diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 719 |
1 files changed, 551 insertions, 168 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4d0aa6f..ff2c46f 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -119,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | // TODO: need to figure out how allow client agents but deny | 119 | // TODO: need to figure out how allow client agents but deny |
120 | // root agents when ACL denies access to root agent | 120 | // root agents when ACL denies access to root agent |
121 | public bool m_strictAccessControl = true; | 121 | public bool m_strictAccessControl = true; |
122 | public bool m_seeIntoBannedRegion = false; | ||
122 | public int MaxUndoCount = 5; | 123 | public int MaxUndoCount = 5; |
123 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 124 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
124 | public bool LoginLock = false; | 125 | public bool LoginLock = false; |
@@ -134,12 +135,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 135 | ||
135 | protected int m_splitRegionID; | 136 | protected int m_splitRegionID; |
136 | protected Timer m_restartWaitTimer = new Timer(); | 137 | protected Timer m_restartWaitTimer = new Timer(); |
138 | protected Timer m_timerWatchdog = new Timer(); | ||
137 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 139 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
138 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 140 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
139 | protected string m_simulatorVersion = "OpenSimulator Server"; | 141 | protected string m_simulatorVersion = "OpenSimulator Server"; |
140 | protected ModuleLoader m_moduleLoader; | 142 | protected ModuleLoader m_moduleLoader; |
141 | protected AgentCircuitManager m_authenticateHandler; | 143 | protected AgentCircuitManager m_authenticateHandler; |
142 | protected SceneCommunicationService m_sceneGridService; | 144 | protected SceneCommunicationService m_sceneGridService; |
145 | protected ISnmpModule m_snmpService = null; | ||
143 | 146 | ||
144 | protected ISimulationDataService m_SimulationDataService; | 147 | protected ISimulationDataService m_SimulationDataService; |
145 | protected IEstateDataService m_EstateDataService; | 148 | protected IEstateDataService m_EstateDataService; |
@@ -202,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | private int m_update_events = 1; | 205 | private int m_update_events = 1; |
203 | private int m_update_backup = 200; | 206 | private int m_update_backup = 200; |
204 | private int m_update_terrain = 50; | 207 | private int m_update_terrain = 50; |
205 | // private int m_update_land = 1; | 208 | private int m_update_land = 10; |
206 | private int m_update_coarse_locations = 50; | 209 | private int m_update_coarse_locations = 50; |
207 | 210 | ||
208 | private int agentMS; | 211 | private int agentMS; |
@@ -221,6 +224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | /// </summary> | 224 | /// </summary> |
222 | private int m_lastFrameTick; | 225 | private int m_lastFrameTick; |
223 | 226 | ||
227 | public bool CombineRegions = false; | ||
224 | /// <summary> | 228 | /// <summary> |
225 | /// Tick at which the last maintenance run occurred. | 229 | /// Tick at which the last maintenance run occurred. |
226 | /// </summary> | 230 | /// </summary> |
@@ -251,6 +255,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | /// </summary> | 255 | /// </summary> |
252 | private int m_LastLogin; | 256 | private int m_LastLogin; |
253 | 257 | ||
258 | private int m_lastIncoming; | ||
259 | private int m_lastOutgoing; | ||
260 | private int m_hbRestarts = 0; | ||
261 | |||
262 | |||
254 | /// <summary> | 263 | /// <summary> |
255 | /// Thread that runs the scene loop. | 264 | /// Thread that runs the scene loop. |
256 | /// </summary> | 265 | /// </summary> |
@@ -266,7 +275,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
266 | private volatile bool m_shuttingDown; | 275 | private volatile bool m_shuttingDown; |
267 | 276 | ||
268 | // private int m_lastUpdate; | 277 | // private int m_lastUpdate; |
269 | // private bool m_firstHeartbeat = true; | 278 | private bool m_firstHeartbeat = true; |
270 | 279 | ||
271 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 280 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
272 | private bool m_reprioritizationEnabled = true; | 281 | private bool m_reprioritizationEnabled = true; |
@@ -311,6 +320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | get { return m_sceneGridService; } | 320 | get { return m_sceneGridService; } |
312 | } | 321 | } |
313 | 322 | ||
323 | public ISnmpModule SnmpService | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | if (m_snmpService == null) | ||
328 | { | ||
329 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
330 | } | ||
331 | |||
332 | return m_snmpService; | ||
333 | } | ||
334 | } | ||
335 | |||
314 | public ISimulationDataService SimulationDataService | 336 | public ISimulationDataService SimulationDataService |
315 | { | 337 | { |
316 | get | 338 | get |
@@ -594,6 +616,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
594 | m_EstateDataService = estateDataService; | 616 | m_EstateDataService = estateDataService; |
595 | m_regionHandle = m_regInfo.RegionHandle; | 617 | m_regionHandle = m_regInfo.RegionHandle; |
596 | m_regionName = m_regInfo.RegionName; | 618 | m_regionName = m_regInfo.RegionName; |
619 | m_lastIncoming = 0; | ||
620 | m_lastOutgoing = 0; | ||
597 | 621 | ||
598 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 622 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
599 | m_asyncSceneObjectDeleter.Enabled = true; | 623 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -674,99 +698,108 @@ namespace OpenSim.Region.Framework.Scenes | |||
674 | 698 | ||
675 | // Region config overrides global config | 699 | // Region config overrides global config |
676 | // | 700 | // |
677 | if (m_config.Configs["Startup"] != null) | 701 | try |
678 | { | 702 | { |
679 | IConfig startupConfig = m_config.Configs["Startup"]; | 703 | if (m_config.Configs["Startup"] != null) |
680 | |||
681 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
682 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
683 | if (!m_useBackup) | ||
684 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
685 | |||
686 | //Animation states | ||
687 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
688 | |||
689 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
690 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
691 | |||
692 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
693 | if (RegionInfo.NonphysPrimMax > 0) | ||
694 | { | 704 | { |
695 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 705 | IConfig startupConfig = m_config.Configs["Startup"]; |
696 | } | ||
697 | |||
698 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
699 | 706 | ||
700 | if (RegionInfo.PhysPrimMax > 0) | 707 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
701 | { | 708 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
702 | m_maxPhys = RegionInfo.PhysPrimMax; | 709 | if (!m_useBackup) |
703 | } | 710 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
711 | |||
712 | //Animation states | ||
713 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
704 | 714 | ||
705 | // Here, if clamping is requested in either global or | 715 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
706 | // local config, it will be used | 716 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
