos; | ||
1795 | } | 1839 | } |
1796 | else | 1840 | else |
1797 | { | 1841 | { |
1798 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1842 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1799 | |||
1800 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1843 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1801 | 1844 | ||
1802 | // Un-comment the following line to print the raytrace results to the console. | 1845 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1805,13 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1805 | if (ei.HitTF) | 1848 | if (ei.HitTF) |
1806 | { | 1849 | { |
1807 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1850 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1808 | } else | 1851 | } |
1852 | else | ||
1809 | { | 1853 | { |
1810 | // fall back to our stupid functionality | 1854 | // fall back to our stupid functionality |
1811 | pos = RayEnd; | 1855 | pos = RayEnd; |
1812 | } | 1856 | } |
1813 | |||
1814 | return pos; | ||
1815 | } | 1857 | } |
1816 | } | 1858 | } |
1817 | else | 1859 | else |
@@ -1822,8 +1864,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1822 | //increase height so its above the ground. | 1864 | //increase height so its above the ground. |
1823 | //should be getting the normal of the ground at the rez point and using that? | 1865 | //should be getting the normal of the ground at the rez point and using that? |
1824 | pos.Z += scale.Z / 2f; | 1866 | pos.Z += scale.Z / 2f; |
1825 | return pos; | 1867 | // return pos; |
1826 | } | 1868 | } |
1869 | |||
1870 | // check against posible water intercept | ||
1871 | if (wpos.Z > pos.Z) pos = wpos; | ||
1872 | return pos; | ||
1827 | } | 1873 | } |
1828 | 1874 | ||
1829 | 1875 | ||
@@ -1907,7 +1953,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | public bool AddRestoredSceneObject( | 1953 | public bool AddRestoredSceneObject( |
1908 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1954 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1909 | { | 1955 | { |
1910 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1956 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1957 | if (result) | ||
1958 | sceneObject.IsDeleted = false; | ||
1959 | return result; | ||
1911 | } | 1960 | } |
1912 | 1961 | ||
1913 | /// <summary> | 1962 | /// <summary> |
@@ -1997,6 +2046,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1997 | /// </summary> | 2046 | /// </summary> |
1998 | public void DeleteAllSceneObjects() | 2047 | public void DeleteAllSceneObjects() |
1999 | { | 2048 | { |
2049 | DeleteAllSceneObjects(false); | ||
2050 | } | ||
2051 | |||
2052 | /// <summary> | ||
2053 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2054 | /// </summary> | ||
2055 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2056 | { | ||
2057 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2000 | lock (Entities) | 2058 | lock (Entities) |
2001 | { | 2059 | { |
2002 | EntityBase[] entities = Entities.GetEntities(); | 2060 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2005,11 +2063,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2005 | if (e is SceneObjectGroup) | 2063 | if (e is SceneObjectGroup) |
2006 | { | 2064 | { |
2007 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2065 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2008 | if (!sog.IsAttachment) | 2066 | if (sog != null && !sog.IsAttachment) |
2009 | DeleteSceneObject((SceneObjectGroup)e, false); | 2067 | { |
2068 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2069 | { | ||
2070 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2071 | } | ||
2072 | else | ||
2073 | { | ||
2074 | toReturn.Add((SceneObjectGroup)e); | ||
2075 | } | ||
2076 | } | ||
2010 | } | 2077 | } |
2011 | } | 2078 | } |
2012 | } | 2079 | } |
2080 | if (toReturn.Count > 0) | ||
2081 | { | ||
2082 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2083 | } | ||
2013 | } | 2084 | } |
2014 | 2085 | ||
2015 | /// <summary> | 2086 | /// <summary> |
@@ -2058,6 +2129,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2058 | } | 2129 | } |
2059 | 2130 | ||
2060 | group.DeleteGroupFromScene(silent); | 2131 | group.DeleteGroupFromScene(silent); |
2132 | if (!silent) | ||
2133 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2061 | 2134 | ||
2062 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2135 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2063 | } | 2136 | } |
@@ -2412,10 +2485,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2412 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2485 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2413 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2486 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2414 | { | 2487 | { |
2488 | if (sceneObject.OwnerID == UUID.Zero) | ||
2489 | { | ||
2490 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2491 | return false; | ||
