diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 476 |
1 files changed, 402 insertions, 74 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 47450ed..c581b5f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // TODO: need to figure out how allow client agents but deny | 95 | // TODO: need to figure out how allow client agents but deny |
96 | // root agents when ACL denies access to root agent | 96 | // root agents when ACL denies access to root agent |
97 | public bool m_strictAccessControl = true; | 97 | public bool m_strictAccessControl = true; |
98 | public bool m_seeIntoBannedRegion = false; | ||
98 | public int MaxUndoCount = 5; | 99 | public int MaxUndoCount = 5; |
99 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 100 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
100 | public bool LoginLock = false; | 101 | public bool LoginLock = false; |
@@ -110,12 +111,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 111 | ||
111 | protected int m_splitRegionID; | 112 | protected int m_splitRegionID; |
112 | protected Timer m_restartWaitTimer = new Timer(); | 113 | protected Timer m_restartWaitTimer = new Timer(); |
114 | protected Timer m_timerWatchdog = new Timer(); | ||
113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
115 | protected string m_simulatorVersion = "OpenSimulator Server"; | 117 | protected string m_simulatorVersion = "OpenSimulator Server"; |
116 | protected ModuleLoader m_moduleLoader; | 118 | protected ModuleLoader m_moduleLoader; |
117 | protected AgentCircuitManager m_authenticateHandler; | 119 | protected AgentCircuitManager m_authenticateHandler; |
118 | protected SceneCommunicationService m_sceneGridService; | 120 | protected SceneCommunicationService m_sceneGridService; |
121 | protected ISnmpModule m_snmpService = null; | ||
119 | 122 | ||
120 | protected ISimulationDataService m_SimulationDataService; | 123 | protected ISimulationDataService m_SimulationDataService; |
121 | protected IEstateDataService m_EstateDataService; | 124 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 170 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 171 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 172 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 173 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 174 | private int m_update_coarse_locations = 50; |
172 | 175 | ||
173 | private int agentMS; | 176 | private int agentMS; |
@@ -182,6 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | private int landMS; | 185 | private int landMS; |
183 | private int lastCompletedFrame; | 186 | private int lastCompletedFrame; |
184 | 187 | ||
188 | public bool CombineRegions = false; | ||
185 | /// <summary> | 189 | /// <summary> |
186 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 190 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
187 | /// asynchronously from the update loop. | 191 | /// asynchronously from the update loop. |
@@ -204,10 +208,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_scripts_enabled = true; | 208 | private bool m_scripts_enabled = true; |
205 | private string m_defaultScriptEngine; | 209 | private string m_defaultScriptEngine; |
206 | private int m_LastLogin; | 210 | private int m_LastLogin; |
207 | private Thread HeartbeatThread; | 211 | private Thread HeartbeatThread = null; |
208 | private volatile bool shuttingdown; | 212 | private volatile bool shuttingdown; |
209 | 213 | ||
210 | private int m_lastUpdate; | 214 | private int m_lastUpdate; |
215 | private int m_lastIncoming; | ||
216 | private int m_lastOutgoing; | ||
211 | private bool m_firstHeartbeat = true; | 217 | private bool m_firstHeartbeat = true; |
212 | 218 | ||
213 | private object m_deleting_scene_object = new object(); | 219 | private object m_deleting_scene_object = new object(); |
@@ -255,6 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 261 | get { return m_sceneGridService; } |
256 | } | 262 | } |
257 | 263 | ||
264 | public ISnmpModule SnmpService | ||
265 | { | ||
266 | get | ||
267 | { | ||
268 | if (m_snmpService == null) | ||
269 | { | ||
270 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
271 | } | ||
272 | |||
273 | return m_snmpService; | ||
274 | } | ||
275 | } | ||
276 | |||
258 | public ISimulationDataService SimulationDataService | 277 | public ISimulationDataService SimulationDataService |
259 | { | 278 | { |
260 | get | 279 | get |
@@ -536,6 +555,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | m_EstateDataService = estateDataService; | 555 | m_EstateDataService = estateDataService; |
537 | m_regionHandle = m_regInfo.RegionHandle; | 556 | m_regionHandle = m_regInfo.RegionHandle; |
538 | m_regionName = m_regInfo.RegionName; | 557 | m_regionName = m_regInfo.RegionName; |
558 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
559 | m_lastIncoming = 0; | ||
560 | m_lastOutgoing = 0; | ||
539 | 561 | ||
540 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 562 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
541 | m_asyncSceneObjectDeleter.Enabled = true; | 563 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -652,6 +674,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 674 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
653 | 675 | ||
654 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 676 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
677 | |||
655 | if (RegionInfo.NonphysPrimMax > 0) | 678 | if (RegionInfo.NonphysPrimMax > 0) |
656 | { | 679 | { |
657 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 680 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -683,6 +706,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_persistAfter *= 10000000; | 706 | m_persistAfter *= 10000000; |
684 | 707 | ||
