diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 490 |
1 files changed, 418 insertions, 72 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 6666328..c2ba893 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -95,6 +95,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
95 | // TODO: need to figure out how allow client agents but deny | 95 | // TODO: need to figure out how allow client agents but deny |
96 | // root agents when ACL denies access to root agent | 96 | // root agents when ACL denies access to root agent |
97 | public bool m_strictAccessControl = true; | 97 | public bool m_strictAccessControl = true; |
98 | public bool m_seeIntoBannedRegion = false; | ||
98 | public int MaxUndoCount = 5; | 99 | public int MaxUndoCount = 5; |
99 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 100 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
100 | public bool LoginLock = false; | 101 | public bool LoginLock = false; |
@@ -110,12 +111,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
110 | 111 | ||
111 | protected int m_splitRegionID; | 112 | protected int m_splitRegionID; |
112 | protected Timer m_restartWaitTimer = new Timer(); | 113 | protected Timer m_restartWaitTimer = new Timer(); |
114 | protected Timer m_timerWatchdog = new Timer(); | ||
113 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 115 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
114 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 116 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
115 | protected string m_simulatorVersion = "OpenSimulator Server"; | 117 | protected string m_simulatorVersion = "OpenSimulator Server"; |
116 | protected ModuleLoader m_moduleLoader; | 118 | protected ModuleLoader m_moduleLoader; |
117 | protected AgentCircuitManager m_authenticateHandler; | 119 | protected AgentCircuitManager m_authenticateHandler; |
118 | protected SceneCommunicationService m_sceneGridService; | 120 | protected SceneCommunicationService m_sceneGridService; |
121 | protected ISnmpModule m_snmpService = null; | ||
119 | 122 | ||
120 | protected ISimulationDataService m_SimulationDataService; | 123 | protected ISimulationDataService m_SimulationDataService; |
121 | protected IEstateDataService m_EstateDataService; | 124 | protected IEstateDataService m_EstateDataService; |
@@ -168,7 +171,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
168 | private int m_update_events = 1; | 171 | private int m_update_events = 1; |
169 | private int m_update_backup = 200; | 172 | private int m_update_backup = 200; |
170 | private int m_update_terrain = 50; | 173 | private int m_update_terrain = 50; |
171 | // private int m_update_land = 1; | 174 | private int m_update_land = 10; |
172 | private int m_update_coarse_locations = 50; | 175 | private int m_update_coarse_locations = 50; |
173 | 176 | ||
174 | private int agentMS; | 177 | private int agentMS; |
@@ -183,6 +186,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
183 | private int landMS; | 186 | private int landMS; |
184 | private int lastCompletedFrame; | 187 | private int lastCompletedFrame; |
185 | 188 | ||
189 | public bool CombineRegions = false; | ||
186 | /// <summary> | 190 | /// <summary> |
187 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 191 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
188 | /// asynchronously from the update loop. | 192 | /// asynchronously from the update loop. |
@@ -205,11 +209,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
205 | private bool m_scripts_enabled = true; | 209 | private bool m_scripts_enabled = true; |
206 | private string m_defaultScriptEngine; | 210 | private string m_defaultScriptEngine; |
207 | private int m_LastLogin; | 211 | private int m_LastLogin; |
208 | private Thread HeartbeatThread; | 212 | private Thread HeartbeatThread = null; |
209 | private volatile bool shuttingdown; | 213 | private volatile bool shuttingdown; |
210 | 214 | ||
211 | private int m_lastUpdate; | 215 | private int m_lastUpdate; |
216 | private int m_lastIncoming; | ||
217 | private int m_lastOutgoing; | ||
212 | private bool m_firstHeartbeat = true; | 218 | private bool m_firstHeartbeat = true; |
219 | private int m_hbRestarts = 0; | ||
213 | 220 | ||
214 | private object m_deleting_scene_object = new object(); | 221 | private object m_deleting_scene_object = new object(); |
215 | 222 | ||
@@ -256,6 +263,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
256 | get { return m_sceneGridService; } | 263 | get { return m_sceneGridService; } |
257 | } | 264 | } |
258 | 265 | ||
266 | public ISnmpModule SnmpService | ||
267 | { | ||
268 | get | ||
269 | { | ||
270 | if (m_snmpService == null) | ||
271 | { | ||
272 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
273 | } | ||
274 | |||
275 | return m_snmpService; | ||
276 | } | ||
277 | } | ||
278 | |||
259 | public ISimulationDataService SimulationDataService | 279 | public ISimulationDataService SimulationDataService |
260 | { | 280 | { |
261 | get | 281 | get |
@@ -537,6 +557,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
537 | m_EstateDataService = estateDataService; | 557 | m_EstateDataService = estateDataService; |
538 | m_regionHandle = m_regInfo.RegionHandle; | 558 | m_regionHandle = m_regInfo.RegionHandle; |
539 | m_regionName = m_regInfo.RegionName; | 559 | m_regionName = m_regInfo.RegionName; |
560 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
561 | m_lastIncoming = 0; | ||
562 | m_lastOutgoing = 0; | ||
540 | 563 | ||
541 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 564 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
542 | m_asyncSceneObjectDeleter.Enabled = true; | 565 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -653,6 +676,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); | 676 | m_physicalPrim = startupConfig.GetBoolean("physical_prim", true); |
