diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 700 |
1 files changed, 545 insertions, 155 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index f8d84e3..6d50c13 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -226,8 +226,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | // TODO: need to figure out how allow client agents but deny | 226 | // TODO: need to figure out how allow client agents but deny |
227 | // root agents when ACL denies access to root agent | 227 | // root agents when ACL denies access to root agent |
228 | public bool m_strictAccessControl = true; | 228 | public bool m_strictAccessControl = true; |
229 | 229 | public bool m_seeIntoBannedRegion = false; | |
230 | public int MaxUndoCount { get; set; } | 230 | public int MaxUndoCount = 5; |
231 | 231 | ||
232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
233 | public bool LoginLock = false; | 233 | public bool LoginLock = false; |
@@ -243,11 +243,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | 243 | ||
244 | protected int m_splitRegionID; | 244 | protected int m_splitRegionID; |
245 | protected Timer m_restartWaitTimer = new Timer(); | 245 | protected Timer m_restartWaitTimer = new Timer(); |
246 | protected Timer m_timerWatchdog = new Timer(); | ||
246 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 247 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
247 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 248 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
248 | protected string m_simulatorVersion = "OpenSimulator Server"; | 249 | protected string m_simulatorVersion = "OpenSimulator Server"; |
249 | protected AgentCircuitManager m_authenticateHandler; | 250 | protected AgentCircuitManager m_authenticateHandler; |
250 | protected SceneCommunicationService m_sceneGridService; | 251 | protected SceneCommunicationService m_sceneGridService; |
252 | protected ISnmpModule m_snmpService = null; | ||
251 | 253 | ||
252 | protected ISimulationDataService m_SimulationDataService; | 254 | protected ISimulationDataService m_SimulationDataService; |
253 | protected IEstateDataService m_EstateDataService; | 255 | protected IEstateDataService m_EstateDataService; |
@@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private int m_update_presences = 1; // Update scene presence movements | 312 | private int m_update_presences = 1; // Update scene presence movements |
311 | private int m_update_events = 1; | 313 | private int m_update_events = 1; |
312 | private int m_update_backup = 200; | 314 | private int m_update_backup = 200; |
313 | private int m_update_terrain = 50; | 315 | private int m_update_terrain = 1000; |
314 | // private int m_update_land = 1; | 316 | private int m_update_land = 10; |
315 | private int m_update_coarse_locations = 50; | 317 | private int m_update_coarse_locations = 50; |
316 | 318 | ||
317 | private int agentMS; | 319 | private int agentMS; |
@@ -324,13 +326,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | private int backupMS; | 326 | private int backupMS; |
325 | private int terrainMS; | 327 | private int terrainMS; |
326 | private int landMS; | 328 | private int landMS; |
327 | private int spareMS; | ||
328 | 329 | ||
329 | /// <summary> | 330 | /// <summary> |
330 | /// Tick at which the last frame was processed. | 331 | /// Tick at which the last frame was processed. |
331 | /// </summary> | 332 | /// </summary> |
332 | private int m_lastFrameTick; | 333 | private int m_lastFrameTick; |
333 | 334 | ||
335 | public bool CombineRegions = false; | ||
334 | /// <summary> | 336 | /// <summary> |
335 | /// Tick at which the last maintenance run occurred. | 337 | /// Tick at which the last maintenance run occurred. |
336 | /// </summary> | 338 | /// </summary> |
@@ -350,7 +352,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
350 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | 352 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing |
351 | private volatile bool m_backingup; | 353 | private volatile bool m_backingup; |
352 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 354 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
353 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | 355 | private Dictionary<UUID, int> m_groupsWithTargets = new Dictionary<UUID, int>(); |
354 | 356 | ||
355 | private string m_defaultScriptEngine; | 357 | private string m_defaultScriptEngine; |
356 | 358 | ||
@@ -359,6 +361,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | /// </summary> | 361 | /// </summary> |
360 | private int m_LastLogin; | 362 | private int m_LastLogin; |
361 | 363 | ||
364 | private int m_lastIncoming; | ||
365 | private int m_lastOutgoing; | ||
366 | private int m_hbRestarts = 0; | ||
367 | |||
368 | |||
362 | /// <summary> | 369 | /// <summary> |
363 | /// Thread that runs the scene loop. | 370 | /// Thread that runs the scene loop. |
364 | /// </summary> | 371 | /// </summary> |
@@ -399,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | private volatile bool m_active; | 406 | private volatile bool m_active; |
400 | 407 | ||
401 | // private int m_lastUpdate; | 408 | // private int m_lastUpdate; |
402 | // private bool m_firstHeartbeat = true; | 409 | private bool m_firstHeartbeat = true; |
403 | 410 | ||
404 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 411 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
405 | private bool m_reprioritizationEnabled = true; | 412 | private bool m_reprioritizationEnabled = true; |
@@ -443,6 +450,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | get { return m_sceneGridService; } | 450 | get { return m_sceneGridService; } |
444 | } | 451 | } |
445 | 452 | ||
453 | public ISnmpModule SnmpService | ||
454 | { | ||
455 | get | ||
456 | { | ||
457 | if (m_snmpService == null) | ||
458 | { | ||
459 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
460 | } | ||
461 | |||
462 | return m_snmpService; | ||
463 | } | ||
464 | } | ||
465 | |||
446 | public ISimulationDataService SimulationDataService | 466 | public ISimulationDataService SimulationDataService |
447 | { | 467 | { |
448 | get | 468 | get |
@@ -736,6 +756,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_SimulationDataService = simDataService; | 756 | m_SimulationDataService = simDataService; |
737 | m_EstateDataService = estateDataService; | 757 | m_EstateDataService = estateDataService; |
738 | m_regionHandle = RegionInfo.RegionHandle; | 758 | m_regionHandle = RegionInfo.RegionHandle; |
759 | m_lastIncoming = 0; | ||
760 | m_lastOutgoing = 0; | ||
739 | 761 | ||
740 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 762 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
741 | m_asyncSceneObjectDeleter.Enabled = true; | 763 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -831,7 +853,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
831 | 853 | ||
832 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | 854 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
833 | 855 | ||
834 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | 856 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
835 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | 857 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
836 | if (!UseBackup) | 858 | if (!UseBackup) |
837 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | 859 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
@@ -839,10 +861,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
839 | //Animation states | 861 | //Animation states |
840 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 862 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
841 | 863 | ||
842 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | 864 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
843 | 865 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | |
844 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
845 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
846 | 866 | ||
847 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | 867 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
848 | if (RegionInfo.NonphysPrimMin > 0) | 868 | if (RegionInfo.NonphysPrimMin > 0) |
@@ -863,11 +883,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
863 | } | 883 | } |
864 | 884 | ||
865 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 885 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
886 | |||
866 | if (RegionInfo.PhysPrimMax > 0) | 887 | if (RegionInfo.PhysPrimMax > 0) |
867 | { | 888 | { |
868 | m_maxPhys = RegionInfo.PhysPrimMax; | 889 | m_maxPhys = RegionInfo.PhysPrimMax; |
