diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 697 |
1 files changed, 535 insertions, 162 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index e488fe1..3e08128 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -118,6 +118,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
118 | // TODO: need to figure out how allow client agents but deny | 118 | // TODO: need to figure out how allow client agents but deny |
119 | // root agents when ACL denies access to root agent | 119 | // root agents when ACL denies access to root agent |
120 | public bool m_strictAccessControl = true; | 120 | public bool m_strictAccessControl = true; |
121 | public bool m_seeIntoBannedRegion = false; | ||
121 | public int MaxUndoCount = 5; | 122 | public int MaxUndoCount = 5; |
122 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 123 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
123 | public bool LoginLock = false; | 124 | public bool LoginLock = false; |
@@ -133,12 +134,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
133 | 134 | ||
134 | protected int m_splitRegionID; | 135 | protected int m_splitRegionID; |
135 | protected Timer m_restartWaitTimer = new Timer(); | 136 | protected Timer m_restartWaitTimer = new Timer(); |
137 | protected Timer m_timerWatchdog = new Timer(); | ||
136 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 138 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
137 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 139 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
138 | protected string m_simulatorVersion = "OpenSimulator Server"; | 140 | protected string m_simulatorVersion = "OpenSimulator Server"; |
139 | protected ModuleLoader m_moduleLoader; | 141 | protected ModuleLoader m_moduleLoader; |
140 | protected AgentCircuitManager m_authenticateHandler; | 142 | protected AgentCircuitManager m_authenticateHandler; |
141 | protected SceneCommunicationService m_sceneGridService; | 143 | protected SceneCommunicationService m_sceneGridService; |
144 | protected ISnmpModule m_snmpService = null; | ||
142 | 145 | ||
143 | protected ISimulationDataService m_SimulationDataService; | 146 | protected ISimulationDataService m_SimulationDataService; |
144 | protected IEstateDataService m_EstateDataService; | 147 | protected IEstateDataService m_EstateDataService; |
@@ -201,7 +204,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
201 | private int m_update_events = 1; | 204 | private int m_update_events = 1; |
202 | private int m_update_backup = 200; | 205 | private int m_update_backup = 200; |
203 | private int m_update_terrain = 50; | 206 | private int m_update_terrain = 50; |
204 | // private int m_update_land = 1; | 207 | private int m_update_land = 10; |
205 | private int m_update_coarse_locations = 50; | 208 | private int m_update_coarse_locations = 50; |
206 | 209 | ||
207 | private int agentMS; | 210 | private int agentMS; |
@@ -220,6 +223,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
220 | /// </summary> | 223 | /// </summary> |
221 | private int m_lastFrameTick; | 224 | private int m_lastFrameTick; |
222 | 225 | ||
226 | public bool CombineRegions = false; | ||
223 | /// <summary> | 227 | /// <summary> |
224 | /// Tick at which the last maintenance run occurred. | 228 | /// Tick at which the last maintenance run occurred. |
225 | /// </summary> | 229 | /// </summary> |
@@ -250,6 +254,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
250 | /// </summary> | 254 | /// </summary> |
251 | private int m_LastLogin; | 255 | private int m_LastLogin; |
252 | 256 | ||
257 | private int m_lastIncoming; | ||
258 | private int m_lastOutgoing; | ||
259 | private int m_hbRestarts = 0; | ||
260 | |||
261 | |||
253 | /// <summary> | 262 | /// <summary> |
254 | /// Thread that runs the scene loop. | 263 | /// Thread that runs the scene loop. |
255 | /// </summary> | 264 | /// </summary> |
@@ -265,7 +274,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | private volatile bool m_shuttingDown; | 274 | private volatile bool m_shuttingDown; |
266 | 275 | ||
267 | // private int m_lastUpdate; | 276 | // private int m_lastUpdate; |
268 | // private bool m_firstHeartbeat = true; | 277 | private bool m_firstHeartbeat = true; |
269 | 278 | ||
270 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 279 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
271 | private bool m_reprioritizationEnabled = true; | 280 | private bool m_reprioritizationEnabled = true; |
@@ -310,6 +319,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | get { return m_sceneGridService; } | 319 | get { return m_sceneGridService; } |
311 | } | 320 | } |
312 | 321 | ||
322 | public ISnmpModule SnmpService | ||
323 | { | ||
324 | get | ||
325 | { | ||
326 | if (m_snmpService == null) | ||
327 | { | ||
328 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
329 | } | ||
330 | |||
331 | return m_snmpService; | ||
332 | } | ||
333 | } | ||
334 | |||
313 | public ISimulationDataService SimulationDataService | 335 | public ISimulationDataService SimulationDataService |
314 | { | 336 | { |
315 | get | 337 | get |
@@ -592,6 +614,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
592 | m_EstateDataService = estateDataService; | 614 | m_EstateDataService = estateDataService; |
593 | m_regionHandle = m_regInfo.RegionHandle; | 615 | m_regionHandle = m_regInfo.RegionHandle; |
594 | m_regionName = m_regInfo.RegionName; | 616 | m_regionName = m_regInfo.RegionName; |
617 | m_lastIncoming = 0; | ||
618 | m_lastOutgoing = 0; | ||
595 | 619 | ||
596 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 620 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
597 | m_asyncSceneObjectDeleter.Enabled = true; | 621 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -672,98 +696,107 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | 696 | ||
673 | // Region config overrides global config | 697 | // Region config overrides global config |
674 | // | 698 | // |
675 | if (m_config.Configs["Startup"] != null) | 699 | try |
676 | { | 700 | { |
677 | IConfig startupConfig = m_config.Configs["Startup"]; | 701 | if (m_config.Configs["Startup"] != null) |
678 | |||
679 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); | ||
680 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
681 | if (!m_useBackup) | ||
682 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
683 | |||
684 | //Animation states | ||
685 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
686 | |||
687 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); | ||
688 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); | ||
689 | |||
690 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); | ||
691 | if (RegionInfo.NonphysPrimMax > 0) | ||
692 | { | 702 | { |
693 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 703 | IConfig startupConfig = m_config.Configs["Startup"]; |
694 | } | ||
695 | 704 | ||
696 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 705 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
706 | m_useBackup = startupConfig.GetBoolean("UseSceneBackup", m_useBackup); | ||
707 | if (!m_useBackup) | ||
708 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
