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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs684
1 files changed, 522 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 44cd30a..cf3270d 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes
118 // TODO: need to figure out how allow client agents but deny 118 // TODO: need to figure out how allow client agents but deny
119 // root agents when ACL denies access to root agent 119 // root agents when ACL denies access to root agent
120 public bool m_strictAccessControl = true; 120 public bool m_strictAccessControl = true;
121 public bool m_seeIntoBannedRegion = false;
121 public int MaxUndoCount = 5; 122 public int MaxUndoCount = 5;
122 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 123 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
123 public bool LoginLock = false; 124 public bool LoginLock = false;
@@ -133,12 +134,14 @@ namespace OpenSim.Region.Framework.Scenes
133 134
134 protected int m_splitRegionID; 135 protected int m_splitRegionID;
135 protected Timer m_restartWaitTimer = new Timer(); 136 protected Timer m_restartWaitTimer = new Timer();
137 protected Timer m_timerWatchdog = new Timer();
136 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 138 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
137 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 139 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
138 protected string m_simulatorVersion = "OpenSimulator Server"; 140 protected string m_simulatorVersion = "OpenSimulator Server";
139 protected ModuleLoader m_moduleLoader; 141 protected ModuleLoader m_moduleLoader;
140 protected AgentCircuitManager m_authenticateHandler; 142 protected AgentCircuitManager m_authenticateHandler;
141 protected SceneCommunicationService m_sceneGridService; 143 protected SceneCommunicationService m_sceneGridService;
144 protected ISnmpModule m_snmpService = null;
142 145
143 protected ISimulationDataService m_SimulationDataService; 146 protected ISimulationDataService m_SimulationDataService;
144 protected IEstateDataService m_EstateDataService; 147 protected IEstateDataService m_EstateDataService;
@@ -201,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes
201 private int m_update_events = 1; 204 private int m_update_events = 1;
202 private int m_update_backup = 200; 205 private int m_update_backup = 200;
203 private int m_update_terrain = 50; 206 private int m_update_terrain = 50;
204// private int m_update_land = 1; 207 private int m_update_land = 10;
205 private int m_update_coarse_locations = 50; 208 private int m_update_coarse_locations = 50;
206 209
207 private int agentMS; 210 private int agentMS;
@@ -220,6 +223,7 @@ namespace OpenSim.Region.Framework.Scenes
220 /// </summary> 223 /// </summary>
221 private int m_lastFrameTick; 224 private int m_lastFrameTick;
222 225
226 public bool CombineRegions = false;
223 /// <summary> 227 /// <summary>
224 /// Tick at which the last maintenance run occurred. 228 /// Tick at which the last maintenance run occurred.
225 /// </summary> 229 /// </summary>
@@ -250,6 +254,11 @@ namespace OpenSim.Region.Framework.Scenes
250 /// </summary> 254 /// </summary>
251 private int m_LastLogin; 255 private int m_LastLogin;
252 256
257 private int m_lastIncoming;
258 private int m_lastOutgoing;
259 private int m_hbRestarts = 0;
260
261
253 /// <summary> 262 /// <summary>
254 /// Thread that runs the scene loop. 263 /// Thread that runs the scene loop.
255 /// </summary> 264 /// </summary>
@@ -265,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes
265 private volatile bool m_shuttingDown; 274 private volatile bool m_shuttingDown;
266 275
267// private int m_lastUpdate; 276// private int m_lastUpdate;
268// private bool m_firstHeartbeat = true; 277 private bool m_firstHeartbeat = true;
269 278
270 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 279 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
271 private bool m_reprioritizationEnabled = true; 280 private bool m_reprioritizationEnabled = true;
@@ -310,6 +319,19 @@ namespace OpenSim.Region.Framework.Scenes
310 get { return m_sceneGridService; } 319 get { return m_sceneGridService; }
311 } 320 }
312 321
322 public ISnmpModule SnmpService
323 {
324 get
325 {
326 if (m_snmpService == null)
327 {
328 m_snmpService = RequestModuleInterface<ISnmpModule>();
329 }
330
331 return m_snmpService;
332 }
333 }
334
313 public ISimulationDataService SimulationDataService 335 public ISimulationDataService SimulationDataService
314 { 336 {
315 get 337 get
@@ -592,6 +614,8 @@ namespace OpenSim.Region.Framework.Scenes
592 m_EstateDataService = estateDataService; 614 m_EstateDataService = estateDataService;
593 m_regionHandle = m_regInfo.RegionHandle; 615 m_regionHandle = m_regInfo.RegionHandle;
594 m_regionName = m_regInfo.RegionName; 616 m_regionName = m_regInfo.RegionName;
617 m_lastIncoming = 0;
618 m_lastOutgoing = 0;
595 619
596 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 620 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
597 m_asyncSceneObjectDeleter.Enabled = true; 621 m_asyncSceneObjectDeleter.Enabled = true;
@@ -676,98 +700,107 @@ namespace OpenSim.Region.Framework.Scenes
676 700
677 // Region config overrides global config 701 // Region config overrides global config
678 // 702 //
679 if (m_config.Configs["Startup"] != null) 703 try
680 { 704 {
681 IConfig startupConfig = m_config.Configs["Startup"]; 705 if (m_config.Configs["Startup"] != null)
682
683 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
684 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
685 if (!m_useBackup)
686 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
687
688 //Animation states
689 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
690
691 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
692 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
693
694 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
695 if (RegionInfo.NonphysPrimMax > 0)
696 { 706 {
697 m_maxNonphys = RegionInfo.NonphysPrimMax; 707 IConfig startupConfig = m_config.Configs["Startup"];
698 }
699 708
700 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 709 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
710 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
711 if (!m_useBackup)
712 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
713
714 //Animation states
715 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
701 716
702 if (RegionInfo.PhysPrimMax > 0) 717 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
703 { 718 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
704 m_maxPhys = RegionInfo.PhysPrimMax;
705 }
706 719
707 // Here, if clamping is requested in either global or 720 m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys);
708 // local config, it will be used 721 if (RegionInfo.NonphysPrimMax > 0)
709 // 722 {
710 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 723 m_maxNonphys = RegionInfo.NonphysPrimMax;
711 if (RegionInfo.ClampPrimSize) 724 }
712 {
713 m_clampPrimSize = true;
714 }
715 725
716 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 726 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
717 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
718 m_dontPersistBefore =
719 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
720 m_dontPersistBefore *= 10000000;
721 m_persistAfter =
722 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
723 m_persistAfter *= 10000000;
724 727
725 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 728 if (RegionInfo.PhysPrimMax > 0)
729 {
730 m_maxPhys = RegionInfo.PhysPrimMax;
731 }
726 732
727 IConfig packetConfig = m_config.Configs["PacketPool"]; 733 // Here, if clamping is requested in either global or
728 if (packetConfig != null) 734 // local config, it will be used
729 { 735 //
730 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); 736 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
