diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 476 |
1 files changed, 402 insertions, 74 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3b90c16..e668790 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // TODO: need to figure out how allow client agents but deny | 95 | // TODO: need to figure out how allow client agents but deny |
96 | // root agents when ACL denies access to root agent | 96 | // root agents when ACL denies access to root agent |
97 | public bool m_strictAccessControl = true; | 97 | public bool m_strictAccessControl = true; |
98 | public bool m_seeIntoBannedRegion = false; | ||
98 | public int MaxUndoCount = 5; | 99 | public int MaxUndoCount = 5; |
99 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 100 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
100 | public bool LoginLock = false; | 101 | public bool LoginLock = false; |
@@ -110,12 +111,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 111 | ||
111 | protected int m_splitRegionID; | 112 | protected int m_splitRegionID; |
112 | protected Timer m_restartWaitTimer = new Timer(); | 113 | protected Timer m_restartWaitTimer = new Timer(); |
114 | protected Timer m_timerWatchdog = new Timer(); | ||
113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
115 | protected string m_simulatorVersion = "OpenSimulator Server"; | 117 | protected string m_simulatorVersion = "OpenSimulator Server"; |
116 | protected ModuleLoader m_moduleLoader; | 118 | protected ModuleLoader m_moduleLoader; |
117 | protected AgentCircuitManager m_authenticateHandler; | 119 | protected AgentCircuitManager m_authenticateHandler; |
118 | protected SceneCommunicationService m_sceneGridService; | 120 | protected SceneCommunicationService m_sceneGridService; |
121 | protected ISnmpModule m_snmpService = null; | ||
119 | 122 | ||
120 | protected ISimulationDataService m_SimulationDataService; | 123 | protected ISimulationDataService m_SimulationDataService; |
121 | protected IEstateDataService m_EstateDataService; | 124 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 170 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 171 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 172 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 173 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 174 | private int m_update_coarse_locations = 50; |
172 | 175 | ||
173 | private int agentMS; | 176 | private int agentMS; |
@@ -182,6 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | private int landMS; | 185 | private int landMS; |
183 | private int lastCompletedFrame; | 186 | private int lastCompletedFrame; |
184 | 187 | ||
188 | public bool CombineRegions = false; | ||
185 | /// <summary> | 189 | /// <summary> |
186 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 190 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
187 | /// asynchronously from the update loop. | 191 | /// asynchronously from the update loop. |
@@ -204,10 +208,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_scripts_enabled = true; | 208 | private bool m_scripts_enabled = true; |
205 | private string m_defaultScriptEngine; | 209 | private string m_defaultScriptEngine; |
206 | private int m_LastLogin; | 210 | private int m_LastLogin; |
207 | private Thread HeartbeatThread; | 211 | private Thread HeartbeatThread = null; |
208 | private volatile bool shuttingdown; | 212 | private volatile bool shuttingdown; |
209 | 213 | ||
210 | private int m_lastUpdate; | 214 | private int m_lastUpdate; |
215 | private int m_lastIncoming; | ||
216 | private int m_lastOutgoing; | ||
211 | private bool m_firstHeartbeat = true; | 217 | private bool m_firstHeartbeat = true; |
212 | 218 | ||
213 | private object m_deleting_scene_object = new object(); | 219 | private object m_deleting_scene_object = new object(); |
@@ -255,6 +261,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 261 | get { return m_sceneGridService; } |
256 | } | 262 | } |
257 | 263 | ||
264 | public ISnmpModule SnmpService | ||
265 | { | ||
266 | get | ||
267 | { | ||
268 | if (m_snmpService == null) | ||
269 | { | ||
270 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
271 | } | ||
272 | |||
273 | return m_snmpService; | ||
274 | } | ||
275 | } | ||
276 | |||
258 | public ISimulationDataService SimulationDataService | 277 | public ISimulationDataService SimulationDataService |
259 | { | 278 | { |
260 | get | 279 | get |
@@ -536,6 +555,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | m_EstateDataService = estateDataService; | 555 | m_EstateDataService = estateDataService; |
537 | m_regionHandle = m_regInfo.RegionHandle; | 556 | m_regionHandle = m_regInfo.RegionHandle; |
538 | m_regionName = m_regInfo.RegionName; | 557 | m_regionName = m_regInfo.RegionName; |
558 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
559 | m_lastIncoming = 0; | ||
560 | m_lastOutgoing = 0; | ||
539 | 561 | ||
540 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 562 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
541 | m_asyncSceneObjectDeleter.Enabled = true; | 563 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -652,6 +674,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 674 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
653 | 675 | ||
654 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 676 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
677 | |||
655 | if (RegionInfo.NonphysPrimMax > 0) | 678 | if (RegionInfo.NonphysPrimMax > 0) |
656 | { | 679 | { |
657 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 680 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -683,6 +706,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_persistAfter *= 10000000; | 706 | m_persistAfter *= 10000000; |
684 | 707 | ||