709 | |||
710 | //Animation states | ||
711 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
697 | 712 | ||
698 | if (RegionInfo.PhysPrimMax > 0) | 713 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
699 | { | 714 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
700 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
701 | } | ||
702 | 715 | ||
703 | // Here, if clamping is requested in either global or | 716 | m_maxNonphys = startupConfig.GetFloat("NonphysicalPrimMax", m_maxNonphys); |
704 | // local config, it will be used | 717 | if (RegionInfo.NonphysPrimMax > 0) |
705 | // | 718 | { |
706 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 719 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
707 | if (RegionInfo.ClampPrimSize) | 720 | } |
708 | { | ||
709 | m_clampPrimSize = true; | ||
710 | } | ||
711 | 721 | ||
712 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 722 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
713 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
714 | m_dontPersistBefore = | ||
715 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
716 | m_dontPersistBefore *= 10000000; | ||
717 | m_persistAfter = | ||
718 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
719 | m_persistAfter *= 10000000; | ||
720 | 723 | ||
721 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 724 | if (RegionInfo.PhysPrimMax > 0) |
725 | { | ||
726 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
727 | } | ||
722 | 728 | ||
723 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 729 | // Here, if clamping is requested in either global or |
724 | if (packetConfig != null) | 730 | // local config, it will be used |
725 | { | 731 | // |
726 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); | 732 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); |
727 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); | 733 | if (RegionInfo.ClampPrimSize) |
728 | } | 734 | { |
735 | m_clampPrimSize = true; | ||
736 | } | ||
729 | 737 | ||
730 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 738 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); |
739 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
740 | m_dontPersistBefore = | ||
741 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
742 | m_dontPersistBefore *= 10000000; | ||
743 | m_persistAfter = | ||
744 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
745 | m_persistAfter *= 10000000; | ||
731 | 746 | ||
732 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 747 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
733 | if (m_generateMaptiles) | 748 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); |
734 | { | 749 | |
735 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 750 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
736 | if (maptileRefresh != 0) | 751 | if (packetConfig != null) |
737 | { | 752 | { |
738 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 753 | PacketPool.Instance.RecyclePackets = packetConfig.GetBoolean("RecyclePackets", true); |
739 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | 754 | PacketPool.Instance.RecycleDataBlocks = packetConfig.GetBoolean("RecycleDataBlocks", true); |
740 | m_mapGenerationTimer.AutoReset = true; | ||
741 | m_mapGenerationTimer.Start(); | ||
742 | } | 755 | } |
743 | } | ||
744 | else | ||
745 | { | ||
746 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
747 | UUID tileID; | ||
748 | 756 | ||
749 | if (UUID.TryParse(tile, out tileID)) | 757 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
758 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
759 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
760 | |||
761 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
762 | if (m_generateMaptiles) | ||
750 | { | 763 | { |
751 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 764 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
765 | if (maptileRefresh != 0) | ||
766 | { | ||
767 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
768 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
769 | m_mapGenerationTimer.AutoReset = true; | ||
770 | m_mapGenerationTimer.Start(); | ||
771 | } | ||
752 | } | 772 | } |
753 | } | 773 | else |
774 | { | ||
775 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
776 | UUID tileID; | ||
754 | 777 | ||
755 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 778 | if (UUID.TryParse(tile, out tileID)) |
756 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 779 | { |
757 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 780 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
758 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 781 | } |
759 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 782 | } |
760 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
761 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
762 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
763 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
764 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
765 | 783 | ||
766 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | 784 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
785 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | ||
786 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | ||
787 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | ||
788 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | ||
789 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | ||
790 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | ||
791 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | ||
792 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | ||
793 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | ||
794 | SendPeriodicAppearanceUpdates = startupConfig.GetBoolean("SendPeriodicAppearanceUpdates", SendPeriodicAppearanceUpdates); | ||
795 | } | ||
796 | } | ||
797 | catch (Exception e) | ||
798 | { | ||
799 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
767 | } | 800 | } |
768 | 801 | ||
769 | #endregion Region Config | 802 | #endregion Region Config |
@@ -1194,7 +1227,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1194 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1227 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1195 | if (m_heartbeatThread != null) | 1228 | if (m_heartbeatThread != null) |
1196 | { | 1229 | { |
1230 | m_hbRestarts++; | ||
1231 | if(m_hbRestarts > 10) | ||
1232 | Environment.Exit(1); | ||
1233 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1234 | |||
1235 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1236 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1237 | //proc.EnableRaisingEvents=false; | ||
1238 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1239 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1240 | //proc.Start(); | ||
1241 | //proc.WaitForExit(); | ||
1242 | //Thread.Sleep(1000); | ||
1243 | //Environment.Exit(1); | ||
1197 | m_heartbeatThread.Abort(); | 1244 | m_heartbeatThread.Abort(); |
1245 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1198 | m_heartbeatThread = null; | 1246 | m_heartbeatThread = null; |
