diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 504 |
1 files changed, 375 insertions, 129 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4aae13c..254ad05 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -241,6 +246,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
241 | get { return m_sceneGridService; } | 246 | get { return m_sceneGridService; } |
242 | } | 247 | } |
243 | 248 | ||
249 | public ISnmpModule SnmpService | ||
250 | { | ||
251 | get | ||
252 | { | ||
253 | if (m_snmpService == null) | ||
254 | { | ||
255 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
256 | } | ||
257 | |||
258 | return m_snmpService; | ||
259 | } | ||
260 | } | ||
261 | |||
244 | public ISimulationDataService SimulationDataService | 262 | public ISimulationDataService SimulationDataService |
245 | { | 263 | { |
246 | get | 264 | get |
@@ -569,7 +587,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
569 | m_regInfo = regInfo; | 587 | m_regInfo = regInfo; |
570 | m_regionHandle = m_regInfo.RegionHandle; | 588 | m_regionHandle = m_regInfo.RegionHandle; |
571 | m_regionName = m_regInfo.RegionName; | 589 | m_regionName = m_regInfo.RegionName; |
590 | m_datastore = m_regInfo.DataStore; | ||
572 | m_lastUpdate = Util.EnvironmentTickCount(); | 591 | m_lastUpdate = Util.EnvironmentTickCount(); |
592 | m_lastIncoming = 0; | ||
593 | m_lastOutgoing = 0; | ||
573 | 594 | ||
574 | m_physicalPrim = physicalPrim; | 595 | m_physicalPrim = physicalPrim; |
575 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 596 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -583,6 +604,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
583 | #region Region Settings | 604 | #region Region Settings |
584 | 605 | ||
585 | // Load region settings | 606 | // Load region settings |
607 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
608 | |||
586 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 609 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
587 | if (estateDataService != null) | 610 | if (estateDataService != null) |
588 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 611 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -660,9 +683,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
660 | //Animation states | 683 | //Animation states |
661 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 684 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
662 | // TODO: Change default to true once the feature is supported | 685 | // TODO: Change default to true once the feature is supported |
663 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 686 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
664 | |||
665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 687 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
688 | |||
689 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
666 | if (RegionInfo.NonphysPrimMax > 0) | 690 | if (RegionInfo.NonphysPrimMax > 0) |
667 | { | 691 | { |
668 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 692 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -694,6 +718,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
694 | m_persistAfter *= 10000000; | 718 | m_persistAfter *= 10000000; |
695 | 719 | ||
696 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 720 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
721 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
697 | 722 | ||
698 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 723 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
699 | if (packetConfig != null) | 724 | if (packetConfig != null) |
@@ -703,6 +728,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
703 | } | 728 | } |
704 | 729 | ||
705 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 730 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
731 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
732 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
706 | 733 | ||
707 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 734 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
708 | if (m_generateMaptiles) | 735 | if (m_generateMaptiles) |
@@ -727,9 +754,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
727 | } | 754 | } |
728 | } | 755 | } |
729 | } | 756 | } |
730 | catch | 757 | catch (Exception e) |
731 | { | 758 | { |
732 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 759 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
733 | } | 760 | } |
734 | 761 | ||
735 | #endregion Region Config | 762 | #endregion Region Config |
@@ -1104,7 +1131,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1104 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1131 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1105 | if (HeartbeatThread != null) | 1132 | if (HeartbeatThread != null) |
1106 | { | 1133 | { |
1134 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1107 | HeartbeatThread.Abort(); | 1135 | HeartbeatThread.Abort(); |
1136 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1108 | HeartbeatThread = null; | 1137 | HeartbeatThread = null; |
1109 | } | 1138 | } |
1110 | m_lastUpdate = Util.EnvironmentTickCount(); | 1139 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1228,9 +1257,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1228 | { | 1257 | { |
1229 | while (!shuttingdown) | 1258 | while (!shuttingdown) |
1230 | Update(); | 1259 | Update(); |
1231 | |||
1232 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1233 | m_firstHeartbeat = false; | ||
1234 | } | 1260 | } |
1235 | catch (ThreadAbortException) | 1261 | catch (ThreadAbortException) |
1236 | { | 1262 | { |
@@ -1336,12 +1362,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1336 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1362 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1337 | } | 1363 | } |
1338 | 1364 | ||
1339 | //if (Frame % m_update_land == 0) | 1365 | // if (Frame % m_update_land == 0) |
1340 | //{ | 1366 | // { |
1341 | // int ldMS = Util.EnvironmentTickCount(); | 1367 | // int ldMS = Util.EnvironmentTickCount(); |