685 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 708 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
709 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
686 | 710 | ||
687 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 711 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
688 | if (packetConfig != null) | 712 | if (packetConfig != null) |
@@ -692,6 +716,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | } | 716 | } |
693 | 717 | ||
694 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 718 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
719 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
720 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
695 | 721 | ||
696 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 722 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
697 | if (m_generateMaptiles) | 723 | if (m_generateMaptiles) |
@@ -727,9 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 753 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
728 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 754 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
729 | } | 755 | } |
730 | catch | 756 | catch (Exception e) |
731 | { | 757 | { |
732 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 758 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
733 | } | 759 | } |
734 | 760 | ||
735 | #endregion Region Config | 761 | #endregion Region Config |
@@ -1140,7 +1166,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1166 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1141 | if (HeartbeatThread != null) | 1167 | if (HeartbeatThread != null) |
1142 | { | 1168 | { |
1169 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1143 | HeartbeatThread.Abort(); | 1170 | HeartbeatThread.Abort(); |
1171 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1144 | HeartbeatThread = null; | 1172 | HeartbeatThread = null; |
1145 | } | 1173 | } |
1146 | m_lastUpdate = Util.EnvironmentTickCount(); | 1174 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1185,9 +1213,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | { | 1213 | { |
1186 | while (!shuttingdown) | 1214 | while (!shuttingdown) |
1187 | Update(); | 1215 | Update(); |
1188 | |||
1189 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1190 | m_firstHeartbeat = false; | ||
1191 | } | 1216 | } |
1192 | catch (ThreadAbortException) | 1217 | catch (ThreadAbortException) |
1193 | { | 1218 | { |
@@ -1285,6 +1310,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1310 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1286 | } | 1311 | } |
1287 | 1312 | ||
1313 | // if (Frame % m_update_land == 0) | ||
1314 | // { | ||
1315 | // int ldMS = Util.EnvironmentTickCount(); | ||
1316 | // UpdateLand(); | ||
1317 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1318 | // } | ||
1319 | |||
1288 | if (Frame % m_update_backup == 0) | 1320 | if (Frame % m_update_backup == 0) |
1289 | { | 1321 | { |
1290 | int backMS = Util.EnvironmentTickCount(); | 1322 | int backMS = Util.EnvironmentTickCount(); |
@@ -1386,12 +1418,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1386 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1418 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1387 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1419 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1388 | 1420 | ||
1421 | |||
1422 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1423 | m_firstHeartbeat = false; | ||
1424 | |||
1389 | if (maintc > 0) | 1425 | if (maintc > 0) |
1390 | Thread.Sleep(maintc); | 1426 | Thread.Sleep(maintc); |
1391 | 1427 | ||
1392 | // Tell the watchdog that this thread is still alive | 1428 | // Tell the watchdog that this thread is still alive |
1393 | Watchdog.UpdateThread(); | 1429 | Watchdog.UpdateThread(); |
1394 | } | 1430 | } |
1395 | 1431 | ||
1396 | public void AddGroupTarget(SceneObjectGroup grp) | 1432 | public void AddGroupTarget(SceneObjectGroup grp) |
1397 | { | 1433 | { |
@@ -1407,9 +1443,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | 1443 | ||
1408 | private void CheckAtTargets() | 1444 | private void CheckAtTargets() |
1409 | { | 1445 | { |
1410 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1446 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1411 | lock (m_groupsWithTargets) | 1447 | lock (m_groupsWithTargets) |
1412 | objs = m_groupsWithTargets.Values; | 1448 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1413 | 1449 | ||
1414 | foreach (SceneObjectGroup entry in objs) | 1450 | foreach (SceneObjectGroup entry in objs) |
1415 | entry.checkAtTargets(); | 1451 | entry.checkAtTargets(); |
@@ -1491,7 +1527,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1491 | msg.fromAgentName = "Server"; | 1527 | msg.fromAgentName = "Server"; |
1492 | msg.dialog = (byte)19; // Object msg | 1528 | msg.dialog = (byte)19; // Object msg |
1493 | msg.fromGroup = false; | 1529 | msg.fromGroup = false; |
1494 | msg.offline = (byte)0; | 1530 | msg.offline = (byte)1; |
1495 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1531 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1496 | msg.Position = Vector3.Zero; | 1532 | msg.Position = Vector3.Zero; |
1497 | msg.RegionID = RegionInfo.RegionID.Guid; | 1533 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1724,14 +1760,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | /// <returns></returns> | 1760 | /// <returns></returns> |
1725 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1761 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1726 | { | 1762 | { |
1763 | |||
1764 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1765 | Vector3 wpos = Vector3.Zero; | ||
1766 | // Check for water surface intersection from above | ||
