diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 480 |
1 files changed, 407 insertions, 73 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 85debc4..a81ee79 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // TODO: need to figure out how allow client agents but deny | 95 | // TODO: need to figure out how allow client agents but deny |
96 | // root agents when ACL denies access to root agent | 96 | // root agents when ACL denies access to root agent |
97 | public bool m_strictAccessControl = true; | 97 | public bool m_strictAccessControl = true; |
98 | public bool m_seeIntoBannedRegion = false; | ||
98 | public int MaxUndoCount = 5; | 99 | public int MaxUndoCount = 5; |
99 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 100 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
100 | public bool LoginLock = false; | 101 | public bool LoginLock = false; |
@@ -110,12 +111,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 111 | ||
111 | protected int m_splitRegionID; | 112 | protected int m_splitRegionID; |
112 | protected Timer m_restartWaitTimer = new Timer(); | 113 | protected Timer m_restartWaitTimer = new Timer(); |
114 | protected Timer m_timerWatchdog = new Timer(); | ||
113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
115 | protected string m_simulatorVersion = "OpenSimulator Server"; | 117 | protected string m_simulatorVersion = "OpenSimulator Server"; |
116 | protected ModuleLoader m_moduleLoader; | 118 | protected ModuleLoader m_moduleLoader; |
117 | protected AgentCircuitManager m_authenticateHandler; | 119 | protected AgentCircuitManager m_authenticateHandler; |
118 | protected SceneCommunicationService m_sceneGridService; | 120 | protected SceneCommunicationService m_sceneGridService; |
121 | protected ISnmpModule m_snmpService = null; | ||
119 | 122 | ||
120 | protected ISimulationDataService m_SimulationDataService; | 123 | protected ISimulationDataService m_SimulationDataService; |
121 | protected IEstateDataService m_EstateDataService; | 124 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +170,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 170 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 171 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 172 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 173 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 174 | private int m_update_coarse_locations = 50; |
172 | 175 | ||
173 | private int agentMS; | 176 | private int agentMS; |
@@ -182,6 +185,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
182 | private int landMS; | 185 | private int landMS; |
183 | private int lastCompletedFrame; | 186 | private int lastCompletedFrame; |
184 | 187 | ||
188 | public bool CombineRegions = false; | ||
185 | /// <summary> | 189 | /// <summary> |
186 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 190 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
187 | /// asynchronously from the update loop. | 191 | /// asynchronously from the update loop. |
@@ -204,11 +208,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
204 | private bool m_scripts_enabled = true; | 208 | private bool m_scripts_enabled = true; |
205 | private string m_defaultScriptEngine; | 209 | private string m_defaultScriptEngine; |
206 | private int m_LastLogin; | 210 | private int m_LastLogin; |
207 | private Thread HeartbeatThread; | 211 | private Thread HeartbeatThread = null; |
208 | private volatile bool shuttingdown; | 212 | private volatile bool shuttingdown; |
209 | 213 | ||
210 | private int m_lastUpdate; | 214 | private int m_lastUpdate; |
215 | private int m_lastIncoming; | ||
216 | private int m_lastOutgoing; | ||
211 | private bool m_firstHeartbeat = true; | 217 | private bool m_firstHeartbeat = true; |
218 | private int m_hbRestarts = 0; | ||
212 | 219 | ||
213 | private object m_deleting_scene_object = new object(); | 220 | private object m_deleting_scene_object = new object(); |
214 | 221 | ||
@@ -255,6 +262,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
255 | get { return m_sceneGridService; } | 262 | get { return m_sceneGridService; } |
256 | } | 263 | } |
257 | 264 | ||
265 | public ISnmpModule SnmpService | ||
266 | { | ||
267 | get | ||
268 | { | ||
269 | if (m_snmpService == null) | ||
270 | { | ||
271 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
272 | } | ||
273 | |||
274 | return m_snmpService; | ||
275 | } | ||
276 | } | ||
277 | |||
258 | public ISimulationDataService SimulationDataService | 278 | public ISimulationDataService SimulationDataService |
259 | { | 279 | { |
260 | get | 280 | get |
@@ -536,6 +556,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
536 | m_EstateDataService = estateDataService; | 556 | m_EstateDataService = estateDataService; |
537 | m_regionHandle = m_regInfo.RegionHandle; | 557 | m_regionHandle = m_regInfo.RegionHandle; |
538 | m_regionName = m_regInfo.RegionName; | 558 | m_regionName = m_regInfo.RegionName; |
559 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
560 | m_lastIncoming = 0; | ||
561 | m_lastOutgoing = 0; | ||
539 | 562 | ||
540 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 563 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
541 | m_asyncSceneObjectDeleter.Enabled = true; | 564 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -652,6 +675,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
652 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 675 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
653 | 676 | ||
654 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 677 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
678 | |||