1342 | // UpdateLand(); | 1368 | // UpdateLand(); |
1343 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1369 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1344 | //} | 1370 | // } |
1345 | 1371 | ||
1346 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1372 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1347 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1373 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1407,12 +1433,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1407 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1433 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1408 | maintc = (int)(m_timespan * 1000) - maintc; | 1434 | maintc = (int)(m_timespan * 1000) - maintc; |
1409 | 1435 | ||
1436 | |||
1437 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1438 | m_firstHeartbeat = false; | ||
1439 | |||
1410 | if (maintc > 0) | 1440 | if (maintc > 0) |
1411 | Thread.Sleep(maintc); | 1441 | Thread.Sleep(maintc); |
1412 | 1442 | ||
1413 | // Tell the watchdog that this thread is still alive | 1443 | // Tell the watchdog that this thread is still alive |
1414 | Watchdog.UpdateThread(); | 1444 | Watchdog.UpdateThread(); |
1415 | } | 1445 | } |
1416 | 1446 | ||
1417 | public void AddGroupTarget(SceneObjectGroup grp) | 1447 | public void AddGroupTarget(SceneObjectGroup grp) |
1418 | { | 1448 | { |
@@ -1428,9 +1458,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1428 | 1458 | ||
1429 | private void CheckAtTargets() | 1459 | private void CheckAtTargets() |
1430 | { | 1460 | { |
1431 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1461 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1432 | lock (m_groupsWithTargets) | 1462 | lock (m_groupsWithTargets) |
1433 | objs = m_groupsWithTargets.Values; | 1463 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1434 | 1464 | ||
1435 | foreach (SceneObjectGroup entry in objs) | 1465 | foreach (SceneObjectGroup entry in objs) |
1436 | entry.checkAtTargets(); | 1466 | entry.checkAtTargets(); |
@@ -1753,14 +1783,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1753 | /// <returns></returns> | 1783 | /// <returns></returns> |
1754 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1784 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1755 | { | 1785 | { |
1786 | |||
1787 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1788 | Vector3 wpos = Vector3.Zero; | ||
1789 | // Check for water surface intersection from above | ||
1790 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1791 | { | ||
1792 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1793 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1794 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1795 | wpos.Z = wheight; | ||
1796 | } | ||
1797 | |||
1756 | Vector3 pos = Vector3.Zero; | 1798 | Vector3 pos = Vector3.Zero; |
1757 | if (RayEndIsIntersection == (byte)1) | 1799 | if (RayEndIsIntersection == (byte)1) |
1758 | { | 1800 | { |
1759 | pos = RayEnd; | 1801 | pos = RayEnd; |
1760 | return pos; | ||
1761 | } | 1802 | } |
1762 | 1803 | else if (RayTargetID != UUID.Zero) | |
1763 | if (RayTargetID != UUID.Zero) | ||
1764 | { | 1804 | { |
1765 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1805 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1766 | 1806 | ||
@@ -1782,7 +1822,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1782 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1822 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1783 | 1823 | ||
1784 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1824 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1785 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1825 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1786 | float ScaleOffset = 0.5f; | 1826 | float ScaleOffset = 0.5f; |
1787 | 1827 | ||
1788 | // If we hit something | 1828 | // If we hit something |
@@ -1805,13 +1845,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1805 | //pos.Z -= 0.25F; | 1845 | //pos.Z -= 0.25F; |
1806 | 1846 | ||
1807 | } | 1847 | } |
1808 | |||
1809 | return pos; | ||
1810 | } | 1848 | } |
1811 | else | 1849 | else |
1812 | { | 1850 | { |
1813 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1851 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1814 | |||
1815 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1852 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1816 | 1853 | ||
1817 | // Un-comment the following line to print the raytrace results to the console. | 1854 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1820,13 +1857,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1820 | if (ei.HitTF) | 1857 | if (ei.HitTF) |
1821 | { | 1858 | { |
1822 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1859 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1823 | } else | 1860 | } |
1861 | else | ||
1824 | { | 1862 | { |
1825 | // fall back to our stupid functionality | 1863 | // fall back to our stupid functionality |
1826 | pos = RayEnd; | 1864 | pos = RayEnd; |
1827 | } | 1865 | } |
1828 | |||
1829 | return pos; | ||
1830 | } | 1866 | } |
1831 | } | 1867 | } |
1832 | else | 1868 | else |
@@ -1837,8 +1873,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1837 | //increase height so its above the ground. | 1873 | //increase height so its above the ground. |
1838 | //should be getting the normal of the ground at the rez point and using that? | 1874 | //should be getting the normal of the ground at the rez point and using that? |
1839 | pos.Z += scale.Z / 2f; | 1875 | pos.Z += scale.Z / 2f; |
1840 | return pos; | 1876 | // return pos; |
1841 | } | 1877 | } |
1878 | |||
1879 | // check against posible water intercept | ||
1880 | if (wpos.Z > pos.Z) pos = wpos; | ||
1881 | return pos; | ||
1842 | } | 1882 | } |
1843 | 1883 | ||
1844 | 1884 | ||
@@ -1918,7 +1958,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1918 | public bool AddRestoredSceneObject( | 1958 | public bool AddRestoredSceneObject( |
