diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 504 |
1 files changed, 428 insertions, 76 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 3347822..ec5cf32 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -104,6 +104,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
104 | // TODO: need to figure out how allow client agents but deny | 104 | // TODO: need to figure out how allow client agents but deny |
105 | // root agents when ACL denies access to root agent | 105 | // root agents when ACL denies access to root agent |
106 | public bool m_strictAccessControl = true; | 106 | public bool m_strictAccessControl = true; |
107 | public bool m_seeIntoBannedRegion = false; | ||
107 | public int MaxUndoCount = 5; | 108 | public int MaxUndoCount = 5; |
108 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 109 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
109 | public bool LoginLock = false; | 110 | public bool LoginLock = false; |
@@ -119,12 +120,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
119 | 120 | ||
120 | protected int m_splitRegionID; | 121 | protected int m_splitRegionID; |
121 | protected Timer m_restartWaitTimer = new Timer(); | 122 | protected Timer m_restartWaitTimer = new Timer(); |
123 | protected Timer m_timerWatchdog = new Timer(); | ||
122 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 124 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
123 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 125 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
124 | protected string m_simulatorVersion = "OpenSimulator Server"; | 126 | protected string m_simulatorVersion = "OpenSimulator Server"; |
125 | protected ModuleLoader m_moduleLoader; | 127 | protected ModuleLoader m_moduleLoader; |
126 | protected AgentCircuitManager m_authenticateHandler; | 128 | protected AgentCircuitManager m_authenticateHandler; |
127 | protected SceneCommunicationService m_sceneGridService; | 129 | protected SceneCommunicationService m_sceneGridService; |
130 | protected ISnmpModule m_snmpService = null; | ||
128 | 131 | ||
129 | protected ISimulationDataService m_SimulationDataService; | 132 | protected ISimulationDataService m_SimulationDataService; |
130 | protected IEstateDataService m_EstateDataService; | 133 | protected IEstateDataService m_EstateDataService; |
@@ -177,7 +180,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
177 | private int m_update_events = 1; | 180 | private int m_update_events = 1; |
178 | private int m_update_backup = 200; | 181 | private int m_update_backup = 200; |
179 | private int m_update_terrain = 50; | 182 | private int m_update_terrain = 50; |
180 | // private int m_update_land = 1; | 183 | private int m_update_land = 10; |
181 | private int m_update_coarse_locations = 50; | 184 | private int m_update_coarse_locations = 50; |
182 | 185 | ||
183 | private int agentMS; | 186 | private int agentMS; |
@@ -192,6 +195,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
192 | private int landMS; | 195 | private int landMS; |
193 | private int lastCompletedFrame; | 196 | private int lastCompletedFrame; |
194 | 197 | ||
198 | public bool CombineRegions = false; | ||
195 | /// <summary> | 199 | /// <summary> |
196 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched | 200 | /// Signals whether temporary objects are currently being cleaned up. Needed because this is launched |
197 | /// asynchronously from the update loop. | 201 | /// asynchronously from the update loop. |
@@ -214,11 +218,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
214 | private bool m_scripts_enabled = true; | 218 | private bool m_scripts_enabled = true; |
215 | private string m_defaultScriptEngine; | 219 | private string m_defaultScriptEngine; |
216 | private int m_LastLogin; | 220 | private int m_LastLogin; |
217 | private Thread HeartbeatThread; | 221 | private Thread HeartbeatThread = null; |
218 | private volatile bool shuttingdown; | 222 | private volatile bool shuttingdown; |
219 | 223 | ||
220 | private int m_lastUpdate; | 224 | private int m_lastUpdate; |
225 | private int m_lastIncoming; | ||
226 | private int m_lastOutgoing; | ||
221 | private bool m_firstHeartbeat = true; | 227 | private bool m_firstHeartbeat = true; |
228 | private int m_hbRestarts = 0; | ||
222 | 229 | ||
223 | private object m_deleting_scene_object = new object(); | 230 | private object m_deleting_scene_object = new object(); |
224 | 231 | ||
@@ -265,6 +272,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
265 | get { return m_sceneGridService; } | 272 | get { return m_sceneGridService; } |
266 | } | 273 | } |
267 | 274 | ||
275 | public ISnmpModule SnmpService | ||
276 | { | ||
277 | get | ||
278 | { | ||
279 | if (m_snmpService == null) | ||
280 | { | ||
281 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
282 | } | ||
283 | |||
284 | return m_snmpService; | ||
285 | } | ||
286 | } | ||
287 | |||
268 | public ISimulationDataService SimulationDataService | 288 | public ISimulationDataService SimulationDataService |
269 | { | 289 | { |
270 | get | 290 | get |
@@ -546,6 +566,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
546 | m_EstateDataService = estateDataService; | 566 | m_EstateDataService = estateDataService; |
547 | m_regionHandle = m_regInfo.RegionHandle; | 567 | m_regionHandle = m_regInfo.RegionHandle; |
548 | m_regionName = m_regInfo.RegionName; | 568 | m_regionName = m_regInfo.RegionName; |
569 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
570 | m_lastIncoming = 0; | ||
571 | m_lastOutgoing = 0; | ||
549 | 572 | ||
550 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 573 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
551 | m_asyncSceneObjectDeleter.Enabled = true; | 574 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -677,6 +700,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
677 | m_persistAfter *= 10000000; | 700 | m_persistAfter *= 10000000; |
678 | 701 | ||
