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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs862
1 files changed, 629 insertions, 233 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index fe549bc..c8e7156 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -156,8 +156,8 @@ namespace OpenSim.Region.Framework.Scenes
156 // TODO: need to figure out how allow client agents but deny 156 // TODO: need to figure out how allow client agents but deny
157 // root agents when ACL denies access to root agent 157 // root agents when ACL denies access to root agent
158 public bool m_strictAccessControl = true; 158 public bool m_strictAccessControl = true;
159 159 public bool m_seeIntoBannedRegion = false;
160 public int MaxUndoCount { get; set; } 160 public int MaxUndoCount = 5;
161 161
162 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; 162 // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet;
163 public bool LoginLock = false; 163 public bool LoginLock = false;
@@ -173,12 +173,14 @@ namespace OpenSim.Region.Framework.Scenes
173 173
174 protected int m_splitRegionID; 174 protected int m_splitRegionID;
175 protected Timer m_restartWaitTimer = new Timer(); 175 protected Timer m_restartWaitTimer = new Timer();
176 protected Timer m_timerWatchdog = new Timer();
176 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 177 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
177 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 178 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
178 protected string m_simulatorVersion = "OpenSimulator Server"; 179 protected string m_simulatorVersion = "OpenSimulator Server";
179 protected ModuleLoader m_moduleLoader; 180 protected ModuleLoader m_moduleLoader;
180 protected AgentCircuitManager m_authenticateHandler; 181 protected AgentCircuitManager m_authenticateHandler;
181 protected SceneCommunicationService m_sceneGridService; 182 protected SceneCommunicationService m_sceneGridService;
183 protected ISnmpModule m_snmpService = null;
182 184
183 protected ISimulationDataService m_SimulationDataService; 185 protected ISimulationDataService m_SimulationDataService;
184 protected IEstateDataService m_EstateDataService; 186 protected IEstateDataService m_EstateDataService;
@@ -241,8 +243,8 @@ namespace OpenSim.Region.Framework.Scenes
241 private int m_update_presences = 1; // Update scene presence movements 243 private int m_update_presences = 1; // Update scene presence movements
242 private int m_update_events = 1; 244 private int m_update_events = 1;
243 private int m_update_backup = 200; 245 private int m_update_backup = 200;
244 private int m_update_terrain = 50; 246 private int m_update_terrain = 1000;
245// private int m_update_land = 1; 247 private int m_update_land = 10;
246 private int m_update_coarse_locations = 50; 248 private int m_update_coarse_locations = 50;
247 249
248 private int agentMS; 250 private int agentMS;
@@ -255,13 +257,13 @@ namespace OpenSim.Region.Framework.Scenes
255 private int backupMS; 257 private int backupMS;
256 private int terrainMS; 258 private int terrainMS;
257 private int landMS; 259 private int landMS;
258 private int spareMS;
259 260
260 /// <summary> 261 /// <summary>
261 /// Tick at which the last frame was processed. 262 /// Tick at which the last frame was processed.
262 /// </summary> 263 /// </summary>
263 private int m_lastFrameTick; 264 private int m_lastFrameTick;
264 265
266 public bool CombineRegions = false;
265 /// <summary> 267 /// <summary>
266 /// Tick at which the last maintenance run occurred. 268 /// Tick at which the last maintenance run occurred.
267 /// </summary> 269 /// </summary>
@@ -292,6 +294,11 @@ namespace OpenSim.Region.Framework.Scenes
292 /// </summary> 294 /// </summary>
293 private int m_LastLogin; 295 private int m_LastLogin;
294 296
297 private int m_lastIncoming;
298 private int m_lastOutgoing;
299 private int m_hbRestarts = 0;
300
301
295 /// <summary> 302 /// <summary>
296 /// Thread that runs the scene loop. 303 /// Thread that runs the scene loop.
297 /// </summary> 304 /// </summary>
@@ -332,7 +339,7 @@ namespace OpenSim.Region.Framework.Scenes
332 private volatile bool m_active; 339 private volatile bool m_active;
333 340
334// private int m_lastUpdate; 341// private int m_lastUpdate;
335// private bool m_firstHeartbeat = true; 342 private bool m_firstHeartbeat = true;
336 343
337 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; 344 private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time;
338 private bool m_reprioritizationEnabled = true; 345 private bool m_reprioritizationEnabled = true;
@@ -377,6 +384,19 @@ namespace OpenSim.Region.Framework.Scenes
377 get { return m_sceneGridService; } 384 get { return m_sceneGridService; }
378 } 385 }
379 386
387 public ISnmpModule SnmpService
388 {
389 get
390 {
391 if (m_snmpService == null)
392 {
393 m_snmpService = RequestModuleInterface<ISnmpModule>();
394 }
395
396 return m_snmpService;
397 }
398 }
399
380 public ISimulationDataService SimulationDataService 400 public ISimulationDataService SimulationDataService
381 { 401 {
382 get 402 get
@@ -676,6 +696,8 @@ namespace OpenSim.Region.Framework.Scenes
676 m_SimulationDataService = simDataService; 696 m_SimulationDataService = simDataService;
677 m_EstateDataService = estateDataService; 697 m_EstateDataService = estateDataService;
678 m_regionHandle = RegionInfo.RegionHandle; 698 m_regionHandle = RegionInfo.RegionHandle;
699 m_lastIncoming = 0;
700 m_lastOutgoing = 0;
679 701
680 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); 702 m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this);
681 m_asyncSceneObjectDeleter.Enabled = true; 703 m_asyncSceneObjectDeleter.Enabled = true;
@@ -758,132 +780,141 @@ namespace OpenSim.Region.Framework.Scenes
758 780
759 // Region config overrides global config 781 // Region config overrides global config
760 // 782 //
761 if (m_config.Configs["Startup"] != null) 783 try
762 { 784 {
763 IConfig startupConfig = m_config.Configs["Startup"]; 785 if (m_config.Configs["Startup"] != null)
764
765 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
766
767 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance);
768 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
769 if (!m_useBackup)
770 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
771
772 //Animation states
773 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
774
775 MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20);
776
777 PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims);
778 CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims);
779
780 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
781 if (RegionInfo.NonphysPrimMin > 0)
782 { 786 {
783 m_minNonphys = RegionInfo.NonphysPrimMin; 787 IConfig startupConfig = m_config.Configs["Startup"];
784 }
785 788
786 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); 789 StartDisabled = startupConfig.GetBoolean("StartDisabled", false);
787 if (RegionInfo.NonphysPrimMax > 0)
788 {
789 m_maxNonphys = RegionInfo.NonphysPrimMax;
790 }
791 790
792 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); 791 m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance);
793 if (RegionInfo.PhysPrimMin > 0) 792 m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup);
794 { 793 if (!m_useBackup)
795 m_minPhys = RegionInfo.PhysPrimMin; 794 m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName);
796 } 795
796 //Animation states
797 m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false);
797 798
798 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); 799 PhysicalPrims = startupConfig.GetBoolean("physical_prim", true);
799 if (RegionInfo.PhysPrimMax > 0) 800 CollidablePrims = startupConfig.GetBoolean("collidable_prim", true);
800 {
801 m_maxPhys = RegionInfo.PhysPrimMax;
802 }
803 801
804 // Here, if clamping is requested in either global or 802 m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys);
805 // local config, it will be used 803 if (RegionInfo.NonphysPrimMin > 0)
806 // 804 {
807 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); 805 m_minNonphys = RegionInfo.NonphysPrimMin;
808 if (RegionInfo.ClampPrimSize) 806 }
809 {
810 m_clampPrimSize = true;
811 }
812 807
813 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); 808 m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys);
