diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 233 |
1 files changed, 98 insertions, 135 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 23006f2..784fc91 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -70,12 +70,77 @@ namespace OpenSim.Region.Framework.Scenes | |||
70 | /// <summary> | 70 | /// <summary> |
71 | /// Show debug information about teleports. | 71 | /// Show debug information about teleports. |
72 | /// </summary> | 72 | /// </summary> |
73 | public bool DebugTeleporting { get; private set; } | 73 | public bool DebugTeleporting { get; set; } |
74 | 74 | ||
75 | /// <summary> | 75 | /// <summary> |
76 | /// Show debug information about the scene loop. | 76 | /// Show debug information about the scene loop. |
77 | /// </summary> | 77 | /// </summary> |
78 | public bool DebugUpdates { get; private set; } | 78 | public bool DebugUpdates { get; set; } |
79 | |||
80 | /// <summary> | ||
81 | /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and | ||
82 | /// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter). | ||
83 | /// </summary> | ||
84 | /// <remarks> | ||
85 | /// Even if false, the scene will still be saved on clean shutdown. | ||
86 | /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels. | ||
87 | /// This needs to be fixed. | ||
88 | /// </remarks> | ||
89 | public bool PeriodicBackup { get; set; } | ||
90 | |||
91 | /// <summary> | ||
92 | /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even | ||
93 | /// if the scene is being shut down for the final time. | ||
94 | /// </summary> | ||
95 | public bool UseBackup { get; set; } | ||
96 | |||
97 | /// <summary> | ||
98 | /// If false then physical objects are disabled, though collisions will continue as normal. | ||
99 | /// </summary> | ||
100 | public bool PhysicsEnabled { get; set; } | ||
101 | |||
102 | /// <summary> | ||
103 | /// If false then scripts are not enabled on the smiulator | ||
104 | /// </summary> | ||
105 | public bool ScriptsEnabled | ||
106 | { | ||
107 | get { return m_scripts_enabled; } | ||
108 | set | ||
109 | { | ||
110 | if (m_scripts_enabled != value) | ||
111 | { | ||
112 | if (!value) | ||
113 | { | ||
114 | m_log.Info("Stopping all Scripts in Scene"); | ||
115 | |||
116 | EntityBase[] entities = Entities.GetEntities(); | ||
117 | foreach (EntityBase ent in entities) | ||
118 | { | ||
119 | if (ent is SceneObjectGroup) | ||
120 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
121 | } | ||
122 | } | ||
123 | else | ||
124 | { | ||
125 | m_log.Info("Starting all Scripts in Scene"); | ||
126 | |||
127 | EntityBase[] entities = Entities.GetEntities(); | ||
128 | foreach (EntityBase ent in entities) | ||
129 | { | ||
130 | if (ent is SceneObjectGroup) | ||
131 | { | ||
132 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
133 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
134 | sog.ResumeScripts(); | ||
135 | } | ||
136 | } | ||
137 | } | ||
138 | |||
139 | m_scripts_enabled = value; | ||
140 | } | ||
141 | } | ||
142 | } | ||
143 | private bool m_scripts_enabled; | ||
79 | 144 | ||
80 | public SynchronizeSceneHandler SynchronizeScene; | 145 | public SynchronizeSceneHandler SynchronizeScene; |
81 | 146 | ||
@@ -284,8 +349,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
284 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 349 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
285 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 350 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); |
286 | 351 | ||
287 | private bool m_physics_enabled = true; | ||
288 | private bool m_scripts_enabled = true; | ||
289 | private string m_defaultScriptEngine; | 352 | private string m_defaultScriptEngine; |
290 | 353 | ||
291 | /// <summary> | 354 | /// <summary> |
@@ -348,7 +411,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
348 | 411 | ||
349 | private Timer m_mapGenerationTimer = new Timer(); | 412 | private Timer m_mapGenerationTimer = new Timer(); |
350 | private bool m_generateMaptiles; | 413 | private bool m_generateMaptiles; |
351 | private bool m_useBackup = true; | ||
352 | 414 | ||
353 | #endregion Fields | 415 | #endregion Fields |
354 | 416 | ||
@@ -614,11 +676,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
614 | get { return m_authenticateHandler; } | 676 | get { return m_authenticateHandler; } |
615 | } | 677 | } |
616 | 678 | ||
617 | public bool UseBackup | ||
618 | { | ||
619 | get { return m_useBackup; } | ||
620 | } | ||
621 | |||
622 | // an instance to the physics plugin's Scene object. | 679 | // an instance to the physics plugin's Scene object. |
623 | public PhysicsScene PhysicsScene | 680 | public PhysicsScene PhysicsScene |
624 | { | 681 | { |
@@ -762,15 +819,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
762 | // | 819 | // |
763 | // Out of memory | 820 | // Out of memory |
764 | // Operating system has killed the plugin | 821 | // Operating system has killed the plugin |
