diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 502 |
1 files changed, 417 insertions, 85 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 8a32e1d..53c9366 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -97,6 +97,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | // TODO: need to figure out how allow client agents but deny | 97 | // TODO: need to figure out how allow client agents but deny |
98 | // root agents when ACL denies access to root agent | 98 | // root agents when ACL denies access to root agent |
99 | public bool m_strictAccessControl = true; | 99 | public bool m_strictAccessControl = true; |
100 | public bool m_seeIntoBannedRegion = false; | ||
100 | public int MaxUndoCount = 5; | 101 | public int MaxUndoCount = 5; |
101 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 102 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
102 | public bool LoginLock = false; | 103 | public bool LoginLock = false; |
@@ -112,12 +113,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
112 | 113 | ||
113 | protected int m_splitRegionID; | 114 | protected int m_splitRegionID; |
114 | protected Timer m_restartWaitTimer = new Timer(); | 115 | protected Timer m_restartWaitTimer = new Timer(); |
116 | protected Timer m_timerWatchdog = new Timer(); | ||
115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 117 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 118 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
117 | protected string m_simulatorVersion = "OpenSimulator Server"; | 119 | protected string m_simulatorVersion = "OpenSimulator Server"; |
118 | protected ModuleLoader m_moduleLoader; | 120 | protected ModuleLoader m_moduleLoader; |
119 | protected AgentCircuitManager m_authenticateHandler; | 121 | protected AgentCircuitManager m_authenticateHandler; |
120 | protected SceneCommunicationService m_sceneGridService; | 122 | protected SceneCommunicationService m_sceneGridService; |
123 | protected ISnmpModule m_snmpService = null; | ||
121 | 124 | ||
122 | protected ISimulationDataService m_SimulationDataService; | 125 | protected ISimulationDataService m_SimulationDataService; |
123 | protected IEstateDataService m_EstateDataService; | 126 | protected IEstateDataService m_EstateDataService; |
@@ -174,7 +177,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | private int m_update_events = 1; | 177 | private int m_update_events = 1; |
175 | private int m_update_backup = 200; | 178 | private int m_update_backup = 200; |
176 | private int m_update_terrain = 50; | 179 | private int m_update_terrain = 50; |
177 | // private int m_update_land = 1; | 180 | private int m_update_land = 10; |
178 | private int m_update_coarse_locations = 50; | 181 | private int m_update_coarse_locations = 50; |
179 | 182 | ||
180 | private int agentMS; | 183 | private int agentMS; |
@@ -189,6 +192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private int landMS; | 192 | private int landMS; |
190 | private int lastCompletedFrame; | 193 | private int lastCompletedFrame; |
191 | 194 | ||
195 | public bool CombineRegions = false; | ||
192 | /// <summary> | 196 | /// <summary> |
193 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 197 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
194 | /// asynchronously from the update loop. | 198 | /// asynchronously from the update loop. |
@@ -211,10 +215,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | private bool m_scripts_enabled = true; | 215 | private bool m_scripts_enabled = true; |
212 | private string m_defaultScriptEngine; | 216 | private string m_defaultScriptEngine; |
213 | private int m_LastLogin; | 217 | private int m_LastLogin; |
214 | private Thread HeartbeatThread; | 218 | private Thread HeartbeatThread = null; |
215 | private volatile bool shuttingdown; | 219 | private volatile bool shuttingdown; |
216 | 220 | ||
217 | private int m_lastUpdate; | 221 | private int m_lastUpdate; |
222 | private int m_lastIncoming; | ||
223 | private int m_lastOutgoing; | ||
218 | private bool m_firstHeartbeat = true; | 224 | private bool m_firstHeartbeat = true; |
219 | 225 | ||
220 | private object m_deleting_scene_object = new object(); | 226 | private object m_deleting_scene_object = new object(); |
@@ -262,6 +268,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
262 | get { return m_sceneGridService; } | 268 | get { return m_sceneGridService; } |
263 | } | 269 | } |
264 | 270 | ||
271 | public ISnmpModule SnmpService | ||
272 | { | ||
273 | get | ||
274 | { | ||
275 | if (m_snmpService == null) | ||
276 | { | ||
277 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
278 | } | ||
279 | |||
280 | return m_snmpService; | ||
281 | } | ||
282 | } | ||
283 | |||
265 | public ISimulationDataService SimulationDataService | 284 | public ISimulationDataService SimulationDataService |
266 | { | 285 | { |
267 | get | 286 | get |
@@ -554,6 +573,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
554 | m_EstateDataService = estateDataService; | 573 | m_EstateDataService = estateDataService; |
555 | m_regionHandle = m_regInfo.RegionHandle; | 574 | m_regionHandle = m_regInfo.RegionHandle; |
556 | m_regionName = m_regInfo.RegionName; | 575 | m_regionName = m_regInfo.RegionName; |
576 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
577 | m_lastIncoming = 0; | ||
578 | m_lastOutgoing = 0; | ||
557 | 579 | ||
558 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 580 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
559 | m_asyncSceneObjectDeleter.Enabled = true; | 581 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -675,11 +697,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
675 | //Animation states | 697 | //Animation states |
676 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 698 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
677 | // TODO: Change default to true once the feature is supported | 699 | // TODO: Change default to true once the feature is supported |
678 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 700 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
679 | 701 | ||
680 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 702 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