731 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); 737 if (RegionInfo.ClampPrimSize)
732 } 738 {
739 m_clampPrimSize = true;
740 }
733 741
734 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 742 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
743 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
744 m_dontPersistBefore =
745 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
746 m_dontPersistBefore *= 10000000;
747 m_persistAfter =
748 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
749 m_persistAfter *= 10000000;
735 750
736 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 751 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
737 if (m_generateMaptiles) 752 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
738 { 753
739 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); 754 IConfig packetConfig = m_config.Configs["PacketPool"];
740 if (maptileRefresh != 0) 755 if (packetConfig != null)
741 { 756 {
742 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 757 PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true);
743 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; 758 PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true);
744 m_mapGenerationTimer.AutoReset = true;
745 m_mapGenerationTimer.Start();
746 } 759 }
747 }
748 else
749 {
750 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
751 UUID tileID;
752 760
753 if (UUID.TryParse(tile, out tileID)) 761 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
762 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
763 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
764
765 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
766 if (m_generateMaptiles)
754 { 767 {
755 RegionInfo.RegionSettings.TerrainImageID = tileID; 768 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
769 if (maptileRefresh != 0)
770 {
771 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
772 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
773 m_mapGenerationTimer.AutoReset = true;
774 m_mapGenerationTimer.Start();
775 }
756 } 776 }
757 } 777 else
778 {
779 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
780 UUID tileID;
758 781
759 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 782 if (UUID.TryParse(tile, out tileID))
760 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 783 {
761 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 784 RegionInfo.RegionSettings.TerrainImageID = tileID;
762 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 785 }
763 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 786 }
764 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
765 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
766 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
767 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
768 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
769 787
770 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); 788 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
789 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
790 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
791 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
792 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
793 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
794 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
795 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
796 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
797 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
798 SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates);
799 }
800 }
801 catch (Exception e)
802 {
803 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
771 } 804 }
772 805
773 #endregion Region Config 806 #endregion Region Config
@@ -1198,7 +1231,22 @@ namespace OpenSim.Region.Framework.Scenes
1198 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1231 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1199 if (m_heartbeatThread != null) 1232 if (m_heartbeatThread != null)
1200 { 1233 {
1234 m_hbRestarts++;
1235 if(m_hbRestarts > 10)
1236 Environment.Exit(1);
1237 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1238
1239//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1240//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1241//proc.EnableRaisingEvents=false;
1242//proc.StartInfo.FileName = "/bin/kill";
1243//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1244//proc.Start();
1245//proc.WaitForExit();
1246//Thread.Sleep(1000);
1247//Environment.Exit(1);
1201 m_heartbeatThread.Abort(); 1248 m_heartbeatThread.Abort();
1249 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1202 m_heartbeatThread = null; 1250 m_heartbeatThread = null;
1203 } 1251 }
1204// m_lastUpdate = Util.EnvironmentTickCount(); 1252// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1511,6 +1559,8 @@ namespace OpenSim.Region.Framework.Scenes
1511 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1559 maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc);
1512 maintc = (int)(MinFrameTime * 1000) - maintc; 1560 maintc = (int)(MinFrameTime * 1000) - maintc;
1513 1561
1562 m_firstHeartbeat = false;
1563
1514 if (maintc > 0) 1564 if (maintc > 0)
1515 Thread.Sleep(maintc); 1565 Thread.Sleep(maintc);
1516 1566
@@ -1540,9 +1590,9 @@ namespace OpenSim.Region.Framework.Scenes
1540 1590
1541 private void CheckAtTargets() 1591 private void CheckAtTargets()
1542 { 1592 {
1543 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1593 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1544 lock (m_groupsWithTargets) 1594 lock (m_groupsWithTargets)
1545 objs = m_groupsWithTargets.Values; 1595 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1546 1596
1547 foreach (SceneObjectGroup entry in objs) 1597 foreach (SceneObjectGroup entry in objs)
1548 entry.checkAtTargets(); 1598 entry.checkAtTargets();
@@ -1623,7 +1673,7 @@ namespace OpenSim.Region.Framework.Scenes
1623 msg.fromAgentName = "Server"; 1673 msg.fromAgentName = "Server";
1624 msg.dialog = (byte)19; // Object msg 1674 msg.dialog = (byte)19; // Object msg
1625 msg.fromGroup = false; 1675 msg.fromGroup = false;
1626 msg.offline = (byte)0; 1676 msg.offline = (byte)1;
1627 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1677 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1628 msg.Position = Vector3.Zero; 1678 msg.Position = Vector3.Zero;
1629 msg.RegionID = RegionInfo.RegionID.Guid; 1679 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1861,14 +1911,24 @@ namespace OpenSim.Region.Framework.Scenes
1861 /// <returns></returns> 1911 /// <returns></returns>
1862 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 1912 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
1863 { 1913 {
1914
1915 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
1916 Vector3 wpos = Vector3.Zero;
1917 // Check for water surface intersection from above
1918 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
1919 {
1920 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
1921 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
1922 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
1923 wpos.Z = wheight;
1924 }
1925
1864 Vector3 pos = Vector3.Zero; 1926 Vector3 pos = Vector3.Zero;
1865 if (RayEndIsIntersection == (byte)1) 1927 if (RayEndIsIntersection == (byte)1)
1866 { 1928 {
1867 pos = RayEnd; 1929 pos = RayEnd;
1868 return pos;
1869 } 1930 }
1870 1931 else if (RayTargetID != UUID.Zero)
1871 if (RayTargetID != UUID.Zero)
1872 { 1932 {
1873 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 1933 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
1874 1934
@@ -1890,7 +1950,7 @@ namespace OpenSim.Region.Framework.Scenes
1890 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 1950 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
1891 1951
1892 // Un-comment out the following line to Get Raytrace results printed to the console. 1952 // Un-comment out the following line to Get Raytrace results printed to the console.
