diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 784 |
1 files changed, 590 insertions, 194 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 40cfb72..a8594e4 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -128,6 +128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
128 | // TODO: need to figure out how allow client agents but deny | 128 | // TODO: need to figure out how allow client agents but deny |
129 | // root agents when ACL denies access to root agent | 129 | // root agents when ACL denies access to root agent |
130 | public bool m_strictAccessControl = true; | 130 | public bool m_strictAccessControl = true; |
131 | public bool m_seeIntoBannedRegion = false; | ||
131 | public int MaxUndoCount = 5; | 132 | public int MaxUndoCount = 5; |
132 | 133 | ||
133 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 134 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
@@ -144,12 +145,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
144 | 145 | ||
145 | protected int m_splitRegionID; | 146 | protected int m_splitRegionID; |
146 | protected Timer m_restartWaitTimer = new Timer(); | 147 | protected Timer m_restartWaitTimer = new Timer(); |
148 | protected Timer m_timerWatchdog = new Timer(); | ||
147 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 149 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
148 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 150 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
149 | protected string m_simulatorVersion = "OpenSimulator Server"; | 151 | protected string m_simulatorVersion = "OpenSimulator Server"; |
150 | protected ModuleLoader m_moduleLoader; | 152 | protected ModuleLoader m_moduleLoader; |
151 | protected AgentCircuitManager m_authenticateHandler; | 153 | protected AgentCircuitManager m_authenticateHandler; |
152 | protected SceneCommunicationService m_sceneGridService; | 154 | protected SceneCommunicationService m_sceneGridService; |
155 | protected ISnmpModule m_snmpService = null; | ||
153 | 156 | ||
154 | protected ISimulationDataService m_SimulationDataService; | 157 | protected ISimulationDataService m_SimulationDataService; |
155 | protected IEstateDataService m_EstateDataService; | 158 | protected IEstateDataService m_EstateDataService; |
@@ -211,7 +214,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
211 | private int m_update_events = 1; | 214 | private int m_update_events = 1; |
212 | private int m_update_backup = 200; | 215 | private int m_update_backup = 200; |
213 | private int m_update_terrain = 50; | 216 | private int m_update_terrain = 50; |
214 | // private int m_update_land = 1; | 217 | private int m_update_land = 10; |
215 | private int m_update_coarse_locations = 50; | 218 | private int m_update_coarse_locations = 50; |
216 | 219 | ||
217 | private int agentMS; | 220 | private int agentMS; |
@@ -224,13 +227,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
224 | private int backupMS; | 227 | private int backupMS; |
225 | private int terrainMS; | 228 | private int terrainMS; |
226 | private int landMS; | 229 | private int landMS; |
227 | private int spareMS; | ||
228 | 230 | ||
229 | /// <summary> | 231 | /// <summary> |
230 | /// Tick at which the last frame was processed. | 232 | /// Tick at which the last frame was processed. |
231 | /// </summary> | 233 | /// </summary> |
232 | private int m_lastFrameTick; | 234 | private int m_lastFrameTick; |
233 | 235 | ||
236 | public bool CombineRegions = false; | ||
234 | /// <summary> | 237 | /// <summary> |
235 | /// Tick at which the last maintenance run occurred. | 238 | /// Tick at which the last maintenance run occurred. |
236 | /// </summary> | 239 | /// </summary> |
@@ -261,6 +264,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
261 | /// </summary> | 264 | /// </summary> |
262 | private int m_LastLogin; | 265 | private int m_LastLogin; |
263 | 266 | ||
267 | private int m_lastIncoming; | ||
268 | private int m_lastOutgoing; | ||
269 | private int m_hbRestarts = 0; | ||
270 | |||
271 | |||
264 | /// <summary> | 272 | /// <summary> |
265 | /// Thread that runs the scene loop. | 273 | /// Thread that runs the scene loop. |
266 | /// </summary> | 274 | /// </summary> |
@@ -276,7 +284,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
276 | private volatile bool m_shuttingDown; | 284 | private volatile bool m_shuttingDown; |
277 | 285 | ||
278 | // private int m_lastUpdate; | 286 | // private int m_lastUpdate; |
279 | // private bool m_firstHeartbeat = true; | 287 | private bool m_firstHeartbeat = true; |
280 | 288 | ||
281 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 289 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
282 | private bool m_reprioritizationEnabled = true; | 290 | private bool m_reprioritizationEnabled = true; |
@@ -321,6 +329,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
321 | get { return m_sceneGridService; } | 329 | get { return m_sceneGridService; } |
322 | } | 330 | } |
323 | 331 | ||
332 | public ISnmpModule SnmpService | ||
333 | { | ||
334 | get | ||
335 | { | ||
336 | if (m_snmpService == null) | ||
337 | { | ||
338 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
339 | } | ||
340 | |||
341 | return m_snmpService; | ||
342 | } | ||
343 | } | ||
344 | |||
324 | public ISimulationDataService SimulationDataService | 345 | public ISimulationDataService SimulationDataService |
325 | { | 346 | { |
326 | get | 347 | get |
@@ -620,6 +641,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
620 | m_SimulationDataService = simDataService; | 641 | m_SimulationDataService = simDataService; |
621 | m_EstateDataService = estateDataService; | 642 | m_EstateDataService = estateDataService; |
622 | m_regionHandle = RegionInfo.RegionHandle; | 643 | m_regionHandle = RegionInfo.RegionHandle; |
644 | m_lastIncoming = 0; | ||
645 | m_lastOutgoing = 0; | ||
623 | 646 | ||
624 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 647 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
625 | m_asyncSceneObjectDeleter.Enabled = true; | 648 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -700,120 +723,130 @@ namespace OpenSim.Region.Framework.Scenes | |||
700 | 723 | ||
701 | // Region config overrides global config | 724 | // Region config overrides global config |
702 | // | 725 | // |
703 | if (m_config.Configs["Startup"] != null) | 726 | try |
704 | { | 727 | { |
705 | IConfig startupConfig = m_config.Configs["Startup"]; | 728 | if (m_config.Configs["Startup"] != null) |
706 | |||
707 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | ||
708 | |||
709 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
710 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
711 | if (!m_useBackup) | ||
712 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
713 | |||
714 | //Animation states | ||
715 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
716 | |||
717 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
718 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
719 | |||
720 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
721 | if (RegionInfo.NonphysPrimMax > 0) | ||
722 | { | 729 | { |
723 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 730 | IConfig startupConfig = m_config.Configs["Startup"]; |
724 | } | ||
725 | 731 | ||
726 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 732 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
727 | 733 | ||
728 | if (RegionInfo.PhysPrimMax > 0) | 734 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
729 | { | 735 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
730 | m_maxPhys = RegionInfo.PhysPrimMax; | 736 | if (!m_useBackup) |
731 | } | 737 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
738 | |||
739 | //Animation states | ||
740 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
732 | 741 | ||
733 | // Here, if clamping is requested in either global or | 742 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
