diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 868 |
1 files changed, 636 insertions, 232 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 5778176..6ca7ef2 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -226,8 +226,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
226 | // TODO: need to figure out how allow client agents but deny | 226 | // TODO: need to figure out how allow client agents but deny |
227 | // root agents when ACL denies access to root agent | 227 | // root agents when ACL denies access to root agent |
228 | public bool m_strictAccessControl = true; | 228 | public bool m_strictAccessControl = true; |
229 | 229 | public bool m_seeIntoBannedRegion = false; | |
230 | public int MaxUndoCount { get; set; } | 230 | public int MaxUndoCount = 5; |
231 | 231 | ||
232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; | 232 | // Using this for RegionReady module to prevent LoginsDisabled from changing under our feet; |
233 | public bool LoginLock = false; | 233 | public bool LoginLock = false; |
@@ -243,11 +243,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
243 | 243 | ||
244 | protected int m_splitRegionID; | 244 | protected int m_splitRegionID; |
245 | protected Timer m_restartWaitTimer = new Timer(); | 245 | protected Timer m_restartWaitTimer = new Timer(); |
246 | protected Timer m_timerWatchdog = new Timer(); | ||
246 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | 247 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); |
247 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | 248 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); |
248 | protected string m_simulatorVersion = "OpenSimulator Server"; | 249 | protected string m_simulatorVersion = "OpenSimulator Server"; |
249 | protected AgentCircuitManager m_authenticateHandler; | 250 | protected AgentCircuitManager m_authenticateHandler; |
250 | protected SceneCommunicationService m_sceneGridService; | 251 | protected SceneCommunicationService m_sceneGridService; |
252 | protected ISnmpModule m_snmpService = null; | ||
251 | 253 | ||
252 | protected ISimulationDataService m_SimulationDataService; | 254 | protected ISimulationDataService m_SimulationDataService; |
253 | protected IEstateDataService m_EstateDataService; | 255 | protected IEstateDataService m_EstateDataService; |
@@ -310,8 +312,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
310 | private int m_update_presences = 1; // Update scene presence movements | 312 | private int m_update_presences = 1; // Update scene presence movements |
311 | private int m_update_events = 1; | 313 | private int m_update_events = 1; |
312 | private int m_update_backup = 200; | 314 | private int m_update_backup = 200; |
313 | private int m_update_terrain = 50; | 315 | private int m_update_terrain = 1000; |
314 | // private int m_update_land = 1; | 316 | private int m_update_land = 10; |
315 | private int m_update_coarse_locations = 50; | 317 | private int m_update_coarse_locations = 50; |
316 | 318 | ||
317 | private int agentMS; | 319 | private int agentMS; |
@@ -324,13 +326,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
324 | private int backupMS; | 326 | private int backupMS; |
325 | private int terrainMS; | 327 | private int terrainMS; |
326 | private int landMS; | 328 | private int landMS; |
327 | private int spareMS; | ||
328 | 329 | ||
329 | /// <summary> | 330 | /// <summary> |
330 | /// Tick at which the last frame was processed. | 331 | /// Tick at which the last frame was processed. |
331 | /// </summary> | 332 | /// </summary> |
332 | private int m_lastFrameTick; | 333 | private int m_lastFrameTick; |
333 | 334 | ||
335 | public bool CombineRegions = false; | ||
334 | /// <summary> | 336 | /// <summary> |
335 | /// Tick at which the last maintenance run occurred. | 337 | /// Tick at which the last maintenance run occurred. |
336 | /// </summary> | 338 | /// </summary> |
@@ -359,6 +361,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
359 | /// </summary> | 361 | /// </summary> |
360 | private int m_LastLogin; | 362 | private int m_LastLogin; |
361 | 363 | ||
364 | private int m_lastIncoming; | ||
365 | private int m_lastOutgoing; | ||
366 | private int m_hbRestarts = 0; | ||
367 | |||
368 | |||
362 | /// <summary> | 369 | /// <summary> |
363 | /// Thread that runs the scene loop. | 370 | /// Thread that runs the scene loop. |
364 | /// </summary> | 371 | /// </summary> |
@@ -399,7 +406,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
399 | private volatile bool m_active; | 406 | private volatile bool m_active; |
400 | 407 | ||
401 | // private int m_lastUpdate; | 408 | // private int m_lastUpdate; |
402 | // private bool m_firstHeartbeat = true; | 409 | private bool m_firstHeartbeat = true; |
403 | 410 | ||
404 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; | 411 | private UpdatePrioritizationSchemes m_priorityScheme = UpdatePrioritizationSchemes.Time; |
405 | private bool m_reprioritizationEnabled = true; | 412 | private bool m_reprioritizationEnabled = true; |
@@ -443,6 +450,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
443 | get { return m_sceneGridService; } | 450 | get { return m_sceneGridService; } |
444 | } | 451 | } |
445 | 452 | ||
453 | public ISnmpModule SnmpService | ||
454 | { | ||
455 | get | ||
456 | { | ||
457 | if (m_snmpService == null) | ||
458 | { | ||
459 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
460 | } | ||
461 | |||
462 | return m_snmpService; | ||
463 | } | ||
464 | } | ||
465 | |||
446 | public ISimulationDataService SimulationDataService | 466 | public ISimulationDataService SimulationDataService |
447 | { | 467 | { |
448 | get | 468 | get |
@@ -736,6 +756,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
736 | m_SimulationDataService = simDataService; | 756 | m_SimulationDataService = simDataService; |
737 | m_EstateDataService = estateDataService; | 757 | m_EstateDataService = estateDataService; |
738 | m_regionHandle = RegionInfo.RegionHandle; | 758 | m_regionHandle = RegionInfo.RegionHandle; |
759 | m_lastIncoming = 0; | ||
760 | m_lastOutgoing = 0; | ||
739 | 761 | ||
740 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | 762 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); |
741 | m_asyncSceneObjectDeleter.Enabled = true; | 763 | m_asyncSceneObjectDeleter.Enabled = true; |
@@ -825,132 +847,141 @@ namespace OpenSim.Region.Framework.Scenes | |||
825 | 847 | ||
826 | // Region config overrides global config | 848 | // Region config overrides global config |
827 | // | 849 | // |
828 | if (m_config.Configs["Startup"] != null) | 850 | try |
829 | { | 851 | { |