1767 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1768 | { | ||
1769 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1770 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1771 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1772 | wpos.Z = wheight; | ||
1773 | } | ||
1774 | |||
1727 | Vector3 pos = Vector3.Zero; | 1775 | Vector3 pos = Vector3.Zero; |
1728 | if (RayEndIsIntersection == (byte)1) | 1776 | if (RayEndIsIntersection == (byte)1) |
1729 | { | 1777 | { |
1730 | pos = RayEnd; | 1778 | pos = RayEnd; |
1731 | return pos; | ||
1732 | } | 1779 | } |
1733 | 1780 | else if (RayTargetID != UUID.Zero) | |
1734 | if (RayTargetID != UUID.Zero) | ||
1735 | { | 1781 | { |
1736 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1782 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1737 | 1783 | ||
@@ -1753,7 +1799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1799 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1754 | 1800 | ||
1755 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1801 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1756 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1802 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1757 | float ScaleOffset = 0.5f; | 1803 | float ScaleOffset = 0.5f; |
1758 | 1804 | ||
1759 | // If we hit something | 1805 | // If we hit something |
@@ -1776,13 +1822,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1776 | //pos.Z -= 0.25F; | 1822 | //pos.Z -= 0.25F; |
1777 | 1823 | ||
1778 | } | 1824 | } |
1779 | |||
1780 | return pos; | ||
1781 | } | 1825 | } |
1782 | else | 1826 | else |
1783 | { | 1827 | { |
1784 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1828 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1785 | |||
1786 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1829 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1787 | 1830 | ||
1788 | // Un-comment the following line to print the raytrace results to the console. | 1831 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1791,13 +1834,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | if (ei.HitTF) | 1834 | if (ei.HitTF) |
1792 | { | 1835 | { |
1793 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1836 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1794 | } else | 1837 | } |
1838 | else | ||
1795 | { | 1839 | { |
1796 | // fall back to our stupid functionality | 1840 | // fall back to our stupid functionality |
1797 | pos = RayEnd; | 1841 | pos = RayEnd; |
1798 | } | 1842 | } |
1799 | |||
1800 | return pos; | ||
1801 | } | 1843 | } |
1802 | } | 1844 | } |
1803 | else | 1845 | else |
@@ -1808,8 +1850,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | //increase height so its above the ground. | 1850 | //increase height so its above the ground. |
1809 | //should be getting the normal of the ground at the rez point and using that? | 1851 | //should be getting the normal of the ground at the rez point and using that? |
1810 | pos.Z += scale.Z / 2f; | 1852 | pos.Z += scale.Z / 2f; |
1811 | return pos; | 1853 | // return pos; |
1812 | } | 1854 | } |
1855 | |||
1856 | // check against posible water intercept | ||
1857 | if (wpos.Z > pos.Z) pos = wpos; | ||
1858 | return pos; | ||
1813 | } | 1859 | } |
1814 | 1860 | ||
1815 | 1861 | ||
@@ -1893,7 +1939,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | public bool AddRestoredSceneObject( | 1939 | public bool AddRestoredSceneObject( |
1894 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1940 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1895 | { | 1941 | { |
1896 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1942 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1943 | if (result) | ||
1944 | sceneObject.IsDeleted = false; | ||
1945 | return result; | ||
1897 | } | 1946 | } |
1898 | 1947 | ||
1899 | /// <summary> | 1948 | /// <summary> |
@@ -1983,6 +2032,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | /// </summary> | 2032 | /// </summary> |
1984 | public void DeleteAllSceneObjects() | 2033 | public void DeleteAllSceneObjects() |
1985 | { | 2034 | { |
2035 | DeleteAllSceneObjects(false); | ||
2036 | } | ||
2037 | |||
2038 | /// <summary> | ||
2039 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2040 | /// </summary> | ||
2041 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2042 | { | ||
2043 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1986 | lock (Entities) | 2044 | lock (Entities) |
1987 | { | 2045 | { |
1988 | EntityBase[] entities = Entities.GetEntities(); | 2046 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1991,11 +2049,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | if (e is SceneObjectGroup) | 2049 | if (e is SceneObjectGroup) |
1992 | { | 2050 | { |
1993 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2051 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1994 | if (!sog.IsAttachment) | 2052 | if (sog != null && !sog.IsAttachment) |
1995 | DeleteSceneObject((SceneObjectGroup)e, false); | 2053 | { |
2054 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2055 | { | ||
2056 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2057 | } | ||
2058 | else | ||
2059 | { | ||
2060 | toReturn.Add((SceneObjectGroup)e); | ||
2061 | } | ||
2062 | } | ||
1996 | } | 2063 | } |
1997 | } | 2064 | } |
1998 | } | 2065 | } |
2066 | if (toReturn.Count > 0) | ||
2067 | { | ||
2068 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2069 | } | ||
1999 | } | 2070 | } |
2000 | 2071 | ||
2001 | /// <summary> | 2072 | /// <summary> |
@@ -2043,6 +2114,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2114 | } |
2044 | 2115 | ||
2045 | group.DeleteGroupFromScene(silent); | 2116 | group.DeleteGroupFromScene(silent); |
2117 | if (!silent) | ||
