diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 502 |
1 files changed, 417 insertions, 85 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 894d8d2..6a11353 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -97,6 +97,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
97 | // TODO: need to figure out how allow client agents but deny | 97 | // TODO: need to figure out how allow client agents but deny |
98 | // root agents when ACL denies access to root agent | 98 | // root agents when ACL denies access to root agent |
99 | public bool m_strictAccessControl = true; | 99 | public bool m_strictAccessControl = true; |
100 | public bool m_seeIntoBannedRegion = false; | ||
100 | public int MaxUndoCount = 5; | 101 | public int MaxUndoCount = 5; |
101 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 102 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
102 | public bool LoginLock = false; | 103 | public bool LoginLock = false; |
@@ -112,12 +113,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
112 | 113 | ||
113 | protected int m_splitRegionID; | 114 | protected int m_splitRegionID; |
114 | protected Timer m_restartWaitTimer = new Timer(); | 115 | protected Timer m_restartWaitTimer = new Timer(); |
116 | protected Timer m_timerWatchdog = new Timer(); | ||
115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 117 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 118 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
117 | protected string m_simulatorVersion = "OpenSimulator Server"; | 119 | protected string m_simulatorVersion = "OpenSimulator Server"; |
118 | protected ModuleLoader m_moduleLoader; | 120 | protected ModuleLoader m_moduleLoader; |
119 | protected AgentCircuitManager m_authenticateHandler; | 121 | protected AgentCircuitManager m_authenticateHandler; |
120 | protected SceneCommunicationService m_sceneGridService; | 122 | protected SceneCommunicationService m_sceneGridService; |
123 | protected ISnmpModule m_snmpService = null; | ||
121 | 124 | ||
122 | protected ISimulationDataService m_SimulationDataService; | 125 | protected ISimulationDataService m_SimulationDataService; |
123 | protected IEstateDataService m_EstateDataService; | 126 | protected IEstateDataService m_EstateDataService; |
@@ -169,7 +172,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
169 | private int m_update_events = 1; | 172 | private int m_update_events = 1; |
170 | private int m_update_backup = 200; | 173 | private int m_update_backup = 200; |
171 | private int m_update_terrain = 50; | 174 | private int m_update_terrain = 50; |
172 | // private int m_update_land = 1; | 175 | private int m_update_land = 10; |
173 | private int m_update_coarse_locations = 50; | 176 | private int m_update_coarse_locations = 50; |
174 | 177 | ||
175 | private int agentMS; | 178 | private int agentMS; |
@@ -184,6 +187,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
184 | private int landMS; | 187 | private int landMS; |
185 | private int lastCompletedFrame; | 188 | private int lastCompletedFrame; |
186 | 189 | ||
190 | public bool CombineRegions = false; | ||
187 | /// <summary> | 191 | /// <summary> |
188 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 192 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
189 | /// asynchronously from the update loop. | 193 | /// asynchronously from the update loop. |
@@ -206,10 +210,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
206 | private bool m_scripts_enabled = true; | 210 | private bool m_scripts_enabled = true; |
207 | private string m_defaultScriptEngine; | 211 | private string m_defaultScriptEngine; |
208 | private int m_LastLogin; | 212 | private int m_LastLogin; |
209 | private Thread HeartbeatThread; | 213 | private Thread HeartbeatThread = null; |
210 | private volatile bool shuttingdown; | 214 | private volatile bool shuttingdown; |
211 | 215 | ||
212 | private int m_lastUpdate; | 216 | private int m_lastUpdate; |
217 | private int m_lastIncoming; | ||
218 | private int m_lastOutgoing; | ||
213 | private bool m_firstHeartbeat = true; | 219 | private bool m_firstHeartbeat = true; |
214 | 220 | ||
215 | private object m_deleting_scene_object = new object(); | 221 | private object m_deleting_scene_object = new object(); |
@@ -257,6 +263,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
257 | get { return m_sceneGridService; } | 263 | get { return m_sceneGridService; } |
258 | } | 264 | } |
259 | 265 | ||
266 | public ISnmpModule SnmpService | ||
267 | { | ||
268 | get | ||
269 | { | ||
270 | if (m_snmpService == null) | ||
271 | { | ||
272 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
273 | } | ||
274 | |||
275 | return m_snmpService; | ||
276 | } | ||
277 | } | ||
278 | |||
260 | public ISimulationDataService SimulationDataService | 279 | public ISimulationDataService SimulationDataService |
261 | { | 280 | { |
262 | get | 281 | get |
@@ -549,6 +568,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
549 | m_EstateDataService = estateDataService; | 568 | m_EstateDataService = estateDataService; |
550 | m_regionHandle = m_regInfo.RegionHandle; | 569 | m_regionHandle = m_regInfo.RegionHandle; |
551 | m_regionName = m_regInfo.RegionName; | 570 | m_regionName = m_regInfo.RegionName; |
571 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
572 | m_lastIncoming = 0; | ||
573 | m_lastOutgoing = 0; | ||
552 | 574 | ||
553 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 575 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
554 | m_asyncSceneObjectDeleter.Enabled = true; | 576 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -670,11 +692,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
670 | //Animation states | 692 | //Animation states |
671 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 693 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
672 | // TODO: Change default to true once the feature is supported | 694 | // TODO: Change default to true once the feature is supported |
673 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 695 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
674 | 696 | ||
675 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 697 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