734 | // local config, it will be used | 743 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
735 | // | ||
736 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
737 | if (RegionInfo.ClampPrimSize) | ||
738 | { | ||
739 | m_clampPrimSize = true; | ||
740 | } | ||
741 | 744 | ||
742 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 745 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
743 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 746 | if (RegionInfo.NonphysPrimMax > 0) |
744 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 747 | { |
745 | m_dontPersistBefore = | 748 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
746 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 749 | } |
747 | m_dontPersistBefore *= 10000000; | ||
748 | m_persistAfter = | ||
749 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
750 | m_persistAfter *= 10000000; | ||
751 | 750 | ||
752 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 751 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
753 | 752 | ||
754 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 753 | if (RegionInfo.PhysPrimMax > 0) |
755 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 754 | { |
755 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
756 | } | ||
756 | 757 | ||
757 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 758 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
758 | if (packetConfig != null) | 759 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
759 | { | ||
760 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
761 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
762 | } | ||
763 | 760 | ||
764 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 761 | // Here, if clamping is requested in either global or |
762 | // local config, it will be used | ||
763 | // | ||
764 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
765 | if (RegionInfo.ClampPrimSize) | ||
766 | { | ||
767 | m_clampPrimSize = true; | ||
768 | } | ||
765 | 769 | ||
766 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 770 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
767 | if (m_generateMaptiles) | 771 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
768 | { | 772 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
769 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 773 | m_dontPersistBefore = |
770 | if (maptileRefresh != 0) | 774 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
775 | m_dontPersistBefore *= 10000000; | ||
776 | m_persistAfter = | ||
777 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
778 | m_persistAfter *= 10000000; | ||
779 | |||
780 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
781 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
782 | |||
783 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
784 | if (packetConfig != null) | ||
771 | { | 785 | { |
772 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 786 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
773 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 787 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
774 | m_mapGenerationTimer.AutoReset = true; | ||
775 | m_mapGenerationTimer.Start(); | ||
776 | } | 788 | } |
777 | } | ||
778 | else | ||
779 | { | ||
780 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
781 | UUID tileID; | ||
782 | 789 | ||
783 | if (UUID.TryParse(tile, out tileID)) | 790 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
791 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
792 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
793 | |||
794 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
795 | if (m_generateMaptiles) | ||
784 | { | 796 | { |
785 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 797 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
798 | if (maptileRefresh != 0) | ||
799 | { | ||
800 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
801 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
802 | m_mapGenerationTimer.AutoReset = true; | ||
803 | m_mapGenerationTimer.Start(); | ||
804 | } | ||
786 | } | 805 | } |
787 | } | 806 | else |
807 | { | ||
808 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
809 | UUID tileID; | ||
788 | 810 | ||
789 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 811 | if (UUID.TryParse(tile, out tileID)) |
790 | if (grant.Length > 0) | 812 | { |
791 | { | 813 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
792 | foreach (string viewer in grant.Split('|')) | 814 | } |
815 | } | ||
816 | |||
817 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
818 | if (grant.Length > 0) | ||
793 | { | 819 | { |
794 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 820 | foreach (string viewer in grant.Split(',')) |
821 | { | ||
822 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
823 | } | ||
795 | } | 824 | } |
796 | } | ||
797 | 825 | ||
798 | grant = startupConfig.GetString("BannedClients", String.Empty); | 826 | grant = startupConfig.GetString("BannedClients", String.Empty); |
799 | if (grant.Length > 0) | 827 | if (grant.Length > 0) |
800 | { | ||
801 | foreach (string viewer in grant.Split('|')) | ||
802 | { | 828 | { |
803 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 829 | foreach (string viewer in grant.Split(',')) |
830 | { | ||
831 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
832 | } | ||
804 | } | 833 | } |
805 | } | ||
806 | 834 | ||
807 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 835 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
808 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 836 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
809 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 837 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
810 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 838 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); |
811 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 839 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); |
812 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 840 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); |
813 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 841 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); |
814 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 842 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); |
815 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 843 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
816 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 844 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
845 | } | ||
846 | } | ||
847 | catch (Exception e) | ||
848 | { | ||
849 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
817 | } | 850 | } |
818 | 851 | ||
819 | // FIXME: Ultimately this should be in a module. | 852 | // FIXME: Ultimately this should be in a module. |
@@ -856,6 +889,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
856 | StatsReporter = new SimStatsReporter(this); | 889 | StatsReporter = new SimStatsReporter(this); |
857 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 890 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
858 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 891 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
892 | |||
893 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
859 | } | 894 | } |
860 | 895 | ||
861 | public Scene(RegionInfo regInfo) : base(regInfo) | 896 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1258,7 +1293,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1258 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1293 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1259 | if (m_heartbeatThread != null) | 1294 | if (m_heartbeatThread != null) |
1260 | { | 1295 | { |
1296 | m_hbRestarts++; | ||
1297 | if(m_hbRestarts > 10) | ||
1298 | Environment.Exit(1); | ||
1299 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1300 | |||