1893 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 1953 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
1894 float ScaleOffset = 0.5f; 1954 float ScaleOffset = 0.5f;
1895 1955
1896 // If we hit something 1956 // If we hit something
@@ -1913,13 +1973,10 @@ namespace OpenSim.Region.Framework.Scenes
1913 //pos.Z -= 0.25F; 1973 //pos.Z -= 0.25F;
1914 1974
1915 } 1975 }
1916
1917 return pos;
1918 } 1976 }
1919 else 1977 else
1920 { 1978 {
1921 // We don't have a target here, so we're going to raytrace all the objects in the scene. 1979 // We don't have a target here, so we're going to raytrace all the objects in the scene.
1922
1923 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 1980 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
1924 1981
1925 // Un-comment the following line to print the raytrace results to the console. 1982 // Un-comment the following line to print the raytrace results to the console.
@@ -1928,13 +1985,12 @@ namespace OpenSim.Region.Framework.Scenes
1928 if (ei.HitTF) 1985 if (ei.HitTF)
1929 { 1986 {
1930 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 1987 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
1931 } else 1988 }
1989 else
1932 { 1990 {
1933 // fall back to our stupid functionality 1991 // fall back to our stupid functionality
1934 pos = RayEnd; 1992 pos = RayEnd;
1935 } 1993 }
1936
1937 return pos;
1938 } 1994 }
1939 } 1995 }
1940 else 1996 else
@@ -1945,8 +2001,12 @@ namespace OpenSim.Region.Framework.Scenes
1945 //increase height so its above the ground. 2001 //increase height so its above the ground.
1946 //should be getting the normal of the ground at the rez point and using that? 2002 //should be getting the normal of the ground at the rez point and using that?
1947 pos.Z += scale.Z / 2f; 2003 pos.Z += scale.Z / 2f;
1948 return pos; 2004// return pos;
1949 } 2005 }
2006
2007 // check against posible water intercept
2008 if (wpos.Z > pos.Z) pos = wpos;
2009 return pos;
1950 } 2010 }
1951 2011
1952 2012
@@ -2030,7 +2090,10 @@ namespace OpenSim.Region.Framework.Scenes
2030 public bool AddRestoredSceneObject( 2090 public bool AddRestoredSceneObject(
2031 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) 2091 SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates)
2032 { 2092 {
2033 return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); 2093 bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates);
2094 if (result)
2095 sceneObject.IsDeleted = false;
2096 return result;
2034 } 2097 }
2035 2098
2036 /// <summary> 2099 /// <summary>
@@ -2122,6 +2185,15 @@ namespace OpenSim.Region.Framework.Scenes
2122 /// </summary> 2185 /// </summary>
2123 public void DeleteAllSceneObjects() 2186 public void DeleteAllSceneObjects()
2124 { 2187 {
2188 DeleteAllSceneObjects(false);
2189 }
2190
2191 /// <summary>
2192 /// Delete every object from the scene. This does not include attachments worn by avatars.