685 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 708 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
709 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
686 | 710 | ||
687 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 711 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
688 | if (packetConfig != null) | 712 | if (packetConfig != null) |
@@ -692,6 +716,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | } | 716 | } |
693 | 717 | ||
694 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 718 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
719 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
720 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
695 | 721 | ||
696 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 722 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
697 | if (m_generateMaptiles) | 723 | if (m_generateMaptiles) |
@@ -727,9 +753,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 753 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
728 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 754 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
729 | } | 755 | } |
730 | catch | 756 | catch (Exception e) |
731 | { | 757 | { |
732 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 758 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
733 | } | 759 | } |
734 | 760 | ||
735 | #endregion Region Config | 761 | #endregion Region Config |
@@ -1140,7 +1166,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1166 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1141 | if (HeartbeatThread != null) | 1167 | if (HeartbeatThread != null) |
1142 | { | 1168 | { |
1169 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1143 | HeartbeatThread.Abort(); | 1170 | HeartbeatThread.Abort(); |
1171 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1144 | HeartbeatThread = null; | 1172 | HeartbeatThread = null; |
1145 | } | 1173 | } |
1146 | m_lastUpdate = Util.EnvironmentTickCount(); | 1174 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1183,9 +1211,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1183 | { | 1211 | { |
1184 | while (!shuttingdown) | 1212 | while (!shuttingdown) |
1185 | Update(); | 1213 | Update(); |
1186 | |||
1187 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1188 | m_firstHeartbeat = false; | ||
1189 | } | 1214 | } |
1190 | catch (ThreadAbortException) | 1215 | catch (ThreadAbortException) |
1191 | { | 1216 | { |
@@ -1283,6 +1308,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1283 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1308 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1284 | } | 1309 | } |
1285 | 1310 | ||
1311 | // if (Frame % m_update_land == 0) | ||
1312 | // { | ||
1313 | // int ldMS = Util.EnvironmentTickCount(); | ||
1314 | // UpdateLand(); | ||
1315 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1316 | // } | ||
1317 | |||
1286 | if (Frame % m_update_backup == 0) | 1318 | if (Frame % m_update_backup == 0) |
1287 | { | 1319 | { |
1288 | int backMS = Util.EnvironmentTickCount(); | 1320 | int backMS = Util.EnvironmentTickCount(); |
@@ -1384,12 +1416,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1384 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1416 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1385 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1417 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1386 | 1418 | ||
1419 | |||
1420 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1421 | m_firstHeartbeat = false; | ||
1422 | |||
1387 | if (maintc > 0) | 1423 | if (maintc > 0) |
1388 | Thread.Sleep(maintc); | 1424 | Thread.Sleep(maintc); |
1389 | 1425 | ||
1390 | // Tell the watchdog that this thread is still alive | 1426 | // Tell the watchdog that this thread is still alive |
1391 | Watchdog.UpdateThread(); | 1427 | Watchdog.UpdateThread(); |
1392 | } | 1428 | } |
1393 | 1429 | ||
1394 | public void AddGroupTarget(SceneObjectGroup grp) | 1430 | public void AddGroupTarget(SceneObjectGroup grp) |
1395 | { | 1431 | { |
@@ -1405,9 +1441,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1405 | 1441 | ||
1406 | private void CheckAtTargets() | 1442 | private void CheckAtTargets() |
1407 | { | 1443 | { |
1408 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1444 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1409 | lock (m_groupsWithTargets) | 1445 | lock (m_groupsWithTargets) |
1410 | objs = m_groupsWithTargets.Values; | 1446 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1411 | 1447 | ||
1412 | foreach (SceneObjectGroup entry in objs) | 1448 | foreach (SceneObjectGroup entry in objs) |
1413 | entry.checkAtTargets(); | 1449 | entry.checkAtTargets(); |
@@ -1489,7 +1525,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1489 | msg.fromAgentName = "Server"; | 1525 | msg.fromAgentName = "Server"; |
1490 | msg.dialog = (byte)19; // Object msg | 1526 | msg.dialog = (byte)19; // Object msg |
1491 | msg.fromGroup = false; | 1527 | msg.fromGroup = false; |
1492 | msg.offline = (byte)0; | 1528 | msg.offline = (byte)1; |
1493 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1529 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1494 | msg.Position = Vector3.Zero; | 1530 | msg.Position = Vector3.Zero; |
1495 | msg.RegionID = RegionInfo.RegionID.Guid; | 1531 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1724,14 +1760,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1724 | /// <returns></returns> | 1760 | /// <returns></returns> |
1725 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1761 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1726 | { | 1762 | { |
1763 | |||
1764 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1765 | Vector3 wpos = Vector3.Zero; | ||