1199 | } | 1247 | } |
1200 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1248 | // m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1507,6 +1555,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1507 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1555 | maintc = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); |
1508 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1556 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1509 | 1557 | ||
1558 | m_firstHeartbeat = false; | ||
1559 | |||
1510 | if (maintc > 0) | 1560 | if (maintc > 0) |
1511 | Thread.Sleep(maintc); | 1561 | Thread.Sleep(maintc); |
1512 | 1562 | ||
@@ -1536,9 +1586,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1536 | 1586 | ||
1537 | private void CheckAtTargets() | 1587 | private void CheckAtTargets() |
1538 | { | 1588 | { |
1539 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1589 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1540 | lock (m_groupsWithTargets) | 1590 | lock (m_groupsWithTargets) |
1541 | objs = m_groupsWithTargets.Values; | 1591 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1542 | 1592 | ||
1543 | foreach (SceneObjectGroup entry in objs) | 1593 | foreach (SceneObjectGroup entry in objs) |
1544 | entry.checkAtTargets(); | 1594 | entry.checkAtTargets(); |
@@ -1619,7 +1669,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1619 | msg.fromAgentName = "Server"; | 1669 | msg.fromAgentName = "Server"; |
1620 | msg.dialog = (byte)19; // Object msg | 1670 | msg.dialog = (byte)19; // Object msg |
1621 | msg.fromGroup = false; | 1671 | msg.fromGroup = false; |
1622 | msg.offline = (byte)0; | 1672 | msg.offline = (byte)1; |
1623 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1673 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1624 | msg.Position = Vector3.Zero; | 1674 | msg.Position = Vector3.Zero; |
1625 | msg.RegionID = RegionInfo.RegionID.Guid; | 1675 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1841,6 +1891,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1841 | EventManager.TriggerPrimsLoaded(this); | 1891 | EventManager.TriggerPrimsLoaded(this); |
1842 | } | 1892 | } |
1843 | 1893 | ||
1894 | public bool SuportsRayCastFiltered() | ||
1895 | { | ||
1896 | if (PhysicsScene == null) | ||
1897 | return false; | ||
1898 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
1899 | } | ||
1900 | |||
1901 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
1902 | { | ||
1903 | if (PhysicsScene == null) | ||
1904 | return null; | ||
1905 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
1906 | } | ||
1844 | 1907 | ||
1845 | /// <summary> | 1908 | /// <summary> |
1846 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 1909 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1857,14 +1920,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1857 | /// <returns></returns> | 1920 | /// <returns></returns> |
1858 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1921 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1859 | { | 1922 | { |
1923 | |||
1924 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1925 | Vector3 wpos = Vector3.Zero; | ||
1926 | // Check for water surface intersection from above | ||
1927 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1928 | { | ||
1929 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1930 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1931 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1932 | wpos.Z = wheight; | ||
1933 | } | ||
1934 | |||
1860 | Vector3 pos = Vector3.Zero; | 1935 | Vector3 pos = Vector3.Zero; |
1861 | if (RayEndIsIntersection == (byte)1) | 1936 | if (RayEndIsIntersection == (byte)1) |
1862 | { | 1937 | { |
1863 | pos = RayEnd; | 1938 | pos = RayEnd; |
1864 | return pos; | ||
1865 | } | 1939 | } |
1866 | 1940 | else if (RayTargetID != UUID.Zero) | |
1867 | if (RayTargetID != UUID.Zero) | ||
1868 | { | 1941 | { |
1869 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1942 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1870 | 1943 | ||
@@ -1886,7 +1959,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1886 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1959 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1887 | 1960 | ||
1888 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1961 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1889 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1962 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1890 | float ScaleOffset = 0.5f; | 1963 | float ScaleOffset = 0.5f; |
1891 | 1964 | ||
1892 | // If we hit something | 1965 | // If we hit something |
@@ -1909,13 +1982,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1909 | //pos.Z -= 0.25F; | 1982 | //pos.Z -= 0.25F; |
1910 | 1983 | ||
1911 | } | 1984 | } |
1912 | |||
1913 | return pos; | ||
1914 | } | 1985 | } |
1915 | else | 1986 | else |
1916 | { | 1987 | { |
1917 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1988 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1918 | |||
1919 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1989 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1920 | 1990 | ||
1921 | // Un-comment the following line to print the raytrace results to the console. | 1991 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1924,13 +1994,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1924 | if (ei.HitTF) | 1994 | if (ei.HitTF) |
1925 | { | 1995 | { |
1926 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1996 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1927 | } else | 1997 | } |
1998 | else | ||
1928 | { | 1999 | { |
1929 | // fall back to our stupid functionality | 2000 | // fall back to our stupid functionality |
1930 | pos = RayEnd; | 2001 | pos = RayEnd; |
1931 | } | 2002 | } |
1932 | |||
1933 | return pos; | ||
1934 | } | 2003 | } |
1935 | } | 2004 | } |
1936 | else | 2005 | else |
@@ -1941,8 +2010,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1941 | //increase height so its above the ground. | 2010 | //increase height so its above the ground. |
1942 | //should be getting the normal of the ground at the rez point and using that? | 2011 | //should be getting the normal of the ground at the rez point and using that? |
1943 | pos.Z += scale.Z / 2f; | 2012 | pos.Z += scale.Z / 2f; |
1944 | return pos; | 2013 | // return pos; |
1945 | } | 2014 | } |
2015 | |||
2016 | // check against posible water intercept | ||
2017 | if (wpos.Z > pos.Z) pos = wpos; | ||
2018 | return pos; | ||
1946 | } | 2019 | } |
1947 | 2020 | ||
1948 | 2021 | ||
@@ -2032,7 +2105,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2032 | public bool AddRestoredSceneObject( | 2105 | public bool AddRestoredSceneObject( |
2033 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 2106 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
2034 | { | 2107 | { |
2035 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 2108 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
2109 | if (result) | ||
2110 | sceneObject.IsDeleted = false; | ||
2111 | return result; | ||
2036 | } | 2112 | } |
2037 | 2113 | ||
2038 | /// <summary> | 2114 | /// <summary> |