679 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 702 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
703 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
680 | 704 | ||
681 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 705 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
682 | if (packetConfig != null) | 706 | if (packetConfig != null) |
@@ -686,6 +710,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | } | 710 | } |
687 | 711 | ||
688 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 712 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
713 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
714 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
689 | 715 | ||
690 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 716 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
691 | if (m_generateMaptiles) | 717 | if (m_generateMaptiles) |
@@ -721,9 +747,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
721 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 747 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
722 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 748 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
723 | } | 749 | } |
724 | catch | 750 | catch (Exception e) |
725 | { | 751 | { |
726 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 752 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
727 | } | 753 | } |
728 | 754 | ||
729 | #endregion Region Config | 755 | #endregion Region Config |
@@ -1134,7 +1160,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
1134 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1160 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1135 | if (HeartbeatThread != null) | 1161 | if (HeartbeatThread != null) |
1136 | { | 1162 | { |
1163 | m_hbRestarts++; | ||
1164 | if(m_hbRestarts > 10) | ||
1165 | Environment.Exit(1); | ||
1166 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1167 | |||
1168 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1169 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1170 | //proc.EnableRaisingEvents=false; | ||
1171 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1172 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1173 | //proc.Start(); | ||
1174 | //proc.WaitForExit(); | ||
1175 | //Thread.Sleep(1000); | ||
1176 | //Environment.Exit(1); | ||
1137 | HeartbeatThread.Abort(); | 1177 | HeartbeatThread.Abort(); |
1178 | Watchdog.AbortThread(HeartbeatThread.ManagedThreadId); | ||
1138 | HeartbeatThread = null; | 1179 | HeartbeatThread = null; |
1139 | } | 1180 | } |
1140 | m_lastUpdate = Util.EnvironmentTickCount(); | 1181 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1181,9 +1222,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1181 | m_eventManager.TriggerOnRegionStarted(this); | 1222 | m_eventManager.TriggerOnRegionStarted(this); |
1182 | while (!shuttingdown) | 1223 | while (!shuttingdown) |
1183 | Update(); | 1224 | Update(); |
1184 | |||
1185 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1186 | m_firstHeartbeat = false; | ||
1187 | } | 1225 | } |
1188 | catch (ThreadAbortException) | 1226 | catch (ThreadAbortException) |
1189 | { | 1227 | { |
@@ -1281,6 +1319,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
1281 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; | 1319 | eventMS = Util.EnvironmentTickCountSubtract(evMS); ; |
1282 | } | 1320 | } |
1283 | 1321 | ||
1322 | // if (Frame % m_update_land == 0) | ||
1323 | // { | ||
1324 | // int ldMS = Util.EnvironmentTickCount(); | ||
1325 | // UpdateLand(); | ||
1326 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | ||
1327 | // } | ||
1328 | |||
1284 | if (Frame % m_update_backup == 0) | 1329 | if (Frame % m_update_backup == 0) |
1285 | { | 1330 | { |
1286 | int backMS = Util.EnvironmentTickCount(); | 1331 | int backMS = Util.EnvironmentTickCount(); |
@@ -1390,12 +1435,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1390 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1435 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1391 | maintc = (int)(MinFrameTime * 1000) - maintc; | 1436 | maintc = (int)(MinFrameTime * 1000) - maintc; |
1392 | 1437 | ||
1438 | |||
1439 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1440 | m_firstHeartbeat = false; | ||
1441 | |||
1393 | if (maintc > 0) | 1442 | if (maintc > 0) |
1394 | Thread.Sleep(maintc); | 1443 | Thread.Sleep(maintc); |
1395 | 1444 | ||
1396 | // Tell the watchdog that this thread is still alive | 1445 | // Tell the watchdog that this thread is still alive |
1397 | Watchdog.UpdateThread(); | 1446 | Watchdog.UpdateThread(); |
1398 | } | 1447 | } |
1399 | 1448 | ||
1400 | public void AddGroupTarget(SceneObjectGroup grp) | 1449 | public void AddGroupTarget(SceneObjectGroup grp) |
1401 | { | 1450 | { |
@@ -1411,9 +1460,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1411 | 1460 | ||
1412 | private void CheckAtTargets() | 1461 | private void CheckAtTargets() |
1413 | { | 1462 | { |
1414 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1463 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1415 | lock (m_groupsWithTargets) | 1464 | lock (m_groupsWithTargets) |
1416 | objs = m_groupsWithTargets.Values; | 1465 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1417 | 1466 | ||
1418 | foreach (SceneObjectGroup entry in objs) | 1467 | foreach (SceneObjectGroup entry in objs) |
1419 | entry.checkAtTargets(); | 1468 | entry.checkAtTargets(); |
@@ -1495,7 +1544,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1495 | msg.fromAgentName = "Server"; | 1544 | msg.fromAgentName = "Server"; |
1496 | msg.dialog = (byte)19; // Object msg | 1545 | msg.dialog = (byte)19; // Object msg |
1497 | msg.fromGroup = false; | 1546 | msg.fromGroup = false; |
1498 | msg.offline = (byte)0; | 1547 | msg.offline = (byte)1; |
1499 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1548 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1500 | msg.Position = Vector3.Zero; | 1549 | msg.Position = Vector3.Zero; |