2118 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2119 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2120 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2121 | } |
@@ -2397,10 +2470,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2397 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2470 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2398 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2471 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2399 | { | 2472 | { |
2473 | if (sceneObject.OwnerID == UUID.Zero) | ||
2474 | { | ||
2475 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2476 | return false; | ||
2477 | } | ||
2478 | |||
2400 | // If the user is banned, we won't let any of their objects | 2479 | // If the user is banned, we won't let any of their objects |
2401 | // enter. Period. | 2480 | // enter. Period. |
2402 | // | 2481 | // |
2403 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2482 | int flags = GetUserFlags(sceneObject.OwnerID); |
2483 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2404 | { | 2484 | { |
2405 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2485 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2406 | "banned avatar"); | 2486 | "banned avatar"); |
@@ -2447,12 +2527,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | } | 2527 | } |
2448 | else | 2528 | else |
2449 | { | 2529 | { |
2530 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2450 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2531 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2451 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2532 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2452 | } | 2533 | } |
2534 | if (sceneObject.OwnerID == UUID.Zero) | ||
2535 | { | ||
2536 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2537 | return false; | ||
2538 | } | ||
2453 | } | 2539 | } |
2454 | else | 2540 | else |
2455 | { | 2541 | { |
2542 | if (sceneObject.OwnerID == UUID.Zero) | ||
2543 | { | ||
2544 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2545 | return false; | ||
2546 | } | ||
2456 | AddRestoredSceneObject(sceneObject, true, false); | 2547 | AddRestoredSceneObject(sceneObject, true, false); |
2457 | 2548 | ||
2458 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2549 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2482,6 +2573,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | return 2; // StateSource.PrimCrossing | 2573 | return 2; // StateSource.PrimCrossing |
2483 | } | 2574 | } |
2484 | 2575 | ||
2576 | public int GetUserFlags(UUID user) | ||
2577 | { | ||
2578 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2579 | /* | ||
2580 | ScenePresence sp; | ||
2581 | if (TryGetScenePresence(user, out sp)) | ||
2582 | { | ||
2583 | return sp.UserFlags; | ||
2584 | } | ||
2585 | else | ||
2586 | { | ||
2587 | */ | ||
2588 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2589 | if (uac == null) | ||
2590 | return 0; | ||
2591 | return uac.UserFlags; | ||
2592 | //} | ||
2593 | } | ||
2485 | #endregion | 2594 | #endregion |
2486 | 2595 | ||
2487 | #region Add/Remove Avatar Methods | 2596 | #region Add/Remove Avatar Methods |
@@ -2503,6 +2612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2503 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2612 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2504 | 2613 | ||
2505 | CheckHeartbeat(); | 2614 | CheckHeartbeat(); |
2615 | ScenePresence presence; | ||
2506 | 2616 | ||
2507 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2617 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2508 | { | 2618 | { |
@@ -2538,7 +2648,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | 2648 | ||
2539 | EventManager.TriggerOnNewClient(client); | 2649 | EventManager.TriggerOnNewClient(client); |
2540 | if (vialogin) | 2650 | if (vialogin) |
2651 | { | ||
2541 | EventManager.TriggerOnClientLogin(client); | 2652 | EventManager.TriggerOnClientLogin(client); |
2653 | |||
2654 | // Send initial parcel data | ||
2655 | Vector3 pos = createdSp.AbsolutePosition; | ||
2656 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2657 | land.SendLandUpdateToClient(client); | ||
2658 | } | ||
2542 | } | 2659 | } |
2543 | 2660 | ||
2544 | // Send all scene object to the new client | 2661 | // Send all scene object to the new client |
@@ -2638,19 +2755,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2638 | // and the scene presence and the client, if they exist | 2755 | // and the scene presence and the client, if they exist |
2639 | try | 2756 | try |
2640 | { | 2757 | { |
2641 | // We need to wait for the client to make UDP contact first. | 2758 | ScenePresence sp = GetScenePresence(agentID); |
2642 | // It's the UDP contact that creates the scene presence | 2759 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2643 | ScenePresence sp = WaitGetScenePresence(agentID); | 2760 | |
2644 | if (sp != null) | 2761 | if (sp != null) |
2645 | { | ||
2646 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2647 | |||
2648 | sp.ControllingClient.Close(); | 2762 | sp.ControllingClient.Close(); |
2649 | } | 2763 | |
2650 | else | ||
2651 | { | ||
2652 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2653 | } | ||
2654 | // BANG! SLASH! | 2764 | // BANG! SLASH! |
2655 | m_authenticateHandler.RemoveCircuit(agentID); | 2765 | m_authenticateHandler.RemoveCircuit(agentID); |
2656 | 2766 | ||
@@ -2750,6 +2860,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2750 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2860 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2751 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2861 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2752 | client.OnCopyInventoryItem += CopyInventoryItem; | 2862 | client.OnCopyInventoryItem += CopyInventoryItem; |
