diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 233 |
1 files changed, 205 insertions, 28 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index fe0ab5b..e835281 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -102,6 +102,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | protected ModuleLoader m_moduleLoader; | 102 | protected ModuleLoader m_moduleLoader; |
103 | protected AgentCircuitManager m_authenticateHandler; | 103 | protected AgentCircuitManager m_authenticateHandler; |
104 | protected SceneCommunicationService m_sceneGridService; | 104 | protected SceneCommunicationService m_sceneGridService; |
105 | protected ISnmpModule m_snmpService = null; | ||
105 | 106 | ||
106 | protected ISimulationDataService m_SimulationDataService; | 107 | protected ISimulationDataService m_SimulationDataService; |
107 | protected IEstateDataService m_EstateDataService; | 108 | protected IEstateDataService m_EstateDataService; |
@@ -163,6 +164,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | private int landMS; | 164 | private int landMS; |
164 | private int lastCompletedFrame; | 165 | private int lastCompletedFrame; |
165 | 166 | ||
167 | public bool CombineRegions = false; | ||
166 | private bool m_physics_enabled = true; | 168 | private bool m_physics_enabled = true; |
167 | private bool m_scripts_enabled = true; | 169 | private bool m_scripts_enabled = true; |
168 | private string m_defaultScriptEngine; | 170 | private string m_defaultScriptEngine; |
@@ -174,6 +176,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
174 | private bool m_firstHeartbeat = true; | 176 | private bool m_firstHeartbeat = true; |
175 | 177 | ||
176 | private object m_deleting_scene_object = new object(); | 178 | private object m_deleting_scene_object = new object(); |
179 | private object m_cleaningAttachments = new object(); | ||
177 | 180 | ||
178 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 181 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
179 | private bool m_reprioritizationEnabled = true; | 182 | private bool m_reprioritizationEnabled = true; |
@@ -217,6 +220,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
217 | get { return m_sceneGridService; } | 220 | get { return m_sceneGridService; } |
218 | } | 221 | } |
219 | 222 | ||
223 | public ISnmpModule SnmpService | ||
224 | { | ||
225 | get | ||
226 | { | ||
227 | if (m_snmpService == null) | ||
228 | { | ||
229 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
230 | } | ||
231 | |||
232 | return m_snmpService; | ||
233 | } | ||
234 | } | ||
235 | |||
220 | public ISimulationDataService SimulationDataService | 236 | public ISimulationDataService SimulationDataService |
221 | { | 237 | { |
222 | get | 238 | get |
@@ -561,6 +577,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
561 | #region Region Settings | 577 | #region Region Settings |
562 | 578 | ||
563 | // Load region settings | 579 | // Load region settings |
580 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
581 | |||
564 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 582 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
565 | if (estateDataService != null) | 583 | if (estateDataService != null) |
566 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 584 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -622,9 +640,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
622 | //Animation states | 640 | //Animation states |
623 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 641 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
624 | // TODO: Change default to true once the feature is supported | 642 | // TODO: Change default to true once the feature is supported |
625 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 643 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
626 | |||
627 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 644 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
645 | |||
646 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
628 | if (RegionInfo.NonphysPrimMax > 0) | 647 | if (RegionInfo.NonphysPrimMax > 0) |
629 | { | 648 | { |
630 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 649 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -656,6 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
656 | m_persistAfter *= 10000000; | 675 | m_persistAfter *= 10000000; |
657 | 676 | ||
658 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 677 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
678 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
659 | 679 | ||
660 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 680 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
661 | if (packetConfig != null) | 681 | if (packetConfig != null) |
@@ -665,6 +685,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
665 | } | 685 | } |
666 | 686 | ||
667 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 687 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
688 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
668 | 689 | ||
669 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
670 | if (m_generateMaptiles) | 691 | if (m_generateMaptiles) |
@@ -689,9 +710,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
689 | } | 710 | } |
690 | } | 711 | } |
691 | } | 712 | } |
692 | catch | 713 | catch (Exception e) |
693 | { | 714 | { |
694 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 715 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
695 | } | 716 | } |
696 | 717 | ||
697 | #endregion Region Config | 718 | #endregion Region Config |