765 | m_sceneGraph.UnRecoverableError += RestartNow; | 822 | m_sceneGraph.UnRecoverableError |
823 | += () => | ||
824 | { | ||
825 | m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name); | ||
826 | RestartNow(); | ||
827 | }; | ||
766 | 828 | ||
767 | RegisterDefaultSceneEvents(); | 829 | RegisterDefaultSceneEvents(); |
768 | 830 | ||
769 | DumpAssetsToFile = dumpAssetsToFile; | 831 | DumpAssetsToFile = dumpAssetsToFile; |
770 | 832 | ||
833 | // XXX: Don't set the public property since we don't want to activate here. This needs to be handled | ||
834 | // better in the future. | ||
771 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | 835 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; |
772 | 836 | ||
773 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; | 837 | PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics; |
774 | 838 | ||
775 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; | 839 | m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; |
776 | 840 | ||
@@ -787,8 +851,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
787 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 851 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
788 | 852 | ||
789 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | 853 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
790 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | 854 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
791 | if (!m_useBackup) | 855 | if (!UseBackup) |
792 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 856 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
793 | 857 | ||
794 | //Animation states | 858 | //Animation states |
@@ -965,6 +1029,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
965 | { | 1029 | { |
966 | PhysicalPrims = true; | 1030 | PhysicalPrims = true; |
967 | CollidablePrims = true; | 1031 | CollidablePrims = true; |
1032 | PhysicsEnabled = true; | ||
1033 | |||
1034 | PeriodicBackup = true; | ||
1035 | UseBackup = true; | ||
968 | 1036 | ||
969 | BordersLocked = true; | 1037 | BordersLocked = true; |
970 | Border northBorder = new Border(); | 1038 | Border northBorder = new Border(); |
@@ -1207,83 +1275,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1207 | } | 1275 | } |
1208 | } | 1276 | } |
1209 | 1277 | ||
1210 | public void SetSceneCoreDebug(Dictionary<string, string> options) | ||
1211 | { | ||
1212 | if (options.ContainsKey("active")) | ||
1213 | { | ||
1214 | bool active; | ||
1215 | |||
1216 | if (bool.TryParse(options["active"], out active)) | ||
1217 | Active = active; | ||
1218 | } | ||
1219 | |||
1220 | if (options.ContainsKey("scripting")) | ||
1221 | { | ||
1222 | bool enableScripts = true; | ||
1223 | if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts) | ||
1224 | { | ||
1225 | if (!enableScripts) | ||
1226 | { | ||
1227 | m_log.Info("Stopping all Scripts in Scene"); | ||
1228 | |||
1229 | EntityBase[] entities = Entities.GetEntities(); | ||
1230 | foreach (EntityBase ent in entities) | ||
1231 | { | ||
1232 | if (ent is SceneObjectGroup) | ||
1233 | ((SceneObjectGroup)ent).RemoveScriptInstances(false); | ||
1234 | } | ||
1235 | } | ||
1236 | else | ||
1237 | { | ||
1238 | m_log.Info("Starting all Scripts in Scene"); | ||
1239 | |||
1240 | EntityBase[] entities = Entities.GetEntities(); | ||
1241 | foreach (EntityBase ent in entities) | ||
1242 | { | ||
1243 | if (ent is SceneObjectGroup) | ||
1244 | { | ||
1245 | SceneObjectGroup sog = (SceneObjectGroup)ent; | ||
1246 | sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
1247 | sog.ResumeScripts(); | ||
1248 | } | ||
1249 | } | ||
1250 | } | ||
1251 | |||
1252 | m_scripts_enabled = enableScripts; | ||
1253 | } | ||
1254 | } | ||
1255 | |||
1256 | if (options.ContainsKey("physics")) | ||
1257 | { | ||
1258 | bool enablePhysics; | ||
1259 | if (bool.TryParse(options["physics"], out enablePhysics)) | ||
1260 | m_physics_enabled = enablePhysics; | ||
1261 | } | ||
1262 | |||
1263 | // if (options.ContainsKey("collisions")) | ||
1264 | // { | ||
1265 | // // TODO: Implement. If false, should stop objects colliding, though possibly should still allow | ||
1266 | // // the avatar themselves to collide with the ground. | ||
1267 | // } | ||
1268 | |||
1269 | if (options.ContainsKey("teleport")) | ||
1270 | { | ||
1271 | bool enableTeleportDebugging; | ||
1272 | if (bool.TryParse(options["teleport"], out enableTeleportDebugging)) | ||
1273 | DebugTeleporting = enableTeleportDebugging; | ||
1274 | } | ||
1275 | |||
1276 | if (options.ContainsKey("updates")) | ||
1277 | { | ||
1278 | bool enableUpdateDebugging; | ||
1279 | if (bool.TryParse(options["updates"], out enableUpdateDebugging)) | ||
1280 | { | ||
1281 | DebugUpdates = enableUpdateDebugging; | ||
1282 | GcNotify.Enabled = DebugUpdates; | ||
1283 | } | ||
1284 | } | ||
1285 | } | ||
1286 | |||
1287 | public int GetInaccurateNeighborCount() | 1278 | public int GetInaccurateNeighborCount() |
1288 | { | 1279 | { |
1289 | return m_neighbours.Count; | 1280 | return m_neighbours.Count; |
