diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 517 |
1 files changed, 409 insertions, 108 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d187377..4fa4a7c 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -227,8 +227,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
227 | // TODO: need to figure out how allow client agents but deny | 227 | // TODO: need to figure out how allow client agents but deny |
228 | // root agents when ACL denies access to root agent | 228 | // root agents when ACL denies access to root agent |
229 | public bool m_strictAccessControl = true; | 229 | public bool m_strictAccessControl = true; |
230 | 230 | public bool m_seeIntoBannedRegion = false; | |
231 | public int MaxUndoCount { get; set; } | 231 | public int MaxUndoCount = 5; |
232 | 232 | ||
233 | public bool SeeIntoRegion { get; set; } | 233 | public bool SeeIntoRegion { get; set; } |
234 | 234 | ||
@@ -246,11 +246,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | 246 | ||
247 | protected int m_splitRegionID; | 247 | protected int m_splitRegionID; |
248 | protected Timer m_restartWaitTimer = new Timer(); | 248 | protected Timer m_restartWaitTimer = new Timer(); |
249 | protected Timer m_timerWatchdog = new Timer(); | ||
249 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 250 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
250 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 251 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
251 | protected string m_simulatorVersion = "OpenSimulator Server"; | 252 | protected string m_simulatorVersion = "OpenSimulator Server"; |
252 | protected AgentCircuitManager m_authenticateHandler; | 253 | protected AgentCircuitManager m_authenticateHandler; |
253 | protected SceneCommunicationService m_sceneGridService; | 254 | protected SceneCommunicationService m_sceneGridService; |
255 | protected ISnmpModule m_snmpService = null; | ||
254 | 256 | ||
255 | protected ISimulationDataService m_SimulationDataService; | 257 | protected ISimulationDataService m_SimulationDataService; |
256 | protected IEstateDataService m_EstateDataService; | 258 | protected IEstateDataService m_EstateDataService; |
@@ -313,8 +315,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
313 | private int m_update_presences = 1; // Update scene presence movements | 315 | private int m_update_presences = 1; // Update scene presence movements |
314 | private int m_update_events = 1; | 316 | private int m_update_events = 1; |
315 | private int m_update_backup = 200; | 317 | private int m_update_backup = 200; |
316 | private int m_update_terrain = 50; | 318 | private int m_update_terrain = 1000; |
317 | // private int m_update_land = 1; | 319 | private int m_update_land = 10; |
318 | private int m_update_coarse_locations = 50; | 320 | private int m_update_coarse_locations = 50; |
319 | 321 | ||
320 | private int agentMS; | 322 | private int agentMS; |
@@ -327,13 +329,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
327 | private int backupMS; | 329 | private int backupMS; |
328 | private int terrainMS; | 330 | private int terrainMS; |
329 | private int landMS; | 331 | private int landMS; |
330 | private int spareMS; | ||
331 | 332 | ||
332 | /// <summary> | 333 | /// <summary> |
333 | /// Tick at which the last frame was processed. | 334 | /// Tick at which the last frame was processed. |
334 | /// </summary> | 335 | /// </summary> |
335 | private int m_lastFrameTick; | 336 | private int m_lastFrameTick; |
336 | 337 | ||
338 | public bool CombineRegions = false; | ||
337 | /// <summary> | 339 | /// <summary> |
338 | /// Tick at which the last maintenance run occurred. | 340 | /// Tick at which the last maintenance run occurred. |
339 | /// </summary> | 341 | /// </summary> |
@@ -353,7 +355,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
353 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 355 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
354 | private volatile bool m_backingup; | 356 | private volatile bool m_backingup; |
355 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 357 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
356 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 358 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
357 | 359 | ||
358 | private string m_defaultScriptEngine; | 360 | private string m_defaultScriptEngine; |
359 | 361 | ||
@@ -362,6 +364,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
362 | /// </summary> | 364 | /// </summary> |
363 | private int m_LastLogin; | 365 | private int m_LastLogin; |
364 | 366 | ||
367 | private int m_lastIncoming; | ||
368 | private int m_lastOutgoing; | ||
369 | private int m_hbRestarts = 0; | ||
370 | |||
371 | |||
365 | /// <summary> | 372 | /// <summary> |
366 | /// Thread that runs the scene loop. | 373 | /// Thread that runs the scene loop. |
367 | /// </summary> | 374 | /// </summary> |
@@ -404,7 +411,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
404 | private volatile bool m_active; | 411 | private volatile bool m_active; |
405 | 412 | ||
406 | // private int m_lastUpdate; | 413 | // private int m_lastUpdate; |
407 | // private bool m_firstHeartbeat = true; | 414 | private bool m_firstHeartbeat = true; |
408 | 415 | ||
409 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 416 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
410 | private bool m_reprioritizationEnabled = true; | 417 | private bool m_reprioritizationEnabled = true; |
@@ -448,6 +455,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
448 | get { return m_sceneGridService; } | 455 | get { return m_sceneGridService; } |
449 | } | 456 | } |
450 | 457 | ||
458 | public ISnmpModule SnmpService | ||
459 | { | ||
460 | get | ||
461 | { | ||
462 | if (m_snmpService == null) | ||
463 | { | ||
464 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
465 | } | ||
466 | |||
467 | return m_snmpService; | ||
468 | } | ||
469 | } | ||
470 | |||
451 | public ISimulationDataService SimulationDataService | 471 | public ISimulationDataService SimulationDataService |
452 | { | 472 | { |
453 | get | 473 | get |
@@ -740,6 +760,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
740 | m_SimulationDataService = simDataService; | 760 | m_SimulationDataService = simDataService; |
741 | m_EstateDataService = estateDataService; | 761 | m_EstateDataService = estateDataService; |
742 | m_regionHandle = RegionInfo.RegionHandle; | 762 | m_regionHandle = RegionInfo.RegionHandle; |
763 | m_lastIncoming = 0; | ||
764 | m_lastOutgoing = 0; | ||
743 | 765 | ||
744 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 766 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
745 | m_asyncSceneObjectDeleter.Enabled = true; | 767 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -833,7 +855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
833 | 855 | ||
834 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 856 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
835 | 857 | ||
836 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | 858 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
837 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | 859 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