830 | IConfig startupConfig = m_config.Configs["Startup"]; | 852 | if (m_config.Configs["Startup"] != null) |
831 | |||
832 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); | ||
833 | |||
834 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance", m_defaultDrawDistance); | ||
835 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); | ||
836 | if (!UseBackup) | ||
837 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); | ||
838 | |||
839 | //Animation states | ||
840 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
841 | |||
842 | MaxUndoCount = startupConfig.GetInt("MaxPrimUndos", 20); | ||
843 | |||
844 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", PhysicalPrims); | ||
845 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", CollidablePrims); | ||
846 | |||
847 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); | ||
848 | if (RegionInfo.NonphysPrimMin > 0) | ||
849 | { | 853 | { |
850 | m_minNonphys = RegionInfo.NonphysPrimMin; | 854 | IConfig startupConfig = m_config.Configs["Startup"]; |
851 | } | ||
852 | 855 | ||
853 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 856 | StartDisabled = startupConfig.GetBoolean("StartDisabled", false); |
854 | if (RegionInfo.NonphysPrimMax > 0) | ||
855 | { | ||
856 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
857 | } | ||
858 | 857 | ||
859 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); | 858 | m_defaultDrawDistance = startupConfig.GetFloat("DefaultDrawDistance",m_defaultDrawDistance); |
860 | if (RegionInfo.PhysPrimMin > 0) | 859 | UseBackup = startupConfig.GetBoolean("UseSceneBackup", UseBackup); |
861 | { | 860 | if (!UseBackup) |
862 | m_minPhys = RegionInfo.PhysPrimMin; | 861 | m_log.InfoFormat("[SCENE]: Backup has been disabled for {0}", RegionInfo.RegionName); |
863 | } | 862 | |
863 | //Animation states | ||
864 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | ||
864 | 865 | ||
865 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); | 866 | PhysicalPrims = startupConfig.GetBoolean("physical_prim", true); |
866 | if (RegionInfo.PhysPrimMax > 0) | 867 | CollidablePrims = startupConfig.GetBoolean("collidable_prim", true); |
867 | { | ||
868 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
869 | } | ||
870 | 868 | ||
871 | // Here, if clamping is requested in either global or | 869 | m_minNonphys = startupConfig.GetFloat("NonPhysicalPrimMin", m_minNonphys); |
872 | // local config, it will be used | 870 | if (RegionInfo.NonphysPrimMin > 0) |
873 | // | 871 | { |
874 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | 872 | m_minNonphys = RegionInfo.NonphysPrimMin; |
875 | if (RegionInfo.ClampPrimSize) | 873 | } |
876 | { | ||
877 | m_clampPrimSize = true; | ||
878 | } | ||
879 | 874 | ||
880 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); | 875 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
881 | if (RegionInfo.LinksetCapacity > 0) | 876 | if (RegionInfo.NonphysPrimMax > 0) |
882 | { | 877 | { |
883 | m_linksetCapacity = RegionInfo.LinksetCapacity; | 878 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
884 | } | 879 | } |
885 | 880 | ||
886 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete", m_useTrashOnDelete); | 881 | m_minPhys = startupConfig.GetFloat("PhysicalPrimMin", m_minPhys); |
887 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | 882 | if (RegionInfo.PhysPrimMin > 0) |
888 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | 883 | { |
889 | m_dontPersistBefore = | 884 | m_minPhys = RegionInfo.PhysPrimMin; |
890 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | 885 | } |
891 | m_dontPersistBefore *= 10000000; | ||
892 | m_persistAfter = | ||
893 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
894 | m_persistAfter *= 10000000; | ||
895 | 886 | ||
896 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 887 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", m_maxPhys); |
897 | 888 | ||
898 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); | 889 | if (RegionInfo.PhysPrimMax > 0) |
899 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); | 890 | { |
891 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
892 | } | ||
900 | 893 | ||
901 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 894 | m_linksetCapacity = startupConfig.GetInt("LinksetPrims", m_linksetCapacity); |
895 | if (RegionInfo.LinksetCapacity > 0) | ||
896 | { | ||
897 | m_linksetCapacity = RegionInfo.LinksetCapacity; | ||
898 | } | ||
902 | 899 | ||
903 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 900 | SpawnPointRouting = startupConfig.GetString("SpawnPointRouting", "closest"); |
904 | if (m_generateMaptiles) | 901 | TelehubAllowLandmarks = startupConfig.GetBoolean("TelehubAllowLandmark", false); |
905 | { | 902 | |
906 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); | 903 | // Here, if clamping is requested in either global or |
907 | if (maptileRefresh != 0) | 904 | // local config, it will be used |
905 | // | ||
906 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", m_clampPrimSize); | ||
907 | if (RegionInfo.ClampPrimSize) | ||
908 | { | 908 | { |
909 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | 909 | m_clampPrimSize = true; |
910 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
911 | m_mapGenerationTimer.AutoReset = true; | ||
912 | m_mapGenerationTimer.Start(); | ||
913 | } | 910 | } |
914 | } | ||
915 | else | ||
916 | { | ||
917 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
918 | UUID tileID; | ||
919 | 911 | ||
920 | if (UUID.TryParse(tile, out tileID)) | 912 | m_useTrashOnDelete = startupConfig.GetBoolean("UseTrashOnDelete",m_useTrashOnDelete); |
913 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", m_trustBinaries); | ||
914 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", m_allowScriptCrossings); | ||
915 | m_dontPersistBefore = | ||
916 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
917 | m_dontPersistBefore *= 10000000; | ||
918 | m_persistAfter = | ||
919 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
920 | m_persistAfter *= 10000000; | ||
921 | |||
922 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | ||
923 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
924 | |||
925 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | ||
926 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
927 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
928 | |||
929 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | ||
930 | if (m_generateMaptiles) | ||
921 | { | 931 | { |
922 | RegionInfo.RegionSettings.TerrainImageID = tileID; | 932 | int maptileRefresh = startupConfig.GetInt("MaptileRefresh", 0); |
