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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs233
1 files changed, 98 insertions, 135 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 23006f2..784fc91 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -70,12 +70,77 @@ namespace OpenSim.Region.Framework.Scenes
70 /// <summary> 70 /// <summary>
71 /// Show debug information about teleports. 71 /// Show debug information about teleports.
72 /// </summary> 72 /// </summary>
73 public bool DebugTeleporting { get; private set; } 73 public bool DebugTeleporting { get; set; }
74 74
75 /// <summary> 75 /// <summary>
76 /// Show debug information about the scene loop. 76 /// Show debug information about the scene loop.
77 /// </summary> 77 /// </summary>
78 public bool DebugUpdates { get; private set; } 78 public bool DebugUpdates { get; set; }
79
80 /// <summary>
81 /// If true then the scene is saved to persistent storage periodically, every m_update_backup frames and
82 /// if objects meet required conditions (m_dontPersistBefore and m_dontPersistAfter).
83 /// </summary>
84 /// <remarks>
85 /// Even if false, the scene will still be saved on clean shutdown.
86 /// FIXME: Currently, setting this to false will mean that objects are not periodically returned from parcels.
87 /// This needs to be fixed.
88 /// </remarks>
89 public bool PeriodicBackup { get; set; }
90
91 /// <summary>
92 /// If false then the scene is never saved to persistence storage even if PeriodicBackup == true and even
93 /// if the scene is being shut down for the final time.
94 /// </summary>
95 public bool UseBackup { get; set; }
96
97 /// <summary>
98 /// If false then physical objects are disabled, though collisions will continue as normal.
99 /// </summary>
100 public bool PhysicsEnabled { get; set; }
101
102 /// <summary>
103 /// If false then scripts are not enabled on the smiulator
104 /// </summary>
105 public bool ScriptsEnabled
106 {
107 get { return m_scripts_enabled; }
108 set
109 {
110 if (m_scripts_enabled != value)
111 {
112 if (!value)
113 {
114 m_log.Info("Stopping all Scripts in Scene");
115
116 EntityBase[] entities = Entities.GetEntities();
117 foreach (EntityBase ent in entities)
118 {
119 if (ent is SceneObjectGroup)
120 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
121 }
122 }
123 else
124 {
125 m_log.Info("Starting all Scripts in Scene");
126
127 EntityBase[] entities = Entities.GetEntities();
128 foreach (EntityBase ent in entities)
129 {
130 if (ent is SceneObjectGroup)
131 {
132 SceneObjectGroup sog = (SceneObjectGroup)ent;
133 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
134 sog.ResumeScripts();
135 }
136 }
137 }
138
139 m_scripts_enabled = value;
140 }
141 }
142 }
143 private bool m_scripts_enabled;
79 144
80 public SynchronizeSceneHandler SynchronizeScene; 145 public SynchronizeSceneHandler SynchronizeScene;
81 146
@@ -284,8 +349,6 @@ namespace OpenSim.Region.Framework.Scenes
284 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); 349 private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>();
285 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); 350 private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>();
286 351
287 private bool m_physics_enabled = true;
288 private bool m_scripts_enabled = true;
289 private string m_defaultScriptEngine; 352 private string m_defaultScriptEngine;
290 353
291 /// <summary> 354 /// <summary>
@@ -348,7 +411,6 @@ namespace OpenSim.Region.Framework.Scenes
348 411
349 private Timer m_mapGenerationTimer = new Timer(); 412 private Timer m_mapGenerationTimer = new Timer();
350 private bool m_generateMaptiles; 413 private bool m_generateMaptiles;
351 private bool m_useBackup = true;
352 414
353 #endregion Fields 415 #endregion Fields
354 416
@@ -614,11 +676,6 @@ namespace OpenSim.Region.Framework.Scenes
614 get { return m_authenticateHandler; } 676 get { return m_authenticateHandler; }
615 } 677 }
616 678
617 public bool UseBackup
618 {
619 get { return m_useBackup; }
620 }
621
622 // an instance to the physics plugin's Scene object. 679 // an instance to the physics plugin's Scene object.
623 public PhysicsScene PhysicsScene 680 public PhysicsScene PhysicsScene
624 { 681 {
@@ -762,15 +819,22 @@ namespace OpenSim.Region.Framework.Scenes
762 // 819 //
763 // Out of memory 820 // Out of memory
764 // Operating system has killed the plugin 821 // Operating system has killed the plugin
765 m_sceneGraph.UnRecoverableError += RestartNow; 822 m_sceneGraph.UnRecoverableError
823 += () =>
824 {
825 m_log.ErrorFormat("[SCENE]: Restarting region {0} due to unrecoverable physics crash", Name);
826 RestartNow();
827 };
766 828
767 RegisterDefaultSceneEvents(); 829 RegisterDefaultSceneEvents();
768 830
769 DumpAssetsToFile = dumpAssetsToFile; 831 DumpAssetsToFile = dumpAssetsToFile;
770 832
833 // XXX: Don't set the public property since we don't want to activate here. This needs to be handled
834 // better in the future.