655 | if (RegionInfo.NonphysPrimMax > 0) | 679 | if (RegionInfo.NonphysPrimMax > 0) |
656 | { | 680 | { |
657 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 681 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -683,6 +707,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | m_persistAfter *= 10000000; | 707 | m_persistAfter *= 10000000; |
684 | 708 | ||
685 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 709 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
710 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
686 | 711 | ||
687 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 712 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
688 | if (packetConfig != null) | 713 | if (packetConfig != null) |
@@ -692,6 +717,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
692 | } | 717 | } |
693 | 718 | ||
694 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 719 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
720 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
721 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
695 | 722 | ||
696 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 723 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
697 | if (m_generateMaptiles) | 724 | if (m_generateMaptiles) |
@@ -727,9 +754,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 754 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
728 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 755 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
729 | } | 756 | } |
730 | catch | 757 | catch (Exception e) |
731 | { | 758 | { |
732 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 759 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
733 | } | 760 | } |
734 | 761 | ||
735 | #endregion Region Config | 762 | #endregion Region Config |
@@ -1140,7 +1167,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1167 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1141 | if (HeartbeatThread != null) | 1168 | if (HeartbeatThread != null) |
1142 | { | 1169 | { |
1170 | m_hbRestarts++; | ||
1171 | if(m_hbRestarts > 10) | ||
1172 | Environment.Exit(1); | ||
1173 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1174 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1175 | |||
1176 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1177 | //proc.EnableRaisingEvents=false; | ||
1178 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1179 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1180 | //proc.Start(); | ||
1181 | //proc.WaitForExit(); | ||
1182 | //Thread.Sleep(1000); | ||
1183 | //Environment.Exit(1); | ||
1143 | HeartbeatThread.Abort(); | 1184 | HeartbeatThread.Abort(); |
1185 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1144 | HeartbeatThread = null; | 1186 | HeartbeatThread = null; |
1145 | } | 1187 | } |
1146 | m_lastUpdate = Util.EnvironmentTickCount(); | 1188 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1185,9 +1227,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1185 | { | 1227 | { |
1186 | while (!shuttingdown) | 1228 | while (!shuttingdown) |
1187 | Update(); | 1229 | Update(); |
1188 | |||
1189 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1190 | m_firstHeartbeat = false; | ||
1191 | } | 1230 | } |
1192 | catch (ThreadAbortException) | 1231 | catch (ThreadAbortException) |
1193 | { | 1232 | { |
@@ -1285,6 +1324,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1285 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1324 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1286 | } | 1325 | } |
1287 | 1326 | ||
1327 | // if (Frame % m_update_land == 0) | ||
1328 | // { | ||
1329 | // int ldMS = Util.EnvironmentTickCount(); | ||
1330 | // UpdateLand(); | ||
1331 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1332 | // } | ||
1333 | |||
1288 | if (Frame % m_update_backup == 0) | 1334 | if (Frame % m_update_backup == 0) |
1289 | { | 1335 | { |
1290 | int backMS = Util.EnvironmentTickCount(); | 1336 | int backMS = Util.EnvironmentTickCount(); |
@@ -1392,12 +1438,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1392 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1438 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1393 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1439 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1394 | 1440 | ||
1441 | |||
1442 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1443 | m_firstHeartbeat = false; | ||
1444 | |||
1395 | if (maintc > 0) | 1445 | if (maintc > 0) |
1396 | Thread.Sleep(maintc); | 1446 | Thread.Sleep(maintc); |
1397 | 1447 | ||
1398 | // Tell the watchdog that this thread is still alive | 1448 | // Tell the watchdog that this thread is still alive |
1399 | Watchdog.UpdateThread(); | 1449 | Watchdog.UpdateThread(); |
1400 | } | 1450 | } |
1401 | 1451 | ||
1402 | public void AddGroupTarget(SceneObjectGroup grp) | 1452 | public void AddGroupTarget(SceneObjectGroup grp) |
1403 | { | 1453 | { |
@@ -1413,9 +1463,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1413 | 1463 | ||
1414 | private void CheckAtTargets() | 1464 | private void CheckAtTargets() |
1415 | { | 1465 | { |
1416 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1466 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1417 | lock (m_groupsWithTargets) | 1467 | lock (m_groupsWithTargets) |
1418 | objs = m_groupsWithTargets.Values; | 1468 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1419 | 1469 | ||
1420 | foreach (SceneObjectGroup entry in objs) | 1470 | foreach (SceneObjectGroup entry in objs) |
1421 | entry.checkAtTargets(); | 1471 | entry.checkAtTargets(); |