707 | // | ||
708 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
709 | if (RegionInfo.ClampPrimSize) | ||
710 | { | ||
711 | m_clampPrimSize = true; | ||
712 | } | ||
713 | 717 | ||
714 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); | 718 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
715 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 719 | if (RegionInfo.NonphysPrimMax > 0) |
716 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 720 | { |
717 | m_dontPersistBefore = | 721 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
718 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 722 | } |
719 | m_dontPersistBefore *= 10000000; | ||
720 | m_persistAfter = | ||
721 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
722 | m_persistAfter *= 10000000; | ||
723 | 723 | ||
724 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 724 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
725 | 725 | ||
726 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 726 | if (RegionInfo.PhysPrimMax > 0) |
727 | if (packetConfig != null) | 727 | { |
728 | { | 728 | m_maxPhys = RegionInfo.PhysPrimMax; |
729 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 729 | } |
730 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
731 | } | ||
732 | 730 | ||
733 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 731 | // Here, if clamping is requested in either global or |
732 | // local config, it will be used | ||
733 | // | ||
734 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
735 | if (RegionInfo.ClampPrimSize) | ||
736 | { | ||
737 | m_clampPrimSize = true; | ||
738 | } | ||
734 | 739 | ||
735 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 740 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
736 | if (m_generateMaptiles) | 741 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
737 | { | 742 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
738 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 743 | m_dontPersistBefore = |
739 | if (maptileRefresh != 0) | 744 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
745 | m_dontPersistBefore *= 10000000; | ||
746 | m_persistAfter = | ||
747 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
748 | m_persistAfter *= 10000000; | ||
749 | |||
750 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
751 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
752 | |||
753 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
754 | if (packetConfig != null) | ||
740 | { | 755 | { |
741 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 756 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
742 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 757 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
743 | m_mapGenerationTimer.AutoReset = true; | ||
744 | m_mapGenerationTimer.Start(); | ||
745 | } | 758 | } |
746 | } | ||
747 | else | ||
748 | { | ||
749 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
750 | UUID tileID; | ||
751 | 759 | ||
752 | if (UUID.TryParse(tile, out tileID)) | 760 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
761 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
762 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
763 | |||
764 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
765 | if (m_generateMaptiles) | ||
753 | { | 766 | { |
754 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 767 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
768 | if (maptileRefresh != 0) | ||
769 | { | ||
770 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
771 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
772 | m_mapGenerationTimer.AutoReset = true; | ||
773 | m_mapGenerationTimer.Start(); | ||
774 | } | ||
755 | } | 775 | } |
756 | } | 776 | else |
777 | { | ||
778 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
779 | UUID tileID; | ||
757 | 780 | ||
758 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 781 | if (UUID.TryParse(tile, out tileID)) |
759 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 782 | { |
760 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 783 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
761 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 784 | } |
762 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 785 | } |
763 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
764 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
765 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
766 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
767 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
768 | 786 | ||
769 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 787 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
788 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
789 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
790 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
791 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
792 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
793 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
794 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
795 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
796 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
797 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
798 | } | ||
799 | } | ||
800 | catch (Exception e) | ||
801 | { | ||
802 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
770 | } | 803 | } |
771 | 804 | ||
772 | #endregion Region Config | 805 | #endregion Region Config |
@@ -1193,7 +1226,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1193 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1226 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1194 | if (m_heartbeatThread != null) | 1227 | if (m_heartbeatThread != null) |
1195 | { | 1228 | { |
1229 | m_hbRestarts++; | ||
1230 | if(m_hbRestarts > 10) | ||
1231 | Environment.Exit(1); | ||
1232 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1233 | |||
1234 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1235 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1236 | //proc.EnableRaisingEvents=false; | ||
1237 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1238 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1239 | //proc.Start(); | ||
1240 | //proc.WaitForExit(); | ||
1241 | //Thread.Sleep(1000); | ||
1242 | //Environment.Exit(1); | ||
1196 | m_heartbeatThread.Abort(); | 1243 | m_heartbeatThread.Abort(); |
1244 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1197 | m_heartbeatThread = null; | 1245 | m_heartbeatThread = null; |
1198 | } | 1246 | } |
1199 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1247 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1341,10 +1389,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1341 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1389 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1342 | int previousFrameTick; | 1390 | int previousFrameTick; |
1343 | int maintc; | 1391 | int maintc; |
1392 | int sleepMS; | ||
1393 | int framestart; | ||
1344 | 1394 | ||
1345 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1395 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1346 | { | 1396 | { |
1347 | maintc = Util.EnvironmentTickCount(); | 1397 | framestart = Util.EnvironmentTickCount(); |
1348 | ++Frame; | 1398 | ++Frame; |
1349 | 1399 | ||
1350 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1400 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