1501 | msg.RegionID = RegionInfo.RegionID.Guid; | 1550 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1726,14 +1775,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1726 | /// <returns></returns> | 1775 | /// <returns></returns> |
1727 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1776 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1728 | { | 1777 | { |
1778 | |||
1779 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1780 | Vector3 wpos = Vector3.Zero; | ||
1781 | // Check for water surface intersection from above | ||
1782 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1783 | { | ||
1784 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1785 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1786 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1787 | wpos.Z = wheight; | ||
1788 | } | ||
1789 | |||
1729 | Vector3 pos = Vector3.Zero; | 1790 | Vector3 pos = Vector3.Zero; |
1730 | if (RayEndIsIntersection == (byte)1) | 1791 | if (RayEndIsIntersection == (byte)1) |
1731 | { | 1792 | { |
1732 | pos = RayEnd; | 1793 | pos = RayEnd; |
1733 | return pos; | ||
1734 | } | 1794 | } |
1735 | 1795 | else if (RayTargetID != UUID.Zero) | |
1736 | if (RayTargetID != UUID.Zero) | ||
1737 | { | 1796 | { |
1738 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1797 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1739 | 1798 | ||
@@ -1755,7 +1814,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1755 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1814 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1756 | 1815 | ||
1757 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1816 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1758 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1817 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1759 | float ScaleOffset = 0.5f; | 1818 | float ScaleOffset = 0.5f; |
1760 | 1819 | ||
1761 | // If we hit something | 1820 | // If we hit something |
@@ -1778,13 +1837,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1778 | //pos.Z -= 0.25F; | 1837 | //pos.Z -= 0.25F; |
1779 | 1838 | ||
1780 | } | 1839 | } |
1781 | |||
1782 | return pos; | ||
1783 | } | 1840 | } |
1784 | else | 1841 | else |
1785 | { | 1842 | { |
1786 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1843 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1787 | |||
1788 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1844 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1789 | 1845 | ||
1790 | // Un-comment the following line to print the raytrace results to the console. | 1846 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1793,13 +1849,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1793 | if (ei.HitTF) | 1849 | if (ei.HitTF) |
1794 | { | 1850 | { |
1795 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1851 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1796 | } else | 1852 | } |
1853 | else | ||
1797 | { | 1854 | { |
1798 | // fall back to our stupid functionality | 1855 | // fall back to our stupid functionality |
1799 | pos = RayEnd; | 1856 | pos = RayEnd; |
1800 | } | 1857 | } |
1801 | |||
1802 | return pos; | ||
1803 | } | 1858 | } |
1804 | } | 1859 | } |
1805 | else | 1860 | else |
@@ -1810,8 +1865,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1810 | //increase height so its above the ground. | 1865 | //increase height so its above the ground. |
1811 | //should be getting the normal of the ground at the rez point and using that? | 1866 | //should be getting the normal of the ground at the rez point and using that? |
1812 | pos.Z += scale.Z / 2f; | 1867 | pos.Z += scale.Z / 2f; |
1813 | return pos; | 1868 | // return pos; |
1814 | } | 1869 | } |
1870 | |||
1871 | // check against posible water intercept | ||
1872 | if (wpos.Z > pos.Z) pos = wpos; | ||
1873 | return pos; | ||
1815 | } | 1874 | } |
1816 | 1875 | ||
1817 | 1876 | ||
@@ -1895,7 +1954,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1895 | public bool AddRestoredSceneObject( | 1954 | public bool AddRestoredSceneObject( |
1896 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1955 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1897 | { | 1956 | { |
1898 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1957 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1958 | if (result) | ||
1959 | sceneObject.IsDeleted = false; | ||
1960 | return result; | ||
1899 | } | 1961 | } |
1900 | 1962 | ||
1901 | /// <summary> | 1963 | /// <summary> |
@@ -1987,6 +2049,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1987 | /// </summary> | 2049 | /// </summary> |
1988 | public void DeleteAllSceneObjects() | 2050 | public void DeleteAllSceneObjects() |
1989 | { | 2051 | { |
2052 | DeleteAllSceneObjects(false); | ||
2053 | } | ||
2054 | |||
2055 | /// <summary> | ||
2056 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2057 | /// </summary> | ||
2058 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2059 | { | ||
2060 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1990 | lock (Entities) | 2061 | lock (Entities) |
1991 | { | 2062 | { |
1992 | EntityBase[] entities = Entities.GetEntities(); | 2063 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1995,11 +2066,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1995 | if (e is SceneObjectGroup) | 2066 | if (e is SceneObjectGroup) |
1996 | { | 2067 | { |
1997 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2068 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1998 | if (!sog.IsAttachment) | 2069 | if (sog != null && !sog.IsAttachment) |
1999 | DeleteSceneObject((SceneObjectGroup)e, false); | 2070 | { |
2071 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2072 | { | ||
2073 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2074 | } | ||
2075 | else | ||
2076 | { | ||
2077 | toReturn.Add((SceneObjectGroup)e); | ||
2078 | } | ||
2079 | } | ||
2000 | } | 2080 | } |
2001 | } | 2081 | } |
2002 | } | 2082 | } |
2083 | if (toReturn.Count > 0) | ||