@@ -1497,7 +1547,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1497 | msg.fromAgentName = "Server"; | 1547 | msg.fromAgentName = "Server"; |
1498 | msg.dialog = (byte)19; // Object msg | 1548 | msg.dialog = (byte)19; // Object msg |
1499 | msg.fromGroup = false; | 1549 | msg.fromGroup = false; |
1500 | msg.offline = (byte)0; | 1550 | msg.offline = (byte)1; |
1501 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1551 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1502 | msg.Position = Vector3.Zero; | 1552 | msg.Position = Vector3.Zero; |
1503 | msg.RegionID = RegionInfo.RegionID.Guid; | 1553 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1732,14 +1782,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1732 | /// <returns></returns> | 1782 | /// <returns></returns> |
1733 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1783 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1734 | { | 1784 | { |
1785 | |||
1786 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1787 | Vector3 wpos = Vector3.Zero; | ||
1788 | // Check for water surface intersection from above | ||
1789 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1790 | { | ||
1791 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1792 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1793 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1794 | wpos.Z = wheight; | ||
1795 | } | ||
1796 | |||
1735 | Vector3 pos = Vector3.Zero; | 1797 | Vector3 pos = Vector3.Zero; |
1736 | if (RayEndIsIntersection == (byte)1) | 1798 | if (RayEndIsIntersection == (byte)1) |
1737 | { | 1799 | { |
1738 | pos = RayEnd; | 1800 | pos = RayEnd; |
1739 | return pos; | ||
1740 | } | 1801 | } |
1741 | 1802 | else if (RayTargetID != UUID.Zero) | |
1742 | if (RayTargetID != UUID.Zero) | ||
1743 | { | 1803 | { |
1744 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1804 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1745 | 1805 | ||
@@ -1761,7 +1821,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1761 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1821 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1762 | 1822 | ||
1763 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1823 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1764 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1824 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1765 | float ScaleOffset = 0.5f; | 1825 | float ScaleOffset = 0.5f; |
1766 | 1826 | ||
1767 | // If we hit something | 1827 | // If we hit something |
@@ -1784,13 +1844,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1784 | //pos.Z -= 0.25F; | 1844 | //pos.Z -= 0.25F; |
1785 | 1845 | ||
1786 | } | 1846 | } |
1787 | |||
1788 | return pos; | ||
1789 | } | 1847 | } |
1790 | else | 1848 | else |
1791 | { | 1849 | { |
1792 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1850 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1793 | |||
1794 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1851 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1795 | 1852 | ||
1796 | // Un-comment the following line to print the raytrace results to the console. | 1853 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1799,13 +1856,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1799 | if (ei.HitTF) | 1856 | if (ei.HitTF) |
1800 | { | 1857 | { |
1801 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1858 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1802 | } else | 1859 | } |
1860 | else | ||
1803 | { | 1861 | { |
1804 | // fall back to our stupid functionality | 1862 | // fall back to our stupid functionality |
1805 | pos = RayEnd; | 1863 | pos = RayEnd; |
1806 | } | 1864 | } |
1807 | |||
1808 | return pos; | ||
1809 | } | 1865 | } |
1810 | } | 1866 | } |
1811 | else | 1867 | else |
@@ -1816,8 +1872,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1816 | //increase height so its above the ground. | 1872 | //increase height so its above the ground. |
1817 | //should be getting the normal of the ground at the rez point and using that? | 1873 | //should be getting the normal of the ground at the rez point and using that? |
1818 | pos.Z += scale.Z / 2f; | 1874 | pos.Z += scale.Z / 2f; |
1819 | return pos; | 1875 | // return pos; |
1820 | } | 1876 | } |
1877 | |||
1878 | // check against posible water intercept | ||
1879 | if (wpos.Z > pos.Z) pos = wpos; | ||
1880 | return pos; | ||
1821 | } | 1881 | } |
1822 | 1882 | ||
1823 | 1883 | ||
@@ -1901,7 +1961,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1901 | public bool AddRestoredSceneObject( | 1961 | public bool AddRestoredSceneObject( |
1902 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1962 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1903 | { | 1963 | { |
1904 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1964 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1965 | if (result) | ||
1966 | sceneObject.IsDeleted = false; | ||
1967 | return result; | ||
1905 | } | 1968 | } |
1906 | 1969 | ||
1907 | /// <summary> | 1970 | /// <summary> |
@@ -1991,6 +2054,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1991 | /// </summary> | 2054 | /// </summary> |
1992 | public void DeleteAllSceneObjects() | 2055 | public void DeleteAllSceneObjects() |
1993 | { | 2056 | { |
2057 | DeleteAllSceneObjects(false); | ||
2058 | } | ||
2059 | |||
2060 | /// <summary> | ||
2061 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2062 | /// </summary> | ||
2063 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2064 | { | ||
2065 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1994 | lock (Entities) | 2066 | lock (Entities) |
1995 | { | 2067 | { |