838 | if (!UseBackup) | 860 | if (!UseBackup) |
839 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 861 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -841,13 +863,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
841 | //Animation states | 863 | //Animation states |
842 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 864 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
843 | 865 | ||
844 | SeeIntoRegion = startupConfig.GetBoolean("see_into_region", true); | ||
845 | 866 | ||
846 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 867 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); |
847 | 868 | ||
848 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | 869 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
849 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | 870 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
850 | |||
851 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 871 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
852 | if (RegionInfo.NonphysPrimMin > 0) | 872 | if (RegionInfo.NonphysPrimMin > 0) |
853 | { | 873 | { |
@@ -867,11 +887,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
867 | } | 887 | } |
868 | 888 | ||
869 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 889 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
890 | |||
870 | if (RegionInfo.PhysPrimMax > 0) | 891 | if (RegionInfo.PhysPrimMax > 0) |
871 | { | 892 | { |
872 | m_maxPhys = RegionInfo.PhysPrimMax; | 893 | m_maxPhys = RegionInfo.PhysPrimMax; |
873 | } | 894 | } |
874 | 895 | ||
896 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
897 | if (RegionInfo.LinksetCapacity > 0) | ||
898 | { | ||
899 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
900 | } | ||
901 | |||
902 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
903 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
904 | |||
875 | // Here, if clamping is requested in either global or | 905 | // Here, if clamping is requested in either global or |
876 | // local config, it will be used | 906 | // local config, it will be used |
877 | // | 907 | // |
@@ -881,13 +911,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
881 | m_clampPrimSize = true; | 911 | m_clampPrimSize = true; |
882 | } | 912 | } |
883 | 913 | ||
884 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 914 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
885 | if (RegionInfo.LinksetCapacity > 0) | ||
886 | { | ||
887 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
888 | } | ||
889 | |||
890 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | ||
891 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 915 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
892 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 916 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
893 | m_dontPersistBefore = | 917 | m_dontPersistBefore = |
@@ -898,11 +922,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
898 | m_persistAfter *= 10000000; | 922 | m_persistAfter *= 10000000; |
899 | 923 | ||
900 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 924 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
901 | 925 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | |
902 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
903 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
904 | 926 | ||
905 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 927 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
928 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
929 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
906 | 930 | ||
907 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; | 931 | string[] possibleMapConfigSections = new string[] { "Map", "Startup" }; |
908 | 932 | ||
@@ -947,7 +971,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
947 | 971 | ||
948 | if (grant.Length > 0) | 972 | if (grant.Length > 0) |
949 | { | 973 | { |
950 | foreach (string viewer in grant.Split('|')) | 974 | foreach (string viewer in grant.Split(',')) |
951 | { | 975 | { |
952 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 976 | m_AllowedViewers.Add(viewer.Trim().ToLower()); |
953 | } | 977 | } |
@@ -959,7 +983,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
959 | 983 | ||
960 | if (grant.Length > 0) | 984 | if (grant.Length > 0) |
961 | { | 985 | { |
962 | foreach (string viewer in grant.Split('|')) | 986 | foreach (string viewer in grant.Split(',')) |
963 | { | 987 | { |
964 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 988 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
965 | } | 989 | } |
@@ -1019,6 +1043,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1019 | StatsReporter = new SimStatsReporter(this); | 1043 | StatsReporter = new SimStatsReporter(this); |
1020 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1044 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1021 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1045 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1046 | |||
1047 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
1022 | } | 1048 | } |
1023 | 1049 | ||
1024 | public Scene(RegionInfo regInfo) : base(regInfo) | 1050 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1314,8 +1340,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1314 | // Stop all client threads. | 1340 | // Stop all client threads. |
1315 | ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); }); | 1341 | ForEachScenePresence(delegate(ScenePresence avatar) { IncomingCloseAgent(avatar.UUID, false); }); |
1316 | 1342 | ||
1317 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1343 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1318 | EventManager.TriggerSceneShuttingDown(this); | 1344 | EventManager.TriggerSceneShuttingDown(this); |
1345 | |||
1346 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1347 | |||
1319 | Backup(false); | 1348 | Backup(false); |
1320 | m_sceneGraph.Close(); | 1349 | m_sceneGraph.Close(); |
1321 | 1350 | ||
@@ -1329,6 +1358,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1329 | // attempt to reference a null or disposed physics scene. | 1358 | // attempt to reference a null or disposed physics scene. |
1330 | if (PhysicsScene != null) | 1359 | if (PhysicsScene != null) |
1331 | { | 1360 | { |
1361 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1332 | PhysicsScene phys = PhysicsScene; | 1362 | PhysicsScene phys = PhysicsScene; |
1333 | // remove the physics engine from both Scene and SceneGraph | 1363 | // remove the physics engine from both Scene and SceneGraph |
1334 | PhysicsScene = null; | 1364 | PhysicsScene = null; |
@@ -1359,11 +1389,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1359 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1389 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1360 | if (m_heartbeatThread != null) | 1390 | if (m_heartbeatThread != null) |
1361 | { | 1391 | { |
1392 | m_hbRestarts++; | ||
1393 | if(m_hbRestarts > 10) | ||
1394 | Environment.Exit(1); | ||
1395 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1396 | |||