@@ -1431,7 +1481,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1431 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1481 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1432 | //} | 1482 | //} |
1433 | 1483 | ||
1434 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1484 | // frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1435 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1485 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1436 | 1486 | ||
1437 | // if (Frame%m_update_avatars == 0) | 1487 | // if (Frame%m_update_avatars == 0) |
@@ -1446,7 +1496,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1446 | 1496 | ||
1447 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | 1497 | // frameMS currently records work frame times, not total frame times (work + any required sleep to |
1448 | // reach min frame time. | 1498 | // reach min frame time. |
1449 | StatsReporter.addFrameMS(frameMS); | 1499 | // StatsReporter.addFrameMS(frameMS); |
1450 | 1500 | ||
1451 | StatsReporter.addAgentMS(agentMS); | 1501 | StatsReporter.addAgentMS(agentMS); |
1452 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | 1502 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
@@ -1503,12 +1553,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1503 | 1553 | ||
1504 | previousFrameTick = m_lastFrameTick; | 1554 | previousFrameTick = m_lastFrameTick; |
1505 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1555 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1506 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1556 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1507 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1557 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1508 | 1558 | ||
1559 | m_firstHeartbeat = false; | ||
1560 | |||
1561 | |||
1562 | sleepMS = Util.EnvironmentTickCount(); | ||
1563 | |||
1509 | if (maintc > 0) | 1564 | if (maintc > 0) |
1510 | Thread.Sleep(maintc); | 1565 | Thread.Sleep(maintc); |
1511 | 1566 | ||
1567 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | ||
1568 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1569 | StatsReporter.addSleepMS(sleepMS); | ||
1570 | StatsReporter.addFrameMS(frameMS); | ||
1571 | |||
1512 | // Optionally warn if a frame takes double the amount of time that it should. | 1572 | // Optionally warn if a frame takes double the amount of time that it should. |
1513 | if (DebugUpdates | 1573 | if (DebugUpdates |
1514 | && Util.EnvironmentTickCountSubtract( | 1574 | && Util.EnvironmentTickCountSubtract( |
@@ -1535,9 +1595,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1535 | 1595 | ||
1536 | private void CheckAtTargets() | 1596 | private void CheckAtTargets() |
1537 | { | 1597 | { |
1538 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1598 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1539 | lock (m_groupsWithTargets) | 1599 | lock (m_groupsWithTargets) |
1540 | objs = m_groupsWithTargets.Values; | 1600 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1541 | 1601 | ||
1542 | foreach (SceneObjectGroup entry in objs) | 1602 | foreach (SceneObjectGroup entry in objs) |
1543 | entry.checkAtTargets(); | 1603 | entry.checkAtTargets(); |
@@ -1618,7 +1678,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1618 | msg.fromAgentName = "Server"; | 1678 | msg.fromAgentName = "Server"; |
1619 | msg.dialog = (byte)19; // Object msg | 1679 | msg.dialog = (byte)19; // Object msg |
1620 | msg.fromGroup = false; | 1680 | msg.fromGroup = false; |
1621 | msg.offline = (byte)0; | 1681 | msg.offline = (byte)1; |
1622 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1682 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1623 | msg.Position = Vector3.Zero; | 1683 | msg.Position = Vector3.Zero; |
1624 | msg.RegionID = RegionInfo.RegionID.Guid; | 1684 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1840,6 +1900,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1840 | EventManager.TriggerPrimsLoaded(this); | 1900 | EventManager.TriggerPrimsLoaded(this); |
1841 | } | 1901 | } |
1842 | 1902 | ||
1903 | public bool SuportsRayCastFiltered() | ||
1904 | { | ||
1905 | if (PhysicsScene == null) | ||
1906 | return false; | ||
1907 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1908 | } | ||
1909 | |||
1910 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1911 | { | ||
1912 | if (PhysicsScene == null) | ||
1913 | return null; | ||
1914 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1915 | } | ||
1843 | 1916 | ||
1844 | /// <summary> | 1917 | /// <summary> |
1845 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1918 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1856,14 +1929,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1856 | /// <returns></returns> | 1929 | /// <returns></returns> |
1857 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1930 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1858 | { | 1931 | { |
1932 | |||
1933 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1934 | Vector3 wpos = Vector3.Zero; | ||
1935 | // Check for water surface intersection from above | ||
1936 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1937 | { | ||
1938 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1939 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1940 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1941 | wpos.Z = wheight; | ||
1942 | } | ||
1943 | |||
1859 | Vector3 pos = Vector3.Zero; | 1944 | Vector3 pos = Vector3.Zero; |
1860 | if (RayEndIsIntersection == (byte)1) | 1945 | if (RayEndIsIntersection == (byte)1) |
1861 | { | 1946 | { |
1862 | pos = RayEnd; | 1947 | pos = RayEnd; |
1863 | return pos; | ||
1864 | } | 1948 | } |
1865 | 1949 | else if (RayTargetID != UUID.Zero) | |
1866 | if (RayTargetID != UUID.Zero) | ||
1867 | { | 1950 | { |
1868 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1951 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1869 | 1952 | ||
@@ -1885,7 +1968,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1885 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1968 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1886 | 1969 | ||
1887 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1970 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1888 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1971 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1889 | float ScaleOffset = 0.5f; | 1972 | float ScaleOffset = 0.5f; |
1890 | 1973 | ||
1891 | // If we hit something | 1974 | // If we hit something |
@@ -1908,13 +1991,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1908 | //pos.Z -= 0.25F; | 1991 | //pos.Z -= 0.25F; |
1909 | 1992 | ||
1910 | } | 1993 | } |
1911 | |||
1912 | return pos; | ||
1913 | } | 1994 | } |
1914 | else | 1995 | else |
1915 | { | 1996 | { |
1916 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1997 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1917 | |||
1918 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1998 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1919 | 1999 | ||
1920 | // Un-comment the following line to print the raytrace results to the console. | 2000 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1923,13 +2003,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1923 | if (ei.HitTF) | 2003 | if (ei.HitTF) |
1924 | { | 2004 | { |
1925 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2005 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1926 | } else | 2006 | } |