1919 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1959 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1920 | { | 1960 | { |
1921 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1961 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1962 | if (result) | ||
1963 | sceneObject.IsDeleted = false; | ||
1964 | return result; | ||
1922 | } | 1965 | } |
1923 | 1966 | ||
1924 | /// <summary> | 1967 | /// <summary> |
@@ -2008,6 +2051,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2008 | /// </summary> | 2051 | /// </summary> |
2009 | public void DeleteAllSceneObjects() | 2052 | public void DeleteAllSceneObjects() |
2010 | { | 2053 | { |
2054 | DeleteAllSceneObjects(false); | ||
2055 | } | ||
2056 | |||
2057 | /// <summary> | ||
2058 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2059 | /// </summary> | ||
2060 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2061 | { | ||
2062 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2011 | lock (Entities) | 2063 | lock (Entities) |
2012 | { | 2064 | { |
2013 | EntityBase[] entities = Entities.GetEntities(); | 2065 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2016,11 +2068,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2016 | if (e is SceneObjectGroup) | 2068 | if (e is SceneObjectGroup) |
2017 | { | 2069 | { |
2018 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2070 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2019 | if (!sog.IsAttachment) | 2071 | if (sog != null && !sog.IsAttachment) |
2020 | DeleteSceneObject((SceneObjectGroup)e, false); | 2072 | { |
2073 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2074 | { | ||
2075 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2076 | } | ||
2077 | else | ||
2078 | { | ||
2079 | toReturn.Add((SceneObjectGroup)e); | ||
2080 | } | ||
2081 | } | ||
2021 | } | 2082 | } |
2022 | } | 2083 | } |
2023 | } | 2084 | } |
2085 | if (toReturn.Count > 0) | ||
2086 | { | ||
2087 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2088 | } | ||
2024 | } | 2089 | } |
2025 | 2090 | ||
2026 | /// <summary> | 2091 | /// <summary> |
@@ -2069,6 +2134,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2069 | } | 2134 | } |
2070 | 2135 | ||
2071 | group.DeleteGroupFromScene(silent); | 2136 | group.DeleteGroupFromScene(silent); |
2137 | if (!silent) | ||
2138 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2072 | 2139 | ||
2073 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2140 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2074 | } | 2141 | } |
@@ -2421,10 +2488,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2421 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2488 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2422 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2489 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2423 | { | 2490 | { |
2491 | if (sceneObject.OwnerID == UUID.Zero) | ||
2492 | { | ||
2493 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2494 | return false; | ||
2495 | } | ||
2496 | |||
2424 | // If the user is banned, we won't let any of their objects | 2497 | // If the user is banned, we won't let any of their objects |
2425 | // enter. Period. | 2498 | // enter. Period. |
2426 | // | 2499 | // |
2427 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2500 | int flags = GetUserFlags(sceneObject.OwnerID); |
2501 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2428 | { | 2502 | { |
2429 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2503 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2430 | "banned avatar"); | 2504 | "banned avatar"); |
@@ -2468,15 +2542,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2468 | 2542 | ||
2469 | if (AttachmentsModule != null) | 2543 | if (AttachmentsModule != null) |
2470 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2544 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2545 | |||
2546 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2471 | } | 2547 | } |
2472 | else | 2548 | else |
2473 | { | 2549 | { |
2550 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2474 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2551 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2475 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2552 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2476 | } | 2553 | } |
2554 | if (sceneObject.OwnerID == UUID.Zero) | ||
2555 | { | ||
2556 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2557 | return false; | ||
2558 | } | ||
2477 | } | 2559 | } |
2478 | else | 2560 | else |
2479 | { | 2561 | { |
2562 | if (sceneObject.OwnerID == UUID.Zero) | ||
2563 | { | ||
2564 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2565 | return false; | ||
2566 | } | ||
2480 | AddRestoredSceneObject(sceneObject, true, false); | 2567 | AddRestoredSceneObject(sceneObject, true, false); |
2481 | 2568 | ||
2482 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2569 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2506,6 +2593,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2506 | return 2; // StateSource.PrimCrossing | 2593 | return 2; // StateSource.PrimCrossing |
2507 | } | 2594 | } |
2508 | 2595 | ||
2596 | public int GetUserFlags(UUID user) | ||
2597 | { | ||
2598 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2599 | /* | ||
2600 | ScenePresence sp; | ||
2601 | if (TryGetScenePresence(user, out sp)) | ||
2602 | { | ||
2603 | return sp.UserFlags; | ||
2604 | } | ||
2605 | else | ||
2606 | { | ||
2607 | */ | ||
2608 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2609 | if (uac == null) | ||
2610 | return 0; | ||
2611 | return uac.UserFlags; | ||
2612 | //} | ||
2613 | } | ||
2509 | #endregion | 2614 | #endregion |
2510 | 2615 | ||
2511 | #region Add/Remove Avatar Methods | 2616 | #region Add/Remove Avatar Methods |
@@ -2526,6 +2631,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2526 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2631 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2527 | 2632 | ||