1397 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1398 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1399 | //proc.EnableRaisingEvents=false; | ||
1400 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1401 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1402 | //proc.Start(); | ||
1403 | //proc.WaitForExit(); | ||
1404 | //Thread.Sleep(1000); | ||
1405 | //Environment.Exit(1); | ||
1362 | m_heartbeatThread.Abort(); | 1406 | m_heartbeatThread.Abort(); |
1407 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1363 | m_heartbeatThread = null; | 1408 | m_heartbeatThread = null; |
1364 | } | 1409 | } |
1365 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1410 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1366 | 1411 | ||
1412 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1413 | |||
1414 | |||
1367 | m_heartbeatThread | 1415 | m_heartbeatThread |
1368 | = Watchdog.StartThread( | 1416 | = Watchdog.StartThread( |
1369 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1417 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1508,16 +1556,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1508 | endFrame = Frame + frames; | 1556 | endFrame = Frame + frames; |
1509 | 1557 | ||
1510 | float physicsFPS = 0f; | 1558 | float physicsFPS = 0f; |
1511 | int previousFrameTick, tmpMS; | 1559 | int tmpMS; |
1512 | int maintc = Util.EnvironmentTickCount(); | 1560 | int previousFrameTick; |
1561 | int maintc; | ||
1562 | int sleepMS; | ||
1563 | int framestart; | ||
1513 | 1564 | ||
1514 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1565 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1515 | { | 1566 | { |
1567 | framestart = Util.EnvironmentTickCount(); | ||
1516 | ++Frame; | 1568 | ++Frame; |
1517 | 1569 | ||
1518 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1570 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1519 | 1571 | ||
1520 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1572 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1521 | 1573 | ||
1522 | try | 1574 | try |
1523 | { | 1575 | { |
@@ -1571,6 +1623,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1571 | m_sceneGraph.UpdatePresences(); | 1623 | m_sceneGraph.UpdatePresences(); |
1572 | 1624 | ||
1573 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1625 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1626 | |||
1574 | 1627 | ||
1575 | // Delete temp-on-rez stuff | 1628 | // Delete temp-on-rez stuff |
1576 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1629 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1652,34 +1705,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1652 | 1705 | ||
1653 | Watchdog.UpdateThread(); | 1706 | Watchdog.UpdateThread(); |
1654 | 1707 | ||
1708 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1709 | |||
1710 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1711 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1712 | StatsReporter.AddFPS(1); | ||
1713 | |||
1714 | StatsReporter.addAgentMS(agentMS); | ||
1715 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1716 | StatsReporter.addOtherMS(otherMS); | ||
1717 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1718 | |||
1655 | previousFrameTick = m_lastFrameTick; | 1719 | previousFrameTick = m_lastFrameTick; |
1656 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1720 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1657 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1721 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1658 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1722 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1659 | 1723 | ||
1724 | m_firstHeartbeat = false; | ||
1725 | |||
1726 | sleepMS = Util.EnvironmentTickCount(); | ||
1727 | |||
1660 | if (tmpMS > 0) | 1728 | if (tmpMS > 0) |
1661 | { | ||
1662 | Thread.Sleep(tmpMS); | 1729 | Thread.Sleep(tmpMS); |
1663 | spareMS += tmpMS; | ||
1664 | } | ||
1665 | 1730 | ||
1666 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1731 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1667 | maintc = Util.EnvironmentTickCount(); | 1732 | frameMS = Util.EnvironmentTickCountSubtract(framestart); |
1668 | 1733 | StatsReporter.addSleepMS(sleepMS); | |
1669 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1734 | StatsReporter.addFrameMS(frameMS); |
1670 | 1735 | ||
1671 | // if (Frame%m_update_avatars == 0) | 1736 | // if (Frame%m_update_avatars == 0) |
1672 | // UpdateInWorldTime(); | 1737 | // UpdateInWorldTime(); |
1673 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1674 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1675 | StatsReporter.AddFPS(1); | ||
1676 | 1738 | ||
1677 | StatsReporter.addFrameMS(frameMS); | ||
1678 | StatsReporter.addAgentMS(agentMS); | ||
1679 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1680 | StatsReporter.addOtherMS(otherMS); | ||
1681 | StatsReporter.AddSpareMS(spareMS); | ||
1682 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1683 | 1739 | ||
1684 | // Optionally warn if a frame takes double the amount of time that it should. | 1740 | // Optionally warn if a frame takes double the amount of time that it should. |
1685 | if (DebugUpdates | 1741 | if (DebugUpdates |
@@ -1696,7 +1752,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1696 | public void AddGroupTarget(SceneObjectGroup grp) | 1752 | public void AddGroupTarget(SceneObjectGroup grp) |
1697 | { | 1753 | { |
1698 | lock (m_groupsWithTargets) | 1754 | lock (m_groupsWithTargets) |
1699 | m_groupsWithTargets[grp.UUID] = grp; | 1755 | m_groupsWithTargets[grp.UUID] = 0; |
1700 | } | 1756 | } |
1701 | 1757 | ||
1702 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1758 | public void RemoveGroupTarget(SceneObjectGroup grp) |
@@ -1707,18 +1763,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1707 | 1763 | ||
1708 | private void CheckAtTargets() | 1764 | private void CheckAtTargets() |
1709 | { | 1765 | { |
1710 | List<SceneObjectGroup> objs = null; | 1766 | List<UUID> objs = null; |
1711 | 1767 | ||
1712 | lock (m_groupsWithTargets) | 1768 | lock (m_groupsWithTargets) |
1713 | { | 1769 | { |
1714 | if (m_groupsWithTargets.Count != 0) | 1770 | if (m_groupsWithTargets.Count != 0) |
1715 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); | 1771 | objs = new List<UUID>(m_groupsWithTargets.Keys); |
1716 | } | 1772 | } |
1717 | 1773 | ||
1718 | if (objs != null) | 1774 | if (objs != null) |
1719 | { | 1775 | { |
1720 | foreach (SceneObjectGroup entry in objs) | 1776 | foreach (UUID entry in objs) |
1721 | entry.checkAtTargets(); | 1777 | { |
1778 | SceneObjectGroup grp = GetSceneObjectGroup(entry); | ||
1779 | if (grp == null) | ||
1780 | m_groupsWithTargets.Remove(entry); | ||
1781 | else | ||
1782 | grp.checkAtTargets(); | ||
1783 | } | ||
1722 | } | 1784 | } |
1723 | } | 1785 | } |
1724 | 1786 | ||
@@ -1797,7 +1859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | msg.fromAgentName = "Server"; | 1859 | msg.fromAgentName = "Server"; |
1798 | msg.dialog = (byte)19; // Object msg | 1860 | msg.dialog = (byte)19; // Object msg |
1799 | msg.fromGroup = false; | 1861 | msg.fromGroup = false; |