2193 /// </summary>
2194 public void DeleteAllSceneObjects(bool exceptNoCopy)
2195 {
2196 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2125 lock (Entities) 2197 lock (Entities)
2126 { 2198 {
2127 EntityBase[] entities = Entities.GetEntities(); 2199 EntityBase[] entities = Entities.GetEntities();
@@ -2130,11 +2202,24 @@ namespace OpenSim.Region.Framework.Scenes
2130 if (e is SceneObjectGroup) 2202 if (e is SceneObjectGroup)
2131 { 2203 {
2132 SceneObjectGroup sog = (SceneObjectGroup)e; 2204 SceneObjectGroup sog = (SceneObjectGroup)e;
2133 if (!sog.IsAttachment) 2205 if (sog != null && !sog.IsAttachment)
2134 DeleteSceneObject((SceneObjectGroup)e, false); 2206 {
2207 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2208 {
2209 DeleteSceneObject((SceneObjectGroup)e, false);
2210 }
2211 else
2212 {
2213 toReturn.Add((SceneObjectGroup)e);
2214 }
2215 }
2135 } 2216 }
2136 } 2217 }
2137 } 2218 }
2219 if (toReturn.Count > 0)
2220 {
2221 returnObjects(toReturn.ToArray(), UUID.Zero);
2222 }
2138 } 2223 }
2139 2224
2140 /// <summary> 2225 /// <summary>
@@ -2175,6 +2260,8 @@ namespace OpenSim.Region.Framework.Scenes
2175 } 2260 }
2176 2261
2177 group.DeleteGroupFromScene(silent); 2262 group.DeleteGroupFromScene(silent);
2263 if (!silent)
2264 SendKillObject(new List<uint>() { group.LocalId });
2178 2265
2179// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2266// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2180 } 2267 }
@@ -2464,6 +2551,8 @@ namespace OpenSim.Region.Framework.Scenes
2464 2551
2465 if (newPosition != Vector3.Zero) 2552 if (newPosition != Vector3.Zero)
2466 newObject.RootPart.GroupPosition = newPosition; 2553 newObject.RootPart.GroupPosition = newPosition;
2554 if (newObject.RootPart.KeyframeMotion != null)
2555 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2467 2556
2468 if (!AddSceneObject(newObject)) 2557 if (!AddSceneObject(newObject))
2469 { 2558 {
@@ -2532,10 +2621,17 @@ namespace OpenSim.Region.Framework.Scenes
2532 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2621 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2533 public bool AddSceneObject(SceneObjectGroup sceneObject) 2622 public bool AddSceneObject(SceneObjectGroup sceneObject)
2534 { 2623 {
2624 if (sceneObject.OwnerID == UUID.Zero)
2625 {
2626 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2627 return false;
2628 }
2629
2535 // If the user is banned, we won't let any of their objects 2630 // If the user is banned, we won't let any of their objects
2536 // enter. Period. 2631 // enter. Period.
2537 // 2632 //
2538 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) 2633 int flags = GetUserFlags(sceneObject.OwnerID);
2634 if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2539 { 2635 {
2540 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); 2636 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2541 2637
@@ -2581,12 +2677,23 @@ namespace OpenSim.Region.Framework.Scenes
2581 } 2677 }
2582 else 2678 else
2583 { 2679 {
2680 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2584 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2681 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2585 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2682 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2586 } 2683 }
2684 if (sceneObject.OwnerID == UUID.Zero)
2685 {
2686 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2687 return false;
2688 }
2587 } 2689 }
2588 else 2690 else
2589 { 2691 {
2692 if (sceneObject.OwnerID == UUID.Zero)
2693 {
2694 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2695 return false;
2696 }
2590 AddRestoredSceneObject(sceneObject, true, false); 2697 AddRestoredSceneObject(sceneObject, true, false);
2591 2698
2592 if (!Permissions.CanObjectEntry(sceneObject.UUID, 2699 if (!Permissions.CanObjectEntry(sceneObject.UUID,
@@ -2615,6 +2722,24 @@ namespace OpenSim.Region.Framework.Scenes
2615 return 2; // StateSource.PrimCrossing 2722 return 2; // StateSource.PrimCrossing
2616 } 2723 }
2617 2724
2725 public int GetUserFlags(UUID user)
2726 {
2727 //Unfortunately the SP approach means that the value is cached until region is restarted
2728 /*
2729 ScenePresence sp;
2730 if (TryGetScenePresence(user, out sp))
2731 {
2732 return sp.UserFlags;
2733 }
2734 else
2735 {
2736 */
2737 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2738 if (uac == null)
2739 return 0;
2740 return uac.UserFlags;
2741 //}
2742 }
2618 #endregion 2743 #endregion
2619 2744
2620 #region Add/Remove Avatar Methods 2745 #region Add/Remove Avatar Methods
@@ -2628,7 +2753,7 @@ namespace OpenSim.Region.Framework.Scenes
2628 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2753 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2629 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2754 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2630 2755
2631// CheckHeartbeat(); 2756 CheckHeartbeat();
2632 2757
2633 ScenePresence sp = GetScenePresence(client.AgentId); 2758 ScenePresence sp = GetScenePresence(client.AgentId);
2634 2759
@@ -2681,7 +2806,13 @@ namespace OpenSim.Region.Framework.Scenes
2681 2806
2682 EventManager.TriggerOnNewClient(client); 2807 EventManager.TriggerOnNewClient(client);
2683 if (vialogin) 2808 if (vialogin)
2809 {
2684 EventManager.TriggerOnClientLogin(client); 2810 EventManager.TriggerOnClientLogin(client);
2811 // Send initial parcel data
2812 Vector3 pos = sp.AbsolutePosition;
2813 ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y);
2814 land.SendLandUpdateToClient(client);
2815 }
2685 2816
2686 return sp; 2817 return sp;
2687 } 2818 }
@@ -2771,19 +2902,12 @@ namespace OpenSim.Region.Framework.Scenes
2771 // and the scene presence and the client, if they exist 2902 // and the scene presence and the client, if they exist
2772 try 2903 try
2773 { 2904 {
2774 // We need to wait for the client to make UDP contact first. 2905 ScenePresence sp = GetScenePresence(agentID);
2775 // It's the UDP contact that creates the scene presence 2906 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2776 ScenePresence sp = WaitGetScenePresence(agentID); 2907
2777 if (sp != null) 2908 if (sp != null)
2778 {
2779 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2780
2781 sp.ControllingClient.Close(); 2909 sp.ControllingClient.Close();
2782 } 2910
2783 else
2784 {
2785 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2786 }
2787 // BANG! SLASH! 2911 // BANG! SLASH!