2863 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2753 | client.OnMoveInventoryItem += MoveInventoryItem; | 2864 | client.OnMoveInventoryItem += MoveInventoryItem; |
2754 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2865 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2755 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2866 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2927,15 +3038,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2927 | /// </summary> | 3038 | /// </summary> |
2928 | /// <param name="agentId">The avatar's Unique ID</param> | 3039 | /// <param name="agentId">The avatar's Unique ID</param> |
2929 | /// <param name="client">The IClientAPI for the client</param> | 3040 | /// <param name="client">The IClientAPI for the client</param> |
2930 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3041 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2931 | { | 3042 | { |
2932 | if (m_teleportModule != null) | 3043 | if (m_teleportModule != null) |
2933 | m_teleportModule.TeleportHome(agentId, client); | 3044 | return m_teleportModule.TeleportHome(agentId, client); |
2934 | else | 3045 | else |
2935 | { | 3046 | { |
2936 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3047 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2937 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3048 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2938 | } | 3049 | } |
3050 | return false; | ||
2939 | } | 3051 | } |
2940 | 3052 | ||
2941 | /// <summary> | 3053 | /// <summary> |
@@ -3027,6 +3139,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3027 | /// <param name="flags"></param> | 3139 | /// <param name="flags"></param> |
3028 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3140 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3029 | { | 3141 | { |
3142 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3143 | ScenePresence presence; | ||
3144 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3145 | { | ||
3146 | if (presence.Appearance != null) | ||
3147 | { | ||
3148 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3149 | } | ||
3150 | } | ||
3151 | |||
3030 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3152 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3031 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3153 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3032 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3154 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3095,8 +3217,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | regions.Remove(RegionInfo.RegionHandle); | 3217 | regions.Remove(RegionInfo.RegionHandle); |
3096 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3218 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3097 | } | 3219 | } |
3098 | 3220 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3099 | m_eventManager.TriggerClientClosed(agentID, this); | 3221 | m_eventManager.TriggerClientClosed(agentID, this); |
3222 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3100 | } | 3223 | } |
3101 | catch (NullReferenceException) | 3224 | catch (NullReferenceException) |
3102 | { | 3225 | { |
@@ -3104,7 +3227,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3104 | // Avatar is already disposed :/ | 3227 | // Avatar is already disposed :/ |
3105 | } | 3228 | } |
3106 | 3229 | ||
3230 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3107 | m_eventManager.TriggerOnRemovePresence(agentID); | 3231 | m_eventManager.TriggerOnRemovePresence(agentID); |
3232 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3233 | |||
3234 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3235 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3108 | 3236 | ||
3109 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3237 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3110 | AttachmentsModule.SaveChangedAttachments(avatar); | 3238 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3124,8 +3252,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3124 | } | 3252 | } |
3125 | 3253 | ||
3126 | // Remove the avatar from the scene | 3254 | // Remove the avatar from the scene |
3255 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3127 | m_sceneGraph.RemoveScenePresence(agentID); | 3256 | m_sceneGraph.RemoveScenePresence(agentID); |
3257 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3128 | m_clientManager.Remove(agentID); | 3258 | m_clientManager.Remove(agentID); |
3259 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3129 | 3260 | ||
3130 | try | 3261 | try |
3131 | { | 3262 | { |
@@ -3139,9 +3270,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3139 | { | 3270 | { |
3140 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3271 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3141 | } | 3272 | } |
3142 | 3273 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3143 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3274 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3144 | // CleanDroppedAttachments(); | 3275 | // CleanDroppedAttachments(); |
3276 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3145 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3277 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3146 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3278 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3147 | } | 3279 | } |
@@ -3260,13 +3392,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3260 | sp = null; | 3392 | sp = null; |
3261 | } | 3393 | } |
3262 | 3394 | ||
3263 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3264 | 3395 | ||
3265 | //On login test land permisions | 3396 | //On login test land permisions |