654 | 677 | ||
655 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 678 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
679 | |||
656 | if (RegionInfo.NonphysPrimMax > 0) | 680 | if (RegionInfo.NonphysPrimMax > 0) |
657 | { | 681 | { |
658 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 682 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -684,6 +708,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
684 | m_persistAfter *= 10000000; | 708 | m_persistAfter *= 10000000; |
685 | 709 | ||
686 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 710 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
711 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
687 | 712 | ||
688 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 713 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
689 | if (packetConfig != null) | 714 | if (packetConfig != null) |
@@ -693,6 +718,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
693 | } | 718 | } |
694 | 719 | ||
695 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 720 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
721 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
722 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
696 | 723 | ||
697 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 724 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
698 | if (m_generateMaptiles) | 725 | if (m_generateMaptiles) |
@@ -728,9 +755,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
728 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 755 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
729 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 756 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
730 | } | 757 | } |
731 | catch | 758 | catch (Exception e) |
732 | { | 759 | { |
733 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 760 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
734 | } | 761 | } |
735 | 762 | ||
736 | #endregion Region Config | 763 | #endregion Region Config |
@@ -1141,7 +1168,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1141 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1168 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1142 | if (HeartbeatThread != null) | 1169 | if (HeartbeatThread != null) |
1143 | { | 1170 | { |
1171 | m_hbRestarts++; | ||
1172 | if(m_hbRestarts > 10) | ||
1173 | Environment.Exit(1); | ||
1174 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1175 | |||
1176 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1177 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1178 | //proc.EnableRaisingEvents=false; | ||
1179 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1180 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1181 | //proc.Start(); | ||
1182 | //proc.WaitForExit(); | ||
1183 | //Thread.Sleep(1000); | ||
1184 | //Environment.Exit(1); | ||
1144 | HeartbeatThread.Abort(); | 1185 | HeartbeatThread.Abort(); |
1186 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1145 | HeartbeatThread = null; | 1187 | HeartbeatThread = null; |
1146 | } | 1188 | } |
1147 | m_lastUpdate = Util.EnvironmentTickCount(); | 1189 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1187,9 +1229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1187 | { | 1229 | { |
1188 | while (!shuttingdown) | 1230 | while (!shuttingdown) |
1189 | Update(); | 1231 | Update(); |
1190 | |||
1191 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1192 | m_firstHeartbeat = false; | ||
1193 | } | 1232 | } |
1194 | catch (ThreadAbortException) | 1233 | catch (ThreadAbortException) |
1195 | { | 1234 | { |
@@ -1287,6 +1326,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1287 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1326 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1288 | } | 1327 | } |
1289 | 1328 | ||
1329 | // if (Frame % m_update_land == 0) | ||
1330 | // { | ||
1331 | // int ldMS = Util.EnvironmentTickCount(); | ||
1332 | // UpdateLand(); | ||
1333 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1334 | // } | ||
1335 | |||
1290 | if (Frame % m_update_backup == 0) | 1336 | if (Frame % m_update_backup == 0) |
1291 | { | 1337 | { |
1292 | int backMS = Util.EnvironmentTickCount(); | 1338 | int backMS = Util.EnvironmentTickCount(); |
@@ -1394,12 +1440,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1394 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1440 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1395 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1441 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1396 | 1442 | ||
1443 | |||
1444 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1445 | m_firstHeartbeat = false; | ||
1446 | |||
1397 | if (maintc > 0) | 1447 | if (maintc > 0) |
1398 | Thread.Sleep(maintc); | 1448 | Thread.Sleep(maintc); |
1399 | 1449 | ||
1400 | // Tell the watchdog that this thread is still alive | 1450 | // Tell the watchdog that this thread is still alive |
1401 | Watchdog.UpdateThread(); | 1451 | Watchdog.UpdateThread(); |
1402 | } | 1452 | } |
1403 | 1453 | ||
1404 | public void AddGroupTarget(SceneObjectGroup grp) | 1454 | public void AddGroupTarget(SceneObjectGroup grp) |
1405 | { | 1455 | { |
@@ -1415,9 +1465,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1415 | 1465 | ||
1416 | private void CheckAtTargets() | 1466 | private void CheckAtTargets() |
1417 | { | 1467 | { |
1418 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1468 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1419 | lock (m_groupsWithTargets) | 1469 | lock (m_groupsWithTargets) |
1420 | objs = m_groupsWithTargets.Values; | 1470 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1421 | 1471 | ||