1996 | EntityBase[] entities = Entities.GetEntities(); | 2068 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1999,11 +2071,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | if (e is SceneObjectGroup) | 2071 | if (e is SceneObjectGroup) |
2000 | { | 2072 | { |
2001 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2073 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2002 | if (!sog.IsAttachment) | 2074 | if (sog != null && !sog.IsAttachment) |
2003 | DeleteSceneObject((SceneObjectGroup)e, false); | 2075 | { |
2076 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2077 | { | ||
2078 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2079 | } | ||
2080 | else | ||
2081 | { | ||
2082 | toReturn.Add((SceneObjectGroup)e); | ||
2083 | } | ||
2084 | } | ||
2004 | } | 2085 | } |
2005 | } | 2086 | } |
2006 | } | 2087 | } |
2088 | if (toReturn.Count > 0) | ||
2089 | { | ||
2090 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2091 | } | ||
2007 | } | 2092 | } |
2008 | 2093 | ||
2009 | /// <summary> | 2094 | /// <summary> |
@@ -2051,6 +2136,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2051 | } | 2136 | } |
2052 | 2137 | ||
2053 | group.DeleteGroupFromScene(silent); | 2138 | group.DeleteGroupFromScene(silent); |
2139 | if (!silent) | ||
2140 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2054 | 2141 | ||
2055 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2142 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2056 | } | 2143 | } |
@@ -2405,10 +2492,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2405 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2492 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2406 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2493 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2407 | { | 2494 | { |
2495 | if (sceneObject.OwnerID == UUID.Zero) | ||
2496 | { | ||
2497 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2498 | return false; | ||
2499 | } | ||
2500 | |||
2408 | // If the user is banned, we won't let any of their objects | 2501 | // If the user is banned, we won't let any of their objects |
2409 | // enter. Period. | 2502 | // enter. Period. |
2410 | // | 2503 | // |
2411 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2504 | int flags = GetUserFlags(sceneObject.OwnerID); |
2505 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2412 | { | 2506 | { |
2413 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2507 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2414 | 2508 | ||
@@ -2454,12 +2548,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2454 | } | 2548 | } |
2455 | else | 2549 | else |
2456 | { | 2550 | { |
2551 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2457 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2552 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2458 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2553 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2459 | } | 2554 | } |
2555 | if (sceneObject.OwnerID == UUID.Zero) | ||
2556 | { | ||
2557 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2558 | return false; | ||
2559 | } | ||
2460 | } | 2560 | } |
2461 | else | 2561 | else |
2462 | { | 2562 | { |
2563 | if (sceneObject.OwnerID == UUID.Zero) | ||
2564 | { | ||
2565 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2566 | return false; | ||
2567 | } | ||
2463 | AddRestoredSceneObject(sceneObject, true, false); | 2568 | AddRestoredSceneObject(sceneObject, true, false); |
2464 | 2569 | ||
2465 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2570 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2488,6 +2593,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2488 | return 2; // StateSource.PrimCrossing | 2593 | return 2; // StateSource.PrimCrossing |
2489 | } | 2594 | } |
2490 | 2595 | ||
2596 | public int GetUserFlags(UUID user) | ||
2597 | { | ||
2598 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2599 | /* | ||
2600 | ScenePresence sp; | ||
2601 | if (TryGetScenePresence(user, out sp)) | ||
2602 | { | ||
2603 | return sp.UserFlags; | ||
2604 | } | ||
2605 | else | ||
2606 | { | ||
2607 | */ | ||
2608 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2609 | if (uac == null) | ||
2610 | return 0; | ||
2611 | return uac.UserFlags; | ||
2612 | //} | ||
2613 | } | ||
2491 | #endregion | 2614 | #endregion |
2492 | 2615 | ||
2493 | #region Add/Remove Avatar Methods | 2616 | #region Add/Remove Avatar Methods |
@@ -2502,6 +2625,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2502 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2625 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2503 | 2626 | ||
2504 | CheckHeartbeat(); | 2627 | CheckHeartbeat(); |
2628 | ScenePresence presence; | ||
2505 | 2629 | ||
2506 | ScenePresence sp = GetScenePresence(client.AgentId); | 2630 | ScenePresence sp = GetScenePresence(client.AgentId); |
2507 | 2631 | ||
@@ -2550,7 +2674,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2550 | 2674 | ||
2551 | EventManager.TriggerOnNewClient(client); | 2675 | EventManager.TriggerOnNewClient(client); |
2552 | if (vialogin) | 2676 | if (vialogin) |
2677 | { | ||
2553 | EventManager.TriggerOnClientLogin(client); | 2678 | EventManager.TriggerOnClientLogin(client); |
2679 | // Send initial parcel data | ||
2680 | Vector3 pos = sp.AbsolutePosition; | ||
2681 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2682 | land.SendLandUpdateToClient(client); | ||
2683 | } | ||
2554 | 2684 | ||
2555 | return sp; | 2685 | return sp; |
2556 | } | 2686 | } |
@@ -2640,19 +2770,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2640 | // and the scene presence and the client, if they exist | 2770 | // and the scene presence and the client, if they exist |