2492 | } | ||
2493 | |||
2415 | // If the user is banned, we won't let any of their objects | 2494 | // If the user is banned, we won't let any of their objects |
2416 | // enter. Period. | 2495 | // enter. Period. |
2417 | // | 2496 | // |
2418 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2497 | int flags = GetUserFlags(sceneObject.OwnerID); |
2498 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2419 | { | 2499 | { |
2420 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2500 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2421 | "banned avatar"); | 2501 | "banned avatar"); |
@@ -2462,12 +2542,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2462 | } | 2542 | } |
2463 | else | 2543 | else |
2464 | { | 2544 | { |
2545 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2465 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2546 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2466 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2547 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2467 | } | 2548 | } |
2549 | if (sceneObject.OwnerID == UUID.Zero) | ||
2550 | { | ||
2551 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2552 | return false; | ||
2553 | } | ||
2468 | } | 2554 | } |
2469 | else | 2555 | else |
2470 | { | 2556 | { |
2557 | if (sceneObject.OwnerID == UUID.Zero) | ||
2558 | { | ||
2559 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2560 | return false; | ||
2561 | } | ||
2471 | AddRestoredSceneObject(sceneObject, true, false); | 2562 | AddRestoredSceneObject(sceneObject, true, false); |
2472 | 2563 | ||
2473 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2564 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2497,6 +2588,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2497 | return 2; // StateSource.PrimCrossing | 2588 | return 2; // StateSource.PrimCrossing |
2498 | } | 2589 | } |
2499 | 2590 | ||
2591 | public int GetUserFlags(UUID user) | ||
2592 | { | ||
2593 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2594 | /* | ||
2595 | ScenePresence sp; | ||
2596 | if (TryGetScenePresence(user, out sp)) | ||
2597 | { | ||
2598 | return sp.UserFlags; | ||
2599 | } | ||
2600 | else | ||
2601 | { | ||
2602 | */ | ||
2603 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2604 | if (uac == null) | ||
2605 | return 0; | ||
2606 | return uac.UserFlags; | ||
2607 | //} | ||
2608 | } | ||
2500 | #endregion | 2609 | #endregion |
2501 | 2610 | ||
2502 | #region Add/Remove Avatar Methods | 2611 | #region Add/Remove Avatar Methods |
@@ -2518,6 +2627,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2518 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2627 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2519 | 2628 | ||
2520 | CheckHeartbeat(); | 2629 | CheckHeartbeat(); |
2630 | ScenePresence presence; | ||
2521 | 2631 | ||
2522 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2632 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2523 | { | 2633 | { |
@@ -2551,7 +2661,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2551 | 2661 | ||
2552 | EventManager.TriggerOnNewClient(client); | 2662 | EventManager.TriggerOnNewClient(client); |
2553 | if (vialogin) | 2663 | if (vialogin) |
2664 | { | ||
2554 | EventManager.TriggerOnClientLogin(client); | 2665 | EventManager.TriggerOnClientLogin(client); |
2666 | |||
2667 | // Send initial parcel data | ||
2668 | Vector3 pos = createdSp.AbsolutePosition; | ||
2669 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2670 | land.SendLandUpdateToClient(client); | ||
2671 | } | ||
2555 | } | 2672 | } |
2556 | } | 2673 | } |
2557 | 2674 | ||
@@ -2640,19 +2757,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2640 | // and the scene presence and the client, if they exist | 2757 | // and the scene presence and the client, if they exist |
2641 | try | 2758 | try |
2642 | { | 2759 | { |
2643 | // We need to wait for the client to make UDP contact first. | 2760 | ScenePresence sp = GetScenePresence(agentID); |
2644 | // It's the UDP contact that creates the scene presence | 2761 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2645 | ScenePresence sp = WaitGetScenePresence(agentID); | 2762 | |
2646 | if (sp != null) | 2763 | if (sp != null) |
2647 | { | ||
2648 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2649 | |||
2650 | sp.ControllingClient.Close(); | 2764 | sp.ControllingClient.Close(); |
2651 | } | 2765 | |
2652 | else | ||
2653 | { | ||
2654 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2655 | } | ||
2656 | // BANG! SLASH! | 2766 | // BANG! SLASH! |
2657 | m_authenticateHandler.RemoveCircuit(agentID); | 2767 | m_authenticateHandler.RemoveCircuit(agentID); |
2658 | 2768 | ||
