diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 724 |
1 files changed, 554 insertions, 170 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 2bf3638..3e11db3 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -119,6 +119,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | // TODO: need to figure out how allow client agents but deny | 119 | // TODO: need to figure out how allow client agents but deny |
120 | // root agents when ACL denies access to root agent | 120 | // root agents when ACL denies access to root agent |
121 | public bool m_strictAccessControl = true; | 121 | public bool m_strictAccessControl = true; |
122 | public bool m_seeIntoBannedRegion = false; | ||
122 | public int MaxUndoCount = 5; | 123 | public int MaxUndoCount = 5; |
123 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 124 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
124 | public bool LoginLock = false; | 125 | public bool LoginLock = false; |
@@ -134,12 +135,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
134 | 135 | ||
135 | protected int m_splitRegionID; | 136 | protected int m_splitRegionID; |
136 | protected Timer m_restartWaitTimer = new Timer(); | 137 | protected Timer m_restartWaitTimer = new Timer(); |
138 | protected Timer m_timerWatchdog = new Timer(); | ||
137 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 139 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
138 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 140 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
139 | protected string m_simulatorVersion = "OpenSimulator Server"; | 141 | protected string m_simulatorVersion = "OpenSimulator Server"; |
140 | protected ModuleLoader m_moduleLoader; | 142 | protected ModuleLoader m_moduleLoader; |
141 | protected AgentCircuitManager m_authenticateHandler; | 143 | protected AgentCircuitManager m_authenticateHandler; |
142 | protected SceneCommunicationService m_sceneGridService; | 144 | protected SceneCommunicationService m_sceneGridService; |
145 | protected ISnmpModule m_snmpService = null; | ||
143 | 146 | ||
144 | protected ISimulationDataService m_SimulationDataService; | 147 | protected ISimulationDataService m_SimulationDataService; |
145 | protected IEstateDataService m_EstateDataService; | 148 | protected IEstateDataService m_EstateDataService; |
@@ -202,7 +205,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
202 | private int m_update_events = 1; | 205 | private int m_update_events = 1; |
203 | private int m_update_backup = 200; | 206 | private int m_update_backup = 200; |
204 | private int m_update_terrain = 50; | 207 | private int m_update_terrain = 50; |
205 | // private int m_update_land = 1; | 208 | private int m_update_land = 10; |
206 | private int m_update_coarse_locations = 50; | 209 | private int m_update_coarse_locations = 50; |
207 | 210 | ||
208 | private int agentMS; | 211 | private int agentMS; |
@@ -221,6 +224,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
221 | /// </summary> | 224 | /// </summary> |
222 | private int m_lastFrameTick; | 225 | private int m_lastFrameTick; |
223 | 226 | ||
227 | public bool CombineRegions = false; | ||
224 | /// <summary> | 228 | /// <summary> |
225 | /// Tick at which the last maintenance run occurred. | 229 | /// Tick at which the last maintenance run occurred. |
226 | /// </summary> | 230 | /// </summary> |
@@ -251,6 +255,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
251 | /// </summary> | 255 | /// </summary> |
252 | private int m_LastLogin; | 256 | private int m_LastLogin; |
253 | 257 | ||
258 | private int m_lastIncoming; | ||
259 | private int m_lastOutgoing; | ||
260 | private int m_hbRestarts = 0; | ||
261 | |||
262 | |||
254 | /// <summary> | 263 | /// <summary> |
255 | /// Thread that runs the scene loop. | 264 | /// Thread that runs the scene loop. |
256 | /// </summary> | 265 | /// </summary> |
@@ -266,7 +275,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
266 | private volatile bool m_shuttingDown; | 275 | private volatile bool m_shuttingDown; |
267 | 276 | ||
268 | // private int m_lastUpdate; | 277 | // private int m_lastUpdate; |
269 | // private bool m_firstHeartbeat = true; | 278 | private bool m_firstHeartbeat = true; |
270 | 279 | ||
271 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 280 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
272 | private bool m_reprioritizationEnabled = true; | 281 | private bool m_reprioritizationEnabled = true; |
@@ -311,6 +320,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
311 | get { return m_sceneGridService; } | 320 | get { return m_sceneGridService; } |
312 | } | 321 | } |
313 | 322 | ||
323 | public ISnmpModule SnmpService | ||
324 | { | ||
325 | get | ||
326 | { | ||
327 | if (m_snmpService == null) | ||
328 | { | ||
329 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
330 | } | ||
331 | |||
332 | return m_snmpService; | ||
333 | } | ||
334 | } | ||
335 | |||
314 | public ISimulationDataService SimulationDataService | 336 | public ISimulationDataService SimulationDataService |
315 | { | 337 | { |
316 | get | 338 | get |
@@ -603,6 +625,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
603 | m_EstateDataService = estateDataService; | 625 | m_EstateDataService = estateDataService; |
604 | m_regionHandle = m_regInfo.RegionHandle; | 626 | m_regionHandle = m_regInfo.RegionHandle; |
605 | m_regionName = m_regInfo.RegionName; | 627 | m_regionName = m_regInfo.RegionName; |
628 | m_lastIncoming = 0; | ||
629 | m_lastOutgoing = 0; | ||
606 | 630 | ||
607 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 631 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
608 | m_asyncSceneObjectDeleter.Enabled = true; | 632 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -683,101 +707,110 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | 707 | ||
684 | // Region config overrides global config | 708 | // Region config overrides global config |
685 | // | 709 | // |
686 | if (m_config.Configs["Startup"] != null) | 710 | try |
687 | { | 711 | { |
688 | IConfig startupConfig = m_config.Configs["Startup"]; | 712 | if (m_config.Configs["Startup"] != null) |
689 | |||
690 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
691 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
692 | if (!m_useBackup) | ||
693 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
694 | |||
695 | //Animation states | ||
696 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
697 | |||
698 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
699 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
700 | |||
701 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
702 | if (RegionInfo.NonphysPrimMax > 0) | ||
703 | { | 713 | { |
704 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 714 | IConfig startupConfig = m_config.Configs["Startup"]; |
705 | } | ||
706 | |||
707 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | ||
708 | 715 | ||
709 | if (RegionInfo.PhysPrimMax > 0) | 716 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
710 | { | 717 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); |
711 | m_maxPhys = RegionInfo.PhysPrimMax; | 718 | if (!m_useBackup) |
712 | } | 719 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
720 | |||
721 | //Animation states | ||
722 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
713 | 723 | ||
714 | // Here, if clamping is requested in either global or | 724 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
715 | // local config, it will be used | 725 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