1301 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1302 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1303 | //proc.EnableRaisingEvents=false; | ||
1304 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1305 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1306 | //proc.Start(); | ||
1307 | //proc.WaitForExit(); | ||
1308 | //Thread.Sleep(1000); | ||
1309 | //Environment.Exit(1); | ||
1261 | m_heartbeatThread.Abort(); | 1310 | m_heartbeatThread.Abort(); |
1311 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1262 | m_heartbeatThread = null; | 1312 | m_heartbeatThread = null; |
1263 | } | 1313 | } |
1264 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1314 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1405,16 +1455,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | endFrame = Frame + frames; | 1455 | endFrame = Frame + frames; |
1406 | 1456 | ||
1407 | float physicsFPS = 0f; | 1457 | float physicsFPS = 0f; |
1408 | int previousFrameTick, tmpMS; | 1458 | int tmpMS; |
1409 | int maintc = Util.EnvironmentTickCount(); | 1459 | int previousFrameTick; |
1460 | int maintc; | ||
1461 | int sleepMS; | ||
1462 | int framestart; | ||
1410 | 1463 | ||
1411 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1464 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1412 | { | 1465 | { |
1466 | framestart = Util.EnvironmentTickCount(); | ||
1413 | ++Frame; | 1467 | ++Frame; |
1414 | 1468 | ||
1415 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1469 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1416 | 1470 | ||
1417 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1471 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1418 | 1472 | ||
1419 | try | 1473 | try |
1420 | { | 1474 | { |
@@ -1466,6 +1520,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1466 | m_sceneGraph.UpdatePresences(); | 1520 | m_sceneGraph.UpdatePresences(); |
1467 | 1521 | ||
1468 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1522 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1523 | |||
1469 | 1524 | ||
1470 | // Delete temp-on-rez stuff | 1525 | // Delete temp-on-rez stuff |
1471 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1526 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1547,34 +1602,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | 1602 | ||
1548 | Watchdog.UpdateThread(); | 1603 | Watchdog.UpdateThread(); |
1549 | 1604 | ||
1605 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1606 | |||
1607 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1608 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1609 | StatsReporter.AddFPS(1); | ||
1610 | |||
1611 | StatsReporter.addAgentMS(agentMS); | ||
1612 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1613 | StatsReporter.addOtherMS(otherMS); | ||
1614 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1615 | |||
1550 | previousFrameTick = m_lastFrameTick; | 1616 | previousFrameTick = m_lastFrameTick; |
1551 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1617 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1552 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1618 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1553 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1619 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1554 | 1620 | ||
1621 | m_firstHeartbeat = false; | ||
1622 | |||
1623 | sleepMS = Util.EnvironmentTickCount(); | ||
1624 | |||
1555 | if (tmpMS > 0) | 1625 | if (tmpMS > 0) |
1556 | { | ||
1557 | Thread.Sleep(tmpMS); | 1626 | Thread.Sleep(tmpMS); |
1558 | spareMS += tmpMS; | ||
1559 | } | ||
1560 | |||
1561 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1562 | maintc = Util.EnvironmentTickCount(); | ||
1563 | 1627 | ||
1564 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1628 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1629 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1630 | StatsReporter.addSleepMS(sleepMS); | ||
1631 | StatsReporter.addFrameMS(frameMS); | ||
1565 | 1632 | ||
1566 | // if (Frame%m_update_avatars == 0) | 1633 | // if (Frame%m_update_avatars == 0) |
1567 | // UpdateInWorldTime(); | 1634 | // UpdateInWorldTime(); |
1568 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1569 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1570 | StatsReporter.AddFPS(1); | ||
1571 | 1635 | ||
1572 | StatsReporter.addFrameMS(frameMS); | ||
1573 | StatsReporter.addAgentMS(agentMS); | ||
1574 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1575 | StatsReporter.addOtherMS(otherMS); | ||
1576 | StatsReporter.AddSpareMS(spareMS); | ||
1577 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1578 | 1636 | ||
1579 | // Optionally warn if a frame takes double the amount of time that it should. | 1637 | // Optionally warn if a frame takes double the amount of time that it should. |
1580 | if (DebugUpdates | 1638 | if (DebugUpdates |
@@ -1602,9 +1660,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1602 | 1660 | ||
1603 | private void CheckAtTargets() | 1661 | private void CheckAtTargets() |
1604 | { | 1662 | { |
1605 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1663 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1606 | lock (m_groupsWithTargets) | 1664 | lock (m_groupsWithTargets) |
1607 | objs = m_groupsWithTargets.Values; | 1665 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1608 | 1666 | ||
1609 | foreach (SceneObjectGroup entry in objs) | 1667 | foreach (SceneObjectGroup entry in objs) |
1610 | entry.checkAtTargets(); | 1668 | entry.checkAtTargets(); |
@@ -1685,7 +1743,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1685 | msg.fromAgentName = "Server"; | 1743 | msg.fromAgentName = "Server"; |
1686 | msg.dialog = (byte)19; // Object msg | 1744 | msg.dialog = (byte)19; // Object msg |
1687 | msg.fromGroup = false; | 1745 | msg.fromGroup = false; |
1688 | msg.offline = (byte)0; | 1746 | msg.offline = (byte)1; |
1689 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1747 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1690 | msg.Position = Vector3.Zero; | 1748 | msg.Position = Vector3.Zero; |
1691 | msg.RegionID = RegionInfo.RegionID.Guid; | 1749 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1907,6 +1965,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1907 | EventManager.TriggerPrimsLoaded(this); | 1965 | EventManager.TriggerPrimsLoaded(this); |
1908 | } | 1966 | } |
1909 | 1967 | ||
1968 | public bool SuportsRayCastFiltered() | ||
1969 | { | ||
1970 | if (PhysicsScene == null) | ||
1971 | return false; | ||
1972 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1973 | } | ||
1974 | |||
1975 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1976 | { | ||
1977 | if (PhysicsScene == null) | ||
1978 | return null; | ||
1979 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1980 | } | ||
1910 | 1981 | ||
1911 | /// <summary> | 1982 | /// <summary> |
1912 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1983 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1923,14 +1994,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | /// <returns></returns> | 1994 | /// <returns></returns> |
1924 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1995 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1925 | { | 1996 | { |
1997 | |||
1998 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1999 | Vector3 wpos = Vector3.Zero; | ||
2000 | // Check for water surface intersection from above | ||
2001 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2002 | { | ||
2003 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2004 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2005 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2006 | wpos.Z = wheight; | ||
2007 | } | ||
2008 | |||
1926 | Vector3 pos = Vector3.Zero; | 2009 | Vector3 pos = Vector3.Zero; |
1927 | if (RayEndIsIntersection == (byte)1) | 2010 | if (RayEndIsIntersection == (byte)1) |