2641 | try | 2771 | try |
2642 | { | 2772 | { |
2643 | // We need to wait for the client to make UDP contact first. | 2773 | ScenePresence sp = GetScenePresence(agentID); |
2644 | // It's the UDP contact that creates the scene presence | 2774 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2645 | ScenePresence sp = WaitGetScenePresence(agentID); | 2775 | |
2646 | if (sp != null) | 2776 | if (sp != null) |
2647 | { | ||
2648 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2649 | |||
2650 | sp.ControllingClient.Close(); | 2777 | sp.ControllingClient.Close(); |
2651 | } | 2778 | |
2652 | else | ||
2653 | { | ||
2654 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2655 | } | ||
2656 | // BANG! SLASH! | 2779 | // BANG! SLASH! |
2657 | m_authenticateHandler.RemoveCircuit(agentID); | 2780 | m_authenticateHandler.RemoveCircuit(agentID); |
2658 | 2781 | ||
@@ -2752,6 +2875,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2752 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2875 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2753 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2876 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2754 | client.OnCopyInventoryItem += CopyInventoryItem; | 2877 | client.OnCopyInventoryItem += CopyInventoryItem; |
2878 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2755 | client.OnMoveInventoryItem += MoveInventoryItem; | 2879 | client.OnMoveInventoryItem += MoveInventoryItem; |
2756 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2880 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2757 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2881 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2929,15 +3053,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2929 | /// </summary> | 3053 | /// </summary> |
2930 | /// <param name="agentId">The avatar's Unique ID</param> | 3054 | /// <param name="agentId">The avatar's Unique ID</param> |
2931 | /// <param name="client">The IClientAPI for the client</param> | 3055 | /// <param name="client">The IClientAPI for the client</param> |
2932 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3056 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2933 | { | 3057 | { |
2934 | if (m_teleportModule != null) | 3058 | if (m_teleportModule != null) |
2935 | m_teleportModule.TeleportHome(agentId, client); | 3059 | return m_teleportModule.TeleportHome(agentId, client); |
2936 | else | 3060 | else |
2937 | { | 3061 | { |
2938 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3062 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2939 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3063 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2940 | } | 3064 | } |
3065 | return false; | ||
2941 | } | 3066 | } |
2942 | 3067 | ||
2943 | /// <summary> | 3068 | /// <summary> |
@@ -3029,6 +3154,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3029 | /// <param name="flags"></param> | 3154 | /// <param name="flags"></param> |
3030 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3155 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3031 | { | 3156 | { |
3157 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3158 | ScenePresence presence; | ||
3159 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3160 | { | ||
3161 | if (presence.Appearance != null) | ||
3162 | { | ||
3163 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3164 | } | ||
3165 | } | ||
3166 | |||
3032 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3167 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3033 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3168 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3034 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3169 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3097,8 +3232,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | regions.Remove(RegionInfo.RegionHandle); | 3232 | regions.Remove(RegionInfo.RegionHandle); |
3098 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3233 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3099 | } | 3234 | } |
3100 | 3235 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3101 | m_eventManager.TriggerClientClosed(agentID, this); | 3236 | m_eventManager.TriggerClientClosed(agentID, this); |
3237 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3102 | } | 3238 | } |
3103 | catch (NullReferenceException) | 3239 | catch (NullReferenceException) |
3104 | { | 3240 | { |
@@ -3150,9 +3286,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3150 | { | 3286 | { |
3151 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3287 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3152 | } | 3288 | } |
3153 | 3289 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3154 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3290 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3155 | // CleanDroppedAttachments(); | 3291 | // CleanDroppedAttachments(); |
3292 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3156 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3293 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3157 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3294 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3158 | } | 3295 | } |
@@ -3271,13 +3408,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3271 | sp = null; | 3408 | sp = null; |
3272 | } | 3409 | } |
3273 | 3410 | ||
3274 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3275 | 3411 | ||
3276 | //On login test land permisions | 3412 | //On login test land permisions |