869 | } | 890 | } |
870 | 891 | ||
892 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | ||
893 | if (RegionInfo.LinksetCapacity > 0) | ||
894 | { | ||
895 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
896 | } | ||
897 | |||
898 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
899 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
900 | |||
871 | // Here, if clamping is requested in either global or | 901 | // Here, if clamping is requested in either global or |
872 | // local config, it will be used | 902 | // local config, it will be used |
873 | // | 903 | // |
@@ -877,13 +907,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
877 | m_clampPrimSize = true; | 907 | m_clampPrimSize = true; |
878 | } | 908 | } |
879 | 909 | ||
880 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 910 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
881 | if (RegionInfo.LinksetCapacity > 0) | ||
882 | { | ||
883 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
884 | } | ||
885 | |||
886 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | ||
887 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 911 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
888 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 912 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
889 | m_dontPersistBefore = | 913 | m_dontPersistBefore = |
@@ -894,11 +918,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
894 | m_persistAfter *= 10000000; | 918 | m_persistAfter *= 10000000; |
895 | 919 | ||
896 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 920 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
897 | 921 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | |
898 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | ||
899 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | ||
900 | 922 | ||
901 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 923 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
924 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
925 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
902 | 926 | ||
903 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 927 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
904 | if (m_generateMaptiles) | 928 | if (m_generateMaptiles) |
@@ -931,7 +955,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
931 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 955 | string grant = startupConfig.GetString("AllowedClients", String.Empty); |
932 | if (grant.Length > 0) | 956 | if (grant.Length > 0) |
933 | { | 957 | { |
934 | foreach (string viewer in grant.Split('|')) | 958 | foreach (string viewer in grant.Split(',')) |
935 | { | 959 | { |
936 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 960 | m_AllowedViewers.Add(viewer.Trim().ToLower()); |
937 | } | 961 | } |
@@ -940,7 +964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
940 | grant = startupConfig.GetString("BannedClients", String.Empty); | 964 | grant = startupConfig.GetString("BannedClients", String.Empty); |
941 | if (grant.Length > 0) | 965 | if (grant.Length > 0) |
942 | { | 966 | { |
943 | foreach (string viewer in grant.Split('|')) | 967 | foreach (string viewer in grant.Split(',')) |
944 | { | 968 | { |
945 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 969 | m_BannedViewers.Add(viewer.Trim().ToLower()); |
946 | } | 970 | } |
@@ -1000,6 +1024,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1000 | StatsReporter = new SimStatsReporter(this); | 1024 | StatsReporter = new SimStatsReporter(this); |
1001 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1025 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
1002 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1026 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1027 | |||
1028 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
1003 | } | 1029 | } |
1004 | 1030 | ||
1005 | public Scene(RegionInfo regInfo) : base(regInfo) | 1031 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1295,8 +1321,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1295 | // Stop all client threads. | 1321 | // Stop all client threads. |
1296 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1322 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1297 | 1323 | ||
1298 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1324 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1299 | EventManager.TriggerSceneShuttingDown(this); | 1325 | EventManager.TriggerSceneShuttingDown(this); |
1326 | |||
1327 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1328 | |||
1300 | Backup(false); | 1329 | Backup(false); |
1301 | m_sceneGraph.Close(); | 1330 | m_sceneGraph.Close(); |
1302 | 1331 | ||
@@ -1310,6 +1339,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1310 | // attempt to reference a null or disposed physics scene. | 1339 | // attempt to reference a null or disposed physics scene. |
1311 | if (PhysicsScene != null) | 1340 | if (PhysicsScene != null) |
1312 | { | 1341 | { |
1342 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1313 | PhysicsScene phys = PhysicsScene; | 1343 | PhysicsScene phys = PhysicsScene; |
1314 | // remove the physics engine from both Scene and SceneGraph | 1344 | // remove the physics engine from both Scene and SceneGraph |
1315 | PhysicsScene = null; | 1345 | PhysicsScene = null; |
@@ -1332,11 +1362,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1332 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1362 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1333 | if (m_heartbeatThread != null) | 1363 | if (m_heartbeatThread != null) |
1334 | { | 1364 | { |
1365 | m_hbRestarts++; | ||
1366 | if(m_hbRestarts > 10) | ||
1367 | Environment.Exit(1); | ||
1368 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1369 | |||
1370 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1371 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1372 | //proc.EnableRaisingEvents=false; | ||
1373 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1374 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1375 | //proc.Start(); | ||
1376 | //proc.WaitForExit(); | ||
1377 | //Thread.Sleep(1000); | ||
1378 | //Environment.Exit(1); | ||
1335 | m_heartbeatThread.Abort(); | 1379 | m_heartbeatThread.Abort(); |
1380 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1336 | m_heartbeatThread = null; | 1381 | m_heartbeatThread = null; |
1337 | } | 1382 | } |
1338 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1383 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1339 | 1384 | ||
1385 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1386 | |||
1387 | |||
1340 | m_heartbeatThread | 1388 | m_heartbeatThread |
1341 | = Watchdog.StartThread( | 1389 | = Watchdog.StartThread( |
1342 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1390 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1479,16 +1527,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1479 | endFrame = Frame + frames; | 1527 | endFrame = Frame + frames; |
1480 | 1528 | ||
1481 | float physicsFPS = 0f; | 1529 | float physicsFPS = 0f; |
1482 | int previousFrameTick, tmpMS; | 1530 | int tmpMS; |
1483 | int maintc = Util.EnvironmentTickCount(); | 1531 | int previousFrameTick; |
1532 | int maintc; | ||
1533 | int sleepMS; | ||
1534 | int framestart; | ||
1484 | 1535 | ||
1485 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1536 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1486 | { | 1537 | { |
1538 | framestart = Util.EnvironmentTickCount(); | ||
1487 | ++Frame; | 1539 | ++Frame; |
1488 | 1540 | ||
1489 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1541 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1490 | 1542 | ||
1491 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1543 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1492 | 1544 | ||
1493 | try | 1545 | try |
1494 | { | 1546 | { |
@@ -1540,6 +1592,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1540 | m_sceneGraph.UpdatePresences(); | 1592 | m_sceneGraph.UpdatePresences(); |
1541 | 1593 | ||
1542 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1594 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1595 | |||
1543 | 1596 | ||
1544 | // Delete temp-on-rez stuff | 1597 | // Delete temp-on-rez stuff |
1545 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1598 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1621,34 +1674,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1621 | 1674 | ||
1622 | Watchdog.UpdateThread(); | 1675 | Watchdog.UpdateThread(); |
1623 | 1676 | ||
1677 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1678 | |||