@@ -2124,6 +2200,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2124 | /// </summary> | 2200 | /// </summary> |
2125 | public void DeleteAllSceneObjects() | 2201 | public void DeleteAllSceneObjects() |
2126 | { | 2202 | { |
2203 | DeleteAllSceneObjects(false); | ||
2204 | } | ||
2205 | |||
2206 | /// <summary> | ||
2207 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2208 | /// </summary> | ||
2209 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2210 | { | ||
2211 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2127 | lock (Entities) | 2212 | lock (Entities) |
2128 | { | 2213 | { |
2129 | EntityBase[] entities = Entities.GetEntities(); | 2214 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2132,11 +2217,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2132 | if (e is SceneObjectGroup) | 2217 | if (e is SceneObjectGroup) |
2133 | { | 2218 | { |
2134 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2219 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2135 | if (!sog.IsAttachment) | 2220 | if (sog != null && !sog.IsAttachment) |
2136 | DeleteSceneObject((SceneObjectGroup)e, false); | 2221 | { |
2222 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2223 | { | ||
2224 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2225 | } | ||
2226 | else | ||
2227 | { | ||
2228 | toReturn.Add((SceneObjectGroup)e); | ||
2229 | } | ||
2230 | } | ||
2137 | } | 2231 | } |
2138 | } | 2232 | } |
2139 | } | 2233 | } |
2234 | if (toReturn.Count > 0) | ||
2235 | { | ||
2236 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2237 | } | ||
2140 | } | 2238 | } |
2141 | 2239 | ||
2142 | /// <summary> | 2240 | /// <summary> |
@@ -2171,6 +2269,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2171 | } | 2269 | } |
2172 | 2270 | ||
2173 | group.DeleteGroupFromScene(silent); | 2271 | group.DeleteGroupFromScene(silent); |
2272 | if (!silent) | ||
2273 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2174 | 2274 | ||
2175 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2275 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2176 | } | 2276 | } |
@@ -2460,6 +2560,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2460 | 2560 | ||
2461 | if (newPosition != Vector3.Zero) | 2561 | if (newPosition != Vector3.Zero) |
2462 | newObject.RootPart.GroupPosition = newPosition; | 2562 | newObject.RootPart.GroupPosition = newPosition; |
2563 | if (newObject.RootPart.KeyframeMotion != null) | ||
2564 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2463 | 2565 | ||
2464 | if (!AddSceneObject(newObject)) | 2566 | if (!AddSceneObject(newObject)) |
2465 | { | 2567 | { |
@@ -2528,10 +2630,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2528 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2630 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2529 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2631 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2530 | { | 2632 | { |
2633 | if (sceneObject.OwnerID == UUID.Zero) | ||
2634 | { | ||
2635 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2636 | return false; | ||
2637 | } | ||
2638 | |||
2531 | // If the user is banned, we won't let any of their objects | 2639 | // If the user is banned, we won't let any of their objects |
2532 | // enter. Period. | 2640 | // enter. Period. |
2533 | // | 2641 | // |
2534 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2642 | int flags = GetUserFlags(sceneObject.OwnerID); |
2643 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2535 | { | 2644 | { |
2536 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2645 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2537 | 2646 | ||
@@ -2577,12 +2686,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2577 | } | 2686 | } |
2578 | else | 2687 | else |
2579 | { | 2688 | { |
2689 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2580 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2690 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2581 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2691 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2582 | } | 2692 | } |
2693 | if (sceneObject.OwnerID == UUID.Zero) | ||
2694 | { | ||
2695 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2696 | return false; | ||
2697 | } | ||
2583 | } | 2698 | } |
2584 | else | 2699 | else |
2585 | { | 2700 | { |
2701 | if (sceneObject.OwnerID == UUID.Zero) | ||
2702 | { | ||
2703 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2704 | return false; | ||
2705 | } | ||
2586 | AddRestoredSceneObject(sceneObject, true, false); | 2706 | AddRestoredSceneObject(sceneObject, true, false); |
2587 | 2707 | ||
2588 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2708 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2611,6 +2731,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2611 | return 2; // StateSource.PrimCrossing | 2731 | return 2; // StateSource.PrimCrossing |
2612 | } | 2732 | } |
2613 | 2733 | ||
2734 | public int GetUserFlags(UUID user) | ||
2735 | { | ||
2736 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2737 | /* | ||
2738 | ScenePresence sp; | ||
2739 | if (TryGetScenePresence(user, out sp)) | ||
2740 | { | ||
2741 | return sp.UserFlags; | ||
2742 | } | ||
2743 | else | ||
2744 | { | ||
2745 | */ | ||
2746 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2747 | if (uac == null) | ||
2748 | return 0; | ||
2749 | return uac.UserFlags; | ||
2750 | //} | ||
2751 | } | ||
2614 | #endregion | 2752 | #endregion |
2615 | 2753 | ||
2616 | #region Add/Remove Avatar Methods | 2754 | #region Add/Remove Avatar Methods |
@@ -2624,7 +2762,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2624 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2762 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2625 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2763 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2626 | 2764 | ||
2627 | // CheckHeartbeat(); | 2765 | CheckHeartbeat(); |
2628 | 2766 | ||
2629 | ScenePresence sp = GetScenePresence(client.AgentId); | 2767 | ScenePresence sp = GetScenePresence(client.AgentId); |
2630 | 2768 | ||
@@ -2677,7 +2815,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2677 | 2815 | ||
2678 | EventManager.TriggerOnNewClient(client); | 2816 | EventManager.TriggerOnNewClient(client); |
2679 | if (vialogin) | 2817 | if (vialogin) |
2818 | { | ||
2680 | EventManager.TriggerOnClientLogin(client); | 2819 | EventManager.TriggerOnClientLogin(client); |
2820 | // Send initial parcel data | ||
2821 | Vector3 pos = sp.AbsolutePosition; | ||
2822 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2823 | land.SendLandUpdateToClient(client); | ||
2824 | } | ||
2681 | 2825 | ||
2682 | return sp; | 2826 | return sp; |
2683 | } | 2827 | } |
@@ -2767,19 +2911,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2767 | // and the scene presence and the client, if they exist | 2911 | // and the scene presence and the client, if they exist |
2768 | try | 2912 | try |
2769 | { | 2913 | { |
2770 | // We need to wait for the client to make UDP contact first. | 2914 | ScenePresence sp = GetScenePresence(agentID); |
