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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs24
1 files changed, 13 insertions, 11 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 4e90d09..9a3b0c9 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -348,6 +348,7 @@ namespace OpenSim.Region.Framework.Scenes
348 private int m_update_backup = 200; 348 private int m_update_backup = 200;
349 private int m_update_terrain = 50; 349 private int m_update_terrain = 50;
350 private int m_update_land = 1; 350 private int m_update_land = 1;
351 private int m_update_coarse_locations = 50;
351 352
352 private int frameMS; 353 private int frameMS;
353 private int physicsMS2; 354 private int physicsMS2;
@@ -1417,6 +1418,18 @@ namespace OpenSim.Region.Framework.Scenes
1417 if (m_frame % m_update_presences == 0) 1418 if (m_frame % m_update_presences == 0)
1418 m_sceneGraph.UpdatePresences(); 1419 m_sceneGraph.UpdatePresences();
1419 1420
1421 if (m_frame % m_update_coarse_locations == 0)
1422 {
1423 List<Vector3> coarseLocations;
1424 List<UUID> avatarUUIDs;
1425 SceneGraph.GetCoarseLocations(out coarseLocations, out avatarUUIDs, 60);
1426 // Send coarse locations to clients
1427 ForEachScenePresence(delegate(ScenePresence presence)
1428 {
1429 presence.SendCoarseLocations(coarseLocations, avatarUUIDs);
1430 });
1431 }
1432
1420 int tmpPhysicsMS2 = Util.EnvironmentTickCount(); 1433 int tmpPhysicsMS2 = Util.EnvironmentTickCount();
1421 if ((m_frame % m_update_physics == 0) && m_physics_enabled) 1434 if ((m_frame % m_update_physics == 0) && m_physics_enabled)
1422 m_sceneGraph.UpdatePreparePhysics(); 1435 m_sceneGraph.UpdatePreparePhysics();
@@ -3301,9 +3314,6 @@ namespace OpenSim.Region.Framework.Scenes
3301 catch (NullReferenceException) { } 3314 catch (NullReferenceException) { }
3302 }); 3315 });
3303 3316
3304 ForEachScenePresence(
3305 delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
3306
3307 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); 3317 IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>();
3308 if (agentTransactions != null) 3318 if (agentTransactions != null)
3309 { 3319 {
@@ -3355,14 +3365,6 @@ namespace OpenSim.Region.Framework.Scenes
3355 } 3365 }
3356 } 3366 }
3357 3367
3358 /// <summary>
3359 /// Inform all other ScenePresences on this Scene that someone else has changed position on the minimap.
3360 /// </summary>
3361 public void NotifyMyCoarseLocationChange()
3362 {
3363 ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); });
3364 }
3365
3366 #endregion 3368 #endregion
3367 3369
3368 #region Entities 3370 #region Entities