diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 68 |
1 files changed, 32 insertions, 36 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c12c81b..f5a1e74 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -310,7 +310,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private Thread HeartbeatThread; | 310 | private Thread HeartbeatThread; |
311 | private volatile bool shuttingdown; | 311 | private volatile bool shuttingdown; |
312 | 312 | ||
313 | private int m_lastUpdate = Environment.TickCount; | 313 | private int m_lastUpdate; |
314 | private bool m_firstHeartbeat = true; | 314 | private bool m_firstHeartbeat = true; |
315 | 315 | ||
316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; | 316 | private UpdatePrioritizationSchemes m_update_prioritization_scheme = UpdatePrioritizationSchemes.Time; |
@@ -526,6 +526,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
526 | m_regionHandle = m_regInfo.RegionHandle; | 526 | m_regionHandle = m_regInfo.RegionHandle; |
527 | m_regionName = m_regInfo.RegionName; | 527 | m_regionName = m_regInfo.RegionName; |
528 | m_datastore = m_regInfo.DataStore; | 528 | m_datastore = m_regInfo.DataStore; |
529 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
529 | 530 | ||
530 | m_physicalPrim = physicalPrim; | 531 | m_physicalPrim = physicalPrim; |
531 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 532 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -735,6 +736,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
735 | 736 | ||
736 | m_regInfo = regInfo; | 737 | m_regInfo = regInfo; |
737 | m_eventManager = new EventManager(); | 738 | m_eventManager = new EventManager(); |
739 | |||
740 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
738 | } | 741 | } |
739 | 742 | ||
740 | #endregion | 743 | #endregion |
@@ -1101,7 +1104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1101 | HeartbeatThread.Abort(); | 1104 | HeartbeatThread.Abort(); |
1102 | HeartbeatThread = null; | 1105 | HeartbeatThread = null; |
1103 | } | 1106 | } |
1104 | m_lastUpdate = Environment.TickCount; | 1107 | m_lastUpdate = Util.EnvironmentTickCount(); |
1105 | 1108 | ||
1106 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); | 1109 | HeartbeatThread = Watchdog.StartThread(Heartbeat, "Heartbeat for region " + RegionInfo.RegionName, ThreadPriority.Normal, false); |
1107 | } | 1110 | } |
@@ -1142,7 +1145,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1142 | { | 1145 | { |
1143 | Update(); | 1146 | Update(); |
1144 | 1147 | ||
1145 | m_lastUpdate = Environment.TickCount; | 1148 | m_lastUpdate = Util.EnvironmentTickCount(); |
1146 | m_firstHeartbeat = false; | 1149 | m_firstHeartbeat = false; |
1147 | } | 1150 | } |
1148 | catch (ThreadAbortException) | 1151 | catch (ThreadAbortException) |
@@ -1170,8 +1173,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1170 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; | 1173 | TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; |
1171 | physicsFPS = 0f; | 1174 | physicsFPS = 0f; |
1172 | 1175 | ||
1173 | maintc = otherMS = Environment.TickCount; | 1176 | maintc = Util.EnvironmentTickCount(); |
1174 | int tmpFrameMS = maintc; | 1177 | int tmpFrameMS = maintc; |
1178 | tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | ||
1175 | 1179 | ||
1176 | // Increment the frame counter | 1180 | // Increment the frame counter |
1177 | ++m_frame; | 1181 | ++m_frame; |
@@ -1191,16 +1195,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1191 | if (m_frame % m_update_objects == 0) | 1195 | if (m_frame % m_update_objects == 0) |