2788 m_authenticateHandler.RemoveCircuit(agentID); 2912 m_authenticateHandler.RemoveCircuit(agentID);
2789 2913
@@ -2828,6 +2952,8 @@ namespace OpenSim.Region.Framework.Scenes
2828 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 2952 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2829 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 2953 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2830 2954
2955 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
2956
2831 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 2957 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2832 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 2958 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2833 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 2959 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -2884,6 +3010,7 @@ namespace OpenSim.Region.Framework.Scenes
2884 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3010 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
2885 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3011 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
2886 client.OnCopyInventoryItem += CopyInventoryItem; 3012 client.OnCopyInventoryItem += CopyInventoryItem;
3013 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
2887 client.OnMoveInventoryItem += MoveInventoryItem; 3014 client.OnMoveInventoryItem += MoveInventoryItem;
2888 client.OnRemoveInventoryItem += RemoveInventoryItem; 3015 client.OnRemoveInventoryItem += RemoveInventoryItem;
2889 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3016 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -2955,6 +3082,8 @@ namespace OpenSim.Region.Framework.Scenes
2955 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3082 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
2956 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3083 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
2957 3084
3085 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3086
2958 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3087 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2959 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3088 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
2960 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3089 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3057,15 +3186,16 @@ namespace OpenSim.Region.Framework.Scenes
3057 /// </summary> 3186 /// </summary>
3058 /// <param name="agentId">The avatar's Unique ID</param> 3187 /// <param name="agentId">The avatar's Unique ID</param>
3059 /// <param name="client">The IClientAPI for the client</param> 3188 /// <param name="client">The IClientAPI for the client</param>
3060 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3189 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3061 { 3190 {
3062 if (m_teleportModule != null) 3191 if (m_teleportModule != null)
3063 m_teleportModule.TeleportHome(agentId, client); 3192 return m_teleportModule.TeleportHome(agentId, client);
3064 else 3193 else
3065 { 3194 {
3066 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3195 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3067 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3196 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3068 } 3197 }
3198 return false;
3069 } 3199 }
3070 3200
3071 /// <summary> 3201 /// <summary>
@@ -3175,6 +3305,16 @@ namespace OpenSim.Region.Framework.Scenes
3175 /// <param name="flags"></param> 3305 /// <param name="flags"></param>
3176 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3306 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3177 { 3307 {
3308 //Add half the avatar's height so that the user doesn't fall through prims
3309 ScenePresence presence;
3310 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3311 {
3312 if (presence.Appearance != null)
3313 {
3314 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3315 }
3316 }
3317
3178 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3318 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3179 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3319 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3180 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3320 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3243,8 +3383,9 @@ namespace OpenSim.Region.Framework.Scenes
3243 regions.Remove(RegionInfo.RegionHandle); 3383 regions.Remove(RegionInfo.RegionHandle);
3244 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); 3384 m_sceneGridService.SendCloseChildAgentConnections(agentID, regions);
3245 } 3385 }
3246 3386 m_log.Debug("[Scene] Beginning ClientClosed");
3247 m_eventManager.TriggerClientClosed(agentID, this); 3387 m_eventManager.TriggerClientClosed(agentID, this);
3388 m_log.Debug("[Scene] Finished ClientClosed");
3248 } 3389 }
3249 catch (NullReferenceException) 3390 catch (NullReferenceException)
3250 { 3391 {
@@ -3306,9 +3447,10 @@ namespace OpenSim.Region.Framework.Scenes
3306 { 3447 {
3307 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); 3448 m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace);
3308 } 3449 }
3309 3450 m_log.Debug("[Scene] Done. Firing RemoveCircuit");
3310 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); 3451 m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode);
3311// CleanDroppedAttachments(); 3452// CleanDroppedAttachments();
3453 m_log.Debug("[Scene] The avatar has left the building");
3312 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); 3454 //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false));
3313 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); 3455 //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true));
3314 } 3456 }
@@ -3430,13 +3572,16 @@ namespace OpenSim.Region.Framework.Scenes
3430 sp = null; 3572 sp = null;
3431 } 3573 }
3432 3574
3433 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3434 3575
3435 //On login test land permisions 3576 //On login test land permisions
3436 if (vialogin) 3577 if (vialogin)
3437 { 3578 {
3438 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3579 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3580 if (cache != null)
3581 cache.Remove(agent.firstname + " " + agent.lastname);
3582 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3439 { 3583 {
3584 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3440 return false; 3585 return false;
3441 } 3586 }
3442 } 3587 }
@@ -3460,8 +3605,13 @@ namespace OpenSim.Region.Framework.Scenes
3460 3605
3461 try 3606 try
3462 { 3607 {
3463 if (!AuthorizeUser(agent, out reason)) 3608 // Always check estate if this is a login. Always
3464 return false; 3609 // check if banned regions are to be blacked out.
3610 if (vialogin || (!m_seeIntoBannedRegion))
3611 {
3612 if (!AuthorizeUser(agent, out reason))
3613 return false;
3614 }
3465 } 3615 }
3466 catch (Exception e) 3616 catch (Exception e)
3467 { 3617 {
@@ -3587,6 +3737,8 @@ namespace OpenSim.Region.Framework.Scenes
3587 } 3737 }
3588 3738
3589 // Honor parcel landing type and position. 3739 // Honor parcel landing type and position.
