diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 75 |
1 files changed, 61 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 9594e6b..7bea166 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -149,6 +149,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | 149 | ||
150 | public IXfer XferManager; | 150 | public IXfer XferManager; |
151 | 151 | ||
152 | protected ISnmpModule m_snmpService = null; | ||
153 | public ISnmpModule SnmpService | ||
154 | { | ||
155 | get | ||
156 | { | ||
157 | if (m_snmpService == null) | ||
158 | { | ||
159 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
160 | } | ||
161 | |||
162 | return m_snmpService; | ||
163 | } | ||
164 | } | ||
165 | |||
152 | protected IAssetService m_AssetService; | 166 | protected IAssetService m_AssetService; |
153 | protected IAuthorizationService m_AuthorizationService; | 167 | protected IAuthorizationService m_AuthorizationService; |
154 | 168 | ||
@@ -609,6 +623,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
609 | 623 | ||
610 | // Load region settings | 624 | // Load region settings |
611 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | 625 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); |
626 | m_regInfo.WindlightSettings = m_storageManager.DataStore.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
627 | |||
612 | if (m_storageManager.EstateDataStore != null) | 628 | if (m_storageManager.EstateDataStore != null) |
613 | { | 629 | { |
614 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); | 630 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -711,7 +727,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 727 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
712 | // TODO: Change default to true once the feature is supported | 728 | // TODO: Change default to true once the feature is supported |
713 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 729 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); |
714 | 730 | m_usePreJump = true; // Above line fails!? | |
715 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 731 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
716 | if (RegionInfo.NonphysPrimMax > 0) | 732 | if (RegionInfo.NonphysPrimMax > 0) |
717 | { | 733 | { |
@@ -1031,6 +1047,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1031 | /// <param name="seconds">float indicating duration before restart.</param> | 1047 | /// <param name="seconds">float indicating duration before restart.</param> |
1032 | public virtual void Restart(float seconds) | 1048 | public virtual void Restart(float seconds) |
1033 | { | 1049 | { |
1050 | Restart(seconds, true); | ||
1051 | } | ||
1052 | |||
1053 | /// <summary> | ||
1054 | /// Given float seconds, this will restart the region. showDialog will optionally alert the users. | ||
1055 | /// </summary> | ||
1056 | /// <param name="seconds">float indicating duration before restart.</param> | ||
1057 | public virtual void Restart(float seconds, bool showDialog) | ||
1058 | { | ||
1034 | // notifications are done in 15 second increments | 1059 | // notifications are done in 15 second increments |
1035 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | 1060 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request |
1036 | // It's a 'Cancel restart' request. | 1061 | // It's a 'Cancel restart' request. |
@@ -1051,8 +1076,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1051 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | 1076 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); |
1052 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | 1077 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); |
1053 | m_restartTimer.Start(); | 1078 | m_restartTimer.Start(); |
1054 | m_dialogModule.SendNotificationToUsersInRegion( | 1079 | if (showDialog) |
1080 | { | ||
1081 | m_dialogModule.SendNotificationToUsersInRegion( | ||
1055 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); | 1082 | UUID.Random(), String.Empty, RegionInfo.RegionName + String.Format(": Restarting in {0} Minutes", (int)(seconds / 60.0))); |
1083 | } | ||
1056 | } | 1084 | } |
1057 | } | 1085 | } |
1058 | 1086 | ||
@@ -1408,16 +1436,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1408 | // Check if any objects have reached their targets | 1436 | // Check if any objects have reached their targets |
1409 | CheckAtTargets(); | 1437 | CheckAtTargets(); |
1410 | 1438 | ||
1411 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1412 | // Objects queue their updates onto all scene presences | ||
1413 | if (m_frame % m_update_objects == 0) | ||
1414 | m_sceneGraph.UpdateObjectGroups(); | ||
1415 | |||
1416 | // Run through all ScenePresences looking for updates | 1439 | // Run through all ScenePresences looking for updates |
1417 | // Presence updates and queued object updates for each presence are sent to clients | 1440 | // Presence updates and queued object updates for each presence are sent to clients |
1418 | if (m_frame % m_update_presences == 0) | 1441 | if (m_frame % m_update_presences == 0) |
1419 | m_sceneGraph.UpdatePresences(); | 1442 | m_sceneGraph.UpdatePresences(); |
1420 | 1443 | ||
