diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 214 |
1 files changed, 105 insertions, 109 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index d8478a2..606135b 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -49,6 +49,7 @@ using OpenSim.Region.Framework.Scenes.Serialization; | |||
49 | using OpenSim.Region.Physics.Manager; | 49 | using OpenSim.Region.Physics.Manager; |
50 | using Timer=System.Timers.Timer; | 50 | using Timer=System.Timers.Timer; |
51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | 51 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; |
52 | using GridRegion = OpenSim.Services.Interfaces.GridRegion; | ||
52 | 53 | ||
53 | namespace OpenSim.Region.Framework.Scenes | 54 | namespace OpenSim.Region.Framework.Scenes |
54 | { | 55 | { |
@@ -193,6 +194,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
193 | } | 194 | } |
194 | } | 195 | } |
195 | 196 | ||
197 | protected IGridService m_GridService = null; | ||
198 | |||
199 | public IGridService GridService | ||
200 | { | ||
201 | get | ||
202 | { | ||
203 | if (m_GridService == null) | ||
204 | { | ||
205 | m_GridService = RequestModuleInterface<IGridService>(); | ||
206 | |||
207 | if (m_GridService == null) | ||
208 | { | ||
209 | throw new Exception("No IGridService available. This could happen if the config_include folder doesn't exist or if the OpenSim.ini [Architecture] section isn't set. Please also check that you have the correct version of your inventory service dll. Sometimes old versions of this dll will still exist. Do a clean checkout and re-create the opensim.ini from the opensim.ini.example."); | ||
210 | } | ||
211 | } | ||
212 | |||
213 | return m_GridService; | ||
214 | } | ||
215 | } | ||
216 | |||
196 | protected IXMLRPC m_xmlrpcModule; | 217 | protected IXMLRPC m_xmlrpcModule; |
197 | protected IWorldComm m_worldCommModule; | 218 | protected IWorldComm m_worldCommModule; |
198 | protected IAvatarFactory m_AvatarFactory; | 219 | protected IAvatarFactory m_AvatarFactory; |
@@ -566,10 +587,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
566 | } | 587 | } |
567 | 588 | ||
568 | /// <summary> | 589 | /// <summary> |
569 | /// Another region is up. Gets called from Grid Comms: | 590 | /// Another region is up. |
570 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
571 | /// We have to tell all our ScenePresences about it, and add it to the | ||
572 | /// neighbor list. | ||
573 | /// | 591 | /// |
574 | /// We only add it to the neighbor list if it's within 1 region from here. | 592 | /// We only add it to the neighbor list if it's within 1 region from here. |
575 | /// Agents may have draw distance values that cross two regions though, so | 593 | /// Agents may have draw distance values that cross two regions though, so |
@@ -578,47 +596,30 @@ namespace OpenSim.Region.Framework.Scenes | |||
578 | /// </summary> | 596 | /// </summary> |
579 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | 597 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> |
580 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | 598 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> |
581 | public override bool OtherRegionUp(RegionInfo otherRegion) | 599 | public override void OtherRegionUp(GridRegion otherRegion) |
582 | { | 600 | { |
583 | m_log.InfoFormat("[SCENE]: Region {0} up in coords {1}-{2}", otherRegion.RegionName, otherRegion.RegionLocX, otherRegion.RegionLocY); | 601 | uint xcell = (uint)((int)otherRegion.RegionLocX / (int)Constants.RegionSize); |
602 | uint ycell = (uint)((int)otherRegion.RegionLocY / (int)Constants.RegionSize); | ||
603 | m_log.InfoFormat("[SCENE]: (on region {0}): Region {1} up in coords {2}-{3}", | ||
604 | RegionInfo.RegionName, otherRegion.RegionName, xcell, ycell); | ||
584 | 605 | ||
585 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | 606 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) |
586 | { | 607 | { |
587 | for (int i = 0; i < m_neighbours.Count; i++) | ||
588 | { | ||
589 | // The purpose of this loop is to re-update the known neighbors | ||
590 | // when another region comes up on top of another one. | ||
591 | // The latest region in that location ends up in the | ||
592 | // 'known neighbors list' | ||
593 | // Additionally, the commFailTF property gets reset to false. | ||
594 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
595 | { | ||
596 | lock (m_neighbours) | ||
597 | { | ||
598 | m_neighbours[i] = otherRegion; | ||
599 | |||
600 | } | ||
601 | } | ||
602 | } | ||
603 | |||
604 | // If the value isn't in the neighbours, add it. | ||
605 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
606 | // then the above loop will fix that. | ||