3740 /*
3741 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3590 if (land != null) 3742 if (land != null)
3591 { 3743 {
3592 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 3744 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3594,26 +3746,34 @@ namespace OpenSim.Region.Framework.Scenes
3594 agent.startpos = land.LandData.UserLocation; 3746 agent.startpos = land.LandData.UserLocation;
3595 } 3747 }
3596 } 3748 }
3749 */// This is now handled properly in ScenePresence.MakeRootAgent
3597 } 3750 }
3598 3751
3599 return true; 3752 return true;
3600 } 3753 }
3601 3754
3602 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 3755 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3603 { 3756 {
3604 3757 reason = String.Empty;
3605 bool banned = land.IsBannedFromLand(agent.AgentID); 3758 if (Permissions.IsGod(agentID))
3606 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 3759 return true;
3760
3761 ILandObject land = LandChannel.GetLandObject(posX, posY);
3762 if (land == null)
3763 return false;
3764
3765 bool banned = land.IsBannedFromLand(agentID);
3766 bool restricted = land.IsRestrictedFromLand(agentID);
3607 3767
3608 if (banned || restricted) 3768 if (banned || restricted)
3609 { 3769 {
3610 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 3770 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3611 if (nearestParcel != null) 3771 if (nearestParcel != null)
3612 { 3772 {
3613 //Move agent to nearest allowed 3773 //Move agent to nearest allowed
3614 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 3774 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3615 agent.startpos.X = newPosition.X; 3775 posX = newPosition.X;
3616 agent.startpos.Y = newPosition.Y; 3776 posY = newPosition.Y;
3617 } 3777 }
3618 else 3778 else
3619 { 3779 {
@@ -3675,7 +3835,7 @@ namespace OpenSim.Region.Framework.Scenes
3675 3835
3676 if (!m_strictAccessControl) return true; 3836 if (!m_strictAccessControl) return true;
3677 if (Permissions.IsGod(agent.AgentID)) return true; 3837 if (Permissions.IsGod(agent.AgentID)) return true;
3678 3838
3679 if (AuthorizationService != null) 3839 if (AuthorizationService != null)
3680 { 3840 {
3681 if (!AuthorizationService.IsAuthorizedForRegion( 3841 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3690,7 +3850,7 @@ namespace OpenSim.Region.Framework.Scenes
3690 3850
3691 if (m_regInfo.EstateSettings != null) 3851 if (m_regInfo.EstateSettings != null)
3692 { 3852 {
3693 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) 3853 if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0))
3694 { 3854 {
3695 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 3855 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3696 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 3856 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -3882,6 +4042,13 @@ namespace OpenSim.Region.Framework.Scenes
3882 4042
3883 // We have to wait until the viewer contacts this region after receiving EAC. 4043 // We have to wait until the viewer contacts this region after receiving EAC.
3884 // That calls AddNewClient, which finally creates the ScenePresence 4044 // That calls AddNewClient, which finally creates the ScenePresence
4045 int flags = GetUserFlags(cAgentData.AgentID);
4046 if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4047 {
4048 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4049 return false;
4050 }
4051
3885 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4052 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
3886 if (nearestParcel == null) 4053 if (nearestParcel == null)
3887 { 4054 {
@@ -3963,12 +4130,22 @@ namespace OpenSim.Region.Framework.Scenes
3963 return false; 4130 return false;
3964 } 4131 }
3965 4132
4133 public bool IncomingCloseAgent(UUID agentID)
4134 {
4135 return IncomingCloseAgent(agentID, false);
4136 }
4137
4138 public bool IncomingCloseChildAgent(UUID agentID)
4139 {
4140 return IncomingCloseAgent(agentID, true);
4141 }
4142
3966 /// <summary> 4143 /// <summary>
3967 /// Tell a single agent to disconnect from the region. 4144 /// Tell a single agent to disconnect from the region.
3968 /// </summary> 4145 /// </summary>
3969 /// <param name="regionHandle"></param>
3970 /// <param name="agentID"></param> 4146 /// <param name="agentID"></param>
3971 public bool IncomingCloseAgent(UUID agentID) 4147 /// <param name="childOnly"></param>
4148 public bool IncomingCloseAgent(UUID agentID, bool childOnly)
3972 { 4149 {
3973 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); 4150 //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID);
3974 4151
@@ -3980,7 +4157,7 @@ namespace OpenSim.Region.Framework.Scenes
3980 { 4157 {
3981 m_sceneGraph.removeUserCount(false); 4158 m_sceneGraph.removeUserCount(false);
3982 } 4159 }
3983 else 4160 else if (!childOnly)
3984 { 4161 {
3985 m_sceneGraph.removeUserCount(true); 4162 m_sceneGraph.removeUserCount(true);
3986 } 4163 }
@@ -3996,9 +4173,12 @@ namespace OpenSim.Region.Framework.Scenes
3996 } 4173 }
3997 else 4174 else
3998 presence.ControllingClient.SendShutdownConnectionNotice(); 4175 presence.ControllingClient.SendShutdownConnectionNotice();
4176 presence.ControllingClient.Close(false);
4177 }
4178 else if (!childOnly)
4179 {
4180 presence.ControllingClient.Close(true);
3999 } 4181 }
4000
4001 presence.ControllingClient.Close();
4002 return true; 4182 return true;
4003 } 4183 }
4004 4184
@@ -4580,35 +4760,81 @@ namespace OpenSim.Region.Framework.Scenes
4580 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); 4760 SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID);
4581 } 4761 }
4582 4762
4583 public int GetHealth() 4763 public int GetHealth(out int flags, out string message)
4584 { 4764 {
4585 // Returns: 4765 // Returns:
4586 // 1 = sim is up and accepting http requests. The heartbeat has 4766 // 1 = sim is up and accepting http requests. The heartbeat has
4587 // stopped and the sim is probably locked up, but a remote 4767 // stopped and the sim is probably locked up, but a remote