933 | if (maptileRefresh != 0) | ||
934 | { | ||
935 | m_mapGenerationTimer.Interval = maptileRefresh * 1000; | ||
936 | m_mapGenerationTimer.Elapsed += RegenerateMaptileAndReregister; | ||
937 | m_mapGenerationTimer.AutoReset = true; | ||
938 | m_mapGenerationTimer.Start(); | ||
939 | } | ||
923 | } | 940 | } |
924 | } | 941 | else |
942 | { | ||
943 | string tile = startupConfig.GetString("MaptileStaticUUID", UUID.Zero.ToString()); | ||
944 | UUID tileID; | ||
925 | 945 | ||
926 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | 946 | if (UUID.TryParse(tile, out tileID)) |
927 | if (grant.Length > 0) | 947 | { |
928 | { | 948 | RegionInfo.RegionSettings.TerrainImageID = tileID; |
929 | foreach (string viewer in grant.Split('|')) | 949 | } |
950 | } | ||
951 | |||
952 | string grant = startupConfig.GetString("AllowedClients", String.Empty); | ||
953 | if (grant.Length > 0) | ||
930 | { | 954 | { |
931 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | 955 | foreach (string viewer in grant.Split(',')) |
956 | { | ||
957 | m_AllowedViewers.Add(viewer.Trim().ToLower()); | ||
958 | } | ||
932 | } | 959 | } |
933 | } | ||
934 | 960 | ||
935 | grant = startupConfig.GetString("BannedClients", String.Empty); | 961 | grant = startupConfig.GetString("BannedClients", String.Empty); |
936 | if (grant.Length > 0) | 962 | if (grant.Length > 0) |
937 | { | ||
938 | foreach (string viewer in grant.Split('|')) | ||
939 | { | 963 | { |
940 | m_BannedViewers.Add(viewer.Trim().ToLower()); | 964 | foreach (string viewer in grant.Split(',')) |
965 | { | ||
966 | m_BannedViewers.Add(viewer.Trim().ToLower()); | ||
967 | } | ||
941 | } | 968 | } |
942 | } | ||
943 | 969 | ||
944 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); | 970 | MinFrameTime = startupConfig.GetFloat( "MinFrameTime", MinFrameTime); |
945 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); | 971 | m_update_backup = startupConfig.GetInt( "UpdateStorageEveryNFrames", m_update_backup); |
946 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); | 972 | m_update_coarse_locations = startupConfig.GetInt( "UpdateCoarseLocationsEveryNFrames", m_update_coarse_locations); |
947 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); | 973 | m_update_entitymovement = startupConfig.GetInt( "UpdateEntityMovementEveryNFrames", m_update_entitymovement); |
948 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); | 974 | m_update_events = startupConfig.GetInt( "UpdateEventsEveryNFrames", m_update_events); |
949 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); | 975 | m_update_objects = startupConfig.GetInt( "UpdateObjectsEveryNFrames", m_update_objects); |
950 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); | 976 | m_update_physics = startupConfig.GetInt( "UpdatePhysicsEveryNFrames", m_update_physics); |
951 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); | 977 | m_update_presences = startupConfig.GetInt( "UpdateAgentsEveryNFrames", m_update_presences); |
952 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); | 978 | m_update_terrain = startupConfig.GetInt( "UpdateTerrainEveryNFrames", m_update_terrain); |
953 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); | 979 | m_update_temp_cleaning = startupConfig.GetInt( "UpdateTempCleaningEveryNFrames", m_update_temp_cleaning); |
980 | } | ||
981 | } | ||
982 | catch (Exception e) | ||
983 | { | ||
984 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); | ||
954 | } | 985 | } |
955 | 986 | ||
956 | // FIXME: Ultimately this should be in a module. | 987 | // FIXME: Ultimately this should be in a module. |
@@ -995,6 +1026,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
995 | StatsReporter = new SimStatsReporter(this); | 1026 | StatsReporter = new SimStatsReporter(this); |
996 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | 1027 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; |
997 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | 1028 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; |
1029 | |||
1030 | MainConsole.Instance.Commands.AddCommand("scene", false, "gc collect", "gc collect", "gc collect", "Cause the garbage collector to make a single pass", HandleGcCollect); | ||
998 | } | 1031 | } |
999 | 1032 | ||
1000 | public Scene(RegionInfo regInfo) : base(regInfo) | 1033 | public Scene(RegionInfo regInfo) : base(regInfo) |
@@ -1290,8 +1323,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
1290 | // Stop all client threads. | 1323 | // Stop all client threads. |
1291 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); | 1324 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(); }); |
1292 | 1325 | ||
1293 | m_log.Debug("[SCENE]: Persisting changed objects"); | 1326 | m_log.Debug("[SCENE]: TriggerSceneShuttingDown"); |
1294 | EventManager.TriggerSceneShuttingDown(this); | 1327 | EventManager.TriggerSceneShuttingDown(this); |
1328 | |||
1329 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
1330 | |||
1295 | Backup(false); | 1331 | Backup(false); |
1296 | m_sceneGraph.Close(); | 1332 | m_sceneGraph.Close(); |
1297 | 1333 | ||
@@ -1305,6 +1341,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1305 | // attempt to reference a null or disposed physics scene. | 1341 | // attempt to reference a null or disposed physics scene. |
1306 | if (PhysicsScene != null) | 1342 | if (PhysicsScene != null) |
1307 | { | 1343 | { |
1344 | m_log.Debug("[SCENE]: Dispose Physics"); | ||
1308 | PhysicsScene phys = PhysicsScene; | 1345 | PhysicsScene phys = PhysicsScene; |
1309 | // remove the physics engine from both Scene and SceneGraph | 1346 | // remove the physics engine from both Scene and SceneGraph |
1310 | PhysicsScene = null; | 1347 | PhysicsScene = null; |
@@ -1327,11 +1364,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1327 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1364 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1328 | if (m_heartbeatThread != null) | 1365 | if (m_heartbeatThread != null) |
1329 | { | 1366 | { |
1367 | m_hbRestarts++; | ||
1368 | if(m_hbRestarts > 10) | ||
1369 | Environment.Exit(1); | ||
1370 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1371 | |||
1372 | //int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
1373 | //System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
1374 | //proc.EnableRaisingEvents=false; | ||
1375 | //proc.StartInfo.FileName = "/bin/kill"; | ||
1376 | //proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
1377 | //proc.Start(); | ||
1378 | //proc.WaitForExit(); | ||
1379 | //Thread.Sleep(1000); | ||
1380 | //Environment.Exit(1); | ||