1422 | foreach (SceneObjectGroup entry in objs) | 1472 | foreach (SceneObjectGroup entry in objs) |
1423 | entry.checkAtTargets(); | 1473 | entry.checkAtTargets(); |
@@ -1499,7 +1549,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1499 | msg.fromAgentName = "Server"; | 1549 | msg.fromAgentName = "Server"; |
1500 | msg.dialog = (byte)19; // Object msg | 1550 | msg.dialog = (byte)19; // Object msg |
1501 | msg.fromGroup = false; | 1551 | msg.fromGroup = false; |
1502 | msg.offline = (byte)0; | 1552 | msg.offline = (byte)1; |
1503 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1553 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1504 | msg.Position = Vector3.Zero; | 1554 | msg.Position = Vector3.Zero; |
1505 | msg.RegionID = RegionInfo.RegionID.Guid; | 1555 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1734,14 +1784,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | /// <returns></returns> | 1784 | /// <returns></returns> |
1735 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1785 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1736 | { | 1786 | { |
1787 | |||
1788 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1789 | Vector3 wpos = Vector3.Zero; | ||
1790 | // Check for water surface intersection from above | ||
1791 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1792 | { | ||
1793 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1794 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1795 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1796 | wpos.Z = wheight; | ||
1797 | } | ||
1798 | |||
1737 | Vector3 pos = Vector3.Zero; | 1799 | Vector3 pos = Vector3.Zero; |
1738 | if (RayEndIsIntersection == (byte)1) | 1800 | if (RayEndIsIntersection == (byte)1) |
1739 | { | 1801 | { |
1740 | pos = RayEnd; | 1802 | pos = RayEnd; |
1741 | return pos; | ||
1742 | } | 1803 | } |
1743 | 1804 | else if (RayTargetID != UUID.Zero) | |
1744 | if (RayTargetID != UUID.Zero) | ||
1745 | { | 1805 | { |
1746 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1806 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1747 | 1807 | ||
@@ -1763,7 +1823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1763 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1823 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1764 | 1824 | ||
1765 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1825 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1766 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1826 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1767 | float ScaleOffset = 0.5f; | 1827 | float ScaleOffset = 0.5f; |
1768 | 1828 | ||
1769 | // If we hit something | 1829 | // If we hit something |
@@ -1786,13 +1846,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1786 | //pos.Z -= 0.25F; | 1846 | //pos.Z -= 0.25F; |
1787 | 1847 | ||
1788 | } | 1848 | } |
1789 | |||
1790 | return pos; | ||
1791 | } | 1849 | } |
1792 | else | 1850 | else |
1793 | { | 1851 | { |
1794 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1852 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1795 | |||
1796 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1853 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1797 | 1854 | ||
1798 | // Un-comment the following line to print the raytrace results to the console. | 1855 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1801,13 +1858,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1801 | if (ei.HitTF) | 1858 | if (ei.HitTF) |
1802 | { | 1859 | { |
1803 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1860 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1804 | } else | 1861 | } |
1862 | else | ||
1805 | { | 1863 | { |
1806 | // fall back to our stupid functionality | 1864 | // fall back to our stupid functionality |
1807 | pos = RayEnd; | 1865 | pos = RayEnd; |
1808 | } | 1866 | } |
1809 | |||
1810 | return pos; | ||
1811 | } | 1867 | } |
1812 | } | 1868 | } |
1813 | else | 1869 | else |
@@ -1818,8 +1874,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1818 | //increase height so its above the ground. | 1874 | //increase height so its above the ground. |
1819 | //should be getting the normal of the ground at the rez point and using that? | 1875 | //should be getting the normal of the ground at the rez point and using that? |
1820 | pos.Z += scale.Z / 2f; | 1876 | pos.Z += scale.Z / 2f; |
1821 | return pos; | 1877 | // return pos; |
1822 | } | 1878 | } |
1879 | |||
1880 | // check against posible water intercept | ||
1881 | if (wpos.Z > pos.Z) pos = wpos; | ||
1882 | return pos; | ||
1823 | } | 1883 | } |
1824 | 1884 | ||
1825 | 1885 | ||
@@ -1903,7 +1963,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1903 | public bool AddRestoredSceneObject( | 1963 | public bool AddRestoredSceneObject( |
1904 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1964 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1905 | { | 1965 | { |
1906 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1966 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1967 | if (result) | ||
1968 | sceneObject.IsDeleted = false; | ||
1969 | return result; | ||
1907 | } | 1970 | } |
1908 | 1971 | ||
1909 | /// <summary> | 1972 | /// <summary> |
@@ -1993,6 +2056,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1993 | /// </summary> | 2056 | /// </summary> |
1994 | public void DeleteAllSceneObjects() | 2057 | public void DeleteAllSceneObjects() |
1995 | { | 2058 | { |
2059 | DeleteAllSceneObjects(false); | ||
2060 | } | ||
2061 | |||
2062 | /// <summary> | ||
2063 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2064 | /// </summary> | ||
2065 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2066 | { | ||