1679 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1680 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1681 | StatsReporter.AddFPS(1); | ||
1682 | |||
1683 | StatsReporter.addAgentMS(agentMS); | ||
1684 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1685 | StatsReporter.addOtherMS(otherMS); | ||
1686 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1687 | |||
1624 | previousFrameTick = m_lastFrameTick; | 1688 | previousFrameTick = m_lastFrameTick; |
1625 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1689 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1626 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1690 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1627 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1691 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1628 | 1692 | ||
1693 | m_firstHeartbeat = false; | ||
1694 | |||
1695 | sleepMS = Util.EnvironmentTickCount(); | ||
1696 | |||
1629 | if (tmpMS > 0) | 1697 | if (tmpMS > 0) |
1630 | { | ||
1631 | Thread.Sleep(tmpMS); | 1698 | Thread.Sleep(tmpMS); |
1632 | spareMS += tmpMS; | ||
1633 | } | ||
1634 | |||
1635 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1636 | maintc = Util.EnvironmentTickCount(); | ||
1637 | 1699 | ||
1638 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1700 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1701 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1702 | StatsReporter.addSleepMS(sleepMS); | ||
1703 | StatsReporter.addFrameMS(frameMS); | ||
1639 | 1704 | ||
1640 | // if (Frame%m_update_avatars == 0) | 1705 | // if (Frame%m_update_avatars == 0) |
1641 | // UpdateInWorldTime(); | 1706 | // UpdateInWorldTime(); |
1642 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1643 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1644 | StatsReporter.AddFPS(1); | ||
1645 | 1707 | ||
1646 | StatsReporter.addFrameMS(frameMS); | ||
1647 | StatsReporter.addAgentMS(agentMS); | ||
1648 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1649 | StatsReporter.addOtherMS(otherMS); | ||
1650 | StatsReporter.AddSpareMS(spareMS); | ||
1651 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1652 | 1708 | ||
1653 | // Optionally warn if a frame takes double the amount of time that it should. | 1709 | // Optionally warn if a frame takes double the amount of time that it should. |
1654 | if (DebugUpdates | 1710 | if (DebugUpdates |
@@ -1665,7 +1721,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1665 | public void AddGroupTarget(SceneObjectGroup grp) | 1721 | public void AddGroupTarget(SceneObjectGroup grp) |
1666 | { | 1722 | { |
1667 | lock (m_groupsWithTargets) | 1723 | lock (m_groupsWithTargets) |
1668 | m_groupsWithTargets[grp.UUID] = grp; | 1724 | m_groupsWithTargets[grp.UUID] = 0; |
1669 | } | 1725 | } |
1670 | 1726 | ||
1671 | public void RemoveGroupTarget(SceneObjectGroup grp) | 1727 | public void RemoveGroupTarget(SceneObjectGroup grp) |
@@ -1676,18 +1732,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1676 | 1732 | ||
1677 | private void CheckAtTargets() | 1733 | private void CheckAtTargets() |
1678 | { | 1734 | { |
1679 | List<SceneObjectGroup> objs = null; | 1735 | List<UUID> objs = null; |
1680 | 1736 | ||
1681 | lock (m_groupsWithTargets) | 1737 | lock (m_groupsWithTargets) |
1682 | { | 1738 | { |
1683 | if (m_groupsWithTargets.Count != 0) | 1739 | if (m_groupsWithTargets.Count != 0) |
1684 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); | 1740 | objs = new List<UUID>(m_groupsWithTargets.Keys); |
1685 | } | 1741 | } |
1686 | 1742 | ||
1687 | if (objs != null) | 1743 | if (objs != null) |
1688 | { | 1744 | { |
1689 | foreach (SceneObjectGroup entry in objs) | 1745 | foreach (UUID entry in objs) |
1690 | entry.checkAtTargets(); | 1746 | { |
1747 | SceneObjectGroup grp = GetSceneObjectGroup(entry); | ||
1748 | if (grp == null) | ||
1749 | m_groupsWithTargets.Remove(entry); | ||
1750 | else | ||
1751 | grp.checkAtTargets(); | ||
1752 | } | ||
1691 | } | 1753 | } |
1692 | } | 1754 | } |
1693 | 1755 | ||
@@ -1766,7 +1828,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1766 | msg.fromAgentName = "Server"; | 1828 | msg.fromAgentName = "Server"; |
1767 | msg.dialog = (byte)19; // Object msg | 1829 | msg.dialog = (byte)19; // Object msg |
1768 | msg.fromGroup = false; | 1830 | msg.fromGroup = false; |
1769 | msg.offline = (byte)0; | 1831 | msg.offline = (byte)1; |
1770 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1832 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1771 | msg.Position = Vector3.Zero; | 1833 | msg.Position = Vector3.Zero; |
1772 | msg.RegionID = RegionInfo.RegionID.Guid; | 1834 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1995,7 +2057,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1995 | return PhysicsScene.SupportsRaycastWorldFiltered(); | 2057 | return PhysicsScene.SupportsRaycastWorldFiltered(); |
1996 | } | 2058 | } |
1997 | 2059 | ||
1998 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | 2060 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) |
1999 | { | 2061 | { |
2000 | if (PhysicsScene == null) | 2062 | if (PhysicsScene == null) |
2001 | return null; | 2063 | return null; |
@@ -2017,14 +2079,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2017 | /// <returns></returns> | 2079 | /// <returns></returns> |
2018 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2080 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2019 | { | 2081 | { |
2082 | |||
2083 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2084 | Vector3 wpos = Vector3.Zero; | ||
2085 | // Check for water surface intersection from above | ||
2086 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2087 | { | ||
2088 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2089 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2090 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2091 | wpos.Z = wheight; | ||
2092 | } | ||
2093 | |||
2020 | Vector3 pos = Vector3.Zero; | 2094 | Vector3 pos = Vector3.Zero; |
2021 | if (RayEndIsIntersection == (byte)1) | 2095 | if (RayEndIsIntersection == (byte)1) |
2022 | { | 2096 | { |
2023 | pos = RayEnd; | 2097 | pos = RayEnd; |
2024 | return pos; | ||
2025 | } | 2098 | } |
2026 | 2099 | else if (RayTargetID != UUID.Zero) | |
2027 | if (RayTargetID != UUID.Zero) | ||
2028 | { | 2100 | { |
2029 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2101 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2030 | 2102 | ||
@@ -2046,7 +2118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2046 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2118 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2047 | 2119 | ||
2048 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2120 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2049 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2121 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2050 | float ScaleOffset = 0.5f; | 2122 | float ScaleOffset = 0.5f; |
2051 | 2123 | ||
2052 | // If we hit something | 2124 | // If we hit something |
@@ -2069,13 +2141,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | //pos.Z -= 0.25F; | 2141 | //pos.Z -= 0.25F; |
2070 | 2142 | ||
2071 | } | 2143 | } |
2072 | |||
2073 | return pos; | ||
2074 | } | 2144 | } |
2075 | else | 2145 | else |
2076 | { | 2146 | { |
2077 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2147 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2078 | |||
2079 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2148 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2080 | 2149 | ||
2081 | // Un-comment the following line to print the raytrace results to the console. | 2150 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2084,13 +2153,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2084 | if (ei.HitTF) | 2153 | if (ei.HitTF) |
2085 | { | 2154 | { |
2086 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2155 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2087 | } else | 2156 | } |
2157 | else | ||
2088 | { | 2158 | { |
2089 | // fall back to our stupid functionality | 2159 | // fall back to our stupid functionality |
2090 | pos = RayEnd; | 2160 | pos = RayEnd; |
2091 | } | 2161 | } |
2092 | |||
2093 | return pos; | ||
2094 | } | 2162 | } |
2095 | } | 2163 | } |
2096 | else | 2164 | else |
@@ -2101,8 +2169,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2101 | //increase height so its above the ground. | 2169 | //increase height so its above the ground. |
2102 | //should be getting the normal of the ground at the rez point and using that? | 2170 | //should be getting the normal of the ground at the rez point and using that? |