716 | // | ||
717 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
718 | if (RegionInfo.ClampPrimSize) | ||
719 | { | ||
720 | m_clampPrimSize = true; | ||
721 | } | ||
722 | 726 | ||
723 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 727 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
724 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 728 | if (RegionInfo.NonphysPrimMax > 0) |
725 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 729 | { |
726 | m_dontPersistBefore = | 730 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
727 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 731 | } |
728 | m_dontPersistBefore *= 10000000; | ||
729 | m_persistAfter = | ||
730 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
731 | m_persistAfter *= 10000000; | ||
732 | 732 | ||
733 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 733 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
734 | 734 | ||
735 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 735 | if (RegionInfo.PhysPrimMax > 0) |
736 | { | ||
737 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
738 | } | ||
736 | 739 | ||
737 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 740 | m_SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
738 | if (packetConfig != null) | ||
739 | { | ||
740 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | ||
741 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | ||
742 | } | ||
743 | 741 | ||
744 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 742 | // Here, if clamping is requested in either global or |
743 | // local config, it will be used | ||
744 | // | ||
745 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
746 | if (RegionInfo.ClampPrimSize) | ||
747 | { | ||
748 | m_clampPrimSize = true; | ||
749 | } | ||
745 | 750 | ||
746 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 751 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
747 | if (m_generateMaptiles) | 752 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
748 | { | 753 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); |
749 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 754 | m_dontPersistBefore = |
750 | if (maptileRefresh != 0) | 755 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); |
756 | m_dontPersistBefore *= 10000000; | ||
757 | m_persistAfter = | ||
758 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
759 | m_persistAfter *= 10000000; | ||
760 | |||
761 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
762 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
763 | |||
764 | IConfig packetConfig = m_config.Configs["PacketPool"]; | ||
765 | if (packetConfig != null) | ||
751 | { | 766 | { |
752 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 767 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
753 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 768 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
754 | m_mapGenerationTimer.AutoReset = true; | ||
755 | m_mapGenerationTimer.Start(); | ||
756 | } | 769 | } |
757 | } | ||
758 | else | ||
759 | { | ||
760 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
761 | UUID tileID; | ||
762 | 770 | ||
763 | if (UUID.TryParse(tile, out tileID)) | 771 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
772 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
773 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
774 | |||
775 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
776 | if (m_generateMaptiles) | ||
764 | { | 777 | { |
765 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 778 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
779 | if (maptileRefresh != 0) | ||
780 | { | ||
781 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
782 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
783 | m_mapGenerationTimer.AutoReset = true; | ||
784 | m_mapGenerationTimer.Start(); | ||
785 | } | ||
766 | } | 786 | } |
767 | } | 787 | else |
788 | { | ||
789 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
790 | UUID tileID; | ||
768 | 791 | ||
769 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 792 | if (UUID.TryParse(tile, out tileID)) |
770 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 793 | { |
771 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 794 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
772 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 795 | } |
773 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 796 | } |
774 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
775 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
776 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
777 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
778 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
779 | 797 | ||
780 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 798 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
799 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
800 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
801 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
802 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
803 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
804 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
805 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
806 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
807 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
808 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
809 | } | ||
810 | } | ||
811 | catch (Exception e) | ||
812 | { | ||
813 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
781 | } | 814 | } |
782 | 815 | ||
783 | #endregion Region Config | 816 | #endregion Region Config |
@@ -1204,7 +1237,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1204 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1237 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1205 | if (m_heartbeatThread != null) | 1238 | if (m_heartbeatThread != null) |
1206 | { | 1239 | { |
1240 | m_hbRestarts++; | ||
1241 | if(m_hbRestarts > 10) | ||
1242 | Environment.Exit(1); | ||
1243 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1244 | |||
1245 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1246 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1247 | //proc.EnableRaisingEvents=false; | ||
1248 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1249 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1250 | //proc.Start(); | ||
1251 | //proc.WaitForExit(); | ||
1252 | //Thread.Sleep(1000); | ||
1253 | //Environment.Exit(1); | ||
1207 | m_heartbeatThread.Abort(); | 1254 | m_heartbeatThread.Abort(); |
1255 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1208 | m_heartbeatThread = null; | 1256 | m_heartbeatThread = null; |
1209 | } | 1257 | } |
1210 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1258 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1352,10 +1400,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1352 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; | 1400 | int tmpPhysicsMS, tmpPhysicsMS2, tmpAgentMS, tmpTempOnRezMS, evMS, backMS, terMS; |
1353 | int previousFrameTick; | 1401 | int previousFrameTick; |
1354 | int maintc; | 1402 | int maintc; |
1403 | int sleepMS; | ||
1404 | int framestart; | ||
1355 | 1405 | ||
1356 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) | 1406 | while (!m_shuttingDown && (endFrame == null || Frame < endFrame)) |
1357 | { | 1407 | { |
1358 | maintc = Util.EnvironmentTickCount(); | 1408 | framestart = Util.EnvironmentTickCount(); |