676 | 698 | ||
677 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 699 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
700 | |||
701 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
678 | if (RegionInfo.NonphysPrimMax > 0) | 702 | if (RegionInfo.NonphysPrimMax > 0) |
679 | { | 703 | { |
680 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 704 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -707,6 +731,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
707 | m_persistAfter *= 10000000; | 731 | m_persistAfter *= 10000000; |
708 | 732 | ||
709 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 733 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
734 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
710 | 735 | ||
711 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 736 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
712 | if (packetConfig != null) | 737 | if (packetConfig != null) |
@@ -716,6 +741,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
716 | } | 741 | } |
717 | 742 | ||
718 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 743 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
744 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
745 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
719 | 746 | ||
720 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 747 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
721 | if (m_generateMaptiles) | 748 | if (m_generateMaptiles) |
@@ -751,9 +778,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
751 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 778 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
752 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 779 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
753 | } | 780 | } |
754 | catch | 781 | catch (Exception e) |
755 | { | 782 | { |
756 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 783 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
757 | } | 784 | } |
758 | 785 | ||
759 | #endregion Region Config | 786 | #endregion Region Config |
@@ -1174,7 +1201,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1174 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1201 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1175 | if (HeartbeatThread != null) | 1202 | if (HeartbeatThread != null) |
1176 | { | 1203 | { |
1204 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1177 | HeartbeatThread.Abort(); | 1205 | HeartbeatThread.Abort(); |
1206 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1178 | HeartbeatThread = null; | 1207 | HeartbeatThread = null; |
1179 | } | 1208 | } |
1180 | m_lastUpdate = Util.EnvironmentTickCount(); | 1209 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1217,9 +1246,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1217 | { | 1246 | { |
1218 | while (!shuttingdown) | 1247 | while (!shuttingdown) |
1219 | Update(); | 1248 | Update(); |
1220 | |||
1221 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1222 | m_firstHeartbeat = false; | ||
1223 | } | 1249 | } |
1224 | catch (ThreadAbortException) | 1250 | catch (ThreadAbortException) |
1225 | { | 1251 | { |
@@ -1319,6 +1345,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1319 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1345 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1320 | } | 1346 | } |
1321 | 1347 | ||
1348 | // if (Frame % m_update_land == 0) | ||
1349 | // { | ||
1350 | // int ldMS = Util.EnvironmentTickCount(); | ||
1351 | // UpdateLand(); | ||
1352 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1353 | // } | ||
1354 | |||
1322 | if (Frame % m_update_backup == 0) | 1355 | if (Frame % m_update_backup == 0) |
1323 | { | 1356 | { |
1324 | int backMS = Util.EnvironmentTickCount(); | 1357 | int backMS = Util.EnvironmentTickCount(); |
@@ -1420,12 +1453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1420 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1453 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1421 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1454 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1422 | 1455 | ||
1456 | |||
1457 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1458 | m_firstHeartbeat = false; | ||
1459 | |||
1423 | if (maintc > 0) | 1460 | if (maintc > 0) |
1424 | Thread.Sleep(maintc); | 1461 | Thread.Sleep(maintc); |
1425 | 1462 | ||
1426 | // Tell the watchdog that this thread is still alive | 1463 | // Tell the watchdog that this thread is still alive |
1427 | Watchdog.UpdateThread(); | 1464 | Watchdog.UpdateThread(); |
1428 | } | 1465 | } |
1429 | 1466 | ||
1430 | public void AddGroupTarget(SceneObjectGroup grp) | 1467 | public void AddGroupTarget(SceneObjectGroup grp) |
1431 | { | 1468 | { |
@@ -1441,9 +1478,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1441 | 1478 | ||
1442 | private void CheckAtTargets() | 1479 | private void CheckAtTargets() |
1443 | { | 1480 | { |
1444 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1481 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1445 | lock (m_groupsWithTargets) | 1482 | lock (m_groupsWithTargets) |
1446 | objs = m_groupsWithTargets.Values; | 1483 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1447 | 1484 | ||
1448 | foreach (SceneObjectGroup entry in objs) | 1485 | foreach (SceneObjectGroup entry in objs) |
1449 | entry.checkAtTargets(); | 1486 | entry.checkAtTargets(); |
@@ -1763,14 +1800,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1763 | /// <returns></returns> | 1800 | /// <returns></returns> |
1764 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1801 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1765 | { | 1802 | { |
1803 | |||
1804 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1805 | Vector3 wpos = Vector3.Zero; | ||
1806 | // Check for water surface intersection from above | ||
1807 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1808 | { | ||
1809 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1810 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1811 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1812 | wpos.Z = wheight; | ||
1813 | } | ||
1814 | |||