2007 | else | ||
1927 | { | 2008 | { |
1928 | // fall back to our stupid functionality | 2009 | // fall back to our stupid functionality |
1929 | pos = RayEnd; | 2010 | pos = RayEnd; |
1930 | } | 2011 | } |
1931 | |||
1932 | return pos; | ||
1933 | } | 2012 | } |
1934 | } | 2013 | } |
1935 | else | 2014 | else |
@@ -1940,8 +2019,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1940 | //increase height so its above the ground. | 2019 | //increase height so its above the ground. |
1941 | //should be getting the normal of the ground at the rez point and using that? | 2020 | //should be getting the normal of the ground at the rez point and using that? |
1942 | pos.Z += scale.Z / 2f; | 2021 | pos.Z += scale.Z / 2f; |
1943 | return pos; | 2022 | // return pos; |
1944 | } | 2023 | } |
2024 | |||
2025 | // check against posible water intercept | ||
2026 | if (wpos.Z > pos.Z) pos = wpos; | ||
2027 | return pos; | ||
1945 | } | 2028 | } |
1946 | 2029 | ||
1947 | 2030 | ||
@@ -2031,7 +2114,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2031 | public bool AddRestoredSceneObject( | 2114 | public bool AddRestoredSceneObject( |
2032 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2115 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2033 | { | 2116 | { |
2034 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2117 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2118 | if (result) | ||
2119 | sceneObject.IsDeleted = false; | ||
2120 | return result; | ||
2035 | } | 2121 | } |
2036 | 2122 | ||
2037 | /// <summary> | 2123 | /// <summary> |
@@ -2123,6 +2209,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2123 | /// </summary> | 2209 | /// </summary> |
2124 | public void DeleteAllSceneObjects() | 2210 | public void DeleteAllSceneObjects() |
2125 | { | 2211 | { |
2212 | DeleteAllSceneObjects(false); | ||
2213 | } | ||
2214 | |||
2215 | /// <summary> | ||
2216 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2217 | /// </summary> | ||
2218 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2219 | { | ||
2220 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2126 | lock (Entities) | 2221 | lock (Entities) |
2127 | { | 2222 | { |
2128 | EntityBase[] entities = Entities.GetEntities(); | 2223 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2131,11 +2226,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2131 | if (e is SceneObjectGroup) | 2226 | if (e is SceneObjectGroup) |
2132 | { | 2227 | { |
2133 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2228 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2134 | if (!sog.IsAttachment) | 2229 | if (sog != null && !sog.IsAttachment) |
2135 | DeleteSceneObject((SceneObjectGroup)e, false); | 2230 | { |
2231 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2232 | { | ||
2233 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2234 | } | ||
2235 | else | ||
2236 | { | ||
2237 | toReturn.Add((SceneObjectGroup)e); | ||
2238 | } | ||
2239 | } | ||
2136 | } | 2240 | } |
2137 | } | 2241 | } |
2138 | } | 2242 | } |
2243 | if (toReturn.Count > 0) | ||
2244 | { | ||
2245 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2246 | } | ||
2139 | } | 2247 | } |
2140 | 2248 | ||
2141 | /// <summary> | 2249 | /// <summary> |
@@ -2170,6 +2278,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2170 | } | 2278 | } |
2171 | 2279 | ||
2172 | group.DeleteGroupFromScene(silent); | 2280 | group.DeleteGroupFromScene(silent); |
2281 | if (!silent) | ||
2282 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2173 | 2283 | ||
2174 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2284 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2175 | } | 2285 | } |
@@ -2459,6 +2569,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2459 | 2569 | ||
2460 | if (newPosition != Vector3.Zero) | 2570 | if (newPosition != Vector3.Zero) |
2461 | newObject.RootPart.GroupPosition = newPosition; | 2571 | newObject.RootPart.GroupPosition = newPosition; |
2572 | if (newObject.RootPart.KeyframeMotion != null) | ||
2573 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2462 | 2574 | ||
2463 | if (!AddSceneObject(newObject)) | 2575 | if (!AddSceneObject(newObject)) |
2464 | { | 2576 | { |
@@ -2527,10 +2639,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2527 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2639 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2528 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2640 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2529 | { | 2641 | { |
2642 | if (sceneObject.OwnerID == UUID.Zero) | ||
2643 | { | ||
2644 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2645 | return false; | ||
2646 | } | ||
2647 | |||
2530 | // If the user is banned, we won't let any of their objects | 2648 | // If the user is banned, we won't let any of their objects |
2531 | // enter. Period. | 2649 | // enter. Period. |
2532 | // | 2650 | // |
2533 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2651 | int flags = GetUserFlags(sceneObject.OwnerID); |
2652 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2534 | { | 2653 | { |
2535 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2654 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2536 | 2655 | ||
@@ -2576,12 +2695,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2576 | } | 2695 | } |
2577 | else | 2696 | else |
2578 | { | 2697 | { |
2698 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2579 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2699 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2580 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2700 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2581 | } | 2701 | } |
2702 | if (sceneObject.OwnerID == UUID.Zero) | ||
2703 | { | ||
2704 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2705 | return false; | ||
2706 | } | ||
2582 | } | 2707 | } |
2583 | else | 2708 | else |
2584 | { | 2709 | { |
2710 | if (sceneObject.OwnerID == UUID.Zero) | ||
2711 | { | ||
2712 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2713 | return false; | ||
2714 | } | ||
2585 | AddRestoredSceneObject(sceneObject, true, false); | 2715 | AddRestoredSceneObject(sceneObject, true, false); |
2586 | 2716 | ||
2587 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2717 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2610,6 +2740,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2610 | return 2; // StateSource.PrimCrossing | 2740 | return 2; // StateSource.PrimCrossing |
2611 | } | 2741 | } |
2612 | 2742 | ||
2743 | public int GetUserFlags(UUID user) | ||
2744 | { | ||
2745 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2746 | /* | ||
2747 | ScenePresence sp; | ||
2748 | if (TryGetScenePresence(user, out sp)) | ||
2749 | { | ||
2750 | return sp.UserFlags; | ||
2751 | } | ||
2752 | else | ||
2753 | { | ||
2754 | */ | ||
2755 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2756 | if (uac == null) | ||
2757 | return 0; | ||
2758 | return uac.UserFlags; | ||
2759 | //} | ||
2760 | } | ||
2613 | #endregion | 2761 | #endregion |
2614 | 2762 | ||
2615 | #region Add/Remove Avatar Methods | 2763 | #region Add/Remove Avatar Methods |
@@ -2623,7 +2771,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2623 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2771 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2624 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2772 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2625 | 2773 | ||