2067 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1996 | lock (Entities) | 2068 | lock (Entities) |
1997 | { | 2069 | { |
1998 | EntityBase[] entities = Entities.GetEntities(); | 2070 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2001,11 +2073,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | if (e is SceneObjectGroup) | 2073 | if (e is SceneObjectGroup) |
2002 | { | 2074 | { |
2003 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2075 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2004 | if (!sog.IsAttachment) | 2076 | if (sog != null && !sog.IsAttachment) |
2005 | DeleteSceneObject((SceneObjectGroup)e, false); | 2077 | { |
2078 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2079 | { | ||
2080 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2081 | } | ||
2082 | else | ||
2083 | { | ||
2084 | toReturn.Add((SceneObjectGroup)e); | ||
2085 | } | ||
2086 | } | ||
2006 | } | 2087 | } |
2007 | } | 2088 | } |
2008 | } | 2089 | } |
2090 | if (toReturn.Count > 0) | ||
2091 | { | ||
2092 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2093 | } | ||
2009 | } | 2094 | } |
2010 | 2095 | ||
2011 | /// <summary> | 2096 | /// <summary> |
@@ -2053,6 +2138,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2053 | } | 2138 | } |
2054 | 2139 | ||
2055 | group.DeleteGroupFromScene(silent); | 2140 | group.DeleteGroupFromScene(silent); |
2141 | if (!silent) | ||
2142 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2056 | 2143 | ||
2057 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2144 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2058 | } | 2145 | } |
@@ -2407,10 +2494,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2407 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2494 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2408 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2495 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2409 | { | 2496 | { |
2497 | if (sceneObject.OwnerID == UUID.Zero) | ||
2498 | { | ||
2499 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2500 | return false; | ||
2501 | } | ||
2502 | |||
2410 | // If the user is banned, we won't let any of their objects | 2503 | // If the user is banned, we won't let any of their objects |
2411 | // enter. Period. | 2504 | // enter. Period. |
2412 | // | 2505 | // |
2413 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2506 | int flags = GetUserFlags(sceneObject.OwnerID); |
2507 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2414 | { | 2508 | { |
2415 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2509 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2416 | 2510 | ||
@@ -2456,12 +2550,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2456 | } | 2550 | } |
2457 | else | 2551 | else |
2458 | { | 2552 | { |
2553 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2459 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2554 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2460 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2555 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2461 | } | 2556 | } |
2557 | if (sceneObject.OwnerID == UUID.Zero) | ||
2558 | { | ||
2559 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2560 | return false; | ||
2561 | } | ||
2462 | } | 2562 | } |
2463 | else | 2563 | else |
2464 | { | 2564 | { |
2565 | if (sceneObject.OwnerID == UUID.Zero) | ||
2566 | { | ||
2567 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2568 | return false; | ||
2569 | } | ||
2465 | AddRestoredSceneObject(sceneObject, true, false); | 2570 | AddRestoredSceneObject(sceneObject, true, false); |
2466 | 2571 | ||
2467 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2572 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2490,6 +2595,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2490 | return 2; // StateSource.PrimCrossing | 2595 | return 2; // StateSource.PrimCrossing |
2491 | } | 2596 | } |
2492 | 2597 | ||
2598 | public int GetUserFlags(UUID user) | ||
2599 | { | ||
2600 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2601 | /* | ||
2602 | ScenePresence sp; | ||
2603 | if (TryGetScenePresence(user, out sp)) | ||
2604 | { | ||
2605 | return sp.UserFlags; | ||
2606 | } | ||
2607 | else | ||
2608 | { | ||
2609 | */ | ||
2610 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2611 | if (uac == null) | ||
2612 | return 0; | ||
2613 | return uac.UserFlags; | ||
2614 | //} | ||
2615 | } | ||
2493 | #endregion | 2616 | #endregion |
2494 | 2617 | ||
2495 | #region Add/Remove Avatar Methods | 2618 | #region Add/Remove Avatar Methods |
@@ -2504,6 +2627,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2504 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2627 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2505 | 2628 | ||
2506 | CheckHeartbeat(); | 2629 | CheckHeartbeat(); |
2630 | ScenePresence presence; | ||
2507 | 2631 | ||
2508 | ScenePresence sp = GetScenePresence(client.AgentId); | 2632 | ScenePresence sp = GetScenePresence(client.AgentId); |
2509 | 2633 | ||
@@ -2552,7 +2676,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2552 | 2676 | ||
2553 | EventManager.TriggerOnNewClient(client); | 2677 | EventManager.TriggerOnNewClient(client); |
2554 | if (vialogin) | 2678 | if (vialogin) |
2679 | { | ||
2555 | EventManager.TriggerOnClientLogin(client); | 2680 | EventManager.TriggerOnClientLogin(client); |
2681 | // Send initial parcel data | ||
2682 | Vector3 pos = sp.AbsolutePosition; | ||
2683 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2684 | land.SendLandUpdateToClient(client); | ||
2685 | } | ||
2556 | 2686 | ||
2557 | return sp; | 2687 | return sp; |
2558 | } | 2688 | } |