1766 | Vector3 pos = Vector3.Zero; | 1815 | Vector3 pos = Vector3.Zero; |
1767 | if (RayEndIsIntersection == (byte)1) | 1816 | if (RayEndIsIntersection == (byte)1) |
1768 | { | 1817 | { |
1769 | pos = RayEnd; | 1818 | pos = RayEnd; |
1770 | return pos; | ||
1771 | } | 1819 | } |
1772 | 1820 | else if (RayTargetID != UUID.Zero) | |
1773 | if (RayTargetID != UUID.Zero) | ||
1774 | { | 1821 | { |
1775 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1822 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1776 | 1823 | ||
@@ -1792,7 +1839,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1792 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1839 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1793 | 1840 | ||
1794 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1841 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1795 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1842 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1796 | float ScaleOffset = 0.5f; | 1843 | float ScaleOffset = 0.5f; |
1797 | 1844 | ||
1798 | // If we hit something | 1845 | // If we hit something |
@@ -1815,13 +1862,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1815 | //pos.Z -= 0.25F; | 1862 | //pos.Z -= 0.25F; |
1816 | 1863 | ||
1817 | } | 1864 | } |
1818 | |||
1819 | return pos; | ||
1820 | } | 1865 | } |
1821 | else | 1866 | else |
1822 | { | 1867 | { |
1823 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1868 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1824 | |||
1825 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1869 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1826 | 1870 | ||
1827 | // Un-comment the following line to print the raytrace results to the console. | 1871 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1830,13 +1874,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1830 | if (ei.HitTF) | 1874 | if (ei.HitTF) |
1831 | { | 1875 | { |
1832 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1876 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1833 | } else | 1877 | } |
1878 | else | ||
1834 | { | 1879 | { |
1835 | // fall back to our stupid functionality | 1880 | // fall back to our stupid functionality |
1836 | pos = RayEnd; | 1881 | pos = RayEnd; |
1837 | } | 1882 | } |
1838 | |||
1839 | return pos; | ||
1840 | } | 1883 | } |
1841 | } | 1884 | } |
1842 | else | 1885 | else |
@@ -1847,8 +1890,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1847 | //increase height so its above the ground. | 1890 | //increase height so its above the ground. |
1848 | //should be getting the normal of the ground at the rez point and using that? | 1891 | //should be getting the normal of the ground at the rez point and using that? |
1849 | pos.Z += scale.Z / 2f; | 1892 | pos.Z += scale.Z / 2f; |
1850 | return pos; | 1893 | // return pos; |
1851 | } | 1894 | } |
1895 | |||
1896 | // check against posible water intercept | ||
1897 | if (wpos.Z > pos.Z) pos = wpos; | ||
1898 | return pos; | ||
1852 | } | 1899 | } |
1853 | 1900 | ||
1854 | 1901 | ||
@@ -1932,7 +1979,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1932 | public bool AddRestoredSceneObject( | 1979 | public bool AddRestoredSceneObject( |
1933 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1980 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1934 | { | 1981 | { |
1935 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1982 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1983 | if (result) | ||
1984 | sceneObject.IsDeleted = false; | ||
1985 | return result; | ||
1936 | } | 1986 | } |
1937 | 1987 | ||
1938 | /// <summary> | 1988 | /// <summary> |
@@ -2022,6 +2072,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2022 | /// </summary> | 2072 | /// </summary> |
2023 | public void DeleteAllSceneObjects() | 2073 | public void DeleteAllSceneObjects() |
2024 | { | 2074 | { |
2075 | DeleteAllSceneObjects(false); | ||
2076 | } | ||
2077 | |||
2078 | /// <summary> | ||
2079 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2080 | /// </summary> | ||
2081 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2082 | { | ||
2083 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2025 | lock (Entities) | 2084 | lock (Entities) |
2026 | { | 2085 | { |
2027 | EntityBase[] entities = Entities.GetEntities(); | 2086 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2030,11 +2089,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2030 | if (e is SceneObjectGroup) | 2089 | if (e is SceneObjectGroup) |
2031 | { | 2090 | { |
2032 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2091 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2033 | if (!sog.IsAttachment) | 2092 | if (sog != null && !sog.IsAttachment) |
2034 | DeleteSceneObject((SceneObjectGroup)e, false); | 2093 | { |
2094 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2095 | { | ||
2096 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2097 | } | ||
2098 | else | ||
2099 | { | ||
2100 | toReturn.Add((SceneObjectGroup)e); | ||
2101 | } | ||
2102 | } | ||
2035 | } | 2103 | } |
2036 | } | 2104 | } |
2037 | } | 2105 | } |
2106 | if (toReturn.Count > 0) | ||
2107 | { | ||
2108 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2109 | } | ||
2038 | } | 2110 | } |
2039 | 2111 | ||
2040 | /// <summary> | 2112 | /// <summary> |
@@ -2082,6 +2154,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2082 | } | 2154 | } |
2083 | 2155 | ||
2084 | group.DeleteGroupFromScene(silent); | 2156 | group.DeleteGroupFromScene(silent); |
2157 | if (!silent) | ||
2158 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2085 | 2159 | ||
2086 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2160 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2087 | } | 2161 | } |
@@ -2436,10 +2510,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2436 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2510 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2437 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2511 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2438 | { | 2512 | { |
2513 | if (sceneObject.OwnerID == UUID.Zero) | ||
2514 | { | ||
2515 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2516 | return false; | ||
2517 | } | ||