1330 | m_heartbeatThread.Abort(); | 1381 | m_heartbeatThread.Abort(); |
1382 | Watchdog.AbortThread(m_heartbeatThread.ManagedThreadId); | ||
1331 | m_heartbeatThread = null; | 1383 | m_heartbeatThread = null; |
1332 | } | 1384 | } |
1333 | // m_lastUpdate = Util.EnvironmentTickCount(); | 1385 | // m_lastUpdate = Util.EnvironmentTickCount(); |
1334 | 1386 | ||
1387 | // m_sceneGraph.PreparePhysicsSimulation(); | ||
1388 | |||
1389 | |||
1335 | m_heartbeatThread | 1390 | m_heartbeatThread |
1336 | = Watchdog.StartThread( | 1391 | = Watchdog.StartThread( |
1337 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); | 1392 | Heartbeat, string.Format("Heartbeat ({0})", RegionInfo.RegionName), ThreadPriority.Normal, false, false); |
@@ -1474,16 +1529,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
1474 | endFrame = Frame + frames; | 1529 | endFrame = Frame + frames; |
1475 | 1530 | ||
1476 | float physicsFPS = 0f; | 1531 | float physicsFPS = 0f; |
1477 | int previousFrameTick, tmpMS; | 1532 | int tmpMS; |
1478 | int maintc = Util.EnvironmentTickCount(); | 1533 | int previousFrameTick; |
1534 | int maintc; | ||
1535 | int sleepMS; | ||
1536 | int framestart; | ||
1479 | 1537 | ||
1480 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1538 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1481 | { | 1539 | { |
1540 | framestart = Util.EnvironmentTickCount(); | ||
1482 | ++Frame; | 1541 | ++Frame; |
1483 | 1542 | ||
1484 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1543 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1485 | 1544 | ||
1486 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = spareMS = 0; | 1545 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; |
1487 | 1546 | ||
1488 | try | 1547 | try |
1489 | { | 1548 | { |
@@ -1535,6 +1594,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1535 | m_sceneGraph.UpdatePresences(); | 1594 | m_sceneGraph.UpdatePresences(); |
1536 | 1595 | ||
1537 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1596 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); |
1597 | |||
1538 | 1598 | ||
1539 | // Delete temp-on-rez stuff | 1599 | // Delete temp-on-rez stuff |
1540 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1600 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
@@ -1616,34 +1676,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1616 | 1676 | ||
1617 | Watchdog.UpdateThread(); | 1677 | Watchdog.UpdateThread(); |
1618 | 1678 | ||
1679 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | ||
1680 | |||
1681 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1682 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1683 | StatsReporter.AddFPS(1); | ||
1684 | |||
1685 | StatsReporter.addAgentMS(agentMS); | ||
1686 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1687 | StatsReporter.addOtherMS(otherMS); | ||
1688 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1689 | |||
1619 | previousFrameTick = m_lastFrameTick; | 1690 | previousFrameTick = m_lastFrameTick; |
1620 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1691 | m_lastFrameTick = Util.EnvironmentTickCount(); |
1621 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, maintc); | 1692 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); |
1622 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1693 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; |
1623 | 1694 | ||
1695 | m_firstHeartbeat = false; | ||
1696 | |||
1697 | sleepMS = Util.EnvironmentTickCount(); | ||
1698 | |||
1624 | if (tmpMS > 0) | 1699 | if (tmpMS > 0) |
1625 | { | ||
1626 | Thread.Sleep(tmpMS); | 1700 | Thread.Sleep(tmpMS); |
1627 | spareMS += tmpMS; | ||
1628 | } | ||
1629 | |||
1630 | frameMS = Util.EnvironmentTickCountSubtract(maintc); | ||
1631 | maintc = Util.EnvironmentTickCount(); | ||
1632 | 1701 | ||
1633 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1702 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); |
1703 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | ||
1704 | StatsReporter.addSleepMS(sleepMS); | ||
1705 | StatsReporter.addFrameMS(frameMS); | ||
1634 | 1706 | ||
1635 | // if (Frame%m_update_avatars == 0) | 1707 | // if (Frame%m_update_avatars == 0) |
1636 | // UpdateInWorldTime(); | 1708 | // UpdateInWorldTime(); |
1637 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
1638 | StatsReporter.AddTimeDilation(TimeDilation); | ||
1639 | StatsReporter.AddFPS(1); | ||
1640 | 1709 | ||
1641 | StatsReporter.addFrameMS(frameMS); | ||
1642 | StatsReporter.addAgentMS(agentMS); | ||
1643 | StatsReporter.addPhysicsMS(physicsMS + physicsMS2); | ||
1644 | StatsReporter.addOtherMS(otherMS); | ||
1645 | StatsReporter.AddSpareMS(spareMS); | ||
1646 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
1647 | 1710 | ||
1648 | // Optionally warn if a frame takes double the amount of time that it should. | 1711 | // Optionally warn if a frame takes double the amount of time that it should. |
1649 | if (DebugUpdates | 1712 | if (DebugUpdates |
@@ -1761,7 +1824,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1761 | msg.fromAgentName = "Server"; | 1824 | msg.fromAgentName = "Server"; |
1762 | msg.dialog = (byte)19; // Object msg | 1825 | msg.dialog = (byte)19; // Object msg |
1763 | msg.fromGroup = false; | 1826 | msg.fromGroup = false; |
1764 | msg.offline = (byte)0; | 1827 | msg.offline = (byte)1; |
1765 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | 1828 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; |
1766 | msg.Position = Vector3.Zero; | 1829 | msg.Position = Vector3.Zero; |
1767 | msg.RegionID = RegionInfo.RegionID.Guid; | 1830 | msg.RegionID = RegionInfo.RegionID.Guid; |
@@ -1983,6 +2046,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
1983 | EventManager.TriggerPrimsLoaded(this); | 2046 | EventManager.TriggerPrimsLoaded(this); |
1984 | } | 2047 | } |
1985 | 2048 | ||
2049 | public bool SuportsRayCastFiltered() | ||
2050 | { | ||
2051 | if (PhysicsScene == null) | ||
2052 | return false; | ||
2053 | return PhysicsScene.SuportsRaycastWorldFiltered(); | ||
2054 | } | ||
2055 | |||
2056 | public object RayCastFiltered(Vector3 position, Vector3 direction, float length, int Count, RayFilterFlags filter) | ||
2057 | { | ||
2058 | if (PhysicsScene == null) | ||
2059 | return null; | ||
2060 | return PhysicsScene.RaycastWorld(position, direction, length, Count,filter); | ||
2061 | } | ||
1986 | 2062 | ||
1987 | /// <summary> | 2063 | /// <summary> |
1988 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. | 2064 | /// Gets a new rez location based on the raycast and the size of the object that is being rezzed. |