2103 | pos.Z += scale.Z / 2f; | 2171 | pos.Z += scale.Z / 2f; |
2104 | return pos; | 2172 | // return pos; |
2105 | } | 2173 | } |
2174 | |||
2175 | // check against posible water intercept | ||
2176 | if (wpos.Z > pos.Z) pos = wpos; | ||
2177 | return pos; | ||
2106 | } | 2178 | } |
2107 | 2179 | ||
2108 | 2180 | ||
@@ -2193,12 +2265,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2193 | { | 2265 | { |
2194 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2266 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2195 | { | 2267 | { |
2268 | sceneObject.IsDeleted = false; | ||
2196 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2269 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2197 | return true; | 2270 | return true; |
2198 | } | 2271 | } |
2199 | 2272 | ||
2200 | return false; | 2273 | return false; |
2201 | |||
2202 | } | 2274 | } |
2203 | 2275 | ||
2204 | /// <summary> | 2276 | /// <summary> |
@@ -2290,6 +2362,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2290 | /// </summary> | 2362 | /// </summary> |
2291 | public void DeleteAllSceneObjects() | 2363 | public void DeleteAllSceneObjects() |
2292 | { | 2364 | { |
2365 | DeleteAllSceneObjects(false); | ||
2366 | } | ||
2367 | |||
2368 | /// <summary> | ||
2369 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2370 | /// </summary> | ||
2371 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2372 | { | ||
2373 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2293 | lock (Entities) | 2374 | lock (Entities) |
2294 | { | 2375 | { |
2295 | EntityBase[] entities = Entities.GetEntities(); | 2376 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2298,11 +2379,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2298 | if (e is SceneObjectGroup) | 2379 | if (e is SceneObjectGroup) |
2299 | { | 2380 | { |
2300 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2381 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2301 | if (!sog.IsAttachment) | 2382 | if (sog != null && !sog.IsAttachment) |
2302 | DeleteSceneObject((SceneObjectGroup)e, false); | 2383 | { |
2384 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2385 | { | ||
2386 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2387 | } | ||
2388 | else | ||
2389 | { | ||
2390 | toReturn.Add((SceneObjectGroup)e); | ||
2391 | } | ||
2392 | } | ||
2303 | } | 2393 | } |
2304 | } | 2394 | } |
2305 | } | 2395 | } |
2396 | if (toReturn.Count > 0) | ||
2397 | { | ||
2398 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2399 | } | ||
2306 | } | 2400 | } |
2307 | 2401 | ||
2308 | /// <summary> | 2402 | /// <summary> |
@@ -2337,6 +2431,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2337 | 2431 | ||
2338 | foreach (SceneObjectPart part in partList) | 2432 | foreach (SceneObjectPart part in partList) |
2339 | { | 2433 | { |
2434 | if (part.KeyframeMotion != null) | ||
2435 | { | ||
2436 | part.KeyframeMotion.Delete(); | ||
2437 | part.KeyframeMotion = null; | ||
2438 | } | ||
2439 | |||
2340 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2440 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2341 | { | 2441 | { |
2342 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2442 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2354,6 +2454,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2354 | } | 2454 | } |
2355 | 2455 | ||
2356 | group.DeleteGroupFromScene(silent); | 2456 | group.DeleteGroupFromScene(silent); |
2457 | if (!silent) | ||
2458 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2357 | 2459 | ||
2358 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2460 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2359 | } | 2461 | } |
@@ -2644,7 +2746,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2644 | // If the user is banned, we won't let any of their objects | 2746 | // If the user is banned, we won't let any of their objects |
2645 | // enter. Period. | 2747 | // enter. Period. |
2646 | // | 2748 | // |
2647 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2749 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2648 | { | 2750 | { |
2649 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2751 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2650 | return false; | 2752 | return false; |
@@ -2652,6 +2754,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2652 | 2754 | ||
2653 | if (newPosition != Vector3.Zero) | 2755 | if (newPosition != Vector3.Zero) |
2654 | newObject.RootPart.GroupPosition = newPosition; | 2756 | newObject.RootPart.GroupPosition = newPosition; |
2757 | if (newObject.RootPart.KeyframeMotion != null) | ||
2758 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2655 | 2759 | ||
2656 | if (!AddSceneObject(newObject)) | 2760 | if (!AddSceneObject(newObject)) |
2657 | { | 2761 | { |
@@ -2696,6 +2800,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2696 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2800 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2697 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2801 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2698 | { | 2802 | { |
2803 | if (sceneObject.OwnerID == UUID.Zero) | ||
2804 | { | ||
2805 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2806 | return false; | ||
2807 | } | ||
2808 | |||
2809 | // If the user is banned, we won't let any of their objects | ||
2810 | // enter. Period. | ||
2811 | // | ||
2812 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2813 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2814 | { | ||
2815 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2816 | |||
2817 | return false; | ||
2818 | } | ||
2819 | |||
2699 | // Force allocation of new LocalId | 2820 | // Force allocation of new LocalId |
2700 | // | 2821 | // |
2701 | SceneObjectPart[] parts = sceneObject.Parts; | 2822 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2729,16 +2850,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2729 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2850 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2730 | 2851 | ||
2731 | if (AttachmentsModule != null) | 2852 | if (AttachmentsModule != null) |
2732 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2853 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); |
2733 | } | 2854 | } |
2734 | else | 2855 | else |
2735 | { | 2856 | { |
2857 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2736 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2858 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2737 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2859 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2738 | } | 2860 | } |
2861 | if (sceneObject.OwnerID == UUID.Zero) | ||
2862 | { | ||
2863 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2864 | return false; | ||
2865 | } | ||
2739 | } | 2866 | } |
2740 | else | 2867 | else |
2741 | { | 2868 | { |
2869 | if (sceneObject.OwnerID == UUID.Zero) | ||
2870 | { | ||
2871 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2872 | return false; | ||
2873 | } | ||
2742 | AddRestoredSceneObject(sceneObject, true, false); | 2874 | AddRestoredSceneObject(sceneObject, true, false); |
2743 | } | 2875 | } |
2744 | 2876 | ||
@@ -2755,6 +2887,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2755 | return 2; // StateSource.PrimCrossing | 2887 | return 2; // StateSource.PrimCrossing |
2756 | } | 2888 | } |
2757 | 2889 | ||
2890 | public int GetUserFlags(UUID user) | ||
2891 | { | ||
2892 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2893 | /* | ||
2894 | ScenePresence sp; | ||
2895 | if (TryGetScenePresence(user, out sp)) | ||
2896 | { | ||
2897 | return sp.UserFlags; | ||
2898 | } | ||
2899 | else | ||
2900 | { | ||
2901 | */ | ||
2902 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2903 | if (uac == null) | ||
2904 | return 0; | ||
2905 | return uac.UserFlags; | ||
2906 | //} | ||
2907 | } | ||
2758 | #endregion | 2908 | #endregion |
2759 | 2909 | ||
2760 | #region Add/Remove Avatar Methods | 2910 | #region Add/Remove Avatar Methods |
@@ -2787,7 +2937,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2787 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2937 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2788 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2938 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2789 | 2939 | ||
2790 | // CheckHeartbeat(); | 2940 | CheckHeartbeat(); |
2791 | 2941 | ||
2792 | sp = GetScenePresence(client.AgentId); | 2942 | sp = GetScenePresence(client.AgentId); |