2518 | |||
2439 | // If the user is banned, we won't let any of their objects | 2519 | // If the user is banned, we won't let any of their objects |
2440 | // enter. Period. | 2520 | // enter. Period. |
2441 | // | 2521 | // |
2442 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2522 | int flags = GetUserFlags(sceneObject.OwnerID); |
2523 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2443 | { | 2524 | { |
2444 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2525 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2445 | "banned avatar"); | 2526 | "banned avatar"); |
@@ -2486,12 +2567,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2486 | } | 2567 | } |
2487 | else | 2568 | else |
2488 | { | 2569 | { |
2570 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2489 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2571 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2490 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2572 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2491 | } | 2573 | } |
2574 | if (sceneObject.OwnerID == UUID.Zero) | ||
2575 | { | ||
2576 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2577 | return false; | ||
2578 | } | ||
2492 | } | 2579 | } |
2493 | else | 2580 | else |
2494 | { | 2581 | { |
2582 | if (sceneObject.OwnerID == UUID.Zero) | ||
2583 | { | ||
2584 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2585 | return false; | ||
2586 | } | ||
2495 | AddRestoredSceneObject(sceneObject, true, false); | 2587 | AddRestoredSceneObject(sceneObject, true, false); |
2496 | 2588 | ||
2497 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2589 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2521,6 +2613,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2521 | return 2; // StateSource.PrimCrossing | 2613 | return 2; // StateSource.PrimCrossing |
2522 | } | 2614 | } |
2523 | 2615 | ||
2616 | public int GetUserFlags(UUID user) | ||
2617 | { | ||
2618 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2619 | /* | ||
2620 | ScenePresence sp; | ||
2621 | if (TryGetScenePresence(user, out sp)) | ||
2622 | { | ||
2623 | return sp.UserFlags; | ||
2624 | } | ||
2625 | else | ||
2626 | { | ||
2627 | */ | ||
2628 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2629 | if (uac == null) | ||
2630 | return 0; | ||
2631 | return uac.UserFlags; | ||
2632 | //} | ||
2633 | } | ||
2524 | #endregion | 2634 | #endregion |
2525 | 2635 | ||
2526 | #region Add/Remove Avatar Methods | 2636 | #region Add/Remove Avatar Methods |
@@ -2542,6 +2652,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2542 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2652 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2543 | 2653 | ||
2544 | CheckHeartbeat(); | 2654 | CheckHeartbeat(); |
2655 | ScenePresence presence; | ||
2545 | 2656 | ||
2546 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2657 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2547 | { | 2658 | { |
@@ -2575,7 +2686,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2575 | 2686 | ||
2576 | EventManager.TriggerOnNewClient(client); | 2687 | EventManager.TriggerOnNewClient(client); |
2577 | if (vialogin) | 2688 | if (vialogin) |
2689 | { | ||
2578 | EventManager.TriggerOnClientLogin(client); | 2690 | EventManager.TriggerOnClientLogin(client); |
2691 | |||
2692 | // Send initial parcel data | ||
2693 | Vector3 pos = createdSp.AbsolutePosition; | ||
2694 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2695 | land.SendLandUpdateToClient(client); | ||
2696 | } | ||
2579 | } | 2697 | } |
2580 | } | 2698 | } |
2581 | 2699 | ||
@@ -2664,19 +2782,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2664 | // and the scene presence and the client, if they exist | 2782 | // and the scene presence and the client, if they exist |
2665 | try | 2783 | try |
2666 | { | 2784 | { |
2667 | // We need to wait for the client to make UDP contact first. | 2785 | ScenePresence sp = GetScenePresence(agentID); |
2668 | // It's the UDP contact that creates the scene presence | 2786 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2669 | ScenePresence sp = WaitGetScenePresence(agentID); | 2787 | |
2670 | if (sp != null) | 2788 | if (sp != null) |
2671 | { | ||
2672 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2673 | |||
2674 | sp.ControllingClient.Close(); | 2789 | sp.ControllingClient.Close(); |
2675 | } | 2790 | |
2676 | else | ||
2677 | { | ||
2678 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2679 | } | ||
2680 | // BANG! SLASH! | 2791 | // BANG! SLASH! |
2681 | m_authenticateHandler.RemoveCircuit(agentID); | 2792 | m_authenticateHandler.RemoveCircuit(agentID); |
2682 | 2793 | ||
@@ -2776,6 +2887,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2776 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2887 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2777 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2888 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2778 | client.OnCopyInventoryItem += CopyInventoryItem; | 2889 | client.OnCopyInventoryItem += CopyInventoryItem; |
2890 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2779 | client.OnMoveInventoryItem += MoveInventoryItem; | 2891 | client.OnMoveInventoryItem += MoveInventoryItem; |
2780 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2892 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2781 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2893 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2953,15 +3065,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2953 | /// </summary> | 3065 | /// </summary> |
2954 | /// <param name="agentId">The avatar's Unique ID</param> | 3066 | /// <param name="agentId">The avatar's Unique ID</param> |
2955 | /// <param name="client">The IClientAPI for the client</param> | 3067 | /// <param name="client">The IClientAPI for the client</param> |
2956 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3068 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2957 | { | 3069 | { |
2958 | if (m_teleportModule != null) | 3070 | if (m_teleportModule != null) |
2959 | m_teleportModule.TeleportHome(agentId, client); | 3071 | return m_teleportModule.TeleportHome(agentId, client); |