@@ -928,6 +949,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
928 | /// <param name="seconds">float indicating duration before restart.</param> | 949 | /// <param name="seconds">float indicating duration before restart.</param> |
929 | public virtual void Restart(float seconds) | 950 | public virtual void Restart(float seconds) |
930 | { | 951 | { |
952 | Restart(seconds, true); | ||
953 | } | ||
954 | |||
955 | /// <summary> | ||
956 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
957 | /// </summary> | ||
958 | /// <param name="seconds">float indicating duration before restart.</param> | ||
959 | public virtual void Restart(float seconds, bool showDialog) | ||
960 | { | ||
931 | // notifications are done in 15 second increments | 961 | // notifications are done in 15 second increments |
932 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 962 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
933 | // It's a 'Cancel restart' request. | 963 | // It's a 'Cancel restart' request. |
@@ -948,8 +978,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
948 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 978 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
949 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 979 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
950 | m_restartTimer.Start(); | 980 | m_restartTimer.Start(); |
951 | m_dialogModule.SendNotificationToUsersInRegion( | 981 | if (showDialog) |
982 | { | ||
983 | m_dialogModule.SendNotificationToUsersInRegion( | ||
952 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 984 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
985 | } | ||
953 | } | 986 | } |
954 | } | 987 | } |
955 | 988 | ||
@@ -1145,6 +1178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1145 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1178 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1146 | if (HeartbeatThread != null) | 1179 | if (HeartbeatThread != null) |
1147 | { | 1180 | { |
1181 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1148 | HeartbeatThread.Abort(); | 1182 | HeartbeatThread.Abort(); |
1149 | HeartbeatThread = null; | 1183 | HeartbeatThread = null; |
1150 | } | 1184 | } |
@@ -1816,14 +1850,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | /// <returns></returns> | 1850 | /// <returns></returns> |
1817 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1851 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1818 | { | 1852 | { |
1853 | |||
1854 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1855 | Vector3 wpos = Vector3.Zero; | ||
1856 | // Check for water surface intersection from above | ||
1857 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1858 | { | ||
1859 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1860 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1861 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1862 | wpos.Z = wheight; | ||
1863 | } | ||
1864 | |||
1819 | Vector3 pos = Vector3.Zero; | 1865 | Vector3 pos = Vector3.Zero; |
1820 | if (RayEndIsIntersection == (byte)1) | 1866 | if (RayEndIsIntersection == (byte)1) |
1821 | { | 1867 | { |
1822 | pos = RayEnd; | 1868 | pos = RayEnd; |
1823 | return pos; | ||
1824 | } | 1869 | } |
1825 | 1870 | else if (RayTargetID != UUID.Zero) | |
1826 | if (RayTargetID != UUID.Zero) | ||
1827 | { | 1871 | { |
1828 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1872 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1829 | 1873 | ||
@@ -1845,7 +1889,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1845 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1889 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1846 | 1890 | ||
1847 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1891 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1848 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1892 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1849 | float ScaleOffset = 0.5f; | 1893 | float ScaleOffset = 0.5f; |
1850 | 1894 | ||
1851 | // If we hit something | 1895 | // If we hit something |
@@ -1868,13 +1912,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1868 | //pos.Z -= 0.25F; | 1912 | //pos.Z -= 0.25F; |
1869 | 1913 | ||
1870 | } | 1914 | } |
1871 | |||
1872 | return pos; | ||
1873 | } | 1915 | } |
1874 | else | 1916 | else |
1875 | { | 1917 | { |
1876 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1918 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1877 | |||
1878 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1919 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1879 | 1920 | ||
1880 | // Un-comment the following line to print the raytrace results to the console. | 1921 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1883,13 +1924,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1883 | if (ei.HitTF) | 1924 | if (ei.HitTF) |
1884 | { | 1925 | { |
1885 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1926 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1886 | } else | 1927 | } |
1928 | else | ||
1887 | { | 1929 | { |
1888 | // fall back to our stupid functionality | 1930 | // fall back to our stupid functionality |
1889 | pos = RayEnd; | 1931 | pos = RayEnd; |
1890 | } | 1932 | } |
1891 | |||
1892 | return pos; | ||
1893 | } | 1933 | } |
1894 | } | 1934 | } |
1895 | else | 1935 | else |
@@ -1900,8 +1940,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1900 | //increase height so its above the ground. | 1940 | //increase height so its above the ground. |
1901 | //should be getting the normal of the ground at the rez point and using that? | 1941 | //should be getting the normal of the ground at the rez point and using that? |