2626 | // CheckHeartbeat(); | 2774 | CheckHeartbeat(); |
2627 | 2775 | ||
2628 | ScenePresence sp = GetScenePresence(client.AgentId); | 2776 | ScenePresence sp = GetScenePresence(client.AgentId); |
2629 | 2777 | ||
@@ -2676,7 +2824,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2676 | 2824 | ||
2677 | EventManager.TriggerOnNewClient(client); | 2825 | EventManager.TriggerOnNewClient(client); |
2678 | if (vialogin) | 2826 | if (vialogin) |
2827 | { | ||
2679 | EventManager.TriggerOnClientLogin(client); | 2828 | EventManager.TriggerOnClientLogin(client); |
2829 | // Send initial parcel data | ||
2830 | Vector3 pos = sp.AbsolutePosition; | ||
2831 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2832 | land.SendLandUpdateToClient(client); | ||
2833 | } | ||
2680 | 2834 | ||
2681 | return sp; | 2835 | return sp; |
2682 | } | 2836 | } |
@@ -2766,19 +2920,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2766 | // and the scene presence and the client, if they exist | 2920 | // and the scene presence and the client, if they exist |
2767 | try | 2921 | try |
2768 | { | 2922 | { |
2769 | // We need to wait for the client to make UDP contact first. | 2923 | ScenePresence sp = GetScenePresence(agentID); |
2770 | // It's the UDP contact that creates the scene presence | 2924 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2771 | ScenePresence sp = WaitGetScenePresence(agentID); | 2925 | |
2772 | if (sp != null) | 2926 | if (sp != null) |
2773 | { | ||
2774 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2775 | |||
2776 | sp.ControllingClient.Close(); | 2927 | sp.ControllingClient.Close(); |
2777 | } | 2928 | |
2778 | else | ||
2779 | { | ||
2780 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2781 | } | ||
2782 | // BANG! SLASH! | 2929 | // BANG! SLASH! |
2783 | m_authenticateHandler.RemoveCircuit(agentID); | 2930 | m_authenticateHandler.RemoveCircuit(agentID); |
2784 | 2931 | ||
@@ -2823,6 +2970,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2823 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2970 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2824 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2971 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2825 | 2972 | ||
2973 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2974 | |||
2826 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2975 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2827 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2976 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2828 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2977 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2879,6 +3028,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2879 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3028 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2880 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3029 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2881 | client.OnCopyInventoryItem += CopyInventoryItem; | 3030 | client.OnCopyInventoryItem += CopyInventoryItem; |
3031 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2882 | client.OnMoveInventoryItem += MoveInventoryItem; | 3032 | client.OnMoveInventoryItem += MoveInventoryItem; |
2883 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3033 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2884 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3034 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2950,6 +3100,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2950 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3100 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2951 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3101 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2952 | 3102 | ||
3103 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3104 | |||
2953 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3105 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2954 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3106 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2955 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3107 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3052,15 +3204,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3052 | /// </summary> | 3204 | /// </summary> |
3053 | /// <param name="agentId">The avatar's Unique ID</param> | 3205 | /// <param name="agentId">The avatar's Unique ID</param> |
3054 | /// <param name="client">The IClientAPI for the client</param> | 3206 | /// <param name="client">The IClientAPI for the client</param> |
3055 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3207 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3056 | { | 3208 | { |
3057 | if (m_teleportModule != null) | 3209 | if (m_teleportModule != null) |
3058 | m_teleportModule.TeleportHome(agentId, client); | 3210 | return m_teleportModule.TeleportHome(agentId, client); |
3059 | else | 3211 | else |
3060 | { | 3212 | { |
3061 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3213 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3062 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3214 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3063 | } | 3215 | } |
3216 | return false; | ||
3064 | } | 3217 | } |
3065 | 3218 | ||
3066 | /// <summary> | 3219 | /// <summary> |
@@ -3170,6 +3323,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3170 | /// <param name="flags"></param> | 3323 | /// <param name="flags"></param> |
3171 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3324 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3172 | { | 3325 | { |
3326 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3327 | ScenePresence presence; | ||
3328 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3329 | { | ||
3330 | if (presence.Appearance != null) | ||
3331 | { | ||
3332 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3333 | } | ||
3334 | } | ||
3335 | |||
3173 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3336 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3174 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3337 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3175 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3338 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3238,8 +3401,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3238 | regions.Remove(RegionInfo.RegionHandle); | 3401 | regions.Remove(RegionInfo.RegionHandle); |
3239 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3402 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3240 | } | 3403 | } |
3241 | 3404 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3242 | m_eventManager.TriggerClientClosed(agentID, this); | 3405 | m_eventManager.TriggerClientClosed(agentID, this); |
3406 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3243 | } | 3407 | } |
3244 | catch (NullReferenceException) | 3408 | catch (NullReferenceException) |
3245 | { | 3409 | { |
@@ -3301,9 +3465,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | { | 3465 | { |
3302 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3466 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3303 | } | 3467 | } |
3304 | 3468 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3305 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3469 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3306 | // CleanDroppedAttachments(); | 3470 | // CleanDroppedAttachments(); |