1800 | msg.offline = (byte)0; | 1862 | msg.offline = (byte)1; |
1801 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1863 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1802 | msg.Position = Vector3.Zero; | 1864 | msg.Position = Vector3.Zero; |
1803 | msg.RegionID = RegionInfo.RegionID.Guid; | 1865 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -2026,7 +2088,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2026 | return PhysicsScene.SupportsRaycastWorldFiltered(); | 2088 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
2027 | } | 2089 | } |
2028 | 2090 | ||
2029 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2091 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
2030 | { | 2092 | { |
2031 | if (PhysicsScene == null) | 2093 | if (PhysicsScene == null) |
2032 | return null; | 2094 | return null; |
@@ -2048,14 +2110,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2048 | /// <returns></returns> | 2110 | /// <returns></returns> |
2049 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2111 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2050 | { | 2112 | { |
2113 | |||
2114 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2115 | Vector3 wpos = Vector3.Zero; | ||
2116 | // Check for water surface intersection from above | ||
2117 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2118 | { | ||
2119 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2120 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2121 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2122 | wpos.Z = wheight; | ||
2123 | } | ||
2124 | |||
2051 | Vector3 pos = Vector3.Zero; | 2125 | Vector3 pos = Vector3.Zero; |
2052 | if (RayEndIsIntersection == (byte)1) | 2126 | if (RayEndIsIntersection == (byte)1) |
2053 | { | 2127 | { |
2054 | pos = RayEnd; | 2128 | pos = RayEnd; |
2055 | return pos; | ||
2056 | } | 2129 | } |
2057 | 2130 | else if (RayTargetID != UUID.Zero) | |
2058 | if (RayTargetID != UUID.Zero) | ||
2059 | { | 2131 | { |
2060 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2132 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2061 | 2133 | ||
@@ -2077,7 +2149,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2077 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2149 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2078 | 2150 | ||
2079 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2151 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2080 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2152 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2081 | float ScaleOffset = 0.5f; | 2153 | float ScaleOffset = 0.5f; |
2082 | 2154 | ||
2083 | // If we hit something | 2155 | // If we hit something |
@@ -2100,13 +2172,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2100 | //pos.Z -= 0.25F; | 2172 | //pos.Z -= 0.25F; |
2101 | 2173 | ||
2102 | } | 2174 | } |
2103 | |||
2104 | return pos; | ||
2105 | } | 2175 | } |
2106 | else | 2176 | else |
2107 | { | 2177 | { |
2108 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2178 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2109 | |||
2110 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2179 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2111 | 2180 | ||
2112 | // Un-comment the following line to print the raytrace results to the console. | 2181 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2115,13 +2184,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2115 | if (ei.HitTF) | 2184 | if (ei.HitTF) |
2116 | { | 2185 | { |
2117 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2186 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2118 | } else | 2187 | } |
2188 | else | ||
2119 | { | 2189 | { |
2120 | // fall back to our stupid functionality | 2190 | // fall back to our stupid functionality |
2121 | pos = RayEnd; | 2191 | pos = RayEnd; |
2122 | } | 2192 | } |
2123 | |||
2124 | return pos; | ||
2125 | } | 2193 | } |
2126 | } | 2194 | } |
2127 | else | 2195 | else |
@@ -2132,8 +2200,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2132 | //increase height so its above the ground. | 2200 | //increase height so its above the ground. |
2133 | //should be getting the normal of the ground at the rez point and using that? | 2201 | //should be getting the normal of the ground at the rez point and using that? |
2134 | pos.Z += scale.Z / 2f; | 2202 | pos.Z += scale.Z / 2f; |
2135 | return pos; | 2203 | // return pos; |
2136 | } | 2204 | } |
2205 | |||
2206 | // check against posible water intercept | ||
2207 | if (wpos.Z > pos.Z) pos = wpos; | ||
2208 | return pos; | ||
2137 | } | 2209 | } |
2138 | 2210 | ||
2139 | 2211 | ||
@@ -2224,12 +2296,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2224 | { | 2296 | { |
2225 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2297 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2226 | { | 2298 | { |
2299 | sceneObject.IsDeleted = false; | ||
2227 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2300 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2228 | return true; | 2301 | return true; |
2229 | } | 2302 | } |
2230 | 2303 | ||
2231 | return false; | 2304 | return false; |
2232 | |||
2233 | } | 2305 | } |
2234 | 2306 | ||
2235 | /// <summary> | 2307 | /// <summary> |
@@ -2321,6 +2393,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2321 | /// </summary> | 2393 | /// </summary> |
2322 | public void DeleteAllSceneObjects() | 2394 | public void DeleteAllSceneObjects() |
2323 | { | 2395 | { |
2396 | DeleteAllSceneObjects(false); | ||
2397 | } | ||
2398 | |||
2399 | /// <summary> | ||
2400 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2401 | /// </summary> | ||
2402 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2403 | { | ||
2404 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2324 | lock (Entities) | 2405 | lock (Entities) |
2325 | { | 2406 | { |
2326 | EntityBase[] entities = Entities.GetEntities(); | 2407 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2329,11 +2410,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2329 | if (e is SceneObjectGroup) | 2410 | if (e is SceneObjectGroup) |
2330 | { | 2411 | { |
2331 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2412 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2332 | if (!sog.IsAttachment) | 2413 | if (sog != null && !sog.IsAttachment) |
2333 | DeleteSceneObject((SceneObjectGroup)e, false); | 2414 | { |
2415 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2416 | { | ||
2417 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2418 | } | ||
2419 | else | ||
2420 | { | ||
2421 | toReturn.Add((SceneObjectGroup)e); | ||
2422 | } | ||
2423 | } | ||
2334 | } | 2424 | } |
2335 | } | 2425 | } |
2336 | } | 2426 | } |
2427 | if (toReturn.Count > 0) | ||
2428 | { | ||
2429 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2430 | } | ||
2337 | } | 2431 | } |
2338 | 2432 | ||
2339 | /// <summary> | 2433 | /// <summary> |
@@ -2364,6 +2458,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2364 | else | 2458 | else |
2365 | group.StopScriptInstances(); | 2459 | group.StopScriptInstances(); |
2366 | 2460 | ||
2461 | List<UUID> avatars = group.GetSittingAvatars(); | ||
2462 | foreach (UUID av in avatars) | ||