607 | |||
608 | if (!(CheckNeighborRegion(otherRegion))) | ||
609 | { | ||
610 | lock (m_neighbours) | ||
611 | { | ||
612 | m_neighbours.Add(otherRegion); | ||
613 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
614 | } | ||
615 | } | ||
616 | 608 | ||
617 | // If these are cast to INT because long + negative values + abs returns invalid data | 609 | // If these are cast to INT because long + negative values + abs returns invalid data |
618 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | 610 | int resultX = Math.Abs((int)xcell - (int)RegionInfo.RegionLocX); |
619 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | 611 | int resultY = Math.Abs((int)ycell - (int)RegionInfo.RegionLocY); |
620 | if (resultX <= 1 && resultY <= 1) | 612 | if (resultX <= 1 && resultY <= 1) |
621 | { | 613 | { |
614 | // Let the grid service module know, so this can be cached | ||
615 | m_eventManager.TriggerOnRegionUp(otherRegion); | ||
616 | |||
617 | RegionInfo regInfo = new RegionInfo(xcell, ycell, otherRegion.InternalEndPoint, otherRegion.ExternalHostName); | ||
618 | regInfo.RegionID = otherRegion.RegionID; | ||
619 | regInfo.RegionName = otherRegion.RegionName; | ||
620 | regInfo.ScopeID = otherRegion.ScopeID; | ||
621 | regInfo.ExternalHostName = otherRegion.ExternalHostName; | ||
622 | |||
622 | try | 623 | try |
623 | { | 624 | { |
624 | ForEachScenePresence(delegate(ScenePresence agent) | 625 | ForEachScenePresence(delegate(ScenePresence agent) |
@@ -632,7 +633,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
632 | List<ulong> old = new List<ulong>(); | 633 | List<ulong> old = new List<ulong>(); |
633 | old.Add(otherRegion.RegionHandle); | 634 | old.Add(otherRegion.RegionHandle); |
634 | agent.DropOldNeighbours(old); | 635 | agent.DropOldNeighbours(old); |
635 | InformClientOfNeighbor(agent, otherRegion); | 636 | InformClientOfNeighbor(agent, regInfo); |
636 | } | 637 | } |
637 | } | 638 | } |
638 | ); | 639 | ); |
@@ -643,6 +644,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
643 | // This shouldn't happen too often anymore. | 644 | // This shouldn't happen too often anymore. |
644 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); | 645 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); |
645 | } | 646 | } |
647 | |||
646 | } | 648 | } |
647 | else | 649 | else |
648 | { | 650 | { |
@@ -651,7 +653,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
651 | otherRegion.RegionLocY.ToString() + ")"); | 653 | otherRegion.RegionLocY.ToString() + ")"); |
652 | } | 654 | } |
653 | } | 655 | } |
654 | return true; | ||
655 | } | 656 | } |
656 | 657 | ||
657 | public void AddNeighborRegion(RegionInfo region) | 658 | public void AddNeighborRegion(RegionInfo region) |
@@ -683,9 +684,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | } | 684 | } |
684 | 685 | ||
685 | // Alias IncomingHelloNeighbour OtherRegionUp, for now | 686 | // Alias IncomingHelloNeighbour OtherRegionUp, for now |
686 | public bool IncomingHelloNeighbour(RegionInfo neighbour) | 687 | public GridRegion IncomingHelloNeighbour(RegionInfo neighbour) |
687 | { | 688 | { |
688 | return OtherRegionUp(neighbour); | 689 | OtherRegionUp(new GridRegion(neighbour)); |
690 | return new GridRegion(RegionInfo); | ||
689 | } | 691 | } |
690 | 692 | ||
691 | /// <summary> | 693 | /// <summary> |
@@ -994,7 +996,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
994 | 996 | ||
995 | // Loop it | 997 | // Loop it |
996 | if (m_frame == Int32.MaxValue) | 998 | if (m_frame == Int32.MaxValue) |
997 | m_frame = 0; | 999 | m_frame = 0; |
998 | 1000 | ||
999 | otherMS = Environment.TickCount; | 1001 | otherMS = Environment.TickCount; |
1000 | // run through all entities looking for updates (slow) | 1002 | // run through all entities looking for updates (slow) |
@@ -1336,24 +1338,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | RegisterCommsEvents(); | 1338 | RegisterCommsEvents(); |
1337 | 1339 | ||
1338 | // These two 'commands' *must be* next to each other or sim rebooting fails. | 1340 | // These two 'commands' *must be* next to each other or sim rebooting fails. |
1339 | m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | 1341 | //m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); |
1342 | |||
1343 | GridRegion region = new GridRegion(RegionInfo); | ||
1344 | bool success = GridService.RegisterRegion(RegionInfo.ScopeID, region); | ||
1345 | if (!success) | ||
1346 | throw new Exception("Can't register with grid"); | ||
1347 | |||
1348 | m_sceneGridService.SetScene(this); | ||
1340 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); | 1349 | m_sceneGridService.InformNeighborsThatRegionisUp(RequestModuleInterface<INeighbourService>(), RegionInfo); |