2793 | 2943 | ||
@@ -2818,6 +2968,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2818 | // start the scripts again (since this is done in RezAttachments()). | 2968 | // start the scripts again (since this is done in RezAttachments()). |
2819 | // XXX: This is convoluted. | 2969 | // XXX: This is convoluted. |
2820 | sp.IsChildAgent = false; | 2970 | sp.IsChildAgent = false; |
2971 | sp.IsLoggingIn = true; | ||
2821 | 2972 | ||
2822 | if (AttachmentsModule != null) | 2973 | if (AttachmentsModule != null) |
2823 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2974 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); |
@@ -2931,19 +3082,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2931 | // and the scene presence and the client, if they exist | 3082 | // and the scene presence and the client, if they exist |
2932 | try | 3083 | try |
2933 | { | 3084 | { |
2934 | // We need to wait for the client to make UDP contact first. | 3085 | ScenePresence sp = GetScenePresence(agentID); |
2935 | // It's the UDP contact that creates the scene presence | 3086 | |
2936 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2937 | if (sp != null) | 3087 | if (sp != null) |
2938 | { | 3088 | { |
2939 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3089 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2940 | |||
2941 | sp.ControllingClient.Close(); | 3090 | sp.ControllingClient.Close(); |
2942 | } | 3091 | } |
2943 | else | 3092 | |
2944 | { | ||
2945 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2946 | } | ||
2947 | // BANG! SLASH! | 3093 | // BANG! SLASH! |
2948 | m_authenticateHandler.RemoveCircuit(agentID); | 3094 | m_authenticateHandler.RemoveCircuit(agentID); |
2949 | 3095 | ||
@@ -2988,6 +3134,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2988 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3134 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2989 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3135 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2990 | 3136 | ||
3137 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3138 | |||
2991 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3139 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2992 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3140 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2993 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3141 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3044,6 +3192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3044 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3192 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3045 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3193 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3046 | client.OnCopyInventoryItem += CopyInventoryItem; | 3194 | client.OnCopyInventoryItem += CopyInventoryItem; |
3195 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3047 | client.OnMoveInventoryItem += MoveInventoryItem; | 3196 | client.OnMoveInventoryItem += MoveInventoryItem; |
3048 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3197 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3049 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3198 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3115,6 +3264,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3115 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3264 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3116 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3265 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3117 | 3266 | ||
3267 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3268 | |||
3118 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3269 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3119 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3270 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3120 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3271 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3217,7 +3368,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3217 | /// </summary> | 3368 | /// </summary> |
3218 | /// <param name="agentId">The avatar's Unique ID</param> | 3369 | /// <param name="agentId">The avatar's Unique ID</param> |
3219 | /// <param name="client">The IClientAPI for the client</param> | 3370 | /// <param name="client">The IClientAPI for the client</param> |
3220 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3371 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3221 | { | 3372 | { |
3222 | if (EntityTransferModule != null) | 3373 | if (EntityTransferModule != null) |
3223 | { | 3374 | { |
@@ -3228,6 +3379,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3228 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3379 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3229 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3380 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3230 | } | 3381 | } |
3382 | return false; | ||
3231 | } | 3383 | } |
3232 | 3384 | ||
3233 | /// <summary> | 3385 | /// <summary> |
@@ -3337,6 +3489,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3337 | /// <param name="flags"></param> | 3489 | /// <param name="flags"></param> |
3338 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3490 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3339 | { | 3491 | { |
3492 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3493 | ScenePresence presence; | ||
3494 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3495 | { | ||
3496 | if (presence.Appearance != null) | ||
3497 | { | ||
3498 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3499 | } | ||
3500 | } | ||
3501 | |||
3340 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3502 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3341 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3503 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3342 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3504 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3474,6 +3636,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3474 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3636 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3475 | if (AgentTransactionsModule != null) | 3637 | if (AgentTransactionsModule != null) |
3476 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3638 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3639 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3477 | } | 3640 | } |
3478 | catch (Exception e) | 3641 | catch (Exception e) |
3479 | { | 3642 | { |
@@ -3666,38 +3829,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3666 | agent.firstname, agent.lastname, agent.Viewer); | 3829 | agent.firstname, agent.lastname, agent.Viewer); |
3667 | reason = "Access denied, your viewer is banned by the region owner"; | 3830 | reason = "Access denied, your viewer is banned by the region owner"; |
3668 | return false; | 3831 | return false; |
3669 | } | 3832 | } |
3833 | |||
3834 | |||
3835 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3836 | |||
3837 | if (sp != null && !sp.IsChildAgent) | ||
3838 | { | ||
3839 | // We have a zombie from a crashed session. | ||
3840 | // Or the same user is trying to be root twice here, won't work. | ||
3841 | // Kill it. | ||
3842 | m_log.WarnFormat( | ||
3843 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3844 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3670 | 3845 | ||
3671 | ILandObject land; | 3846 | sp.ControllingClient.Close(true, true); |
3847 | sp = null; | ||
3848 | } | ||
3672 | 3849 | ||
3673 | lock (agent) | 3850 | lock (agent) |
3674 | { | 3851 | { |
3675 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3676 | |||
3677 | if (sp != null && !sp.IsChildAgent) | ||
3678 | { | ||
3679 | // We have a zombie from a crashed session. | ||
3680 | // Or the same user is trying to be root twice here, won't work. | ||
3681 | // Kill it. | ||
3682 | m_log.WarnFormat( | ||
3683 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3684 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3685 | |||
3686 | sp.ControllingClient.Close(true); | ||
3687 | sp = null; | ||
3688 | } | ||
3689 | |||
3690 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3691 | |||
3692 | //On login test land permisions | 3852 | //On login test land permisions |
3693 | if (vialogin) | 3853 | if (vialogin) |
3694 | { | 3854 | { |
3695 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3855 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3856 | if (cache != null) | ||