4588 // admin restart may succeed 4768 // admin restart may succeed
4589 // 4769 //
4590 // 2 = Sim is up and the heartbeat is running. The sim is likely 4770 // 2 = Sim is up and the heartbeat is running. The sim is likely
4591 // usable for people within and logins _may_ work 4771 // usable for people within
4772 //
4773 // 3 = Sim is up and one packet thread is running. Sim is
4774 // unstable and will not accept new logins
4592 // 4775 //
4593 // 3 = We have seen a new user enter within the past 4 minutes 4776 // 4 = Sim is up and both packet threads are running. Sim is
4777 // likely usable
4778 //
4779 // 5 = We have seen a new user enter within the past 4 minutes
4594 // which can be seen as positive confirmation of sim health 4780 // which can be seen as positive confirmation of sim health
4595 // 4781 //
4782
4783 flags = 0;
4784 message = String.Empty;
4785
4786 CheckHeartbeat();
4787
4788 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
4789 {
4790 // We're still starting
4791 // 0 means "in startup", it can't happen another way, since
4792 // to get here, we must be able to accept http connections
4793 return 0;
4794 }
4795
4596 int health=1; // Start at 1, means we're up 4796 int health=1; // Start at 1, means we're up
4597 4797
4598 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 4798 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4599 health += 1; 4799 {
4800 health+=1;
4801 flags |= 1;
4802 }
4803
4804 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
4805 {
4806 health+=1;
4807 flags |= 2;
4808 }
4809
4810 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
4811 {
4812 health+=1;
4813 flags |= 4;
4814 }
4600 else 4815 else
4816 {
4817int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
4818System.Diagnostics.Process proc = new System.Diagnostics.Process();
4819proc.EnableRaisingEvents=false;
4820proc.StartInfo.FileName = "/bin/kill";
4821proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
4822proc.Start();
4823proc.WaitForExit();
4824Thread.Sleep(1000);
4825Environment.Exit(1);
4826 }
4827
4828 if (flags != 7)
4601 return health; 4829 return health;
4602 4830
4603 // A login in the last 4 mins? We can't be doing too badly 4831 // A login in the last 4 mins? We can't be doing too badly
4604 // 4832 //
4605 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 4833 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4606 health++; 4834 health++;
4607 else 4835 else
4608 return health; 4836 return health;
4609 4837
4610// CheckHeartbeat();
4611
4612 return health; 4838 return health;
4613 } 4839 }
4614 4840
@@ -4696,7 +4922,7 @@ namespace OpenSim.Region.Framework.Scenes
4696 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 4922 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
4697 if (wasUsingPhysics) 4923 if (wasUsingPhysics)
4698 { 4924 {
4699 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 4925 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
4700 } 4926 }
4701 } 4927 }
4702 4928
@@ -4795,14 +5021,14 @@ namespace OpenSim.Region.Framework.Scenes
4795 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5021 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
4796 } 5022 }
4797 5023
4798// private void CheckHeartbeat() 5024 private void CheckHeartbeat()
4799// { 5025 {
4800// if (m_firstHeartbeat) 5026 if (m_firstHeartbeat)
4801// return; 5027 return;
4802// 5028
4803// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5029 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
4804// StartTimer(); 5030 Start();
4805// } 5031 }
4806 5032
4807 public override ISceneObject DeserializeObject(string representation) 5033 public override ISceneObject DeserializeObject(string representation)
4808 { 5034 {
@@ -4814,9 +5040,14 @@ namespace OpenSim.Region.Framework.Scenes
4814 get { return m_allowScriptCrossings; } 5040 get { return m_allowScriptCrossings; }
4815 } 5041 }
4816 5042
4817 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5043 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5044 {
5045 return GetNearestAllowedPosition(avatar, null);
5046 }
5047
5048 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
4818 { 5049 {
4819 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5050 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
4820 5051
4821 if (nearestParcel != null) 5052 if (nearestParcel != null)
4822 { 5053 {
@@ -4825,10 +5056,7 @@ namespace OpenSim.Region.Framework.Scenes
4825 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5056 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4826 if (nearestPoint != null) 5057 if (nearestPoint != null)
4827 { 5058 {
4828// m_log.DebugFormat( 5059 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
4829// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
4830// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
4831
4832 return nearestPoint.Value; 5060 return nearestPoint.Value;
4833 } 5061 }
4834 5062
@@ -4838,17 +5066,20 @@ namespace OpenSim.Region.Framework.Scenes
4838 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5066 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
4839 if (nearestPoint != null) 5067 if (nearestPoint != null)
4840 { 5068 {
4841// m_log.DebugFormat( 5069 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
4842// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
4843
4844 return nearestPoint.Value; 5070 return nearestPoint.Value;
4845 } 5071 }
4846 5072
4847 //Ultimate backup if we have no idea where they are 5073 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
4848// m_log.DebugFormat( 5074 if (dest != excludeParcel)
4849// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5075 {
5076 // Ultimate backup if we have no idea where they are and
5077 // the last allowed position was in another parcel
5078 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5079 return avatar.lastKnownAllowedPosition;
5080 }
4850 5081