1341 | 1350 | ||
1342 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | 1351 | //Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); |
1343 | 1352 | ||
1344 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | 1353 | //if (dGridSettings.ContainsKey("allow_forceful_banlines")) |
1345 | { | 1354 | //{ |
1346 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | 1355 | // if (dGridSettings["allow_forceful_banlines"] != "TRUE") |
1347 | { | 1356 | // { |
1348 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | 1357 | // m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); |
1349 | EventManager.TriggerSetAllowForcefulBan(false); | 1358 | // EventManager.TriggerSetAllowForcefulBan(false); |
1350 | } | 1359 | // } |
1351 | else | 1360 | // else |
1352 | { | 1361 | // { |
1353 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | 1362 | // m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); |
1354 | EventManager.TriggerSetAllowForcefulBan(true); | 1363 | // EventManager.TriggerSetAllowForcefulBan(true); |
1355 | } | 1364 | // } |
1356 | } | 1365 | //} |
1357 | } | 1366 | } |
1358 | 1367 | ||
1359 | /// <summary> | 1368 | /// <summary> |
@@ -2014,12 +2023,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2014 | return true; | 2023 | return true; |
2015 | } | 2024 | } |
2016 | break; | 2025 | break; |
2017 | case Cardinals.W: | 2026 | case Cardinals.W: |
2018 | foreach (Border b in WestBorders) | 2027 | foreach (Border b in WestBorders) |
2019 | { | 2028 | { |
2020 | if (b.TestCross(position)) | 2029 | if (b.TestCross(position)) |
2021 | return true; | 2030 | return true; |
2022 | } | 2031 | } |
2023 | break; | 2032 | break; |
2024 | } | 2033 | } |
2025 | } | 2034 | } |
@@ -2717,10 +2726,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | 2726 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); |
2718 | if (UserProfile != null) | 2727 | if (UserProfile != null) |
2719 | { | 2728 | { |
2720 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); | 2729 | GridRegion regionInfo = GridService.GetRegionByUUID(UUID.Zero, UserProfile.HomeRegionID); |
2721 | if (regionInfo == null) | 2730 | if (regionInfo == null) |
2722 | { | 2731 | { |
2723 | regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | 2732 | uint x = 0, y = 0; |
2733 | Utils.LongToUInts(UserProfile.HomeRegion, out x, out y); | ||
2734 | regionInfo = GridService.GetRegionByPosition(UUID.Zero, (int)x, (int)y); | ||
2724 | if (regionInfo != null) // home region can be away temporarily, too | 2735 | if (regionInfo != null) // home region can be away temporarily, too |
2725 | { | 2736 | { |
2726 | UserProfile.HomeRegionID = regionInfo.RegionID; | 2737 | UserProfile.HomeRegionID = regionInfo.RegionID; |
@@ -3074,7 +3085,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3074 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; | 3085 | m_sceneGridService.OnExpectUser += HandleNewUserConnection; |
3075 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | 3086 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; |
3076 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | 3087 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; |
3077 | m_sceneGridService.OnRegionUp += OtherRegionUp; | 3088 | //m_eventManager.OnRegionUp += OtherRegionUp; |
3078 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3089 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3079 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | 3090 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; |
3080 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3091 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
@@ -3102,7 +3113,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3102 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3113 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3103 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | 3114 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; |
3104 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3115 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3105 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | 3116 | //m_eventManager.OnRegionUp -= OtherRegionUp; |
3106 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; | 3117 | m_sceneGridService.OnExpectUser -= HandleNewUserConnection; |
3107 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | 3118 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; |
3108 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | 3119 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; |
@@ -3111,7 +3122,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3111 | if (m_interregionCommsIn != null) | 3122 | if (m_interregionCommsIn != null) |