1902 | pos.Z += scale.Z / 2f; | 1942 | pos.Z += scale.Z / 2f; |
1903 | return pos; | 1943 | // return pos; |
1904 | } | 1944 | } |
1945 | |||
1946 | // check against posible water intercept | ||
1947 | if (wpos.Z > pos.Z) pos = wpos; | ||
1948 | return pos; | ||
1905 | } | 1949 | } |
1906 | 1950 | ||
1907 | 1951 | ||
@@ -1981,7 +2025,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1981 | public bool AddRestoredSceneObject( | 2025 | public bool AddRestoredSceneObject( |
1982 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2026 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1983 | { | 2027 | { |
1984 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2028 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2029 | if (result) | ||
2030 | sceneObject.IsDeleted = false; | ||
2031 | return result; | ||
1985 | } | 2032 | } |
1986 | 2033 | ||
1987 | /// <summary> | 2034 | /// <summary> |
@@ -2058,6 +2105,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2058 | /// </summary> | 2105 | /// </summary> |
2059 | public void DeleteAllSceneObjects() | 2106 | public void DeleteAllSceneObjects() |
2060 | { | 2107 | { |
2108 | DeleteAllSceneObjects(false); | ||
2109 | } | ||
2110 | |||
2111 | /// <summary> | ||
2112 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2113 | /// </summary> | ||
2114 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2115 | { | ||
2116 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2061 | lock (Entities) | 2117 | lock (Entities) |
2062 | { | 2118 | { |
2063 | EntityBase[] entities = Entities.GetEntities(); | 2119 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2066,11 +2122,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2066 | if (e is SceneObjectGroup) | 2122 | if (e is SceneObjectGroup) |
2067 | { | 2123 | { |
2068 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2124 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2069 | if (!sog.IsAttachment) | 2125 | if (sog != null && !sog.IsAttachment) |
2070 | DeleteSceneObject((SceneObjectGroup)e, false); | 2126 | { |
2127 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2128 | { | ||
2129 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2130 | } | ||
2131 | else | ||
2132 | { | ||
2133 | toReturn.Add((SceneObjectGroup)e); | ||
2134 | } | ||
2135 | } | ||
2071 | } | 2136 | } |
2072 | } | 2137 | } |
2073 | } | 2138 | } |
2139 | if (toReturn.Count > 0) | ||
2140 | { | ||
2141 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2142 | } | ||
2074 | } | 2143 | } |
2075 | 2144 | ||
2076 | /// <summary> | 2145 | /// <summary> |
@@ -2448,6 +2517,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2448 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2517 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2449 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2518 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2450 | { | 2519 | { |
2520 | if (sceneObject.OwnerID == UUID.Zero) | ||
2521 | { | ||
2522 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2523 | return false; | ||
2524 | } | ||
2525 | |||
2451 | // If the user is banned, we won't let any of their objects | 2526 | // If the user is banned, we won't let any of their objects |
2452 | // enter. Period. | 2527 | // enter. Period. |
2453 | // | 2528 | // |
@@ -2495,15 +2570,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2495 | 2570 | ||
2496 | if (AttachmentsModule != null) | 2571 | if (AttachmentsModule != null) |
2497 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2572 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2573 | |||
2574 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2498 | } | 2575 | } |
2499 | else | 2576 | else |
2500 | { | 2577 | { |
2578 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2501 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2579 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2502 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2580 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2503 | } | 2581 | } |
2582 | if (sceneObject.OwnerID == UUID.Zero) | ||
2583 | { | ||
2584 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2585 | return false; | ||
2586 | } | ||
2504 | } | 2587 | } |
2505 | else | 2588 | else |
2506 | { | 2589 | { |
2590 | if (sceneObject.OwnerID == UUID.Zero) | ||
2591 | { | ||
2592 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2593 | return false; | ||
2594 | } | ||
2507 | AddRestoredSceneObject(sceneObject, true, false); | 2595 | AddRestoredSceneObject(sceneObject, true, false); |
2508 | 2596 | ||
2509 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2597 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2776,6 +2864,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | client.OnFetchInventory += HandleFetchInventory; | 2864 | client.OnFetchInventory += HandleFetchInventory; |
2777 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2865 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2778 | client.OnCopyInventoryItem += CopyInventoryItem; | 2866 | client.OnCopyInventoryItem += CopyInventoryItem; |
2867 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2779 | client.OnMoveInventoryItem += MoveInventoryItem; | 2868 | client.OnMoveInventoryItem += MoveInventoryItem; |
2780 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2869 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2781 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2870 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2954,15 +3043,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2954 | /// </summary> | 3043 | /// </summary> |