1928 | { | 2011 | { |
1929 | pos = RayEnd; | 2012 | pos = RayEnd; |
1930 | return pos; | ||
1931 | } | 2013 | } |
1932 | 2014 | else if (RayTargetID != UUID.Zero) | |
1933 | if (RayTargetID != UUID.Zero) | ||
1934 | { | 2015 | { |
1935 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2016 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1936 | 2017 | ||
@@ -1952,7 +2033,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2033 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1953 | 2034 | ||
1954 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2035 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1955 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2036 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1956 | float ScaleOffset = 0.5f; | 2037 | float ScaleOffset = 0.5f; |
1957 | 2038 | ||
1958 | // If we hit something | 2039 | // If we hit something |
@@ -1975,13 +2056,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1975 | //pos.Z -= 0.25F; | 2056 | //pos.Z -= 0.25F; |
1976 | 2057 | ||
1977 | } | 2058 | } |
1978 | |||
1979 | return pos; | ||
1980 | } | 2059 | } |
1981 | else | 2060 | else |
1982 | { | 2061 | { |
1983 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2062 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1984 | |||
1985 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2063 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1986 | 2064 | ||
1987 | // Un-comment the following line to print the raytrace results to the console. | 2065 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1990,13 +2068,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1990 | if (ei.HitTF) | 2068 | if (ei.HitTF) |
1991 | { | 2069 | { |
1992 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2070 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1993 | } else | 2071 | } |
2072 | else | ||
1994 | { | 2073 | { |
1995 | // fall back to our stupid functionality | 2074 | // fall back to our stupid functionality |
1996 | pos = RayEnd; | 2075 | pos = RayEnd; |
1997 | } | 2076 | } |
1998 | |||
1999 | return pos; | ||
2000 | } | 2077 | } |
2001 | } | 2078 | } |
2002 | else | 2079 | else |
@@ -2007,8 +2084,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2007 | //increase height so its above the ground. | 2084 | //increase height so its above the ground. |
2008 | //should be getting the normal of the ground at the rez point and using that? | 2085 | //should be getting the normal of the ground at the rez point and using that? |
2009 | pos.Z += scale.Z / 2f; | 2086 | pos.Z += scale.Z / 2f; |
2010 | return pos; | 2087 | // return pos; |
2011 | } | 2088 | } |
2089 | |||
2090 | // check against posible water intercept | ||
2091 | if (wpos.Z > pos.Z) pos = wpos; | ||
2092 | return pos; | ||
2012 | } | 2093 | } |
2013 | 2094 | ||
2014 | 2095 | ||
@@ -2097,7 +2178,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2097 | public bool AddRestoredSceneObject( | 2178 | public bool AddRestoredSceneObject( |
2098 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2179 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2099 | { | 2180 | { |
2100 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2181 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2182 | if (result) | ||
2183 | sceneObject.IsDeleted = false; | ||
2184 | return result; | ||
2101 | } | 2185 | } |
2102 | 2186 | ||
2103 | /// <summary> | 2187 | /// <summary> |
@@ -2189,6 +2273,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2189 | /// </summary> | 2273 | /// </summary> |
2190 | public void DeleteAllSceneObjects() | 2274 | public void DeleteAllSceneObjects() |
2191 | { | 2275 | { |
2276 | DeleteAllSceneObjects(false); | ||
2277 | } | ||
2278 | |||
2279 | /// <summary> | ||
2280 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2281 | /// </summary> | ||
2282 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2283 | { | ||
2284 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2192 | lock (Entities) | 2285 | lock (Entities) |
2193 | { | 2286 | { |
2194 | EntityBase[] entities = Entities.GetEntities(); | 2287 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2197,11 +2290,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2197 | if (e is SceneObjectGroup) | 2290 | if (e is SceneObjectGroup) |
2198 | { | 2291 | { |
2199 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2292 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2200 | if (!sog.IsAttachment) | 2293 | if (sog != null && !sog.IsAttachment) |
2201 | DeleteSceneObject((SceneObjectGroup)e, false); | 2294 | { |
2295 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2296 | { | ||
2297 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2298 | } | ||
2299 | else | ||
2300 | { | ||
2301 | toReturn.Add((SceneObjectGroup)e); | ||
2302 | } | ||
2303 | } | ||
2202 | } | 2304 | } |
2203 | } | 2305 | } |
2204 | } | 2306 | } |
2307 | if (toReturn.Count > 0) | ||
2308 | { | ||
2309 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2310 | } | ||
2205 | } | 2311 | } |
2206 | 2312 | ||
2207 | /// <summary> | 2313 | /// <summary> |
@@ -2253,6 +2359,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2253 | } | 2359 | } |
2254 | 2360 | ||
2255 | group.DeleteGroupFromScene(silent); | 2361 | group.DeleteGroupFromScene(silent); |
2362 | if (!silent) | ||
2363 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2256 | 2364 | ||
2257 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2365 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2258 | } | 2366 | } |
@@ -2543,7 +2651,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2543 | // If the user is banned, we won't let any of their objects | 2651 | // If the user is banned, we won't let any of their objects |
2544 | // enter. Period. | 2652 | // enter. Period. |
2545 | // | 2653 | // |
2546 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2654 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2547 | { | 2655 | { |
2548 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2656 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2549 | return false; | 2657 | return false; |
@@ -2551,6 +2659,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2551 | 2659 | ||
2552 | if (newPosition != Vector3.Zero) | 2660 | if (newPosition != Vector3.Zero) |
2553 | newObject.RootPart.GroupPosition = newPosition; | 2661 | newObject.RootPart.GroupPosition = newPosition; |
2662 | if (newObject.RootPart.KeyframeMotion != null) | ||
2663 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2554 | 2664 | ||
2555 | if (!AddSceneObject(newObject)) | 2665 | if (!AddSceneObject(newObject)) |
2556 | { | 2666 | { |
@@ -2595,6 +2705,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2595 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2705 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2596 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2706 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2597 | { | 2707 | { |
2708 | if (sceneObject.OwnerID == UUID.Zero) | ||
2709 | { | ||
2710 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2711 | return false; | ||
2712 | } | ||
2713 | |||
2714 | // If the user is banned, we won't let any of their objects | ||
2715 | // enter. Period. | ||
2716 | // | ||
2717 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2718 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2719 | { | ||
2720 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2721 | |||
2722 | return false; | ||
2723 | } | ||
2724 | |||
2598 | // Force allocation of new LocalId | 2725 | // Force allocation of new LocalId |
2599 | // | 2726 | // |
2600 | SceneObjectPart[] parts = sceneObject.Parts; | 2727 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2628,16 +2755,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2628 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2755 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2629 | 2756 | ||