@@ -2642,19 +2772,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2642 | // and the scene presence and the client, if they exist | 2772 | // and the scene presence and the client, if they exist |
2643 | try | 2773 | try |
2644 | { | 2774 | { |
2645 | // We need to wait for the client to make UDP contact first. | 2775 | ScenePresence sp = GetScenePresence(agentID); |
2646 | // It's the UDP contact that creates the scene presence | 2776 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2647 | ScenePresence sp = WaitGetScenePresence(agentID); | 2777 | |
2648 | if (sp != null) | 2778 | if (sp != null) |
2649 | { | ||
2650 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2651 | |||
2652 | sp.ControllingClient.Close(); | 2779 | sp.ControllingClient.Close(); |
2653 | } | 2780 | |
2654 | else | ||
2655 | { | ||
2656 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2657 | } | ||
2658 | // BANG! SLASH! | 2781 | // BANG! SLASH! |
2659 | m_authenticateHandler.RemoveCircuit(agentID); | 2782 | m_authenticateHandler.RemoveCircuit(agentID); |
2660 | 2783 | ||
@@ -2755,6 +2878,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2755 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2878 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2756 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2879 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2757 | client.OnCopyInventoryItem += CopyInventoryItem; | 2880 | client.OnCopyInventoryItem += CopyInventoryItem; |
2881 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2758 | client.OnMoveInventoryItem += MoveInventoryItem; | 2882 | client.OnMoveInventoryItem += MoveInventoryItem; |
2759 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2883 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2760 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2884 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2930,15 +3054,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2930 | /// </summary> | 3054 | /// </summary> |
2931 | /// <param name="agentId">The avatar's Unique ID</param> | 3055 | /// <param name="agentId">The avatar's Unique ID</param> |
2932 | /// <param name="client">The IClientAPI for the client</param> | 3056 | /// <param name="client">The IClientAPI for the client</param> |
2933 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3057 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2934 | { | 3058 | { |
2935 | if (m_teleportModule != null) | 3059 | if (m_teleportModule != null) |
2936 | m_teleportModule.TeleportHome(agentId, client); | 3060 | return m_teleportModule.TeleportHome(agentId, client); |
2937 | else | 3061 | else |
2938 | { | 3062 | { |
2939 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3063 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2940 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3064 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2941 | } | 3065 | } |
3066 | return false; | ||
2942 | } | 3067 | } |
2943 | 3068 | ||
2944 | /// <summary> | 3069 | /// <summary> |
@@ -3030,6 +3155,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3030 | /// <param name="flags"></param> | 3155 | /// <param name="flags"></param> |
3031 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3156 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3032 | { | 3157 | { |
3158 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3159 | ScenePresence presence; | ||
3160 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3161 | { | ||
3162 | if (presence.Appearance != null) | ||
3163 | { | ||
3164 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3165 | } | ||
3166 | } | ||
3167 | |||
3033 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3168 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3034 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3169 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3035 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3170 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3098,8 +3233,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3098 | regions.Remove(RegionInfo.RegionHandle); | 3233 | regions.Remove(RegionInfo.RegionHandle); |
3099 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3234 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3100 | } | 3235 | } |
3101 | 3236 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3102 | m_eventManager.TriggerClientClosed(agentID, this); | 3237 | m_eventManager.TriggerClientClosed(agentID, this); |
3238 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3103 | } | 3239 | } |
3104 | catch (NullReferenceException) | 3240 | catch (NullReferenceException) |
3105 | { | 3241 | { |
@@ -3151,9 +3287,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3151 | { | 3287 | { |
3152 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3288 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3153 | } | 3289 | } |
3154 | 3290 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3155 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3291 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3156 | // CleanDroppedAttachments(); | 3292 | // CleanDroppedAttachments(); |
3293 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3157 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3294 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3158 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3295 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3159 | } | 3296 | } |
@@ -3272,13 +3409,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3272 | sp = null; | 3409 | sp = null; |
3273 | } | 3410 | } |
3274 | 3411 | ||
3275 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3276 | 3412 | ||
3277 | //On login test land permisions | 3413 | //On login test land permisions |
3278 | if (vialogin) | 3414 | if (vialogin) |
3279 | { | 3415 | { |