681 | 703 | ||
682 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 704 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
705 | |||
706 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
683 | if (RegionInfo.NonphysPrimMax > 0) | 707 | if (RegionInfo.NonphysPrimMax > 0) |
684 | { | 708 | { |
685 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 709 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -712,6 +736,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
712 | m_persistAfter *= 10000000; | 736 | m_persistAfter *= 10000000; |
713 | 737 | ||
714 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 738 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
739 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
715 | 740 | ||
716 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 741 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
717 | if (packetConfig != null) | 742 | if (packetConfig != null) |
@@ -721,6 +746,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | } | 746 | } |
722 | 747 | ||
723 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 748 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
749 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
750 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
724 | 751 | ||
725 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 752 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
726 | if (m_generateMaptiles) | 753 | if (m_generateMaptiles) |
@@ -756,9 +783,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
756 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 783 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
757 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 784 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
758 | } | 785 | } |
759 | catch | 786 | catch (Exception e) |
760 | { | 787 | { |
761 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 788 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
762 | } | 789 | } |
763 | 790 | ||
764 | #endregion Region Config | 791 | #endregion Region Config |
@@ -1138,7 +1165,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1138 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1165 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1139 | if (HeartbeatThread != null) | 1166 | if (HeartbeatThread != null) |
1140 | { | 1167 | { |
1168 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1141 | HeartbeatThread.Abort(); | 1169 | HeartbeatThread.Abort(); |
1170 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1142 | HeartbeatThread = null; | 1171 | HeartbeatThread = null; |
1143 | } | 1172 | } |
1144 | m_lastUpdate = Util.EnvironmentTickCount(); | 1173 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1181,9 +1210,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | { | 1210 | { |
1182 | while (!shuttingdown) | 1211 | while (!shuttingdown) |
1183 | Update(); | 1212 | Update(); |
1184 | |||
1185 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1186 | m_firstHeartbeat = false; | ||
1187 | } | 1213 | } |
1188 | catch (ThreadAbortException) | 1214 | catch (ThreadAbortException) |
1189 | { | 1215 | { |
@@ -1281,6 +1307,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1307 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1282 | } | 1308 | } |
1283 | 1309 | ||
1310 | // if (Frame % m_update_land == 0) | ||
1311 | // { | ||
1312 | // int ldMS = Util.EnvironmentTickCount(); | ||
1313 | // UpdateLand(); | ||
1314 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1315 | // } | ||
1316 | |||
1284 | if (Frame % m_update_backup == 0) | 1317 | if (Frame % m_update_backup == 0) |
1285 | { | 1318 | { |
1286 | int backMS = Util.EnvironmentTickCount(); | 1319 | int backMS = Util.EnvironmentTickCount(); |
@@ -1382,12 +1415,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1415 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1383 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1416 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1384 | 1417 | ||
1418 | |||
1419 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1420 | m_firstHeartbeat = false; | ||
1421 | |||
1385 | if (maintc > 0) | 1422 | if (maintc > 0) |
1386 | Thread.Sleep(maintc); | 1423 | Thread.Sleep(maintc); |
1387 | 1424 | ||
1388 | // Tell the watchdog that this thread is still alive | 1425 | // Tell the watchdog that this thread is still alive |
1389 | Watchdog.UpdateThread(); | 1426 | Watchdog.UpdateThread(); |
1390 | } | 1427 | } |
1391 | 1428 | ||
1392 | public void AddGroupTarget(SceneObjectGroup grp) | 1429 | public void AddGroupTarget(SceneObjectGroup grp) |
1393 | { | 1430 | { |
@@ -1403,9 +1440,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | 1440 | ||
1404 | private void CheckAtTargets() | 1441 | private void CheckAtTargets() |
1405 | { | 1442 | { |
1406 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1443 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1407 | lock (m_groupsWithTargets) | 1444 | lock (m_groupsWithTargets) |
1408 | objs = m_groupsWithTargets.Values; | 1445 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1409 | 1446 | ||
1410 | foreach (SceneObjectGroup entry in objs) | 1447 | foreach (SceneObjectGroup entry in objs) |
1411 | entry.checkAtTargets(); | 1448 | entry.checkAtTargets(); |
@@ -1725,14 +1762,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1725 | /// <returns></returns> | 1762 | /// <returns></returns> |
1726 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1763 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1727 | { | 1764 | { |
1765 | |||
1766 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1767 | Vector3 wpos = Vector3.Zero; | ||
1768 | // Check for water surface intersection from above | ||
1769 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1770 | { | ||
1771 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1772 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1773 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1774 | wpos.Z = wheight; | ||
1775 | } | ||
1776 | |||
1728 | Vector3 pos = Vector3.Zero; | 1777 | Vector3 pos = Vector3.Zero; |
1729 | if (RayEndIsIntersection == (byte)1) | 1778 | if (RayEndIsIntersection == (byte)1) |