3266 | if (vialogin) | 3397 | if (vialogin) |
3267 | { | 3398 | { |
3268 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3399 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3400 | if (cache != null) | ||
3401 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3402 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3269 | { | 3403 | { |
3404 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3270 | return false; | 3405 | return false; |
3271 | } | 3406 | } |
3272 | } | 3407 | } |
@@ -3289,8 +3424,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3289 | 3424 | ||
3290 | try | 3425 | try |
3291 | { | 3426 | { |
3292 | if (!AuthorizeUser(agent, out reason)) | 3427 | // Always check estate if this is a login. Always |
3293 | return false; | 3428 | // check if banned regions are to be blacked out. |
3429 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3430 | { | ||
3431 | if (!AuthorizeUser(agent, out reason)) | ||
3432 | return false; | ||
3433 | } | ||
3294 | } | 3434 | } |
3295 | catch (Exception e) | 3435 | catch (Exception e) |
3296 | { | 3436 | { |
@@ -3392,6 +3532,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3392 | } | 3532 | } |
3393 | } | 3533 | } |
3394 | // Honor parcel landing type and position. | 3534 | // Honor parcel landing type and position. |
3535 | /* | ||
3536 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3395 | if (land != null) | 3537 | if (land != null) |
3396 | { | 3538 | { |
3397 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3539 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3399,26 +3541,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3399 | agent.startpos = land.LandData.UserLocation; | 3541 | agent.startpos = land.LandData.UserLocation; |
3400 | } | 3542 | } |
3401 | } | 3543 | } |
3544 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3402 | } | 3545 | } |
3403 | 3546 | ||
3404 | return true; | 3547 | return true; |
3405 | } | 3548 | } |
3406 | 3549 | ||
3407 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3550 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3408 | { | 3551 | { |
3409 | 3552 | reason = String.Empty; | |
3410 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3553 | if (Permissions.IsGod(agentID)) |
3411 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3554 | return true; |
3555 | |||
3556 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3557 | if (land == null) | ||
3558 | return false; | ||
3559 | |||
3560 | bool banned = land.IsBannedFromLand(agentID); | ||
3561 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3412 | 3562 | ||
3413 | if (banned || restricted) | 3563 | if (banned || restricted) |
3414 | { | 3564 | { |
3415 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3565 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3416 | if (nearestParcel != null) | 3566 | if (nearestParcel != null) |
3417 | { | 3567 | { |
3418 | //Move agent to nearest allowed | 3568 | //Move agent to nearest allowed |
3419 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3569 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3420 | agent.startpos.X = newPosition.X; | 3570 | posX = newPosition.X; |
3421 | agent.startpos.Y = newPosition.Y; | 3571 | posY = newPosition.Y; |
3422 | } | 3572 | } |
3423 | else | 3573 | else |
3424 | { | 3574 | { |
@@ -3480,7 +3630,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3480 | 3630 | ||
3481 | if (!m_strictAccessControl) return true; | 3631 | if (!m_strictAccessControl) return true; |
3482 | if (Permissions.IsGod(agent.AgentID)) return true; | 3632 | if (Permissions.IsGod(agent.AgentID)) return true; |
3483 | 3633 | ||
3484 | if (AuthorizationService != null) | 3634 | if (AuthorizationService != null) |
3485 | { | 3635 | { |
3486 | if (!AuthorizationService.IsAuthorizedForRegion( | 3636 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3488,14 +3638,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3488 | { | 3638 | { |
3489 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3639 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3490 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3640 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3491 | 3641 | ||
3492 | return false; | 3642 | return false; |
3493 | } | 3643 | } |
3494 | } | 3644 | } |
3495 | 3645 | ||
3496 | if (m_regInfo.EstateSettings != null) | 3646 | if (m_regInfo.EstateSettings != null) |
3497 | { | 3647 | { |
3498 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3648 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3499 | { | 3649 | { |
3500 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3650 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3501 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3651 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3685,6 +3835,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3685 | 3835 | ||
3686 | // We have to wait until the viewer contacts this region after receiving EAC. | 3836 | // We have to wait until the viewer contacts this region after receiving EAC. |
3687 | // That calls AddNewClient, which finally creates the ScenePresence | 3837 | // That calls AddNewClient, which finally creates the ScenePresence |
3838 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3839 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3840 | { | ||
3841 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3842 | return false; | ||
3843 | } | ||
3844 | |||
3688 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3845 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3689 | if (nearestParcel == null) | 3846 | if (nearestParcel == null) |
3690 | { | 3847 | { |
@@ -3700,7 +3857,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3700 | return false; | 3857 | return false; |