2528 | CheckHeartbeat(); | 2633 | CheckHeartbeat(); |
2634 | ScenePresence presence; | ||
2529 | 2635 | ||
2530 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2636 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2531 | { | 2637 | { |
@@ -2549,12 +2655,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2549 | } | 2655 | } |
2550 | } | 2656 | } |
2551 | 2657 | ||
2552 | if (GetScenePresence(client.AgentId) != null) | 2658 | if (TryGetScenePresence(client.AgentId, out presence)) |
2553 | { | 2659 | { |
2554 | m_LastLogin = Util.EnvironmentTickCount(); | 2660 | m_LastLogin = Util.EnvironmentTickCount(); |
2555 | EventManager.TriggerOnNewClient(client); | 2661 | EventManager.TriggerOnNewClient(client); |
2556 | if (vialogin) | 2662 | if (vialogin) |
2663 | { | ||
2557 | EventManager.TriggerOnClientLogin(client); | 2664 | EventManager.TriggerOnClientLogin(client); |
2665 | |||
2666 | // Send initial parcel data | ||
2667 | Vector3 pos = presence.AbsolutePosition; | ||
2668 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2669 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2670 | } | ||
2558 | } | 2671 | } |
2559 | } | 2672 | } |
2560 | 2673 | ||
@@ -2605,19 +2718,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2605 | // and the scene presence and the client, if they exist | 2718 | // and the scene presence and the client, if they exist |
2606 | try | 2719 | try |
2607 | { | 2720 | { |
2608 | // We need to wait for the client to make UDP contact first. | 2721 | ScenePresence sp = GetScenePresence(agentID); |
2609 | // It's the UDP contact that creates the scene presence | 2722 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2610 | ScenePresence sp = WaitGetScenePresence(agentID); | 2723 | |
2611 | if (sp != null) | 2724 | if (sp != null) |
2612 | { | ||
2613 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2614 | |||
2615 | sp.ControllingClient.Close(); | 2725 | sp.ControllingClient.Close(); |
2616 | } | 2726 | |
2617 | else | ||
2618 | { | ||
2619 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2620 | } | ||
2621 | // BANG! SLASH! | 2727 | // BANG! SLASH! |
2622 | m_authenticateHandler.RemoveCircuit(agentID); | 2728 | m_authenticateHandler.RemoveCircuit(agentID); |
2623 | 2729 | ||
@@ -2717,6 +2823,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2717 | client.OnFetchInventory += HandleFetchInventory; | 2823 | client.OnFetchInventory += HandleFetchInventory; |
2718 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2824 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2719 | client.OnCopyInventoryItem += CopyInventoryItem; | 2825 | client.OnCopyInventoryItem += CopyInventoryItem; |
2826 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2720 | client.OnMoveInventoryItem += MoveInventoryItem; | 2827 | client.OnMoveInventoryItem += MoveInventoryItem; |
2721 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2828 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2722 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2829 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2895,15 +3002,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2895 | /// </summary> | 3002 | /// </summary> |
2896 | /// <param name="agentId">The avatar's Unique ID</param> | 3003 | /// <param name="agentId">The avatar's Unique ID</param> |
2897 | /// <param name="client">The IClientAPI for the client</param> | 3004 | /// <param name="client">The IClientAPI for the client</param> |
2898 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3005 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2899 | { | 3006 | { |
2900 | if (m_teleportModule != null) | 3007 | if (m_teleportModule != null) |
2901 | m_teleportModule.TeleportHome(agentId, client); | 3008 | return m_teleportModule.TeleportHome(agentId, client); |
2902 | else | 3009 | else |
2903 | { | 3010 | { |
2904 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3011 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2905 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3012 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2906 | } | 3013 | } |
3014 | return false; | ||
2907 | } | 3015 | } |
2908 | 3016 | ||
2909 | /// <summary> | 3017 | /// <summary> |
@@ -3002,6 +3110,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3002 | /// <param name="flags"></param> | 3110 | /// <param name="flags"></param> |
3003 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3111 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3004 | { | 3112 | { |
3113 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3114 | ScenePresence presence; | ||
3115 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3116 | { | ||
3117 | if (presence.Appearance != null) | ||
3118 | { | ||
3119 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3120 | } | ||
3121 | } | ||
3122 | |||
3005 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3123 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3006 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3124 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3007 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3125 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3078,7 +3196,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3078 | regions.Remove(RegionInfo.RegionHandle); | 3196 | regions.Remove(RegionInfo.RegionHandle); |
3079 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3197 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3080 | } | 3198 | } |
3199 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3081 | m_eventManager.TriggerClientClosed(agentID, this); | 3200 | m_eventManager.TriggerClientClosed(agentID, this); |
3201 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3082 | } | 3202 | } |
3083 | catch (NullReferenceException) | 3203 | catch (NullReferenceException) |
3084 | { | 3204 | { |
@@ -3086,7 +3206,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3086 | // Avatar is already disposed :/ | 3206 | // Avatar is already disposed :/ |
3087 | } | 3207 | } |
3088 | 3208 | ||