771 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; 835 m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts;
772 836
773 m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; 837 PhysicsEnabled = !RegionInfo.RegionSettings.DisablePhysics;
774 838
775 m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")"; 839 m_simulatorVersion = simulatorVersion + " (" + Util.GetRuntimeInformation() + ")";
776 840
@@ -787,8 +851,8 @@ namespace OpenSim.Region.Framework.Scenes
787 StartDisabled = startupConfig.GetBoolean("StartDisabled", false); 851 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
788 852
789 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); 853 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
790 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); 854 UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup);
791 if (!m_useBackup) 855 if (!UseBackup)
792 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); 856 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
793 857
794 //Animation states 858 //Animation states
@@ -965,6 +1029,10 @@ namespace OpenSim.Region.Framework.Scenes
965 { 1029 {
966 PhysicalPrims = true; 1030 PhysicalPrims = true;
967 CollidablePrims = true; 1031 CollidablePrims = true;
1032 PhysicsEnabled = true;
1033
1034 PeriodicBackup = true;
1035 UseBackup = true;
968 1036
969 BordersLocked = true; 1037 BordersLocked = true;
970 Border northBorder = new Border(); 1038 Border northBorder = new Border();
@@ -1207,83 +1275,6 @@ namespace OpenSim.Region.Framework.Scenes
1207 } 1275 }
1208 } 1276 }
1209 1277
1210 public void SetSceneCoreDebug(Dictionary<string, string> options)
1211 {
1212 if (options.ContainsKey("active"))
1213 {
1214 bool active;
1215
1216 if (bool.TryParse(options["active"], out active))
1217 Active = active;
1218 }
1219
1220 if (options.ContainsKey("scripting"))
1221 {
1222 bool enableScripts = true;
1223 if (bool.TryParse(options["scripting"], out enableScripts) && m_scripts_enabled != enableScripts)
1224 {
1225 if (!enableScripts)
1226 {
1227 m_log.Info("Stopping all Scripts in Scene");
1228
1229 EntityBase[] entities = Entities.GetEntities();
1230 foreach (EntityBase ent in entities)
1231 {
1232 if (ent is SceneObjectGroup)
1233 ((SceneObjectGroup)ent).RemoveScriptInstances(false);
1234 }
1235 }
1236 else
1237 {
1238 m_log.Info("Starting all Scripts in Scene");
1239
1240 EntityBase[] entities = Entities.GetEntities();
1241 foreach (EntityBase ent in entities)
1242 {
1243 if (ent is SceneObjectGroup)
1244 {
1245 SceneObjectGroup sog = (SceneObjectGroup)ent;
1246 sog.CreateScriptInstances(0, false, DefaultScriptEngine, 0);
1247 sog.ResumeScripts();
1248 }
1249 }
1250 }
1251
1252 m_scripts_enabled = enableScripts;
1253 }
1254 }
1255
1256 if (options.ContainsKey("physics"))
1257 {
1258 bool enablePhysics;
1259 if (bool.TryParse(options["physics"], out enablePhysics))
1260 m_physics_enabled = enablePhysics;
1261 }
1262
1263// if (options.ContainsKey("collisions"))
1264// {
1265// // TODO: Implement. If false, should stop objects colliding, though possibly should still allow
1266// // the avatar themselves to collide with the ground.