1766 | // Check for water surface intersection from above | ||
1767 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1768 | { | ||
1769 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1770 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1771 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1772 | wpos.Z = wheight; | ||
1773 | } | ||
1774 | |||
1727 | Vector3 pos = Vector3.Zero; | 1775 | Vector3 pos = Vector3.Zero; |
1728 | if (RayEndIsIntersection == (byte)1) | 1776 | if (RayEndIsIntersection == (byte)1) |
1729 | { | 1777 | { |
1730 | pos = RayEnd; | 1778 | pos = RayEnd; |
1731 | return pos; | ||
1732 | } | 1779 | } |
1733 | 1780 | else if (RayTargetID != UUID.Zero) | |
1734 | if (RayTargetID != UUID.Zero) | ||
1735 | { | 1781 | { |
1736 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1782 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1737 | 1783 | ||
@@ -1753,7 +1799,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1799 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1754 | 1800 | ||
1755 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1801 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1756 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1802 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1757 | float ScaleOffset = 0.5f; | 1803 | float ScaleOffset = 0.5f; |
1758 | 1804 | ||
1759 | // If we hit something | 1805 | // If we hit something |
@@ -1776,13 +1822,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1776 | //pos.Z -= 0.25F; | 1822 | //pos.Z -= 0.25F; |
1777 | 1823 | ||
1778 | } | 1824 | } |
1779 | |||
1780 | return pos; | ||
1781 | } | 1825 | } |
1782 | else | 1826 | else |
1783 | { | 1827 | { |
1784 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1828 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1785 | |||
1786 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1829 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1787 | 1830 | ||
1788 | // Un-comment the following line to print the raytrace results to the console. | 1831 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1791,13 +1834,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | if (ei.HitTF) | 1834 | if (ei.HitTF) |
1792 | { | 1835 | { |
1793 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1836 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1794 | } else | 1837 | } |
1838 | else | ||
1795 | { | 1839 | { |
1796 | // fall back to our stupid functionality | 1840 | // fall back to our stupid functionality |
1797 | pos = RayEnd; | 1841 | pos = RayEnd; |
1798 | } | 1842 | } |
1799 | |||
1800 | return pos; | ||
1801 | } | 1843 | } |
1802 | } | 1844 | } |
1803 | else | 1845 | else |
@@ -1808,8 +1850,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1808 | //increase height so its above the ground. | 1850 | //increase height so its above the ground. |
1809 | //should be getting the normal of the ground at the rez point and using that? | 1851 | //should be getting the normal of the ground at the rez point and using that? |
1810 | pos.Z += scale.Z / 2f; | 1852 | pos.Z += scale.Z / 2f; |
1811 | return pos; | 1853 | // return pos; |
1812 | } | 1854 | } |
1855 | |||
1856 | // check against posible water intercept | ||
1857 | if (wpos.Z > pos.Z) pos = wpos; | ||
1858 | return pos; | ||
1813 | } | 1859 | } |
1814 | 1860 | ||
1815 | 1861 | ||
@@ -1893,7 +1939,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1893 | public bool AddRestoredSceneObject( | 1939 | public bool AddRestoredSceneObject( |
1894 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1940 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1895 | { | 1941 | { |
1896 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1942 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1943 | if (result) | ||
1944 | sceneObject.IsDeleted = false; | ||
1945 | return result; | ||
1897 | } | 1946 | } |
1898 | 1947 | ||
1899 | /// <summary> | 1948 | /// <summary> |
@@ -1983,6 +2032,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | /// </summary> | 2032 | /// </summary> |
1984 | public void DeleteAllSceneObjects() | 2033 | public void DeleteAllSceneObjects() |
1985 | { | 2034 | { |
2035 | DeleteAllSceneObjects(false); | ||
2036 | } | ||
2037 | |||
2038 | /// <summary> | ||
2039 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2040 | /// </summary> | ||
2041 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2042 | { | ||
2043 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1986 | lock (Entities) | 2044 | lock (Entities) |
1987 | { | 2045 | { |
1988 | EntityBase[] entities = Entities.GetEntities(); | 2046 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1991,11 +2049,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | if (e is SceneObjectGroup) | 2049 | if (e is SceneObjectGroup) |
1992 | { | 2050 | { |
1993 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2051 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1994 | if (!sog.IsAttachment) | 2052 | if (sog != null && !sog.IsAttachment) |
1995 | DeleteSceneObject((SceneObjectGroup)e, false); | 2053 | { |
2054 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2055 | { | ||
2056 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2057 | } | ||
2058 | else | ||
2059 | { | ||
2060 | toReturn.Add((SceneObjectGroup)e); | ||
2061 | } | ||
2062 | } | ||
1996 | } | 2063 | } |
1997 | } | 2064 | } |
1998 | } | 2065 | } |
2066 | if (toReturn.Count > 0) | ||
2067 | { | ||
2068 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2069 | } | ||
1999 | } | 2070 | } |
2000 | 2071 | ||
2001 | /// <summary> | 2072 | /// <summary> |
@@ -2043,6 +2114,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | } | 2114 | } |
2044 | 2115 | ||
2045 | group.DeleteGroupFromScene(silent); | 2116 | group.DeleteGroupFromScene(silent); |