2084 | { | ||
2085 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2086 | } | ||
2003 | } | 2087 | } |
2004 | 2088 | ||
2005 | /// <summary> | 2089 | /// <summary> |
@@ -2047,6 +2131,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2047 | } | 2131 | } |
2048 | 2132 | ||
2049 | group.DeleteGroupFromScene(silent); | 2133 | group.DeleteGroupFromScene(silent); |
2134 | if (!silent) | ||
2135 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2050 | 2136 | ||
2051 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2137 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2052 | } | 2138 | } |
@@ -2401,10 +2487,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2401 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2487 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2402 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2488 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2403 | { | 2489 | { |
2490 | if (sceneObject.OwnerID == UUID.Zero) | ||
2491 | { | ||
2492 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2493 | return false; | ||
2494 | } | ||
2495 | |||
2404 | // If the user is banned, we won't let any of their objects | 2496 | // If the user is banned, we won't let any of their objects |
2405 | // enter. Period. | 2497 | // enter. Period. |
2406 | // | 2498 | // |
2407 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2499 | int flags = GetUserFlags(sceneObject.OwnerID); |
2500 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2408 | { | 2501 | { |
2409 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | 2502 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); |
2410 | 2503 | ||
@@ -2450,12 +2543,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2450 | } | 2543 | } |
2451 | else | 2544 | else |
2452 | { | 2545 | { |
2546 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2453 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2547 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2454 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2548 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2455 | } | 2549 | } |
2550 | if (sceneObject.OwnerID == UUID.Zero) | ||
2551 | { | ||
2552 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2553 | return false; | ||
2554 | } | ||
2456 | } | 2555 | } |
2457 | else | 2556 | else |
2458 | { | 2557 | { |
2558 | if (sceneObject.OwnerID == UUID.Zero) | ||
2559 | { | ||
2560 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2561 | return false; | ||
2562 | } | ||
2459 | AddRestoredSceneObject(sceneObject, true, false); | 2563 | AddRestoredSceneObject(sceneObject, true, false); |
2460 | 2564 | ||
2461 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2565 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2484,6 +2588,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2484 | return 2; // StateSource.PrimCrossing | 2588 | return 2; // StateSource.PrimCrossing |
2485 | } | 2589 | } |
2486 | 2590 | ||
2591 | public int GetUserFlags(UUID user) | ||
2592 | { | ||
2593 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2594 | /* | ||
2595 | ScenePresence sp; | ||
2596 | if (TryGetScenePresence(user, out sp)) | ||
2597 | { | ||
2598 | return sp.UserFlags; | ||
2599 | } | ||
2600 | else | ||
2601 | { | ||
2602 | */ | ||
2603 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2604 | if (uac == null) | ||
2605 | return 0; | ||
2606 | return uac.UserFlags; | ||
2607 | //} | ||
2608 | } | ||
2487 | #endregion | 2609 | #endregion |
2488 | 2610 | ||
2489 | #region Add/Remove Avatar Methods | 2611 | #region Add/Remove Avatar Methods |
@@ -2498,6 +2620,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2498 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2620 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2499 | 2621 | ||
2500 | CheckHeartbeat(); | 2622 | CheckHeartbeat(); |
2623 | ScenePresence presence; | ||
2501 | 2624 | ||
2502 | ScenePresence sp = GetScenePresence(client.AgentId); | 2625 | ScenePresence sp = GetScenePresence(client.AgentId); |
2503 | 2626 | ||
@@ -2546,7 +2669,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2546 | 2669 | ||
2547 | EventManager.TriggerOnNewClient(client); | 2670 | EventManager.TriggerOnNewClient(client); |
2548 | if (vialogin) | 2671 | if (vialogin) |
2672 | { | ||
2549 | EventManager.TriggerOnClientLogin(client); | 2673 | EventManager.TriggerOnClientLogin(client); |
2674 | // Send initial parcel data | ||
2675 | Vector3 pos = sp.AbsolutePosition; | ||
2676 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2677 | land.SendLandUpdateToClient(client); | ||
2678 | } | ||
2550 | 2679 | ||
2551 | return sp; | 2680 | return sp; |
2552 | } | 2681 | } |
@@ -2636,19 +2765,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2636 | // and the scene presence and the client, if they exist | 2765 | // and the scene presence and the client, if they exist |
2637 | try | 2766 | try |
2638 | { | 2767 | { |
2639 | // We need to wait for the client to make UDP contact first. | 2768 | ScenePresence sp = GetScenePresence(agentID); |
2640 | // It's the UDP contact that creates the scene presence | 2769 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2641 | ScenePresence sp = WaitGetScenePresence(agentID); | 2770 | |
2642 | if (sp != null) | 2771 | if (sp != null) |
2643 | { | ||
2644 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2645 | |||
2646 | sp.ControllingClient.Close(); | 2772 | sp.ControllingClient.Close(); |
2647 | } | 2773 | |
2648 | else | ||
2649 | { | ||
2650 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2651 | } | ||
2652 | // BANG! SLASH! | 2774 | // BANG! SLASH! |
2653 | m_authenticateHandler.RemoveCircuit(agentID); | 2775 | m_authenticateHandler.RemoveCircuit(agentID); |
2654 | 2776 | ||
@@ -2749,6 +2871,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2749 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 2871 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