3471 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3307 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3472 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3308 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3473 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3309 | } | 3474 | } |
@@ -3425,13 +3590,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3425 | sp = null; | 3590 | sp = null; |
3426 | } | 3591 | } |
3427 | 3592 | ||
3428 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3429 | 3593 | ||
3430 | //On login test land permisions | 3594 | //On login test land permisions |
3431 | if (vialogin) | 3595 | if (vialogin) |
3432 | { | 3596 | { |
3433 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3597 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3598 | if (cache != null) | ||
3599 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3600 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3434 | { | 3601 | { |
3602 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3435 | return false; | 3603 | return false; |
3436 | } | 3604 | } |
3437 | } | 3605 | } |
@@ -3455,8 +3623,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3455 | 3623 | ||
3456 | try | 3624 | try |
3457 | { | 3625 | { |
3458 | if (!AuthorizeUser(agent, out reason)) | 3626 | // Always check estate if this is a login. Always |
3459 | return false; | 3627 | // check if banned regions are to be blacked out. |
3628 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3629 | { | ||
3630 | if (!AuthorizeUser(agent, out reason)) | ||
3631 | return false; | ||
3632 | } | ||
3460 | } | 3633 | } |
3461 | catch (Exception e) | 3634 | catch (Exception e) |
3462 | { | 3635 | { |
@@ -3582,6 +3755,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3582 | } | 3755 | } |
3583 | 3756 | ||
3584 | // Honor parcel landing type and position. | 3757 | // Honor parcel landing type and position. |
3758 | /* | ||
3759 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3585 | if (land != null) | 3760 | if (land != null) |
3586 | { | 3761 | { |
3587 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3762 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3589,26 +3764,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3589 | agent.startpos = land.LandData.UserLocation; | 3764 | agent.startpos = land.LandData.UserLocation; |
3590 | } | 3765 | } |
3591 | } | 3766 | } |
3767 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3592 | } | 3768 | } |
3593 | 3769 | ||
3594 | return true; | 3770 | return true; |
3595 | } | 3771 | } |
3596 | 3772 | ||
3597 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3773 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3598 | { | 3774 | { |
3599 | 3775 | reason = String.Empty; | |
3600 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3776 | if (Permissions.IsGod(agentID)) |
3601 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3777 | return true; |
3778 | |||
3779 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3780 | if (land == null) | ||
3781 | return false; | ||
3782 | |||
3783 | bool banned = land.IsBannedFromLand(agentID); | ||
3784 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3602 | 3785 | ||
3603 | if (banned || restricted) | 3786 | if (banned || restricted) |
3604 | { | 3787 | { |
3605 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3788 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3606 | if (nearestParcel != null) | 3789 | if (nearestParcel != null) |
3607 | { | 3790 | { |
3608 | //Move agent to nearest allowed | 3791 | //Move agent to nearest allowed |
3609 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3792 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3610 | agent.startpos.X = newPosition.X; | 3793 | posX = newPosition.X; |
3611 | agent.startpos.Y = newPosition.Y; | 3794 | posY = newPosition.Y; |
3612 | } | 3795 | } |
3613 | else | 3796 | else |
3614 | { | 3797 | { |
@@ -3670,7 +3853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3670 | 3853 | ||
3671 | if (!m_strictAccessControl) return true; | 3854 | if (!m_strictAccessControl) return true; |
3672 | if (Permissions.IsGod(agent.AgentID)) return true; | 3855 | if (Permissions.IsGod(agent.AgentID)) return true; |
3673 | 3856 | ||
3674 | if (AuthorizationService != null) | 3857 | if (AuthorizationService != null) |
3675 | { | 3858 | { |
3676 | if (!AuthorizationService.IsAuthorizedForRegion( | 3859 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3685,7 +3868,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3685 | 3868 | ||
3686 | if (m_regInfo.EstateSettings != null) | 3869 | if (m_regInfo.EstateSettings != null) |
3687 | { | 3870 | { |
3688 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3871 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3689 | { | 3872 | { |
3690 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3873 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3691 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3874 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3877,6 +4060,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3877 | 4060 | ||
3878 | // We have to wait until the viewer contacts this region after receiving EAC. | 4061 | // We have to wait until the viewer contacts this region after receiving EAC. |
3879 | // That calls AddNewClient, which finally creates the ScenePresence | 4062 | // That calls AddNewClient, which finally creates the ScenePresence |
4063 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4064 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4065 | { | ||
4066 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4067 | return false; | ||
4068 | } | ||
4069 | |||
3880 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4070 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3881 | if (nearestParcel == null) | 4071 | if (nearestParcel == null) |
3882 | { | 4072 | { |
@@ -3961,12 +4151,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3961 | return false; | 4151 | return false; |
3962 | } | 4152 | } |
3963 | 4153 | ||
4154 | public bool IncomingCloseAgent(UUID agentID) | ||
4155 | { | ||
4156 | return IncomingCloseAgent(agentID, false); | ||
4157 | } | ||
4158 | |||
4159 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4160 | { | ||
4161 | return IncomingCloseAgent(agentID, true); | ||
4162 | } | ||
4163 | |||
3964 | /// <summary> | 4164 | /// <summary> |
3965 | /// Tell a single agent to disconnect from the region. | 4165 | /// Tell a single agent to disconnect from the region. |
3966 | /// </summary> | 4166 | /// </summary> |
3967 | /// <param name="regionHandle"></param> | ||
3968 | /// <param name="agentID"></param> | 4167 | /// <param name="agentID"></param> |
3969 | public bool IncomingCloseAgent(UUID agentID) | 4168 | /// <param name="childOnly"></param> |
4169 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3970 | { | 4170 | { |
3971 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4171 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3972 | 4172 | ||
@@ -3978,7 +4178,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3978 | { | 4178 | { |
3979 | m_sceneGraph.removeUserCount(false); | 4179 | m_sceneGraph.removeUserCount(false); |
3980 | } | 4180 | } |
3981 | else | 4181 | else if (!childOnly) |
3982 | { | 4182 | { |
3983 | m_sceneGraph.removeUserCount(true); | 4183 | m_sceneGraph.removeUserCount(true); |
3984 | } | 4184 | } |
@@ -3994,9 +4194,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3994 | } | 4194 | } |