3701 | } | 3858 | } |
3702 | 3859 | ||
3703 | |||
3704 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3860 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3705 | 3861 | ||
3706 | if (childAgentUpdate != null) | 3862 | if (childAgentUpdate != null) |
@@ -3767,12 +3923,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3767 | return false; | 3923 | return false; |
3768 | } | 3924 | } |
3769 | 3925 | ||
3926 | public bool IncomingCloseAgent(UUID agentID) | ||
3927 | { | ||
3928 | return IncomingCloseAgent(agentID, false); | ||
3929 | } | ||
3930 | |||
3931 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3932 | { | ||
3933 | return IncomingCloseAgent(agentID, true); | ||
3934 | } | ||
3935 | |||
3770 | /// <summary> | 3936 | /// <summary> |
3771 | /// Tell a single agent to disconnect from the region. | 3937 | /// Tell a single agent to disconnect from the region. |
3772 | /// </summary> | 3938 | /// </summary> |
3773 | /// <param name="regionHandle"></param> | ||
3774 | /// <param name="agentID"></param> | 3939 | /// <param name="agentID"></param> |
3775 | public bool IncomingCloseAgent(UUID agentID) | 3940 | /// <param name="childOnly"></param> |
3941 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3776 | { | 3942 | { |
3777 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3943 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3778 | 3944 | ||
@@ -3784,7 +3950,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3784 | { | 3950 | { |
3785 | m_sceneGraph.removeUserCount(false); | 3951 | m_sceneGraph.removeUserCount(false); |
3786 | } | 3952 | } |
3787 | else | 3953 | else if (!childOnly) |
3788 | { | 3954 | { |
3789 | m_sceneGraph.removeUserCount(true); | 3955 | m_sceneGraph.removeUserCount(true); |
3790 | } | 3956 | } |
@@ -3800,9 +3966,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3800 | } | 3966 | } |
3801 | else | 3967 | else |
3802 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3968 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3969 | presence.ControllingClient.Close(false); | ||
3970 | } | ||
3971 | else if (!childOnly) | ||
3972 | { | ||
3973 | presence.ControllingClient.Close(true); | ||
3803 | } | 3974 | } |
3804 | |||
3805 | presence.ControllingClient.Close(); | ||
3806 | return true; | 3975 | return true; |
3807 | } | 3976 | } |
3808 | 3977 | ||
@@ -4397,34 +4566,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4397 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4566 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4398 | } | 4567 | } |
4399 | 4568 | ||
4400 | public int GetHealth() | 4569 | public int GetHealth(out int flags, out string message) |
4401 | { | 4570 | { |
4402 | // Returns: | 4571 | // Returns: |
4403 | // 1 = sim is up and accepting http requests. The heartbeat has | 4572 | // 1 = sim is up and accepting http requests. The heartbeat has |
4404 | // stopped and the sim is probably locked up, but a remote | 4573 | // stopped and the sim is probably locked up, but a remote |
4405 | // admin restart may succeed | 4574 | // admin restart may succeed |
4406 | // | 4575 | // |
4407 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4576 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4408 | // usable for people within and logins _may_ work | 4577 | // usable for people within |
4578 | // | ||
4579 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4580 | // unstable and will not accept new logins | ||
4581 | // | ||
4582 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4583 | // likely usable | ||
4409 | // | 4584 | // |
4410 | // 3 = We have seen a new user enter within the past 4 minutes | 4585 | // 5 = We have seen a new user enter within the past 4 minutes |
4411 | // which can be seen as positive confirmation of sim health | 4586 | // which can be seen as positive confirmation of sim health |
4412 | // | 4587 | // |
4588 | |||
4589 | flags = 0; | ||
4590 | message = String.Empty; | ||
4591 | |||
4592 | CheckHeartbeat(); | ||
4593 | |||
4594 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4595 | { | ||
4596 | // We're still starting | ||
4597 | // 0 means "in startup", it can't happen another way, since | ||
4598 | // to get here, we must be able to accept http connections | ||
4599 | return 0; | ||
4600 | } | ||
4601 | |||
4413 | int health=1; // Start at 1, means we're up | 4602 | int health=1; // Start at 1, means we're up |
4414 | 4603 | ||
4415 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4604 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4605 | { | ||
4416 | health+=1; | 4606 | health+=1; |
4417 | else | 4607 | flags |= 1; |
4608 | } | ||
4609 | |||
4610 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4611 | { | ||
4612 | health+=1; | ||
4613 | flags |= 2; | ||
4614 | } | ||
4615 | |||
4616 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4617 | { | ||
4618 | health+=1; | ||
4619 | flags |= 4; | ||
4620 | } | ||
4621 | |||
4622 | if (flags != 7) | ||
4418 | return health; | 4623 | return health; |
4419 | 4624 | ||
4420 | // A login in the last 4 mins? We can't be doing too badly | 4625 | // A login in the last 4 mins? We can't be doing too badly |
4421 | // | 4626 | // |
4422 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4627 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4423 | health++; | 4628 | health++; |
4424 | else | ||
4425 | return health; | ||
4426 | |||
4427 | CheckHeartbeat(); | ||
4428 | 4629 | ||
4429 | return health; | 4630 | return health; |
4430 | } | 4631 | } |
@@ -4617,7 +4818,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4617 | if (m_firstHeartbeat) | 4818 | if (m_firstHeartbeat) |
4618 | return; | 4819 | return; |
4619 | 4820 | ||