814 if (RegionInfo.LinksetCapacity > 0) 809 if (RegionInfo.NonphysPrimMax > 0)
815 { 810 {
816 m_linksetCapacity = RegionInfo.LinksetCapacity; 811 m_maxNonphys = RegionInfo.NonphysPrimMax;
817 } 812 }
818 813
819 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); 814 m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys);
820 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); 815 if (RegionInfo.PhysPrimMin > 0)
821 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); 816 {
822 m_dontPersistBefore = 817 m_minPhys = RegionInfo.PhysPrimMin;
823 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); 818 }
824 m_dontPersistBefore *= 10000000;
825 m_persistAfter =
826 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
827 m_persistAfter *= 10000000;
828 819
829 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); 820 m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys);
830 821
831 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); 822 if (RegionInfo.PhysPrimMax > 0)
832 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); 823 {
824 m_maxPhys = RegionInfo.PhysPrimMax;
825 }
833 826
834 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); 827 m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity);
828 if (RegionInfo.LinksetCapacity > 0)
829 {
830 m_linksetCapacity = RegionInfo.LinksetCapacity;
831 }
835 832
836 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); 833 SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest");
837 if (m_generateMaptiles) 834 TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false);
838 { 835
839 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); 836 // Here, if clamping is requested in either global or
840 if (maptileRefresh != 0) 837 // local config, it will be used
838 //
839 m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize);
840 if (RegionInfo.ClampPrimSize)
841 { 841 {
842 m_mapGenerationTimer.Interval = maptileRefresh * 1000; 842 m_clampPrimSize = true;
843 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
844 m_mapGenerationTimer.AutoReset = true;
845 m_mapGenerationTimer.Start();
846 } 843 }
847 }
848 else
849 {
850 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
851 UUID tileID;
852 844
853 if (UUID.TryParse(tile, out tileID)) 845 m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete);
846 m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries);
847 m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings);
848 m_dontPersistBefore =
849 startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE);
850 m_dontPersistBefore *= 10000000;
851 m_persistAfter =
852 startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE);
853 m_persistAfter *= 10000000;
854
855 m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine");
856 m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine);
857
858 m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl);
859 m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion);
860 CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false);
861
862 m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true);
863 if (m_generateMaptiles)
854 { 864 {
855 RegionInfo.RegionSettings.TerrainImageID = tileID; 865 int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0);
866 if (maptileRefresh != 0)
867 {
868 m_mapGenerationTimer.Interval = maptileRefresh * 1000;
869 m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister;
870 m_mapGenerationTimer.AutoReset = true;
871 m_mapGenerationTimer.Start();
872 }
856 } 873 }
857 } 874 else
875 {
876 string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString());
877 UUID tileID;
858 878
859 string grant = startupConfig.GetString("AllowedClients", String.Empty); 879 if (UUID.TryParse(tile, out tileID))
860 if (grant.Length > 0) 880 {
861 { 881 RegionInfo.RegionSettings.TerrainImageID = tileID;
862 foreach (string viewer in grant.Split('|')) 882 }
883 }
884
885 string grant = startupConfig.GetString("AllowedClients", String.Empty);
886 if (grant.Length > 0)
863 { 887 {
864 m_AllowedViewers.Add(viewer.Trim().ToLower()); 888 foreach (string viewer in grant.Split(','))
889 {
890 m_AllowedViewers.Add(viewer.Trim().ToLower());
891 }
865 } 892 }
866 }
867 893
868 grant = startupConfig.GetString("BannedClients", String.Empty); 894 grant = startupConfig.GetString("BannedClients", String.Empty);
869 if (grant.Length > 0) 895 if (grant.Length > 0)
870 {
871 foreach (string viewer in grant.Split('|'))
872 { 896 {
873 m_BannedViewers.Add(viewer.Trim().ToLower()); 897 foreach (string viewer in grant.Split(','))
898 {
899 m_BannedViewers.Add(viewer.Trim().ToLower());
900 }
874 } 901 }
875 }
876 902
877 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); 903 MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime);
878 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); 904 m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup);
879 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); 905 m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations);
880 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); 906 m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement);
881 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); 907 m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events);
882 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); 908 m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects);
883 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); 909 m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics);
884 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); 910 m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences);
885 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); 911 m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain);
886 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); 912 m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning);
913 }
914 }
915 catch (Exception e)
916 {
917 m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString());
887 } 918 }
888 919
889 // FIXME: Ultimately this should be in a module. 920 // FIXME: Ultimately this should be in a module.
@@ -928,6 +959,8 @@ namespace OpenSim.Region.Framework.Scenes
928 StatsReporter = new SimStatsReporter(this); 959 StatsReporter = new SimStatsReporter(this);
929 StatsReporter.OnSendStatsResult += SendSimStatsPackets; 960 StatsReporter.OnSendStatsResult += SendSimStatsPackets;
930 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; 961 StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats;
962
963 MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect);
931 } 964 }
932 965
933 public Scene(RegionInfo regInfo) : base(regInfo) 966 public Scene(RegionInfo regInfo) : base(regInfo)
@@ -1340,7 +1373,22 @@ namespace OpenSim.Region.Framework.Scenes
1340 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); 1373 //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat);
1341 if (m_heartbeatThread != null) 1374 if (m_heartbeatThread != null)
1342 { 1375 {
1376 m_hbRestarts++;
1377 if(m_hbRestarts > 10)
1378 Environment.Exit(1);
1379 m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName);
1380
1381//int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
1382//System.Diagnostics.Process proc = new System.Diagnostics.Process();
1383//proc.EnableRaisingEvents=false;
1384//proc.StartInfo.FileName = "/bin/kill";
1385//proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
1386//proc.Start();
1387//proc.WaitForExit();
1388//Thread.Sleep(1000);
1389//Environment.Exit(1);
1343 m_heartbeatThread.Abort(); 1390 m_heartbeatThread.Abort();
1391 Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId);
1344 m_heartbeatThread = null; 1392 m_heartbeatThread = null;
1345 } 1393 }
1346// m_lastUpdate = Util.EnvironmentTickCount(); 1394// m_lastUpdate = Util.EnvironmentTickCount();
@@ -1487,16 +1535,20 @@ namespace OpenSim.Region.Framework.Scenes
1487 endFrame = Frame + frames; 1535 endFrame = Frame + frames;
1488 1536
1489 float physicsFPS = 0f; 1537 float physicsFPS = 0f;
1490 int previousFrameTick, tmpMS; 1538 int tmpMS;
1491 int maintc = Util.EnvironmentTickCount(); 1539 int previousFrameTick;
1540 int maintc;
1541 int sleepMS;
1542 int framestart;
1492 1543
1493 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) 1544 while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame))
1494 { 1545 {