@@ -2752,6 +2862,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2752 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2862 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2753 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2863 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2754 | client.OnCopyInventoryItem += CopyInventoryItem; | 2864 | client.OnCopyInventoryItem += CopyInventoryItem; |
2865 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2755 | client.OnMoveInventoryItem += MoveInventoryItem; | 2866 | client.OnMoveInventoryItem += MoveInventoryItem; |
2756 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2867 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2757 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2868 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2929,15 +3040,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | /// </summary> | 3040 | /// </summary> |
2930 | /// <param name="agentId">The avatar's Unique ID</param> | 3041 | /// <param name="agentId">The avatar's Unique ID</param> |
2931 | /// <param name="client">The IClientAPI for the client</param> | 3042 | /// <param name="client">The IClientAPI for the client</param> |
2932 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3043 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2933 | { | 3044 | { |
2934 | if (m_teleportModule != null) | 3045 | if (m_teleportModule != null) |
2935 | m_teleportModule.TeleportHome(agentId, client); | 3046 | return m_teleportModule.TeleportHome(agentId, client); |
2936 | else | 3047 | else |
2937 | { | 3048 | { |
2938 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3049 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2939 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3050 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2940 | } | 3051 | } |
3052 | return false; | ||
2941 | } | 3053 | } |
2942 | 3054 | ||
2943 | /// <summary> | 3055 | /// <summary> |
@@ -3029,6 +3141,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3029 | /// <param name="flags"></param> | 3141 | /// <param name="flags"></param> |
3030 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3142 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3031 | { | 3143 | { |
3144 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3145 | ScenePresence presence; | ||
3146 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3147 | { | ||
3148 | if (presence.Appearance != null) | ||
3149 | { | ||
3150 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3151 | } | ||
3152 | } | ||
3153 | |||
3032 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3154 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3033 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3155 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3034 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3156 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3103,8 +3225,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | regions.Remove(RegionInfo.RegionHandle); | 3225 | regions.Remove(RegionInfo.RegionHandle); |
3104 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3226 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3105 | } | 3227 | } |
3106 | 3228 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3107 | m_eventManager.TriggerClientClosed(agentID, this); | 3229 | m_eventManager.TriggerClientClosed(agentID, this); |
3230 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3108 | } | 3231 | } |
3109 | catch (NullReferenceException) | 3232 | catch (NullReferenceException) |
3110 | { | 3233 | { |
@@ -3112,7 +3235,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | // Avatar is already disposed :/ | 3235 | // Avatar is already disposed :/ |
3113 | } | 3236 | } |
3114 | 3237 | ||
3238 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3115 | m_eventManager.TriggerOnRemovePresence(agentID); | 3239 | m_eventManager.TriggerOnRemovePresence(agentID); |
3240 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3241 | |||
3242 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3243 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3116 | 3244 | ||
3117 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3245 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3118 | AttachmentsModule.SaveChangedAttachments(avatar); | 3246 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3121,7 +3249,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3121 | delegate(IClientAPI client) | 3249 | delegate(IClientAPI client) |
3122 | { | 3250 | { |
3123 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3251 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3124 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3252 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3125 | catch (NullReferenceException) { } | 3253 | catch (NullReferenceException) { } |
3126 | }); | 3254 | }); |
3127 | 3255 | ||
@@ -3132,8 +3260,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | } | 3260 | } |
3133 | 3261 | ||