4851 return avatar.lastKnownAllowedPosition; 5082 // else fall through to region edge
4852 } 5083 }
4853 5084
4854 //Go to the edge, this happens in teleporting to a region with no available parcels 5085 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -4882,13 +5113,18 @@ namespace OpenSim.Region.Framework.Scenes
4882 5113
4883 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5114 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
4884 { 5115 {
5116 return GetNearestAllowedParcel(avatarId, x, y, null);
5117 }
5118
5119 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5120 {
4885 List<ILandObject> all = AllParcels(); 5121 List<ILandObject> all = AllParcels();
4886 float minParcelDistance = float.MaxValue; 5122 float minParcelDistance = float.MaxValue;
4887 ILandObject nearestParcel = null; 5123 ILandObject nearestParcel = null;
4888 5124
4889 foreach (var parcel in all) 5125 foreach (var parcel in all)
4890 { 5126 {
4891 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5127 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
4892 { 5128 {
4893 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5129 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
4894 if (parcelDistance < minParcelDistance) 5130 if (parcelDistance < minParcelDistance)
@@ -5130,7 +5366,55 @@ namespace OpenSim.Region.Framework.Scenes
5130 mapModule.GenerateMaptile(); 5366 mapModule.GenerateMaptile();
5131 } 5367 }
5132 5368
5133 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5369// public void CleanDroppedAttachments()
5370// {
5371// List<SceneObjectGroup> objectsToDelete =
5372// new List<SceneObjectGroup>();
5373//
5374// lock (m_cleaningAttachments)
5375// {
5376// ForEachSOG(delegate (SceneObjectGroup grp)
5377// {
5378// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5379// {
5380// UUID agentID = grp.OwnerID;
5381// if (agentID == UUID.Zero)
5382// {
5383// objectsToDelete.Add(grp);
5384// return;
5385// }
5386//
5387// ScenePresence sp = GetScenePresence(agentID);
5388// if (sp == null)
5389// {
5390// objectsToDelete.Add(grp);
5391// return;
5392// }
5393// }
5394// });
5395// }
5396//
5397// foreach (SceneObjectGroup grp in objectsToDelete)
5398// {
5399// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5400// DeleteSceneObject(grp, true);
5401// }
5402// }
5403
5404 public void ThreadAlive(int threadCode)
5405 {
5406 switch(threadCode)
5407 {
5408 case 1: // Incoming
5409 m_lastIncoming = Util.EnvironmentTickCount();
5410 break;
5411 case 2: // Incoming
5412 m_lastOutgoing = Util.EnvironmentTickCount();
5413 break;
5414 }
5415 }
5416
5417 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5134 { 5418 {
5135 RegenerateMaptile(); 5419 RegenerateMaptile();
5136 5420
@@ -5149,6 +5433,14 @@ namespace OpenSim.Region.Framework.Scenes
5149 // child agent creation, thereby emulating the SL behavior. 5433 // child agent creation, thereby emulating the SL behavior.
5150 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5434 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5151 { 5435 {
5436 reason = "You are banned from the region";
5437
5438 if (Permissions.IsGod(agentID))
5439 {
5440 reason = String.Empty;
5441 return true;
5442 }
5443
5152 int num = m_sceneGraph.GetNumberOfScenePresences(); 5444 int num = m_sceneGraph.GetNumberOfScenePresences();
5153 5445
5154 if (num >= RegionInfo.RegionSettings.AgentLimit) 5446 if (num >= RegionInfo.RegionSettings.AgentLimit)
@@ -5160,6 +5452,41 @@ namespace OpenSim.Region.Framework.Scenes
5160 } 5452 }
5161 } 5453 }
5162 5454
5455 ScenePresence presence = GetScenePresence(agentID);
5456 IClientAPI client = null;
5457 AgentCircuitData aCircuit = null;
5458
5459 if (presence != null)
5460 {
5461 client = presence.ControllingClient;
5462 if (client != null)
5463 aCircuit = client.RequestClientInfo();
5464 }
5465
5466 // We may be called before there is a presence or a client.
5467 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5468 if (client == null)
5469 {
5470 aCircuit = new AgentCircuitData();
5471 aCircuit.AgentID = agentID;
5472 aCircuit.firstname = String.Empty;
5473 aCircuit.lastname = String.Empty;
5474 }
5475
5476 try
5477 {
5478 if (!AuthorizeUser(aCircuit, out reason))
5479 {
5480 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5481 return false;
5482 }
5483 }
5484 catch (Exception e)
5485 {
5486 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5487 return false;
5488 }
5489
5163 if (position == Vector3.Zero) // Teleport 5490 if (position == Vector3.Zero) // Teleport
5164 { 5491 {
5165 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5492 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5188,13 +5515,46 @@ namespace OpenSim.Region.Framework.Scenes
5188 } 5515 }
5189 } 5516 }
5190 } 5517 }
5518
5519 float posX = 128.0f;
5520 float posY = 128.0f;
5521
5522 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5523 {
5524 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5525 return false;
5526 }
5527 }
5528 else // Walking
5529 {
5530 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5531 if (land == null)
5532 return false;
5533
5534 bool banned = land.IsBannedFromLand(agentID);
5535 bool restricted = land.IsRestrictedFromLand(agentID);
5536
5537 if (banned || restricted)
5538 return false;
5191 } 5539 }
5192 5540
5193 reason = String.Empty; 5541 reason = String.Empty;
5194 return true; 5542 return true;
5195 } 5543 }
5196 5544
5197 /// <summary> 5545 public void StartTimerWatchdog()
5546 {
5547 m_timerWatchdog.Interval = 1000;
5548 m_timerWatchdog.Elapsed += TimerWatchdog;
5549 m_timerWatchdog.AutoReset = true;
5550 m_timerWatchdog.Start();
5551 }
5552
5553 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5554 {
5555 CheckHeartbeat();
5556 }
5557
5198 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5558 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5199 /// autopilot that moves an avatar to a sit target!. 5559 /// autopilot that moves an avatar to a sit target!.
5200 /// </summary> 5560 /// </summary>