3280 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3416 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3417 | if (cache != null) | ||
3418 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3419 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3281 | { | 3420 | { |
3421 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3282 | return false; | 3422 | return false; |
3283 | } | 3423 | } |
3284 | } | 3424 | } |
@@ -3302,8 +3442,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3302 | 3442 | ||
3303 | try | 3443 | try |
3304 | { | 3444 | { |
3305 | if (!AuthorizeUser(agent, out reason)) | 3445 | // Always check estate if this is a login. Always |
3306 | return false; | 3446 | // check if banned regions are to be blacked out. |
3447 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3448 | { | ||
3449 | if (!AuthorizeUser(agent, out reason)) | ||
3450 | return false; | ||
3451 | } | ||
3307 | } | 3452 | } |
3308 | catch (Exception e) | 3453 | catch (Exception e) |
3309 | { | 3454 | { |
@@ -3406,6 +3551,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3406 | } | 3551 | } |
3407 | } | 3552 | } |
3408 | // Honor parcel landing type and position. | 3553 | // Honor parcel landing type and position. |
3554 | /* | ||
3555 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3409 | if (land != null) | 3556 | if (land != null) |
3410 | { | 3557 | { |
3411 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3558 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3413,26 +3560,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3413 | agent.startpos = land.LandData.UserLocation; | 3560 | agent.startpos = land.LandData.UserLocation; |
3414 | } | 3561 | } |
3415 | } | 3562 | } |
3563 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3416 | } | 3564 | } |
3417 | 3565 | ||
3418 | return true; | 3566 | return true; |
3419 | } | 3567 | } |
3420 | 3568 | ||
3421 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3569 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3422 | { | 3570 | { |
3423 | 3571 | reason = String.Empty; | |
3424 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3572 | if (Permissions.IsGod(agentID)) |
3425 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3573 | return true; |
3574 | |||
3575 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3576 | if (land == null) | ||
3577 | return false; | ||
3578 | |||
3579 | bool banned = land.IsBannedFromLand(agentID); | ||
3580 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3426 | 3581 | ||
3427 | if (banned || restricted) | 3582 | if (banned || restricted) |
3428 | { | 3583 | { |
3429 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3584 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3430 | if (nearestParcel != null) | 3585 | if (nearestParcel != null) |
3431 | { | 3586 | { |
3432 | //Move agent to nearest allowed | 3587 | //Move agent to nearest allowed |
3433 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3588 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3434 | agent.startpos.X = newPosition.X; | 3589 | posX = newPosition.X; |
3435 | agent.startpos.Y = newPosition.Y; | 3590 | posY = newPosition.Y; |
3436 | } | 3591 | } |
3437 | else | 3592 | else |
3438 | { | 3593 | { |
@@ -3494,7 +3649,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3494 | 3649 | ||
3495 | if (!m_strictAccessControl) return true; | 3650 | if (!m_strictAccessControl) return true; |
3496 | if (Permissions.IsGod(agent.AgentID)) return true; | 3651 | if (Permissions.IsGod(agent.AgentID)) return true; |
3497 | 3652 | ||
3498 | if (AuthorizationService != null) | 3653 | if (AuthorizationService != null) |
3499 | { | 3654 | { |
3500 | if (!AuthorizationService.IsAuthorizedForRegion( | 3655 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3502,14 +3657,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3502 | { | 3657 | { |
3503 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3658 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3504 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3659 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3505 | 3660 | ||
3506 | return false; | 3661 | return false; |
3507 | } | 3662 | } |
3508 | } | 3663 | } |
3509 | 3664 | ||
3510 | if (m_regInfo.EstateSettings != null) | 3665 | if (m_regInfo.EstateSettings != null) |
3511 | { | 3666 | { |
3512 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3667 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3513 | { | 3668 | { |
3514 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3669 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3515 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3670 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3701,6 +3856,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3701 | 3856 | ||
3702 | // We have to wait until the viewer contacts this region after receiving EAC. | 3857 | // We have to wait until the viewer contacts this region after receiving EAC. |
3703 | // That calls AddNewClient, which finally creates the ScenePresence | 3858 | // That calls AddNewClient, which finally creates the ScenePresence |
3859 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3860 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3861 | { | ||
3862 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3863 | return false; | ||
3864 | } | ||
3865 | |||
3704 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3866 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3705 | if (nearestParcel == null) | 3867 | if (nearestParcel == null) |
3706 | { | 3868 | { |
@@ -3782,12 +3944,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3782 | return false; | 3944 | return false; |
3783 | } | 3945 | } |
3784 | 3946 | ||
3947 | public bool IncomingCloseAgent(UUID agentID) | ||