2117 | if (!silent) | ||
2118 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2046 | 2119 | ||
2047 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2120 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2048 | } | 2121 | } |
@@ -2397,10 +2470,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2397 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2470 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2398 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2471 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2399 | { | 2472 | { |
2473 | if (sceneObject.OwnerID == UUID.Zero) | ||
2474 | { | ||
2475 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2476 | return false; | ||
2477 | } | ||
2478 | |||
2400 | // If the user is banned, we won't let any of their objects | 2479 | // If the user is banned, we won't let any of their objects |
2401 | // enter. Period. | 2480 | // enter. Period. |
2402 | // | 2481 | // |
2403 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2482 | int flags = GetUserFlags(sceneObject.OwnerID); |
2483 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2404 | { | 2484 | { |
2405 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2485 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2406 | "banned avatar"); | 2486 | "banned avatar"); |
@@ -2447,12 +2527,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2447 | } | 2527 | } |
2448 | else | 2528 | else |
2449 | { | 2529 | { |
2530 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2450 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2531 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2451 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2532 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2452 | } | 2533 | } |
2534 | if (sceneObject.OwnerID == UUID.Zero) | ||
2535 | { | ||
2536 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2537 | return false; | ||
2538 | } | ||
2453 | } | 2539 | } |
2454 | else | 2540 | else |
2455 | { | 2541 | { |
2542 | if (sceneObject.OwnerID == UUID.Zero) | ||
2543 | { | ||
2544 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2545 | return false; | ||
2546 | } | ||
2456 | AddRestoredSceneObject(sceneObject, true, false); | 2547 | AddRestoredSceneObject(sceneObject, true, false); |
2457 | 2548 | ||
2458 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2549 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2482,6 +2573,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2482 | return 2; // StateSource.PrimCrossing | 2573 | return 2; // StateSource.PrimCrossing |
2483 | } | 2574 | } |
2484 | 2575 | ||
2576 | public int GetUserFlags(UUID user) | ||
2577 | { | ||
2578 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2579 | /* | ||
2580 | ScenePresence sp; | ||
2581 | if (TryGetScenePresence(user, out sp)) | ||
2582 | { | ||
2583 | return sp.UserFlags; | ||
2584 | } | ||
2585 | else | ||
2586 | { | ||
2587 | */ | ||
2588 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2589 | if (uac == null) | ||
2590 | return 0; | ||
2591 | return uac.UserFlags; | ||
2592 | //} | ||
2593 | } | ||
2485 | #endregion | 2594 | #endregion |
2486 | 2595 | ||
2487 | #region Add/Remove Avatar Methods | 2596 | #region Add/Remove Avatar Methods |
@@ -2503,6 +2612,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2503 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2612 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2504 | 2613 | ||
2505 | CheckHeartbeat(); | 2614 | CheckHeartbeat(); |
2615 | ScenePresence presence; | ||
2506 | 2616 | ||
2507 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2617 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2508 | { | 2618 | { |
@@ -2538,7 +2648,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2538 | 2648 | ||
2539 | EventManager.TriggerOnNewClient(client); | 2649 | EventManager.TriggerOnNewClient(client); |
2540 | if (vialogin) | 2650 | if (vialogin) |
2651 | { | ||
2541 | EventManager.TriggerOnClientLogin(client); | 2652 | EventManager.TriggerOnClientLogin(client); |
2653 | |||
2654 | // Send initial parcel data | ||
2655 | Vector3 pos = createdSp.AbsolutePosition; | ||
2656 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2657 | land.SendLandUpdateToClient(client); | ||
2658 | } | ||
2542 | } | 2659 | } |
2543 | } | 2660 | } |
2544 | 2661 | ||
@@ -2627,19 +2744,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2627 | // and the scene presence and the client, if they exist | 2744 | // and the scene presence and the client, if they exist |
2628 | try | 2745 | try |
2629 | { | 2746 | { |
2630 | // We need to wait for the client to make UDP contact first. | 2747 | ScenePresence sp = GetScenePresence(agentID); |
2631 | // It's the UDP contact that creates the scene presence | 2748 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2632 | ScenePresence sp = WaitGetScenePresence(agentID); | 2749 | |
2633 | if (sp != null) | 2750 | if (sp != null) |
2634 | { | ||
2635 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2636 | |||
2637 | sp.ControllingClient.Close(); | 2751 | sp.ControllingClient.Close(); |
2638 | } | 2752 | |
2639 | else | ||
2640 | { | ||
2641 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2642 | } | ||
2643 | // BANG! SLASH! | 2753 | // BANG! SLASH! |
2644 | m_authenticateHandler.RemoveCircuit(agentID); | 2754 | m_authenticateHandler.RemoveCircuit(agentID); |
2645 | 2755 | ||
@@ -2739,6 +2849,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2739 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2849 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2740 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2850 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2741 | client.OnCopyInventoryItem += CopyInventoryItem; | 2851 | client.OnCopyInventoryItem += CopyInventoryItem; |