1359 | ++Frame; | 1409 | ++Frame; |
1360 | 1410 | ||
1361 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1411 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
@@ -1443,7 +1493,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1443 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1493 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1444 | //} | 1494 | //} |
1445 | 1495 | ||
1446 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | 1496 | // frameMS = Util.EnvironmentTickCountSubtract(maintc); |
1447 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1497 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
1448 | 1498 | ||
1449 | // if (Frame%m_update_avatars == 0) | 1499 | // if (Frame%m_update_avatars == 0) |
@@ -1458,7 +1508,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1458 | 1508 | ||
1459 | // frameMS currently records work frame times, not total frame times (work + any required sleep to | 1509 | // frameMS currently records work frame times, not total frame times (work + any required sleep to |
1460 | // reach min frame time. | 1510 | // reach min frame time. |
1461 | StatsReporter.addFrameMS(frameMS); | 1511 | // StatsReporter.addFrameMS(frameMS); |
1462 | 1512 | ||
1463 | StatsReporter.addAgentMS(agentMS); | 1513 | StatsReporter.addAgentMS(agentMS); |
1464 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | 1514 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); |
@@ -1515,12 +1565,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1515 | 1565 | ||
1516 | previousFrameTick = m_lastFrameTick; | 1566 | previousFrameTick = m_lastFrameTick; |
1517 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1567 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1518 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1568 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1519 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1569 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1520 | 1570 | ||
1571 | m_firstHeartbeat = false; | ||
1572 | |||
1573 | |||
1574 | sleepMS = Util.EnvironmentTickCount(); | ||
1575 | |||
1521 | if (maintc > 0) | 1576 | if (maintc > 0) |
1522 | Thread.Sleep(maintc); | 1577 | Thread.Sleep(maintc); |
1523 | 1578 | ||
1579 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | ||
1580 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1581 | StatsReporter.addSleepMS(sleepMS); | ||
1582 | StatsReporter.addFrameMS(frameMS); | ||
1583 | |||
1524 | // Optionally warn if a frame takes double the amount of time that it should. | 1584 | // Optionally warn if a frame takes double the amount of time that it should. |
1525 | if (DebugUpdates | 1585 | if (DebugUpdates |
1526 | && Util.EnvironmentTickCountSubtract( | 1586 | && Util.EnvironmentTickCountSubtract( |
@@ -1547,9 +1607,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1547 | 1607 | ||
1548 | private void CheckAtTargets() | 1608 | private void CheckAtTargets() |
1549 | { | 1609 | { |
1550 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1610 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1551 | lock (m_groupsWithTargets) | 1611 | lock (m_groupsWithTargets) |
1552 | objs = m_groupsWithTargets.Values; | 1612 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1553 | 1613 | ||
1554 | foreach (SceneObjectGroup entry in objs) | 1614 | foreach (SceneObjectGroup entry in objs) |
1555 | entry.checkAtTargets(); | 1615 | entry.checkAtTargets(); |
@@ -1630,7 +1690,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1630 | msg.fromAgentName = "Server"; | 1690 | msg.fromAgentName = "Server"; |
1631 | msg.dialog = (byte)19; // Object msg | 1691 | msg.dialog = (byte)19; // Object msg |
1632 | msg.fromGroup = false; | 1692 | msg.fromGroup = false; |
1633 | msg.offline = (byte)0; | 1693 | msg.offline = (byte)1; |
1634 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1694 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1635 | msg.Position = Vector3.Zero; | 1695 | msg.Position = Vector3.Zero; |
1636 | msg.RegionID = RegionInfo.RegionID.Guid; | 1696 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1852,6 +1912,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1852 | EventManager.TriggerPrimsLoaded(this); | 1912 | EventManager.TriggerPrimsLoaded(this); |
1853 | } | 1913 | } |
1854 | 1914 | ||
1915 | public bool SuportsRayCastFiltered() | ||
1916 | { | ||
1917 | if (PhysicsScene == null) | ||
1918 | return false; | ||
1919 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1920 | } | ||
1921 | |||
1922 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1923 | { | ||
1924 | if (PhysicsScene == null) | ||
1925 | return null; | ||
1926 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1927 | } | ||
1855 | 1928 | ||
1856 | /// <summary> | 1929 | /// <summary> |
1857 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1930 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1868,14 +1941,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1868 | /// <returns></returns> | 1941 | /// <returns></returns> |
1869 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1942 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1870 | { | 1943 | { |
1944 | |||
1945 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1946 | Vector3 wpos = Vector3.Zero; | ||
1947 | // Check for water surface intersection from above | ||
1948 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1949 | { | ||
1950 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1951 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1952 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1953 | wpos.Z = wheight; | ||
1954 | } | ||
1955 | |||
1871 | Vector3 pos = Vector3.Zero; | 1956 | Vector3 pos = Vector3.Zero; |
1872 | if (RayEndIsIntersection == (byte)1) | 1957 | if (RayEndIsIntersection == (byte)1) |
1873 | { | 1958 | { |
1874 | pos = RayEnd; | 1959 | pos = RayEnd; |
1875 | return pos; | ||
1876 | } | 1960 | } |
1877 | 1961 | else if (RayTargetID != UUID.Zero) | |
1878 | if (RayTargetID != UUID.Zero) | ||
1879 | { | 1962 | { |
1880 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1963 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1881 | 1964 | ||
@@ -1897,7 +1980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1897 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1980 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1898 | 1981 | ||
1899 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1982 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1900 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1983 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1901 | float ScaleOffset = 0.5f; | 1984 | float ScaleOffset = 0.5f; |
1902 | 1985 | ||
1903 | // If we hit something | 1986 | // If we hit something |
@@ -1920,13 +2003,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1920 | //pos.Z -= 0.25F; | 2003 | //pos.Z -= 0.25F; |
1921 | 2004 | ||
1922 | } | 2005 | } |
1923 | |||
1924 | return pos; | ||
1925 | } | 2006 | } |
1926 | else | 2007 | else |
1927 | { | 2008 | { |
1928 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2009 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1929 | |||
1930 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2010 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1931 | 2011 | ||
1932 | // Un-comment the following line to print the raytrace results to the console. | 2012 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1935,13 +2015,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1935 | if (ei.HitTF) | 2015 | if (ei.HitTF) |