3948 | { | ||
3949 | return IncomingCloseAgent(agentID, false); | ||
3950 | } | ||
3951 | |||
3952 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3953 | { | ||
3954 | return IncomingCloseAgent(agentID, true); | ||
3955 | } | ||
3956 | |||
3785 | /// <summary> | 3957 | /// <summary> |
3786 | /// Tell a single agent to disconnect from the region. | 3958 | /// Tell a single agent to disconnect from the region. |
3787 | /// </summary> | 3959 | /// </summary> |
3788 | /// <param name="regionHandle"></param> | ||
3789 | /// <param name="agentID"></param> | 3960 | /// <param name="agentID"></param> |
3790 | public bool IncomingCloseAgent(UUID agentID) | 3961 | /// <param name="childOnly"></param> |
3962 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3791 | { | 3963 | { |
3792 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3964 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3793 | 3965 | ||
@@ -3799,7 +3971,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3799 | { | 3971 | { |
3800 | m_sceneGraph.removeUserCount(false); | 3972 | m_sceneGraph.removeUserCount(false); |
3801 | } | 3973 | } |
3802 | else | 3974 | else if (!childOnly) |
3803 | { | 3975 | { |
3804 | m_sceneGraph.removeUserCount(true); | 3976 | m_sceneGraph.removeUserCount(true); |
3805 | } | 3977 | } |
@@ -3815,9 +3987,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3815 | } | 3987 | } |
3816 | else | 3988 | else |
3817 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3989 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3990 | presence.ControllingClient.Close(false); | ||
3991 | } | ||
3992 | else if (!childOnly) | ||
3993 | { | ||
3994 | presence.ControllingClient.Close(true); | ||
3818 | } | 3995 | } |
3819 | |||
3820 | presence.ControllingClient.Close(); | ||
3821 | return true; | 3996 | return true; |
3822 | } | 3997 | } |
3823 | 3998 | ||
@@ -4400,34 +4575,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
4400 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4575 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4401 | } | 4576 | } |
4402 | 4577 | ||
4403 | public int GetHealth() | 4578 | public int GetHealth(out int flags, out string message) |
4404 | { | 4579 | { |
4405 | // Returns: | 4580 | // Returns: |
4406 | // 1 = sim is up and accepting http requests. The heartbeat has | 4581 | // 1 = sim is up and accepting http requests. The heartbeat has |
4407 | // stopped and the sim is probably locked up, but a remote | 4582 | // stopped and the sim is probably locked up, but a remote |
4408 | // admin restart may succeed | 4583 | // admin restart may succeed |
4409 | // | 4584 | // |
4410 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4585 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4411 | // usable for people within and logins _may_ work | 4586 | // usable for people within |
4587 | // | ||
4588 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4589 | // unstable and will not accept new logins | ||
4590 | // | ||
4591 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4592 | // likely usable | ||
4412 | // | 4593 | // |
4413 | // 3 = We have seen a new user enter within the past 4 minutes | 4594 | // 5 = We have seen a new user enter within the past 4 minutes |
4414 | // which can be seen as positive confirmation of sim health | 4595 | // which can be seen as positive confirmation of sim health |
4415 | // | 4596 | // |
4597 | |||
4598 | flags = 0; | ||
4599 | message = String.Empty; | ||
4600 | |||
4601 | CheckHeartbeat(); | ||
4602 | |||
4603 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4604 | { | ||
4605 | // We're still starting | ||
4606 | // 0 means "in startup", it can't happen another way, since | ||
4607 | // to get here, we must be able to accept http connections | ||
4608 | return 0; | ||
4609 | } | ||
4610 | |||
4416 | int health=1; // Start at 1, means we're up | 4611 | int health=1; // Start at 1, means we're up |
4417 | 4612 | ||
4418 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4613 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4614 | { | ||
4615 | health+=1; | ||
4616 | flags |= 1; | ||
4617 | } | ||
4618 | |||
4619 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4620 | { | ||
4621 | health+=1; | ||
4622 | flags |= 2; | ||
4623 | } | ||
4624 | |||
4625 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4626 | { | ||
4419 | health+=1; | 4627 | health+=1; |
4628 | flags |= 4; | ||
4629 | } | ||
4420 | else | 4630 | else |
4631 | { | ||
4632 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4633 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4634 | proc.EnableRaisingEvents=false; | ||
4635 | proc.StartInfo.FileName = "/bin/kill"; | ||
4636 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4637 | proc.Start(); | ||
4638 | proc.WaitForExit(); | ||
4639 | Thread.Sleep(1000); | ||
4640 | Environment.Exit(1); | ||
4641 | } | ||
4642 | |||
4643 | if (flags != 7) | ||
4421 | return health; | 4644 | return health; |
4422 | 4645 | ||
4423 | // A login in the last 4 mins? We can't be doing too badly | 4646 | // A login in the last 4 mins? We can't be doing too badly |
4424 | // | 4647 | // |
4425 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4648 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4426 | health++; | 4649 | health++; |
4427 | else | ||
4428 | return health; | ||
4429 | |||
4430 | CheckHeartbeat(); | ||
4431 | 4650 | ||
4432 | return health; | 4651 | return health; |
4433 | } | 4652 | } |
@@ -4620,7 +4839,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4620 | if (m_firstHeartbeat) | 4839 | if (m_firstHeartbeat) |
4621 | return; | 4840 | return; |
4622 | 4841 | ||