2852 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2742 | client.OnMoveInventoryItem += MoveInventoryItem; | 2853 | client.OnMoveInventoryItem += MoveInventoryItem; |
2743 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2854 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2744 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2855 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2916,15 +3027,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2916 | /// </summary> | 3027 | /// </summary> |
2917 | /// <param name="agentId">The avatar's Unique ID</param> | 3028 | /// <param name="agentId">The avatar's Unique ID</param> |
2918 | /// <param name="client">The IClientAPI for the client</param> | 3029 | /// <param name="client">The IClientAPI for the client</param> |
2919 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3030 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2920 | { | 3031 | { |
2921 | if (m_teleportModule != null) | 3032 | if (m_teleportModule != null) |
2922 | m_teleportModule.TeleportHome(agentId, client); | 3033 | return m_teleportModule.TeleportHome(agentId, client); |
2923 | else | 3034 | else |
2924 | { | 3035 | { |
2925 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3036 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2926 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3037 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2927 | } | 3038 | } |
3039 | return false; | ||
2928 | } | 3040 | } |
2929 | 3041 | ||
2930 | /// <summary> | 3042 | /// <summary> |
@@ -3016,6 +3128,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3016 | /// <param name="flags"></param> | 3128 | /// <param name="flags"></param> |
3017 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3129 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3018 | { | 3130 | { |
3131 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3132 | ScenePresence presence; | ||
3133 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3134 | { | ||
3135 | if (presence.Appearance != null) | ||
3136 | { | ||
3137 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3138 | } | ||
3139 | } | ||
3140 | |||
3019 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3141 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3020 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3142 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3021 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3143 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3084,8 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3084 | regions.Remove(RegionInfo.RegionHandle); | 3206 | regions.Remove(RegionInfo.RegionHandle); |
3085 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3207 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3086 | } | 3208 | } |
3087 | 3209 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3088 | m_eventManager.TriggerClientClosed(agentID, this); | 3210 | m_eventManager.TriggerClientClosed(agentID, this); |
3211 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3089 | } | 3212 | } |
3090 | catch (NullReferenceException) | 3213 | catch (NullReferenceException) |
3091 | { | 3214 | { |
@@ -3093,7 +3216,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3093 | // Avatar is already disposed :/ | 3216 | // Avatar is already disposed :/ |
3094 | } | 3217 | } |
3095 | 3218 | ||
3219 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3096 | m_eventManager.TriggerOnRemovePresence(agentID); | 3220 | m_eventManager.TriggerOnRemovePresence(agentID); |
3221 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3222 | |||
3223 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | ||
3224 | AttachmentsModule.SaveChangedAttachments(avatar); | ||
3097 | 3225 | ||
3098 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) | 3226 | if (AttachmentsModule != null && !avatar.IsChildAgent && avatar.PresenceType != PresenceType.Npc) |
3099 | AttachmentsModule.SaveChangedAttachments(avatar); | 3227 | AttachmentsModule.SaveChangedAttachments(avatar); |
@@ -3113,8 +3241,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3113 | } | 3241 | } |
3114 | 3242 | ||
3115 | // Remove the avatar from the scene | 3243 | // Remove the avatar from the scene |
3244 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3116 | m_sceneGraph.RemoveScenePresence(agentID); | 3245 | m_sceneGraph.RemoveScenePresence(agentID); |
3246 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3117 | m_clientManager.Remove(agentID); | 3247 | m_clientManager.Remove(agentID); |
3248 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3118 | 3249 | ||
3119 | try | 3250 | try |
3120 | { | 3251 | { |
@@ -3128,9 +3259,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3128 | { | 3259 | { |
3129 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3260 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3130 | } | 3261 | } |
3131 | 3262 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3132 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3263 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3133 | // CleanDroppedAttachments(); | 3264 | // CleanDroppedAttachments(); |
3265 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3134 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3266 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3135 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3267 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3136 | } | 3268 | } |
@@ -3283,13 +3415,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3283 | sp = null; | 3415 | sp = null; |
3284 | } | 3416 | } |
3285 | 3417 | ||
3286 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3287 | 3418 | ||