2960 | else | 3072 | else |
2961 | { | 3073 | { |
2962 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3074 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2963 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3075 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2964 | } | 3076 | } |
3077 | return false; | ||
2965 | } | 3078 | } |
2966 | 3079 | ||
2967 | /// <summary> | 3080 | /// <summary> |
@@ -3053,6 +3166,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3053 | /// <param name="flags"></param> | 3166 | /// <param name="flags"></param> |
3054 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3167 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3055 | { | 3168 | { |
3169 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3170 | ScenePresence presence; | ||
3171 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3172 | { | ||
3173 | if (presence.Appearance != null) | ||
3174 | { | ||
3175 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3176 | } | ||
3177 | } | ||
3178 | |||
3056 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3179 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3057 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3180 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3058 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3181 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3121,8 +3244,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3121 | regions.Remove(RegionInfo.RegionHandle); | 3244 | regions.Remove(RegionInfo.RegionHandle); |
3122 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3245 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3123 | } | 3246 | } |
3124 | 3247 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3125 | m_eventManager.TriggerClientClosed(agentID, this); | 3248 | m_eventManager.TriggerClientClosed(agentID, this); |
3249 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3126 | } | 3250 | } |
3127 | catch (NullReferenceException) | 3251 | catch (NullReferenceException) |
3128 | { | 3252 | { |
@@ -3130,7 +3254,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3130 | // Avatar is already disposed :/ | 3254 | // Avatar is already disposed :/ |
3131 | } | 3255 | } |
3132 | 3256 | ||
3257 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3133 | m_eventManager.TriggerOnRemovePresence(agentID); | 3258 | m_eventManager.TriggerOnRemovePresence(agentID); |
3259 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3260 | |||
3261 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3262 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3134 | 3263 | ||
3135 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3264 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3136 | AttachmentsModule.SaveChangedAttachments(avatar); | 3265 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3139,7 +3268,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3139 | delegate(IClientAPI client) | 3268 | delegate(IClientAPI client) |
3140 | { | 3269 | { |
3141 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3270 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3142 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3271 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3143 | catch (NullReferenceException) { } | 3272 | catch (NullReferenceException) { } |
3144 | }); | 3273 | }); |
3145 | 3274 | ||
@@ -3150,8 +3279,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3150 | } | 3279 | } |
3151 | 3280 | ||
3152 | // Remove the avatar from the scene | 3281 | // Remove the avatar from the scene |
3282 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3153 | m_sceneGraph.RemoveScenePresence(agentID); | 3283 | m_sceneGraph.RemoveScenePresence(agentID); |
3284 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3154 | m_clientManager.Remove(agentID); | 3285 | m_clientManager.Remove(agentID); |
3286 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3155 | 3287 | ||
3156 | try | 3288 | try |
3157 | { | 3289 | { |
@@ -3165,9 +3297,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3165 | { | 3297 | { |
3166 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3298 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3167 | } | 3299 | } |
3168 | 3300 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3169 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3301 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3170 | // CleanDroppedAttachments(); | 3302 | // CleanDroppedAttachments(); |
3303 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3171 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3304 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3172 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3305 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3173 | } | 3306 | } |
@@ -3198,19 +3331,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3198 | 3331 | ||
3199 | #region Entities | 3332 | #region Entities |
3200 | 3333 | ||
3201 | public void SendKillObject(uint localID) | 3334 | public void SendKillObject(List<uint> localIDs) |
3202 | { | 3335 | { |
3203 | SceneObjectPart part = GetSceneObjectPart(localID); | 3336 | List<uint> deleteIDs = new List<uint>(); |
3204 | if (part != null) // It is a prim | 3337 | |
3338 | foreach (uint localID in localIDs) | ||
3205 | { | 3339 | { |
3206 | if (!part.ParentGroup.IsDeleted) // Valid | 3340 | SceneObjectPart part = GetSceneObjectPart(localID); |
3341 | if (part != null) // It is a prim | ||
3207 | { | 3342 | { |
3208 | if (part.ParentGroup.RootPart != part) // Child part | 3343 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3209 | return; | 3344 | { |
3345 | if (part.ParentGroup.RootPart != part) // Child part | ||
3346 | continue; | ||
3347 | } | ||
3210 | } | 3348 | } |
3349 | deleteIDs.Add(localID); | ||
3211 | } | 3350 | } |
3212 | 3351 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); | |
3213 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
3214 | } | 3352 | } |
3215 | 3353 | ||
3216 | #endregion | 3354 | #endregion |