1192 | m_sceneGraph.UpdateObjectGroups(); | 1196 | m_sceneGraph.UpdateObjectGroups(); |
1193 | 1197 | ||
1194 | int TempPhysicsMS2 = Environment.TickCount; | 1198 | int tmpPhysicsMS2 = Util.EnvironmentTickCount(); |
1195 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | 1199 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) |
1196 | m_sceneGraph.UpdatePreparePhysics(); | 1200 | m_sceneGraph.UpdatePreparePhysics(); |
1197 | TempPhysicsMS2 = Environment.TickCount - TempPhysicsMS2; | 1201 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpPhysicsMS2); |
1198 | physicsMS2 = TempPhysicsMS2; | ||
1199 | 1202 | ||
1200 | if (m_frame % m_update_entitymovement == 0) | 1203 | if (m_frame % m_update_entitymovement == 0) |
1201 | m_sceneGraph.UpdateScenePresenceMovement(); | 1204 | m_sceneGraph.UpdateScenePresenceMovement(); |
1202 | 1205 | ||
1203 | int TempPhysicsMS = Environment.TickCount; | 1206 | int tmpPhysicsMS = Util.EnvironmentTickCount(); |
1204 | if (m_frame % m_update_physics == 0) | 1207 | if (m_frame % m_update_physics == 0) |
1205 | { | 1208 | { |
1206 | if (m_physics_enabled) | 1209 | if (m_physics_enabled) |
@@ -1208,57 +1211,49 @@ namespace OpenSim.Region.Framework.Scenes | |||
1208 | if (SynchronizeScene != null) | 1211 | if (SynchronizeScene != null) |
1209 | SynchronizeScene(this); | 1212 | SynchronizeScene(this); |
1210 | } | 1213 | } |
1211 | TempPhysicsMS = Environment.TickCount - TempPhysicsMS; | 1214 | physicsMS = Util.EnvironmentTickCountSubtract(tmpPhysicsMS); |
1212 | physicsMS = TempPhysicsMS; | ||
1213 | 1215 | ||
1214 | // Delete temp-on-rez stuff | 1216 | // Delete temp-on-rez stuff |
1215 | if (m_frame % m_update_backup == 0) | 1217 | if (m_frame % m_update_backup == 0) |
1216 | { | 1218 | { |
1217 | int tozMS = Environment.TickCount; | 1219 | int tmpTempOnRezMS = Util.EnvironmentTickCount(); |
1218 | CleanTempObjects(); | 1220 | CleanTempObjects(); |
1219 | tozMS -= Environment.TickCount; | 1221 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpTempOnRezMS); |
1220 | tempOnRezMS = tozMS; | ||
1221 | } | 1222 | } |
1222 | 1223 | ||
1223 | if (RegionStatus != RegionStatus.SlaveScene) | 1224 | if (RegionStatus != RegionStatus.SlaveScene) |
1224 | { | 1225 | { |
1225 | if (m_frame % m_update_events == 0) | 1226 | if (m_frame % m_update_events == 0) |
1226 | { | 1227 | { |
1227 | int evMS = Environment.TickCount; | 1228 | int evMS = Util.EnvironmentTickCount(); |
1228 | UpdateEvents(); | 1229 | UpdateEvents(); |
1229 | evMS -= Environment.TickCount; | 1230 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1230 | eventMS = evMS; | ||
1231 | } | 1231 | } |
1232 | 1232 | ||
1233 | if (m_frame % m_update_backup == 0) | 1233 | if (m_frame % m_update_backup == 0) |
1234 | { | 1234 | { |
1235 | int backMS = Environment.TickCount; | 1235 | int backMS = Util.EnvironmentTickCount(); |
1236 | UpdateStorageBackup(); | 1236 | UpdateStorageBackup(); |
1237 | backMS -= Environment.TickCount; | 1237 | backupMS = Util.EnvironmentTickCountSubtract(backMS); |
1238 | backupMS = backMS; | ||
1239 | } | 1238 | } |
1240 | 1239 | ||
1241 | if (m_frame % m_update_terrain == 0) | 1240 | if (m_frame % m_update_terrain == 0) |
1242 | { | 1241 | { |
1243 | int terMS = Environment.TickCount; | 1242 | int terMS = Util.EnvironmentTickCount(); |
1244 | UpdateTerrain(); | 1243 | UpdateTerrain(); |
1245 | terMS -= Environment.TickCount; | 1244 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1246 | terrainMS = terMS; | ||