3288 | //On login test land permisions | 3419 | //On login test land permisions |
3289 | if (vialogin) | 3420 | if (vialogin) |
3290 | { | 3421 | { |
3291 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3422 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3423 | if (cache != null) | ||
3424 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3425 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3292 | { | 3426 | { |
3427 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3293 | return false; | 3428 | return false; |
3294 | } | 3429 | } |
3295 | } | 3430 | } |
@@ -3312,8 +3447,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3312 | 3447 | ||
3313 | try | 3448 | try |
3314 | { | 3449 | { |
3315 | if (!AuthorizeUser(agent, out reason)) | 3450 | // Always check estate if this is a login. Always |
3316 | return false; | 3451 | // check if banned regions are to be blacked out. |
3452 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3453 | { | ||
3454 | if (!AuthorizeUser(agent, out reason)) | ||
3455 | return false; | ||
3456 | } | ||
3317 | } | 3457 | } |
3318 | catch (Exception e) | 3458 | catch (Exception e) |
3319 | { | 3459 | { |
@@ -3415,6 +3555,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3415 | } | 3555 | } |
3416 | } | 3556 | } |
3417 | // Honor parcel landing type and position. | 3557 | // Honor parcel landing type and position. |
3558 | /* | ||
3559 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3418 | if (land != null) | 3560 | if (land != null) |
3419 | { | 3561 | { |
3420 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3562 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3422,26 +3564,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3422 | agent.startpos = land.LandData.UserLocation; | 3564 | agent.startpos = land.LandData.UserLocation; |
3423 | } | 3565 | } |
3424 | } | 3566 | } |
3567 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3425 | } | 3568 | } |
3426 | 3569 | ||
3427 | return true; | 3570 | return true; |
3428 | } | 3571 | } |
3429 | 3572 | ||
3430 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3573 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3431 | { | 3574 | { |
3432 | 3575 | reason = String.Empty; | |
3433 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3576 | if (Permissions.IsGod(agentID)) |
3434 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3577 | return true; |
3578 | |||
3579 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3580 | if (land == null) | ||
3581 | return false; | ||
3582 | |||
3583 | bool banned = land.IsBannedFromLand(agentID); | ||
3584 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3435 | 3585 | ||
3436 | if (banned || restricted) | 3586 | if (banned || restricted) |
3437 | { | 3587 | { |
3438 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3588 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3439 | if (nearestParcel != null) | 3589 | if (nearestParcel != null) |
3440 | { | 3590 | { |
3441 | //Move agent to nearest allowed | 3591 | //Move agent to nearest allowed |
3442 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3592 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3443 | agent.startpos.X = newPosition.X; | 3593 | posX = newPosition.X; |
3444 | agent.startpos.Y = newPosition.Y; | 3594 | posY = newPosition.Y; |
3445 | } | 3595 | } |
3446 | else | 3596 | else |
3447 | { | 3597 | { |
@@ -3503,7 +3653,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3503 | 3653 | ||
3504 | if (!m_strictAccessControl) return true; | 3654 | if (!m_strictAccessControl) return true; |
3505 | if (Permissions.IsGod(agent.AgentID)) return true; | 3655 | if (Permissions.IsGod(agent.AgentID)) return true; |
3506 | 3656 | ||
3507 | if (AuthorizationService != null) | 3657 | if (AuthorizationService != null) |
3508 | { | 3658 | { |
3509 | if (!AuthorizationService.IsAuthorizedForRegion( | 3659 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3511,14 +3661,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3511 | { | 3661 | { |
3512 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3662 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3513 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3663 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3514 | 3664 | ||
3515 | return false; | 3665 | return false; |
3516 | } | 3666 | } |
3517 | } | 3667 | } |
3518 | 3668 | ||
3519 | if (m_regInfo.EstateSettings != null) | 3669 | if (m_regInfo.EstateSettings != null) |
3520 | { | 3670 | { |
3521 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3671 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3522 | { | 3672 | { |
3523 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3673 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3524 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3674 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3708,6 +3858,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3708 | 3858 | ||
3709 | // We have to wait until the viewer contacts this region after receiving EAC. | 3859 | // We have to wait until the viewer contacts this region after receiving EAC. |
3710 | // That calls AddNewClient, which finally creates the ScenePresence | 3860 | // That calls AddNewClient, which finally creates the ScenePresence |
3861 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3862 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3863 | { | ||
3864 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3865 | return false; | ||
3866 | } | ||
3867 | |||
3711 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3868 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3712 | if (nearestParcel == null) | 3869 | if (nearestParcel == null) |
3713 | { | 3870 | { |