@@ -3228,7 +3366,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3228 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3366 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3229 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3367 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3230 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3368 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3231 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3232 | m_sceneGridService.OnGetLandData += GetLandData; | 3369 | m_sceneGridService.OnGetLandData += GetLandData; |
3233 | } | 3370 | } |
3234 | 3371 | ||
@@ -3237,7 +3374,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3237 | /// </summary> | 3374 | /// </summary> |
3238 | public void UnRegisterRegionWithComms() | 3375 | public void UnRegisterRegionWithComms() |
3239 | { | 3376 | { |
3240 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3241 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3377 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3242 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3378 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3243 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3379 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3317,13 +3453,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3317 | sp = null; | 3453 | sp = null; |
3318 | } | 3454 | } |
3319 | 3455 | ||
3320 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3321 | 3456 | ||
3322 | //On login test land permisions | 3457 | //On login test land permisions |
3323 | if (vialogin) | 3458 | if (vialogin) |
3324 | { | 3459 | { |
3325 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3460 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3461 | if (cache != null) | ||
3462 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3463 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3326 | { | 3464 | { |
3465 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3327 | return false; | 3466 | return false; |
3328 | } | 3467 | } |
3329 | } | 3468 | } |
@@ -3346,8 +3485,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3346 | 3485 | ||
3347 | try | 3486 | try |
3348 | { | 3487 | { |
3349 | if (!AuthorizeUser(agent, out reason)) | 3488 | // Always check estate if this is a login. Always |
3350 | return false; | 3489 | // check if banned regions are to be blacked out. |
3490 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3491 | { | ||
3492 | if (!AuthorizeUser(agent, out reason)) | ||
3493 | return false; | ||
3494 | } | ||
3351 | } | 3495 | } |
3352 | catch (Exception e) | 3496 | catch (Exception e) |
3353 | { | 3497 | { |
@@ -3449,6 +3593,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3449 | } | 3593 | } |
3450 | } | 3594 | } |
3451 | // Honor parcel landing type and position. | 3595 | // Honor parcel landing type and position. |
3596 | /* | ||
3597 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3452 | if (land != null) | 3598 | if (land != null) |
3453 | { | 3599 | { |
3454 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3600 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3456,26 +3602,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | agent.startpos = land.LandData.UserLocation; | 3602 | agent.startpos = land.LandData.UserLocation; |
3457 | } | 3603 | } |
3458 | } | 3604 | } |
3605 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3459 | } | 3606 | } |
3460 | 3607 | ||
3461 | return true; | 3608 | return true; |
3462 | } | 3609 | } |
3463 | 3610 | ||
3464 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3611 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3465 | { | 3612 | { |
3466 | 3613 | reason = String.Empty; | |
3467 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3614 | if (Permissions.IsGod(agentID)) |
3468 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3615 | return true; |
3616 | |||
3617 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3618 | if (land == null) | ||
3619 | return false; | ||
3620 | |||
3621 | bool banned = land.IsBannedFromLand(agentID); | ||
3622 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3469 | 3623 | ||
3470 | if (banned || restricted) | 3624 | if (banned || restricted) |
3471 | { | 3625 | { |
3472 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3626 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3473 | if (nearestParcel != null) | 3627 | if (nearestParcel != null) |
3474 | { | 3628 | { |
3475 | //Move agent to nearest allowed | 3629 | //Move agent to nearest allowed |
3476 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3630 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3477 | agent.startpos.X = newPosition.X; | 3631 | posX = newPosition.X; |
3478 | agent.startpos.Y = newPosition.Y; | 3632 | posY = newPosition.Y; |
3479 | } | 3633 | } |
3480 | else | 3634 | else |
3481 | { | 3635 | { |
@@ -3537,7 +3691,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3537 | 3691 | ||
3538 | if (!m_strictAccessControl) return true; | 3692 | if (!m_strictAccessControl) return true; |
3539 | if (Permissions.IsGod(agent.AgentID)) return true; | 3693 | if (Permissions.IsGod(agent.AgentID)) return true; |
3540 | 3694 | ||
3541 | if (AuthorizationService != null) | 3695 | if (AuthorizationService != null) |
3542 | { | 3696 | { |
3543 | if (!AuthorizationService.IsAuthorizedForRegion( | 3697 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3545,14 +3699,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3545 | { | 3699 | { |
3546 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3700 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3547 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3701 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3548 | 3702 | ||
3549 | return false; | 3703 | return false; |
3550 | } | 3704 | } |
3551 | } | 3705 | } |
3552 | 3706 | ||
3553 | if (m_regInfo.EstateSettings != null) | 3707 | if (m_regInfo.EstateSettings != null) |
3554 | { | 3708 | { |
3555 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3709 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3556 | { | 3710 | { |
3557 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3711 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3558 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3712 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3742,6 +3896,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3742 | 3896 | ||