@@ -1999,14 +2075,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1999 | /// <returns></returns> | 2075 | /// <returns></returns> |
2000 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 2076 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
2001 | { | 2077 | { |
2078 | |||
2079 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
2080 | Vector3 wpos = Vector3.Zero; | ||
2081 | // Check for water surface intersection from above | ||
2082 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
2083 | { | ||
2084 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
2085 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
2086 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
2087 | wpos.Z = wheight; | ||
2088 | } | ||
2089 | |||
2002 | Vector3 pos = Vector3.Zero; | 2090 | Vector3 pos = Vector3.Zero; |
2003 | if (RayEndIsIntersection == (byte)1) | 2091 | if (RayEndIsIntersection == (byte)1) |
2004 | { | 2092 | { |
2005 | pos = RayEnd; | 2093 | pos = RayEnd; |
2006 | return pos; | ||
2007 | } | 2094 | } |
2008 | 2095 | else if (RayTargetID != UUID.Zero) | |
2009 | if (RayTargetID != UUID.Zero) | ||
2010 | { | 2096 | { |
2011 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 2097 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
2012 | 2098 | ||
@@ -2028,7 +2114,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2028 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 2114 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
2029 | 2115 | ||
2030 | // Un-comment out the following line to Get Raytrace results printed to the console. | 2116 | // Un-comment out the following line to Get Raytrace results printed to the console. |
2031 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 2117 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
2032 | float ScaleOffset = 0.5f; | 2118 | float ScaleOffset = 0.5f; |
2033 | 2119 | ||
2034 | // If we hit something | 2120 | // If we hit something |
@@ -2051,13 +2137,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
2051 | //pos.Z -= 0.25F; | 2137 | //pos.Z -= 0.25F; |
2052 | 2138 | ||
2053 | } | 2139 | } |
2054 | |||
2055 | return pos; | ||
2056 | } | 2140 | } |
2057 | else | 2141 | else |
2058 | { | 2142 | { |
2059 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 2143 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
2060 | |||
2061 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 2144 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
2062 | 2145 | ||
2063 | // Un-comment the following line to print the raytrace results to the console. | 2146 | // Un-comment the following line to print the raytrace results to the console. |
@@ -2066,13 +2149,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2066 | if (ei.HitTF) | 2149 | if (ei.HitTF) |
2067 | { | 2150 | { |
2068 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 2151 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
2069 | } else | 2152 | } |
2153 | else | ||
2070 | { | 2154 | { |
2071 | // fall back to our stupid functionality | 2155 | // fall back to our stupid functionality |
2072 | pos = RayEnd; | 2156 | pos = RayEnd; |
2073 | } | 2157 | } |
2074 | |||
2075 | return pos; | ||
2076 | } | 2158 | } |
2077 | } | 2159 | } |
2078 | else | 2160 | else |
@@ -2083,8 +2165,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2083 | //increase height so its above the ground. | 2165 | //increase height so its above the ground. |
2084 | //should be getting the normal of the ground at the rez point and using that? | 2166 | //should be getting the normal of the ground at the rez point and using that? |
2085 | pos.Z += scale.Z / 2f; | 2167 | pos.Z += scale.Z / 2f; |
2086 | return pos; | 2168 | // return pos; |
2087 | } | 2169 | } |
2170 | |||
2171 | // check against posible water intercept | ||
2172 | if (wpos.Z > pos.Z) pos = wpos; | ||
2173 | return pos; | ||
2088 | } | 2174 | } |
2089 | 2175 | ||
2090 | 2176 | ||
@@ -2175,12 +2261,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2175 | { | 2261 | { |
2176 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) | 2262 | if (m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates)) |
2177 | { | 2263 | { |
2264 | sceneObject.IsDeleted = false; | ||
2178 | EventManager.TriggerObjectAddedToScene(sceneObject); | 2265 | EventManager.TriggerObjectAddedToScene(sceneObject); |
2179 | return true; | 2266 | return true; |
2180 | } | 2267 | } |
2181 | 2268 | ||
2182 | return false; | 2269 | return false; |
2183 | |||
2184 | } | 2270 | } |
2185 | 2271 | ||
2186 | /// <summary> | 2272 | /// <summary> |
@@ -2272,6 +2358,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
2272 | /// </summary> | 2358 | /// </summary> |
2273 | public void DeleteAllSceneObjects() | 2359 | public void DeleteAllSceneObjects() |
2274 | { | 2360 | { |
2361 | DeleteAllSceneObjects(false); | ||
2362 | } | ||
2363 | |||
2364 | /// <summary> | ||
2365 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2366 | /// </summary> | ||
2367 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2368 | { | ||
2369 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
2275 | lock (Entities) | 2370 | lock (Entities) |
2276 | { | 2371 | { |
2277 | EntityBase[] entities = Entities.GetEntities(); | 2372 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2280,11 +2375,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2280 | if (e is SceneObjectGroup) | 2375 | if (e is SceneObjectGroup) |
2281 | { | 2376 | { |
2282 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2377 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2283 | if (!sog.IsAttachment) | 2378 | if (sog != null && !sog.IsAttachment) |
2284 | DeleteSceneObject((SceneObjectGroup)e, false); | 2379 | { |
2380 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2381 | { | ||
2382 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2383 | } | ||
2384 | else | ||
2385 | { | ||
2386 | toReturn.Add((SceneObjectGroup)e); | ||
2387 | } | ||
2388 | } | ||
2285 | } | 2389 | } |
2286 | } | 2390 | } |
2287 | } | 2391 | } |
2392 | if (toReturn.Count > 0) | ||
2393 | { | ||
2394 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2395 | } | ||
2288 | } | 2396 | } |
2289 | 2397 | ||
2290 | /// <summary> | 2398 | /// <summary> |
@@ -2319,6 +2427,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2319 | 2427 | ||
2320 | foreach (SceneObjectPart part in partList) | 2428 | foreach (SceneObjectPart part in partList) |
2321 | { | 2429 | { |
2430 | if (part.KeyframeMotion != null) | ||
2431 | { | ||
2432 | part.KeyframeMotion.Delete(); | ||
2433 | part.KeyframeMotion = null; | ||
2434 | } | ||
2435 | |||
