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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 58f890f..8ceb109 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2749,8 +2749,8 @@ namespace OpenSim.Region.Framework.Scenes
2749 client.OnObjectName += m_sceneGraph.PrimName; 2749 client.OnObjectName += m_sceneGraph.PrimName;
2750 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2750 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2751 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2751 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
2752 client.OnLinkObjects += m_sceneGraph.LinkObjects; 2752 client.OnLinkObjects += LinkObjects;
2753 client.OnDelinkObjects += m_sceneGraph.DelinkObjects; 2753 client.OnDelinkObjects += DelinkObjects;
2754 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 2754 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
2755 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 2755 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
2756 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2756 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@@ -2906,8 +2906,8 @@ namespace OpenSim.Region.Framework.Scenes
2906 client.OnObjectName -= m_sceneGraph.PrimName; 2906 client.OnObjectName -= m_sceneGraph.PrimName;
2907 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 2907 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2908 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; 2908 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2909 client.OnLinkObjects -= m_sceneGraph.LinkObjects; 2909 client.OnLinkObjects -= LinkObjects;
2910 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; 2910 client.OnDelinkObjects -= DelinkObjects;
2911 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; 2911 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2912 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; 2912 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2913 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; 2913 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;