3743 | // We have to wait until the viewer contacts this region after receiving EAC. | 3897 | // We have to wait until the viewer contacts this region after receiving EAC. |
3744 | // That calls AddNewClient, which finally creates the ScenePresence | 3898 | // That calls AddNewClient, which finally creates the ScenePresence |
3899 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3900 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3901 | { | ||
3902 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3903 | return false; | ||
3904 | } | ||
3905 | |||
3745 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3906 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3746 | if (nearestParcel == null) | 3907 | if (nearestParcel == null) |
3747 | { | 3908 | { |
@@ -3757,7 +3918,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3757 | return false; | 3918 | return false; |
3758 | } | 3919 | } |
3759 | 3920 | ||
3760 | |||
3761 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3921 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3762 | 3922 | ||
3763 | if (childAgentUpdate != null) | 3923 | if (childAgentUpdate != null) |
@@ -3824,12 +3984,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3824 | return false; | 3984 | return false; |
3825 | } | 3985 | } |
3826 | 3986 | ||
3987 | public bool IncomingCloseAgent(UUID agentID) | ||
3988 | { | ||
3989 | return IncomingCloseAgent(agentID, false); | ||
3990 | } | ||
3991 | |||
3992 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3993 | { | ||
3994 | return IncomingCloseAgent(agentID, true); | ||
3995 | } | ||
3996 | |||
3827 | /// <summary> | 3997 | /// <summary> |
3828 | /// Tell a single agent to disconnect from the region. | 3998 | /// Tell a single agent to disconnect from the region. |
3829 | /// </summary> | 3999 | /// </summary> |
3830 | /// <param name="regionHandle"></param> | ||
3831 | /// <param name="agentID"></param> | 4000 | /// <param name="agentID"></param> |
3832 | public bool IncomingCloseAgent(UUID agentID) | 4001 | /// <param name="childOnly"></param> |
4002 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3833 | { | 4003 | { |
3834 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4004 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3835 | 4005 | ||
@@ -3841,7 +4011,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3841 | { | 4011 | { |
3842 | m_sceneGraph.removeUserCount(false); | 4012 | m_sceneGraph.removeUserCount(false); |
3843 | } | 4013 | } |
3844 | else | 4014 | else if (!childOnly) |
3845 | { | 4015 | { |
3846 | m_sceneGraph.removeUserCount(true); | 4016 | m_sceneGraph.removeUserCount(true); |
3847 | } | 4017 | } |
@@ -3857,9 +4027,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3857 | } | 4027 | } |
3858 | else | 4028 | else |
3859 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4029 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4030 | presence.ControllingClient.Close(false); | ||
4031 | } | ||
4032 | else if (!childOnly) | ||
4033 | { | ||
4034 | presence.ControllingClient.Close(true); | ||
3860 | } | 4035 | } |
3861 | |||
3862 | presence.ControllingClient.Close(); | ||
3863 | return true; | 4036 | return true; |
3864 | } | 4037 | } |
3865 | 4038 | ||
@@ -4474,34 +4647,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4474 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4647 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4475 | } | 4648 | } |
4476 | 4649 | ||
4477 | public int GetHealth() | 4650 | public int GetHealth(out int flags, out string message) |
4478 | { | 4651 | { |
4479 | // Returns: | 4652 | // Returns: |
4480 | // 1 = sim is up and accepting http requests. The heartbeat has | 4653 | // 1 = sim is up and accepting http requests. The heartbeat has |
4481 | // stopped and the sim is probably locked up, but a remote | 4654 | // stopped and the sim is probably locked up, but a remote |
4482 | // admin restart may succeed | 4655 | // admin restart may succeed |
4483 | // | 4656 | // |
4484 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4657 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4485 | // usable for people within and logins _may_ work | 4658 | // usable for people within |
4486 | // | 4659 | // |
4487 | // 3 = We have seen a new user enter within the past 4 minutes | 4660 | // 3 = Sim is up and one packet thread is running. Sim is |
4661 | // unstable and will not accept new logins | ||
4662 | // | ||
4663 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4664 | // likely usable | ||
4665 | // | ||
4666 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4488 | // which can be seen as positive confirmation of sim health | 4667 | // which can be seen as positive confirmation of sim health |
4489 | // | 4668 | // |
4669 | |||
4670 | flags = 0; | ||
4671 | message = String.Empty; | ||
4672 | |||
4673 | CheckHeartbeat(); | ||
4674 | |||
4675 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4676 | { | ||
4677 | // We're still starting | ||
4678 | // 0 means "in startup", it can't happen another way, since | ||
4679 | // to get here, we must be able to accept http connections | ||
4680 | return 0; | ||
4681 | } | ||
4682 | |||
4490 | int health=1; // Start at 1, means we're up | 4683 | int health=1; // Start at 1, means we're up |
4491 | 4684 | ||
4492 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4685 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4686 | { | ||
4493 | health+=1; | 4687 | health+=1; |
4494 | else | 4688 | flags |= 1; |
4689 | } | ||
4690 | |||
4691 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4692 | { | ||
4693 | health+=1; | ||
4694 | flags |= 2; | ||
4695 | } | ||
4696 | |||
4697 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4698 | { | ||
4699 | health+=1; | ||
4700 | flags |= 4; | ||
4701 | } | ||
4702 | |||
4703 | if (flags != 7) | ||
4495 | return health; | 4704 | return health; |
4496 | 4705 | ||
4497 | // A login in the last 4 mins? We can't be doing too badly | 4706 | // A login in the last 4 mins? We can't be doing too badly |
4498 | // | 4707 | // |