2322 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) | 2436 | if (part.IsJoint() && ((part.Flags & PrimFlags.Physics) != 0)) |
2323 | { | 2437 | { |
2324 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | 2438 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? |
@@ -2336,6 +2450,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2336 | } | 2450 | } |
2337 | 2451 | ||
2338 | group.DeleteGroupFromScene(silent); | 2452 | group.DeleteGroupFromScene(silent); |
2453 | if (!silent) | ||
2454 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2339 | 2455 | ||
2340 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2456 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2341 | } | 2457 | } |
@@ -2626,7 +2742,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2626 | // If the user is banned, we won't let any of their objects | 2742 | // If the user is banned, we won't let any of their objects |
2627 | // enter. Period. | 2743 | // enter. Period. |
2628 | // | 2744 | // |
2629 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID)) | 2745 | if (RegionInfo.EstateSettings.IsBanned(newObject.OwnerID, 36)) |
2630 | { | 2746 | { |
2631 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); | 2747 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", newObject.OwnerID); |
2632 | return false; | 2748 | return false; |
@@ -2634,6 +2750,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2634 | 2750 | ||
2635 | if (newPosition != Vector3.Zero) | 2751 | if (newPosition != Vector3.Zero) |
2636 | newObject.RootPart.GroupPosition = newPosition; | 2752 | newObject.RootPart.GroupPosition = newPosition; |
2753 | if (newObject.RootPart.KeyframeMotion != null) | ||
2754 | newObject.RootPart.KeyframeMotion.UpdateSceneObject(newObject); | ||
2637 | 2755 | ||
2638 | if (!AddSceneObject(newObject)) | 2756 | if (!AddSceneObject(newObject)) |
2639 | { | 2757 | { |
@@ -2678,6 +2796,23 @@ namespace OpenSim.Region.Framework.Scenes | |||
2678 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2796 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2679 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2797 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2680 | { | 2798 | { |
2799 | if (sceneObject.OwnerID == UUID.Zero) | ||
2800 | { | ||
2801 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2802 | return false; | ||
2803 | } | ||
2804 | |||
2805 | // If the user is banned, we won't let any of their objects | ||
2806 | // enter. Period. | ||
2807 | // | ||
2808 | int flags = GetUserFlags(sceneObject.OwnerID); | ||
2809 | if (RegionInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2810 | { | ||
2811 | m_log.InfoFormat("[INTERREGION]: Denied prim crossing for banned avatar {0}", sceneObject.OwnerID); | ||
2812 | |||
2813 | return false; | ||
2814 | } | ||
2815 | |||
2681 | // Force allocation of new LocalId | 2816 | // Force allocation of new LocalId |
2682 | // | 2817 | // |
2683 | SceneObjectPart[] parts = sceneObject.Parts; | 2818 | SceneObjectPart[] parts = sceneObject.Parts; |
@@ -2711,16 +2846,27 @@ namespace OpenSim.Region.Framework.Scenes | |||
2711 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2846 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2712 | 2847 | ||
2713 | if (AttachmentsModule != null) | 2848 | if (AttachmentsModule != null) |
2714 | AttachmentsModule.AttachObject(sp, grp, 0, false, false); | 2849 | AttachmentsModule.AttachObject(sp, grp, 0, false, false, false); |
2715 | } | 2850 | } |
2716 | else | 2851 | else |
2717 | { | 2852 | { |
2853 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2718 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2854 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2719 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2855 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2720 | } | 2856 | } |
2857 | if (sceneObject.OwnerID == UUID.Zero) | ||
2858 | { | ||
2859 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2860 | return false; | ||
2861 | } | ||
2721 | } | 2862 | } |
2722 | else | 2863 | else |
2723 | { | 2864 | { |
2865 | if (sceneObject.OwnerID == UUID.Zero) | ||
2866 | { | ||
2867 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2868 | return false; | ||
2869 | } | ||
2724 | AddRestoredSceneObject(sceneObject, true, false); | 2870 | AddRestoredSceneObject(sceneObject, true, false); |
2725 | } | 2871 | } |
2726 | 2872 | ||
@@ -2737,6 +2883,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2737 | return 2; // StateSource.PrimCrossing | 2883 | return 2; // StateSource.PrimCrossing |
2738 | } | 2884 | } |
2739 | 2885 | ||
2886 | public int GetUserFlags(UUID user) | ||
2887 | { | ||
2888 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2889 | /* | ||
2890 | ScenePresence sp; | ||
2891 | if (TryGetScenePresence(user, out sp)) | ||
2892 | { | ||
2893 | return sp.UserFlags; | ||
2894 | } | ||
2895 | else | ||
2896 | { | ||
2897 | */ | ||
2898 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2899 | if (uac == null) | ||
2900 | return 0; | ||
2901 | return uac.UserFlags; | ||
2902 | //} | ||
2903 | } | ||
2740 | #endregion | 2904 | #endregion |
2741 | 2905 | ||
2742 | #region Add/Remove Avatar Methods | 2906 | #region Add/Remove Avatar Methods |
@@ -2769,7 +2933,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2769 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 | 2933 | = (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0 |
2770 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2934 | || (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2771 | 2935 | ||
2772 | // CheckHeartbeat(); | 2936 | CheckHeartbeat(); |
2773 | 2937 | ||
2774 | sp = GetScenePresence(client.AgentId); | 2938 | sp = GetScenePresence(client.AgentId); |
2775 | 2939 | ||
@@ -2800,6 +2964,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2800 | // start the scripts again (since this is done in RezAttachments()). | 2964 | // start the scripts again (since this is done in RezAttachments()). |
2801 | // XXX: This is convoluted. | 2965 | // XXX: This is convoluted. |
2802 | sp.IsChildAgent = false; | 2966 | sp.IsChildAgent = false; |
2967 | sp.IsLoggingIn = true; | ||
2803 | 2968 | ||
2804 | if (AttachmentsModule != null) | 2969 | if (AttachmentsModule != null) |
2805 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); | 2970 | Util.FireAndForget(delegate(object o) { AttachmentsModule.RezAttachments(sp); }); |
@@ -2913,19 +3078,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
2913 | // and the scene presence and the client, if they exist | 3078 | // and the scene presence and the client, if they exist |
2914 | try | 3079 | try |
2915 | { | 3080 | { |