3857 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3858 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3696 | { | 3859 | { |
3860 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3697 | return false; | 3861 | return false; |
3698 | } | 3862 | } |
3699 | } | 3863 | } |
3700 | 3864 | ||
3701 | if (sp == null) // We don't have an [child] agent here already | 3865 | if (sp == null) // We don't have an [child] agent here already |
3702 | { | 3866 | { |
3703 | if (requirePresenceLookup) | 3867 | if (requirePresenceLookup) |
@@ -3706,34 +3870,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3706 | { | 3870 | { |
3707 | if (!VerifyUserPresence(agent, out reason)) | 3871 | if (!VerifyUserPresence(agent, out reason)) |
3708 | return false; | 3872 | return false; |
3709 | } | 3873 | } catch (Exception e) |
3710 | catch (Exception e) | ||
3711 | { | 3874 | { |
3712 | m_log.ErrorFormat( | 3875 | m_log.ErrorFormat( |
3713 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3876 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3714 | |||
3715 | return false; | 3877 | return false; |
3716 | } | 3878 | } |
3717 | } | 3879 | } |
3718 | 3880 | ||
3719 | try | 3881 | try |
3720 | { | 3882 | { |
3721 | if (!AuthorizeUser(agent, out reason)) | 3883 | // Always check estate if this is a login. Always |
3722 | return false; | 3884 | // check if banned regions are to be blacked out. |
3885 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3886 | { | ||
3887 | if (!AuthorizeUser(agent, out reason)) | ||
3888 | return false; | ||
3889 | } | ||
3723 | } | 3890 | } |
3724 | catch (Exception e) | 3891 | catch (Exception e) |
3725 | { | 3892 | { |
3726 | m_log.ErrorFormat( | 3893 | m_log.ErrorFormat( |
3727 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3894 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3728 | |||
3729 | return false; | 3895 | return false; |
3730 | } | 3896 | } |
3731 | 3897 | ||
3732 | m_log.InfoFormat( | 3898 | m_log.InfoFormat( |
3733 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3899 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3734 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3900 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3735 | agent.AgentID, agent.circuitcode); | 3901 | agent.AgentID, agent.circuitcode); |
3736 | 3902 | ||
3737 | if (CapsModule != null) | 3903 | if (CapsModule != null) |
3738 | { | 3904 | { |
3739 | CapsModule.SetAgentCapsSeeds(agent); | 3905 | CapsModule.SetAgentCapsSeeds(agent); |
@@ -3745,15 +3911,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3745 | // Let the SP know how we got here. This has a lot of interesting | 3911 | // Let the SP know how we got here. This has a lot of interesting |
3746 | // uses down the line. | 3912 | // uses down the line. |
3747 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3913 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3748 | 3914 | ||
3749 | if (sp.IsChildAgent) | 3915 | if (sp.IsChildAgent) |
3750 | { | 3916 | { |
3751 | m_log.DebugFormat( | 3917 | m_log.DebugFormat( |
3752 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3918 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3753 | agent.AgentID, RegionInfo.RegionName); | 3919 | agent.AgentID, RegionInfo.RegionName); |
3754 | 3920 | ||
3755 | sp.AdjustKnownSeeds(); | 3921 | sp.AdjustKnownSeeds(); |
3756 | 3922 | ||
3757 | if (CapsModule != null) | 3923 | if (CapsModule != null) |
3758 | CapsModule.SetAgentCapsSeeds(agent); | 3924 | CapsModule.SetAgentCapsSeeds(agent); |
3759 | } | 3925 | } |
@@ -3855,6 +4021,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3855 | } | 4021 | } |
3856 | 4022 | ||
3857 | // Honor parcel landing type and position. | 4023 | // Honor parcel landing type and position. |
4024 | /* | ||
4025 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3858 | if (land != null) | 4026 | if (land != null) |
3859 | { | 4027 | { |
3860 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4028 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3862,25 +4030,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3862 | agent.startpos = land.LandData.UserLocation; | 4030 | agent.startpos = land.LandData.UserLocation; |
3863 | } | 4031 | } |
3864 | } | 4032 | } |
4033 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3865 | } | 4034 | } |
3866 | 4035 | ||
3867 | return true; | 4036 | return true; |
3868 | } | 4037 | } |
3869 | 4038 | ||
3870 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 4039 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3871 | { | 4040 | { |
3872 | bool banned = land.IsBannedFromLand(agent.AgentID); | 4041 | if (posX < 0) |
3873 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 4042 | posX = 0; |
4043 | else if (posX >= 256) | ||
4044 | posX = 255.999f; | ||
4045 | if (posY < 0) | ||
4046 | posY = 0; | ||
4047 | else if (posY >= 256) | ||
4048 | posY = 255.999f; | ||
4049 | |||
4050 | reason = String.Empty; | ||
4051 | if (Permissions.IsGod(agentID)) | ||
4052 | return true; | ||
4053 | |||
4054 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
4055 | if (land == null) | ||
4056 | return false; | ||
4057 | |||
4058 | bool banned = land.IsBannedFromLand(agentID); | ||
4059 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3874 | 4060 | ||
3875 | if (banned || restricted) | 4061 | if (banned || restricted) |
3876 | { | 4062 | { |
3877 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 4063 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3878 | if (nearestParcel != null) | 4064 | if (nearestParcel != null) |
3879 | { | 4065 | { |
3880 | //Move agent to nearest allowed | 4066 | //Move agent to nearest allowed |
3881 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 4067 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3882 | agent.startpos.X = newPosition.X; | 4068 | posX = newPosition.X; |
3883 | agent.startpos.Y = newPosition.Y; | 4069 | posY = newPosition.Y; |
3884 | } | 4070 | } |
3885 | else | 4071 | else |
3886 | { | 4072 | { |
@@ -3942,7 +4128,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3942 | 4128 | ||
3943 | if (!m_strictAccessControl) return true; | 4129 | if (!m_strictAccessControl) return true; |
3944 | if (Permissions.IsGod(agent.AgentID)) return true; | 4130 | if (Permissions.IsGod(agent.AgentID)) return true; |
3945 | 4131 | ||
3946 | if (AuthorizationService != null) | 4132 | if (AuthorizationService != null) |
3947 | { | 4133 | { |
3948 | if (!AuthorizationService.IsAuthorizedForRegion( | 4134 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3957,7 +4143,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3957 | 4143 | ||
3958 | if (RegionInfo.EstateSettings != null) | 4144 | if (RegionInfo.EstateSettings != null) |
3959 | { | 4145 | { |
3960 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4146 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3961 | { | 4147 | { |
3962 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4148 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3963 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4149 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4147,6 +4333,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4147 | 4333 | ||
4148 | // XPTO: if this agent is not allowed here as root, always return false | 4334 | // XPTO: if this agent is not allowed here as root, always return false |
4149 | 4335 | ||
4336 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4337 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4338 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4339 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4340 | { | ||
4341 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4342 | return false; | ||
4343 | } | ||
4344 | |||
4150 | // TODO: This check should probably be in QueryAccess(). | 4345 | // TODO: This check should probably be in QueryAccess(). |
4151 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4346 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4152 | if (nearestParcel == null) | 4347 | if (nearestParcel == null) |
@@ -4211,7 +4406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4211 | /// <param name='agentID'></param> | 4406 | /// <param name='agentID'></param> |
4212 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4407 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4213 | { | 4408 | { |
4214 | int ntimes = 10; | 4409 | int ntimes = 30; |
4215 | ScenePresence sp = null; | 4410 | ScenePresence sp = null; |
4216 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4411 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4217 | Thread.Sleep(1000); | 4412 | Thread.Sleep(1000); |