4620 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4821 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4621 | StartTimer(); | 4822 | StartTimer(); |
4622 | } | 4823 | } |
4623 | 4824 | ||
@@ -5029,6 +5230,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5029 | mapModule.GenerateMaptile(); | 5230 | mapModule.GenerateMaptile(); |
5030 | } | 5231 | } |
5031 | 5232 | ||
5233 | // public void CleanDroppedAttachments() | ||
5234 | // { | ||
5235 | // List<SceneObjectGroup> objectsToDelete = | ||
5236 | // new List<SceneObjectGroup>(); | ||
5237 | // | ||
5238 | // lock (m_cleaningAttachments) | ||
5239 | // { | ||
5240 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5241 | // { | ||
5242 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5243 | // { | ||
5244 | // UUID agentID = grp.OwnerID; | ||
5245 | // if (agentID == UUID.Zero) | ||
5246 | // { | ||
5247 | // objectsToDelete.Add(grp); | ||
5248 | // return; | ||
5249 | // } | ||
5250 | // | ||
5251 | // ScenePresence sp = GetScenePresence(agentID); | ||
5252 | // if (sp == null) | ||
5253 | // { | ||
5254 | // objectsToDelete.Add(grp); | ||
5255 | // return; | ||
5256 | // } | ||
5257 | // } | ||
5258 | // }); | ||
5259 | // } | ||
5260 | // | ||
5261 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5262 | // { | ||
5263 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5264 | // DeleteSceneObject(grp, true); | ||
5265 | // } | ||
5266 | // } | ||
5267 | |||
5268 | public void ThreadAlive(int threadCode) | ||
5269 | { | ||
5270 | switch(threadCode) | ||
5271 | { | ||
5272 | case 1: // Incoming | ||
5273 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5274 | break; | ||
5275 | case 2: // Incoming | ||
5276 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5277 | break; | ||
5278 | } | ||
5279 | } | ||
5280 | |||
5032 | // This method is called across the simulation connector to | 5281 | // This method is called across the simulation connector to |
5033 | // determine if a given agent is allowed in this region | 5282 | // determine if a given agent is allowed in this region |
5034 | // AS A ROOT AGENT. Returning false here will prevent them | 5283 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5037,6 +5286,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5037 | // child agent creation, thereby emulating the SL behavior. | 5286 | // child agent creation, thereby emulating the SL behavior. |
5038 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5287 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5039 | { | 5288 | { |
5289 | reason = "You are banned from the region"; | ||
5290 | |||
5291 | if (Permissions.IsGod(agentID)) | ||
5292 | { | ||
5293 | reason = String.Empty; | ||
5294 | return true; | ||
5295 | } | ||
5296 | |||
5040 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5297 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5041 | 5298 | ||
5042 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5299 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5048,11 +5305,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5048 | } | 5305 | } |
5049 | } | 5306 | } |
5050 | 5307 | ||
5308 | ScenePresence presence = GetScenePresence(agentID); | ||
5309 | IClientAPI client = null; | ||
5310 | AgentCircuitData aCircuit = null; | ||
5311 | |||
5312 | if (presence != null) | ||
5313 | { | ||
5314 | client = presence.ControllingClient; | ||
5315 | if (client != null) | ||
5316 | aCircuit = client.RequestClientInfo(); | ||
5317 | } | ||
5318 | |||
5319 | // We may be called before there is a presence or a client. | ||
5320 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5321 | if (client == null) | ||
5322 | { | ||
5323 | aCircuit = new AgentCircuitData(); | ||
5324 | aCircuit.AgentID = agentID; | ||
5325 | aCircuit.firstname = String.Empty; | ||
5326 | aCircuit.lastname = String.Empty; | ||
5327 | } | ||
5328 | |||
5329 | try | ||
5330 | { | ||
5331 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5332 | { | ||
5333 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5334 | return false; | ||
5335 | } | ||
5336 | } | ||
5337 | catch (Exception e) | ||
5338 | { | ||
5339 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5340 | return false; | ||
5341 | } | ||
5342 | |||
5343 | if (position == Vector3.Zero) // Teleport | ||
5344 | { | ||
5345 | float posX = 128.0f; | ||
5346 | float posY = 128.0f; | ||
5347 | |||
5348 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5349 | { | ||
5350 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5351 | return false; | ||
5352 | } | ||
5353 | } | ||
5354 | else // Walking | ||
5355 | { | ||
5356 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5357 | if (land == null) | ||
5358 | return false; | ||
5359 | |||
5360 | bool banned = land.IsBannedFromLand(agentID); | ||
5361 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5362 | |||
5363 | if (banned || restricted) | ||
5364 | return false; | ||
5365 | } | ||
5366 | |||
5051 | reason = String.Empty; | 5367 | reason = String.Empty; |
5052 | return true; | 5368 | return true; |
5053 | } | 5369 | } |
5054 | 5370 | ||
5055 | /// <summary> | 5371 | public void StartTimerWatchdog() |
5372 | { | ||
5373 | m_timerWatchdog.Interval = 1000; | ||
5374 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5375 | m_timerWatchdog.AutoReset = true; | ||
5376 | m_timerWatchdog.Start(); | ||
5377 | } | ||
5378 | |||
5379 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5380 | { | ||
5381 | CheckHeartbeat(); | ||
5382 | } | ||
5383 | |||
5056 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5384 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5057 | /// autopilot that moves an avatar to a sit target!. | 5385 | /// autopilot that moves an avatar to a sit target!. |
5058 | /// </summary> | 5386 | /// </summary> |