3134 | // Remove the avatar from the scene | 3262 | // Remove the avatar from the scene |
3263 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3135 | m_sceneGraph.RemoveScenePresence(agentID); | 3264 | m_sceneGraph.RemoveScenePresence(agentID); |
3265 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3136 | m_clientManager.Remove(agentID); | 3266 | m_clientManager.Remove(agentID); |
3267 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3137 | 3268 | ||
3138 | try | 3269 | try |
3139 | { | 3270 | { |
@@ -3147,9 +3278,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3147 | { | 3278 | { |
3148 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3279 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3149 | } | 3280 | } |
3150 | 3281 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3151 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3282 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3152 | // CleanDroppedAttachments(); | 3283 | // CleanDroppedAttachments(); |
3284 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3153 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3285 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3154 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3286 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3155 | } | 3287 | } |
@@ -3180,19 +3312,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3180 | 3312 | ||
3181 | #region Entities | 3313 | #region Entities |
3182 | 3314 | ||
3183 | public void SendKillObject(uint localID) | 3315 | public void SendKillObject(List<uint> localIDs) |
3184 | { | 3316 | { |
3185 | SceneObjectPart part = GetSceneObjectPart(localID); | 3317 | List<uint> deleteIDs = new List<uint>(); |
3186 | if (part != null) // It is a prim | 3318 | |
3319 | foreach (uint localID in localIDs) | ||
3187 | { | 3320 | { |
3188 | if (!part.ParentGroup.IsDeleted) // Valid | 3321 | SceneObjectPart part = GetSceneObjectPart(localID); |
3322 | if (part != null) // It is a prim | ||
3189 | { | 3323 | { |
3190 | if (part.ParentGroup.RootPart != part) // Child part | 3324 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3191 | return; | 3325 | { |
3326 | if (part.ParentGroup.RootPart != part) // Child part | ||
3327 | continue; | ||
3328 | } | ||
3192 | } | 3329 | } |
3330 | deleteIDs.Add(localID); | ||
3193 | } | 3331 | } |
3194 | 3332 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3195 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3196 | } | 3333 | } |
3197 | 3334 | ||
3198 | #endregion | 3335 | #endregion |
@@ -3210,7 +3347,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3347 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3211 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3348 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3212 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3349 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3213 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3214 | m_sceneGridService.OnGetLandData += GetLandData; | 3350 | m_sceneGridService.OnGetLandData += GetLandData; |
3215 | } | 3351 | } |
3216 | 3352 | ||
@@ -3219,7 +3355,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3219 | /// </summary> | 3355 | /// </summary> |
3220 | public void UnRegisterRegionWithComms() | 3356 | public void UnRegisterRegionWithComms() |
3221 | { | 3357 | { |
3222 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3223 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3358 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3224 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3359 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3225 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3360 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3299,13 +3434,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3299 | sp = null; | 3434 | sp = null; |
3300 | } | 3435 | } |
3301 | 3436 | ||
3302 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3303 | 3437 | ||
3304 | //On login test land permisions | 3438 | //On login test land permisions |
3305 | if (vialogin) | 3439 | if (vialogin) |
3306 | { | 3440 | { |
3307 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3441 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3442 | if (cache != null) | ||
3443 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3444 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3308 | { | 3445 | { |
3446 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3309 | return false; | 3447 | return false; |
3310 | } | 3448 | } |
3311 | } | 3449 | } |
@@ -3328,8 +3466,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3328 | 3466 | ||
3329 | try | 3467 | try |
3330 | { | 3468 | { |
3331 | if (!AuthorizeUser(agent, out reason)) | 3469 | // Always check estate if this is a login. Always |
3332 | return false; | 3470 | // check if banned regions are to be blacked out. |