1936 | { | 2016 | { |
1937 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2017 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1938 | } else | 2018 | } |
2019 | else | ||
1939 | { | 2020 | { |
1940 | // fall back to our stupid functionality | 2021 | // fall back to our stupid functionality |
1941 | pos = RayEnd; | 2022 | pos = RayEnd; |
1942 | } | 2023 | } |
1943 | |||
1944 | return pos; | ||
1945 | } | 2024 | } |
1946 | } | 2025 | } |
1947 | else | 2026 | else |
@@ -1952,8 +2031,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1952 | //increase height so its above the ground. | 2031 | //increase height so its above the ground. |
1953 | //should be getting the normal of the ground at the rez point and using that? | 2032 | //should be getting the normal of the ground at the rez point and using that? |
1954 | pos.Z += scale.Z / 2f; | 2033 | pos.Z += scale.Z / 2f; |
1955 | return pos; | 2034 | // return pos; |
1956 | } | 2035 | } |
2036 | |||
2037 | // check against posible water intercept | ||
2038 | if (wpos.Z > pos.Z) pos = wpos; | ||
2039 | return pos; | ||
1957 | } | 2040 | } |
1958 | 2041 | ||
1959 | 2042 | ||
@@ -2043,7 +2126,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2043 | public bool AddRestoredSceneObject( | 2126 | public bool AddRestoredSceneObject( |
2044 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2127 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2045 | { | 2128 | { |
2046 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2129 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2130 | if (result) | ||
2131 | sceneObject.IsDeleted = false; | ||
2132 | return result; | ||
2047 | } | 2133 | } |
2048 | 2134 | ||
2049 | /// <summary> | 2135 | /// <summary> |
@@ -2135,6 +2221,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2135 | /// </summary> | 2221 | /// </summary> |
2136 | public void DeleteAllSceneObjects() | 2222 | public void DeleteAllSceneObjects() |
2137 | { | 2223 | { |
2224 | DeleteAllSceneObjects(false); | ||
2225 | } | ||
2226 | |||
2227 | /// <summary> | ||
2228 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2229 | /// </summary> | ||
2230 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2231 | { | ||
2232 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2138 | lock (Entities) | 2233 | lock (Entities) |
2139 | { | 2234 | { |
2140 | EntityBase[] entities = Entities.GetEntities(); | 2235 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2143,11 +2238,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2143 | if (e is SceneObjectGroup) | 2238 | if (e is SceneObjectGroup) |
2144 | { | 2239 | { |
2145 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2240 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2146 | if (!sog.IsAttachment) | 2241 | if (sog != null && !sog.IsAttachment) |
2147 | DeleteSceneObject((SceneObjectGroup)e, false); | 2242 | { |
2243 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2244 | { | ||
2245 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2246 | } | ||
2247 | else | ||
2248 | { | ||
2249 | toReturn.Add((SceneObjectGroup)e); | ||
2250 | } | ||
2251 | } | ||
2148 | } | 2252 | } |
2149 | } | 2253 | } |
2150 | } | 2254 | } |
2255 | if (toReturn.Count > 0) | ||
2256 | { | ||
2257 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2258 | } | ||
2151 | } | 2259 | } |
2152 | 2260 | ||
2153 | /// <summary> | 2261 | /// <summary> |
@@ -2182,6 +2290,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2182 | } | 2290 | } |
2183 | 2291 | ||
2184 | group.DeleteGroupFromScene(silent); | 2292 | group.DeleteGroupFromScene(silent); |
2293 | if (!silent) | ||
2294 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2185 | 2295 | ||
2186 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2296 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2187 | } | 2297 | } |
@@ -2471,6 +2581,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2471 | 2581 | ||
2472 | if (newPosition != Vector3.Zero) | 2582 | if (newPosition != Vector3.Zero) |
2473 | newObject.RootPart.GroupPosition = newPosition; | 2583 | newObject.RootPart.GroupPosition = newPosition; |
2584 | if (newObject.RootPart.KeyframeMotion != null) | ||
2585 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2474 | 2586 | ||
2475 | if (!AddSceneObject(newObject)) | 2587 | if (!AddSceneObject(newObject)) |
2476 | { | 2588 | { |
@@ -2539,10 +2651,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2539 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2651 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2540 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2652 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2541 | { | 2653 | { |
2654 | if (sceneObject.OwnerID == UUID.Zero) | ||
2655 | { | ||
2656 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2657 | return false; | ||
2658 | } | ||
2659 | |||
2542 | // If the user is banned, we won't let any of their objects | 2660 | // If the user is banned, we won't let any of their objects |
2543 | // enter. Period. | 2661 | // enter. Period. |
2544 | // | 2662 | // |
2545 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2663 | int flags = GetUserFlags(sceneObject.OwnerID); |
2664 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2546 | { | 2665 | { |
2547 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2666 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2548 | 2667 | ||
@@ -2588,12 +2707,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2588 | } | 2707 | } |
2589 | else | 2708 | else |
2590 | { | 2709 | { |
2710 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2591 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2711 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2592 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2712 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2593 | } | 2713 | } |
2714 | if (sceneObject.OwnerID == UUID.Zero) | ||
2715 | { | ||
2716 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2717 | return false; | ||
2718 | } | ||
2594 | } | 2719 | } |
2595 | else | 2720 | else |
2596 | { | 2721 | { |
2722 | if (sceneObject.OwnerID == UUID.Zero) | ||
2723 | { | ||
2724 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2725 | return false; | ||
2726 | } | ||
2597 | AddRestoredSceneObject(sceneObject, true, false); | 2727 | AddRestoredSceneObject(sceneObject, true, false); |
2598 | 2728 | ||
2599 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2729 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2622,6 +2752,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2622 | return 2; // StateSource.PrimCrossing | 2752 | return 2; // StateSource.PrimCrossing |
2623 | } | 2753 | } |
2624 | 2754 | ||
2755 | public int GetUserFlags(UUID user) | ||
2756 | { | ||
2757 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2758 | /* | ||
2759 | ScenePresence sp; | ||
2760 | if (TryGetScenePresence(user, out sp)) | ||
2761 | { | ||
2762 | return sp.UserFlags; | ||
2763 | } | ||
2764 | else | ||
2765 | { | ||
2766 | */ | ||
2767 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2768 | if (uac == null) | ||
2769 | return 0; | ||
2770 | return uac.UserFlags; | ||
2771 | //} | ||
2772 | } | ||
2625 | #endregion | 2773 | #endregion |
2626 | 2774 | ||
2627 | #region Add/Remove Avatar Methods | 2775 | #region Add/Remove Avatar Methods |
@@ -2635,7 +2783,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2635 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2783 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2636 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2784 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2637 | 2785 | ||