@@ -4241,6 +4436,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4241 | return false; | 4436 | return false; |
4242 | } | 4437 | } |
4243 | 4438 | ||
4439 | public bool IncomingCloseAgent(UUID agentID) | ||
4440 | { | ||
4441 | return IncomingCloseAgent(agentID, false); | ||
4442 | } | ||
4443 | |||
4444 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4445 | { | ||
4446 | return IncomingCloseAgent(agentID, true); | ||
4447 | } | ||
4448 | |||
4244 | /// <summary> | 4449 | /// <summary> |
4245 | /// Tell a single agent to disconnect from the region. | 4450 | /// Tell a single agent to disconnect from the region. |
4246 | /// </summary> | 4451 | /// </summary> |
@@ -4256,7 +4461,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4256 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4461 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4257 | if (presence != null) | 4462 | if (presence != null) |
4258 | { | 4463 | { |
4259 | presence.ControllingClient.Close(force); | 4464 | presence.ControllingClient.Close(force, force); |
4260 | return true; | 4465 | return true; |
4261 | } | 4466 | } |
4262 | 4467 | ||
@@ -4902,7 +5107,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4902 | { | 5107 | { |
4903 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | 5108 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) |
4904 | { | 5109 | { |
4905 | if (grp.RootPart.Expires <= DateTime.Now) | 5110 | if (grp.GetSittingAvatarsCount() == 0 && grp.RootPart.Expires <= DateTime.Now) |
4906 | DeleteSceneObject(grp, false); | 5111 | DeleteSceneObject(grp, false); |
4907 | } | 5112 | } |
4908 | } | 5113 | } |
@@ -4916,35 +5121,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4916 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5121 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4917 | } | 5122 | } |
4918 | 5123 | ||
4919 | public int GetHealth() | 5124 | public int GetHealth(out int flags, out string message) |
4920 | { | 5125 | { |
4921 | // Returns: | 5126 | // Returns: |
4922 | // 1 = sim is up and accepting http requests. The heartbeat has | 5127 | // 1 = sim is up and accepting http requests. The heartbeat has |
4923 | // stopped and the sim is probably locked up, but a remote | 5128 | // stopped and the sim is probably locked up, but a remote |
4924 | // admin restart may succeed | 5129 | // admin restart may succeed |
4925 | // | 5130 | // |
4926 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5131 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4927 | // usable for people within and logins _may_ work | 5132 | // usable for people within |
5133 | // | ||
5134 | // 3 = Sim is up and one packet thread is running. Sim is | ||
5135 | // unstable and will not accept new logins | ||
5136 | // | ||
5137 | // 4 = Sim is up and both packet threads are running. Sim is | ||
5138 | // likely usable | ||
4928 | // | 5139 | // |
4929 | // 3 = We have seen a new user enter within the past 4 minutes | 5140 | // 5 = We have seen a new user enter within the past 4 minutes |
4930 | // which can be seen as positive confirmation of sim health | 5141 | // which can be seen as positive confirmation of sim health |
4931 | // | 5142 | // |
5143 | |||
5144 | flags = 0; | ||
5145 | message = String.Empty; | ||
5146 | |||
5147 | CheckHeartbeat(); | ||
5148 | |||
5149 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5150 | { | ||
5151 | // We're still starting | ||
5152 | // 0 means "in startup", it can't happen another way, since | ||
5153 | // to get here, we must be able to accept http connections | ||
5154 | return 0; | ||
5155 | } | ||
5156 | |||
4932 | int health=1; // Start at 1, means we're up | 5157 | int health=1; // Start at 1, means we're up |
4933 | 5158 | ||
4934 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5159 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4935 | health += 1; | 5160 | { |
5161 | health+=1; | ||
5162 | flags |= 1; | ||
5163 | } | ||
5164 | |||
5165 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5166 | { | ||
5167 | health+=1; | ||
5168 | flags |= 2; | ||
5169 | } | ||
5170 | |||
5171 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5172 | { | ||
5173 | health+=1; | ||
5174 | flags |= 4; | ||
5175 | } | ||
4936 | else | 5176 | else |
5177 | { | ||
5178 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5179 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5180 | proc.EnableRaisingEvents=false; | ||
5181 | proc.StartInfo.FileName = "/bin/kill"; | ||
5182 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5183 | proc.Start(); | ||
5184 | proc.WaitForExit(); | ||
5185 | Thread.Sleep(1000); | ||
5186 | Environment.Exit(1); | ||
5187 | } | ||
5188 | |||
5189 | if (flags != 7) | ||
4937 | return health; | 5190 | return health; |
4938 | 5191 | ||
4939 | // A login in the last 4 mins? We can't be doing too badly | 5192 | // A login in the last 4 mins? We can't be doing too badly |
4940 | // | 5193 | // |
4941 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5194 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4942 | health++; | 5195 | health++; |
4943 | else | 5196 | else |
4944 | return health; | 5197 | return health; |
4945 | 5198 | ||
4946 | // CheckHeartbeat(); | ||
4947 | |||
4948 | return health; | 5199 | return health; |
4949 | } | 5200 | } |
4950 | 5201 | ||
@@ -5032,7 +5283,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5032 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5283 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5033 | if (wasUsingPhysics) | 5284 | if (wasUsingPhysics) |
5034 | { | 5285 | { |
5035 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5286 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5036 | } | 5287 | } |
5037 | } | 5288 | } |
5038 | 5289 | ||
@@ -5131,14 +5382,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5131 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5382 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5132 | } | 5383 | } |
5133 | 5384 | ||
5134 | // private void CheckHeartbeat() | 5385 | private void CheckHeartbeat() |
5135 | // { | 5386 | { |
5136 | // if (m_firstHeartbeat) | 5387 | if (m_firstHeartbeat) |
5137 | // return; | 5388 | return; |
5138 | // | 5389 | |
5139 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5390 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5140 | // StartTimer(); | 5391 | Start(); |
5141 | // } | 5392 | } |
5142 | 5393 | ||
5143 | public override ISceneObject DeserializeObject(string representation) | 5394 | public override ISceneObject DeserializeObject(string representation) |
5144 | { | 5395 | { |
@@ -5150,9 +5401,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5150 | get { return m_allowScriptCrossings; } | 5401 | get { return m_allowScriptCrossings; } |
5151 | } | 5402 | } |
5152 | 5403 | ||
5153 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5404 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5154 | { | 5405 | { |
5155 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5406 | return GetNearestAllowedPosition(avatar, null); |
5407 | } | ||
5408 | |||
5409 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5410 | { | ||
5411 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
5156 | 5412 | ||
5157 | if (nearestParcel != null) | 5413 | if (nearestParcel != null) |
5158 | { | 5414 | { |
@@ -5161,10 +5417,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5161 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5417 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5162 | if (nearestPoint != null) | 5418 | if (nearestPoint != null) |
5163 | { | 5419 | { |
5164 | // m_log.DebugFormat( | 5420 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
5165 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
5166 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
5167 | |||
5168 | return nearestPoint.Value; | 5421 | return nearestPoint.Value; |
5169 | } | 5422 | } |
5170 | 5423 | ||
@@ -5174,17 +5427,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5174 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5427 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5175 | if (nearestPoint != null) | 5428 | if (nearestPoint != null) |
5176 | { | 5429 | { |
5177 | // m_log.DebugFormat( | 5430 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
5178 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
5179 | |||
5180 | return nearestPoint.Value; | 5431 | return nearestPoint.Value; |
5181 | } | 5432 | } |
5182 | 5433 | ||
5183 | //Ultimate backup if we have no idea where they are | 5434 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