3995 | else | 4195 | else |
3996 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4196 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4197 | presence.ControllingClient.Close(false); | ||
4198 | } | ||
4199 | else if (!childOnly) | ||
4200 | { | ||
4201 | presence.ControllingClient.Close(true); | ||
3997 | } | 4202 | } |
3998 | |||
3999 | presence.ControllingClient.Close(); | ||
4000 | return true; | 4203 | return true; |
4001 | } | 4204 | } |
4002 | 4205 | ||
@@ -4578,35 +4781,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4578 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4781 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4579 | } | 4782 | } |
4580 | 4783 | ||
4581 | public int GetHealth() | 4784 | public int GetHealth(out int flags, out string message) |
4582 | { | 4785 | { |
4583 | // Returns: | 4786 | // Returns: |
4584 | // 1 = sim is up and accepting http requests. The heartbeat has | 4787 | // 1 = sim is up and accepting http requests. The heartbeat has |
4585 | // stopped and the sim is probably locked up, but a remote | 4788 | // stopped and the sim is probably locked up, but a remote |
4586 | // admin restart may succeed | 4789 | // admin restart may succeed |
4587 | // | 4790 | // |
4588 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4791 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4589 | // usable for people within and logins _may_ work | 4792 | // usable for people within |
4793 | // | ||
4794 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4795 | // unstable and will not accept new logins | ||
4590 | // | 4796 | // |
4591 | // 3 = We have seen a new user enter within the past 4 minutes | 4797 | // 4 = Sim is up and both packet threads are running. Sim is |
4798 | // likely usable | ||
4799 | // | ||
4800 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4592 | // which can be seen as positive confirmation of sim health | 4801 | // which can be seen as positive confirmation of sim health |
4593 | // | 4802 | // |
4803 | |||
4804 | flags = 0; | ||
4805 | message = String.Empty; | ||
4806 | |||
4807 | CheckHeartbeat(); | ||
4808 | |||
4809 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4810 | { | ||
4811 | // We're still starting | ||
4812 | // 0 means "in startup", it can't happen another way, since | ||
4813 | // to get here, we must be able to accept http connections | ||
4814 | return 0; | ||
4815 | } | ||
4816 | |||
4594 | int health=1; // Start at 1, means we're up | 4817 | int health=1; // Start at 1, means we're up |
4595 | 4818 | ||
4596 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4819 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4597 | health += 1; | 4820 | { |
4821 | health+=1; | ||
4822 | flags |= 1; | ||
4823 | } | ||
4824 | |||
4825 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4826 | { | ||
4827 | health+=1; | ||
4828 | flags |= 2; | ||
4829 | } | ||
4830 | |||
4831 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4832 | { | ||
4833 | health+=1; | ||
4834 | flags |= 4; | ||
4835 | } | ||
4598 | else | 4836 | else |
4837 | { | ||
4838 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4839 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4840 | proc.EnableRaisingEvents=false; | ||
4841 | proc.StartInfo.FileName = "/bin/kill"; | ||
4842 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4843 | proc.Start(); | ||
4844 | proc.WaitForExit(); | ||
4845 | Thread.Sleep(1000); | ||
4846 | Environment.Exit(1); | ||
4847 | } | ||
4848 | |||
4849 | if (flags != 7) | ||
4599 | return health; | 4850 | return health; |
4600 | 4851 | ||
4601 | // A login in the last 4 mins? We can't be doing too badly | 4852 | // A login in the last 4 mins? We can't be doing too badly |
4602 | // | 4853 | // |
4603 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4854 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4604 | health++; | 4855 | health++; |
4605 | else | 4856 | else |
4606 | return health; | 4857 | return health; |
4607 | 4858 | ||
4608 | // CheckHeartbeat(); | ||
4609 | |||
4610 | return health; | 4859 | return health; |
4611 | } | 4860 | } |
4612 | 4861 | ||
@@ -4694,7 +4943,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4694 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4943 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4695 | if (wasUsingPhysics) | 4944 | if (wasUsingPhysics) |
4696 | { | 4945 | { |
4697 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4946 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4698 | } | 4947 | } |
4699 | } | 4948 | } |
4700 | 4949 | ||
@@ -4793,14 +5042,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4793 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5042 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4794 | } | 5043 | } |
4795 | 5044 | ||
4796 | // private void CheckHeartbeat() | 5045 | private void CheckHeartbeat() |
4797 | // { | 5046 | { |
4798 | // if (m_firstHeartbeat) | 5047 | if (m_firstHeartbeat) |
4799 | // return; | 5048 | return; |
4800 | // | 5049 | |
4801 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5050 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4802 | // StartTimer(); | 5051 | Start(); |
4803 | // } | 5052 | } |
4804 | 5053 | ||
4805 | public override ISceneObject DeserializeObject(string representation) | 5054 | public override ISceneObject DeserializeObject(string representation) |
4806 | { | 5055 | { |
@@ -4812,9 +5061,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4812 | get { return m_allowScriptCrossings; } | 5061 | get { return m_allowScriptCrossings; } |
4813 | } | 5062 | } |
4814 | 5063 | ||
4815 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5064 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5065 | { | ||
5066 | return GetNearestAllowedPosition(avatar, null); | ||
5067 | } | ||
5068 | |||
5069 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4816 | { | 5070 | { |
4817 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5071 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
4818 | 5072 | ||
4819 | if (nearestParcel != null) | 5073 | if (nearestParcel != null) |
4820 | { | 5074 | { |
@@ -4823,10 +5077,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4823 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5077 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4824 | if (nearestPoint != null) | 5078 | if (nearestPoint != null) |
4825 | { | 5079 | { |
4826 | // m_log.DebugFormat( | 5080 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4827 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4828 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4829 | |||
4830 | return nearestPoint.Value; | 5081 | return nearestPoint.Value; |
4831 | } | 5082 | } |
4832 | 5083 | ||
@@ -4836,17 +5087,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4836 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5087 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4837 | if (nearestPoint != null) | 5088 | if (nearestPoint != null) |
4838 | { | 5089 | { |
4839 | // m_log.DebugFormat( | 5090 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4840 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4841 | |||
4842 | return nearestPoint.Value; | 5091 | return nearestPoint.Value; |
4843 | } | 5092 | } |
4844 | 5093 | ||
4845 | //Ultimate backup if we have no idea where they are | 5094 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4846 | // m_log.DebugFormat( | 5095 | if (dest != excludeParcel) |