@@ -1332,16 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | 1323 | ||
1333 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1324 | m_log.Debug("[SCENE]: Persisting changed objects"); |
1334 | 1325 | ||
1335 | EntityBase[] entities = GetEntities(); | 1326 | Backup(false); |
1336 | foreach (EntityBase entity in entities) | ||
1337 | { | ||
1338 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | ||
1339 | { | ||
1340 | ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false); | ||
1341 | } | ||
1342 | } | ||
1343 | |||
1344 | m_log.Debug("[SCENE]: Graph close"); | ||
1345 | m_sceneGraph.Close(); | 1327 | m_sceneGraph.Close(); |
1346 | 1328 | ||
1347 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) | 1329 | if (!GridService.DeregisterRegion(RegionInfo.RegionID)) |
@@ -1568,7 +1550,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1568 | } | 1550 | } |
1569 | 1551 | ||
1570 | tmpMS = Util.EnvironmentTickCount(); | 1552 | tmpMS = Util.EnvironmentTickCount(); |
1571 | if ((Frame % m_update_physics == 0) && m_physics_enabled) | 1553 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1572 | m_sceneGraph.UpdatePreparePhysics(); | 1554 | m_sceneGraph.UpdatePreparePhysics(); |
1573 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); | 1555 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); |
1574 | 1556 | ||
@@ -1583,7 +1565,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1583 | tmpMS = Util.EnvironmentTickCount(); | 1565 | tmpMS = Util.EnvironmentTickCount(); |
1584 | if (Frame % m_update_physics == 0) | 1566 | if (Frame % m_update_physics == 0) |
1585 | { | 1567 | { |
1586 | if (m_physics_enabled) | 1568 | if (PhysicsEnabled) |
1587 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); | 1569 | physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); |
1588 | 1570 | ||
1589 | if (SynchronizeScene != null) | 1571 | if (SynchronizeScene != null) |
@@ -1625,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1625 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1607 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); |
1626 | } | 1608 | } |
1627 | 1609 | ||
1628 | if (Frame % m_update_backup == 0) | 1610 | if (PeriodicBackup && Frame % m_update_backup == 0) |
1629 | { | 1611 | { |
1630 | tmpMS = Util.EnvironmentTickCount(); | 1612 | tmpMS = Util.EnvironmentTickCount(); |
1631 | UpdateStorageBackup(); | 1613 | UpdateStorageBackup(); |
@@ -5615,33 +5597,7 @@ Environment.Exit(1); | |||
5615 | 5597 | ||
5616 | public void TriggerEstateSunUpdate() | 5598 | public void TriggerEstateSunUpdate() |
5617 | { | 5599 | { |
5618 | float sun; | 5600 | EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle); |
5619 | if (RegionInfo.RegionSettings.UseEstateSun) | ||
5620 | { | ||
5621 | sun = (float)RegionInfo.EstateSettings.SunPosition; | ||
5622 | if (RegionInfo.EstateSettings.UseGlobalTime) | ||
5623 | { | ||
5624 | sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f; | ||
5625 | } | ||
5626 | |||
5627 | // | ||
5628 | EventManager.TriggerEstateToolsSunUpdate( | ||
5629 | RegionInfo.RegionHandle, | ||
5630 | RegionInfo.EstateSettings.FixedSun, | ||
5631 | RegionInfo.RegionSettings.UseEstateSun, | ||
5632 | sun); | ||
5633 | } | ||
5634 | else | ||
5635 | { | ||
5636 | // Use the Sun Position from the Region Settings | ||
5637 | sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f; | ||
5638 | |||
5639 | EventManager.TriggerEstateToolsSunUpdate( | ||
5640 | RegionInfo.RegionHandle, | ||
5641 | RegionInfo.RegionSettings.FixedSun, | ||
5642 | RegionInfo.RegionSettings.UseEstateSun, | ||
5643 | sun); | ||
5644 | } | ||
5645 | } | 5601 | } |
5646 | 5602 | ||
5647 | private void HandleReloadEstate(string module, string[] cmd) | 5603 | private void HandleReloadEstate(string module, string[] cmd) |
@@ -6037,10 +5993,17 @@ Environment.Exit(1); | |||
6037 | GC.Collect(); | 5993 | GC.Collect(); |
6038 | } | 5994 | } |
6039 | 5995 | ||
6040 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 5996 | /// <summary> |
6041 | // because we can't assign the asset service to physics directly - at the | 5997 | /// Wrappers to get physics modules retrieve assets. |
6042 | // time physics are instantiated it's not registered but it will be by | 5998 | /// </summary> |
6043 | // the time the first prim exists. | 5999 | /// <remarks> |
6000 | /// Has to be done this way | ||
6001 | /// because we can't assign the asset service to physics directly - at the | ||
6002 | /// time physics are instantiated it's not registered but it will be by | ||
6003 | /// the time the first prim exists. | ||
6004 | /// </remarks> | ||
6005 | /// <param name="assetID"></param> | ||
6006 | /// <param name="callback"></param> | ||
6044 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) | 6007 | public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) |
6045 | { | 6008 | { |
6046 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); | 6009 | AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); |