2463 | { | ||
2464 | ScenePresence p = GetScenePresence(av); | ||
2465 | if (p != null) | ||
2466 | p.StandUp(); | ||
2467 | } | ||
2468 | |||
2367 | SceneObjectPart[] partList = group.Parts; | 2469 | SceneObjectPart[] partList = group.Parts; |
2368 | 2470 | ||
2369 | foreach (SceneObjectPart part in partList) | 2471 | foreach (SceneObjectPart part in partList) |
@@ -2391,6 +2493,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2391 | } | 2493 | } |
2392 | 2494 | ||
2393 | group.DeleteGroupFromScene(silent); | 2495 | group.DeleteGroupFromScene(silent); |
2496 | if (!silent) | ||
2497 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2394 | 2498 | ||
2395 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2499 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2396 | } | 2500 | } |
@@ -2680,7 +2784,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2680 | // If the user is banned, we won't let any of their objects | 2784 | // If the user is banned, we won't let any of their objects |
2681 | // enter. Period. | 2785 | // enter. Period. |
2682 | // | 2786 | // |
2683 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2787 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2684 | { | 2788 | { |
2685 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2789 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2686 | return false; | 2790 | return false; |
@@ -2735,6 +2839,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2735 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2839 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2736 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2840 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2737 | { | 2841 | { |
2842 | if (sceneObject.OwnerID == UUID.Zero) | ||
2843 | { | ||
2844 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2845 | return false; | ||
2846 | } | ||
2847 | |||
2848 | // If the user is banned, we won't let any of their objects | ||
2849 | // enter. Period. | ||
2850 | // | ||
2851 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2852 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2853 | { | ||
2854 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2855 | |||
2856 | return false; | ||
2857 | } | ||
2858 | |||
2738 | // Force allocation of new LocalId | 2859 | // Force allocation of new LocalId |
2739 | // | 2860 | // |
2740 | SceneObjectPart[] parts = sceneObject.Parts; | 2861 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2771,16 +2892,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2771 | // information that this is due to a teleport/border cross rather than an ordinary attachment. | 2892 | // information that this is due to a teleport/border cross rather than an ordinary attachment. |
2772 | // We currently do this in Scene.MakeRootAgent() instead. | 2893 | // We currently do this in Scene.MakeRootAgent() instead. |
2773 | if (AttachmentsModule != null) | 2894 | if (AttachmentsModule != null) |
2774 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, true); | 2895 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false, true); |
2775 | } | 2896 | } |
2776 | else | 2897 | else |
2777 | { | 2898 | { |
2899 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2778 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2900 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2779 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2901 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2780 | } | 2902 | } |
2903 | if (sceneObject.OwnerID == UUID.Zero) | ||
2904 | { | ||
2905 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2906 | return false; | ||
2907 | } | ||
2781 | } | 2908 | } |
2782 | else | 2909 | else |
2783 | { | 2910 | { |
2911 | if (sceneObject.OwnerID == UUID.Zero) | ||
2912 | { | ||
2913 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2914 | return false; | ||
2915 | } | ||
2784 | AddRestoredSceneObject(sceneObject, true, false); | 2916 | AddRestoredSceneObject(sceneObject, true, false); |
2785 | } | 2917 | } |
2786 | 2918 | ||
@@ -2797,6 +2929,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2797 | return 2; // StateSource.PrimCrossing | 2929 | return 2; // StateSource.PrimCrossing |
2798 | } | 2930 | } |
2799 | 2931 | ||
2932 | public int GetUserFlags(UUID user) | ||
2933 | { | ||
2934 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2935 | /* | ||
2936 | ScenePresence sp; | ||
2937 | if (TryGetScenePresence(user, out sp)) | ||
2938 | { | ||
2939 | return sp.UserFlags; | ||
2940 | } | ||
2941 | else | ||
2942 | { | ||
2943 | */ | ||
2944 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2945 | if (uac == null) | ||
2946 | return 0; | ||
2947 | return uac.UserFlags; | ||
2948 | //} | ||
2949 | } | ||
2800 | #endregion | 2950 | #endregion |
2801 | 2951 | ||
2802 | #region Add/Remove Avatar Methods | 2952 | #region Add/Remove Avatar Methods |
@@ -2830,7 +2980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2830 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2980 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2831 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2981 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2832 | 2982 | ||
2833 | // CheckHeartbeat(); | 2983 | CheckHeartbeat(); |
2834 | 2984 | ||
2835 | sp = GetScenePresence(client.AgentId); | 2985 | sp = GetScenePresence(client.AgentId); |
2836 | 2986 | ||
@@ -2848,6 +2998,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2848 | SubscribeToClientEvents(client); | 2998 | SubscribeToClientEvents(client); |
2849 | 2999 | ||
2850 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); | 3000 | sp = m_sceneGraph.CreateAndAddChildScenePresence(client, aCircuit.Appearance, type); |
3001 | InventoryFolderBase cof = InventoryService.GetFolderForType(client.AgentId, (AssetType)46); | ||
3002 | if (cof == null) | ||
3003 | sp.COF = UUID.Zero; | ||
3004 | else | ||
3005 | sp.COF = cof.ID; | ||
3006 | |||
3007 | m_log.DebugFormat("[SCENE]: COF for {0} is {1}", client.AgentId, sp.COF); | ||
2851 | m_eventManager.TriggerOnNewPresence(sp); | 3008 | m_eventManager.TriggerOnNewPresence(sp); |
2852 | 3009 | ||
2853 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; | 3010 | sp.TeleportFlags = (TPFlags)aCircuit.teleportFlags; |
@@ -2965,19 +3122,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2965 | // and the scene presence and the client, if they exist | 3122 | // and the scene presence and the client, if they exist |
2966 | try | 3123 | try |
2967 | { | 3124 | { |
2968 | // We need to wait for the client to make UDP contact first. | 3125 | ScenePresence sp = GetScenePresence(agentID); |
2969 | // It's the UDP contact that creates the scene presence | 3126 | |
2970 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2971 | if (sp != null) | 3127 | if (sp != null) |
2972 | { | 3128 | { |
2973 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3129 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2974 | 3130 | ||
2975 | IncomingCloseAgent(sp.UUID, false); | 3131 | IncomingCloseAgent(sp.UUID, false); |
2976 | } | 3132 | } |
2977 | else | 3133 | |
2978 | { | ||