4847 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5096 | { |
5097 | // Ultimate backup if we have no idea where they are and | ||
5098 | // the last allowed position was in another parcel | ||
5099 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5100 | return avatar.lastKnownAllowedPosition; | ||
5101 | } | ||
4848 | 5102 | ||
4849 | return avatar.lastKnownAllowedPosition; | 5103 | // else fall through to region edge |
4850 | } | 5104 | } |
4851 | 5105 | ||
4852 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5106 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4880,13 +5134,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4880 | 5134 | ||
4881 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5135 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4882 | { | 5136 | { |
5137 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5138 | } | ||
5139 | |||
5140 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5141 | { | ||
4883 | List<ILandObject> all = AllParcels(); | 5142 | List<ILandObject> all = AllParcels(); |
4884 | float minParcelDistance = float.MaxValue; | 5143 | float minParcelDistance = float.MaxValue; |
4885 | ILandObject nearestParcel = null; | 5144 | ILandObject nearestParcel = null; |
4886 | 5145 | ||
4887 | foreach (var parcel in all) | 5146 | foreach (var parcel in all) |
4888 | { | 5147 | { |
4889 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5148 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4890 | { | 5149 | { |
4891 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5150 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4892 | if (parcelDistance < minParcelDistance) | 5151 | if (parcelDistance < minParcelDistance) |
@@ -5128,7 +5387,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5128 | mapModule.GenerateMaptile(); | 5387 | mapModule.GenerateMaptile(); |
5129 | } | 5388 | } |
5130 | 5389 | ||
5131 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5390 | // public void CleanDroppedAttachments() |
5391 | // { | ||
5392 | // List<SceneObjectGroup> objectsToDelete = | ||
5393 | // new List<SceneObjectGroup>(); | ||
5394 | // | ||
5395 | // lock (m_cleaningAttachments) | ||
5396 | // { | ||
5397 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5398 | // { | ||
5399 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5400 | // { | ||
5401 | // UUID agentID = grp.OwnerID; | ||
5402 | // if (agentID == UUID.Zero) | ||
5403 | // { | ||
5404 | // objectsToDelete.Add(grp); | ||
5405 | // return; | ||
5406 | // } | ||
5407 | // | ||
5408 | // ScenePresence sp = GetScenePresence(agentID); | ||
5409 | // if (sp == null) | ||
5410 | // { | ||
5411 | // objectsToDelete.Add(grp); | ||
5412 | // return; | ||
5413 | // } | ||
5414 | // } | ||
5415 | // }); | ||
5416 | // } | ||
5417 | // | ||
5418 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5419 | // { | ||
5420 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5421 | // DeleteSceneObject(grp, true); | ||
5422 | // } | ||
5423 | // } | ||
5424 | |||
5425 | public void ThreadAlive(int threadCode) | ||
5426 | { | ||
5427 | switch(threadCode) | ||
5428 | { | ||
5429 | case 1: // Incoming | ||
5430 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5431 | break; | ||
5432 | case 2: // Incoming | ||
5433 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5434 | break; | ||
5435 | } | ||
5436 | } | ||
5437 | |||
5438 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5132 | { | 5439 | { |
5133 | RegenerateMaptile(); | 5440 | RegenerateMaptile(); |
5134 | 5441 | ||
@@ -5147,6 +5454,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5147 | // child agent creation, thereby emulating the SL behavior. | 5454 | // child agent creation, thereby emulating the SL behavior. |
5148 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5455 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5149 | { | 5456 | { |
5457 | reason = "You are banned from the region"; | ||
5458 | |||
5459 | if (Permissions.IsGod(agentID)) | ||
5460 | { | ||
5461 | reason = String.Empty; | ||
5462 | return true; | ||
5463 | } | ||
5464 | |||
5150 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5465 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5151 | 5466 | ||
5152 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5467 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5158,6 +5473,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5158 | } | 5473 | } |
5159 | } | 5474 | } |
5160 | 5475 | ||
5476 | ScenePresence presence = GetScenePresence(agentID); | ||
5477 | IClientAPI client = null; | ||
5478 | AgentCircuitData aCircuit = null; | ||
5479 | |||
5480 | if (presence != null) | ||
5481 | { | ||
5482 | client = presence.ControllingClient; | ||
5483 | if (client != null) | ||
5484 | aCircuit = client.RequestClientInfo(); | ||
5485 | } | ||
5486 | |||
5487 | // We may be called before there is a presence or a client. | ||
5488 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5489 | if (client == null) | ||
5490 | { | ||
5491 | aCircuit = new AgentCircuitData(); | ||
5492 | aCircuit.AgentID = agentID; | ||
5493 | aCircuit.firstname = String.Empty; | ||
5494 | aCircuit.lastname = String.Empty; | ||
5495 | } | ||
5496 | |||
5497 | try | ||
5498 | { | ||
5499 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5500 | { | ||
5501 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5502 | return false; | ||
5503 | } | ||
5504 | } | ||
5505 | catch (Exception e) | ||
5506 | { | ||
5507 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5508 | return false; | ||
5509 | } | ||
5510 | |||
5161 | if (position == Vector3.Zero) // Teleport | 5511 | if (position == Vector3.Zero) // Teleport |
5162 | { | 5512 | { |
5163 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5513 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5186,13 +5536,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5186 | } | 5536 | } |
5187 | } | 5537 | } |
5188 | } | 5538 | } |
5539 | |||
5540 | float posX = 128.0f; | ||
5541 | float posY = 128.0f; | ||
5542 | |||
5543 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5544 | { | ||
5545 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5546 | return false; | ||
5547 | } | ||
5548 | } | ||
5549 | else // Walking | ||
5550 | { | ||
5551 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5552 | if (land == null) | ||
5553 | return false; | ||
5554 | |||
5555 | bool banned = land.IsBannedFromLand(agentID); | ||
5556 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5557 | |||
5558 | if (banned || restricted) | ||
5559 | return false; | ||
5189 | } | 5560 | } |
5190 | 5561 | ||
5191 | reason = String.Empty; | 5562 | reason = String.Empty; |
5192 | return true; | 5563 | return true; |
5193 | } | 5564 | } |
5194 | 5565 | ||
5195 | /// <summary> | 5566 | public void StartTimerWatchdog() |
5567 | { | ||
5568 | m_timerWatchdog.Interval = 1000; | ||
5569 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5570 | m_timerWatchdog.AutoReset = true; | ||
5571 | m_timerWatchdog.Start(); | ||
5572 | } | ||
5573 | |||
5574 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5575 | { | ||
5576 | CheckHeartbeat(); | ||
5577 | } | ||
5578 | |||
5196 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5579 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5197 | /// autopilot that moves an avatar to a sit target!. | 5580 | /// autopilot that moves an avatar to a sit target!. |
5198 | /// </summary> | 5581 | /// </summary> |