1546 framestart = Util.EnvironmentTickCount();
1495 ++Frame; 1547 ++Frame;
1496 1548
1497// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); 1549// m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName);
1498 1550
1499 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; 1551 agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0;
1500 1552
1501 try 1553 try
1502 { 1554 {
@@ -1548,6 +1600,7 @@ namespace OpenSim.Region.Framework.Scenes
1548 m_sceneGraph.UpdatePresences(); 1600 m_sceneGraph.UpdatePresences();
1549 1601
1550 agentMS += Util.EnvironmentTickCountSubtract(tmpMS); 1602 agentMS += Util.EnvironmentTickCountSubtract(tmpMS);
1603
1551 1604
1552 // Delete temp-on-rez stuff 1605 // Delete temp-on-rez stuff
1553 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) 1606 if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps)
@@ -1629,34 +1682,37 @@ namespace OpenSim.Region.Framework.Scenes
1629 1682
1630 Watchdog.UpdateThread(); 1683 Watchdog.UpdateThread();
1631 1684
1685 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS;
1686
1687 StatsReporter.AddPhysicsFPS(physicsFPS);
1688 StatsReporter.AddTimeDilation(TimeDilation);
1689 StatsReporter.AddFPS(1);
1690
1691 StatsReporter.addAgentMS(agentMS);
1692 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1693 StatsReporter.addOtherMS(otherMS);
1694 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1695
1632 previousFrameTick = m_lastFrameTick; 1696 previousFrameTick = m_lastFrameTick;
1633 m_lastFrameTick = Util.EnvironmentTickCount(); 1697 m_lastFrameTick = Util.EnvironmentTickCount();
1634 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); 1698 tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart);
1635 tmpMS = (int)(MinFrameTime * 1000) - tmpMS; 1699 tmpMS = (int)(MinFrameTime * 1000) - tmpMS;
1636 1700
1701 m_firstHeartbeat = false;
1702
1703 sleepMS = Util.EnvironmentTickCount();
1704
1637 if (tmpMS > 0) 1705 if (tmpMS > 0)
1638 {
1639 Thread.Sleep(tmpMS); 1706 Thread.Sleep(tmpMS);
1640 spareMS += tmpMS;
1641 }
1642
1643 frameMS = Util.EnvironmentTickCountSubtract(maintc);
1644 maintc = Util.EnvironmentTickCount();
1645 1707
1646 otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; 1708 sleepMS = Util.EnvironmentTickCountSubtract(sleepMS);
1709 frameMS = Util.EnvironmentTickCountSubtract(framestart);
1710 StatsReporter.addSleepMS(sleepMS);
1711 StatsReporter.addFrameMS(frameMS);
1647 1712
1648 // if (Frame%m_update_avatars == 0) 1713 // if (Frame%m_update_avatars == 0)
1649 // UpdateInWorldTime(); 1714 // UpdateInWorldTime();
1650 StatsReporter.AddPhysicsFPS(physicsFPS);
1651 StatsReporter.AddTimeDilation(TimeDilation);
1652 StatsReporter.AddFPS(1);
1653 1715
1654 StatsReporter.addFrameMS(frameMS);
1655 StatsReporter.addAgentMS(agentMS);
1656 StatsReporter.addPhysicsMS(physicsMS + physicsMS2);
1657 StatsReporter.addOtherMS(otherMS);
1658 StatsReporter.AddSpareMS(spareMS);
1659 StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS());
1660 1716
1661 // Optionally warn if a frame takes double the amount of time that it should. 1717 // Optionally warn if a frame takes double the amount of time that it should.
1662 if (DebugUpdates 1718 if (DebugUpdates
@@ -1684,9 +1740,9 @@ namespace OpenSim.Region.Framework.Scenes
1684 1740
1685 private void CheckAtTargets() 1741 private void CheckAtTargets()
1686 { 1742 {
1687 Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; 1743 List<SceneObjectGroup> objs = new List<SceneObjectGroup>();
1688 lock (m_groupsWithTargets) 1744 lock (m_groupsWithTargets)
1689 objs = m_groupsWithTargets.Values; 1745 objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values);
1690 1746
1691 foreach (SceneObjectGroup entry in objs) 1747 foreach (SceneObjectGroup entry in objs)
1692 entry.checkAtTargets(); 1748 entry.checkAtTargets();
@@ -1767,7 +1823,7 @@ namespace OpenSim.Region.Framework.Scenes
1767 msg.fromAgentName = "Server"; 1823 msg.fromAgentName = "Server";
1768 msg.dialog = (byte)19; // Object msg 1824 msg.dialog = (byte)19; // Object msg
1769 msg.fromGroup = false; 1825 msg.fromGroup = false;
1770 msg.offline = (byte)0; 1826 msg.offline = (byte)1;
1771 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; 1827 msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID;
1772 msg.Position = Vector3.Zero; 1828 msg.Position = Vector3.Zero;
1773 msg.RegionID = RegionInfo.RegionID.Guid; 1829 msg.RegionID = RegionInfo.RegionID.Guid;
@@ -1989,6 +2045,19 @@ namespace OpenSim.Region.Framework.Scenes
1989 EventManager.TriggerPrimsLoaded(this); 2045 EventManager.TriggerPrimsLoaded(this);
1990 } 2046 }
1991 2047
2048 public bool SuportsRayCastFiltered()
2049 {
2050 if (PhysicsScene == null)
2051 return false;
2052 return PhysicsScene.SuportsRaycastWorldFiltered();
2053 }
2054
2055 public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter)
2056 {
2057 if (PhysicsScene == null)
2058 return null;
2059 return PhysicsScene.RaycastWorld(position, direction, length, Count,filter);
2060 }
1992 2061
1993 /// <summary> 2062 /// <summary>
1994 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. 2063 /// Gets a new rez location based on the raycast and the size of the object that is being rezzed.
@@ -2005,14 +2074,24 @@ namespace OpenSim.Region.Framework.Scenes
2005 /// <returns></returns> 2074 /// <returns></returns>
2006 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) 2075 public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter)
2007 { 2076 {
2077
2078 float wheight = (float)RegionInfo.RegionSettings.WaterHeight;
2079 Vector3 wpos = Vector3.Zero;
2080 // Check for water surface intersection from above
2081 if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) )
2082 {
2083 float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z);
2084 wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X));
2085 wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y));
2086 wpos.Z = wheight;
2087 }
2088
2008 Vector3 pos = Vector3.Zero; 2089 Vector3 pos = Vector3.Zero;
2009 if (RayEndIsIntersection == (byte)1) 2090 if (RayEndIsIntersection == (byte)1)
2010 { 2091 {
2011 pos = RayEnd; 2092 pos = RayEnd;
2012 return pos;
2013 } 2093 }
2014 2094 else if (RayTargetID != UUID.Zero)
2015 if (RayTargetID != UUID.Zero)
2016 { 2095 {
2017 SceneObjectPart target = GetSceneObjectPart(RayTargetID); 2096 SceneObjectPart target = GetSceneObjectPart(RayTargetID);
2018 2097
@@ -2034,7 +2113,7 @@ namespace OpenSim.Region.Framework.Scenes
2034 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); 2113 EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter);
2035 2114
2036 // Un-comment out the following line to Get Raytrace results printed to the console. 2115 // Un-comment out the following line to Get Raytrace results printed to the console.
2037 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); 2116 // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString());
2038 float ScaleOffset = 0.5f; 2117 float ScaleOffset = 0.5f;
2039 2118
2040 // If we hit something 2119 // If we hit something
@@ -2057,13 +2136,10 @@ namespace OpenSim.Region.Framework.Scenes
2057 //pos.Z -= 0.25F; 2136 //pos.Z -= 0.25F;
2058 2137
2059 } 2138 }
2060
2061 return pos;
2062 } 2139 }
2063 else 2140 else
2064 { 2141 {
2065 // We don't have a target here, so we're going to raytrace all the objects in the scene. 2142 // We don't have a target here, so we're going to raytrace all the objects in the scene.
2066
2067 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); 2143 EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false);
2068 2144
2069 // Un-comment the following line to print the raytrace results to the console. 2145 // Un-comment the following line to print the raytrace results to the console.
@@ -2072,13 +2148,12 @@ namespace OpenSim.Region.Framework.Scenes
2072 if (ei.HitTF) 2148 if (ei.HitTF)
2073 { 2149 {
2074 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); 2150 pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z);
2075 } else 2151 }
2152 else
2076 { 2153 {
2077 // fall back to our stupid functionality 2154 // fall back to our stupid functionality
2078 pos = RayEnd; 2155 pos = RayEnd;
2079 } 2156 }
2080
2081 return pos;
2082 } 2157 }
2083 } 2158 }
2084 else 2159 else
@@ -2089,8 +2164,12 @@ namespace OpenSim.Region.Framework.Scenes
2089 //increase height so its above the ground. 2164 //increase height so its above the ground.