5184 | // m_log.DebugFormat( | 5435 | if (dest != excludeParcel) |
5185 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5436 | { |
5437 | // Ultimate backup if we have no idea where they are and | ||
5438 | // the last allowed position was in another parcel | ||
5439 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5440 | return avatar.lastKnownAllowedPosition; | ||
5441 | } | ||
5186 | 5442 | ||
5187 | return avatar.lastKnownAllowedPosition; | 5443 | // else fall through to region edge |
5188 | } | 5444 | } |
5189 | 5445 | ||
5190 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5446 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5218,13 +5474,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5218 | 5474 | ||
5219 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5475 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5220 | { | 5476 | { |
5477 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5478 | } | ||
5479 | |||
5480 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5481 | { | ||
5221 | List<ILandObject> all = AllParcels(); | 5482 | List<ILandObject> all = AllParcels(); |
5222 | float minParcelDistance = float.MaxValue; | 5483 | float minParcelDistance = float.MaxValue; |
5223 | ILandObject nearestParcel = null; | 5484 | ILandObject nearestParcel = null; |
5224 | 5485 | ||
5225 | foreach (var parcel in all) | 5486 | foreach (var parcel in all) |
5226 | { | 5487 | { |
5227 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5488 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5228 | { | 5489 | { |
5229 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5490 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5230 | if (parcelDistance < minParcelDistance) | 5491 | if (parcelDistance < minParcelDistance) |
@@ -5440,7 +5701,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5440 | mapModule.GenerateMaptile(); | 5701 | mapModule.GenerateMaptile(); |
5441 | } | 5702 | } |
5442 | 5703 | ||
5443 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5704 | // public void CleanDroppedAttachments() |
5705 | // { | ||
5706 | // List<SceneObjectGroup> objectsToDelete = | ||
5707 | // new List<SceneObjectGroup>(); | ||
5708 | // | ||
5709 | // lock (m_cleaningAttachments) | ||
5710 | // { | ||
5711 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5712 | // { | ||
5713 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5714 | // { | ||
5715 | // UUID agentID = grp.OwnerID; | ||
5716 | // if (agentID == UUID.Zero) | ||
5717 | // { | ||
5718 | // objectsToDelete.Add(grp); | ||
5719 | // return; | ||
5720 | // } | ||
5721 | // | ||
5722 | // ScenePresence sp = GetScenePresence(agentID); | ||
5723 | // if (sp == null) | ||
5724 | // { | ||
5725 | // objectsToDelete.Add(grp); | ||
5726 | // return; | ||
5727 | // } | ||
5728 | // } | ||
5729 | // }); | ||
5730 | // } | ||
5731 | // | ||
5732 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5733 | // { | ||
5734 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5735 | // DeleteSceneObject(grp, true); | ||
5736 | // } | ||
5737 | // } | ||
5738 | |||
5739 | public void ThreadAlive(int threadCode) | ||
5740 | { | ||
5741 | switch(threadCode) | ||
5742 | { | ||
5743 | case 1: // Incoming | ||
5744 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5745 | break; | ||
5746 | case 2: // Incoming | ||
5747 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5748 | break; | ||
5749 | } | ||
5750 | } | ||
5751 | |||
5752 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5444 | { | 5753 | { |
5445 | RegenerateMaptile(); | 5754 | RegenerateMaptile(); |
5446 | 5755 | ||
@@ -5468,6 +5777,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5468 | /// <returns></returns> | 5777 | /// <returns></returns> |
5469 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5778 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5470 | { | 5779 | { |
5780 | reason = "You are banned from the region"; | ||
5781 | |||
5471 | if (EntityTransferModule.IsInTransit(agentID)) | 5782 | if (EntityTransferModule.IsInTransit(agentID)) |
5472 | { | 5783 | { |
5473 | reason = "Agent is still in transit from this region"; | 5784 | reason = "Agent is still in transit from this region"; |
@@ -5479,6 +5790,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5479 | return false; | 5790 | return false; |
5480 | } | 5791 | } |
5481 | 5792 | ||
5793 | if (Permissions.IsGod(agentID)) | ||
5794 | { | ||
5795 | reason = String.Empty; | ||
5796 | return true; | ||
5797 | } | ||
5798 | |||
5482 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5799 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5483 | // However, the long term fix is to make sure root agent count is always accurate. | 5800 | // However, the long term fix is to make sure root agent count is always accurate. |
5484 | m_sceneGraph.RecalculateStats(); | 5801 | m_sceneGraph.RecalculateStats(); |
@@ -5499,6 +5816,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5499 | } | 5816 | } |
5500 | } | 5817 | } |
5501 | 5818 | ||
5819 | ScenePresence presence = GetScenePresence(agentID); | ||
5820 | IClientAPI client = null; | ||
5821 | AgentCircuitData aCircuit = null; | ||
5822 | |||
5823 | if (presence != null) | ||
5824 | { | ||
5825 | client = presence.ControllingClient; | ||
5826 | if (client != null) | ||
5827 | aCircuit = client.RequestClientInfo(); | ||
5828 | } | ||
5829 | |||
5830 | // We may be called before there is a presence or a client. | ||
5831 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5832 | if (client == null) | ||
5833 | { | ||
5834 | aCircuit = new AgentCircuitData(); | ||
5835 | aCircuit.AgentID = agentID; | ||
5836 | aCircuit.firstname = String.Empty; | ||
5837 | aCircuit.lastname = String.Empty; | ||
5838 | } | ||
5839 | |||
5840 | try | ||
5841 | { | ||
5842 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5843 | { | ||
5844 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5845 | return false; | ||
5846 | } | ||
5847 | } | ||
5848 | catch (Exception e) | ||
5849 | { | ||
5850 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5851 | return false; | ||
5852 | } | ||
5853 | |||
5502 | if (position == Vector3.Zero) // Teleport | 5854 | if (position == Vector3.Zero) // Teleport |
5503 | { | 5855 | { |
5504 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5856 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5527,13 +5879,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5527 | } | 5879 | } |
5528 | } | 5880 | } |
5529 | } | 5881 | } |
5882 | |||
5883 | float posX = 128.0f; | ||
5884 | float posY = 128.0f; | ||
5885 | |||
5886 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5887 | { | ||
5888 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5889 | return false; | ||
5890 | } | ||
5891 | } | ||
5892 | else // Walking | ||
5893 | { | ||
5894 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5895 | if (land == null) | ||
5896 | return false; | ||
5897 | |||
5898 | bool banned = land.IsBannedFromLand(agentID); | ||
5899 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5900 | |||
5901 | if (banned || restricted) | ||
5902 | return false; | ||
5530 | } | 5903 | } |
5531 | 5904 | ||
5532 | reason = String.Empty; | 5905 | reason = String.Empty; |
5533 | return true; | 5906 | return true; |
5534 | } | 5907 | } |
5535 | 5908 | ||
5536 | /// <summary> | 5909 | public void StartTimerWatchdog() |
5910 | { | ||
5911 | m_timerWatchdog.Interval = 1000; | ||
5912 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5913 | m_timerWatchdog.AutoReset = true; | ||
5914 | m_timerWatchdog.Start(); | ||
5915 | } | ||
5916 | |||
5917 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5918 | { | ||
5919 | CheckHeartbeat(); | ||
5920 | } | ||
5921 | |||
5537 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5922 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5538 | /// autopilot that moves an avatar to a sit target!. | 5923 | /// autopilot that moves an avatar to a sit target!. |
5539 | /// </summary> | 5924 | /// </summary> |
@@ -5612,6 +5997,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5612 | return m_SpawnPoint - 1; | 5997 | return m_SpawnPoint - 1; |
5613 | } | 5998 | } |
5614 | 5999 | ||
6000 | private void HandleGcCollect(string module, string[] args) | ||
6001 | { | ||
6002 | GC.Collect(); | ||
6003 | } | ||
6004 | |||
5615 | /// <summary> | 6005 | /// <summary> |
5616 | /// Wrappers to get physics modules retrieve assets. | 6006 | /// Wrappers to get physics modules retrieve assets. |
5617 | /// </summary> | 6007 | /// </summary> |