@@ -3723,7 +3880,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3723 | return false; | 3880 | return false; |
3724 | } | 3881 | } |
3725 | 3882 | ||
3726 | |||
3727 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3883 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3728 | 3884 | ||
3729 | if (childAgentUpdate != null) | 3885 | if (childAgentUpdate != null) |
@@ -3790,12 +3946,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3790 | return false; | 3946 | return false; |
3791 | } | 3947 | } |
3792 | 3948 | ||
3949 | public bool IncomingCloseAgent(UUID agentID) | ||
3950 | { | ||
3951 | return IncomingCloseAgent(agentID, false); | ||
3952 | } | ||
3953 | |||
3954 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3955 | { | ||
3956 | return IncomingCloseAgent(agentID, true); | ||
3957 | } | ||
3958 | |||
3793 | /// <summary> | 3959 | /// <summary> |
3794 | /// Tell a single agent to disconnect from the region. | 3960 | /// Tell a single agent to disconnect from the region. |
3795 | /// </summary> | 3961 | /// </summary> |
3796 | /// <param name="regionHandle"></param> | ||
3797 | /// <param name="agentID"></param> | 3962 | /// <param name="agentID"></param> |
3798 | public bool IncomingCloseAgent(UUID agentID) | 3963 | /// <param name="childOnly"></param> |
3964 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3799 | { | 3965 | { |
3800 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3966 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3801 | 3967 | ||
@@ -3807,7 +3973,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3807 | { | 3973 | { |
3808 | m_sceneGraph.removeUserCount(false); | 3974 | m_sceneGraph.removeUserCount(false); |
3809 | } | 3975 | } |
3810 | else | 3976 | else if (!childOnly) |
3811 | { | 3977 | { |
3812 | m_sceneGraph.removeUserCount(true); | 3978 | m_sceneGraph.removeUserCount(true); |
3813 | } | 3979 | } |
@@ -3823,9 +3989,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3823 | } | 3989 | } |
3824 | else | 3990 | else |
3825 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3991 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3992 | presence.ControllingClient.Close(false); | ||
3993 | } | ||
3994 | else if (!childOnly) | ||
3995 | { | ||
3996 | presence.ControllingClient.Close(true); | ||
3826 | } | 3997 | } |
3827 | |||
3828 | presence.ControllingClient.Close(); | ||
3829 | return true; | 3998 | return true; |
3830 | } | 3999 | } |
3831 | 4000 | ||
@@ -4420,34 +4589,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4420 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4589 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4421 | } | 4590 | } |
4422 | 4591 | ||
4423 | public int GetHealth() | 4592 | public int GetHealth(out int flags, out string message) |
4424 | { | 4593 | { |
4425 | // Returns: | 4594 | // Returns: |
4426 | // 1 = sim is up and accepting http requests. The heartbeat has | 4595 | // 1 = sim is up and accepting http requests. The heartbeat has |
4427 | // stopped and the sim is probably locked up, but a remote | 4596 | // stopped and the sim is probably locked up, but a remote |
4428 | // admin restart may succeed | 4597 | // admin restart may succeed |
4429 | // | 4598 | // |
4430 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4599 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4431 | // usable for people within and logins _may_ work | 4600 | // usable for people within |
4601 | // | ||
4602 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4603 | // unstable and will not accept new logins | ||
4604 | // | ||
4605 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4606 | // likely usable | ||
4432 | // | 4607 | // |
4433 | // 3 = We have seen a new user enter within the past 4 minutes | 4608 | // 5 = We have seen a new user enter within the past 4 minutes |
4434 | // which can be seen as positive confirmation of sim health | 4609 | // which can be seen as positive confirmation of sim health |
4435 | // | 4610 | // |
4611 | |||
4612 | flags = 0; | ||
4613 | message = String.Empty; | ||
4614 | |||
4615 | CheckHeartbeat(); | ||
4616 | |||
4617 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4618 | { | ||
4619 | // We're still starting | ||
4620 | // 0 means "in startup", it can't happen another way, since | ||
4621 | // to get here, we must be able to accept http connections | ||
4622 | return 0; | ||
4623 | } | ||
4624 | |||
4436 | int health=1; // Start at 1, means we're up | 4625 | int health=1; // Start at 1, means we're up |
4437 | 4626 | ||
4438 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4627 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4628 | { | ||
4439 | health+=1; | 4629 | health+=1; |
4440 | else | 4630 | flags |= 1; |
4631 | } | ||
4632 | |||
4633 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4634 | { | ||
4635 | health+=1; | ||
4636 | flags |= 2; | ||
4637 | } | ||
4638 | |||
4639 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4640 | { | ||
4641 | health+=1; | ||
4642 | flags |= 4; | ||
4643 | } | ||
4644 | |||
4645 | if (flags != 7) | ||
4441 | return health; | 4646 | return health; |
4442 | 4647 | ||
4443 | // A login in the last 4 mins? We can't be doing too badly | 4648 | // A login in the last 4 mins? We can't be doing too badly |
4444 | // | 4649 | // |
4445 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4650 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4446 | health++; | 4651 | health++; |
4447 | else | ||
4448 | return health; | ||
4449 | |||
4450 | CheckHeartbeat(); | ||
4451 | 4652 | ||
4452 | return health; | 4653 | return health; |
4453 | } | 4654 | } |
@@ -4640,7 +4841,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4640 | if (m_firstHeartbeat) | 4841 | if (m_firstHeartbeat) |
4641 | return; | 4842 | return; |
4642 | 4843 | ||