4623 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4842 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4624 | StartTimer(); | 4843 | StartTimer(); |
4625 | } | 4844 | } |
4626 | 4845 | ||
@@ -5030,6 +5249,54 @@ namespace OpenSim.Region.Framework.Scenes | |||
5030 | mapModule.GenerateMaptile(); | 5249 | mapModule.GenerateMaptile(); |
5031 | } | 5250 | } |
5032 | 5251 | ||
5252 | // public void CleanDroppedAttachments() | ||
5253 | // { | ||
5254 | // List<SceneObjectGroup> objectsToDelete = | ||
5255 | // new List<SceneObjectGroup>(); | ||
5256 | // | ||
5257 | // lock (m_cleaningAttachments) | ||
5258 | // { | ||
5259 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5260 | // { | ||
5261 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5262 | // { | ||
5263 | // UUID agentID = grp.OwnerID; | ||
5264 | // if (agentID == UUID.Zero) | ||
5265 | // { | ||
5266 | // objectsToDelete.Add(grp); | ||
5267 | // return; | ||
5268 | // } | ||
5269 | // | ||
5270 | // ScenePresence sp = GetScenePresence(agentID); | ||
5271 | // if (sp == null) | ||
5272 | // { | ||
5273 | // objectsToDelete.Add(grp); | ||
5274 | // return; | ||
5275 | // } | ||
5276 | // } | ||
5277 | // }); | ||
5278 | // } | ||
5279 | // | ||
5280 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5281 | // { | ||
5282 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5283 | // DeleteSceneObject(grp, true); | ||
5284 | // } | ||
5285 | // } | ||
5286 | |||
5287 | public void ThreadAlive(int threadCode) | ||
5288 | { | ||
5289 | switch(threadCode) | ||
5290 | { | ||
5291 | case 1: // Incoming | ||
5292 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5293 | break; | ||
5294 | case 2: // Incoming | ||
5295 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5296 | break; | ||
5297 | } | ||
5298 | } | ||
5299 | |||
5033 | // This method is called across the simulation connector to | 5300 | // This method is called across the simulation connector to |
5034 | // determine if a given agent is allowed in this region | 5301 | // determine if a given agent is allowed in this region |
5035 | // AS A ROOT AGENT. Returning false here will prevent them | 5302 | // AS A ROOT AGENT. Returning false here will prevent them |
@@ -5038,6 +5305,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5038 | // child agent creation, thereby emulating the SL behavior. | 5305 | // child agent creation, thereby emulating the SL behavior. |
5039 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5306 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5040 | { | 5307 | { |
5308 | reason = "You are banned from the region"; | ||
5309 | |||
5310 | if (Permissions.IsGod(agentID)) | ||
5311 | { | ||
5312 | reason = String.Empty; | ||
5313 | return true; | ||
5314 | } | ||
5315 | |||
5041 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5316 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5042 | 5317 | ||
5043 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5318 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5049,11 +5324,82 @@ namespace OpenSim.Region.Framework.Scenes | |||
5049 | } | 5324 | } |
5050 | } | 5325 | } |
5051 | 5326 | ||
5327 | ScenePresence presence = GetScenePresence(agentID); | ||
5328 | IClientAPI client = null; | ||
5329 | AgentCircuitData aCircuit = null; | ||
5330 | |||
5331 | if (presence != null) | ||
5332 | { | ||
5333 | client = presence.ControllingClient; | ||
5334 | if (client != null) | ||
5335 | aCircuit = client.RequestClientInfo(); | ||
5336 | } | ||
5337 | |||
5338 | // We may be called before there is a presence or a client. | ||
5339 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5340 | if (client == null) | ||
5341 | { | ||
5342 | aCircuit = new AgentCircuitData(); | ||
5343 | aCircuit.AgentID = agentID; | ||
5344 | aCircuit.firstname = String.Empty; | ||
5345 | aCircuit.lastname = String.Empty; | ||
5346 | } | ||
5347 | |||
5348 | try | ||
5349 | { | ||
5350 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5351 | { | ||
5352 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5353 | return false; | ||
5354 | } | ||
5355 | } | ||
5356 | catch (Exception e) | ||
5357 | { | ||
5358 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5359 | return false; | ||
5360 | } | ||
5361 | |||
5362 | if (position == Vector3.Zero) // Teleport | ||
5363 | { | ||
5364 | float posX = 128.0f; | ||
5365 | float posY = 128.0f; | ||
5366 | |||
5367 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5368 | { | ||
5369 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5370 | return false; | ||
5371 | } | ||
5372 | } | ||
5373 | else // Walking | ||
5374 | { | ||
5375 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5376 | if (land == null) | ||
5377 | return false; | ||
5378 | |||
5379 | bool banned = land.IsBannedFromLand(agentID); | ||
5380 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5381 | |||
5382 | if (banned || restricted) | ||
5383 | return false; | ||
5384 | } | ||
5385 | |||
5052 | reason = String.Empty; | 5386 | reason = String.Empty; |
5053 | return true; | 5387 | return true; |
5054 | } | 5388 | } |
5055 | 5389 | ||
5056 | /// <summary> | 5390 | public void StartTimerWatchdog() |
5391 | { | ||
5392 | m_timerWatchdog.Interval = 1000; | ||
5393 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5394 | m_timerWatchdog.AutoReset = true; | ||
5395 | m_timerWatchdog.Start(); | ||
5396 | } | ||
5397 | |||
5398 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5399 | { | ||
5400 | CheckHeartbeat(); | ||
5401 | } | ||
5402 | |||
5057 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5403 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5058 | /// autopilot that moves an avatar to a sit target!. | 5404 | /// autopilot that moves an avatar to a sit target!. |
5059 | /// </summary> | 5405 | /// </summary> |