3471 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3472 | { | ||
3473 | if (!AuthorizeUser(agent, out reason)) | ||
3474 | return false; | ||
3475 | } | ||
3333 | } | 3476 | } |
3334 | catch (Exception e) | 3477 | catch (Exception e) |
3335 | { | 3478 | { |
@@ -3431,6 +3574,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | } | 3574 | } |
3432 | } | 3575 | } |
3433 | // Honor parcel landing type and position. | 3576 | // Honor parcel landing type and position. |
3577 | /* | ||
3578 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3434 | if (land != null) | 3579 | if (land != null) |
3435 | { | 3580 | { |
3436 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3581 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3438,26 +3583,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3438 | agent.startpos = land.LandData.UserLocation; | 3583 | agent.startpos = land.LandData.UserLocation; |
3439 | } | 3584 | } |
3440 | } | 3585 | } |
3586 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3441 | } | 3587 | } |
3442 | 3588 | ||
3443 | return true; | 3589 | return true; |
3444 | } | 3590 | } |
3445 | 3591 | ||
3446 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3592 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3447 | { | 3593 | { |
3448 | 3594 | reason = String.Empty; | |
3449 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3595 | if (Permissions.IsGod(agentID)) |
3450 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3596 | return true; |
3597 | |||
3598 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3599 | if (land == null) | ||
3600 | return false; | ||
3601 | |||
3602 | bool banned = land.IsBannedFromLand(agentID); | ||
3603 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3451 | 3604 | ||
3452 | if (banned || restricted) | 3605 | if (banned || restricted) |
3453 | { | 3606 | { |
3454 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3607 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3455 | if (nearestParcel != null) | 3608 | if (nearestParcel != null) |
3456 | { | 3609 | { |
3457 | //Move agent to nearest allowed | 3610 | //Move agent to nearest allowed |
3458 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3611 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3459 | agent.startpos.X = newPosition.X; | 3612 | posX = newPosition.X; |
3460 | agent.startpos.Y = newPosition.Y; | 3613 | posY = newPosition.Y; |
3461 | } | 3614 | } |
3462 | else | 3615 | else |
3463 | { | 3616 | { |
@@ -3519,7 +3672,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3519 | 3672 | ||
3520 | if (!m_strictAccessControl) return true; | 3673 | if (!m_strictAccessControl) return true; |
3521 | if (Permissions.IsGod(agent.AgentID)) return true; | 3674 | if (Permissions.IsGod(agent.AgentID)) return true; |
3522 | 3675 | ||
3523 | if (AuthorizationService != null) | 3676 | if (AuthorizationService != null) |
3524 | { | 3677 | { |
3525 | if (!AuthorizationService.IsAuthorizedForRegion( | 3678 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3527,14 +3680,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3527 | { | 3680 | { |
3528 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3681 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3529 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3682 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3530 | 3683 | ||
3531 | return false; | 3684 | return false; |
3532 | } | 3685 | } |
3533 | } | 3686 | } |
3534 | 3687 | ||
3535 | if (m_regInfo.EstateSettings != null) | 3688 | if (m_regInfo.EstateSettings != null) |
3536 | { | 3689 | { |
3537 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3690 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3538 | { | 3691 | { |
3539 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3692 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3540 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3693 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3724,6 +3877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3724 | 3877 | ||
3725 | // We have to wait until the viewer contacts this region after receiving EAC. | 3878 | // We have to wait until the viewer contacts this region after receiving EAC. |
3726 | // That calls AddNewClient, which finally creates the ScenePresence | 3879 | // That calls AddNewClient, which finally creates the ScenePresence |
3880 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3881 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3882 | { | ||
3883 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3884 | return false; | ||
3885 | } | ||
3886 | |||
3727 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3887 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3728 | if (nearestParcel == null) | 3888 | if (nearestParcel == null) |
3729 | { | 3889 | { |