1730 | { | 1779 | { |
1731 | pos = RayEnd; | 1780 | pos = RayEnd; |
1732 | return pos; | ||
1733 | } | 1781 | } |
1734 | 1782 | else if (RayTargetID != UUID.Zero) | |
1735 | if (RayTargetID != UUID.Zero) | ||
1736 | { | 1783 | { |
1737 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1784 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1738 | 1785 | ||
@@ -1754,7 +1801,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1754 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1801 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1755 | 1802 | ||
1756 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1803 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1757 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1804 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1758 | float ScaleOffset = 0.5f; | 1805 | float ScaleOffset = 0.5f; |
1759 | 1806 | ||
1760 | // If we hit something | 1807 | // If we hit something |
@@ -1777,13 +1824,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1777 | //pos.Z -= 0.25F; | 1824 | //pos.Z -= 0.25F; |
1778 | 1825 | ||
1779 | } | 1826 | } |
1780 | |||
1781 | return pos; | ||
1782 | } | 1827 | } |
1783 | else | 1828 | else |
1784 | { | 1829 | { |
1785 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1830 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1786 | |||
1787 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1831 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1788 | 1832 | ||
1789 | // Un-comment the following line to print the raytrace results to the console. | 1833 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1792,13 +1836,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | if (ei.HitTF) | 1836 | if (ei.HitTF) |
1793 | { | 1837 | { |
1794 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1838 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1795 | } else | 1839 | } |
1840 | else | ||
1796 | { | 1841 | { |
1797 | // fall back to our stupid functionality | 1842 | // fall back to our stupid functionality |
1798 | pos = RayEnd; | 1843 | pos = RayEnd; |
1799 | } | 1844 | } |
1800 | |||
1801 | return pos; | ||
1802 | } | 1845 | } |
1803 | } | 1846 | } |
1804 | else | 1847 | else |
@@ -1809,8 +1852,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1809 | //increase height so its above the ground. | 1852 | //increase height so its above the ground. |
1810 | //should be getting the normal of the ground at the rez point and using that? | 1853 | //should be getting the normal of the ground at the rez point and using that? |
1811 | pos.Z += scale.Z / 2f; | 1854 | pos.Z += scale.Z / 2f; |
1812 | return pos; | 1855 | // return pos; |
1813 | } | 1856 | } |
1857 | |||
1858 | // check against posible water intercept | ||
1859 | if (wpos.Z > pos.Z) pos = wpos; | ||
1860 | return pos; | ||
1814 | } | 1861 | } |
1815 | 1862 | ||
1816 | 1863 | ||
@@ -1894,7 +1941,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1894 | public bool AddRestoredSceneObject( | 1941 | public bool AddRestoredSceneObject( |
1895 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1942 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1896 | { | 1943 | { |
1897 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1944 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1945 | if (result) | ||
1946 | sceneObject.IsDeleted = false; | ||
1947 | return result; | ||
1898 | } | 1948 | } |
1899 | 1949 | ||
1900 | /// <summary> | 1950 | /// <summary> |
@@ -1984,6 +2034,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1984 | /// </summary> | 2034 | /// </summary> |
1985 | public void DeleteAllSceneObjects() | 2035 | public void DeleteAllSceneObjects() |
1986 | { | 2036 | { |
2037 | DeleteAllSceneObjects(false); | ||
2038 | } | ||
2039 | |||
2040 | /// <summary> | ||
2041 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2042 | /// </summary> | ||
2043 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2044 | { | ||
2045 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1987 | lock (Entities) | 2046 | lock (Entities) |
1988 | { | 2047 | { |
1989 | EntityBase[] entities = Entities.GetEntities(); | 2048 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1992,11 +2051,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1992 | if (e is SceneObjectGroup) | 2051 | if (e is SceneObjectGroup) |
1993 | { | 2052 | { |
1994 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2053 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1995 | if (!sog.IsAttachment) | 2054 | if (sog != null && !sog.IsAttachment) |
1996 | DeleteSceneObject((SceneObjectGroup)e, false); | 2055 | { |
2056 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2057 | { | ||
2058 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2059 | } | ||
2060 | else | ||
2061 | { | ||
2062 | toReturn.Add((SceneObjectGroup)e); | ||
2063 | } | ||
2064 | } | ||
1997 | } | 2065 | } |
1998 | } | 2066 | } |
1999 | } | 2067 | } |
2068 | if (toReturn.Count > 0) | ||
2069 | { | ||
2070 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2071 | } | ||
2000 | } | 2072 | } |
2001 | 2073 | ||
2002 | /// <summary> | 2074 | /// <summary> |
@@ -2044,6 +2116,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2044 | } | 2116 | } |
2045 | 2117 | ||
2046 | group.DeleteGroupFromScene(silent); | 2118 | group.DeleteGroupFromScene(silent); |
2119 | if (!silent) | ||
2120 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2047 | 2121 | ||
2048 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2122 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2049 | } | 2123 | } |
@@ -2398,10 +2472,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2398 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2472 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2399 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2473 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2400 | { | 2474 | { |
2475 | if (sceneObject.OwnerID == UUID.Zero) | ||
2476 | { | ||
2477 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2478 | return false; | ||
2479 | } | ||
2480 | |||
2401 | // If the user is banned, we won't let any of their objects | 2481 | // If the user is banned, we won't let any of their objects |