2638 | // CheckHeartbeat(); | 2786 | CheckHeartbeat(); |
2639 | 2787 | ||
2640 | ScenePresence sp = GetScenePresence(client.AgentId); | 2788 | ScenePresence sp = GetScenePresence(client.AgentId); |
2641 | 2789 | ||
@@ -2688,7 +2836,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2688 | 2836 | ||
2689 | EventManager.TriggerOnNewClient(client); | 2837 | EventManager.TriggerOnNewClient(client); |
2690 | if (vialogin) | 2838 | if (vialogin) |
2839 | { | ||
2691 | EventManager.TriggerOnClientLogin(client); | 2840 | EventManager.TriggerOnClientLogin(client); |
2841 | // Send initial parcel data | ||
2842 | Vector3 pos = sp.AbsolutePosition; | ||
2843 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2844 | land.SendLandUpdateToClient(client); | ||
2845 | } | ||
2692 | 2846 | ||
2693 | return sp; | 2847 | return sp; |
2694 | } | 2848 | } |
@@ -2778,19 +2932,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2778 | // and the scene presence and the client, if they exist | 2932 | // and the scene presence and the client, if they exist |
2779 | try | 2933 | try |
2780 | { | 2934 | { |
2781 | // We need to wait for the client to make UDP contact first. | 2935 | ScenePresence sp = GetScenePresence(agentID); |
2782 | // It's the UDP contact that creates the scene presence | 2936 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2783 | ScenePresence sp = WaitGetScenePresence(agentID); | 2937 | |
2784 | if (sp != null) | 2938 | if (sp != null) |
2785 | { | ||
2786 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2787 | |||
2788 | sp.ControllingClient.Close(); | 2939 | sp.ControllingClient.Close(); |
2789 | } | 2940 | |
2790 | else | ||
2791 | { | ||
2792 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2793 | } | ||
2794 | // BANG! SLASH! | 2941 | // BANG! SLASH! |
2795 | m_authenticateHandler.RemoveCircuit(agentID); | 2942 | m_authenticateHandler.RemoveCircuit(agentID); |
2796 | 2943 | ||
@@ -2835,6 +2982,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2835 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2982 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2836 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2983 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2837 | 2984 | ||
2985 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2986 | |||
2838 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2987 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2839 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2988 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2840 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2989 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2891,6 +3040,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2891 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3040 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2892 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3041 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2893 | client.OnCopyInventoryItem += CopyInventoryItem; | 3042 | client.OnCopyInventoryItem += CopyInventoryItem; |
3043 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2894 | client.OnMoveInventoryItem += MoveInventoryItem; | 3044 | client.OnMoveInventoryItem += MoveInventoryItem; |
2895 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3045 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2896 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3046 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2962,6 +3112,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2962 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3112 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2963 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3113 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2964 | 3114 | ||
3115 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3116 | |||
2965 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3117 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2966 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3118 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2967 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3119 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3064,15 +3216,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3064 | /// </summary> | 3216 | /// </summary> |
3065 | /// <param name="agentId">The avatar's Unique ID</param> | 3217 | /// <param name="agentId">The avatar's Unique ID</param> |
3066 | /// <param name="client">The IClientAPI for the client</param> | 3218 | /// <param name="client">The IClientAPI for the client</param> |
3067 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3219 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3068 | { | 3220 | { |
3069 | if (m_teleportModule != null) | 3221 | if (m_teleportModule != null) |
3070 | m_teleportModule.TeleportHome(agentId, client); | 3222 | return m_teleportModule.TeleportHome(agentId, client); |
3071 | else | 3223 | else |
3072 | { | 3224 | { |
3073 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3225 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3074 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3226 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3075 | } | 3227 | } |
3228 | return false; | ||
3076 | } | 3229 | } |
3077 | 3230 | ||
3078 | /// <summary> | 3231 | /// <summary> |
@@ -3182,6 +3335,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3182 | /// <param name="flags"></param> | 3335 | /// <param name="flags"></param> |
3183 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3336 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3184 | { | 3337 | { |
3338 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3339 | ScenePresence presence; | ||
3340 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3341 | { | ||
3342 | if (presence.Appearance != null) | ||
3343 | { | ||
3344 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3345 | } | ||
3346 | } | ||
3347 | |||
3185 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3348 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3186 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3349 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3187 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3350 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3250,8 +3413,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3250 | regions.Remove(RegionInfo.RegionHandle); | 3413 | regions.Remove(RegionInfo.RegionHandle); |
3251 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3414 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3252 | } | 3415 | } |
3253 | 3416 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3254 | m_eventManager.TriggerClientClosed(agentID, this); | 3417 | m_eventManager.TriggerClientClosed(agentID, this); |
3418 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3255 | } | 3419 | } |
3256 | catch (NullReferenceException) | 3420 | catch (NullReferenceException) |
3257 | { | 3421 | { |
@@ -3313,9 +3477,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3313 | { | 3477 | { |
3314 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3478 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3315 | } | 3479 | } |
3316 | 3480 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3317 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3481 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3318 | // CleanDroppedAttachments(); | 3482 | // CleanDroppedAttachments(); |