2630 | if (AttachmentsModule != null) | 2757 | if (AttachmentsModule != null) |
2631 | AttachmentsModule.AttachObject(sp, grp, 0, false); | 2758 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); |
2632 | } | 2759 | } |
2633 | else | 2760 | else |
2634 | { | 2761 | { |
2762 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2635 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2763 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2636 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2764 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2637 | } | 2765 | } |
2766 | if (sceneObject.OwnerID == UUID.Zero) | ||
2767 | { | ||
2768 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2769 | return false; | ||
2770 | } | ||
2638 | } | 2771 | } |
2639 | else | 2772 | else |
2640 | { | 2773 | { |
2774 | if (sceneObject.OwnerID == UUID.Zero) | ||
2775 | { | ||
2776 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2777 | return false; | ||
2778 | } | ||
2641 | AddRestoredSceneObject(sceneObject, true, false); | 2779 | AddRestoredSceneObject(sceneObject, true, false); |
2642 | } | 2780 | } |
2643 | 2781 | ||
@@ -2654,6 +2792,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2654 | return 2; // StateSource.PrimCrossing | 2792 | return 2; // StateSource.PrimCrossing |
2655 | } | 2793 | } |
2656 | 2794 | ||
2795 | public int GetUserFlags(UUID user) | ||
2796 | { | ||
2797 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2798 | /* | ||
2799 | ScenePresence sp; | ||
2800 | if (TryGetScenePresence(user, out sp)) | ||
2801 | { | ||
2802 | return sp.UserFlags; | ||
2803 | } | ||
2804 | else | ||
2805 | { | ||
2806 | */ | ||
2807 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2808 | if (uac == null) | ||
2809 | return 0; | ||
2810 | return uac.UserFlags; | ||
2811 | //} | ||
2812 | } | ||
2657 | #endregion | 2813 | #endregion |
2658 | 2814 | ||
2659 | #region Add/Remove Avatar Methods | 2815 | #region Add/Remove Avatar Methods |
@@ -2667,7 +2823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2667 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2823 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2668 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2824 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2669 | 2825 | ||
2670 | // CheckHeartbeat(); | 2826 | CheckHeartbeat(); |
2671 | 2827 | ||
2672 | ScenePresence sp = GetScenePresence(client.AgentId); | 2828 | ScenePresence sp = GetScenePresence(client.AgentId); |
2673 | 2829 | ||
@@ -2721,7 +2877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2721 | 2877 | ||
2722 | EventManager.TriggerOnNewClient(client); | 2878 | EventManager.TriggerOnNewClient(client); |
2723 | if (vialogin) | 2879 | if (vialogin) |
2880 | { | ||
2724 | EventManager.TriggerOnClientLogin(client); | 2881 | EventManager.TriggerOnClientLogin(client); |
2882 | // Send initial parcel data | ||
2883 | Vector3 pos = sp.AbsolutePosition; | ||
2884 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2885 | land.SendLandUpdateToClient(client); | ||
2886 | } | ||
2725 | 2887 | ||
2726 | return sp; | 2888 | return sp; |
2727 | } | 2889 | } |
@@ -2810,19 +2972,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2810 | // and the scene presence and the client, if they exist | 2972 | // and the scene presence and the client, if they exist |
2811 | try | 2973 | try |
2812 | { | 2974 | { |
2813 | // We need to wait for the client to make UDP contact first. | 2975 | ScenePresence sp = GetScenePresence(agentID); |
2814 | // It's the UDP contact that creates the scene presence | 2976 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2815 | ScenePresence sp = WaitGetScenePresence(agentID); | 2977 | |
2816 | if (sp != null) | 2978 | if (sp != null) |
2817 | { | ||
2818 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2819 | |||
2820 | sp.ControllingClient.Close(); | 2979 | sp.ControllingClient.Close(); |
2821 | } | 2980 | |
2822 | else | ||
2823 | { | ||
2824 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2825 | } | ||
2826 | // BANG! SLASH! | 2981 | // BANG! SLASH! |
2827 | m_authenticateHandler.RemoveCircuit(agentID); | 2982 | m_authenticateHandler.RemoveCircuit(agentID); |
2828 | 2983 | ||
@@ -2867,6 +3022,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2867 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3022 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2868 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3023 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2869 | 3024 | ||
3025 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3026 | |||
2870 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3027 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2871 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3028 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2872 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3029 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2923,6 +3080,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2923 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3080 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2924 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3081 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2925 | client.OnCopyInventoryItem += CopyInventoryItem; | 3082 | client.OnCopyInventoryItem += CopyInventoryItem; |
3083 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2926 | client.OnMoveInventoryItem += MoveInventoryItem; | 3084 | client.OnMoveInventoryItem += MoveInventoryItem; |
2927 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3085 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2928 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3086 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2994,6 +3152,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2994 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3152 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2995 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3153 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2996 | 3154 | ||
3155 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3156 | |||
2997 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3157 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2998 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3158 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2999 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3159 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3096,7 +3256,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3096 | /// </summary> | 3256 | /// </summary> |
3097 | /// <param name="agentId">The avatar's Unique ID</param> | 3257 | /// <param name="agentId">The avatar's Unique ID</param> |
3098 | /// <param name="client">The IClientAPI for the client</param> | 3258 | /// <param name="client">The IClientAPI for the client</param> |
3099 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3259 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3100 | { | 3260 | { |
3101 | if (EntityTransferModule != null) | 3261 | if (EntityTransferModule != null) |
3102 | { | 3262 | { |
@@ -3107,6 +3267,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3107 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3267 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3108 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3268 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3109 | } | 3269 | } |
3270 | return false; | ||
3110 | } | 3271 | } |
3111 | 3272 | ||
3112 | /// <summary> | 3273 | /// <summary> |
@@ -3216,6 +3377,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3216 | /// <param name="flags"></param> | 3377 | /// <param name="flags"></param> |
3217 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3378 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3218 | { | 3379 | { |
3380 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3381 | ScenePresence presence; | ||