@@ -3739,7 +3899,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3739 | return false; | 3899 | return false; |
3740 | } | 3900 | } |
3741 | 3901 | ||
3742 | |||
3743 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3902 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3744 | 3903 | ||
3745 | if (childAgentUpdate != null) | 3904 | if (childAgentUpdate != null) |
@@ -3806,12 +3965,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3806 | return false; | 3965 | return false; |
3807 | } | 3966 | } |
3808 | 3967 | ||
3968 | public bool IncomingCloseAgent(UUID agentID) | ||
3969 | { | ||
3970 | return IncomingCloseAgent(agentID, false); | ||
3971 | } | ||
3972 | |||
3973 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3974 | { | ||
3975 | return IncomingCloseAgent(agentID, true); | ||
3976 | } | ||
3977 | |||
3809 | /// <summary> | 3978 | /// <summary> |
3810 | /// Tell a single agent to disconnect from the region. | 3979 | /// Tell a single agent to disconnect from the region. |
3811 | /// </summary> | 3980 | /// </summary> |
3812 | /// <param name="regionHandle"></param> | ||
3813 | /// <param name="agentID"></param> | 3981 | /// <param name="agentID"></param> |
3814 | public bool IncomingCloseAgent(UUID agentID) | 3982 | /// <param name="childOnly"></param> |
3983 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3815 | { | 3984 | { |
3816 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3985 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3817 | 3986 | ||
@@ -3823,7 +3992,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3823 | { | 3992 | { |
3824 | m_sceneGraph.removeUserCount(false); | 3993 | m_sceneGraph.removeUserCount(false); |
3825 | } | 3994 | } |
3826 | else | 3995 | else if (!childOnly) |
3827 | { | 3996 | { |
3828 | m_sceneGraph.removeUserCount(true); | 3997 | m_sceneGraph.removeUserCount(true); |
3829 | } | 3998 | } |
@@ -3839,9 +4008,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3839 | } | 4008 | } |
3840 | else | 4009 | else |
3841 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4010 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4011 | presence.ControllingClient.Close(false); | ||
4012 | } | ||
4013 | else if (!childOnly) | ||
4014 | { | ||
4015 | presence.ControllingClient.Close(true); | ||
3842 | } | 4016 | } |
3843 | |||
3844 | presence.ControllingClient.Close(); | ||
3845 | return true; | 4017 | return true; |
3846 | } | 4018 | } |
3847 | 4019 | ||
@@ -4456,34 +4628,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4456 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4628 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4457 | } | 4629 | } |
4458 | 4630 | ||
4459 | public int GetHealth() | 4631 | public int GetHealth(out int flags, out string message) |
4460 | { | 4632 | { |
4461 | // Returns: | 4633 | // Returns: |
4462 | // 1 = sim is up and accepting http requests. The heartbeat has | 4634 | // 1 = sim is up and accepting http requests. The heartbeat has |
4463 | // stopped and the sim is probably locked up, but a remote | 4635 | // stopped and the sim is probably locked up, but a remote |
4464 | // admin restart may succeed | 4636 | // admin restart may succeed |
4465 | // | 4637 | // |
4466 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4638 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4467 | // usable for people within and logins _may_ work | 4639 | // usable for people within |
4640 | // | ||
4641 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4642 | // unstable and will not accept new logins | ||
4643 | // | ||
4644 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4645 | // likely usable | ||
4468 | // | 4646 | // |
4469 | // 3 = We have seen a new user enter within the past 4 minutes | 4647 | // 5 = We have seen a new user enter within the past 4 minutes |
4470 | // which can be seen as positive confirmation of sim health | 4648 | // which can be seen as positive confirmation of sim health |
4471 | // | 4649 | // |
4650 | |||
4651 | flags = 0; | ||
4652 | message = String.Empty; | ||
4653 | |||
4654 | CheckHeartbeat(); | ||
4655 | |||
4656 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4657 | { | ||
4658 | // We're still starting | ||
4659 | // 0 means "in startup", it can't happen another way, since | ||
4660 | // to get here, we must be able to accept http connections | ||
4661 | return 0; | ||
4662 | } | ||
4663 | |||
4472 | int health=1; // Start at 1, means we're up | 4664 | int health=1; // Start at 1, means we're up |
4473 | 4665 | ||
4474 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4666 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4667 | { | ||
4475 | health+=1; | 4668 | health+=1; |
4476 | else | 4669 | flags |= 1; |
4670 | } | ||
4671 | |||
4672 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4673 | { | ||
4674 | health+=1; | ||
4675 | flags |= 2; | ||