3483 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3319 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3484 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3320 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3485 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3321 | } | 3486 | } |
@@ -3450,13 +3615,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3450 | sp = null; | 3615 | sp = null; |
3451 | } | 3616 | } |
3452 | 3617 | ||
3453 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3454 | 3618 | ||
3455 | //On login test land permisions | 3619 | //On login test land permisions |
3456 | if (vialogin) | 3620 | if (vialogin) |
3457 | { | 3621 | { |
3458 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3622 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3623 | if (cache != null) | ||
3624 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3625 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3459 | { | 3626 | { |
3627 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3460 | return false; | 3628 | return false; |
3461 | } | 3629 | } |
3462 | } | 3630 | } |
@@ -3479,9 +3647,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | 3647 | ||
3480 | try | 3648 | try |
3481 | { | 3649 | { |
3482 | if (!AuthorizeUser(agent, out reason)) | 3650 | // Always check estate if this is a login. Always |
3483 | return false; | 3651 | // check if banned regions are to be blacked out. |
3484 | } catch (Exception e) | 3652 | if (vialogin || (!m_seeIntoBannedRegion)) |
3653 | { | ||
3654 | if (!AuthorizeUser(agent, out reason)) | ||
3655 | return false; | ||
3656 | } | ||
3657 | } | ||
3658 | catch (Exception e) | ||
3485 | { | 3659 | { |
3486 | m_log.ErrorFormat( | 3660 | m_log.ErrorFormat( |
3487 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3661 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
@@ -3612,6 +3786,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3612 | } | 3786 | } |
3613 | 3787 | ||
3614 | // Honor parcel landing type and position. | 3788 | // Honor parcel landing type and position. |
3789 | /* | ||
3790 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3615 | if (land != null) | 3791 | if (land != null) |
3616 | { | 3792 | { |
3617 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3793 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3619,26 +3795,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3619 | agent.startpos = land.LandData.UserLocation; | 3795 | agent.startpos = land.LandData.UserLocation; |
3620 | } | 3796 | } |
3621 | } | 3797 | } |
3798 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3622 | } | 3799 | } |
3623 | 3800 | ||
3624 | return true; | 3801 | return true; |
3625 | } | 3802 | } |
3626 | 3803 | ||
3627 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3804 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3628 | { | 3805 | { |
3629 | 3806 | reason = String.Empty; | |
3630 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3807 | if (Permissions.IsGod(agentID)) |
3631 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3808 | return true; |
3809 | |||
3810 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3811 | if (land == null) | ||
3812 | return false; | ||
3813 | |||
3814 | bool banned = land.IsBannedFromLand(agentID); | ||
3815 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3632 | 3816 | ||
3633 | if (banned || restricted) | 3817 | if (banned || restricted) |
3634 | { | 3818 | { |
3635 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3819 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3636 | if (nearestParcel != null) | 3820 | if (nearestParcel != null) |
3637 | { | 3821 | { |
3638 | //Move agent to nearest allowed | 3822 | //Move agent to nearest allowed |
3639 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3823 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3640 | agent.startpos.X = newPosition.X; | 3824 | posX = newPosition.X; |
3641 | agent.startpos.Y = newPosition.Y; | 3825 | posY = newPosition.Y; |
3642 | } | 3826 | } |
3643 | else | 3827 | else |
3644 | { | 3828 | { |
@@ -3700,7 +3884,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3700 | 3884 | ||
3701 | if (!m_strictAccessControl) return true; | 3885 | if (!m_strictAccessControl) return true; |
3702 | if (Permissions.IsGod(agent.AgentID)) return true; | 3886 | if (Permissions.IsGod(agent.AgentID)) return true; |
3703 | 3887 | ||
3704 | if (AuthorizationService != null) | 3888 | if (AuthorizationService != null) |
3705 | { | 3889 | { |
3706 | if (!AuthorizationService.IsAuthorizedForRegion( | 3890 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3715,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3715 | 3899 | ||
3716 | if (m_regInfo.EstateSettings != null) | 3900 | if (m_regInfo.EstateSettings != null) |
3717 | { | 3901 | { |
3718 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3902 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3719 | { | 3903 | { |
3720 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3904 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3721 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3905 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3907,6 +4091,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3907 | 4091 | ||
3908 | // We have to wait until the viewer contacts this region after receiving EAC. | 4092 | // We have to wait until the viewer contacts this region after receiving EAC. |
3909 | // That calls AddNewClient, which finally creates the ScenePresence | 4093 | // That calls AddNewClient, which finally creates the ScenePresence |
4094 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4095 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4096 | { | ||
4097 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4098 | return false; | ||
4099 | } | ||
4100 | |||
3910 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4101 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3911 | if (nearestParcel == null) | 4102 | if (nearestParcel == null) |
3912 | { | 4103 | { |
@@ -3991,12 +4182,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3991 | return false; | 4182 | return false; |
3992 | } | 4183 | } |
3993 | 4184 | ||
4185 | public bool IncomingCloseAgent(UUID agentID) | ||
4186 | { | ||
4187 | return IncomingCloseAgent(agentID, false); | ||
4188 | } | ||
4189 | |||
4190 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4191 | { | ||
4192 | return IncomingCloseAgent(agentID, true); | ||
4193 | } | ||
4194 | |||
3994 | /// <summary> | 4195 | /// <summary> |
3995 | /// Tell a single agent to disconnect from the region. | 4196 | /// Tell a single agent to disconnect from the region. |
3996 | /// </summary> | 4197 | /// </summary> |
3997 | /// <param name="regionHandle"></param> | ||
3998 | /// <param name="agentID"></param> | 4198 | /// <param name="agentID"></param> |
3999 | public bool IncomingCloseAgent(UUID agentID) | 4199 | /// <param name="childOnly"></param> |
4200 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
4000 | { | 4201 | { |
4001 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4202 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
4002 | 4203 | ||
@@ -4008,7 +4209,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4008 | { | 4209 | { |
4009 | m_sceneGraph.removeUserCount(false); | 4210 | m_sceneGraph.removeUserCount(false); |
4010 | } | 4211 | } |
4011 | else | 4212 | else if (!childOnly) |
4012 | { | 4213 | { |
4013 | m_sceneGraph.removeUserCount(true); | 4214 | m_sceneGraph.removeUserCount(true); |