2955 | /// <param name="agentId">The avatar's Unique ID</param> | 3044 | /// <param name="agentId">The avatar's Unique ID</param> |
2956 | /// <param name="client">The IClientAPI for the client</param> | 3045 | /// <param name="client">The IClientAPI for the client</param> |
2957 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3046 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2958 | { | 3047 | { |
2959 | if (m_teleportModule != null) | 3048 | if (m_teleportModule != null) |
2960 | m_teleportModule.TeleportHome(agentId, client); | 3049 | return m_teleportModule.TeleportHome(agentId, client); |
2961 | else | 3050 | else |
2962 | { | 3051 | { |
2963 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3052 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2964 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3053 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2965 | } | 3054 | } |
3055 | return false; | ||
2966 | } | 3056 | } |
2967 | 3057 | ||
2968 | /// <summary> | 3058 | /// <summary> |
@@ -3061,6 +3151,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3061 | /// <param name="flags"></param> | 3151 | /// <param name="flags"></param> |
3062 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3152 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3063 | { | 3153 | { |
3154 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3155 | ScenePresence presence; | ||
3156 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3157 | { | ||
3158 | if (presence.Appearance != null) | ||
3159 | { | ||
3160 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3161 | } | ||
3162 | } | ||
3163 | |||
3064 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3164 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3065 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3165 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3066 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3166 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3155,7 +3255,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3155 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3255 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3156 | 3256 | ||
3157 | } | 3257 | } |
3258 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3158 | m_eventManager.TriggerClientClosed(agentID, this); | 3259 | m_eventManager.TriggerClientClosed(agentID, this); |
3260 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3159 | } | 3261 | } |
3160 | catch (NullReferenceException) | 3262 | catch (NullReferenceException) |
3161 | { | 3263 | { |
@@ -3163,7 +3265,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3163 | // Avatar is already disposed :/ | 3265 | // Avatar is already disposed :/ |
3164 | } | 3266 | } |
3165 | 3267 | ||
3268 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3166 | m_eventManager.TriggerOnRemovePresence(agentID); | 3269 | m_eventManager.TriggerOnRemovePresence(agentID); |
3270 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3271 | |||
3167 | ForEachClient( | 3272 | ForEachClient( |
3168 | delegate(IClientAPI client) | 3273 | delegate(IClientAPI client) |
3169 | { | 3274 | { |
@@ -3179,8 +3284,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3179 | } | 3284 | } |
3180 | 3285 | ||
3181 | // Remove the avatar from the scene | 3286 | // Remove the avatar from the scene |
3287 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3182 | m_sceneGraph.RemoveScenePresence(agentID); | 3288 | m_sceneGraph.RemoveScenePresence(agentID); |
3289 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3183 | m_clientManager.Remove(agentID); | 3290 | m_clientManager.Remove(agentID); |
3291 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3184 | 3292 | ||
3185 | try | 3293 | try |
3186 | { | 3294 | { |
@@ -3194,8 +3302,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3194 | { | 3302 | { |
3195 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3303 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3196 | } | 3304 | } |
3197 | 3305 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3198 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3306 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3307 | CleanDroppedAttachments(); | ||
3308 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3199 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3309 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3200 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3310 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3201 | } | 3311 | } |
@@ -3335,6 +3445,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3335 | { | 3445 | { |
3336 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3446 | if (land != null && !TestLandRestrictions(agent, land, out reason)) |
3337 | { | 3447 | { |
3448 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3338 | return false; | 3449 | return false; |
3339 | } | 3450 | } |
3340 | } | 3451 | } |
@@ -3392,6 +3503,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3392 | 3503 | ||
3393 | if (vialogin) | 3504 | if (vialogin) |
3394 | { | 3505 | { |
3506 | CleanDroppedAttachments(); | ||
3507 | |||
3395 | if (TestBorderCross(agent.startpos, Cardinals.E)) | 3508 | if (TestBorderCross(agent.startpos, Cardinals.E)) |
3396 | { | 3509 | { |
3397 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); | 3510 | Border crossedBorder = GetCrossedBorder(agent.startpos, Cardinals.E); |
@@ -3448,6 +3561,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3448 | } | 3561 | } |