4643 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4844 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4644 | StartTimer(); | 4845 | StartTimer(); |
4645 | } | 4846 | } |
4646 | 4847 | ||
@@ -5054,6 +5255,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5054 | } | 5255 | } |
5055 | } | 5256 | } |
5056 | 5257 | ||
5258 | // public void CleanDroppedAttachments() | ||
5259 | // { | ||
5260 | // List<SceneObjectGroup> objectsToDelete = | ||
5261 | // new List<SceneObjectGroup>(); | ||
5262 | // | ||
5263 | // lock (m_cleaningAttachments) | ||
5264 | // { | ||
5265 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5266 | // { | ||
5267 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5268 | // { | ||
5269 | // UUID agentID = grp.OwnerID; | ||
5270 | // if (agentID == UUID.Zero) | ||
5271 | // { | ||
5272 | // objectsToDelete.Add(grp); | ||
5273 | // return; | ||
5274 | // } | ||
5275 | // | ||
5276 | // ScenePresence sp = GetScenePresence(agentID); | ||
5277 | // if (sp == null) | ||
5278 | // { | ||
5279 | // objectsToDelete.Add(grp); | ||
5280 | // return; | ||
5281 | // } | ||
5282 | // } | ||
5283 | // }); | ||
5284 | // } | ||
5285 | // | ||
5286 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5287 | // { | ||
5288 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5289 | // DeleteSceneObject(grp, true); | ||
5290 | // } | ||
5291 | // } | ||
5292 | |||
5293 | public void ThreadAlive(int threadCode) | ||
5294 | { | ||
5295 | switch(threadCode) | ||
5296 | { | ||
5297 | case 1: // Incoming | ||
5298 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5299 | break; | ||
5300 | case 2: // Incoming | ||
5301 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5302 | break; | ||
5303 | } | ||
5304 | } | ||
5305 | |||
5057 | // This method is called across the simulation connector to | 5306 | // This method is called across the simulation connector to |
5058 | // determine if a given agent is allowed in this region | 5307 | // determine if a given agent is allowed in this region |
5059 | // AS A ROOT AGENT. Returning false here will prevent them | 5308 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5062,6 +5311,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5062 | // child agent creation, thereby emulating the SL behavior. | 5311 | // child agent creation, thereby emulating the SL behavior. |
5063 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5312 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5064 | { | 5313 | { |
5314 | reason = "You are banned from the region"; | ||
5315 | |||
5316 | if (Permissions.IsGod(agentID)) | ||
5317 | { | ||
5318 | reason = String.Empty; | ||
5319 | return true; | ||
5320 | } | ||
5321 | |||
5065 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5322 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5066 | 5323 | ||
5067 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5324 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5073,11 +5330,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5073 | } | 5330 | } |
5074 | } | 5331 | } |
5075 | 5332 | ||
5333 | ScenePresence presence = GetScenePresence(agentID); | ||
5334 | IClientAPI client = null; | ||
5335 | AgentCircuitData aCircuit = null; | ||
5336 | |||
5337 | if (presence != null) | ||
5338 | { | ||
5339 | client = presence.ControllingClient; | ||
5340 | if (client != null) | ||
5341 | aCircuit = client.RequestClientInfo(); | ||
5342 | } | ||
5343 | |||
5344 | // We may be called before there is a presence or a client. | ||
5345 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5346 | if (client == null) | ||
5347 | { | ||
5348 | aCircuit = new AgentCircuitData(); | ||
5349 | aCircuit.AgentID = agentID; | ||
5350 | aCircuit.firstname = String.Empty; | ||
5351 | aCircuit.lastname = String.Empty; | ||
5352 | } | ||
5353 | |||
5354 | try | ||
5355 | { | ||
5356 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5357 | { | ||
5358 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5359 | return false; | ||
5360 | } | ||
5361 | } | ||
5362 | catch (Exception e) | ||
5363 | { | ||
5364 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5365 | return false; | ||
5366 | } | ||
5367 | |||
5368 | if (position == Vector3.Zero) // Teleport | ||
5369 | { | ||
5370 | float posX = 128.0f; | ||
5371 | float posY = 128.0f; | ||
5372 | |||
5373 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5374 | { | ||
5375 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5376 | return false; | ||
5377 | } | ||
5378 | } | ||
5379 | else // Walking | ||
5380 | { | ||
5381 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5382 | if (land == null) | ||
5383 | return false; | ||
5384 | |||
5385 | bool banned = land.IsBannedFromLand(agentID); | ||
5386 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5387 | |||
5388 | if (banned || restricted) | ||
5389 | return false; | ||
5390 | } | ||
5391 | |||
5076 | reason = String.Empty; | 5392 | reason = String.Empty; |
5077 | return true; | 5393 | return true; |
5078 | } | 5394 | } |
5079 | 5395 | ||
5080 | /// <summary> | 5396 | public void StartTimerWatchdog() |
5397 | { | ||
5398 | m_timerWatchdog.Interval = 1000; | ||
5399 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5400 | m_timerWatchdog.AutoReset = true; | ||
5401 | m_timerWatchdog.Start(); | ||
5402 | } | ||
5403 | |||
5404 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5405 | { | ||
5406 | CheckHeartbeat(); | ||
5407 | } | ||
5408 | |||
5081 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5409 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5082 | /// autopilot that moves an avatar to a sit target!. | 5410 | /// autopilot that moves an avatar to a sit target!. |
5083 | /// </summary> | 5411 | /// </summary> |