3209 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3089 | m_eventManager.TriggerOnRemovePresence(agentID); | 3210 | m_eventManager.TriggerOnRemovePresence(agentID); |
3211 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3212 | |||
3213 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3214 | avatar.SaveChangedAttachments(); | ||
3090 | 3215 | ||
3091 | if (avatar != null && (!avatar.IsChildAgent)) | 3216 | if (avatar != null && (!avatar.IsChildAgent)) |
3092 | avatar.SaveChangedAttachments(); | 3217 | avatar.SaveChangedAttachments(); |
@@ -3095,7 +3220,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3095 | delegate(IClientAPI client) | 3220 | delegate(IClientAPI client) |
3096 | { | 3221 | { |
3097 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3222 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3098 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3223 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3099 | catch (NullReferenceException) { } | 3224 | catch (NullReferenceException) { } |
3100 | }); | 3225 | }); |
3101 | 3226 | ||
@@ -3106,8 +3231,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3106 | } | 3231 | } |
3107 | 3232 | ||
3108 | // Remove the avatar from the scene | 3233 | // Remove the avatar from the scene |
3234 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3109 | m_sceneGraph.RemoveScenePresence(agentID); | 3235 | m_sceneGraph.RemoveScenePresence(agentID); |
3236 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3110 | m_clientManager.Remove(agentID); | 3237 | m_clientManager.Remove(agentID); |
3238 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3111 | 3239 | ||
3112 | try | 3240 | try |
3113 | { | 3241 | { |
@@ -3121,9 +3249,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3121 | { | 3249 | { |
3122 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3250 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3123 | } | 3251 | } |
3124 | 3252 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3125 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3253 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3126 | CleanDroppedAttachments(); | 3254 | CleanDroppedAttachments(); |
3255 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3127 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3256 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3128 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3257 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3129 | } | 3258 | } |
@@ -3154,18 +3283,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3154 | 3283 | ||
3155 | #region Entities | 3284 | #region Entities |
3156 | 3285 | ||
3157 | public void SendKillObject(uint localID) | 3286 | public void SendKillObject(List<uint> localIDs) |
3158 | { | 3287 | { |
3159 | SceneObjectPart part = GetSceneObjectPart(localID); | 3288 | List<uint> deleteIDs = new List<uint>(); |
3160 | if (part != null) // It is a prim | 3289 | |
3290 | foreach (uint localID in localIDs) | ||
3161 | { | 3291 | { |
3162 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3292 | SceneObjectPart part = GetSceneObjectPart(localID); |
3293 | if (part != null) // It is a prim | ||
3163 | { | 3294 | { |
3164 | if (part.ParentGroup.RootPart != part) // Child part | 3295 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3165 | return; | 3296 | { |
3297 | if (part.ParentGroup.RootPart != part) // Child part | ||
3298 | continue; | ||
3299 | } | ||
3166 | } | 3300 | } |
3301 | deleteIDs.Add(localID); | ||
3167 | } | 3302 | } |
3168 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3303 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3169 | } | 3304 | } |
3170 | 3305 | ||
3171 | #endregion | 3306 | #endregion |
@@ -3183,7 +3318,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3183 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3318 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3184 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3319 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3185 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3320 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3186 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3187 | m_sceneGridService.OnGetLandData += GetLandData; | 3321 | m_sceneGridService.OnGetLandData += GetLandData; |
3188 | } | 3322 | } |
3189 | 3323 | ||
@@ -3192,7 +3326,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3192 | /// </summary> | 3326 | /// </summary> |
3193 | public void UnRegisterRegionWithComms() | 3327 | public void UnRegisterRegionWithComms() |
3194 | { | 3328 | { |
3195 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3196 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3329 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3197 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3330 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3198 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3331 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3272,13 +3405,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3272 | sp = null; | 3405 | sp = null; |
3273 | } | 3406 | } |
3274 | 3407 | ||
3275 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3276 | 3408 | ||
3277 | //On login test land permisions | 3409 | //On login test land permisions |
3278 | if (vialogin) | 3410 | if (vialogin) |
3279 | { | 3411 | { |
3280 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3412 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3413 | if (cache != null) | ||
3414 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3415 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3281 | { | 3416 | { |
3417 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3282 | return false; | 3418 | return false; |
3283 | } | 3419 | } |
3284 | } | 3420 | } |
@@ -3301,8 +3437,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3301 | 3437 | ||
3302 | try | 3438 | try |
3303 | { | 3439 | { |
3304 | if (!AuthorizeUser(agent, out reason)) | 3440 | // Always check estate if this is a login. Always |