2750 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2872 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2751 | client.OnCopyInventoryItem += CopyInventoryItem; | 2873 | client.OnCopyInventoryItem += CopyInventoryItem; |
2874 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2752 | client.OnMoveInventoryItem += MoveInventoryItem; | 2875 | client.OnMoveInventoryItem += MoveInventoryItem; |
2753 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2876 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2754 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2877 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2924,15 +3047,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2924 | /// </summary> | 3047 | /// </summary> |
2925 | /// <param name="agentId">The avatar's Unique ID</param> | 3048 | /// <param name="agentId">The avatar's Unique ID</param> |
2926 | /// <param name="client">The IClientAPI for the client</param> | 3049 | /// <param name="client">The IClientAPI for the client</param> |
2927 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3050 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2928 | { | 3051 | { |
2929 | if (m_teleportModule != null) | 3052 | if (m_teleportModule != null) |
2930 | m_teleportModule.TeleportHome(agentId, client); | 3053 | return m_teleportModule.TeleportHome(agentId, client); |
2931 | else | 3054 | else |
2932 | { | 3055 | { |
2933 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3056 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2934 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3057 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2935 | } | 3058 | } |
3059 | return false; | ||
2936 | } | 3060 | } |
2937 | 3061 | ||
2938 | /// <summary> | 3062 | /// <summary> |
@@ -3042,6 +3166,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3042 | /// <param name="flags"></param> | 3166 | /// <param name="flags"></param> |
3043 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3167 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3044 | { | 3168 | { |
3169 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3170 | ScenePresence presence; | ||
3171 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3172 | { | ||
3173 | if (presence.Appearance != null) | ||
3174 | { | ||
3175 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3176 | } | ||
3177 | } | ||
3178 | |||
3045 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3179 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3046 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3180 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3047 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3181 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3110,8 +3244,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3110 | regions.Remove(RegionInfo.RegionHandle); | 3244 | regions.Remove(RegionInfo.RegionHandle); |
3111 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3245 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3112 | } | 3246 | } |
3113 | 3247 | m_log.Debug("[Scene] Beginning ClientClosed"); | |
3114 | m_eventManager.TriggerClientClosed(agentID, this); | 3248 | m_eventManager.TriggerClientClosed(agentID, this); |
3249 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3115 | } | 3250 | } |
3116 | catch (NullReferenceException) | 3251 | catch (NullReferenceException) |
3117 | { | 3252 | { |
@@ -3173,9 +3308,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3173 | { | 3308 | { |
3174 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); | 3309 | m_log.ErrorFormat("[SCENE] Scene.cs:RemoveClient exception {0}{1}", e.Message, e.StackTrace); |
3175 | } | 3310 | } |
3176 | 3311 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3177 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3312 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3178 | // CleanDroppedAttachments(); | 3313 | // CleanDroppedAttachments(); |
3314 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3179 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3315 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3180 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3316 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3181 | } | 3317 | } |
@@ -3294,13 +3430,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3294 | sp = null; | 3430 | sp = null; |
3295 | } | 3431 | } |
3296 | 3432 | ||
3297 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3298 | 3433 | ||
3299 | //On login test land permisions | 3434 | //On login test land permisions |
3300 | if (vialogin) | 3435 | if (vialogin) |
3301 | { | 3436 | { |
3302 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3437 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3438 | if (cache != null) | ||
3439 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3440 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3303 | { | 3441 | { |
3442 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3304 | return false; | 3443 | return false; |
3305 | } | 3444 | } |
3306 | } | 3445 | } |
@@ -3324,8 +3463,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3324 | 3463 | ||
3325 | try | 3464 | try |
3326 | { | 3465 | { |
3327 | if (!AuthorizeUser(agent, out reason)) | 3466 | // Always check estate if this is a login. Always |
3328 | return false; | 3467 | // check if banned regions are to be blacked out. |
3468 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3469 | { | ||
3470 | if (!AuthorizeUser(agent, out reason)) | ||
3471 | return false; | ||
3472 | } | ||
3329 | } | 3473 | } |
3330 | catch (Exception e) | 3474 | catch (Exception e) |
3331 | { | 3475 | { |
@@ -3428,6 +3572,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3428 | } | 3572 | } |
3429 | } | 3573 | } |
3430 | // Honor parcel landing type and position. | 3574 | // Honor parcel landing type and position. |
3575 | /* | ||
3576 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3431 | if (land != null) | 3577 | if (land != null) |
3432 | { | 3578 | { |