3277 | if (vialogin) | 3413 | if (vialogin) |
3278 | { | 3414 | { |
3279 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3415 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3416 | if (cache != null) | ||
3417 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3418 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3280 | { | 3419 | { |
3420 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3281 | return false; | 3421 | return false; |
3282 | } | 3422 | } |
3283 | } | 3423 | } |
@@ -3301,8 +3441,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | 3441 | ||
3302 | try | 3442 | try |
3303 | { | 3443 | { |
3304 | if (!AuthorizeUser(agent, out reason)) | 3444 | // Always check estate if this is a login. Always |
3305 | return false; | 3445 | // check if banned regions are to be blacked out. |
3446 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3447 | { | ||
3448 | if (!AuthorizeUser(agent, out reason)) | ||
3449 | return false; | ||
3450 | } | ||
3306 | } | 3451 | } |
3307 | catch (Exception e) | 3452 | catch (Exception e) |
3308 | { | 3453 | { |
@@ -3405,6 +3550,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3405 | } | 3550 | } |
3406 | } | 3551 | } |
3407 | // Honor parcel landing type and position. | 3552 | // Honor parcel landing type and position. |
3553 | /* | ||
3554 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3408 | if (land != null) | 3555 | if (land != null) |
3409 | { | 3556 | { |
3410 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3557 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3412,26 +3559,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3412 | agent.startpos = land.LandData.UserLocation; | 3559 | agent.startpos = land.LandData.UserLocation; |
3413 | } | 3560 | } |
3414 | } | 3561 | } |
3562 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3415 | } | 3563 | } |
3416 | 3564 | ||
3417 | return true; | 3565 | return true; |
3418 | } | 3566 | } |
3419 | 3567 | ||
3420 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3568 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3421 | { | 3569 | { |
3422 | 3570 | reason = String.Empty; | |
3423 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3571 | if (Permissions.IsGod(agentID)) |
3424 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3572 | return true; |
3573 | |||
3574 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3575 | if (land == null) | ||
3576 | return false; | ||
3577 | |||
3578 | bool banned = land.IsBannedFromLand(agentID); | ||
3579 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3425 | 3580 | ||
3426 | if (banned || restricted) | 3581 | if (banned || restricted) |
3427 | { | 3582 | { |
3428 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3583 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3429 | if (nearestParcel != null) | 3584 | if (nearestParcel != null) |
3430 | { | 3585 | { |
3431 | //Move agent to nearest allowed | 3586 | //Move agent to nearest allowed |
3432 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3587 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3433 | agent.startpos.X = newPosition.X; | 3588 | posX = newPosition.X; |
3434 | agent.startpos.Y = newPosition.Y; | 3589 | posY = newPosition.Y; |
3435 | } | 3590 | } |
3436 | else | 3591 | else |
3437 | { | 3592 | { |
@@ -3493,7 +3648,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3493 | 3648 | ||
3494 | if (!m_strictAccessControl) return true; | 3649 | if (!m_strictAccessControl) return true; |
3495 | if (Permissions.IsGod(agent.AgentID)) return true; | 3650 | if (Permissions.IsGod(agent.AgentID)) return true; |
3496 | 3651 | ||
3497 | if (AuthorizationService != null) | 3652 | if (AuthorizationService != null) |
3498 | { | 3653 | { |
3499 | if (!AuthorizationService.IsAuthorizedForRegion( | 3654 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3501,14 +3656,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3501 | { | 3656 | { |
3502 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3657 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3503 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3658 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3504 | 3659 | ||
3505 | return false; | 3660 | return false; |
3506 | } | 3661 | } |
3507 | } | 3662 | } |
3508 | 3663 | ||
3509 | if (m_regInfo.EstateSettings != null) | 3664 | if (m_regInfo.EstateSettings != null) |
3510 | { | 3665 | { |
3511 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3666 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3512 | { | 3667 | { |
3513 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3668 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3514 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3669 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3704,6 +3859,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3704 | 3859 | ||
3705 | // We have to wait until the viewer contacts this region after receiving EAC. | 3860 | // We have to wait until the viewer contacts this region after receiving EAC. |
3706 | // That calls AddNewClient, which finally creates the ScenePresence | 3861 | // That calls AddNewClient, which finally creates the ScenePresence |
3862 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3863 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3864 | { | ||
3865 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3866 | return false; | ||
3867 | } | ||
3868 | |||
3707 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3869 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3708 | if (nearestParcel == null) | 3870 | if (nearestParcel == null) |