2771 | // It's the UDP contact that creates the scene presence | 2915 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2772 | ScenePresence sp = WaitGetScenePresence(agentID); | 2916 | |
2773 | if (sp != null) | 2917 | if (sp != null) |
2774 | { | ||
2775 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2776 | |||
2777 | sp.ControllingClient.Close(); | 2918 | sp.ControllingClient.Close(); |
2778 | } | 2919 | |
2779 | else | ||
2780 | { | ||
2781 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2782 | } | ||
2783 | // BANG! SLASH! | 2920 | // BANG! SLASH! |
2784 | m_authenticateHandler.RemoveCircuit(agentID); | 2921 | m_authenticateHandler.RemoveCircuit(agentID); |
2785 | 2922 | ||
@@ -2824,6 +2961,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2824 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 2961 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2825 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 2962 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2826 | 2963 | ||
2964 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
2965 | |||
2827 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2966 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2828 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 2967 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2829 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 2968 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -2880,6 +3019,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2880 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3019 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2881 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3020 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2882 | client.OnCopyInventoryItem += CopyInventoryItem; | 3021 | client.OnCopyInventoryItem += CopyInventoryItem; |
3022 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2883 | client.OnMoveInventoryItem += MoveInventoryItem; | 3023 | client.OnMoveInventoryItem += MoveInventoryItem; |
2884 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3024 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2885 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3025 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2951,6 +3091,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2951 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3091 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
2952 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3092 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
2953 | 3093 | ||
3094 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3095 | |||
2954 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3096 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2955 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3097 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
2956 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3098 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3053,15 +3195,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3053 | /// </summary> | 3195 | /// </summary> |
3054 | /// <param name="agentId">The avatar's Unique ID</param> | 3196 | /// <param name="agentId">The avatar's Unique ID</param> |
3055 | /// <param name="client">The IClientAPI for the client</param> | 3197 | /// <param name="client">The IClientAPI for the client</param> |
3056 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3198 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3057 | { | 3199 | { |
3058 | if (m_teleportModule != null) | 3200 | if (m_teleportModule != null) |
3059 | m_teleportModule.TeleportHome(agentId, client); | 3201 | return m_teleportModule.TeleportHome(agentId, client); |
3060 | else | 3202 | else |
3061 | { | 3203 | { |
3062 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3204 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3063 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3205 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3064 | } | 3206 | } |
3207 | return false; | ||
3065 | } | 3208 | } |
3066 | 3209 | ||
3067 | /// <summary> | 3210 | /// <summary> |
@@ -3171,6 +3314,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3171 | /// <param name="flags"></param> | 3314 | /// <param name="flags"></param> |
3172 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3315 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3173 | { | 3316 | { |
3317 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3318 | ScenePresence presence; | ||
3319 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3320 | { | ||
3321 | if (presence.Appearance != null) | ||
3322 | { | ||
3323 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3324 | } | ||
3325 | } | ||
3326 | |||
3174 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3327 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3175 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3328 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3176 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3329 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3239,8 +3392,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3239 | regions.Remove(RegionInfo.RegionHandle); | 3392 | regions.Remove(RegionInfo.RegionHandle); |
3240 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3393 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3241 | } | 3394 | } |
3242 | 3395 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3243 | m_eventManager.TriggerClientClosed(agentID, this); | 3396 | m_eventManager.TriggerClientClosed(agentID, this); |
3397 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3244 | } | 3398 | } |
3245 | catch (NullReferenceException) | 3399 | catch (NullReferenceException) |
3246 | { | 3400 | { |
@@ -3302,9 +3456,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3302 | { | 3456 | { |
3303 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3457 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3304 | } | 3458 | } |
3305 | 3459 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3306 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3460 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3307 | // CleanDroppedAttachments(); | 3461 | // CleanDroppedAttachments(); |
3462 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3308 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3463 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3309 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3464 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3310 | } | 3465 | } |
@@ -3426,13 +3581,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3426 | sp = null; | 3581 | sp = null; |
3427 | } | 3582 | } |
3428 | 3583 | ||
3429 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3430 | 3584 | ||
3431 | //On login test land permisions | 3585 | //On login test land permisions |
3432 | if (vialogin) | 3586 | if (vialogin) |
3433 | { | 3587 | { |
3434 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3588 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3589 | if (cache != null) | ||
3590 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3591 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3435 | { | 3592 | { |