3433 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3579 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3435,26 +3581,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3435 | agent.startpos = land.LandData.UserLocation; | 3581 | agent.startpos = land.LandData.UserLocation; |
3436 | } | 3582 | } |
3437 | } | 3583 | } |
3584 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3438 | } | 3585 | } |
3439 | 3586 | ||
3440 | return true; | 3587 | return true; |
3441 | } | 3588 | } |
3442 | 3589 | ||
3443 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3590 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3444 | { | 3591 | { |
3445 | 3592 | reason = String.Empty; | |
3446 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3593 | if (Permissions.IsGod(agentID)) |
3447 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3594 | return true; |
3595 | |||
3596 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3597 | if (land == null) | ||
3598 | return false; | ||
3599 | |||
3600 | bool banned = land.IsBannedFromLand(agentID); | ||
3601 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3448 | 3602 | ||
3449 | if (banned || restricted) | 3603 | if (banned || restricted) |
3450 | { | 3604 | { |
3451 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3605 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3452 | if (nearestParcel != null) | 3606 | if (nearestParcel != null) |
3453 | { | 3607 | { |
3454 | //Move agent to nearest allowed | 3608 | //Move agent to nearest allowed |
3455 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3609 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3456 | agent.startpos.X = newPosition.X; | 3610 | posX = newPosition.X; |
3457 | agent.startpos.Y = newPosition.Y; | 3611 | posY = newPosition.Y; |
3458 | } | 3612 | } |
3459 | else | 3613 | else |
3460 | { | 3614 | { |
@@ -3516,7 +3670,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3516 | 3670 | ||
3517 | if (!m_strictAccessControl) return true; | 3671 | if (!m_strictAccessControl) return true; |
3518 | if (Permissions.IsGod(agent.AgentID)) return true; | 3672 | if (Permissions.IsGod(agent.AgentID)) return true; |
3519 | 3673 | ||
3520 | if (AuthorizationService != null) | 3674 | if (AuthorizationService != null) |
3521 | { | 3675 | { |
3522 | if (!AuthorizationService.IsAuthorizedForRegion( | 3676 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3524,14 +3678,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3524 | { | 3678 | { |
3525 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3679 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", |
3526 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3680 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
3527 | 3681 | ||
3528 | return false; | 3682 | return false; |
3529 | } | 3683 | } |
3530 | } | 3684 | } |
3531 | 3685 | ||
3532 | if (m_regInfo.EstateSettings != null) | 3686 | if (m_regInfo.EstateSettings != null) |
3533 | { | 3687 | { |
3534 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3688 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID,0)) |
3535 | { | 3689 | { |
3536 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3690 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3537 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3691 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -3723,6 +3877,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3723 | 3877 | ||
3724 | // We have to wait until the viewer contacts this region after receiving EAC. | 3878 | // We have to wait until the viewer contacts this region after receiving EAC. |
3725 | // That calls AddNewClient, which finally creates the ScenePresence | 3879 | // That calls AddNewClient, which finally creates the ScenePresence |
3880 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3881 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3882 | { | ||
3883 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3884 | return false; | ||
3885 | } | ||
3886 | |||
3726 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3887 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3727 | if (nearestParcel == null) | 3888 | if (nearestParcel == null) |
3728 | { | 3889 | { |
@@ -3804,12 +3965,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3804 | return false; | 3965 | return false; |
3805 | } | 3966 | } |
3806 | 3967 | ||
3968 | public bool IncomingCloseAgent(UUID agentID) | ||
3969 | { | ||
3970 | return IncomingCloseAgent(agentID, false); | ||
3971 | } | ||
3972 | |||
3973 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3974 | { | ||
3975 | return IncomingCloseAgent(agentID, true); | ||
3976 | } | ||
3977 | |||
3807 | /// <summary> | 3978 | /// <summary> |
3808 | /// Tell a single agent to disconnect from the region. | 3979 | /// Tell a single agent to disconnect from the region. |
3809 | /// </summary> | 3980 | /// </summary> |
3810 | /// <param name="regionHandle"></param> | ||
3811 | /// <param name="agentID"></param> | 3981 | /// <param name="agentID"></param> |
3812 | public bool IncomingCloseAgent(UUID agentID) | 3982 | /// <param name="childOnly"></param> |
3983 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3813 | { | 3984 | { |
3814 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3985 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3815 | 3986 | ||
@@ -3821,7 +3992,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3821 | { | 3992 | { |
3822 | m_sceneGraph.removeUserCount(false); | 3993 | m_sceneGraph.removeUserCount(false); |
3823 | } | 3994 | } |
3824 | else | 3995 | else if (!childOnly) |
3825 | { | 3996 | { |
3826 | m_sceneGraph.removeUserCount(true); | 3997 | m_sceneGraph.removeUserCount(true); |
3827 | } | 3998 | } |
@@ -3837,9 +4008,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3837 | } | 4008 | } |
3838 | else | 4009 | else |
3839 | presence.ControllingClient.SendShutdownConnectionNotice(); | 4010 | presence.ControllingClient.SendShutdownConnectionNotice(); |