3382 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3383 | { | ||
3384 | if (presence.Appearance != null) | ||
3385 | { | ||
3386 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3387 | } | ||
3388 | } | ||
3389 | |||
3219 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3390 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3220 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3391 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3221 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3392 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3332,6 +3503,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3332 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3503 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3333 | 3504 | ||
3334 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3505 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3506 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3335 | } | 3507 | } |
3336 | catch (Exception e) | 3508 | catch (Exception e) |
3337 | { | 3509 | { |
@@ -3533,13 +3705,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3533 | sp = null; | 3705 | sp = null; |
3534 | } | 3706 | } |
3535 | 3707 | ||
3536 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3537 | 3708 | ||
3538 | //On login test land permisions | 3709 | //On login test land permisions |
3539 | if (vialogin) | 3710 | if (vialogin) |
3540 | { | 3711 | { |
3541 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3712 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3713 | if (cache != null) | ||
3714 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3715 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3542 | { | 3716 | { |
3717 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3543 | return false; | 3718 | return false; |
3544 | } | 3719 | } |
3545 | } | 3720 | } |
@@ -3562,9 +3737,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3562 | 3737 | ||
3563 | try | 3738 | try |
3564 | { | 3739 | { |
3565 | if (!AuthorizeUser(agent, out reason)) | 3740 | // Always check estate if this is a login. Always |
3566 | return false; | 3741 | // check if banned regions are to be blacked out. |
3567 | } catch (Exception e) | 3742 | if (vialogin || (!m_seeIntoBannedRegion)) |
3743 | { | ||
3744 | if (!AuthorizeUser(agent, out reason)) | ||
3745 | return false; | ||
3746 | } | ||
3747 | } | ||
3748 | catch (Exception e) | ||
3568 | { | 3749 | { |
3569 | m_log.ErrorFormat( | 3750 | m_log.ErrorFormat( |
3570 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3751 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3695,6 +3876,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3695 | } | 3876 | } |
3696 | 3877 | ||
3697 | // Honor parcel landing type and position. | 3878 | // Honor parcel landing type and position. |
3879 | /* | ||
3880 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3698 | if (land != null) | 3881 | if (land != null) |
3699 | { | 3882 | { |
3700 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3883 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3702,25 +3885,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3702 | agent.startpos = land.LandData.UserLocation; | 3885 | agent.startpos = land.LandData.UserLocation; |
3703 | } | 3886 | } |
3704 | } | 3887 | } |
3888 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3705 | } | 3889 | } |
3706 | 3890 | ||
3707 | return true; | 3891 | return true; |
3708 | } | 3892 | } |
3709 | 3893 | ||
3710 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3894 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3711 | { | 3895 | { |
3712 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3896 | reason = String.Empty; |
3713 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3897 | if (Permissions.IsGod(agentID)) |
3898 | return true; | ||
3899 | |||
3900 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3901 | if (land == null) | ||
3902 | return false; | ||
3903 | |||
3904 | bool banned = land.IsBannedFromLand(agentID); | ||
3905 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3714 | 3906 | ||
3715 | if (banned || restricted) | 3907 | if (banned || restricted) |
3716 | { | 3908 | { |
3717 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3909 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3718 | if (nearestParcel != null) | 3910 | if (nearestParcel != null) |
3719 | { | 3911 | { |
3720 | //Move agent to nearest allowed | 3912 | //Move agent to nearest allowed |
3721 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3913 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3722 | agent.startpos.X = newPosition.X; | 3914 | posX = newPosition.X; |
3723 | agent.startpos.Y = newPosition.Y; | 3915 | posY = newPosition.Y; |
3724 | } | 3916 | } |
3725 | else | 3917 | else |
3726 | { | 3918 | { |
@@ -3782,7 +3974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3782 | 3974 | ||
3783 | if (!m_strictAccessControl) return true; | 3975 | if (!m_strictAccessControl) return true; |
3784 | if (Permissions.IsGod(agent.AgentID)) return true; | 3976 | if (Permissions.IsGod(agent.AgentID)) return true; |
3785 | 3977 | ||
3786 | if (AuthorizationService != null) | 3978 | if (AuthorizationService != null) |
3787 | { | 3979 | { |
3788 | if (!AuthorizationService.IsAuthorizedForRegion( | 3980 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3797,7 +3989,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3797 | 3989 | ||
3798 | if (RegionInfo.EstateSettings != null) | 3990 | if (RegionInfo.EstateSettings != null) |
3799 | { | 3991 | { |
3800 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 3992 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3801 | { | 3993 | { |
3802 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3994 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3803 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3995 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3987,6 +4179,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3987 | 4179 | ||
3988 | // XPTO: if this agent is not allowed here as root, always return false | 4180 | // XPTO: if this agent is not allowed here as root, always return false |
3989 | 4181 | ||
4182 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4183 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4184 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4185 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4186 | { | ||
4187 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4188 | return false; | ||
4189 | } | ||
4190 | |||
3990 | // TODO: This check should probably be in QueryAccess(). | 4191 | // TODO: This check should probably be in QueryAccess(). |
3991 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4192 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3992 | if (nearestParcel == null) | 4193 | if (nearestParcel == null) |
@@ -4080,12 +4281,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
4080 | return false; | 4281 | return false; |
4081 | } | 4282 | } |
4082 | 4283 | ||
4284 | public bool IncomingCloseAgent(UUID agentID) | ||
4285 | { | ||
4286 | return IncomingCloseAgent(agentID, false); | ||
4287 | } | ||
4288 | |||
4289 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4290 | { | ||
4291 | return IncomingCloseAgent(agentID, true); | ||
4292 | } | ||
4293 | |||
4083 | /// <summary> | 4294 | /// <summary> |
4084 | /// Tell a single agent to disconnect from the region. | 4295 | /// Tell a single agent to disconnect from the region. |
4085 | /// </summary> | 4296 | /// </summary> |
4086 | /// <param name="regionHandle"></param> | ||
4087 | /// <param name="agentID"></param> | 4297 | /// <param name="agentID"></param> |
4088 | public bool IncomingCloseAgent(UUID agentID) | 4298 | /// <param name="childOnly"></param> |
4299 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4089 | { | 4300 | { |