2090 //should be getting the normal of the ground at the rez point and using that? 2165 //should be getting the normal of the ground at the rez point and using that?
2091 pos.Z += scale.Z / 2f; 2166 pos.Z += scale.Z / 2f;
2092 return pos; 2167// return pos;
2093 } 2168 }
2169
2170 // check against posible water intercept
2171 if (wpos.Z > pos.Z) pos = wpos;
2172 return pos;
2094 } 2173 }
2095 2174
2096 2175
@@ -2181,12 +2260,12 @@ namespace OpenSim.Region.Framework.Scenes
2181 { 2260 {
2182 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) 2261 if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates))
2183 { 2262 {
2263 sceneObject.IsDeleted = false;
2184 EventManager.TriggerObjectAddedToScene(sceneObject); 2264 EventManager.TriggerObjectAddedToScene(sceneObject);
2185 return true; 2265 return true;
2186 } 2266 }
2187 2267
2188 return false; 2268 return false;
2189
2190 } 2269 }
2191 2270
2192 /// <summary> 2271 /// <summary>
@@ -2278,6 +2357,15 @@ namespace OpenSim.Region.Framework.Scenes
2278 /// </summary> 2357 /// </summary>
2279 public void DeleteAllSceneObjects() 2358 public void DeleteAllSceneObjects()
2280 { 2359 {
2360 DeleteAllSceneObjects(false);
2361 }
2362
2363 /// <summary>
2364 /// Delete every object from the scene. This does not include attachments worn by avatars.
2365 /// </summary>
2366 public void DeleteAllSceneObjects(bool exceptNoCopy)
2367 {
2368 List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>();
2281 lock (Entities) 2369 lock (Entities)
2282 { 2370 {
2283 EntityBase[] entities = Entities.GetEntities(); 2371 EntityBase[] entities = Entities.GetEntities();
@@ -2286,11 +2374,24 @@ namespace OpenSim.Region.Framework.Scenes
2286 if (e is SceneObjectGroup) 2374 if (e is SceneObjectGroup)
2287 { 2375 {
2288 SceneObjectGroup sog = (SceneObjectGroup)e; 2376 SceneObjectGroup sog = (SceneObjectGroup)e;
2289 if (!sog.IsAttachment) 2377 if (sog != null && !sog.IsAttachment)
2290 DeleteSceneObject((SceneObjectGroup)e, false); 2378 {
2379 if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0))
2380 {
2381 DeleteSceneObject((SceneObjectGroup)e, false);
2382 }
2383 else
2384 {
2385 toReturn.Add((SceneObjectGroup)e);
2386 }
2387 }
2291 } 2388 }
2292 } 2389 }
2293 } 2390 }
2391 if (toReturn.Count > 0)
2392 {
2393 returnObjects(toReturn.ToArray(), UUID.Zero);
2394 }
2294 } 2395 }
2295 2396
2296 /// <summary> 2397 /// <summary>
@@ -2325,6 +2426,12 @@ namespace OpenSim.Region.Framework.Scenes
2325 2426
2326 foreach (SceneObjectPart part in partList) 2427 foreach (SceneObjectPart part in partList)
2327 { 2428 {
2429 if (part.KeyframeMotion != null)
2430 {
2431 part.KeyframeMotion.Delete();
2432 part.KeyframeMotion = null;
2433 }
2434
2328 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) 2435 if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0))
2329 { 2436 {
2330 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? 2437 PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed?
@@ -2342,6 +2449,8 @@ namespace OpenSim.Region.Framework.Scenes
2342 } 2449 }
2343 2450
2344 group.DeleteGroupFromScene(silent); 2451 group.DeleteGroupFromScene(silent);
2452 if (!silent)
2453 SendKillObject(new List<uint>() { group.LocalId });
2345 2454
2346// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); 2455// m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID);
2347 } 2456 }
@@ -2632,7 +2741,7 @@ namespace OpenSim.Region.Framework.Scenes
2632 // If the user is banned, we won't let any of their objects 2741 // If the user is banned, we won't let any of their objects
2633 // enter. Period. 2742 // enter. Period.
2634 // 2743 //
2635 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) 2744 if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36))
2636 { 2745 {
2637 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); 2746 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID);
2638 return false; 2747 return false;
@@ -2640,6 +2749,8 @@ namespace OpenSim.Region.Framework.Scenes
2640 2749
2641 if (newPosition != Vector3.Zero) 2750 if (newPosition != Vector3.Zero)
2642 newObject.RootPart.GroupPosition = newPosition; 2751 newObject.RootPart.GroupPosition = newPosition;
2752 if (newObject.RootPart.KeyframeMotion != null)
2753 newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject);
2643 2754
2644 if (!AddSceneObject(newObject)) 2755 if (!AddSceneObject(newObject))
2645 { 2756 {
@@ -2684,6 +2795,23 @@ namespace OpenSim.Region.Framework.Scenes
2684 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> 2795 /// <returns>True if the SceneObjectGroup was added, False if it was not</returns>
2685 public bool AddSceneObject(SceneObjectGroup sceneObject) 2796 public bool AddSceneObject(SceneObjectGroup sceneObject)
2686 { 2797 {
2798 if (sceneObject.OwnerID == UUID.Zero)
2799 {
2800 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID);
2801 return false;
2802 }
2803
2804 // If the user is banned, we won't let any of their objects
2805 // enter. Period.
2806 //
2807 int flags = GetUserFlags(sceneObject.OwnerID);
2808 if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags))
2809 {
2810 m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID);
2811
2812 return false;
2813 }
2814
2687 // Force allocation of new LocalId 2815 // Force allocation of new LocalId
2688 // 2816 //
2689 SceneObjectPart[] parts = sceneObject.Parts; 2817 SceneObjectPart[] parts = sceneObject.Parts;
@@ -2717,16 +2845,27 @@ namespace OpenSim.Region.Framework.Scenes
2717 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2845 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2718 2846
2719 if (AttachmentsModule != null) 2847 if (AttachmentsModule != null)
2720 AttachmentsModule.AttachObject(sp, grp, 0, false, false); 2848 AttachmentsModule.AttachObject(sp, grp, 0, false, false, false);
2721 } 2849 }
2722 else 2850 else
2723 { 2851 {
2852 m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID);
2724 RootPrim.RemFlag(PrimFlags.TemporaryOnRez); 2853 RootPrim.RemFlag(PrimFlags.TemporaryOnRez);
2725 RootPrim.AddFlag(PrimFlags.TemporaryOnRez); 2854 RootPrim.AddFlag(PrimFlags.TemporaryOnRez);
2726 } 2855 }
2856 if (sceneObject.OwnerID == UUID.Zero)
2857 {
2858 m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID);
2859 return false;
2860 }
2727 } 2861 }
2728 else 2862 else
2729 { 2863 {
2864 if (sceneObject.OwnerID == UUID.Zero)
2865 {
2866 m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID);
2867 return false;
2868 }
2730 AddRestoredSceneObject(sceneObject, true, false); 2869 AddRestoredSceneObject(sceneObject, true, false);
2731 } 2870 }
2732 2871
@@ -2743,6 +2882,24 @@ namespace OpenSim.Region.Framework.Scenes
2743 return 2; // StateSource.PrimCrossing 2882 return 2; // StateSource.PrimCrossing
2744 } 2883 }
2745 2884
2885 public int GetUserFlags(UUID user)
2886 {
2887 //Unfortunately the SP approach means that the value is cached until region is restarted
2888 /*
2889 ScenePresence sp;
2890 if (TryGetScenePresence(user, out sp))
2891 {
2892 return sp.UserFlags;
2893 }
2894 else
2895 {
2896 */
2897 UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user);
2898 if (uac == null)
2899 return 0;
2900 return uac.UserFlags;
2901 //}
2902 }
2746 #endregion 2903 #endregion
2747 2904
2748 #region Add/Remove Avatar Methods 2905 #region Add/Remove Avatar Methods
@@ -2775,7 +2932,7 @@ namespace OpenSim.Region.Framework.Scenes
2775 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 2932 = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0
2776 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; 2933 || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0;
2777 2934
2778 // CheckHeartbeat(); 2935 CheckHeartbeat();
2779 2936
2780 sp = GetScenePresence(client.AgentId); 2937 sp = GetScenePresence(client.AgentId);
2781 2938
@@ -2919,19 +3076,14 @@ namespace OpenSim.Region.Framework.Scenes
2919 // and the scene presence and the client, if they exist 3076 // and the scene presence and the client, if they exist
2920 try 3077 try
2921 { 3078 {
2922 // We need to wait for the client to make UDP contact first. 3079 ScenePresence sp = GetScenePresence(agentID);
2923 // It's the UDP contact that creates the scene presence 3080
2924 ScenePresence sp = WaitGetScenePresence(agentID);
2925 if (sp != null) 3081 if (sp != null)
2926 { 3082 {
2927 PresenceService.LogoutAgent(sp.ControllingClient.SessionId); 3083 PresenceService.LogoutAgent(sp.ControllingClient.SessionId);
2928
2929 sp.ControllingClient.Close(); 3084 sp.ControllingClient.Close();
2930 } 3085 }
2931 else 3086
2932 {
2933 m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID);
2934 }
2935 // BANG! SLASH! 3087 // BANG! SLASH!