1247 | } | 1245 | } |
1248 | 1246 | ||
1249 | if (m_frame % m_update_land == 0) | 1247 | if (m_frame % m_update_land == 0) |
1250 | { | 1248 | { |
1251 | int ldMS = Environment.TickCount; | 1249 | int ldMS = Util.EnvironmentTickCount(); |
1252 | UpdateLand(); | 1250 | UpdateLand(); |
1253 | ldMS -= Environment.TickCount; | 1251 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1254 | landMS = ldMS; | ||
1255 | } | 1252 | } |
1256 | 1253 | ||
1257 | int tickCount = Environment.TickCount; | 1254 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1258 | otherMS = tickCount - otherMS; | 1255 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1259 | tmpFrameMS -= tickCount; | 1256 | lastCompletedFrame = Util.EnvironmentTickCount(); |
1260 | frameMS = tmpFrameMS; | ||
1261 | lastCompletedFrame = tickCount; | ||
1262 | 1257 | ||
1263 | // if (m_frame%m_update_avatars == 0) | 1258 | // if (m_frame%m_update_avatars == 0) |
1264 | // UpdateInWorldTime(); | 1259 | // UpdateInWorldTime(); |
@@ -1311,8 +1306,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | { | 1306 | { |
1312 | m_lastupdate = DateTime.UtcNow; | 1307 | m_lastupdate = DateTime.UtcNow; |
1313 | } | 1308 | } |
1314 | 1309 | ||
1315 | maintc = Environment.TickCount - maintc; | 1310 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1316 | maintc = (int)(m_timespan * 1000) - maintc; | 1311 | maintc = (int)(m_timespan * 1000) - maintc; |
1317 | 1312 | ||
1318 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | 1313 | if ((maintc < (m_timespan * 1000)) && maintc > 0) |
@@ -1323,6 +1318,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1323 | } | 1318 | } |
1324 | } | 1319 | } |
1325 | 1320 | ||
1321 | |||
1326 | 1322 | ||
1327 | public void AddGroupTarget(SceneObjectGroup grp) | 1323 | public void AddGroupTarget(SceneObjectGroup grp) |
1328 | { | 1324 | { |
@@ -2599,7 +2595,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2599 | } | 2595 | } |
2600 | } | 2596 | } |
2601 | 2597 | ||
2602 | m_LastLogin = Environment.TickCount; | 2598 | m_LastLogin = Util.EnvironmentTickCount(); |
2603 | EventManager.TriggerOnNewClient(client); | 2599 | EventManager.TriggerOnNewClient(client); |
2604 | } | 2600 | } |
2605 | 2601 | ||
@@ -4668,14 +4664,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4668 | // | 4664 | // |
4669 | int health=1; // Start at 1, means we're up | 4665 | int health=1; // Start at 1, means we're up |
4670 | 4666 | ||
4671 | if ((Environment.TickCount - m_lastUpdate) < 1000) | 4667 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) |
4672 | health+=1; | 4668 | health+=1; |
4673 | else | 4669 | else |
4674 | return health; | 4670 | return health; |
4675 | 4671 | ||
4676 | // A login in the last 4 mins? We can't be doing too badly | 4672 | // A login in the last 4 mins? We can't be doing too badly |
4677 | // | 4673 | // |
4678 | if ((Environment.TickCount - m_LastLogin) < 240000) | 4674 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) |
4679 | health++; | 4675 | health++; |
4680 | else | 4676 | else |
4681 | return health; | 4677 | return health; |
@@ -4873,7 +4869,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4873 | if (m_firstHeartbeat) | 4869 | if (m_firstHeartbeat) |
4874 | return; | 4870 | return; |
4875 | 4871 | ||
4876 | if (System.Environment.TickCount - m_lastUpdate > 2000) | 4872 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) |
4877 | StartTimer(); | 4873 | StartTimer(); |
4878 | } | 4874 | } |
4879 | } | 4875 | } |