3112 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3123 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
3113 | 3124 | ||
3125 | // this does nothing; should be removed | ||
3114 | m_sceneGridService.Close(); | 3126 | m_sceneGridService.Close(); |
3127 | |||
3128 | if (!GridService.DeregisterRegion(m_regInfo.RegionID)) | ||
3129 | m_log.WarnFormat("[SCENE]: Deregister from grid failed for region {0}", m_regInfo.RegionName); | ||
3115 | } | 3130 | } |
3116 | 3131 | ||
3117 | /// <summary> | 3132 | /// <summary> |
@@ -3191,9 +3206,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3191 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | 3206 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); |
3192 | if (land != null) | 3207 | if (land != null) |
3193 | { | 3208 | { |
3194 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) | 3209 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
3195 | { | 3210 | { |
3196 | agent.startpos = land.landData.UserLocation; | 3211 | agent.startpos = land.LandData.UserLocation; |
3197 | } | 3212 | } |
3198 | } | 3213 | } |
3199 | } | 3214 | } |
@@ -3255,7 +3270,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3255 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3270 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3256 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3271 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3257 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3272 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3258 | return false; | 3273 | return false; |
3259 | } | 3274 | } |
3260 | } | 3275 | } |
3261 | 3276 | ||
@@ -3404,7 +3419,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3404 | /// We've got an update about an agent that sees into this region, | 3419 | /// We've got an update about an agent that sees into this region, |
3405 | /// send it to ScenePresence for processing It's the full data. | 3420 | /// send it to ScenePresence for processing It's the full data. |
3406 | /// </summary> | 3421 | /// </summary> |
3407 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. | 3422 | /// <param name="cAgentData">Agent that contains all of the relevant things about an agent. |
3408 | /// Appearance, animations, position, etc.</param> | 3423 | /// Appearance, animations, position, etc.</param> |
3409 | /// <returns>true if we handled it.</returns> | 3424 | /// <returns>true if we handled it.</returns> |
3410 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | 3425 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) |
@@ -3557,30 +3572,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3557 | } | 3572 | } |
3558 | 3573 | ||
3559 | /// <summary> | 3574 | /// <summary> |
3560 | /// Requests information about this region from gridcomms | ||
3561 | /// </summary> | ||
3562 | /// <param name="regionHandle"></param> | ||
3563 | /// <returns></returns> | ||
3564 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
3565 | { | ||
3566 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); | ||
3567 | } | ||
3568 | |||
3569 | /// <summary> | ||
3570 | /// Requests textures for map from minimum region to maximum region in world cordinates | ||
3571 | /// </summary> | ||
3572 | /// <param name="remoteClient"></param> | ||
3573 | /// <param name="minX"></param> | ||
3574 | /// <param name="minY"></param> | ||
3575 | /// <param name="maxX"></param> | ||
3576 | /// <param name="maxY"></param> | ||
3577 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
3578 | { | ||
3579 | m_log.DebugFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); | ||
3580 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); | ||
3581 | } | ||
3582 | |||
3583 | /// <summary> | ||
3584 | /// Tries to teleport agent to other region. | 3575 | /// Tries to teleport agent to other region. |
3585 | /// </summary> | 3576 | /// </summary> |
3586 | /// <param name="remoteClient"></param> | 3577 | /// <param name="remoteClient"></param> |
@@ -3591,7 +3582,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3591 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | 3582 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, |
3592 | Vector3 lookat, uint teleportFlags) | 3583 | Vector3 lookat, uint teleportFlags) |
3593 | { | 3584 | { |
3594 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | 3585 | GridRegion regionInfo = GridService.GetRegionByName(UUID.Zero, regionName); |
3595 | if (regionInfo == null) | 3586 | if (regionInfo == null) |
3596 | { | 3587 | { |
3597 | // can't find the region: Tell viewer and abort | 3588 | // can't find the region: Tell viewer and abort |