2402 | // enter. Period. | 2482 | // enter. Period. |
2403 | // | 2483 | // |
2404 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2484 | int flags = GetUserFlags(sceneObject.OwnerID); |
2485 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2405 | { | 2486 | { |
2406 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2487 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2407 | "banned avatar"); | 2488 | "banned avatar"); |
@@ -2448,12 +2529,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2448 | } | 2529 | } |
2449 | else | 2530 | else |
2450 | { | 2531 | { |
2532 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2451 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2533 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2452 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2534 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2453 | } | 2535 | } |
2536 | if (sceneObject.OwnerID == UUID.Zero) | ||
2537 | { | ||
2538 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2539 | return false; | ||
2540 | } | ||
2454 | } | 2541 | } |
2455 | else | 2542 | else |
2456 | { | 2543 | { |
2544 | if (sceneObject.OwnerID == UUID.Zero) | ||
2545 | { | ||
2546 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2547 | return false; | ||
2548 | } | ||
2457 | AddRestoredSceneObject(sceneObject, true, false); | 2549 | AddRestoredSceneObject(sceneObject, true, false); |
2458 | 2550 | ||
2459 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2551 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2483,6 +2575,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2483 | return 2; // StateSource.PrimCrossing | 2575 | return 2; // StateSource.PrimCrossing |
2484 | } | 2576 | } |
2485 | 2577 | ||
2578 | public int GetUserFlags(UUID user) | ||
2579 | { | ||
2580 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2581 | /* | ||
2582 | ScenePresence sp; | ||
2583 | if (TryGetScenePresence(user, out sp)) | ||
2584 | { | ||
2585 | return sp.UserFlags; | ||
2586 | } | ||
2587 | else | ||
2588 | { | ||
2589 | */ | ||
2590 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2591 | if (uac == null) | ||
2592 | return 0; | ||
2593 | return uac.UserFlags; | ||
2594 | //} | ||
2595 | } | ||
2486 | #endregion | 2596 | #endregion |
2487 | 2597 | ||
2488 | #region Add/Remove Avatar Methods | 2598 | #region Add/Remove Avatar Methods |
@@ -2504,6 +2614,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2504 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2614 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2505 | 2615 | ||
2506 | CheckHeartbeat(); | 2616 | CheckHeartbeat(); |
2617 | ScenePresence presence; | ||
2507 | 2618 | ||
2508 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2619 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2509 | { | 2620 | { |
@@ -2537,7 +2648,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2537 | 2648 | ||
2538 | EventManager.TriggerOnNewClient(client); | 2649 | EventManager.TriggerOnNewClient(client); |
2539 | if (vialogin) | 2650 | if (vialogin) |
2651 | { | ||
2540 | EventManager.TriggerOnClientLogin(client); | 2652 | EventManager.TriggerOnClientLogin(client); |
2653 | |||
2654 | // Send initial parcel data | ||
2655 | Vector3 pos = createdSp.AbsolutePosition; | ||
2656 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2657 | land.SendLandUpdateToClient(client); | ||
2658 | } | ||
2541 | } | 2659 | } |
2542 | } | 2660 | } |
2543 | 2661 | ||
@@ -2626,19 +2744,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2626 | // and the scene presence and the client, if they exist | 2744 | // and the scene presence and the client, if they exist |
2627 | try | 2745 | try |
2628 | { | 2746 | { |
2629 | // We need to wait for the client to make UDP contact first. | 2747 | ScenePresence sp = GetScenePresence(agentID); |
2630 | // It's the UDP contact that creates the scene presence | 2748 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2631 | ScenePresence sp = WaitGetScenePresence(agentID); | 2749 | |
2632 | if (sp != null) | 2750 | if (sp != null) |
2633 | { | ||
2634 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2635 | |||
2636 | sp.ControllingClient.Close(); | 2751 | sp.ControllingClient.Close(); |
2637 | } | 2752 | |
2638 | else | ||
2639 | { | ||
2640 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2641 | } | ||
2642 | // BANG! SLASH! | 2753 | // BANG! SLASH! |
2643 | m_authenticateHandler.RemoveCircuit(agentID); | 2754 | m_authenticateHandler.RemoveCircuit(agentID); |
2644 | 2755 | ||
@@ -2738,6 +2849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2738 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2849 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2739 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2850 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2740 | client.OnCopyInventoryItem += CopyInventoryItem; | 2851 | client.OnCopyInventoryItem += CopyInventoryItem; |
2852 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2741 | client.OnMoveInventoryItem += MoveInventoryItem; | 2853 | client.OnMoveInventoryItem += MoveInventoryItem; |
2742 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2854 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2743 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2855 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2915,15 +3027,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2915 | /// </summary> | 3027 | /// </summary> |
2916 | /// <param name="agentId">The avatar's Unique ID</param> | 3028 | /// <param name="agentId">The avatar's Unique ID</param> |
2917 | /// <param name="client">The IClientAPI for the client</param> | 3029 | /// <param name="client">The IClientAPI for the client</param> |
2918 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3030 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2919 | { | 3031 | { |
2920 | if (m_teleportModule != null) | 3032 | if (m_teleportModule != null) |
2921 | m_teleportModule.TeleportHome(agentId, client); | 3033 | return m_teleportModule.TeleportHome(agentId, client); |
2922 | else | 3034 | else |
2923 | { | 3035 | { |