3305 | return false; | 3441 | // check if banned regions are to be blacked out. |
3442 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3443 | { | ||
3444 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3445 | return false; | ||
3446 | } | ||
3306 | } | 3447 | } |
3307 | catch (Exception e) | 3448 | catch (Exception e) |
3308 | { | 3449 | { |
@@ -3405,6 +3546,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3405 | } | 3546 | } |
3406 | } | 3547 | } |
3407 | // Honor parcel landing type and position. | 3548 | // Honor parcel landing type and position. |
3549 | /* | ||
3550 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3408 | if (land != null) | 3551 | if (land != null) |
3409 | { | 3552 | { |
3410 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3553 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3412,26 +3555,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3412 | agent.startpos = land.LandData.UserLocation; | 3555 | agent.startpos = land.LandData.UserLocation; |
3413 | } | 3556 | } |
3414 | } | 3557 | } |
3558 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3415 | } | 3559 | } |
3416 | 3560 | ||
3417 | return true; | 3561 | return true; |
3418 | } | 3562 | } |
3419 | 3563 | ||
3420 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3564 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3421 | { | 3565 | { |
3422 | 3566 | reason = String.Empty; | |
3423 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3567 | if (Permissions.IsGod(agentID)) |
3424 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3568 | return true; |
3569 | |||
3570 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3571 | if (land == null) | ||
3572 | return false; | ||
3573 | |||
3574 | bool banned = land.IsBannedFromLand(agentID); | ||
3575 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3425 | 3576 | ||
3426 | if (banned || restricted) | 3577 | if (banned || restricted) |
3427 | { | 3578 | { |
3428 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3579 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3429 | if (nearestParcel != null) | 3580 | if (nearestParcel != null) |
3430 | { | 3581 | { |
3431 | //Move agent to nearest allowed | 3582 | //Move agent to nearest allowed |
3432 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3583 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3433 | agent.startpos.X = newPosition.X; | 3584 | posX = newPosition.X; |
3434 | agent.startpos.Y = newPosition.Y; | 3585 | posY = newPosition.Y; |
3435 | } | 3586 | } |
3436 | else | 3587 | else |
3437 | { | 3588 | { |
@@ -3487,19 +3638,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3487 | /// <param name="reason">outputs the reason to this string</param> | 3638 | /// <param name="reason">outputs the reason to this string</param> |
3488 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3639 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3489 | /// also return a reason.</returns> | 3640 | /// also return a reason.</returns> |
3490 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3641 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3491 | { | 3642 | { |
3492 | reason = String.Empty; | 3643 | reason = String.Empty; |
3493 | 3644 | ||
3494 | if (!m_strictAccessControl) return true; | 3645 | if (!m_strictAccessControl) return true; |
3495 | if (Permissions.IsGod(agent.AgentID)) return true; | 3646 | if (Permissions.IsGod(agentID)) return true; |
3496 | 3647 | ||
3497 | if (AuthorizationService != null) | 3648 | if (AuthorizationService != null) |
3498 | { | 3649 | { |
3499 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3650 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3500 | { | 3651 | { |
3501 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3652 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3502 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3653 | agentID, RegionInfo.RegionName); |
3503 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3654 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3504 | return false; | 3655 | return false; |
3505 | } | 3656 | } |
@@ -3507,10 +3658,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3507 | 3658 | ||
3508 | if (m_regInfo.EstateSettings != null) | 3659 | if (m_regInfo.EstateSettings != null) |
3509 | { | 3660 | { |
3510 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3661 | int flags = GetUserFlags(agentID); |
3662 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3511 | { | 3663 | { |
3512 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3664 | //Add some more info to help users |
3513 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3665 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3666 | { | ||
3667 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3668 | agentID, RegionInfo.RegionName); | ||
3669 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3670 | return false; | ||
3671 | } | ||
3672 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3673 | { | ||
3674 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3675 | agentID, RegionInfo.RegionName); | ||
3676 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3677 | return false; | ||
3678 | } | ||
3679 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3680 | agentID, RegionInfo.RegionName); | ||
3514 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3681 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3515 | RegionInfo.RegionName); | 3682 | RegionInfo.RegionName); |
3516 | return false; | 3683 | return false; |
@@ -3527,7 +3694,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3527 | if (groupsModule != null) | 3694 | if (groupsModule != null) |
3528 | { | 3695 | { |
3529 | GroupMembershipData[] GroupMembership = | 3696 | GroupMembershipData[] GroupMembership = |
3530 | groupsModule.GetMembershipData(agent.AgentID); | 3697 | groupsModule.GetMembershipData(agentID); |
3531 | 3698 | ||
3532 | if (GroupMembership != null) | 3699 | if (GroupMembership != null) |
3533 | { | 3700 | { |