4499 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4708 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4500 | health++; | 4709 | health++; |
4501 | else | ||
4502 | return health; | ||
4503 | |||
4504 | CheckHeartbeat(); | ||
4505 | 4710 | ||
4506 | return health; | 4711 | return health; |
4507 | } | 4712 | } |
@@ -4694,7 +4899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4694 | if (m_firstHeartbeat) | 4899 | if (m_firstHeartbeat) |
4695 | return; | 4900 | return; |
4696 | 4901 | ||
4697 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4902 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4698 | StartTimer(); | 4903 | StartTimer(); |
4699 | } | 4904 | } |
4700 | 4905 | ||
@@ -5108,6 +5313,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5108 | } | 5313 | } |
5109 | } | 5314 | } |
5110 | 5315 | ||
5316 | // public void CleanDroppedAttachments() | ||
5317 | // { | ||
5318 | // List<SceneObjectGroup> objectsToDelete = | ||
5319 | // new List<SceneObjectGroup>(); | ||
5320 | // | ||
5321 | // lock (m_cleaningAttachments) | ||
5322 | // { | ||
5323 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5324 | // { | ||
5325 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5326 | // { | ||
5327 | // UUID agentID = grp.OwnerID; | ||
5328 | // if (agentID == UUID.Zero) | ||
5329 | // { | ||
5330 | // objectsToDelete.Add(grp); | ||
5331 | // return; | ||
5332 | // } | ||
5333 | // | ||
5334 | // ScenePresence sp = GetScenePresence(agentID); | ||
5335 | // if (sp == null) | ||
5336 | // { | ||
5337 | // objectsToDelete.Add(grp); | ||
5338 | // return; | ||
5339 | // } | ||
5340 | // } | ||
5341 | // }); | ||
5342 | // } | ||
5343 | // | ||
5344 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5345 | // { | ||
5346 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5347 | // DeleteSceneObject(grp, true); | ||
5348 | // } | ||
5349 | // } | ||
5350 | |||
5351 | public void ThreadAlive(int threadCode) | ||
5352 | { | ||
5353 | switch(threadCode) | ||
5354 | { | ||
5355 | case 1: // Incoming | ||
5356 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5357 | break; | ||
5358 | case 2: // Incoming | ||
5359 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5360 | break; | ||
5361 | } | ||
5362 | } | ||
5363 | |||
5111 | // This method is called across the simulation connector to | 5364 | // This method is called across the simulation connector to |
5112 | // determine if a given agent is allowed in this region | 5365 | // determine if a given agent is allowed in this region |
5113 | // AS A ROOT AGENT. Returning false here will prevent them | 5366 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5116,6 +5369,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5116 | // child agent creation, thereby emulating the SL behavior. | 5369 | // child agent creation, thereby emulating the SL behavior. |
5117 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5370 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5118 | { | 5371 | { |
5372 | reason = "You are banned from the region"; | ||
5373 | |||
5374 | if (Permissions.IsGod(agentID)) | ||
5375 | { | ||
5376 | reason = String.Empty; | ||
5377 | return true; | ||
5378 | } | ||
5379 | |||
5119 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5380 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5120 | 5381 | ||
5121 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5382 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5127,11 +5388,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5127 | } | 5388 | } |
5128 | } | 5389 | } |
5129 | 5390 | ||
5391 | ScenePresence presence = GetScenePresence(agentID); | ||
5392 | IClientAPI client = null; | ||
5393 | AgentCircuitData aCircuit = null; | ||
5394 | |||
5395 | if (presence != null) | ||
5396 | { | ||
5397 | client = presence.ControllingClient; | ||
5398 | if (client != null) | ||
5399 | aCircuit = client.RequestClientInfo(); | ||
5400 | } | ||
5401 | |||
5402 | // We may be called before there is a presence or a client. | ||
5403 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5404 | if (client == null) | ||
5405 | { | ||
5406 | aCircuit = new AgentCircuitData(); | ||
5407 | aCircuit.AgentID = agentID; | ||
5408 | aCircuit.firstname = String.Empty; | ||
5409 | aCircuit.lastname = String.Empty; | ||
5410 | } | ||
5411 | |||
5412 | try | ||
5413 | { | ||
5414 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5415 | { | ||
5416 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5417 | return false; | ||
5418 | } | ||
5419 | } | ||
5420 | catch (Exception e) | ||
5421 | { | ||
5422 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5423 | return false; | ||
5424 | } | ||
5425 | |||
5426 | if (position == Vector3.Zero) // Teleport | ||
5427 | { | ||
5428 | float posX = 128.0f; | ||
5429 | float posY = 128.0f; | ||
5430 | |||
5431 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5432 | { | ||
5433 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5434 | return false; | ||
5435 | } | ||
5436 | } | ||
5437 | else // Walking | ||
5438 | { | ||
5439 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5440 | if (land == null) | ||
5441 | return false; | ||
5442 | |||
5443 | bool banned = land.IsBannedFromLand(agentID); | ||
5444 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5445 | |||
5446 | if (banned || restricted) | ||
5447 | return false; | ||
5448 | } | ||
5449 | |||
5130 | reason = String.Empty; | 5450 | reason = String.Empty; |
5131 | return true; | 5451 | return true; |
5132 | } | 5452 | } |
5133 | 5453 | ||
5134 | /// <summary> | 5454 | public void StartTimerWatchdog() |
5455 | { | ||
5456 | m_timerWatchdog.Interval = 1000; | ||
5457 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5458 | m_timerWatchdog.AutoReset = true; | ||
5459 | m_timerWatchdog.Start(); | ||
5460 | } | ||
5461 | |||
5462 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5463 | { | ||
5464 | CheckHeartbeat(); | ||
5465 | } | ||
5466 | |||
5135 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5467 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5136 | /// autopilot that moves an avatar to a sit target!. | 5468 | /// autopilot that moves an avatar to a sit target!. |
5137 | /// </summary> | 5469 | /// </summary> |