2924 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3036 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2925 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3037 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2926 | } | 3038 | } |
3039 | return false; | ||
2927 | } | 3040 | } |
2928 | 3041 | ||
2929 | /// <summary> | 3042 | /// <summary> |
@@ -3015,6 +3128,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3015 | /// <param name="flags"></param> | 3128 | /// <param name="flags"></param> |
3016 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3129 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3017 | { | 3130 | { |
3131 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3132 | ScenePresence presence; | ||
3133 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3134 | { | ||
3135 | if (presence.Appearance != null) | ||
3136 | { | ||
3137 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3138 | } | ||
3139 | } | ||
3140 | |||
3018 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3141 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3019 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3142 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3020 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3143 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3083,8 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3083 | regions.Remove(RegionInfo.RegionHandle); | 3206 | regions.Remove(RegionInfo.RegionHandle); |
3084 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3207 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3085 | } | 3208 | } |
3086 | 3209 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3087 | m_eventManager.TriggerClientClosed(agentID, this); | 3210 | m_eventManager.TriggerClientClosed(agentID, this); |
3211 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3088 | } | 3212 | } |
3089 | catch (NullReferenceException) | 3213 | catch (NullReferenceException) |
3090 | { | 3214 | { |
@@ -3092,7 +3216,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3092 | // Avatar is already disposed :/ | 3216 | // Avatar is already disposed :/ |
3093 | } | 3217 | } |
3094 | 3218 | ||
3219 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3095 | m_eventManager.TriggerOnRemovePresence(agentID); | 3220 | m_eventManager.TriggerOnRemovePresence(agentID); |
3221 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3222 | |||
3223 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3224 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3096 | 3225 | ||
3097 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3226 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3098 | AttachmentsModule.SaveChangedAttachments(avatar); | 3227 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3101,7 +3230,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3101 | delegate(IClientAPI client) | 3230 | delegate(IClientAPI client) |
3102 | { | 3231 | { |
3103 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3232 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3104 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3233 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3105 | catch (NullReferenceException) { } | 3234 | catch (NullReferenceException) { } |
3106 | }); | 3235 | }); |
3107 | 3236 | ||
@@ -3112,8 +3241,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3112 | } | 3241 | } |
3113 | 3242 | ||
3114 | // Remove the avatar from the scene | 3243 | // Remove the avatar from the scene |
3244 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3115 | m_sceneGraph.RemoveScenePresence(agentID); | 3245 | m_sceneGraph.RemoveScenePresence(agentID); |
3246 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3116 | m_clientManager.Remove(agentID); | 3247 | m_clientManager.Remove(agentID); |
3248 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3117 | 3249 | ||
3118 | try | 3250 | try |
3119 | { | 3251 | { |
@@ -3127,9 +3259,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3127 | { | 3259 | { |
3128 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3260 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3129 | } | 3261 | } |
3130 | 3262 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3131 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3263 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3132 | // CleanDroppedAttachments(); | 3264 | // CleanDroppedAttachments(); |
3265 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3133 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3266 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3134 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3267 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3135 | } | 3268 | } |
@@ -3160,19 +3293,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3160 | 3293 | ||
3161 | #region Entities | 3294 | #region Entities |
3162 | 3295 | ||
3163 | public void SendKillObject(uint localID) | 3296 | public void SendKillObject(List<uint> localIDs) |
3164 | { | 3297 | { |
3165 | SceneObjectPart part = GetSceneObjectPart(localID); | 3298 | List<uint> deleteIDs = new List<uint>(); |
3166 | if (part != null) // It is a prim | 3299 | |
3300 | foreach (uint localID in localIDs) | ||
3167 | { | 3301 | { |
3168 | if (!part.ParentGroup.IsDeleted) // Valid | 3302 | SceneObjectPart part = GetSceneObjectPart(localID); |
3303 | if (part != null) // It is a prim | ||
3169 | { | 3304 | { |
3170 | if (part.ParentGroup.RootPart != part) // Child part | 3305 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3171 | return; | 3306 | { |
3307 | if (part.ParentGroup.RootPart != part) // Child part | ||
3308 | continue; | ||
3309 | } | ||
3172 | } | 3310 | } |
3311 | deleteIDs.Add(localID); | ||
3173 | } | 3312 | } |
3174 | 3313 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3175 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3176 | } | 3314 | } |
3177 | 3315 | ||
3178 | #endregion | 3316 | #endregion |