1267// }
1268
1269 if (options.ContainsKey("teleport"))
1270 {
1271 bool enableTeleportDebugging;
1272 if (bool.TryParse(options["teleport"], out enableTeleportDebugging))
1273 DebugTeleporting = enableTeleportDebugging;
1274 }
1275
1276 if (options.ContainsKey("updates"))
1277 {
1278 bool enableUpdateDebugging;
1279 if (bool.TryParse(options["updates"], out enableUpdateDebugging))
1280 {
1281 DebugUpdates = enableUpdateDebugging;
1282 GcNotify.Enabled = DebugUpdates;
1283 }
1284 }
1285 }
1286
1287 public int GetInaccurateNeighborCount() 1278 public int GetInaccurateNeighborCount()
1288 { 1279 {
1289 return m_neighbours.Count; 1280 return m_neighbours.Count;
@@ -1332,16 +1323,7 @@ namespace OpenSim.Region.Framework.Scenes
1332 1323
1333 m_log.Debug("[SCENE]: Persisting changed objects"); 1324 m_log.Debug("[SCENE]: Persisting changed objects");
1334 1325
1335 EntityBase[] entities = GetEntities(); 1326 Backup(false);
1336 foreach (EntityBase entity in entities)
1337 {
1338 if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged)
1339 {
1340 ((SceneObjectGroup)entity).ProcessBackup(SimulationDataService, false);
1341 }
1342 }
1343
1344 m_log.Debug("[SCENE]: Graph close");
1345 m_sceneGraph.Close(); 1327 m_sceneGraph.Close();
1346 1328
1347 if (!GridService.DeregisterRegion(RegionInfo.RegionID)) 1329 if (!GridService.DeregisterRegion(RegionInfo.RegionID))
@@ -1568,7 +1550,7 @@ namespace OpenSim.Region.Framework.Scenes
1568 } 1550 }
1569 1551
1570 tmpMS = Util.EnvironmentTickCount(); 1552 tmpMS = Util.EnvironmentTickCount();
1571 if ((Frame % m_update_physics == 0) && m_physics_enabled) 1553 if (PhysicsEnabled && Frame % m_update_physics == 0)
1572 m_sceneGraph.UpdatePreparePhysics(); 1554 m_sceneGraph.UpdatePreparePhysics();
1573 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); 1555 physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS);
1574 1556
@@ -1583,7 +1565,7 @@ namespace OpenSim.Region.Framework.Scenes
1583 tmpMS = Util.EnvironmentTickCount(); 1565 tmpMS = Util.EnvironmentTickCount();
1584 if (Frame % m_update_physics == 0) 1566 if (Frame % m_update_physics == 0)
1585 { 1567 {
1586 if (m_physics_enabled) 1568 if (PhysicsEnabled)
1587 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime); 1569 physicsFPS = m_sceneGraph.UpdatePhysics(MinFrameTime);
1588 1570
1589 if (SynchronizeScene != null) 1571 if (SynchronizeScene != null)
@@ -1625,7 +1607,7 @@ namespace OpenSim.Region.Framework.Scenes
1625 eventMS = Util.EnvironmentTickCountSubtract(tmpMS); 1607 eventMS = Util.EnvironmentTickCountSubtract(tmpMS);
1626 } 1608 }
1627 1609
1628 if (Frame % m_update_backup == 0) 1610 if (PeriodicBackup && Frame % m_update_backup == 0)
1629 { 1611 {
1630 tmpMS = Util.EnvironmentTickCount(); 1612 tmpMS = Util.EnvironmentTickCount();
1631 UpdateStorageBackup(); 1613 UpdateStorageBackup();
@@ -5615,33 +5597,7 @@ Environment.Exit(1);
5615 5597
5616 public void TriggerEstateSunUpdate() 5598 public void TriggerEstateSunUpdate()
5617 { 5599 {
5618 float sun; 5600 EventManager.TriggerEstateToolsSunUpdate(RegionInfo.RegionHandle);
5619 if (RegionInfo.RegionSettings.UseEstateSun)
5620 {
5621 sun = (float)RegionInfo.EstateSettings.SunPosition;
5622 if (RegionInfo.EstateSettings.UseGlobalTime)
5623 {
5624 sun = EventManager.GetCurrentTimeAsSunLindenHour() - 6.0f;
5625 }
5626
5627 //
5628 EventManager.TriggerEstateToolsSunUpdate(
5629 RegionInfo.RegionHandle,
5630 RegionInfo.EstateSettings.FixedSun,
5631 RegionInfo.RegionSettings.UseEstateSun,
5632 sun);
5633 }
5634 else
5635 {
5636 // Use the Sun Position from the Region Settings
5637 sun = (float)RegionInfo.RegionSettings.SunPosition - 6.0f;
5638
5639 EventManager.TriggerEstateToolsSunUpdate(
5640 RegionInfo.RegionHandle,
5641 RegionInfo.RegionSettings.FixedSun,
5642 RegionInfo.RegionSettings.UseEstateSun,
5643 sun);
5644 }
5645 } 5601 }
5646 5602
5647 private void HandleReloadEstate(string module, string[] cmd) 5603 private void HandleReloadEstate(string module, string[] cmd)
@@ -6037,10 +5993,17 @@ Environment.Exit(1);
6037 GC.Collect(); 5993 GC.Collect();
6038 } 5994 }
6039 5995
6040 // Wrappers to get physics modules retrieve assets. Has to be done this way 5996 /// <summary>
6041 // because we can't assign the asset service to physics directly - at the 5997 /// Wrappers to get physics modules retrieve assets.
6042 // time physics are instantiated it's not registered but it will be by 5998 /// </summary>
6043 // the time the first prim exists. 5999 /// <remarks>
6000 /// Has to be done this way
6001 /// because we can't assign the asset service to physics directly - at the
6002 /// time physics are instantiated it's not registered but it will be by
6003 /// the time the first prim exists.
6004 /// </remarks>
6005 /// <param name="assetID"></param>
6006 /// <param name="callback"></param>
6044 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback) 6007 public void PhysicsRequestAsset(UUID assetID, AssetReceivedDelegate callback)
6045 { 6008 {
6046 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived); 6009 AssetService.Get(assetID.ToString(), callback, PhysicsAssetReceived);