2916 | // We need to wait for the client to make UDP contact first. | 3081 | ScenePresence sp = GetScenePresence(agentID); |
2917 | // It's the UDP contact that creates the scene presence | 3082 | |
2918 | ScenePresence sp = WaitGetScenePresence(agentID); | ||
2919 | if (sp != null) | 3083 | if (sp != null) |
2920 | { | 3084 | { |
2921 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | 3085 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2922 | |||
2923 | sp.ControllingClient.Close(); | 3086 | sp.ControllingClient.Close(); |
2924 | } | 3087 | } |
2925 | else | 3088 | |
2926 | { | ||
2927 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2928 | } | ||
2929 | // BANG! SLASH! | 3089 | // BANG! SLASH! |
2930 | m_authenticateHandler.RemoveCircuit(agentID); | 3090 | m_authenticateHandler.RemoveCircuit(agentID); |
2931 | 3091 | ||
@@ -2970,6 +3130,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2970 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; | 3130 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimGroupPosition; |
2971 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | 3131 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; |
2972 | 3132 | ||
3133 | client.onClientChangeObject += m_sceneGraph.ClientChangeObject; | ||
3134 | |||
2973 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3135 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2974 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; | 3136 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimGroupRotation; |
2975 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | 3137 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3026,6 +3188,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3026 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; | 3188 | client.OnFetchInventory += m_asyncInventorySender.HandleFetchInventory; |
3027 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 3189 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
3028 | client.OnCopyInventoryItem += CopyInventoryItem; | 3190 | client.OnCopyInventoryItem += CopyInventoryItem; |
3191 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
3029 | client.OnMoveInventoryItem += MoveInventoryItem; | 3192 | client.OnMoveInventoryItem += MoveInventoryItem; |
3030 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 3193 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
3031 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 3194 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -3097,6 +3260,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3097 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; | 3260 | client.OnUpdatePrimGroupPosition -= m_sceneGraph.UpdatePrimGroupPosition; |
3098 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; | 3261 | client.OnUpdatePrimSinglePosition -= m_sceneGraph.UpdatePrimSinglePosition; |
3099 | 3262 | ||
3263 | client.onClientChangeObject -= m_sceneGraph.ClientChangeObject; | ||
3264 | |||
3100 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3265 | client.OnUpdatePrimGroupRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3101 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; | 3266 | client.OnUpdatePrimGroupMouseRotation -= m_sceneGraph.UpdatePrimGroupRotation; |
3102 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; | 3267 | client.OnUpdatePrimSingleRotation -= m_sceneGraph.UpdatePrimSingleRotation; |
@@ -3199,7 +3364,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3199 | /// </summary> | 3364 | /// </summary> |
3200 | /// <param name="agentId">The avatar's Unique ID</param> | 3365 | /// <param name="agentId">The avatar's Unique ID</param> |
3201 | /// <param name="client">The IClientAPI for the client</param> | 3366 | /// <param name="client">The IClientAPI for the client</param> |
3202 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 3367 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
3203 | { | 3368 | { |
3204 | if (EntityTransferModule != null) | 3369 | if (EntityTransferModule != null) |
3205 | { | 3370 | { |
@@ -3210,6 +3375,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3210 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 3375 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
3211 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 3376 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
3212 | } | 3377 | } |
3378 | return false; | ||
3213 | } | 3379 | } |
3214 | 3380 | ||
3215 | /// <summary> | 3381 | /// <summary> |
@@ -3319,6 +3485,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3319 | /// <param name="flags"></param> | 3485 | /// <param name="flags"></param> |
3320 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3486 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
3321 | { | 3487 | { |
3488 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3489 | ScenePresence presence; | ||
3490 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3491 | { | ||
3492 | if (presence.Appearance != null) | ||
3493 | { | ||
3494 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3495 | } | ||
3496 | } | ||
3497 | |||
3322 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3498 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
3323 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3499 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
3324 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3500 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3456,6 +3632,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3456 | // It's possible for child agents to have transactions if changes are being made cross-border. | 3632 | // It's possible for child agents to have transactions if changes are being made cross-border. |
3457 | if (AgentTransactionsModule != null) | 3633 | if (AgentTransactionsModule != null) |
3458 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); | 3634 | AgentTransactionsModule.RemoveAgentAssetTransactions(agentID); |
3635 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3459 | } | 3636 | } |
3460 | catch (Exception e) | 3637 | catch (Exception e) |
3461 | { | 3638 | { |
@@ -3648,38 +3825,39 @@ namespace OpenSim.Region.Framework.Scenes | |||
3648 | agent.firstname, agent.lastname, agent.Viewer); | 3825 | agent.firstname, agent.lastname, agent.Viewer); |
3649 | reason = "Access denied, your viewer is banned by the region owner"; | 3826 | reason = "Access denied, your viewer is banned by the region owner"; |
3650 | return false; | 3827 | return false; |
3651 | } | 3828 | } |
3829 | |||
3652 | 3830 | ||
3653 | ILandObject land; | 3831 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3832 | |||
3833 | if (sp != null && !sp.IsChildAgent) | ||
