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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs52
1 files changed, 32 insertions, 20 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index baa8759..a86a33c 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3599,9 +3599,7 @@ namespace OpenSim.Region.Framework.Scenes
3599 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) 3599 public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying)
3600 { 3600 {
3601 ScenePresence presence; 3601 ScenePresence presence;
3602 m_sceneGraph.TryGetAvatar(agentID, out presence); 3602 if(m_sceneGraph.TryGetAvatar(agentID, out presence))
3603
3604 if (presence != null)
3605 { 3603 {
3606 try 3604 try
3607 { 3605 {
@@ -3776,9 +3774,7 @@ namespace OpenSim.Region.Framework.Scenes
3776 Vector3 lookAt, uint teleportFlags) 3774 Vector3 lookAt, uint teleportFlags)
3777 { 3775 {
3778 ScenePresence sp; 3776 ScenePresence sp;
3779 m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp); 3777 if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp))
3780
3781 if (sp != null)
3782 { 3778 {
3783 uint regionX = m_regInfo.RegionLocX; 3779 uint regionX = m_regInfo.RegionLocX;
3784 uint regionY = m_regInfo.RegionLocY; 3780 uint regionY = m_regInfo.RegionLocY;
@@ -4134,6 +4130,11 @@ namespace OpenSim.Region.Framework.Scenes
4134 4130
4135 //The idea is to have a group of method that return a list of avatars meeting some requirement 4131 //The idea is to have a group of method that return a list of avatars meeting some requirement
4136 // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. 4132 // ie it could be all m_scenePresences within a certain range of the calling prim/avatar.
4133 //
4134 // GetAvatars returns a new list of all root agent presences in the scene
4135 // GetScenePresences returns a new list of all presences in the scene or a filter may be passed.
4136 // GetScenePresence returns the presence with matching UUID or first/last name.
4137 // ForEachScenePresence requests the Scene to run a delegate function against all presences.
4137 4138
4138 /// <summary> 4139 /// <summary>
4139 /// Return a list of all avatars in this region. 4140 /// Return a list of all avatars in this region.
@@ -4150,7 +4151,7 @@ namespace OpenSim.Region.Framework.Scenes
4150 /// This list is a new object, so it can be iterated over without locking. 4151 /// This list is a new object, so it can be iterated over without locking.
4151 /// </summary> 4152 /// </summary>
4152 /// <returns></returns> 4153 /// <returns></returns>
4153 public ScenePresence[] GetScenePresences() 4154 public List<ScenePresence> GetScenePresences()
4154 { 4155 {
4155 return m_sceneGraph.GetScenePresences(); 4156 return m_sceneGraph.GetScenePresences();
4156 } 4157 }
@@ -4176,6 +4177,28 @@ namespace OpenSim.Region.Framework.Scenes
4176 return m_sceneGraph.GetScenePresence(avatarID); 4177 return m_sceneGraph.GetScenePresence(avatarID);
4177 } 4178 }
4178 4179
4180 /// <summary>
4181 /// Request the ScenePresence in this region by first/last name.
4182 /// Should normally only be a single match, but first is always returned
4183 /// </summary>
4184 /// <param name="firstName"></param>
4185 /// <param name="lastName"></param>
4186 /// <returns></returns>
4187 public ScenePresence GetScenePresence(string firstName, string lastName)
4188 {
4189 return m_sceneGraph.GetScenePresence(firstName, lastName);
4190 }
4191
4192 /// <summary>
4193 /// Request the ScenePresence in this region by localID.
4194 /// </summary>
4195 /// <param name="localID"></param>
4196 /// <returns></returns>
4197 public ScenePresence GetScenePresence(uint localID)
4198 {
4199 return m_sceneGraph.GetScenePresence(localID);
4200 }
4201
4179 public override bool PresenceChildStatus(UUID avatarID) 4202 public override bool PresenceChildStatus(UUID avatarID)
4180 { 4203 {
4181 ScenePresence cp = GetScenePresence(avatarID); 4204 ScenePresence cp = GetScenePresence(avatarID);
@@ -4191,25 +4214,14 @@ namespace OpenSim.Region.Framework.Scenes
4191 } 4214 }
4192 4215
4193 /// <summary> 4216 /// <summary>
4194 /// 4217 /// Performs action on all scene presences.
4195 /// </summary> 4218 /// </summary>
4196 /// <param name="action"></param> 4219 /// <param name="action"></param>
4197 public void ForEachScenePresence(Action<ScenePresence> action) 4220 public void ForEachScenePresence(Action<ScenePresence> action)
4198 { 4221 {
4199 // We don't want to try to send messages if there are no avatars.
4200 if (m_sceneGraph != null) 4222 if (m_sceneGraph != null)
4201 { 4223 {
4202 try 4224 m_sceneGraph.ForEachScenePresence(action);
4203 {
4204 ScenePresence[] presences = GetScenePresences();
4205 for (int i = 0; i < presences.Length; i++)
4206 action(presences[i]);
4207 }
4208 catch (Exception e)
4209 {
4210 m_log.Info("[BUG] in " + RegionInfo.RegionName + ": " + e.ToString());
4211 m_log.Info("[BUG] Stack Trace: " + e.StackTrace);
4212 }
4213 } 4225 }
4214 } 4226 }
4215 4227