2979 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2980 | } | ||
2981 | // BANG! SLASH! | 3134 | // BANG! SLASH! |
2982 | m_authenticateHandler.RemoveCircuit(agentID); | 3135 | m_authenticateHandler.RemoveCircuit(agentID); |
2983 | 3136 | ||
@@ -3022,6 +3175,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3022 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3175 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
3023 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3176 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
3024 | 3177 | ||
3178 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3179 | |||
3025 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3180 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
3026 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3181 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
3027 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3182 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3078,6 +3233,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3078 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3233 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3079 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3234 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3080 | client.OnCopyInventoryItem += CopyInventoryItem; | 3235 | client.OnCopyInventoryItem += CopyInventoryItem; |
3236 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3081 | client.OnMoveInventoryItem += MoveInventoryItem; | 3237 | client.OnMoveInventoryItem += MoveInventoryItem; |
3082 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3238 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3083 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3239 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3147,6 +3303,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3147 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3303 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3148 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3304 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3149 | 3305 | ||
3306 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3307 | |||
3150 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3308 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3151 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3309 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3152 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3310 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3458,7 +3616,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3458 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop | 3616 | // TODO: We shouldn't use closeChildAgents here - it's being used by the NPC module to stop |
3459 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI | 3617 | // unnecessary operations. This should go away once NPCs have no accompanying IClientAPI |
3460 | if (closeChildAgents && CapsModule != null) | 3618 | if (closeChildAgents && CapsModule != null) |
3461 | CapsModule.RemoveCaps(agentID); | 3619 | CapsModule.RemoveCaps(agentID, avatar.ControllingClient.CircuitCode); |
3462 | 3620 | ||
3463 | if (closeChildAgents && !isChildAgent) | 3621 | if (closeChildAgents && !isChildAgent) |
3464 | { | 3622 | { |
@@ -3491,6 +3649,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3491 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3649 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3492 | if (AgentTransactionsModule != null) | 3650 | if (AgentTransactionsModule != null) |
3493 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3651 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3652 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3494 | } | 3653 | } |
3495 | catch (Exception e) | 3654 | catch (Exception e) |
3496 | { | 3655 | { |
@@ -3784,13 +3943,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3784 | // On login test land permisions | 3943 | // On login test land permisions |
3785 | if (vialogin) | 3944 | if (vialogin) |
3786 | { | 3945 | { |
3946 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); | ||
3947 | if (cache != null) | ||
3948 | cache.Remove(acd.firstname + " " + acd.lastname); | ||
3787 | if (land != null && !TestLandRestrictions(acd.AgentID, out reason, ref acd.startpos.X, ref acd.startpos.Y)) | 3949 | if (land != null && !TestLandRestrictions(acd.AgentID, out reason, ref acd.startpos.X, ref acd.startpos.Y)) |
3788 | { | 3950 | { |
3789 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); | 3951 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); |
3790 | return false; | 3952 | return false; |
3791 | } | 3953 | } |
3792 | } | 3954 | } |
3793 | 3955 | ||
3794 | if (sp == null) // We don't have an [child] agent here already | 3956 | if (sp == null) // We don't have an [child] agent here already |
3795 | { | 3957 | { |
3796 | if (requirePresenceLookup) | 3958 | if (requirePresenceLookup) |
@@ -3812,7 +3974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3812 | return false; | 3974 | return false; |
3813 | } | 3975 | } |
3814 | } | 3976 | } |
3815 | 3977 | ||
3816 | try | 3978 | try |
3817 | { | 3979 | { |
3818 | if (!AuthorizeUser(acd, SeeIntoRegion, out reason)) | 3980 | if (!AuthorizeUser(acd, SeeIntoRegion, out reason)) |
@@ -3829,7 +3991,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3829 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); | 3991 | m_authenticateHandler.RemoveCircuit(acd.circuitcode); |
3830 | return false; | 3992 | return false; |
3831 | } | 3993 | } |
3832 | 3994 | ||
3833 | m_log.InfoFormat( | 3995 | m_log.InfoFormat( |
3834 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3996 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3835 | Name, (acd.child ? "child" : "root"), acd.firstname, acd.lastname, | 3997 | Name, (acd.child ? "child" : "root"), acd.firstname, acd.lastname, |
@@ -3838,7 +4000,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3838 | if (CapsModule != null) | 4000 | if (CapsModule != null) |
3839 | { | 4001 | { |
3840 | CapsModule.SetAgentCapsSeeds(acd); | 4002 | CapsModule.SetAgentCapsSeeds(acd); |
3841 | CapsModule.CreateCaps(acd.AgentID); | 4003 | CapsModule.CreateCaps(acd.AgentID, acd.circuitcode); |
3842 | } | 4004 | } |
3843 | } | 4005 | } |
3844 | else | 4006 | else |
@@ -3846,7 +4008,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3846 | // Let the SP know how we got here. This has a lot of interesting | 4008 | // Let the SP know how we got here. This has a lot of interesting |
3847 | // uses down the line. | 4009 | // uses down the line. |
3848 | sp.TeleportFlags = (TPFlags)teleportFlags; | 4010 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3849 | 4011 | ||
3850 | if (sp.IsChildAgent) | 4012 | if (sp.IsChildAgent) |
3851 | { | 4013 | { |
3852 | m_log.DebugFormat( | 4014 | m_log.DebugFormat( |
@@ -3858,7 +4020,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3858 | if (CapsModule != null) | 4020 | if (CapsModule != null) |
3859 | { | 4021 | { |
3860 | CapsModule.SetAgentCapsSeeds(acd); | 4022 | CapsModule.SetAgentCapsSeeds(acd); |
3861 | CapsModule.CreateCaps(acd.AgentID); | 4023 | CapsModule.CreateCaps(acd.AgentID, acd.circuitcode); |