3709 | { | 3871 | { |
@@ -3785,12 +3947,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3785 | return false; | 3947 | return false; |
3786 | } | 3948 | } |
3787 | 3949 | ||
3950 | public bool IncomingCloseAgent(UUID agentID) | ||
3951 | { | ||
3952 | return IncomingCloseAgent(agentID, false); | ||
3953 | } | ||
3954 | |||
3955 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3956 | { | ||
3957 | return IncomingCloseAgent(agentID, true); | ||
3958 | } | ||
3959 | |||
3788 | /// <summary> | 3960 | /// <summary> |
3789 | /// Tell a single agent to disconnect from the region. | 3961 | /// Tell a single agent to disconnect from the region. |
3790 | /// </summary> | 3962 | /// </summary> |
3791 | /// <param name="regionHandle"></param> | ||
3792 | /// <param name="agentID"></param> | 3963 | /// <param name="agentID"></param> |
3793 | public bool IncomingCloseAgent(UUID agentID) | 3964 | /// <param name="childOnly"></param> |
3965 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3794 | { | 3966 | { |
3795 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3967 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3796 | 3968 | ||
@@ -3802,7 +3974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3802 | { | 3974 | { |
3803 | m_sceneGraph.removeUserCount(false); | 3975 | m_sceneGraph.removeUserCount(false); |
3804 | } | 3976 | } |
3805 | else | 3977 | else if (!childOnly) |
3806 | { | 3978 | { |
3807 | m_sceneGraph.removeUserCount(true); | 3979 | m_sceneGraph.removeUserCount(true); |
3808 | } | 3980 | } |
@@ -3818,9 +3990,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3818 | } | 3990 | } |
3819 | else | 3991 | else |
3820 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3992 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3993 | presence.ControllingClient.Close(false); | ||
3994 | } | ||
3995 | else if (!childOnly) | ||
3996 | { | ||
3997 | presence.ControllingClient.Close(true); | ||
3821 | } | 3998 | } |
3822 | |||
3823 | presence.ControllingClient.Close(); | ||
3824 | return true; | 3999 | return true; |
3825 | } | 4000 | } |
3826 | 4001 | ||
@@ -4403,34 +4578,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4403 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4578 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4404 | } | 4579 | } |
4405 | 4580 | ||
4406 | public int GetHealth() | 4581 | public int GetHealth(out int flags, out string message) |
4407 | { | 4582 | { |
4408 | // Returns: | 4583 | // Returns: |
4409 | // 1 = sim is up and accepting http requests. The heartbeat has | 4584 | // 1 = sim is up and accepting http requests. The heartbeat has |
4410 | // stopped and the sim is probably locked up, but a remote | 4585 | // stopped and the sim is probably locked up, but a remote |
4411 | // admin restart may succeed | 4586 | // admin restart may succeed |
4412 | // | 4587 | // |
4413 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4588 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4414 | // usable for people within and logins _may_ work | 4589 | // usable for people within |
4590 | // | ||
4591 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4592 | // unstable and will not accept new logins | ||
4415 | // | 4593 | // |
4416 | // 3 = We have seen a new user enter within the past 4 minutes | 4594 | // 4 = Sim is up and both packet threads are running. Sim is |
4595 | // likely usable | ||
4596 | // | ||
4597 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4417 | // which can be seen as positive confirmation of sim health | 4598 | // which can be seen as positive confirmation of sim health |
4418 | // | 4599 | // |
4600 | |||
4601 | flags = 0; | ||
4602 | message = String.Empty; | ||
4603 | |||
4604 | CheckHeartbeat(); | ||
4605 | |||
4606 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4607 | { | ||
4608 | // We're still starting | ||
4609 | // 0 means "in startup", it can't happen another way, since | ||
4610 | // to get here, we must be able to accept http connections | ||
4611 | return 0; | ||
4612 | } | ||
4613 | |||
4419 | int health=1; // Start at 1, means we're up | 4614 | int health=1; // Start at 1, means we're up |
4420 | 4615 | ||
4421 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4616 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4617 | { | ||
4422 | health+=1; | 4618 | health+=1; |
4423 | else | 4619 | flags |= 1; |
4620 | } | ||
4621 | |||
4622 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4623 | { | ||
4624 | health+=1; | ||
4625 | flags |= 2; | ||
4626 | } | ||
4627 | |||
4628 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4629 | { | ||
4630 | health+=1; | ||
4631 | flags |= 4; | ||
4632 | } | ||
4633 | |||
4634 | if (flags != 7) | ||
4424 | return health; | 4635 | return health; |
4425 | 4636 | ||
4426 | // A login in the last 4 mins? We can't be doing too badly | 4637 | // A login in the last 4 mins? We can't be doing too badly |
4427 | // | 4638 | // |
4428 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4639 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4429 | health++; | 4640 | health++; |
4430 | else | ||
4431 | return health; | ||
4432 | |||
4433 | CheckHeartbeat(); | ||
4434 | 4641 | ||
4435 | return health; | 4642 | return health; |
4436 | } | 4643 | } |
@@ -4623,7 +4830,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4623 | if (m_firstHeartbeat) | 4830 | if (m_firstHeartbeat) |
4624 | return; | 4831 | return; |
4625 | 4832 | ||
4626 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4833 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4627 | StartTimer(); | 4834 | StartTimer(); |
4628 | } | 4835 | } |