@@ -3556,44 +3723,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3556 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3723 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3557 | 3724 | ||
3558 | if (!m_regInfo.EstateSettings.PublicAccess && | 3725 | if (!m_regInfo.EstateSettings.PublicAccess && |
3559 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3726 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3560 | !groupAccess) | 3727 | !groupAccess) |
3561 | { | 3728 | { |
3562 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3729 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3563 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3730 | agentID, RegionInfo.RegionName); |
3564 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3731 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3565 | RegionInfo.RegionName); | 3732 | RegionInfo.RegionName); |
3566 | return false; | 3733 | return false; |
3567 | } | 3734 | } |
3568 | 3735 | ||
3569 | // TODO: estate/region settings are not properly hooked up | ||
3570 | // to ILandObject.isRestrictedFromLand() | ||
3571 | // if (null != LandChannel) | ||
3572 | // { | ||
3573 | // // region seems to have local Id of 1 | ||
3574 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3575 | // if (null != land) | ||
3576 | // { | ||
3577 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3578 | // { | ||
3579 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3580 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3581 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3582 | // RegionInfo.RegionName); | ||
3583 | // return false; | ||
3584 | // } | ||
3585 | |||
3586 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3587 | // { | ||
3588 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3589 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3590 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3591 | // RegionInfo.RegionName); | ||
3592 | // return false; | ||
3593 | // } | ||
3594 | // } | ||
3595 | // } | ||
3596 | |||
3597 | return true; | 3736 | return true; |
3598 | } | 3737 | } |
3599 | 3738 | ||
@@ -3697,6 +3836,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3697 | 3836 | ||
3698 | // We have to wait until the viewer contacts this region after receiving EAC. | 3837 | // We have to wait until the viewer contacts this region after receiving EAC. |
3699 | // That calls AddNewClient, which finally creates the ScenePresence | 3838 | // That calls AddNewClient, which finally creates the ScenePresence |
3839 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3840 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3841 | { | ||
3842 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3843 | return false; | ||
3844 | } | ||
3845 | |||
3700 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3846 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3701 | if (nearestParcel == null) | 3847 | if (nearestParcel == null) |
3702 | { | 3848 | { |
@@ -3712,7 +3858,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3712 | return false; | 3858 | return false; |
3713 | } | 3859 | } |
3714 | 3860 | ||
3715 | |||
3716 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3861 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3717 | 3862 | ||
3718 | if (childAgentUpdate != null) | 3863 | if (childAgentUpdate != null) |
@@ -3779,12 +3924,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3779 | return false; | 3924 | return false; |
3780 | } | 3925 | } |
3781 | 3926 | ||
3927 | public bool IncomingCloseAgent(UUID agentID) | ||
3928 | { | ||
3929 | return IncomingCloseAgent(agentID, false); | ||
3930 | } | ||
3931 | |||
3932 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3933 | { | ||
3934 | return IncomingCloseAgent(agentID, true); | ||
3935 | } | ||
3936 | |||
3782 | /// <summary> | 3937 | /// <summary> |
3783 | /// Tell a single agent to disconnect from the region. | 3938 | /// Tell a single agent to disconnect from the region. |
3784 | /// </summary> | 3939 | /// </summary> |
3785 | /// <param name="regionHandle"></param> | ||
3786 | /// <param name="agentID"></param> | 3940 | /// <param name="agentID"></param> |
3787 | public bool IncomingCloseAgent(UUID agentID) | 3941 | /// <param name="childOnly"></param> |
3942 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3788 | { | 3943 | { |
3789 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3944 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3790 | 3945 | ||
@@ -3796,7 +3951,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3796 | { | 3951 | { |
3797 | m_sceneGraph.removeUserCount(false); | 3952 | m_sceneGraph.removeUserCount(false); |
3798 | } | 3953 | } |
3799 | else | 3954 | else if (!childOnly) |
3800 | { | 3955 | { |
3801 | m_sceneGraph.removeUserCount(true); | 3956 | m_sceneGraph.removeUserCount(true); |
3802 | } | 3957 | } |
@@ -3812,9 +3967,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3812 | } | 3967 | } |
3813 | else | 3968 | else |
3814 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3969 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3970 | presence.ControllingClient.Close(false); | ||
3971 | } | ||
3972 | else if (!childOnly) | ||
3973 | { | ||
3974 | presence.ControllingClient.Close(true); | ||
3815 | } | 3975 | } |
3816 | |||
3817 | presence.ControllingClient.Close(); | ||
3818 | return true; | 3976 | return true; |
3819 | } | 3977 | } |
3820 | 3978 | ||
@@ -4445,34 +4603,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4445 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4603 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4446 | } | 4604 | } |
4447 | 4605 | ||
4448 | public int GetHealth() | 4606 | public int GetHealth(out int flags, out string message) |
4449 | { | 4607 | { |
4450 | // Returns: | 4608 | // Returns: |
4451 | // 1 = sim is up and accepting http requests. The heartbeat has | 4609 | // 1 = sim is up and accepting http requests. The heartbeat has |