2936 m_authenticateHandler.RemoveCircuit(agentID); 3088 m_authenticateHandler.RemoveCircuit(agentID);
2937 3089
@@ -2976,6 +3128,8 @@ namespace OpenSim.Region.Framework.Scenes
2976 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; 3128 client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition;
2977 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; 3129 client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition;
2978 3130
3131 client.onClientChangeObject += m_sceneGraph.ClientChangeObject;
3132
2979 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; 3133 client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation;
2980 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; 3134 client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation;
2981 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; 3135 client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation;
@@ -3032,6 +3186,7 @@ namespace OpenSim.Region.Framework.Scenes
3032 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; 3186 client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory;
3033 client.OnUpdateInventoryItem += UpdateInventoryItemAsset; 3187 client.OnUpdateInventoryItem += UpdateInventoryItemAsset;
3034 client.OnCopyInventoryItem += CopyInventoryItem; 3188 client.OnCopyInventoryItem += CopyInventoryItem;
3189 client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy;
3035 client.OnMoveInventoryItem += MoveInventoryItem; 3190 client.OnMoveInventoryItem += MoveInventoryItem;
3036 client.OnRemoveInventoryItem += RemoveInventoryItem; 3191 client.OnRemoveInventoryItem += RemoveInventoryItem;
3037 client.OnRemoveInventoryFolder += RemoveInventoryFolder; 3192 client.OnRemoveInventoryFolder += RemoveInventoryFolder;
@@ -3103,6 +3258,8 @@ namespace OpenSim.Region.Framework.Scenes
3103 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; 3258 client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition;
3104 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; 3259 client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition;
3105 3260
3261 client.onClientChangeObject -= m_sceneGraph.ClientChangeObject;
3262
3106 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3263 client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3107 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; 3264 client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation;
3108 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; 3265 client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation;
@@ -3205,7 +3362,7 @@ namespace OpenSim.Region.Framework.Scenes
3205 /// </summary> 3362 /// </summary>
3206 /// <param name="agentId">The avatar's Unique ID</param> 3363 /// <param name="agentId">The avatar's Unique ID</param>
3207 /// <param name="client">The IClientAPI for the client</param> 3364 /// <param name="client">The IClientAPI for the client</param>
3208 public virtual void TeleportClientHome(UUID agentId, IClientAPI client) 3365 public virtual bool TeleportClientHome(UUID agentId, IClientAPI client)
3209 { 3366 {
3210 if (EntityTransferModule != null) 3367 if (EntityTransferModule != null)
3211 { 3368 {
@@ -3216,6 +3373,7 @@ namespace OpenSim.Region.Framework.Scenes
3216 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); 3373 m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active");
3217 client.SendTeleportFailed("Unable to perform teleports on this simulator."); 3374 client.SendTeleportFailed("Unable to perform teleports on this simulator.");
3218 } 3375 }
3376 return false;
3219 } 3377 }
3220 3378
3221 /// <summary> 3379 /// <summary>
@@ -3325,6 +3483,16 @@ namespace OpenSim.Region.Framework.Scenes
3325 /// <param name="flags"></param> 3483 /// <param name="flags"></param>
3326 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) 3484 public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags)
3327 { 3485 {
3486 //Add half the avatar's height so that the user doesn't fall through prims
3487 ScenePresence presence;
3488 if (TryGetScenePresence(remoteClient.AgentId, out presence))
3489 {
3490 if (presence.Appearance != null)
3491 {
3492 position.Z = position.Z + (presence.Appearance.AvatarHeight / 2);
3493 }
3494 }
3495
3328 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) 3496 if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt))
3329 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. 3497 // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot.
3330 m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); 3498 m_dialogModule.SendAlertToUser(remoteClient, "Home position set.");
@@ -3460,6 +3628,7 @@ namespace OpenSim.Region.Framework.Scenes
3460 // It's possible for child agents to have transactions if changes are being made cross-border. 3628 // It's possible for child agents to have transactions if changes are being made cross-border.
3461 if (AgentTransactionsModule != null) 3629 if (AgentTransactionsModule != null)
3462 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); 3630 AgentTransactionsModule.RemoveAgentAssetTransactions(agentID);
3631 m_log.Debug("[Scene] The avatar has left the building");
3463 } 3632 }
3464 catch (Exception e) 3633 catch (Exception e)
3465 { 3634 {
@@ -3652,38 +3821,39 @@ namespace OpenSim.Region.Framework.Scenes
3652 agent.firstname, agent.lastname, agent.Viewer); 3821 agent.firstname, agent.lastname, agent.Viewer);
3653 reason = "Access denied, your viewer is banned by the region owner"; 3822 reason = "Access denied, your viewer is banned by the region owner";
3654 return false; 3823 return false;
3655 } 3824 }
3656 3825
3657 ILandObject land; 3826
3827 ScenePresence sp = GetScenePresence(agent.AgentID);
3828
3829 if (sp != null && !sp.IsChildAgent)
3830 {
3831 // We have a zombie from a crashed session.
3832 // Or the same user is trying to be root twice here, won't work.
3833 // Kill it.
3834 m_log.WarnFormat(
3835 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3836 sp.Name, sp.UUID, RegionInfo.RegionName);
3837
3838 sp.ControllingClient.Close(true, true);
3839 sp = null;
3840 }
3658 3841
3659 lock (agent) 3842 lock (agent)
3660 { 3843 {
3661 ScenePresence sp = GetScenePresence(agent.AgentID);
3662
3663 if (sp != null && !sp.IsChildAgent)
3664 {
3665 // We have a zombie from a crashed session.
3666 // Or the same user is trying to be root twice here, won't work.
3667 // Kill it.