4014 | } | 4215 | } |
@@ -4024,9 +4225,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
4024 | } | 4225 | } |
4025 | else | 4226 | else |
4026 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4227 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4228 | presence.ControllingClient.Close(false); | ||
4229 | } | ||
4230 | else if (!childOnly) | ||
4231 | { | ||
4232 | presence.ControllingClient.Close(true); | ||
4027 | } | 4233 | } |
4028 | |||
4029 | presence.ControllingClient.Close(); | ||
4030 | return true; | 4234 | return true; |
4031 | } | 4235 | } |
4032 | 4236 | ||
@@ -4608,35 +4812,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4608 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4812 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4609 | } | 4813 | } |
4610 | 4814 | ||
4611 | public int GetHealth() | 4815 | public int GetHealth(out int flags, out string message) |
4612 | { | 4816 | { |
4613 | // Returns: | 4817 | // Returns: |
4614 | // 1 = sim is up and accepting http requests. The heartbeat has | 4818 | // 1 = sim is up and accepting http requests. The heartbeat has |
4615 | // stopped and the sim is probably locked up, but a remote | 4819 | // stopped and the sim is probably locked up, but a remote |
4616 | // admin restart may succeed | 4820 | // admin restart may succeed |
4617 | // | 4821 | // |
4618 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4822 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4619 | // usable for people within and logins _may_ work | 4823 | // usable for people within |
4824 | // | ||
4825 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4826 | // unstable and will not accept new logins | ||
4620 | // | 4827 | // |
4621 | // 3 = We have seen a new user enter within the past 4 minutes | 4828 | // 4 = Sim is up and both packet threads are running. Sim is |
4829 | // likely usable | ||
4830 | // | ||
4831 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4622 | // which can be seen as positive confirmation of sim health | 4832 | // which can be seen as positive confirmation of sim health |
4623 | // | 4833 | // |
4834 | |||
4835 | flags = 0; | ||
4836 | message = String.Empty; | ||
4837 | |||
4838 | CheckHeartbeat(); | ||
4839 | |||
4840 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4841 | { | ||
4842 | // We're still starting | ||
4843 | // 0 means "in startup", it can't happen another way, since | ||
4844 | // to get here, we must be able to accept http connections | ||
4845 | return 0; | ||
4846 | } | ||
4847 | |||
4624 | int health=1; // Start at 1, means we're up | 4848 | int health=1; // Start at 1, means we're up |
4625 | 4849 | ||
4626 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4850 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4627 | health += 1; | 4851 | { |
4852 | health+=1; | ||
4853 | flags |= 1; | ||
4854 | } | ||
4855 | |||
4856 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4857 | { | ||
4858 | health+=1; | ||
4859 | flags |= 2; | ||
4860 | } | ||
4861 | |||
4862 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4863 | { | ||
4864 | health+=1; | ||
4865 | flags |= 4; | ||
4866 | } | ||
4628 | else | 4867 | else |
4868 | { | ||
4869 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4870 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4871 | proc.EnableRaisingEvents=false; | ||
4872 | proc.StartInfo.FileName = "/bin/kill"; | ||
4873 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4874 | proc.Start(); | ||
4875 | proc.WaitForExit(); | ||
4876 | Thread.Sleep(1000); | ||
4877 | Environment.Exit(1); | ||
4878 | } | ||
4879 | |||
4880 | if (flags != 7) | ||
4629 | return health; | 4881 | return health; |
4630 | 4882 | ||
4631 | // A login in the last 4 mins? We can't be doing too badly | 4883 | // A login in the last 4 mins? We can't be doing too badly |
4632 | // | 4884 | // |
4633 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4885 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4634 | health++; | 4886 | health++; |
4635 | else | 4887 | else |
4636 | return health; | 4888 | return health; |
4637 | 4889 | ||
4638 | // CheckHeartbeat(); | ||
4639 | |||
4640 | return health; | 4890 | return health; |
4641 | } | 4891 | } |
4642 | 4892 | ||
@@ -4724,7 +4974,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4724 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4974 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4725 | if (wasUsingPhysics) | 4975 | if (wasUsingPhysics) |
4726 | { | 4976 | { |
4727 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4977 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4728 | } | 4978 | } |
4729 | } | 4979 | } |
4730 | 4980 | ||
@@ -4823,14 +5073,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4823 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5073 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4824 | } | 5074 | } |
4825 | 5075 | ||
4826 | // private void CheckHeartbeat() | 5076 | private void CheckHeartbeat() |
4827 | // { | 5077 | { |
4828 | // if (m_firstHeartbeat) | 5078 | if (m_firstHeartbeat) |
4829 | // return; | 5079 | return; |
4830 | // | 5080 | |
4831 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5081 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4832 | // StartTimer(); | 5082 | Start(); |
4833 | // } | 5083 | } |
4834 | 5084 | ||
4835 | public override ISceneObject DeserializeObject(string representation) | 5085 | public override ISceneObject DeserializeObject(string representation) |
4836 | { | 5086 | { |
@@ -4842,9 +5092,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4842 | get { return m_allowScriptCrossings; } | 5092 | get { return m_allowScriptCrossings; } |
4843 | } | 5093 | } |
4844 | 5094 | ||
4845 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5095 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5096 | { | ||
5097 | return GetNearestAllowedPosition(avatar, null); | ||
5098 | } | ||
5099 | |||
5100 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4846 | { | 5101 | { |
4847 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5102 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
4848 | 5103 | ||
4849 | if (nearestParcel != null) | 5104 | if (nearestParcel != null) |
4850 | { | 5105 | { |
@@ -4853,10 +5108,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4853 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5108 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4854 | if (nearestPoint != null) | 5109 | if (nearestPoint != null) |
4855 | { | 5110 | { |
4856 | // m_log.DebugFormat( | 5111 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4857 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4858 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4859 | |||
4860 | return nearestPoint.Value; | 5112 | return nearestPoint.Value; |
4861 | } | 5113 | } |
4862 | 5114 | ||
@@ -4866,17 +5118,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4866 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5118 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4867 | if (nearestPoint != null) | 5119 | if (nearestPoint != null) |
4868 | { | 5120 | { |
4869 | // m_log.DebugFormat( | 5121 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4870 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4871 | |||
4872 | return nearestPoint.Value; | 5122 | return nearestPoint.Value; |
4873 | } | 5123 | } |
4874 | 5124 | ||
4875 | //Ultimate backup if we have no idea where they are | 5125 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4876 | // m_log.DebugFormat( | 5126 | if (dest != excludeParcel) |