4452 | // stopped and the sim is probably locked up, but a remote | 4610 | // stopped and the sim is probably locked up, but a remote |
4453 | // admin restart may succeed | 4611 | // admin restart may succeed |
4454 | // | 4612 | // |
4455 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4613 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4456 | // usable for people within and logins _may_ work | 4614 | // usable for people within |
4615 | // | ||
4616 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4617 | // unstable and will not accept new logins | ||
4457 | // | 4618 | // |
4458 | // 3 = We have seen a new user enter within the past 4 minutes | 4619 | // 4 = Sim is up and both packet threads are running. Sim is |
4620 | // likely usable | ||
4621 | // | ||
4622 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4459 | // which can be seen as positive confirmation of sim health | 4623 | // which can be seen as positive confirmation of sim health |
4460 | // | 4624 | // |
4625 | |||
4626 | flags = 0; | ||
4627 | message = String.Empty; | ||
4628 | |||
4629 | CheckHeartbeat(); | ||
4630 | |||
4631 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4632 | { | ||
4633 | // We're still starting | ||
4634 | // 0 means "in startup", it can't happen another way, since | ||
4635 | // to get here, we must be able to accept http connections | ||
4636 | return 0; | ||
4637 | } | ||
4638 | |||
4461 | int health=1; // Start at 1, means we're up | 4639 | int health=1; // Start at 1, means we're up |
4462 | 4640 | ||
4463 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4641 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4642 | { | ||
4464 | health+=1; | 4643 | health+=1; |
4465 | else | 4644 | flags |= 1; |
4645 | } | ||
4646 | |||
4647 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4648 | { | ||
4649 | health+=1; | ||
4650 | flags |= 2; | ||
4651 | } | ||
4652 | |||
4653 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4654 | { | ||
4655 | health+=1; | ||
4656 | flags |= 4; | ||
4657 | } | ||
4658 | |||
4659 | if (flags != 7) | ||
4466 | return health; | 4660 | return health; |
4467 | 4661 | ||
4468 | // A login in the last 4 mins? We can't be doing too badly | 4662 | // A login in the last 4 mins? We can't be doing too badly |
4469 | // | 4663 | // |
4470 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4664 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4471 | health++; | 4665 | health++; |
4472 | else | ||
4473 | return health; | ||
4474 | |||
4475 | CheckHeartbeat(); | ||
4476 | 4666 | ||
4477 | return health; | 4667 | return health; |
4478 | } | 4668 | } |
@@ -4665,7 +4855,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4665 | if (m_firstHeartbeat) | 4855 | if (m_firstHeartbeat) |
4666 | return; | 4856 | return; |
4667 | 4857 | ||
4668 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4858 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4669 | StartTimer(); | 4859 | StartTimer(); |
4670 | } | 4860 | } |
4671 | 4861 | ||
@@ -5074,10 +5264,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
5074 | }); | 5264 | }); |
5075 | } | 5265 | } |
5076 | 5266 | ||
5077 | foreach (SceneObjectGroup grp in objectsToDelete) | 5267 | if (objectsToDelete.Count > 0) |
5078 | { | 5268 | { |
5079 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5269 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
5080 | DeleteSceneObject(grp, true); | 5270 | foreach (SceneObjectGroup grp in objectsToDelete) |
5271 | { | ||
5272 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5273 | DeleteSceneObject(grp, true); | ||
5274 | } | ||
5275 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5276 | } | ||
5277 | } | ||
5278 | |||
5279 | public void ThreadAlive(int threadCode) | ||
5280 | { | ||
5281 | switch(threadCode) | ||
5282 | { | ||
5283 | case 1: // Incoming | ||
5284 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5285 | break; | ||
5286 | case 2: // Incoming | ||
5287 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5288 | break; | ||
5081 | } | 5289 | } |
5082 | } | 5290 | } |
5083 | 5291 | ||
@@ -5089,6 +5297,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5089 | // child agent creation, thereby emulating the SL behavior. | 5297 | // child agent creation, thereby emulating the SL behavior. |
5090 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5298 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5091 | { | 5299 | { |
5300 | reason = "You are banned from the region"; | ||
5301 | |||
5302 | if (Permissions.IsGod(agentID)) | ||
5303 | { | ||
5304 | reason = String.Empty; | ||
5305 | return true; | ||
5306 | } | ||
5307 | |||
5092 | int num = m_sceneGraph.GetNumberOfScenePresences(); | 5308 | int num = m_sceneGraph.GetNumberOfScenePresences(); |
5093 | 5309 | ||
5094 | if (num >= RegionInfo.RegionSettings.AgentLimit) | 5310 | if (num >= RegionInfo.RegionSettings.AgentLimit) |
@@ -5100,6 +5316,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
5100 | } | 5316 | } |
5101 | } | 5317 | } |
5102 | 5318 | ||
5319 | if (!AuthorizeUser(agentID, out reason)) | ||
5320 | { | ||
5321 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5322 | return false; | ||
5323 | } | ||
5324 | |||
5325 | if (position == Vector3.Zero) // Teleport | ||
5326 | { | ||
5327 | float posX = 128.0f; | ||
5328 | float posY = 128.0f; | ||
5329 | |||
5330 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5331 | { | ||
5332 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5333 | return false; | ||
5334 | } | ||
5335 | } | ||
5336 | else // Walking | ||
5337 | { | ||
5338 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5339 | if (land == null) | ||
5340 | return false; | ||
5341 | |||
5342 | bool banned = land.IsBannedFromLand(agentID); | ||
5343 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5344 | |||
5345 | if (banned || restricted) | ||
5346 | return false; | ||
5347 | } | ||
5348 | |||
5103 | reason = String.Empty; | 5349 | reason = String.Empty; |
5104 | return true; | 5350 | return true; |
5105 | } | 5351 | } |