3593 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3436 | return false; | 3594 | return false; |
3437 | } | 3595 | } |
3438 | } | 3596 | } |
@@ -3456,8 +3614,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | 3614 | ||
3457 | try | 3615 | try |
3458 | { | 3616 | { |
3459 | if (!AuthorizeUser(agent, out reason)) | 3617 | // Always check estate if this is a login. Always |
3460 | return false; | 3618 | // check if banned regions are to be blacked out. |
3619 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3620 | { | ||
3621 | if (!AuthorizeUser(agent, out reason)) | ||
3622 | return false; | ||
3623 | } | ||
3461 | } | 3624 | } |
3462 | catch (Exception e) | 3625 | catch (Exception e) |
3463 | { | 3626 | { |
@@ -3583,6 +3746,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3583 | } | 3746 | } |
3584 | 3747 | ||
3585 | // Honor parcel landing type and position. | 3748 | // Honor parcel landing type and position. |
3749 | /* | ||
3750 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3586 | if (land != null) | 3751 | if (land != null) |
3587 | { | 3752 | { |
3588 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3753 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3590,26 +3755,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3590 | agent.startpos = land.LandData.UserLocation; | 3755 | agent.startpos = land.LandData.UserLocation; |
3591 | } | 3756 | } |
3592 | } | 3757 | } |
3758 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3593 | } | 3759 | } |
3594 | 3760 | ||
3595 | return true; | 3761 | return true; |
3596 | } | 3762 | } |
3597 | 3763 | ||
3598 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3764 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3599 | { | 3765 | { |
3600 | 3766 | reason = String.Empty; | |
3601 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3767 | if (Permissions.IsGod(agentID)) |
3602 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3768 | return true; |
3769 | |||
3770 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3771 | if (land == null) | ||
3772 | return false; | ||
3773 | |||
3774 | bool banned = land.IsBannedFromLand(agentID); | ||
3775 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3603 | 3776 | ||
3604 | if (banned || restricted) | 3777 | if (banned || restricted) |
3605 | { | 3778 | { |
3606 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3779 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3607 | if (nearestParcel != null) | 3780 | if (nearestParcel != null) |
3608 | { | 3781 | { |
3609 | //Move agent to nearest allowed | 3782 | //Move agent to nearest allowed |
3610 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3783 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3611 | agent.startpos.X = newPosition.X; | 3784 | posX = newPosition.X; |
3612 | agent.startpos.Y = newPosition.Y; | 3785 | posY = newPosition.Y; |
3613 | } | 3786 | } |
3614 | else | 3787 | else |
3615 | { | 3788 | { |
@@ -3671,7 +3844,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3671 | 3844 | ||
3672 | if (!m_strictAccessControl) return true; | 3845 | if (!m_strictAccessControl) return true; |
3673 | if (Permissions.IsGod(agent.AgentID)) return true; | 3846 | if (Permissions.IsGod(agent.AgentID)) return true; |
3674 | 3847 | ||
3675 | if (AuthorizationService != null) | 3848 | if (AuthorizationService != null) |
3676 | { | 3849 | { |
3677 | if (!AuthorizationService.IsAuthorizedForRegion( | 3850 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3686,7 +3859,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3686 | 3859 | ||
3687 | if (m_regInfo.EstateSettings != null) | 3860 | if (m_regInfo.EstateSettings != null) |
3688 | { | 3861 | { |
3689 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3862 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3690 | { | 3863 | { |
3691 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3864 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3692 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3865 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3878,6 +4051,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3878 | 4051 | ||
3879 | // We have to wait until the viewer contacts this region after receiving EAC. | 4052 | // We have to wait until the viewer contacts this region after receiving EAC. |
3880 | // That calls AddNewClient, which finally creates the ScenePresence | 4053 | // That calls AddNewClient, which finally creates the ScenePresence |
4054 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4055 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4056 | { | ||
4057 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4058 | return false; | ||
4059 | } | ||
4060 | |||
3881 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4061 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3882 | if (nearestParcel == null) | 4062 | if (nearestParcel == null) |
3883 | { | 4063 | { |
@@ -3959,12 +4139,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3959 | return false; | 4139 | return false; |
3960 | } | 4140 | } |
3961 | 4141 | ||
4142 | public bool IncomingCloseAgent(UUID agentID) | ||
4143 | { | ||
4144 | return IncomingCloseAgent(agentID, false); | ||
4145 | } | ||
4146 | |||
4147 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4148 | { | ||
4149 | return IncomingCloseAgent(agentID, true); | ||
4150 | } | ||
4151 | |||
3962 | /// <summary> | 4152 | /// <summary> |
3963 | /// Tell a single agent to disconnect from the region. | 4153 | /// Tell a single agent to disconnect from the region. |
3964 | /// </summary> | 4154 | /// </summary> |
3965 | /// <param name="regionHandle"></param> | ||
3966 | /// <param name="agentID"></param> | 4155 | /// <param name="agentID"></param> |
3967 | public bool IncomingCloseAgent(UUID agentID) | 4156 | /// <param name="childOnly"></param> |
4157 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3968 | { | 4158 | { |
3969 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 4159 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3970 | 4160 | ||
@@ -3976,7 +4166,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3976 | { | 4166 | { |
3977 | m_sceneGraph.removeUserCount(false); | 4167 | m_sceneGraph.removeUserCount(false); |
3978 | } | 4168 | } |
3979 | else | 4169 | else if (!childOnly) |
3980 | { | 4170 | { |
3981 | m_sceneGraph.removeUserCount(true); | 4171 | m_sceneGraph.removeUserCount(true); |
3982 | } | 4172 | } |
@@ -3992,9 +4182,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3992 | } | 4182 | } |
3993 | else | 4183 | else |
3994 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4184 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4185 | presence.ControllingClient.Close(false); | ||
4186 | } | ||
4187 | else if (!childOnly) | ||
4188 | { | ||
4189 | presence.ControllingClient.Close(true); | ||
3995 | } | 4190 | } |
3996 | |||
3997 | presence.ControllingClient.Close(); | ||
3998 | return true; | 4191 | return true; |
3999 | } | 4192 | } |
4000 | 4193 | ||
@@ -4576,35 +4769,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4576 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4769 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4577 | } | 4770 | } |