4676 | } | ||
4677 | |||
4678 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4679 | { | ||
4680 | health+=1; | ||
4681 | flags |= 4; | ||
4682 | } | ||
4683 | |||
4684 | if (flags != 7) | ||
4477 | return health; | 4685 | return health; |
4478 | 4686 | ||
4479 | // A login in the last 4 mins? We can't be doing too badly | 4687 | // A login in the last 4 mins? We can't be doing too badly |
4480 | // | 4688 | // |
4481 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4689 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4482 | health++; | 4690 | health++; |
4483 | else | ||
4484 | return health; | ||
4485 | |||
4486 | CheckHeartbeat(); | ||
4487 | 4691 | ||
4488 | return health; | 4692 | return health; |
4489 | } | 4693 | } |
@@ -4676,7 +4880,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4676 | if (m_firstHeartbeat) | 4880 | if (m_firstHeartbeat) |
4677 | return; | 4881 | return; |
4678 | 4882 | ||
4679 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4883 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4680 | StartTimer(); | 4884 | StartTimer(); |
4681 | } | 4885 | } |
4682 | 4886 | ||
@@ -5125,6 +5329,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5125 | // } | 5329 | // } |
5126 | // } | 5330 | // } |
5127 | 5331 | ||
5332 | public void ThreadAlive(int threadCode) | ||
5333 | { | ||
5334 | switch(threadCode) | ||
5335 | { | ||
5336 | case 1: // Incoming | ||
5337 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5338 | break; | ||
5339 | case 2: // Incoming | ||
5340 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5341 | break; | ||
5342 | } | ||
5343 | } | ||
5344 | |||
5128 | // This method is called across the simulation connector to | 5345 | // This method is called across the simulation connector to |
5129 | // determine if a given agent is allowed in this region | 5346 | // determine if a given agent is allowed in this region |
5130 | // AS A ROOT AGENT. Returning false here will prevent them | 5347 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5133,6 +5350,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5133 | // child agent creation, thereby emulating the SL behavior. | 5350 | // child agent creation, thereby emulating the SL behavior. |
5134 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5351 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5135 | { | 5352 | { |
5353 | reason = "You are banned from the region"; | ||
5354 | |||
5355 | if (Permissions.IsGod(agentID)) | ||
5356 | { | ||
5357 | reason = String.Empty; | ||
5358 | return true; | ||
5359 | } | ||
5360 | |||
5136 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5361 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5137 | 5362 | ||
5138 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5363 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5144,11 +5369,60 @@ namespace OpenSim.Region.Framework.Scenes | |||
5144 | } | 5369 | } |
5145 | } | 5370 | } |
5146 | 5371 | ||
5372 | try | ||
5373 | { | ||
5374 | if (!AuthorizeUser(GetScenePresence(agentID).ControllingClient.RequestClientInfo(), out reason)) | ||
5375 | { | ||
5376 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5377 | return false; | ||
5378 | } | ||
5379 | } | ||
5380 | catch | ||
5381 | { | ||
5382 | return false; | ||
5383 | } | ||
5384 | |||
5385 | if (position == Vector3.Zero) // Teleport | ||
5386 | { | ||
5387 | float posX = 128.0f; | ||
5388 | float posY = 128.0f; | ||
5389 | |||
5390 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5391 | { | ||
5392 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5393 | return false; | ||
5394 | } | ||
5395 | } | ||
5396 | else // Walking | ||
5397 | { | ||
5398 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5399 | if (land == null) | ||
5400 | return false; | ||
5401 | |||
5402 | bool banned = land.IsBannedFromLand(agentID); | ||
5403 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5404 | |||
5405 | if (banned || restricted) | ||
5406 | return false; | ||
5407 | } | ||
5408 | |||
5147 | reason = String.Empty; | 5409 | reason = String.Empty; |
5148 | return true; | 5410 | return true; |
5149 | } | 5411 | } |
5150 | 5412 | ||
5151 | /// <summary> | 5413 | public void StartTimerWatchdog() |
5414 | { | ||
5415 | m_timerWatchdog.Interval = 1000; | ||
5416 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5417 | m_timerWatchdog.AutoReset = true; | ||
5418 | m_timerWatchdog.Start(); | ||
5419 | } | ||
5420 | |||
5421 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5422 | { | ||
5423 | CheckHeartbeat(); | ||
5424 | } | ||
5425 | |||
5152 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5426 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5153 | /// autopilot that moves an avatar to a sit target!. | 5427 | /// autopilot that moves an avatar to a sit target!. |
5154 | /// </summary> | 5428 | /// </summary> |