4011 | presence.ControllingClient.Close(false); | ||
4012 | } | ||
4013 | else if (!childOnly) | ||
4014 | { | ||
4015 | presence.ControllingClient.Close(true); | ||
3840 | } | 4016 | } |
3841 | |||
3842 | presence.ControllingClient.Close(); | ||
3843 | return true; | 4017 | return true; |
3844 | } | 4018 | } |
3845 | 4019 | ||
@@ -4432,34 +4606,78 @@ namespace OpenSim.Region.Framework.Scenes | |||
4432 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4606 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4433 | } | 4607 | } |
4434 | 4608 | ||
4435 | public int GetHealth() | 4609 | public int GetHealth(out int flags, out string message) |
4436 | { | 4610 | { |
4437 | // Returns: | 4611 | // Returns: |
4438 | // 1 = sim is up and accepting http requests. The heartbeat has | 4612 | // 1 = sim is up and accepting http requests. The heartbeat has |
4439 | // stopped and the sim is probably locked up, but a remote | 4613 | // stopped and the sim is probably locked up, but a remote |
4440 | // admin restart may succeed | 4614 | // admin restart may succeed |
4441 | // | 4615 | // |
4442 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4616 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4443 | // usable for people within and logins _may_ work | 4617 | // usable for people within |
4618 | // | ||
4619 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4620 | // unstable and will not accept new logins | ||
4621 | // | ||
4622 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4623 | // likely usable | ||
4444 | // | 4624 | // |
4445 | // 3 = We have seen a new user enter within the past 4 minutes | 4625 | // 5 = We have seen a new user enter within the past 4 minutes |
4446 | // which can be seen as positive confirmation of sim health | 4626 | // which can be seen as positive confirmation of sim health |
4447 | // | 4627 | // |
4628 | |||
4629 | flags = 0; | ||
4630 | message = String.Empty; | ||
4631 | |||
4632 | CheckHeartbeat(); | ||
4633 | |||
4634 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4635 | { | ||
4636 | // We're still starting | ||
4637 | // 0 means "in startup", it can't happen another way, since | ||
4638 | // to get here, we must be able to accept http connections | ||
4639 | return 0; | ||
4640 | } | ||
4641 | |||
4448 | int health=1; // Start at 1, means we're up | 4642 | int health=1; // Start at 1, means we're up |
4449 | 4643 | ||
4450 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4644 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4645 | { | ||
4646 | health+=1; | ||
4647 | flags |= 1; | ||
4648 | } | ||
4649 | |||
4650 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4651 | { | ||
4652 | health+=1; | ||
4653 | flags |= 2; | ||
4654 | } | ||
4655 | |||
4656 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4657 | { | ||
4451 | health+=1; | 4658 | health+=1; |
4659 | flags |= 4; | ||
4660 | } | ||
4452 | else | 4661 | else |
4662 | { | ||
4663 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
4664 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
4665 | proc.EnableRaisingEvents=false; | ||
4666 | proc.StartInfo.FileName = "/bin/kill"; | ||
4667 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
4668 | proc.Start(); | ||
4669 | proc.WaitForExit(); | ||
4670 | Thread.Sleep(1000); | ||
4671 | Environment.Exit(1); | ||
4672 | } | ||
4673 | |||
4674 | if (flags != 7) | ||
4453 | return health; | 4675 | return health; |
4454 | 4676 | ||
4455 | // A login in the last 4 mins? We can't be doing too badly | 4677 | // A login in the last 4 mins? We can't be doing too badly |
4456 | // | 4678 | // |
4457 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4679 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4458 | health++; | 4680 | health++; |
4459 | else | ||
4460 | return health; | ||
4461 | |||
4462 | CheckHeartbeat(); | ||
4463 | 4681 | ||
4464 | return health; | 4682 | return health; |
4465 | } | 4683 | } |
@@ -4652,7 +4870,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4652 | if (m_firstHeartbeat) | 4870 | if (m_firstHeartbeat) |
4653 | return; | 4871 | return; |
4654 | 4872 | ||
4655 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4873 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 5000) |
4656 | StartTimer(); | 4874 | StartTimer(); |
4657 | } | 4875 | } |
4658 | 4876 | ||
@@ -4666,9 +4884,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4666 | get { return m_allowScriptCrossings; } | 4884 | get { return m_allowScriptCrossings; } |
4667 | } | 4885 | } |
4668 | 4886 | ||
4669 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 4887 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
4888 | { | ||
4889 | return GetNearestAllowedPosition(avatar, null); | ||
4890 | } | ||
4891 | |||
4892 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
4670 | { | 4893 | { |
4671 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 4894 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); |
4672 | 4895 | ||
4673 | if (nearestParcel != null) | 4896 | if (nearestParcel != null) |
4674 | { | 4897 | { |
@@ -4727,13 +4950,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
4727 | 4950 | ||
4728 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 4951 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
4729 | { | 4952 | { |
4953 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
4954 | } | ||
4955 | |||
4956 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
4957 | { | ||
4730 | List<ILandObject> all = AllParcels(); | 4958 | List<ILandObject> all = AllParcels(); |
4731 | float minParcelDistance = float.MaxValue; | 4959 | float minParcelDistance = float.MaxValue; |
4732 | ILandObject nearestParcel = null; | 4960 | ILandObject nearestParcel = null; |
4733 | 4961 | ||
4734 | foreach (var parcel in all) | 4962 | foreach (var parcel in all) |
4735 | { | 4963 | { |
4736 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 4964 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
4737 | { | 4965 | { |