3668 m_log.WarnFormat(
3669 "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.",
3670 sp.Name, sp.UUID, RegionInfo.RegionName);
3671
3672 sp.ControllingClient.Close(true);
3673 sp = null;
3674 }
3675
3676 land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3677
3678 //On login test land permisions 3844 //On login test land permisions
3679 if (vialogin) 3845 if (vialogin)
3680 { 3846 {
3681 if (land != null && !TestLandRestrictions(agent, land, out reason)) 3847 IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>();
3848 if (cache != null)
3849 cache.Remove(agent.firstname + " " + agent.lastname);
3850 if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y))
3682 { 3851 {
3852 m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString());
3683 return false; 3853 return false;
3684 } 3854 }
3685 } 3855 }
3686 3856
3687 if (sp == null) // We don't have an [child] agent here already 3857 if (sp == null) // We don't have an [child] agent here already
3688 { 3858 {
3689 if (requirePresenceLookup) 3859 if (requirePresenceLookup)
@@ -3692,34 +3862,36 @@ namespace OpenSim.Region.Framework.Scenes
3692 { 3862 {
3693 if (!VerifyUserPresence(agent, out reason)) 3863 if (!VerifyUserPresence(agent, out reason))
3694 return false; 3864 return false;
3695 } 3865 } catch (Exception e)
3696 catch (Exception e)
3697 { 3866 {
3698 m_log.ErrorFormat( 3867 m_log.ErrorFormat(
3699 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); 3868 "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace);
3700
3701 return false; 3869 return false;
3702 } 3870 }
3703 } 3871 }
3704 3872
3705 try 3873 try
3706 { 3874 {
3707 if (!AuthorizeUser(agent, out reason)) 3875 // Always check estate if this is a login. Always
3708 return false; 3876 // check if banned regions are to be blacked out.
3877 if (vialogin || (!m_seeIntoBannedRegion))
3878 {
3879 if (!AuthorizeUser(agent, out reason))
3880 return false;
3881 }
3709 } 3882 }
3710 catch (Exception e) 3883 catch (Exception e)
3711 { 3884 {
3712 m_log.ErrorFormat( 3885 m_log.ErrorFormat(
3713 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); 3886 "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace);
3714
3715 return false; 3887 return false;
3716 } 3888 }
3717 3889
3718 m_log.InfoFormat( 3890 m_log.InfoFormat(
3719 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", 3891 "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})",
3720 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, 3892 RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname,
3721 agent.AgentID, agent.circuitcode); 3893 agent.AgentID, agent.circuitcode);
3722 3894
3723 if (CapsModule != null) 3895 if (CapsModule != null)
3724 { 3896 {
3725 CapsModule.SetAgentCapsSeeds(agent); 3897 CapsModule.SetAgentCapsSeeds(agent);
@@ -3731,15 +3903,15 @@ namespace OpenSim.Region.Framework.Scenes
3731 // Let the SP know how we got here. This has a lot of interesting 3903 // Let the SP know how we got here. This has a lot of interesting
3732 // uses down the line. 3904 // uses down the line.
3733 sp.TeleportFlags = (TPFlags)teleportFlags; 3905 sp.TeleportFlags = (TPFlags)teleportFlags;
3734 3906
3735 if (sp.IsChildAgent) 3907 if (sp.IsChildAgent)
3736 { 3908 {
3737 m_log.DebugFormat( 3909 m_log.DebugFormat(
3738 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", 3910 "[SCENE]: Adjusting known seeds for existing agent {0} in {1}",
3739 agent.AgentID, RegionInfo.RegionName); 3911 agent.AgentID, RegionInfo.RegionName);
3740 3912
3741 sp.AdjustKnownSeeds(); 3913 sp.AdjustKnownSeeds();
3742 3914
3743 if (CapsModule != null) 3915 if (CapsModule != null)
3744 CapsModule.SetAgentCapsSeeds(agent); 3916 CapsModule.SetAgentCapsSeeds(agent);
3745 } 3917 }
@@ -3841,6 +4013,8 @@ namespace OpenSim.Region.Framework.Scenes
3841 } 4013 }
3842 4014
3843 // Honor parcel landing type and position. 4015 // Honor parcel landing type and position.
4016 /*
4017 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3844 if (land != null) 4018 if (land != null)
3845 { 4019 {
3846 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) 4020 if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero)
@@ -3848,25 +4022,43 @@ namespace OpenSim.Region.Framework.Scenes
3848 agent.startpos = land.LandData.UserLocation; 4022 agent.startpos = land.LandData.UserLocation;
3849 } 4023 }
3850 } 4024 }
4025 */// This is now handled properly in ScenePresence.MakeRootAgent
3851 } 4026 }
3852 4027
3853 return true; 4028 return true;
3854 } 4029 }
3855 4030
3856 private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) 4031 public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY)
3857 { 4032 {
3858 bool banned = land.IsBannedFromLand(agent.AgentID); 4033 if (posX < 0)
3859 bool restricted = land.IsRestrictedFromLand(agent.AgentID); 4034 posX = 0;
4035 else if (posX >= 256)
4036 posX = 255.999f;
4037 if (posY < 0)
4038 posY = 0;
4039 else if (posY >= 256)
4040 posY = 255.999f;
4041
4042 reason = String.Empty;
4043 if (Permissions.IsGod(agentID))
4044 return true;
4045
4046 ILandObject land = LandChannel.GetLandObject(posX, posY);
4047 if (land == null)
4048 return false;
4049
4050 bool banned = land.IsBannedFromLand(agentID);
4051 bool restricted = land.IsRestrictedFromLand(agentID);
3860 4052
3861 if (banned || restricted) 4053 if (banned || restricted)
3862 { 4054 {
3863 ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); 4055 ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY);
3864 if (nearestParcel != null) 4056 if (nearestParcel != null)
3865 { 4057 {
3866 //Move agent to nearest allowed 4058 //Move agent to nearest allowed
3867 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); 4059 Vector3 newPosition = GetParcelCenterAtGround(nearestParcel);
3868 agent.startpos.X = newPosition.X; 4060 posX = newPosition.X;
3869 agent.startpos.Y = newPosition.Y; 4061 posY = newPosition.Y;
3870 } 4062 }
3871 else 4063 else
3872 { 4064 {
@@ -3928,7 +4120,7 @@ namespace OpenSim.Region.Framework.Scenes
3928 4120
3929 if (!m_strictAccessControl) return true; 4121 if (!m_strictAccessControl) return true;
3930 if (Permissions.IsGod(agent.AgentID)) return true; 4122 if (Permissions.IsGod(agent.AgentID)) return true;
3931 4123
3932 if (AuthorizationService != null) 4124 if (AuthorizationService != null)
3933 { 4125 {
3934 if (!AuthorizationService.IsAuthorizedForRegion( 4126 if (!AuthorizationService.IsAuthorizedForRegion(
@@ -3943,7 +4135,7 @@ namespace OpenSim.Region.Framework.Scenes
3943 4135
3944 if (RegionInfo.EstateSettings != null) 4136 if (RegionInfo.EstateSettings != null)
3945 { 4137 {
3946 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) 4138 if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0))
3947 { 4139 {
3948 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", 4140 m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist",
3949 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); 4141 agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName);
@@ -4133,6 +4325,15 @@ namespace OpenSim.Region.Framework.Scenes
4133 4325
4134 // XPTO: if this agent is not allowed here as root, always return false 4326 // XPTO: if this agent is not allowed here as root, always return false
4135 4327
4328 // We have to wait until the viewer contacts this region after receiving EAC.
4329 // That calls AddNewClient, which finally creates the ScenePresence
4330 int flags = GetUserFlags(cAgentData.AgentID);
4331 if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags))
4332 {
4333 m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID);
4334 return false;
4335 }
4336
4136 // TODO: This check should probably be in QueryAccess(). 4337 // TODO: This check should probably be in QueryAccess().