4090 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4301 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4091 | 4302 | ||
@@ -4706,35 +4917,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4706 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 4917 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4707 | } | 4918 | } |
4708 | 4919 | ||
4709 | public int GetHealth() | 4920 | public int GetHealth(out int flags, out string message) |
4710 | { | 4921 | { |
4711 | // Returns: | 4922 | // Returns: |
4712 | // 1 = sim is up and accepting http requests. The heartbeat has | 4923 | // 1 = sim is up and accepting http requests. The heartbeat has |
4713 | // stopped and the sim is probably locked up, but a remote | 4924 | // stopped and the sim is probably locked up, but a remote |
4714 | // admin restart may succeed | 4925 | // admin restart may succeed |
4715 | // | 4926 | // |
4716 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4927 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4717 | // usable for people within and logins _may_ work | 4928 | // usable for people within |
4929 | // | ||
4930 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4931 | // unstable and will not accept new logins | ||
4932 | // | ||
4933 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4934 | // likely usable | ||
4718 | // | 4935 | // |
4719 | // 3 = We have seen a new user enter within the past 4 minutes | 4936 | // 5 = We have seen a new user enter within the past 4 minutes |
4720 | // which can be seen as positive confirmation of sim health | 4937 | // which can be seen as positive confirmation of sim health |
4721 | // | 4938 | // |
4939 | |||
4940 | flags = 0; | ||
4941 | message = String.Empty; | ||
4942 | |||
4943 | CheckHeartbeat(); | ||
4944 | |||
4945 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4946 | { | ||
4947 | // We're still starting | ||
4948 | // 0 means "in startup", it can't happen another way, since | ||
4949 | // to get here, we must be able to accept http connections | ||
4950 | return 0; | ||
4951 | } | ||
4952 | |||
4722 | int health=1; // Start at 1, means we're up | 4953 | int health=1; // Start at 1, means we're up |
4723 | 4954 | ||
4724 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4955 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4725 | health += 1; | 4956 | { |
4957 | health+=1; | ||
4958 | flags |= 1; | ||
4959 | } | ||
4960 | |||
4961 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4962 | { | ||
4963 | health+=1; | ||
4964 | flags |= 2; | ||
4965 | } | ||
4966 | |||
4967 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4968 | { | ||
4969 | health+=1; | ||
4970 | flags |= 4; | ||
4971 | } | ||
4726 | else | 4972 | else |
4973 | { | ||
4974 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4975 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4976 | proc.EnableRaisingEvents=false; | ||
4977 | proc.StartInfo.FileName = "/bin/kill"; | ||
4978 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4979 | proc.Start(); | ||
4980 | proc.WaitForExit(); | ||
4981 | Thread.Sleep(1000); | ||
4982 | Environment.Exit(1); | ||
4983 | } | ||
4984 | |||
4985 | if (flags != 7) | ||
4727 | return health; | 4986 | return health; |
4728 | 4987 | ||
4729 | // A login in the last 4 mins? We can't be doing too badly | 4988 | // A login in the last 4 mins? We can't be doing too badly |
4730 | // | 4989 | // |
4731 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4990 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4732 | health++; | 4991 | health++; |
4733 | else | 4992 | else |
4734 | return health; | 4993 | return health; |
4735 | 4994 | ||
4736 | // CheckHeartbeat(); | ||
4737 | |||
4738 | return health; | 4995 | return health; |
4739 | } | 4996 | } |
4740 | 4997 | ||
@@ -4822,7 +5079,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4822 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5079 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4823 | if (wasUsingPhysics) | 5080 | if (wasUsingPhysics) |
4824 | { | 5081 | { |
4825 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5082 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4826 | } | 5083 | } |
4827 | } | 5084 | } |
4828 | 5085 | ||
@@ -4921,14 +5178,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4921 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5178 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4922 | } | 5179 | } |
4923 | 5180 | ||
4924 | // private void CheckHeartbeat() | 5181 | private void CheckHeartbeat() |
4925 | // { | 5182 | { |
4926 | // if (m_firstHeartbeat) | 5183 | if (m_firstHeartbeat) |
4927 | // return; | 5184 | return; |
4928 | // | 5185 | |
4929 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5186 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4930 | // StartTimer(); | 5187 | Start(); |
4931 | // } | 5188 | } |
4932 | 5189 | ||
4933 | public override ISceneObject DeserializeObject(string representation) | 5190 | public override ISceneObject DeserializeObject(string representation) |
4934 | { | 5191 | { |
@@ -4940,9 +5197,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4940 | get { return m_allowScriptCrossings; } | 5197 | get { return m_allowScriptCrossings; } |
4941 | } | 5198 | } |
4942 | 5199 | ||
4943 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5200 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4944 | { | 5201 | { |
4945 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5202 | return GetNearestAllowedPosition(avatar, null); |
5203 | } | ||
5204 | |||
5205 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5206 | { | ||
5207 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4946 | 5208 | ||
4947 | if (nearestParcel != null) | 5209 | if (nearestParcel != null) |
4948 | { | 5210 | { |
@@ -4951,10 +5213,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4951 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5213 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4952 | if (nearestPoint != null) | 5214 | if (nearestPoint != null) |
4953 | { | 5215 | { |
4954 | // m_log.DebugFormat( | 5216 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4955 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4956 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4957 | |||
4958 | return nearestPoint.Value; | 5217 | return nearestPoint.Value; |
4959 | } | 5218 | } |
4960 | 5219 | ||
@@ -4964,17 +5223,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4964 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5223 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4965 | if (nearestPoint != null) | 5224 | if (nearestPoint != null) |
4966 | { | 5225 | { |
4967 | // m_log.DebugFormat( | 5226 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4968 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4969 | |||
4970 | return nearestPoint.Value; | 5227 | return nearestPoint.Value; |
4971 | } | 5228 | } |
4972 | 5229 | ||
4973 | //Ultimate backup if we have no idea where they are | 5230 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4974 | // m_log.DebugFormat( | 5231 | if (dest != excludeParcel) |
4975 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5232 | { |
5233 | // Ultimate backup if we have no idea where they are and | ||
5234 | // the last allowed position was in another parcel | ||
5235 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5236 | return avatar.lastKnownAllowedPosition; | ||
5237 | } | ||
4976 | 5238 | ||
4977 | return avatar.lastKnownAllowedPosition; | 5239 | // else fall through to region edge |
4978 | } | 5240 | } |
4979 | 5241 | ||
4980 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5242 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5008,13 +5270,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5008 | 5270 | ||
5009 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5271 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5010 | { | 5272 | { |