4738 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 4966 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
4739 | if (parcelDistance < minParcelDistance) | 4967 | if (parcelDistance < minParcelDistance) |
@@ -4975,7 +5203,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
4975 | mapModule.GenerateMaptile(); | 5203 | mapModule.GenerateMaptile(); |
4976 | } | 5204 | } |
4977 | 5205 | ||
4978 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5206 | // public void CleanDroppedAttachments() |
5207 | // { | ||
5208 | // List<SceneObjectGroup> objectsToDelete = | ||
5209 | // new List<SceneObjectGroup>(); | ||
5210 | // | ||
5211 | // lock (m_cleaningAttachments) | ||
5212 | // { | ||
5213 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5214 | // { | ||
5215 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5216 | // { | ||
5217 | // UUID agentID = grp.OwnerID; | ||
5218 | // if (agentID == UUID.Zero) | ||
5219 | // { | ||
5220 | // objectsToDelete.Add(grp); | ||
5221 | // return; | ||
5222 | // } | ||
5223 | // | ||
5224 | // ScenePresence sp = GetScenePresence(agentID); | ||
5225 | // if (sp == null) | ||
5226 | // { | ||
5227 | // objectsToDelete.Add(grp); | ||
5228 | // return; | ||
5229 | // } | ||
5230 | // } | ||
5231 | // }); | ||
5232 | // } | ||
5233 | // | ||
5234 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5235 | // { | ||
5236 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5237 | // DeleteSceneObject(grp, true); | ||
5238 | // } | ||
5239 | // } | ||
5240 | |||
5241 | public void ThreadAlive(int threadCode) | ||
5242 | { | ||
5243 | switch(threadCode) | ||
5244 | { | ||
5245 | case 1: // Incoming | ||
5246 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5247 | break; | ||
5248 | case 2: // Incoming | ||
5249 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5250 | break; | ||
5251 | } | ||
5252 | } | ||
5253 | |||
5254 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
4979 | { | 5255 | { |
4980 | RegenerateMaptile(); | 5256 | RegenerateMaptile(); |
4981 | 5257 | ||
@@ -4994,6 +5270,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
4994 | // child agent creation, thereby emulating the SL behavior. | 5270 | // child agent creation, thereby emulating the SL behavior. |
4995 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5271 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4996 | { | 5272 | { |
5273 | reason = "You are banned from the region"; | ||
5274 | |||
5275 | if (Permissions.IsGod(agentID)) | ||
5276 | { | ||
5277 | reason = String.Empty; | ||
5278 | return true; | ||
5279 | } | ||
5280 | |||
4997 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5281 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
4998 | 5282 | ||
4999 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5283 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5005,6 +5289,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5005 | } | 5289 | } |
5006 | } | 5290 | } |
5007 | 5291 | ||
5292 | ScenePresence presence = GetScenePresence(agentID); | ||
5293 | IClientAPI client = null; | ||
5294 | AgentCircuitData aCircuit = null; | ||
5295 | |||
5296 | if (presence != null) | ||
5297 | { | ||
5298 | client = presence.ControllingClient; | ||
5299 | if (client != null) | ||
5300 | aCircuit = client.RequestClientInfo(); | ||
5301 | } | ||
5302 | |||
5303 | // We may be called before there is a presence or a client. | ||
5304 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5305 | if (client == null) | ||
5306 | { | ||
5307 | aCircuit = new AgentCircuitData(); | ||
5308 | aCircuit.AgentID = agentID; | ||
5309 | aCircuit.firstname = String.Empty; | ||
5310 | aCircuit.lastname = String.Empty; | ||
5311 | } | ||
5312 | |||
5313 | try | ||
5314 | { | ||
5315 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5316 | { | ||
5317 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5318 | return false; | ||
5319 | } | ||
5320 | } | ||
5321 | catch (Exception e) | ||
5322 | { | ||
5323 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5324 | return false; | ||
5325 | } | ||
5326 | |||
5008 | if (position == Vector3.Zero) // Teleport | 5327 | if (position == Vector3.Zero) // Teleport |
5009 | { | 5328 | { |
5010 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5329 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5033,13 +5352,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5033 | } | 5352 | } |
5034 | } | 5353 | } |
5035 | } | 5354 | } |
5355 | |||
5356 | float posX = 128.0f; | ||
5357 | float posY = 128.0f; | ||
5358 | |||
5359 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5360 | { | ||
5361 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5362 | return false; | ||
5363 | } | ||
5364 | } | ||
5365 | else // Walking | ||
5366 | { | ||
5367 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5368 | if (land == null) | ||
5369 | return false; | ||
5370 | |||
5371 | bool banned = land.IsBannedFromLand(agentID); | ||
5372 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5373 | |||
5374 | if (banned || restricted) | ||
5375 | return false; | ||
5036 | } | 5376 | } |
5037 | 5377 | ||
5038 | reason = String.Empty; | 5378 | reason = String.Empty; |
5039 | return true; | 5379 | return true; |
5040 | } | 5380 | } |
5041 | 5381 | ||
5042 | /// <summary> | 5382 | public void StartTimerWatchdog() |
5383 | { | ||
5384 | m_timerWatchdog.Interval = 1000; | ||
5385 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5386 | m_timerWatchdog.AutoReset = true; | ||
5387 | m_timerWatchdog.Start(); | ||
5388 | } | ||
5389 | |||
5390 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5391 | { | ||
5392 | CheckHeartbeat(); | ||
5393 | } | ||
5394 | |||
5043 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5395 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5044 | /// autopilot that moves an avatar to a sit target!. | 5396 | /// autopilot that moves an avatar to a sit target!. |
5045 | /// </summary> | 5397 | /// </summary> |