3862 | } | 4024 | } |
3863 | } | 4025 | } |
3864 | } | 4026 | } |
@@ -3869,6 +4031,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3869 | CacheUserName(null, acd); | 4031 | CacheUserName(null, acd); |
3870 | } | 4032 | } |
3871 | 4033 | ||
4034 | if (CapsModule != null) | ||
4035 | { | ||
4036 | CapsModule.ActivateCaps(acd.circuitcode); | ||
4037 | } | ||
4038 | |||
3872 | if (vialogin) | 4039 | if (vialogin) |
3873 | { | 4040 | { |
3874 | // CleanDroppedAttachments(); | 4041 | // CleanDroppedAttachments(); |
@@ -3960,6 +4127,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3960 | } | 4127 | } |
3961 | 4128 | ||
3962 | // Honor parcel landing type and position. | 4129 | // Honor parcel landing type and position. |
4130 | /* | ||
4131 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3963 | if (land != null) | 4132 | if (land != null) |
3964 | { | 4133 | { |
3965 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4134 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3967,6 +4136,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3967 | acd.startpos = land.LandData.UserLocation; | 4136 | acd.startpos = land.LandData.UserLocation; |
3968 | } | 4137 | } |
3969 | } | 4138 | } |
4139 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3970 | } | 4140 | } |
3971 | 4141 | ||
3972 | return true; | 4142 | return true; |
@@ -4064,7 +4234,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4064 | 4234 | ||
4065 | if (!m_strictAccessControl) return true; | 4235 | if (!m_strictAccessControl) return true; |
4066 | if (Permissions.IsGod(agent.AgentID)) return true; | 4236 | if (Permissions.IsGod(agent.AgentID)) return true; |
4067 | 4237 | ||
4068 | if (AuthorizationService != null) | 4238 | if (AuthorizationService != null) |
4069 | { | 4239 | { |
4070 | if (!AuthorizationService.IsAuthorizedForRegion( | 4240 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -4085,7 +4255,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
4085 | { | 4255 | { |
4086 | if (RegionInfo.EstateSettings != null) | 4256 | if (RegionInfo.EstateSettings != null) |
4087 | { | 4257 | { |
4088 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4258 | int flags = GetUserFlags(agent.AgentID); |
4259 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, flags)) | ||
4089 | { | 4260 | { |
4090 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4261 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
4091 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4262 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4274,6 +4445,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4274 | m_log.DebugFormat( | 4445 | m_log.DebugFormat( |
4275 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | 4446 | "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); |
4276 | 4447 | ||
4448 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4449 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4450 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4451 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4452 | { | ||
4453 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4454 | return false; | ||
4455 | } | ||
4456 | |||
4277 | // TODO: This check should probably be in QueryAccess(). | 4457 | // TODO: This check should probably be in QueryAccess(). |
4278 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4458 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4279 | if (nearestParcel == null) | 4459 | if (nearestParcel == null) |
@@ -4369,7 +4549,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4369 | /// <param name='agentID'></param> | 4549 | /// <param name='agentID'></param> |
4370 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4550 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4371 | { | 4551 | { |
4372 | int ntimes = 20; | 4552 | int ntimes = 30; |
4373 | ScenePresence sp = null; | 4553 | ScenePresence sp = null; |
4374 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4554 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4375 | Thread.Sleep(1000); | 4555 | Thread.Sleep(1000); |
@@ -4414,6 +4594,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4414 | return false; | 4594 | return false; |
4415 | } | 4595 | } |
4416 | 4596 | ||
4597 | public bool IncomingCloseAgent(UUID agentID) | ||
4598 | { | ||
4599 | return IncomingCloseAgent(agentID, false); | ||
4600 | } | ||
4601 | |||
4602 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4603 | { | ||
4604 | return IncomingCloseAgent(agentID, true); | ||
4605 | } | ||
4606 | |||
4417 | /// <summary> | 4607 | /// <summary> |
4418 | /// Tell a single agent to disconnect from the region. | 4608 | /// Tell a single agent to disconnect from the region. |
4419 | /// </summary> | 4609 | /// </summary> |
@@ -4468,7 +4658,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4468 | 4658 | ||
4469 | if (sp != null) | 4659 | if (sp != null) |
4470 | { | 4660 | { |
4471 | sp.ControllingClient.Close(force); | 4661 | sp.ControllingClient.Close(force, force); |
4472 | return true; | 4662 | return true; |
4473 | } | 4663 | } |
4474 | 4664 | ||
@@ -5086,7 +5276,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5086 | { | 5276 | { |
5087 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5277 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
5088 | { | 5278 | { |
5089 | if (grp.RootPart.Expires <= DateTime.Now) | 5279 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
5090 | DeleteSceneObject(grp, false); | 5280 | DeleteSceneObject(grp, false); |
5091 | } | 5281 | } |
5092 | } | 5282 | } |
@@ -5100,35 +5290,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
5100 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5290 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
5101 | } | 5291 | } |
5102 | 5292 | ||
5103 | public int GetHealth() | 5293 | public int GetHealth(out int flags, out string message) |
5104 | { | 5294 | { |
5105 | // Returns: | 5295 | // Returns: |
5106 | // 1 = sim is up and accepting http requests. The heartbeat has | 5296 | // 1 = sim is up and accepting http requests. The heartbeat has |
5107 | // stopped and the sim is probably locked up, but a remote | 5297 | // stopped and the sim is probably locked up, but a remote |
5108 | // admin restart may succeed | 5298 | // admin restart may succeed |
5109 | // | 5299 | // |
5110 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5300 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
5111 | // usable for people within and logins _may_ work | 5301 | // usable for people within |
5112 | // | 5302 | // |
5113 | // 3 = We have seen a new user enter within the past 4 minutes | 5303 | // 3 = Sim is up and one packet thread is running. Sim is |
5304 | // unstable and will not accept new logins | ||
5305 | // | ||
5306 | // 4 = Sim is up and both packet threads are running. Sim is | ||
5307 | // likely usable | ||
5308 | // | ||
5309 | // 5 = We have seen a new user enter within the past 4 minutes | ||
5114 | // which can be seen as positive confirmation of sim health | 5310 | // which can be seen as positive confirmation of sim health |
5115 | // | 5311 | // |
5312 | |||
5313 | flags = 0; | ||