4578 | 4771 | ||
4579 | public int GetHealth() | 4772 | public int GetHealth(out int flags, out string message) |
4580 | { | 4773 | { |
4581 | // Returns: | 4774 | // Returns: |
4582 | // 1 = sim is up and accepting http requests. The heartbeat has | 4775 | // 1 = sim is up and accepting http requests. The heartbeat has |
4583 | // stopped and the sim is probably locked up, but a remote | 4776 | // stopped and the sim is probably locked up, but a remote |
4584 | // admin restart may succeed | 4777 | // admin restart may succeed |
4585 | // | 4778 | // |
4586 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4779 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4587 | // usable for people within and logins _may_ work | 4780 | // usable for people within |
4781 | // | ||
4782 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4783 | // unstable and will not accept new logins | ||
4784 | // | ||
4785 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4786 | // likely usable | ||
4588 | // | 4787 | // |
4589 | // 3 = We have seen a new user enter within the past 4 minutes | 4788 | // 5 = We have seen a new user enter within the past 4 minutes |
4590 | // which can be seen as positive confirmation of sim health | 4789 | // which can be seen as positive confirmation of sim health |
4591 | // | 4790 | // |
4791 | |||
4792 | flags = 0; | ||
4793 | message = String.Empty; | ||
4794 | |||
4795 | CheckHeartbeat(); | ||
4796 | |||
4797 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4798 | { | ||
4799 | // We're still starting | ||
4800 | // 0 means "in startup", it can't happen another way, since | ||
4801 | // to get here, we must be able to accept http connections | ||
4802 | return 0; | ||
4803 | } | ||
4804 | |||
4592 | int health=1; // Start at 1, means we're up | 4805 | int health=1; // Start at 1, means we're up |
4593 | 4806 | ||
4594 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 4807 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4595 | health += 1; | 4808 | { |
4809 | health+=1; | ||
4810 | flags |= 1; | ||
4811 | } | ||
4812 | |||
4813 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4814 | { | ||
4815 | health+=1; | ||
4816 | flags |= 2; | ||
4817 | } | ||
4818 | |||
4819 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4820 | { | ||
4821 | health+=1; | ||
4822 | flags |= 4; | ||
4823 | } | ||
4596 | else | 4824 | else |
4825 | { | ||
4826 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4827 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4828 | proc.EnableRaisingEvents=false; | ||
4829 | proc.StartInfo.FileName = "/bin/kill"; | ||
4830 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4831 | proc.Start(); | ||
4832 | proc.WaitForExit(); | ||
4833 | Thread.Sleep(1000); | ||
4834 | Environment.Exit(1); | ||
4835 | } | ||
4836 | |||
4837 | if (flags != 7) | ||
4597 | return health; | 4838 | return health; |
4598 | 4839 | ||
4599 | // A login in the last 4 mins? We can't be doing too badly | 4840 | // A login in the last 4 mins? We can't be doing too badly |
4600 | // | 4841 | // |
4601 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4842 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4602 | health++; | 4843 | health++; |
4603 | else | 4844 | else |
4604 | return health; | 4845 | return health; |
4605 | 4846 | ||
4606 | // CheckHeartbeat(); | ||
4607 | |||
4608 | return health; | 4847 | return health; |
4609 | } | 4848 | } |
4610 | 4849 | ||
@@ -4692,7 +4931,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4692 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 4931 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
4693 | if (wasUsingPhysics) | 4932 | if (wasUsingPhysics) |
4694 | { | 4933 | { |
4695 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 4934 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
4696 | } | 4935 | } |
4697 | } | 4936 | } |
4698 | 4937 | ||
@@ -4791,14 +5030,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4791 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5030 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
4792 | } | 5031 | } |
4793 | 5032 | ||
4794 | // private void CheckHeartbeat() | 5033 | private void CheckHeartbeat() |
4795 | // { | 5034 | { |
4796 | // if (m_firstHeartbeat) | 5035 | if (m_firstHeartbeat) |
4797 | // return; | 5036 | return; |
4798 | // | 5037 | |
4799 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5038 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
4800 | // StartTimer(); | 5039 | Start(); |
4801 | // } | 5040 | } |
4802 | 5041 | ||
4803 | public override ISceneObject DeserializeObject(string representation) | 5042 | public override ISceneObject DeserializeObject(string representation) |
4804 | { | 5043 | { |
@@ -4810,9 +5049,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4810 | get { return m_allowScriptCrossings; } | 5049 | get { return m_allowScriptCrossings; } |
4811 | } | 5050 | } |
4812 | 5051 | ||
4813 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5052 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4814 | { | 5053 | { |
4815 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5054 | return GetNearestAllowedPosition(avatar, null); |
5055 | } | ||
5056 | |||
5057 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5058 | { | ||
5059 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
4816 | 5060 | ||
4817 | if (nearestParcel != null) | 5061 | if (nearestParcel != null) |
4818 | { | 5062 | { |
@@ -4821,10 +5065,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4821 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5065 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4822 | if (nearestPoint != null) | 5066 | if (nearestPoint != null) |
4823 | { | 5067 | { |
4824 | // m_log.DebugFormat( | 5068 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
4825 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
4826 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
4827 | |||
4828 | return nearestPoint.Value; | 5069 | return nearestPoint.Value; |
4829 | } | 5070 | } |
4830 | 5071 | ||
@@ -4834,17 +5075,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
4834 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5075 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
4835 | if (nearestPoint != null) | 5076 | if (nearestPoint != null) |
4836 | { | 5077 | { |
4837 | // m_log.DebugFormat( | 5078 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
4838 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
4839 | |||
4840 | return nearestPoint.Value; | 5079 | return nearestPoint.Value; |
4841 | } | 5080 | } |
4842 | 5081 | ||
4843 | //Ultimate backup if we have no idea where they are | 5082 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
4844 | // m_log.DebugFormat( | 5083 | if (dest != excludeParcel) |
4845 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5084 | { |
5085 | // Ultimate backup if we have no idea where they are and | ||
5086 | // the last allowed position was in another parcel | ||
5087 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5088 | return avatar.lastKnownAllowedPosition; | ||