4137 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); 4338 ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2);
4138 if (nearestParcel == null) 4339 if (nearestParcel == null)
@@ -4196,7 +4397,7 @@ namespace OpenSim.Region.Framework.Scenes
4196 /// <param name='agentID'></param> 4397 /// <param name='agentID'></param>
4197 protected virtual ScenePresence WaitGetScenePresence(UUID agentID) 4398 protected virtual ScenePresence WaitGetScenePresence(UUID agentID)
4198 { 4399 {
4199 int ntimes = 10; 4400 int ntimes = 30;
4200 ScenePresence sp = null; 4401 ScenePresence sp = null;
4201 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) 4402 while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0))
4202 Thread.Sleep(1000); 4403 Thread.Sleep(1000);
@@ -4226,6 +4427,16 @@ namespace OpenSim.Region.Framework.Scenes
4226 return false; 4427 return false;
4227 } 4428 }
4228 4429
4430 public bool IncomingCloseAgent(UUID agentID)
4431 {
4432 return IncomingCloseAgent(agentID, false);
4433 }
4434
4435 public bool IncomingCloseChildAgent(UUID agentID)
4436 {
4437 return IncomingCloseAgent(agentID, true);
4438 }
4439
4229 /// <summary> 4440 /// <summary>
4230 /// Tell a single agent to disconnect from the region. 4441 /// Tell a single agent to disconnect from the region.
4231 /// </summary> 4442 /// </summary>
@@ -4241,7 +4452,7 @@ namespace OpenSim.Region.Framework.Scenes
4241 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); 4452 ScenePresence presence = m_sceneGraph.GetScenePresence(agentID);
4242 if (presence != null) 4453 if (presence != null)
4243 { 4454 {
4244 presence.ControllingClient.Close(force); 4455 presence.ControllingClient.Close(force, force);
4245 return true; 4456 return true;
4246 } 4457 }
4247 4458
@@ -4889,35 +5100,81 @@ namespace OpenSim.Region.Framework.Scenes
4889 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); 5100 SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID);
4890 } 5101 }
4891 5102
4892 public int GetHealth() 5103 public int GetHealth(out int flags, out string message)
4893 { 5104 {
4894 // Returns: 5105 // Returns:
4895 // 1 = sim is up and accepting http requests. The heartbeat has 5106 // 1 = sim is up and accepting http requests. The heartbeat has
4896 // stopped and the sim is probably locked up, but a remote 5107 // stopped and the sim is probably locked up, but a remote
4897 // admin restart may succeed 5108 // admin restart may succeed
4898 // 5109 //
4899 // 2 = Sim is up and the heartbeat is running. The sim is likely 5110 // 2 = Sim is up and the heartbeat is running. The sim is likely
4900 // usable for people within and logins _may_ work 5111 // usable for people within
4901 // 5112 //
4902 // 3 = We have seen a new user enter within the past 4 minutes 5113 // 3 = Sim is up and one packet thread is running. Sim is
5114 // unstable and will not accept new logins
5115 //
5116 // 4 = Sim is up and both packet threads are running. Sim is
5117 // likely usable
5118 //
5119 // 5 = We have seen a new user enter within the past 4 minutes
4903 // which can be seen as positive confirmation of sim health 5120 // which can be seen as positive confirmation of sim health
4904 // 5121 //
5122
5123 flags = 0;
5124 message = String.Empty;
5125
5126 CheckHeartbeat();
5127
5128 if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0))
5129 {
5130 // We're still starting
5131 // 0 means "in startup", it can't happen another way, since
5132 // to get here, we must be able to accept http connections
5133 return 0;
5134 }
5135
4905 int health=1; // Start at 1, means we're up 5136 int health=1; // Start at 1, means we're up
4906 5137
4907 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) 5138 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000)
4908 health += 1; 5139 {
5140 health+=1;
5141 flags |= 1;
5142 }
5143
5144 if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000)
5145 {
5146 health+=1;
5147 flags |= 2;
5148 }
5149
5150 if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000)
5151 {
5152 health+=1;
5153 flags |= 4;
5154 }
4909 else 5155 else
5156 {
5157int pid = System.Diagnostics.Process.GetCurrentProcess().Id;
5158System.Diagnostics.Process proc = new System.Diagnostics.Process();
5159proc.EnableRaisingEvents=false;
5160proc.StartInfo.FileName = "/bin/kill";
5161proc.StartInfo.Arguments = "-QUIT " + pid.ToString();
5162proc.Start();
5163proc.WaitForExit();
5164Thread.Sleep(1000);
5165Environment.Exit(1);
5166 }
5167
5168 if (flags != 7)
4910 return health; 5169 return health;
4911 5170
4912 // A login in the last 4 mins? We can't be doing too badly 5171 // A login in the last 4 mins? We can't be doing too badly
4913 // 5172 //
4914 if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) 5173 if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000)
4915 health++; 5174 health++;
4916 else 5175 else
4917 return health; 5176 return health;
4918 5177
4919// CheckHeartbeat();
4920
4921 return health; 5178 return health;
4922 } 5179 }
4923 5180
@@ -5005,7 +5262,7 @@ namespace OpenSim.Region.Framework.Scenes
5005 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); 5262 bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0);
5006 if (wasUsingPhysics) 5263 if (wasUsingPhysics)
5007 { 5264 {
5008 jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock 5265 jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock
5009 } 5266 }
5010 } 5267 }
5011 5268
@@ -5104,14 +5361,14 @@ namespace OpenSim.Region.Framework.Scenes
5104 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; 5361 return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z;
5105 } 5362 }
5106 5363
5107// private void CheckHeartbeat() 5364 private void CheckHeartbeat()
5108// { 5365 {
5109// if (m_firstHeartbeat) 5366 if (m_firstHeartbeat)
5110// return; 5367 return;
5111// 5368
5112// if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) 5369 if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000)
5113// StartTimer(); 5370 Start();
5114// } 5371 }
5115 5372
5116 public override ISceneObject DeserializeObject(string representation) 5373 public override ISceneObject DeserializeObject(string representation)
5117 { 5374 {
@@ -5123,9 +5380,14 @@ namespace OpenSim.Region.Framework.Scenes
5123 get { return m_allowScriptCrossings; } 5380 get { return m_allowScriptCrossings; }
5124 } 5381 }
5125 5382
5126 public Vector3? GetNearestAllowedPosition(ScenePresence avatar) 5383 public Vector3 GetNearestAllowedPosition(ScenePresence avatar)
5127 { 5384 {
5128 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); 5385 return GetNearestAllowedPosition(avatar, null);
5386 }
5387
5388 public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel)
5389 {
5390 ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel);
5129 5391
5130 if (nearestParcel != null) 5392 if (nearestParcel != null)
5131 { 5393 {
@@ -5134,10 +5396,7 @@ namespace OpenSim.Region.Framework.Scenes
5134 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5396 Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5135 if (nearestPoint != null) 5397 if (nearestPoint != null)
5136 { 5398 {
5137// m_log.DebugFormat( 5399 Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString());
5138// "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}",
5139// avatar.Name, nearestPoint, nearestParcel.LandData.Name);
5140
5141 return nearestPoint.Value; 5400 return nearestPoint.Value;
5142 } 5401 }
5143 5402
@@ -5147,17 +5406,20 @@ namespace OpenSim.Region.Framework.Scenes
5147 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); 5406 nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel);
5148 if (nearestPoint != null) 5407 if (nearestPoint != null)
5149 { 5408 {
5150// m_log.DebugFormat( 5409 Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString());
5151// "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint);
5152
5153 return nearestPoint.Value; 5410 return nearestPoint.Value;
5154 } 5411 }