@@ -3190,7 +3328,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3190 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3328 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3191 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3329 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3192 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3330 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3193 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3194 | m_sceneGridService.OnGetLandData += GetLandData; | 3331 | m_sceneGridService.OnGetLandData += GetLandData; |
3195 | } | 3332 | } |
3196 | 3333 | ||
@@ -3199,7 +3336,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | /// </summary> | 3336 | /// </summary> |
3200 | public void UnRegisterRegionWithComms() | 3337 | public void UnRegisterRegionWithComms() |
3201 | { | 3338 | { |
3202 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3203 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3339 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3204 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3340 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3205 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3341 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3279,13 +3415,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3279 | sp = null; | 3415 | sp = null; |
3280 | } | 3416 | } |
3281 | 3417 | ||
3282 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3283 | 3418 | ||
3284 | //On login test land permisions | 3419 | //On login test land permisions |
3285 | if (vialogin) | 3420 | if (vialogin) |
3286 | { | 3421 | { |
3287 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3422 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3423 | if (cache != null) | ||
3424 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3425 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3288 | { | 3426 | { |
3427 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3289 | return false; | 3428 | return false; |
3290 | } | 3429 | } |
3291 | } | 3430 | } |
@@ -3308,8 +3447,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3308 | 3447 | ||
3309 | try | 3448 | try |
3310 | { | 3449 | { |
3311 | if (!AuthorizeUser(agent, out reason)) | 3450 | // Always check estate if this is a login. Always |
3312 | return false; | 3451 | // check if banned regions are to be blacked out. |
3452 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3453 | { | ||
3454 | if (!AuthorizeUser(agent, out reason)) | ||
3455 | return false; | ||
3456 | } | ||
3313 | } | 3457 | } |
3314 | catch (Exception e) | 3458 | catch (Exception e) |
3315 | { | 3459 | { |
@@ -3411,6 +3555,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3411 | } | 3555 | } |
3412 | } | 3556 | } |
3413 | // Honor parcel landing type and position. | 3557 | // Honor parcel landing type and position. |
3558 | /* | ||
3559 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3414 | if (land != null) | 3560 | if (land != null) |
3415 | { | 3561 | { |
3416 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3562 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3418,26 +3564,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3418 | agent.startpos = land.LandData.UserLocation; | 3564 | agent.startpos = land.LandData.UserLocation; |
3419 | } | 3565 | } |
3420 | } | 3566 | } |
3567 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3421 | } | 3568 | } |
3422 | 3569 | ||
3423 | return true; | 3570 | return true; |
3424 | } | 3571 | } |
3425 | 3572 | ||
3426 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3573 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3427 | { | 3574 | { |
3428 | 3575 | reason = String.Empty; | |
3429 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3576 | if (Permissions.IsGod(agentID)) |
3430 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3577 | return true; |
3578 | |||
3579 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3580 | if (land == null) | ||
3581 | return false; | ||
3582 | |||
3583 | bool banned = land.IsBannedFromLand(agentID); | ||
3584 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3431 | 3585 | ||
3432 | if (banned || restricted) | 3586 | if (banned || restricted) |
3433 | { | 3587 | { |
3434 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3588 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3435 | if (nearestParcel != null) | 3589 | if (nearestParcel != null) |
3436 | { | 3590 | { |
3437 | //Move agent to nearest allowed | 3591 | //Move agent to nearest allowed |
3438 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3592 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3439 | agent.startpos.X = newPosition.X; | 3593 | posX = newPosition.X; |
3440 | agent.startpos.Y = newPosition.Y; | 3594 | posY = newPosition.Y; |
3441 | } | 3595 | } |
3442 | else | 3596 | else |
3443 | { | 3597 | { |
@@ -3499,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3499 | 3653 | ||
3500 | if (!m_strictAccessControl) return true; | 3654 | if (!m_strictAccessControl) return true; |
3501 | if (Permissions.IsGod(agent.AgentID)) return true; | 3655 | if (Permissions.IsGod(agent.AgentID)) return true; |
3502 | 3656 | ||
3503 | if (AuthorizationService != null) | 3657 | if (AuthorizationService != null) |
3504 | { | 3658 | { |
3505 | if (!AuthorizationService.IsAuthorizedForRegion( | 3659 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3507,14 +3661,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | { | 3661 | { |
3508 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3662 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3509 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3663 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3510 | 3664 | ||
3511 | return false; | 3665 | return false; |
3512 | } | 3666 | } |
3513 | } | 3667 | } |
3514 | 3668 | ||
3515 | if (m_regInfo.EstateSettings != null) | 3669 | if (m_regInfo.EstateSettings != null) |
3516 | { | 3670 | { |
3517 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3671 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3518 | { | 3672 | { |
3519 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3673 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3520 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3674 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3704,6 +3858,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3704 | 3858 | ||