5089 | } | ||
4846 | 5090 | ||
4847 | return avatar.lastKnownAllowedPosition; | 5091 | // else fall through to region edge |
4848 | } | 5092 | } |
4849 | 5093 | ||
4850 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5094 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -4878,13 +5122,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4878 | 5122 | ||
4879 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5123 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4880 | { | 5124 | { |
5125 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5126 | } | ||
5127 | |||
5128 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5129 | { | ||
4881 | List<ILandObject> all = AllParcels(); | 5130 | List<ILandObject> all = AllParcels(); |
4882 | float minParcelDistance = float.MaxValue; | 5131 | float minParcelDistance = float.MaxValue; |
4883 | ILandObject nearestParcel = null; | 5132 | ILandObject nearestParcel = null; |
4884 | 5133 | ||
4885 | foreach (var parcel in all) | 5134 | foreach (var parcel in all) |
4886 | { | 5135 | { |
4887 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5136 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4888 | { | 5137 | { |
4889 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5138 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4890 | if (parcelDistance < minParcelDistance) | 5139 | if (parcelDistance < minParcelDistance) |
@@ -5126,7 +5375,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5126 | mapModule.GenerateMaptile(); | 5375 | mapModule.GenerateMaptile(); |
5127 | } | 5376 | } |
5128 | 5377 | ||
5129 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5378 | // public void CleanDroppedAttachments() |
5379 | // { | ||
5380 | // List<SceneObjectGroup> objectsToDelete = | ||
5381 | // new List<SceneObjectGroup>(); | ||
5382 | // | ||
5383 | // lock (m_cleaningAttachments) | ||
5384 | // { | ||
5385 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5386 | // { | ||
5387 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5388 | // { | ||
5389 | // UUID agentID = grp.OwnerID; | ||
5390 | // if (agentID == UUID.Zero) | ||
5391 | // { | ||
5392 | // objectsToDelete.Add(grp); | ||
5393 | // return; | ||
5394 | // } | ||
5395 | // | ||
5396 | // ScenePresence sp = GetScenePresence(agentID); | ||
5397 | // if (sp == null) | ||
5398 | // { | ||
5399 | // objectsToDelete.Add(grp); | ||
5400 | // return; | ||
5401 | // } | ||
5402 | // } | ||
5403 | // }); | ||
5404 | // } | ||
5405 | // | ||
5406 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5407 | // { | ||
5408 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5409 | // DeleteSceneObject(grp, true); | ||
5410 | // } | ||
5411 | // } | ||
5412 | |||
5413 | public void ThreadAlive(int threadCode) | ||
5414 | { | ||
5415 | switch(threadCode) | ||
5416 | { | ||
5417 | case 1: // Incoming | ||
5418 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5419 | break; | ||
5420 | case 2: // Incoming | ||
5421 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5422 | break; | ||
5423 | } | ||
5424 | } | ||
5425 | |||
5426 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5130 | { | 5427 | { |
5131 | RegenerateMaptile(); | 5428 | RegenerateMaptile(); |
5132 | 5429 | ||
@@ -5145,6 +5442,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5145 | // child agent creation, thereby emulating the SL behavior. | 5442 | // child agent creation, thereby emulating the SL behavior. |
5146 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5443 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5147 | { | 5444 | { |
5445 | reason = "You are banned from the region"; | ||
5446 | |||
5447 | if (Permissions.IsGod(agentID)) | ||
5448 | { | ||
5449 | reason = String.Empty; | ||
5450 | return true; | ||
5451 | } | ||
5452 | |||
5148 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5453 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5149 | 5454 | ||
5150 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5455 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5156,6 +5461,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5156 | } | 5461 | } |
5157 | } | 5462 | } |
5158 | 5463 | ||
5464 | ScenePresence presence = GetScenePresence(agentID); | ||
5465 | IClientAPI client = null; | ||
5466 | AgentCircuitData aCircuit = null; | ||
5467 | |||
5468 | if (presence != null) | ||
5469 | { | ||
5470 | client = presence.ControllingClient; | ||
5471 | if (client != null) | ||
5472 | aCircuit = client.RequestClientInfo(); | ||
5473 | } | ||
5474 | |||
5475 | // We may be called before there is a presence or a client. | ||
5476 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5477 | if (client == null) | ||
5478 | { | ||
5479 | aCircuit = new AgentCircuitData(); | ||
5480 | aCircuit.AgentID = agentID; | ||
5481 | aCircuit.firstname = String.Empty; | ||
5482 | aCircuit.lastname = String.Empty; | ||
5483 | } | ||
5484 | |||
5485 | try | ||
5486 | { | ||
5487 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5488 | { | ||
5489 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5490 | return false; | ||
5491 | } | ||
5492 | } | ||
5493 | catch (Exception e) | ||
5494 | { | ||
5495 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5496 | return false; | ||
5497 | } | ||
5498 | |||
5159 | if (position == Vector3.Zero) // Teleport | 5499 | if (position == Vector3.Zero) // Teleport |
5160 | { | 5500 | { |
5161 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5501 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5184,13 +5524,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5184 | } | 5524 | } |
5185 | } | 5525 | } |
5186 | } | 5526 | } |
5527 | |||
5528 | float posX = 128.0f; | ||
5529 | float posY = 128.0f; | ||
5530 | |||
5531 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5532 | { | ||
5533 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5534 | return false; | ||
5535 | } | ||
5536 | } | ||
5537 | else // Walking | ||
5538 | { | ||
5539 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5540 | if (land == null) | ||
5541 | return false; | ||
5542 | |||
5543 | bool banned = land.IsBannedFromLand(agentID); | ||
5544 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5545 | |||
5546 | if (banned || restricted) | ||
5547 | return false; | ||
5187 | } | 5548 | } |
5188 | 5549 | ||
5189 | reason = String.Empty; | 5550 | reason = String.Empty; |
5190 | return true; | 5551 | return true; |
5191 | } | 5552 | } |
5192 | 5553 | ||
5193 | /// <summary> | 5554 | public void StartTimerWatchdog() |
5555 | { | ||
5556 | m_timerWatchdog.Interval = 1000; | ||
5557 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5558 | m_timerWatchdog.AutoReset = true; | ||
5559 | m_timerWatchdog.Start(); | ||
5560 | } | ||
5561 | |||
5562 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5563 | { | ||
5564 | CheckHeartbeat(); | ||
5565 | } | ||
5566 | |||
5194 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5567 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5195 | /// autopilot that moves an avatar to a sit target!. | 5568 | /// autopilot that moves an avatar to a sit target!. |
5196 | /// </summary> | 5569 | /// </summary> |