5273 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5274 | } | ||
5275 | |||
5276 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5277 | { | ||
5011 | List<ILandObject> all = AllParcels(); | 5278 | List<ILandObject> all = AllParcels(); |
5012 | float minParcelDistance = float.MaxValue; | 5279 | float minParcelDistance = float.MaxValue; |
5013 | ILandObject nearestParcel = null; | 5280 | ILandObject nearestParcel = null; |
5014 | 5281 | ||
5015 | foreach (var parcel in all) | 5282 | foreach (var parcel in all) |
5016 | { | 5283 | { |
5017 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5284 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5018 | { | 5285 | { |
5019 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5286 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5020 | if (parcelDistance < minParcelDistance) | 5287 | if (parcelDistance < minParcelDistance) |
@@ -5256,7 +5523,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5256 | mapModule.GenerateMaptile(); | 5523 | mapModule.GenerateMaptile(); |
5257 | } | 5524 | } |
5258 | 5525 | ||
5259 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5526 | // public void CleanDroppedAttachments() |
5527 | // { | ||
5528 | // List<SceneObjectGroup> objectsToDelete = | ||
5529 | // new List<SceneObjectGroup>(); | ||
5530 | // | ||
5531 | // lock (m_cleaningAttachments) | ||
5532 | // { | ||
5533 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5534 | // { | ||
5535 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5536 | // { | ||
5537 | // UUID agentID = grp.OwnerID; | ||
5538 | // if (agentID == UUID.Zero) | ||
5539 | // { | ||
5540 | // objectsToDelete.Add(grp); | ||
5541 | // return; | ||
5542 | // } | ||
5543 | // | ||
5544 | // ScenePresence sp = GetScenePresence(agentID); | ||
5545 | // if (sp == null) | ||
5546 | // { | ||
5547 | // objectsToDelete.Add(grp); | ||
5548 | // return; | ||
5549 | // } | ||
5550 | // } | ||
5551 | // }); | ||
5552 | // } | ||
5553 | // | ||
5554 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5555 | // { | ||
5556 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5557 | // DeleteSceneObject(grp, true); | ||
5558 | // } | ||
5559 | // } | ||
5560 | |||
5561 | public void ThreadAlive(int threadCode) | ||
5562 | { | ||
5563 | switch(threadCode) | ||
5564 | { | ||
5565 | case 1: // Incoming | ||
5566 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5567 | break; | ||
5568 | case 2: // Incoming | ||
5569 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5570 | break; | ||
5571 | } | ||
5572 | } | ||
5573 | |||
5574 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5260 | { | 5575 | { |
5261 | RegenerateMaptile(); | 5576 | RegenerateMaptile(); |
5262 | 5577 | ||
@@ -5284,6 +5599,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5284 | /// <returns></returns> | 5599 | /// <returns></returns> |
5285 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5600 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5286 | { | 5601 | { |
5602 | reason = "You are banned from the region"; | ||
5603 | |||
5287 | if (EntityTransferModule.IsInTransit(agentID)) | 5604 | if (EntityTransferModule.IsInTransit(agentID)) |
5288 | { | 5605 | { |
5289 | reason = "Agent is still in transit from this region"; | 5606 | reason = "Agent is still in transit from this region"; |
@@ -5295,6 +5612,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5295 | return false; | 5612 | return false; |
5296 | } | 5613 | } |
5297 | 5614 | ||
5615 | if (Permissions.IsGod(agentID)) | ||
5616 | { | ||
5617 | reason = String.Empty; | ||
5618 | return true; | ||
5619 | } | ||
5620 | |||
5298 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5621 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5299 | // However, the long term fix is to make sure root agent count is always accurate. | 5622 | // However, the long term fix is to make sure root agent count is always accurate. |
5300 | m_sceneGraph.RecalculateStats(); | 5623 | m_sceneGraph.RecalculateStats(); |
@@ -5315,6 +5638,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5315 | } | 5638 | } |
5316 | } | 5639 | } |
5317 | 5640 | ||
5641 | ScenePresence presence = GetScenePresence(agentID); | ||
5642 | IClientAPI client = null; | ||
5643 | AgentCircuitData aCircuit = null; | ||
5644 | |||
5645 | if (presence != null) | ||
5646 | { | ||
5647 | client = presence.ControllingClient; | ||
5648 | if (client != null) | ||
5649 | aCircuit = client.RequestClientInfo(); | ||
5650 | } | ||
5651 | |||
5652 | // We may be called before there is a presence or a client. | ||
5653 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5654 | if (client == null) | ||
5655 | { | ||
5656 | aCircuit = new AgentCircuitData(); | ||
5657 | aCircuit.AgentID = agentID; | ||
5658 | aCircuit.firstname = String.Empty; | ||
5659 | aCircuit.lastname = String.Empty; | ||
5660 | } | ||
5661 | |||
5662 | try | ||
5663 | { | ||
5664 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5665 | { | ||
5666 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5667 | return false; | ||
5668 | } | ||
5669 | } | ||
5670 | catch (Exception e) | ||
5671 | { | ||
5672 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5673 | return false; | ||
5674 | } | ||
5675 | |||
5318 | if (position == Vector3.Zero) // Teleport | 5676 | if (position == Vector3.Zero) // Teleport |
5319 | { | 5677 | { |
5320 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5678 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5343,13 +5701,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5343 | } | 5701 | } |
5344 | } | 5702 | } |
5345 | } | 5703 | } |
5704 | |||
5705 | float posX = 128.0f; | ||
5706 | float posY = 128.0f; | ||
5707 | |||
5708 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5709 | { | ||
5710 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5711 | return false; | ||
5712 | } | ||
5713 | } | ||
5714 | else // Walking | ||
5715 | { | ||
5716 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5717 | if (land == null) | ||
5718 | return false; | ||
5719 | |||
5720 | bool banned = land.IsBannedFromLand(agentID); | ||
5721 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5722 | |||
5723 | if (banned || restricted) | ||
5724 | return false; | ||
5346 | } | 5725 | } |
5347 | 5726 | ||
5348 | reason = String.Empty; | 5727 | reason = String.Empty; |
5349 | return true; | 5728 | return true; |
5350 | } | 5729 | } |
5351 | 5730 | ||
5352 | /// <summary> | 5731 | public void StartTimerWatchdog() |
5732 | { | ||
5733 | m_timerWatchdog.Interval = 1000; | ||
5734 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5735 | m_timerWatchdog.AutoReset = true; | ||
5736 | m_timerWatchdog.Start(); | ||
5737 | } | ||
5738 | |||
5739 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5740 | { | ||
5741 | CheckHeartbeat(); | ||
5742 | } | ||
5743 | |||
5353 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5744 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5354 | /// autopilot that moves an avatar to a sit target!. | 5745 | /// autopilot that moves an avatar to a sit target!. |
5355 | /// </summary> | 5746 | /// </summary> |
@@ -5428,6 +5819,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5428 | return m_SpawnPoint - 1; | 5819 | return m_SpawnPoint - 1; |
5429 | } | 5820 | } |
5430 | 5821 | ||
5822 | private void HandleGcCollect(string module, string[] args) | ||
5823 | { | ||
5824 | GC.Collect(); | ||
5825 | } | ||
5826 | |||
5431 | // Wrappers to get physics modules retrieve assets. Has to be done this way | 5827 | // Wrappers to get physics modules retrieve assets. Has to be done this way |
5432 | // because we can't assign the asset service to physics directly - at the | 5828 | // because we can't assign the asset service to physics directly - at the |
5433 | // time physics are instantiated it's not registered but it will be by | 5829 | // time physics are instantiated it's not registered but it will be by |