3705 | // We have to wait until the viewer contacts this region after receiving EAC. | 3859 | // We have to wait until the viewer contacts this region after receiving EAC. |
3706 | // That calls AddNewClient, which finally creates the ScenePresence | 3860 | // That calls AddNewClient, which finally creates the ScenePresence |
3861 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3862 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3863 | { | ||
3864 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3865 | return false; | ||
3866 | } | ||
3867 | |||
3707 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3868 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3708 | if (nearestParcel == null) | 3869 | if (nearestParcel == null) |
3709 | { | 3870 | { |
@@ -3719,7 +3880,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3719 | return false; | 3880 | return false; |
3720 | } | 3881 | } |
3721 | 3882 | ||
3722 | |||
3723 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3883 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3724 | 3884 | ||
3725 | if (childAgentUpdate != null) | 3885 | if (childAgentUpdate != null) |
@@ -3786,12 +3946,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3786 | return false; | 3946 | return false; |
3787 | } | 3947 | } |
3788 | 3948 | ||
3949 | public bool IncomingCloseAgent(UUID agentID) | ||
3950 | { | ||
3951 | return IncomingCloseAgent(agentID, false); | ||
3952 | } | ||
3953 | |||
3954 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3955 | { | ||
3956 | return IncomingCloseAgent(agentID, true); | ||
3957 | } | ||
3958 | |||
3789 | /// <summary> | 3959 | /// <summary> |
3790 | /// Tell a single agent to disconnect from the region. | 3960 | /// Tell a single agent to disconnect from the region. |
3791 | /// </summary> | 3961 | /// </summary> |
3792 | /// <param name="regionHandle"></param> | ||
3793 | /// <param name="agentID"></param> | 3962 | /// <param name="agentID"></param> |
3794 | public bool IncomingCloseAgent(UUID agentID) | 3963 | /// <param name="childOnly"></param> |
3964 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3795 | { | 3965 | { |
3796 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3966 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3797 | 3967 | ||
@@ -3803,7 +3973,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3803 | { | 3973 | { |
3804 | m_sceneGraph.removeUserCount(false); | 3974 | m_sceneGraph.removeUserCount(false); |
3805 | } | 3975 | } |
3806 | else | 3976 | else if (!childOnly) |
3807 | { | 3977 | { |
3808 | m_sceneGraph.removeUserCount(true); | 3978 | m_sceneGraph.removeUserCount(true); |
3809 | } | 3979 | } |
@@ -3819,9 +3989,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3819 | } | 3989 | } |
3820 | else | 3990 | else |
3821 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3991 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3992 | presence.ControllingClient.Close(false); | ||
3993 | } | ||
3994 | else if (!childOnly) | ||
3995 | { | ||
3996 | presence.ControllingClient.Close(true); | ||
3822 | } | 3997 | } |
3823 | |||
3824 | presence.ControllingClient.Close(); | ||
3825 | return true; | 3998 | return true; |
3826 | } | 3999 | } |
3827 | 4000 | ||
@@ -4436,34 +4609,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4436 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4609 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4437 | } | 4610 | } |
4438 | 4611 | ||
4439 | public int GetHealth() | 4612 | public int GetHealth(out int flags, out string message) |
4440 | { | 4613 | { |
4441 | // Returns: | 4614 | // Returns: |
4442 | // 1 = sim is up and accepting http requests. The heartbeat has | 4615 | // 1 = sim is up and accepting http requests. The heartbeat has |
4443 | // stopped and the sim is probably locked up, but a remote | 4616 | // stopped and the sim is probably locked up, but a remote |
4444 | // admin restart may succeed | 4617 | // admin restart may succeed |
4445 | // | 4618 | // |
4446 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4619 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4447 | // usable for people within and logins _may_ work | 4620 | // usable for people within |
4448 | // | 4621 | // |
4449 | // 3 = We have seen a new user enter within the past 4 minutes | 4622 | // 3 = Sim is up and one packet thread is running. Sim is |
4623 | // unstable and will not accept new logins | ||
4624 | // | ||
4625 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4626 | // likely usable | ||
4627 | // | ||
4628 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4450 | // which can be seen as positive confirmation of sim health | 4629 | // which can be seen as positive confirmation of sim health |
4451 | // | 4630 | // |
4631 | |||
4632 | flags = 0; | ||
4633 | message = String.Empty; | ||
4634 | |||
4635 | CheckHeartbeat(); | ||
4636 | |||
4637 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4638 | { | ||
4639 | // We're still starting | ||
4640 | // 0 means "in startup", it can't happen another way, since | ||
4641 | // to get here, we must be able to accept http connections | ||
4642 | return 0; | ||
4643 | } | ||
4644 | |||
4452 | int health=1; // Start at 1, means we're up | 4645 | int health=1; // Start at 1, means we're up |
4453 | 4646 | ||
4454 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4647 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4648 | { | ||
4455 | health+=1; | 4649 | health+=1; |
4456 | else | 4650 | flags |= 1; |
4651 | } | ||
4652 | |||
4653 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4654 | { | ||
4655 | health+=1; | ||
4656 | flags |= 2; | ||
4657 | } | ||
4658 | |||
4659 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4660 | { | ||
4661 | health+=1; | ||
4662 | flags |= 4; | ||
4663 | } | ||
4664 | |||
4665 | if (flags != 7) | ||
4457 | return health; | 4666 | return health; |
4458 | 4667 | ||
4459 | // A login in the last 4 mins? We can't be doing too badly | 4668 | // A login in the last 4 mins? We can't be doing too badly |
4460 | // | 4669 | // |
4461 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4670 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4462 | health++; | 4671 | health++; |