4629 | 4836 | ||
@@ -5033,6 +5240,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5033 | mapModule.GenerateMaptile(); | 5240 | mapModule.GenerateMaptile(); |
5034 | } | 5241 | } |
5035 | 5242 | ||
5243 | // public void CleanDroppedAttachments() | ||
5244 | // { | ||
5245 | // List<SceneObjectGroup> objectsToDelete = | ||
5246 | // new List<SceneObjectGroup>(); | ||
5247 | // | ||
5248 | // lock (m_cleaningAttachments) | ||
5249 | // { | ||
5250 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5251 | // { | ||
5252 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5253 | // { | ||
5254 | // UUID agentID = grp.OwnerID; | ||
5255 | // if (agentID == UUID.Zero) | ||
5256 | // { | ||
5257 | // objectsToDelete.Add(grp); | ||
5258 | // return; | ||
5259 | // } | ||
5260 | // | ||
5261 | // ScenePresence sp = GetScenePresence(agentID); | ||
5262 | // if (sp == null) | ||
5263 | // { | ||
5264 | // objectsToDelete.Add(grp); | ||
5265 | // return; | ||
5266 | // } | ||
5267 | // } | ||
5268 | // }); | ||
5269 | // } | ||
5270 | // | ||
5271 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5272 | // { | ||
5273 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5274 | // DeleteSceneObject(grp, true); | ||
5275 | // } | ||
5276 | // } | ||
5277 | |||
5278 | public void ThreadAlive(int threadCode) | ||
5279 | { | ||
5280 | switch(threadCode) | ||
5281 | { | ||
5282 | case 1: // Incoming | ||
5283 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5284 | break; | ||
5285 | case 2: // Incoming | ||
5286 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5287 | break; | ||
5288 | } | ||
5289 | } | ||
5290 | |||
5036 | // This method is called across the simulation connector to | 5291 | // This method is called across the simulation connector to |
5037 | // determine if a given agent is allowed in this region | 5292 | // determine if a given agent is allowed in this region |
5038 | // AS A ROOT AGENT. Returning false here will prevent them | 5293 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5041,6 +5296,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5041 | // child agent creation, thereby emulating the SL behavior. | 5296 | // child agent creation, thereby emulating the SL behavior. |
5042 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5297 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5043 | { | 5298 | { |
5299 | reason = "You are banned from the region"; | ||
5300 | |||
5301 | if (Permissions.IsGod(agentID)) | ||
5302 | { | ||
5303 | reason = String.Empty; | ||
5304 | return true; | ||
5305 | } | ||
5306 | |||
5044 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5307 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5045 | 5308 | ||
5046 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5309 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5052,11 +5315,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5052 | } | 5315 | } |
5053 | } | 5316 | } |
5054 | 5317 | ||
5318 | ScenePresence presence = GetScenePresence(agentID); | ||
5319 | IClientAPI client = null; | ||
5320 | AgentCircuitData aCircuit = null; | ||
5321 | |||
5322 | if (presence != null) | ||
5323 | { | ||
5324 | client = presence.ControllingClient; | ||
5325 | if (client != null) | ||
5326 | aCircuit = client.RequestClientInfo(); | ||
5327 | } | ||
5328 | |||
5329 | // We may be called before there is a presence or a client. | ||
5330 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5331 | if (client == null) | ||
5332 | { | ||
5333 | aCircuit = new AgentCircuitData(); | ||
5334 | aCircuit.AgentID = agentID; | ||
5335 | aCircuit.firstname = String.Empty; | ||
5336 | aCircuit.lastname = String.Empty; | ||
5337 | } | ||
5338 | |||
5339 | try | ||
5340 | { | ||
5341 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5342 | { | ||
5343 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5344 | return false; | ||
5345 | } | ||
5346 | } | ||
5347 | catch (Exception e) | ||
5348 | { | ||
5349 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5350 | return false; | ||
5351 | } | ||
5352 | |||
5353 | if (position == Vector3.Zero) // Teleport | ||
5354 | { | ||
5355 | float posX = 128.0f; | ||
5356 | float posY = 128.0f; | ||
5357 | |||
5358 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5359 | { | ||
5360 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5361 | return false; | ||
5362 | } | ||
5363 | } | ||
5364 | else // Walking | ||
5365 | { | ||
5366 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5367 | if (land == null) | ||
5368 | return false; | ||
5369 | |||
5370 | bool banned = land.IsBannedFromLand(agentID); | ||
5371 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5372 | |||
5373 | if (banned || restricted) | ||
5374 | return false; | ||
5375 | } | ||
5376 | |||
5055 | reason = String.Empty; | 5377 | reason = String.Empty; |
5056 | return true; | 5378 | return true; |
5057 | } | 5379 | } |
5058 | 5380 | ||
5059 | /// <summary> | 5381 | public void StartTimerWatchdog() |
5382 | { | ||
5383 | m_timerWatchdog.Interval = 1000; | ||
5384 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5385 | m_timerWatchdog.AutoReset = true; | ||
5386 | m_timerWatchdog.Start(); | ||
5387 | } | ||
5388 | |||
5389 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5390 | { | ||
5391 | CheckHeartbeat(); | ||
5392 | } | ||
5393 | |||
5060 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5394 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5061 | /// autopilot that moves an avatar to a sit target!. | 5395 | /// autopilot that moves an avatar to a sit target!. |
5062 | /// </summary> | 5396 | /// </summary> |