@@ -3680,7 +3671,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3680 | /// <param name="position"></param> | 3671 | /// <param name="position"></param> |
3681 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | 3672 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) |
3682 | { | 3673 | { |
3683 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 3674 | GridRegion info = GridService.GetRegionByUUID(UUID.Zero, regionID); |
3684 | 3675 | ||
3685 | if (info == null) | 3676 | if (info == null) |
3686 | { | 3677 | { |
@@ -3855,19 +3846,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3855 | 3846 | ||
3856 | public LandData GetLandData(float x, float y) | 3847 | public LandData GetLandData(float x, float y) |
3857 | { | 3848 | { |
3858 | return LandChannel.GetLandObject(x, y).landData; | 3849 | return LandChannel.GetLandObject(x, y).LandData; |
3859 | } | 3850 | } |
3860 | 3851 | ||
3861 | public LandData GetLandData(uint x, uint y) | 3852 | public LandData GetLandData(uint x, uint y) |
3862 | { | 3853 | { |
3863 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); | 3854 | m_log.DebugFormat("[SCENE]: returning land for {0},{1}", x, y); |
3864 | return LandChannel.GetLandObject((int)x, (int)y).landData; | 3855 | return LandChannel.GetLandObject((int)x, (int)y).LandData; |
3865 | } | 3856 | } |
3866 | 3857 | ||
3867 | public RegionInfo RequestClosestRegion(string name) | ||
3868 | { | ||
3869 | return m_sceneGridService.RequestClosestRegion(name); | ||
3870 | } | ||
3871 | 3858 | ||
3872 | #endregion | 3859 | #endregion |
3873 | 3860 | ||
@@ -3893,14 +3880,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3893 | { | 3880 | { |
3894 | if (parcel != null) | 3881 | if (parcel != null) |
3895 | { | 3882 | { |
3896 | if ((parcel.landData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0) | 3883 | if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowOtherScripts) != 0) |
3897 | { | 3884 | { |
3898 | return true; | 3885 | return true; |
3899 | } | 3886 | } |
3900 | else if ((parcel.landData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0) | 3887 | else if ((parcel.LandData.Flags & (uint)ParcelFlags.AllowGroupScripts) != 0) |
3901 | { | 3888 | { |
3902 | if (part.OwnerID == parcel.landData.OwnerID | 3889 | if (part.OwnerID == parcel.LandData.OwnerID |
3903 | || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) | 3890 | || (parcel.LandData.IsGroupOwned && part.GroupID == parcel.LandData.GroupID) |
3904 | || Permissions.IsGod(part.OwnerID)) | 3891 | || Permissions.IsGod(part.OwnerID)) |
3905 | { | 3892 | { |
3906 | return true; | 3893 | return true; |
@@ -3912,7 +3899,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3912 | } | 3899 | } |
3913 | else | 3900 | else |
3914 | { | 3901 | { |
3915 | if (part.OwnerID == parcel.landData.OwnerID) | 3902 | if (part.OwnerID == parcel.LandData.OwnerID) |
3916 | { | 3903 | { |
3917 | return true; | 3904 | return true; |
3918 | } | 3905 | } |
@@ -4154,6 +4141,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
4154 | m_sceneGraph.ForEachClient(action); | 4141 | m_sceneGraph.ForEachClient(action); |
4155 | } | 4142 | } |
4156 | 4143 | ||
4144 | public void ForEachSOG(Action<SceneObjectGroup> action) | ||
4145 | { | ||
4146 | m_sceneGraph.ForEachSOG(action); | ||
4147 | } | ||
4148 | |||
4157 | /// <summary> | 4149 | /// <summary> |
4158 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | 4150 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself |
4159 | /// will not affect the original list of objects in the scene. | 4151 | /// will not affect the original list of objects in the scene. |
@@ -4178,14 +4170,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4178 | 4170 | ||
4179 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | 4171 | public void RegionHandleRequest(IClientAPI client, UUID regionID) |
4180 | { | 4172 | { |
4181 | RegionInfo info; | 4173 | ulong handle = 0; |
4182 | if (regionID == RegionInfo.RegionID) | 4174 | if (regionID == RegionInfo.RegionID) |
4183 | info = RegionInfo; | 4175 | handle = RegionInfo.RegionHandle; |
4184 | else | 4176 | else |
4185 | info = CommsManager.GridService.RequestNeighbourInfo(regionID); | 4177 | { |
4178 | GridRegion r = GridService.GetRegionByUUID(UUID.Zero, regionID); | ||
4179 | if (r != null) | ||
4180 | handle = r.RegionHandle; | ||
4181 | } | ||
4186 | 4182 | ||
4187 | if (info != null) | 4183 | if (handle != 0) |
4188 | client.SendRegionHandle(regionID, info.RegionHandle); | 4184 | client.SendRegionHandle(regionID, handle); |
4189 | } | 4185 | } |
4190 | 4186 | ||
4191 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | 4187 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) |