4463 | else | ||
4464 | return health; | ||
4465 | |||
4466 | CheckHeartbeat(); | ||
4467 | 4672 | ||
4468 | return health; | 4673 | return health; |
4469 | } | 4674 | } |
@@ -4656,7 +4861,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4656 | if (m_firstHeartbeat) | 4861 | if (m_firstHeartbeat) |
4657 | return; | 4862 | return; |
4658 | 4863 | ||
4659 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4864 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4660 | StartTimer(); | 4865 | StartTimer(); |
4661 | } | 4866 | } |
4662 | 4867 | ||
@@ -5070,6 +5275,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5070 | } | 5275 | } |
5071 | } | 5276 | } |
5072 | 5277 | ||
5278 | // public void CleanDroppedAttachments() | ||
5279 | // { | ||
5280 | // List<SceneObjectGroup> objectsToDelete = | ||
5281 | // new List<SceneObjectGroup>(); | ||
5282 | // | ||
5283 | // lock (m_cleaningAttachments) | ||
5284 | // { | ||
5285 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5286 | // { | ||
5287 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5288 | // { | ||
5289 | // UUID agentID = grp.OwnerID; | ||
5290 | // if (agentID == UUID.Zero) | ||
5291 | // { | ||
5292 | // objectsToDelete.Add(grp); | ||
5293 | // return; | ||
5294 | // } | ||
5295 | // | ||
5296 | // ScenePresence sp = GetScenePresence(agentID); | ||
5297 | // if (sp == null) | ||
5298 | // { | ||
5299 | // objectsToDelete.Add(grp); | ||
5300 | // return; | ||
5301 | // } | ||
5302 | // } | ||
5303 | // }); | ||
5304 | // } | ||
5305 | // | ||
5306 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5307 | // { | ||
5308 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5309 | // DeleteSceneObject(grp, true); | ||
5310 | // } | ||
5311 | // } | ||
5312 | |||
5313 | public void ThreadAlive(int threadCode) | ||
5314 | { | ||
5315 | switch(threadCode) | ||
5316 | { | ||
5317 | case 1: // Incoming | ||
5318 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5319 | break; | ||
5320 | case 2: // Incoming | ||
5321 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5322 | break; | ||
5323 | } | ||
5324 | } | ||
5325 | |||
5073 | // This method is called across the simulation connector to | 5326 | // This method is called across the simulation connector to |
5074 | // determine if a given agent is allowed in this region | 5327 | // determine if a given agent is allowed in this region |
5075 | // AS A ROOT AGENT. Returning false here will prevent them | 5328 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5078,6 +5331,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5078 | // child agent creation, thereby emulating the SL behavior. | 5331 | // child agent creation, thereby emulating the SL behavior. |
5079 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5332 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5080 | { | 5333 | { |
5334 | reason = "You are banned from the region"; | ||
5335 | |||
5336 | if (Permissions.IsGod(agentID)) | ||
5337 | { | ||
5338 | reason = String.Empty; | ||
5339 | return true; | ||
5340 | } | ||
5341 | |||
5081 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5342 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5082 | 5343 | ||
5083 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5344 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5089,11 +5350,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5089 | } | 5350 | } |
5090 | } | 5351 | } |
5091 | 5352 | ||
5353 | ScenePresence presence = GetScenePresence(agentID); | ||
5354 | IClientAPI client = null; | ||
5355 | AgentCircuitData aCircuit = null; | ||
5356 | |||
5357 | if (presence != null) | ||
5358 | { | ||
5359 | client = presence.ControllingClient; | ||
5360 | if (client != null) | ||
5361 | aCircuit = client.RequestClientInfo(); | ||
5362 | } | ||
5363 | |||
5364 | // We may be called before there is a presence or a client. | ||
5365 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5366 | if (client == null) | ||
5367 | { | ||
5368 | aCircuit = new AgentCircuitData(); | ||
5369 | aCircuit.AgentID = agentID; | ||
5370 | aCircuit.firstname = String.Empty; | ||
5371 | aCircuit.lastname = String.Empty; | ||
5372 | } | ||
5373 | |||
5374 | try | ||
5375 | { | ||
5376 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5377 | { | ||
5378 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5379 | return false; | ||
5380 | } | ||
5381 | } | ||
5382 | catch (Exception e) | ||
5383 | { | ||
5384 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5385 | return false; | ||
5386 | } | ||
5387 | |||
5388 | if (position == Vector3.Zero) // Teleport | ||
5389 | { | ||
5390 | float posX = 128.0f; | ||
5391 | float posY = 128.0f; | ||
5392 | |||
5393 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5394 | { | ||
5395 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5396 | return false; | ||
5397 | } | ||
5398 | } | ||
5399 | else // Walking | ||
5400 | { | ||
5401 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5402 | if (land == null) | ||
5403 | return false; | ||
5404 | |||
5405 | bool banned = land.IsBannedFromLand(agentID); | ||
5406 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5407 | |||
5408 | if (banned || restricted) | ||
5409 | return false; | ||
5410 | } | ||
5411 | |||
5092 | reason = String.Empty; | 5412 | reason = String.Empty; |
5093 | return true; | 5413 | return true; |
5094 | } | 5414 | } |
5095 | 5415 | ||
5096 | /// <summary> | 5416 | public void StartTimerWatchdog() |
5417 | { | ||
5418 | m_timerWatchdog.Interval = 1000; | ||
5419 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5420 | m_timerWatchdog.AutoReset = true; | ||
5421 | m_timerWatchdog.Start(); | ||
5422 | } | ||
5423 | |||
5424 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5425 | { | ||
5426 | CheckHeartbeat(); | ||
5427 | } | ||
5428 | |||
5097 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5429 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5098 | /// autopilot that moves an avatar to a sit target!. | 5430 | /// autopilot that moves an avatar to a sit target!. |
5099 | /// </summary> | 5431 | /// </summary> |