5155 5412
5156 //Ultimate backup if we have no idea where they are 5413 ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y);
5157// m_log.DebugFormat( 5414 if (dest != excludeParcel)
5158// "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); 5415 {
5416 // Ultimate backup if we have no idea where they are and
5417 // the last allowed position was in another parcel
5418 Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString());
5419 return avatar.lastKnownAllowedPosition;
5420 }
5159 5421
5160 return avatar.lastKnownAllowedPosition; 5422 // else fall through to region edge
5161 } 5423 }
5162 5424
5163 //Go to the edge, this happens in teleporting to a region with no available parcels 5425 //Go to the edge, this happens in teleporting to a region with no available parcels
@@ -5191,13 +5453,18 @@ namespace OpenSim.Region.Framework.Scenes
5191 5453
5192 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) 5454 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y)
5193 { 5455 {
5456 return GetNearestAllowedParcel(avatarId, x, y, null);
5457 }
5458
5459 public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel)
5460 {
5194 List<ILandObject> all = AllParcels(); 5461 List<ILandObject> all = AllParcels();
5195 float minParcelDistance = float.MaxValue; 5462 float minParcelDistance = float.MaxValue;
5196 ILandObject nearestParcel = null; 5463 ILandObject nearestParcel = null;
5197 5464
5198 foreach (var parcel in all) 5465 foreach (var parcel in all)
5199 { 5466 {
5200 if (!parcel.IsEitherBannedOrRestricted(avatarId)) 5467 if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel)
5201 { 5468 {
5202 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); 5469 float parcelDistance = GetParcelDistancefromPoint(parcel, x, y);
5203 if (parcelDistance < minParcelDistance) 5470 if (parcelDistance < minParcelDistance)
@@ -5439,7 +5706,55 @@ namespace OpenSim.Region.Framework.Scenes
5439 mapModule.GenerateMaptile(); 5706 mapModule.GenerateMaptile();
5440 } 5707 }
5441 5708
5442 private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) 5709// public void CleanDroppedAttachments()
5710// {
5711// List<SceneObjectGroup> objectsToDelete =
5712// new List<SceneObjectGroup>();
5713//
5714// lock (m_cleaningAttachments)
5715// {
5716// ForEachSOG(delegate (SceneObjectGroup grp)
5717// {
5718// if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp)))
5719// {
5720// UUID agentID = grp.OwnerID;
5721// if (agentID == UUID.Zero)
5722// {
5723// objectsToDelete.Add(grp);
5724// return;
5725// }
5726//
5727// ScenePresence sp = GetScenePresence(agentID);
5728// if (sp == null)
5729// {
5730// objectsToDelete.Add(grp);
5731// return;
5732// }
5733// }
5734// });
5735// }
5736//
5737// foreach (SceneObjectGroup grp in objectsToDelete)
5738// {
5739// m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID);
5740// DeleteSceneObject(grp, true);
5741// }
5742// }
5743
5744 public void ThreadAlive(int threadCode)
5745 {
5746 switch(threadCode)
5747 {
5748 case 1: // Incoming
5749 m_lastIncoming = Util.EnvironmentTickCount();
5750 break;
5751 case 2: // Incoming
5752 m_lastOutgoing = Util.EnvironmentTickCount();
5753 break;
5754 }
5755 }
5756
5757 public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e)
5443 { 5758 {
5444 RegenerateMaptile(); 5759 RegenerateMaptile();
5445 5760
@@ -5467,6 +5782,8 @@ namespace OpenSim.Region.Framework.Scenes
5467 /// <returns></returns> 5782 /// <returns></returns>
5468 public bool QueryAccess(UUID agentID, Vector3 position, out string reason) 5783 public bool QueryAccess(UUID agentID, Vector3 position, out string reason)
5469 { 5784 {
5785 reason = "You are banned from the region";
5786
5470 if (EntityTransferModule.IsInTransit(agentID)) 5787 if (EntityTransferModule.IsInTransit(agentID))
5471 { 5788 {
5472 reason = "Agent is still in transit from this region"; 5789 reason = "Agent is still in transit from this region";
@@ -5478,6 +5795,12 @@ namespace OpenSim.Region.Framework.Scenes
5478 return false; 5795 return false;
5479 } 5796 }
5480 5797
5798 if (Permissions.IsGod(agentID))
5799 {
5800 reason = String.Empty;
5801 return true;
5802 }
5803
5481 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. 5804 // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check.
5482 // However, the long term fix is to make sure root agent count is always accurate. 5805 // However, the long term fix is to make sure root agent count is always accurate.
5483 m_sceneGraph.RecalculateStats(); 5806 m_sceneGraph.RecalculateStats();
@@ -5498,6 +5821,41 @@ namespace OpenSim.Region.Framework.Scenes
5498 } 5821 }
5499 } 5822 }
5500 5823
5824 ScenePresence presence = GetScenePresence(agentID);
5825 IClientAPI client = null;
5826 AgentCircuitData aCircuit = null;
5827
5828 if (presence != null)
5829 {
5830 client = presence.ControllingClient;
5831 if (client != null)
5832 aCircuit = client.RequestClientInfo();
5833 }
5834
5835 // We may be called before there is a presence or a client.
5836 // Fake AgentCircuitData to keep IAuthorizationModule smiling
5837 if (client == null)
5838 {
5839 aCircuit = new AgentCircuitData();
5840 aCircuit.AgentID = agentID;
5841 aCircuit.firstname = String.Empty;
5842 aCircuit.lastname = String.Empty;
5843 }
5844
5845 try
5846 {
5847 if (!AuthorizeUser(aCircuit, out reason))
5848 {
5849 // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID);
5850 return false;
5851 }
5852 }
5853 catch (Exception e)
5854 {
5855 m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message);
5856 return false;
5857 }
5858
5501 if (position == Vector3.Zero) // Teleport 5859 if (position == Vector3.Zero) // Teleport
5502 { 5860 {
5503 if (!RegionInfo.EstateSettings.AllowDirectTeleport) 5861 if (!RegionInfo.EstateSettings.AllowDirectTeleport)
@@ -5526,13 +5884,46 @@ namespace OpenSim.Region.Framework.Scenes
5526 } 5884 }
5527 } 5885 }
5528 } 5886 }
5887
5888 float posX = 128.0f;
5889 float posY = 128.0f;
5890
5891 if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY))
5892 {
5893 // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID);
5894 return false;
5895 }
5896 }
5897 else // Walking
5898 {
5899 ILandObject land = LandChannel.GetLandObject(position.X, position.Y);
5900 if (land == null)
5901 return false;
5902
5903 bool banned = land.IsBannedFromLand(agentID);
5904 bool restricted = land.IsRestrictedFromLand(agentID);
5905
5906 if (banned || restricted)
5907 return false;
5529 } 5908 }
5530 5909
5531 reason = String.Empty; 5910 reason = String.Empty;
5532 return true; 5911 return true;
5533 } 5912 }
5534 5913
5535 /// <summary> 5914 public void StartTimerWatchdog()
5915 {
5916 m_timerWatchdog.Interval = 1000;
5917 m_timerWatchdog.Elapsed += TimerWatchdog;
5918 m_timerWatchdog.AutoReset = true;
5919 m_timerWatchdog.Start();
5920 }
5921
5922 public void TimerWatchdog(object sender, ElapsedEventArgs e)
5923 {
5924 CheckHeartbeat();
5925 }
5926
5536 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the 5927 /// This method deals with movement when an avatar is automatically moving (but this is distinct from the
5537 /// autopilot that moves an avatar to a sit target!. 5928 /// autopilot that moves an avatar to a sit target!.
5538 /// </summary> 5929 /// </summary>
@@ -5611,6 +6002,11 @@ namespace OpenSim.Region.Framework.Scenes
5611 return m_SpawnPoint - 1; 6002 return m_SpawnPoint - 1;
5612 } 6003 }
5613 6004
6005 private void HandleGcCollect(string module, string[] args)
6006 {
6007 GC.Collect();
6008 }
6009
5614 // Wrappers to get physics modules retrieve assets. Has to be done this way 6010 // Wrappers to get physics modules retrieve assets. Has to be done this way
5615 // because we can't assign the asset service to physics directly - at the 6011 // because we can't assign the asset service to physics directly - at the
5616 // time physics are instantiated it's not registered but it will be by 6012 // time physics are instantiated it's not registered but it will be by