4877 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5127 | { |
5128 | // Ultimate backup if we have no idea where they are and | ||
5129 | // the last allowed position was in another parcel | ||
5130 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5131 | return avatar.lastKnownAllowedPosition; | ||
5132 | } | ||
4878 | 5133 | ||
4879 | return avatar.lastKnownAllowedPosition; | 5134 | // else fall through to region edge |
4880 | } | 5135 | } |
4881 | 5136 | ||
4882 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5137 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4910,13 +5165,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4910 | 5165 | ||
4911 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5166 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4912 | { | 5167 | { |
5168 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5169 | } | ||
5170 | |||
5171 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5172 | { | ||
4913 | List<ILandObject> all = AllParcels(); | 5173 | List<ILandObject> all = AllParcels(); |
4914 | float minParcelDistance = float.MaxValue; | 5174 | float minParcelDistance = float.MaxValue; |
4915 | ILandObject nearestParcel = null; | 5175 | ILandObject nearestParcel = null; |
4916 | 5176 | ||
4917 | foreach (var parcel in all) | 5177 | foreach (var parcel in all) |
4918 | { | 5178 | { |
4919 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5179 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4920 | { | 5180 | { |
4921 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5181 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4922 | if (parcelDistance < minParcelDistance) | 5182 | if (parcelDistance < minParcelDistance) |
@@ -5158,7 +5418,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5158 | mapModule.GenerateMaptile(); | 5418 | mapModule.GenerateMaptile(); |
5159 | } | 5419 | } |
5160 | 5420 | ||
5161 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5421 | // public void CleanDroppedAttachments() |
5422 | // { | ||
5423 | // List<SceneObjectGroup> objectsToDelete = | ||
5424 | // new List<SceneObjectGroup>(); | ||
5425 | // | ||
5426 | // lock (m_cleaningAttachments) | ||
5427 | // { | ||
5428 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5429 | // { | ||
5430 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5431 | // { | ||
5432 | // UUID agentID = grp.OwnerID; | ||
5433 | // if (agentID == UUID.Zero) | ||
5434 | // { | ||
5435 | // objectsToDelete.Add(grp); | ||
5436 | // return; | ||
5437 | // } | ||
5438 | // | ||
5439 | // ScenePresence sp = GetScenePresence(agentID); | ||
5440 | // if (sp == null) | ||
5441 | // { | ||
5442 | // objectsToDelete.Add(grp); | ||
5443 | // return; | ||
5444 | // } | ||
5445 | // } | ||
5446 | // }); | ||
5447 | // } | ||
5448 | // | ||
5449 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5450 | // { | ||
5451 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5452 | // DeleteSceneObject(grp, true); | ||
5453 | // } | ||
5454 | // } | ||
5455 | |||
5456 | public void ThreadAlive(int threadCode) | ||
5457 | { | ||
5458 | switch(threadCode) | ||
5459 | { | ||
5460 | case 1: // Incoming | ||
5461 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5462 | break; | ||
5463 | case 2: // Incoming | ||
5464 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5465 | break; | ||
5466 | } | ||
5467 | } | ||
5468 | |||
5469 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5162 | { | 5470 | { |
5163 | RegenerateMaptile(); | 5471 | RegenerateMaptile(); |
5164 | 5472 | ||
@@ -5177,6 +5485,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5177 | // child agent creation, thereby emulating the SL behavior. | 5485 | // child agent creation, thereby emulating the SL behavior. |
5178 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5486 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5179 | { | 5487 | { |
5488 | reason = "You are banned from the region"; | ||
5489 | |||
5490 | if (Permissions.IsGod(agentID)) | ||
5491 | { | ||
5492 | reason = String.Empty; | ||
5493 | return true; | ||
5494 | } | ||
5495 | |||
5180 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5496 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5181 | 5497 | ||
5182 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5498 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5188,6 +5504,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5188 | } | 5504 | } |
5189 | } | 5505 | } |
5190 | 5506 | ||
5507 | ScenePresence presence = GetScenePresence(agentID); | ||
5508 | IClientAPI client = null; | ||
5509 | AgentCircuitData aCircuit = null; | ||
5510 | |||
5511 | if (presence != null) | ||
5512 | { | ||
5513 | client = presence.ControllingClient; | ||
5514 | if (client != null) | ||
5515 | aCircuit = client.RequestClientInfo(); | ||
5516 | } | ||
5517 | |||
5518 | // We may be called before there is a presence or a client. | ||
5519 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5520 | if (client == null) | ||
5521 | { | ||
5522 | aCircuit = new AgentCircuitData(); | ||
5523 | aCircuit.AgentID = agentID; | ||
5524 | aCircuit.firstname = String.Empty; | ||
5525 | aCircuit.lastname = String.Empty; | ||
5526 | } | ||
5527 | |||
5528 | try | ||
5529 | { | ||
5530 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5531 | { | ||
5532 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5533 | return false; | ||
5534 | } | ||
5535 | } | ||
5536 | catch (Exception e) | ||
5537 | { | ||
5538 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5539 | return false; | ||
5540 | } | ||
5541 | |||
5191 | if (position == Vector3.Zero) // Teleport | 5542 | if (position == Vector3.Zero) // Teleport |
5192 | { | 5543 | { |
5193 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5544 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5216,13 +5567,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5216 | } | 5567 | } |
5217 | } | 5568 | } |
5218 | } | 5569 | } |
5570 | |||
5571 | float posX = 128.0f; | ||
5572 | float posY = 128.0f; | ||
5573 | |||
5574 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5575 | { | ||
5576 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5577 | return false; | ||
5578 | } | ||
5579 | } | ||
5580 | else // Walking | ||
5581 | { | ||
5582 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5583 | if (land == null) | ||
5584 | return false; | ||
5585 | |||
5586 | bool banned = land.IsBannedFromLand(agentID); | ||
5587 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5588 | |||
5589 | if (banned || restricted) | ||
5590 | return false; | ||
5219 | } | 5591 | } |
5220 | 5592 | ||
5221 | reason = String.Empty; | 5593 | reason = String.Empty; |
5222 | return true; | 5594 | return true; |
5223 | } | 5595 | } |
5224 | 5596 | ||
5225 | /// <summary> | 5597 | public void StartTimerWatchdog() |
5598 | { | ||
5599 | m_timerWatchdog.Interval = 1000; | ||
5600 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5601 | m_timerWatchdog.AutoReset = true; | ||
5602 | m_timerWatchdog.Start(); | ||
5603 | } | ||
5604 | |||
5605 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5606 | { | ||
5607 | CheckHeartbeat(); | ||
5608 | } | ||
5609 | |||
5226 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5610 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5227 | /// autopilot that moves an avatar to a sit target!. | 5611 | /// autopilot that moves an avatar to a sit target!. |
5228 | /// </summary> | 5612 | /// </summary> |