3449 | } | 3562 | } |
3450 | // Honor parcel landing type and position. | 3563 | // Honor parcel landing type and position. |
3564 | /* | ||
3565 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3451 | if (land != null) | 3566 | if (land != null) |
3452 | { | 3567 | { |
3453 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3568 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3455,6 +3570,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | agent.startpos = land.LandData.UserLocation; | 3570 | agent.startpos = land.LandData.UserLocation; |
3456 | } | 3571 | } |
3457 | } | 3572 | } |
3573 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3458 | } | 3574 | } |
3459 | 3575 | ||
3460 | return true; | 3576 | return true; |
@@ -3740,6 +3856,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3740 | 3856 | ||
3741 | // We have to wait until the viewer contacts this region after receiving EAC. | 3857 | // We have to wait until the viewer contacts this region after receiving EAC. |
3742 | // That calls AddNewClient, which finally creates the ScenePresence | 3858 | // That calls AddNewClient, which finally creates the ScenePresence |
3859 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3860 | |||
3861 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3862 | { | ||
3863 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3864 | return false; | ||
3865 | } | ||
3866 | |||
3743 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3867 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3744 | if (childAgentUpdate != null) | 3868 | if (childAgentUpdate != null) |
3745 | { | 3869 | { |
@@ -3805,12 +3929,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3805 | return false; | 3929 | return false; |
3806 | } | 3930 | } |
3807 | 3931 | ||
3932 | public bool IncomingCloseAgent(UUID agentID) | ||
3933 | { | ||
3934 | return IncomingCloseAgent(agentID, false); | ||
3935 | } | ||
3936 | |||
3937 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3938 | { | ||
3939 | return IncomingCloseAgent(agentID, true); | ||
3940 | } | ||
3941 | |||
3808 | /// <summary> | 3942 | /// <summary> |
3809 | /// Tell a single agent to disconnect from the region. | 3943 | /// Tell a single agent to disconnect from the region. |
3810 | /// </summary> | 3944 | /// </summary> |
3811 | /// <param name="regionHandle"></param> | ||
3812 | /// <param name="agentID"></param> | 3945 | /// <param name="agentID"></param> |
3813 | public bool IncomingCloseAgent(UUID agentID) | 3946 | /// <param name="childOnly"></param> |
3947 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3814 | { | 3948 | { |
3815 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3949 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3816 | 3950 | ||
@@ -3822,7 +3956,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3822 | { | 3956 | { |
3823 | m_sceneGraph.removeUserCount(false); | 3957 | m_sceneGraph.removeUserCount(false); |
3824 | } | 3958 | } |
3825 | else | 3959 | else if (!childOnly) |
3826 | { | 3960 | { |
3827 | m_sceneGraph.removeUserCount(true); | 3961 | m_sceneGraph.removeUserCount(true); |
3828 | } | 3962 | } |
@@ -3838,9 +3972,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3838 | } | 3972 | } |
3839 | else | 3973 | else |
3840 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3974 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3975 | presence.ControllingClient.Close(false); | ||
3976 | } | ||
3977 | else if (!childOnly) | ||
3978 | { | ||
3979 | presence.ControllingClient.Close(true); | ||
3841 | } | 3980 | } |
3842 | |||
3843 | presence.ControllingClient.Close(); | ||
3844 | return true; | 3981 | return true; |
3845 | } | 3982 | } |
3846 | 3983 | ||
@@ -4462,7 +4599,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4462 | // | 4599 | // |
4463 | int health=1; // Start at 1, means we're up | 4600 | int health=1; // Start at 1, means we're up |
4464 | 4601 | ||
4465 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4602 | if (m_firstHeartbeat || ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000)) |
4466 | health+=1; | 4603 | health+=1; |
4467 | else | 4604 | else |
4468 | return health; | 4605 | return health; |
@@ -4968,5 +5105,45 @@ namespace OpenSim.Region.Framework.Scenes | |||
4968 | throw new Exception(error); | 5105 | throw new Exception(error); |
4969 | } | 5106 | } |
4970 | } | 5107 | } |
5108 | |||
5109 | public void CleanDroppedAttachments() | ||
5110 | { | ||
5111 | List<SceneObjectGroup> objectsToDelete = | ||
5112 | new List<SceneObjectGroup>(); | ||
5113 | |||
5114 | lock (m_cleaningAttachments) | ||
5115 | { | ||
5116 | ForEachSOG(delegate (SceneObjectGroup grp) | ||
5117 | { | ||
5118 | if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5119 | { | ||
5120 | UUID agentID = grp.OwnerID; | ||
5121 | if (agentID == UUID.Zero) | ||
5122 | { | ||
5123 | objectsToDelete.Add(grp); | ||
5124 | return; | ||
5125 | } | ||
5126 | |||
5127 | ScenePresence sp = GetScenePresence(agentID); | ||
5128 | if (sp == null) | ||
5129 | { | ||
5130 | objectsToDelete.Add(grp); | ||
5131 | return; | ||
5132 | } | ||
5133 | } | ||
5134 | }); | ||
5135 | } | ||
5136 | |||
5137 | if (objectsToDelete.Count > 0) | ||
5138 | { | ||
5139 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); | ||
5140 | foreach (SceneObjectGroup grp in objectsToDelete) | ||
5141 | { | ||
5142 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5143 | DeleteSceneObject(grp, true); | ||
5144 | } | ||
5145 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5146 | } | ||
5147 | } | ||
4971 | } | 5148 | } |
4972 | } | 5149 | } |