5314 | message = String.Empty; | ||
5315 | |||
5316 | CheckHeartbeat(); | ||
5317 | |||
5318 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5319 | { | ||
5320 | // We're still starting | ||
5321 | // 0 means "in startup", it can't happen another way, since | ||
5322 | // to get here, we must be able to accept http connections | ||
5323 | return 0; | ||
5324 | } | ||
5325 | |||
5116 | int health=1; // Start at 1, means we're up | 5326 | int health=1; // Start at 1, means we're up |
5117 | 5327 | ||
5118 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5328 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
5119 | health += 1; | 5329 | { |
5330 | health+=1; | ||
5331 | flags |= 1; | ||
5332 | } | ||
5333 | |||
5334 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5335 | { | ||
5336 | health+=1; | ||
5337 | flags |= 2; | ||
5338 | } | ||
5339 | |||
5340 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5341 | { | ||
5342 | health+=1; | ||
5343 | flags |= 4; | ||
5344 | } | ||
5120 | else | 5345 | else |
5346 | { | ||
5347 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5348 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5349 | proc.EnableRaisingEvents=false; | ||
5350 | proc.StartInfo.FileName = "/bin/kill"; | ||
5351 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5352 | proc.Start(); | ||
5353 | proc.WaitForExit(); | ||
5354 | Thread.Sleep(1000); | ||
5355 | Environment.Exit(1); | ||
5356 | } | ||
5357 | |||
5358 | if (flags != 7) | ||
5121 | return health; | 5359 | return health; |
5122 | 5360 | ||
5123 | // A login in the last 4 mins? We can't be doing too badly | 5361 | // A login in the last 4 mins? We can't be doing too badly |
5124 | // | 5362 | // |
5125 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5363 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
5126 | health++; | 5364 | health++; |
5127 | else | 5365 | else |
5128 | return health; | 5366 | return health; |
5129 | 5367 | ||
5130 | // CheckHeartbeat(); | ||
5131 | |||
5132 | return health; | 5368 | return health; |
5133 | } | 5369 | } |
5134 | 5370 | ||
@@ -5216,7 +5452,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5216 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5452 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5217 | if (wasUsingPhysics) | 5453 | if (wasUsingPhysics) |
5218 | { | 5454 | { |
5219 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5455 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5220 | } | 5456 | } |
5221 | } | 5457 | } |
5222 | 5458 | ||
@@ -5315,14 +5551,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5315 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5551 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5316 | } | 5552 | } |
5317 | 5553 | ||
5318 | // private void CheckHeartbeat() | 5554 | private void CheckHeartbeat() |
5319 | // { | 5555 | { |
5320 | // if (m_firstHeartbeat) | 5556 | if (m_firstHeartbeat) |
5321 | // return; | 5557 | return; |
5322 | // | 5558 | |
5323 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5559 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5324 | // StartTimer(); | 5560 | Start(); |
5325 | // } | 5561 | } |
5326 | 5562 | ||
5327 | public override ISceneObject DeserializeObject(string representation) | 5563 | public override ISceneObject DeserializeObject(string representation) |
5328 | { | 5564 | { |
@@ -5380,7 +5616,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5380 | Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); | 5616 | Vector3 nearestRegionEdgePoint = GetNearestRegionEdgePosition(avatar); |
5381 | 5617 | ||
5382 | //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); | 5618 | //Debug.WriteLine("They are really in a place they don't belong, sending them to: " + nearestRegionEdgePoint.ToString()); |
5383 | 5619 | ||
5384 | return nearestRegionEdgePoint; | 5620 | return nearestRegionEdgePoint; |
5385 | } | 5621 | } |
5386 | 5622 | ||
@@ -5634,7 +5870,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5634 | mapModule.GenerateMaptile(); | 5870 | mapModule.GenerateMaptile(); |
5635 | } | 5871 | } |
5636 | 5872 | ||
5637 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5873 | // public void CleanDroppedAttachments() |
5874 | // { | ||
5875 | // List<SceneObjectGroup> objectsToDelete = | ||
5876 | // new List<SceneObjectGroup>(); | ||
5877 | // | ||
5878 | // lock (m_cleaningAttachments) | ||
5879 | // { | ||
5880 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5881 | // { | ||
5882 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5883 | // { | ||
5884 | // UUID agentID = grp.OwnerID; | ||
5885 | // if (agentID == UUID.Zero) | ||
5886 | // { | ||
5887 | // objectsToDelete.Add(grp); | ||
5888 | // return; | ||
5889 | // } | ||
5890 | // | ||
5891 | // ScenePresence sp = GetScenePresence(agentID); | ||
5892 | // if (sp == null) | ||
5893 | // { | ||
5894 | // objectsToDelete.Add(grp); | ||
5895 | // return; | ||
5896 | // } | ||
5897 | // } | ||
5898 | // }); | ||
5899 | // } | ||
5900 | // | ||
5901 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5902 | // { | ||
5903 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5904 | // DeleteSceneObject(grp, true); | ||
5905 | // } | ||
5906 | // } | ||
5907 | |||
5908 | public void ThreadAlive(int threadCode) | ||
5909 | { | ||
5910 | switch(threadCode) | ||
5911 | { | ||
5912 | case 1: // Incoming | ||
5913 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5914 | break; | ||
5915 | case 2: // Incoming | ||
5916 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5917 | break; | ||
5918 | } | ||
5919 | } | ||
5920 | |||
5921 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5638 | { | 5922 | { |
5639 | RegenerateMaptile(); | 5923 | RegenerateMaptile(); |
5640 | 5924 | ||
@@ -5785,7 +6069,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
5785 | return true; | 6069 | return true; |
5786 | } | 6070 | } |
5787 | 6071 | ||
5788 | /// <summary> | 6072 | public void StartTimerWatchdog() |
6073 | { | ||
6074 | m_timerWatchdog.Interval = 1000; | ||
6075 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
6076 | m_timerWatchdog.AutoReset = true; | ||
6077 | m_timerWatchdog.Start(); | ||
6078 | } | ||
6079 | |||
6080 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
6081 | { | ||
6082 | CheckHeartbeat(); | ||
6083 | } | ||
6084 | |||
5789 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 6085 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5790 | /// autopilot that moves an avatar to a sit target!. | 6086 | /// autopilot that moves an avatar to a sit target!. |
5791 | /// </summary> | 6087 | /// </summary> |
@@ -5864,6 +6160,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5864 | return m_SpawnPoint - 1; | 6160 | return m_SpawnPoint - 1; |
5865 | } | 6161 | } |
5866 | 6162 | ||
6163 | private void HandleGcCollect(string module, string[] args) | ||
6164 | { | ||
6165 | GC.Collect(); | ||
6166 | } | ||
6167 | |||
5867 | /// <summary> | 6168 | /// <summary> |
5868 | /// Wrappers to get physics modules retrieve assets. | 6169 | /// Wrappers to get physics modules retrieve assets. |
5869 | /// </summary> | 6170 | /// </summary> |