1444 | // Update SceneObjectGroups that have scheduled themselves for updates | ||
1445 | // Objects queue their updates onto all scene presences | ||
1446 | if (m_frame % m_update_objects == 0) | ||
1447 | m_sceneGraph.UpdateObjectGroups(); | ||
1448 | |||
1421 | if (m_frame % m_update_coarse_locations == 0) | 1449 | if (m_frame % m_update_coarse_locations == 0) |
1422 | { | 1450 | { |
1423 | List<Vector3> coarseLocations; | 1451 | List<Vector3> coarseLocations; |
@@ -2157,7 +2185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2157 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) | 2185 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup, bool sendClientUpdates) |
2158 | { | 2186 | { |
2159 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); | 2187 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup, sendClientUpdates); |
2160 | } | 2188 | } |
2161 | 2189 | ||
2162 | /// <summary> | 2190 | /// <summary> |
2163 | /// Delete every object from the scene. This does not include attachments worn by avatars. | 2191 | /// Delete every object from the scene. This does not include attachments worn by avatars. |
@@ -3514,12 +3542,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3514 | { | 3542 | { |
3515 | // We have a zombie from a crashed session. Kill it. | 3543 | // We have a zombie from a crashed session. Kill it. |
3516 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); | 3544 | m_log.DebugFormat("[SCENE]: Zombie scene presence detected for {0} in {1}", agent.AgentID, RegionInfo.RegionName); |
3517 | sp.ControllingClient.Close(); | 3545 | sp.ControllingClient.Close(false); |
3518 | } | 3546 | } |
3519 | } | 3547 | } |
3520 | 3548 | ||
3521 | CapsModule.AddCapsHandler(agent.AgentID); | 3549 | CapsModule.AddCapsHandler(agent.AgentID); |
3522 | 3550 | ||
3551 | if ((teleportFlags & ((uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.ViaLocation | (uint)TeleportFlags.ViaLandmark | (uint)TeleportFlags.Default)) != 0) | ||
3552 | System.Threading.Thread.Sleep(2000); | ||
3553 | |||
3523 | if (!agent.child) | 3554 | if (!agent.child) |
3524 | { | 3555 | { |
3525 | if (TestBorderCross(agent.startpos,Cardinals.E)) | 3556 | if (TestBorderCross(agent.startpos,Cardinals.E)) |
@@ -3578,6 +3609,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3578 | } | 3609 | } |
3579 | } | 3610 | } |
3580 | // Honor parcel landing type and position. | 3611 | // Honor parcel landing type and position. |
3612 | /* | ||
3613 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3581 | if (land != null) | 3614 | if (land != null) |
3582 | { | 3615 | { |
3583 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3616 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3585,6 +3618,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3585 | agent.startpos = land.LandData.UserLocation; | 3618 | agent.startpos = land.LandData.UserLocation; |
3586 | } | 3619 | } |
3587 | } | 3620 | } |
3621 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3588 | } | 3622 | } |
3589 | 3623 | ||
3590 | agent.teleportFlags = teleportFlags; | 3624 | agent.teleportFlags = teleportFlags; |
@@ -3948,12 +3982,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3948 | return false; | 3982 | return false; |
3949 | } | 3983 | } |
3950 | 3984 | ||
3985 | public bool IncomingCloseAgent(UUID agentID) | ||
3986 | { | ||
3987 | return IncomingCloseAgent(agentID, false); | ||
3988 | } | ||
3989 | |||
3990 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3991 | { | ||
3992 | return IncomingCloseAgent(agentID, true); | ||
3993 | } | ||
3994 | |||
3951 | /// <summary> | 3995 | /// <summary> |
3952 | /// Tell a single agent to disconnect from the region. | 3996 | /// Tell a single agent to disconnect from the region. |
3953 | /// </summary> | 3997 | /// </summary> |
3954 | /// <param name="regionHandle"></param> | ||
3955 | /// <param name="agentID"></param> | 3998 | /// <param name="agentID"></param> |
3956 | public bool IncomingCloseAgent(UUID agentID) | 3999 | /// <param name="childOnly"></param> |
4000 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3957 | { | 4001 | { |
3958 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4002 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3959 | 4003 | ||
@@ -3965,7 +4009,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3965 | { | 4009 | { |
3966 | m_sceneGraph.removeUserCount(false); | 4010 | m_sceneGraph.removeUserCount(false); |
3967 | } | 4011 | } |
3968 | else | 4012 | else if (!childOnly) |
3969 | { | 4013 | { |
3970 | m_sceneGraph.removeUserCount(true); | 4014 | m_sceneGraph.removeUserCount(true); |
3971 | } | 4015 | } |
@@ -3981,9 +4025,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3981 | } | 4025 | } |
3982 | else | 4026 | else |
3983 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4027 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4028 | presence.ControllingClient.Close(false); | ||
4029 | } | ||
4030 | else if (!childOnly) | ||
4031 | { | ||
4032 | presence.ControllingClient.Close(true); | ||
3984 | } | 4033 | } |
3985 | |||
3986 | presence.ControllingClient.Close(); | ||
3987 | return true; | 4034 | return true; |
3988 | } | 4035 | } |
3989 | 4036 | ||