3834 | { | ||
3835 | // We have a zombie from a crashed session. | ||
3836 | // Or the same user is trying to be root twice here, won't work. | ||
3837 | // Kill it. | ||
3838 | m_log.WarnFormat( | ||
3839 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3840 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3841 | |||
3842 | sp.ControllingClient.Close(true, true); | ||
3843 | sp = null; | ||
3844 | } | ||
3654 | 3845 | ||
3655 | lock (agent) | 3846 | lock (agent) |
3656 | { | 3847 | { |
3657 | ScenePresence sp = GetScenePresence(agent.AgentID); | ||
3658 | |||
3659 | if (sp != null && !sp.IsChildAgent) | ||
3660 | { | ||
3661 | // We have a zombie from a crashed session. | ||
3662 | // Or the same user is trying to be root twice here, won't work. | ||
3663 | // Kill it. | ||
3664 | m_log.WarnFormat( | ||
3665 | "[SCENE]: Existing root scene presence detected for {0} {1} in {2} when connecting. Removing existing presence.", | ||
3666 | sp.Name, sp.UUID, RegionInfo.RegionName); | ||
3667 | |||
3668 | sp.ControllingClient.Close(true); | ||
3669 | sp = null; | ||
3670 | } | ||
3671 | |||
3672 | land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3673 | |||
3674 | //On login test land permisions | 3848 | //On login test land permisions |
3675 | if (vialogin) | 3849 | if (vialogin) |
3676 | { | 3850 | { |
3677 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3851 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3852 | if (cache != null) | ||
3853 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3854 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3678 | { | 3855 | { |
3856 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3679 | return false; | 3857 | return false; |
3680 | } | 3858 | } |
3681 | } | 3859 | } |
3682 | 3860 | ||
3683 | if (sp == null) // We don't have an [child] agent here already | 3861 | if (sp == null) // We don't have an [child] agent here already |
3684 | { | 3862 | { |
3685 | if (requirePresenceLookup) | 3863 | if (requirePresenceLookup) |
@@ -3688,34 +3866,36 @@ namespace OpenSim.Region.Framework.Scenes | |||
3688 | { | 3866 | { |
3689 | if (!VerifyUserPresence(agent, out reason)) | 3867 | if (!VerifyUserPresence(agent, out reason)) |
3690 | return false; | 3868 | return false; |
3691 | } | 3869 | } catch (Exception e) |
3692 | catch (Exception e) | ||
3693 | { | 3870 | { |
3694 | m_log.ErrorFormat( | 3871 | m_log.ErrorFormat( |
3695 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); | 3872 | "[SCENE]: Exception verifying presence {0}{1}", e.Message, e.StackTrace); |
3696 | |||
3697 | return false; | 3873 | return false; |
3698 | } | 3874 | } |
3699 | } | 3875 | } |
3700 | 3876 | ||
3701 | try | 3877 | try |
3702 | { | 3878 | { |
3703 | if (!AuthorizeUser(agent, out reason)) | 3879 | // Always check estate if this is a login. Always |
3704 | return false; | 3880 | // check if banned regions are to be blacked out. |
3881 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3882 | { | ||
3883 | if (!AuthorizeUser(agent, out reason)) | ||
3884 | return false; | ||
3885 | } | ||
3705 | } | 3886 | } |
3706 | catch (Exception e) | 3887 | catch (Exception e) |
3707 | { | 3888 | { |
3708 | m_log.ErrorFormat( | 3889 | m_log.ErrorFormat( |
3709 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); | 3890 | "[SCENE]: Exception authorizing user {0}{1}", e.Message, e.StackTrace); |
3710 | |||
3711 | return false; | 3891 | return false; |
3712 | } | 3892 | } |
3713 | 3893 | ||
3714 | m_log.InfoFormat( | 3894 | m_log.InfoFormat( |
3715 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", | 3895 | "[SCENE]: Region {0} authenticated and authorized incoming {1} agent {2} {3} {4} (circuit code {5})", |
3716 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, | 3896 | RegionInfo.RegionName, (agent.child ? "child" : "root"), agent.firstname, agent.lastname, |
3717 | agent.AgentID, agent.circuitcode); | 3897 | agent.AgentID, agent.circuitcode); |
3718 | 3898 | ||
3719 | if (CapsModule != null) | 3899 | if (CapsModule != null) |
3720 | { | 3900 | { |
3721 | CapsModule.SetAgentCapsSeeds(agent); | 3901 | CapsModule.SetAgentCapsSeeds(agent); |
@@ -3727,15 +3907,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
3727 | // Let the SP know how we got here. This has a lot of interesting | 3907 | // Let the SP know how we got here. This has a lot of interesting |
3728 | // uses down the line. | 3908 | // uses down the line. |
3729 | sp.TeleportFlags = (TPFlags)teleportFlags; | 3909 | sp.TeleportFlags = (TPFlags)teleportFlags; |
3730 | 3910 | ||
3731 | if (sp.IsChildAgent) | 3911 | if (sp.IsChildAgent) |
3732 | { | 3912 | { |
3733 | m_log.DebugFormat( | 3913 | m_log.DebugFormat( |
3734 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | 3914 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", |
3735 | agent.AgentID, RegionInfo.RegionName); | 3915 | agent.AgentID, RegionInfo.RegionName); |
3736 | 3916 | ||
3737 | sp.AdjustKnownSeeds(); | 3917 | sp.AdjustKnownSeeds(); |
3738 | 3918 | ||
3739 | if (CapsModule != null) | 3919 | if (CapsModule != null) |
3740 | CapsModule.SetAgentCapsSeeds(agent); | 3920 | CapsModule.SetAgentCapsSeeds(agent); |
3741 | } | 3921 | } |
@@ -3837,6 +4017,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3837 | } | 4017 | } |
3838 | 4018 | ||
3839 | // Honor parcel landing type and position. | 4019 | // Honor parcel landing type and position. |
4020 | /* | ||
4021 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3840 | if (land != null) | 4022 | if (land != null) |
3841 | { | 4023 | { |
3842 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 4024 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3844,25 +4026,43 @@ namespace OpenSim.Region.Framework.Scenes | |||
3844 | agent.startpos = land.LandData.UserLocation; | 4026 | agent.startpos = land.LandData.UserLocation; |
3845 | } | 4027 | } |
3846 | } | 4028 | } |
4029 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3847 | } | 4030 | } |
3848 | 4031 | ||
3849 | return true; | 4032 | return true; |
3850 | } | 4033 | } |
3851 | 4034 | ||
3852 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 4035 | public bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3853 | { | 4036 | { |
3854 | bool banned = land.IsBannedFromLand(agent.AgentID); | 4037 | if (posX < 0) |
3855 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 4038 | posX = 0; |
4039 | else if (posX >= 256) | ||
4040 | posX = 255.999f; | ||
4041 | if (posY < 0) | ||
4042 | posY = 0; | ||
4043 | else if (posY >= 256) | ||
4044 | posY = 255.999f; | ||
4045 | |||
4046 | reason = String.Empty; | ||
4047 | if (Permissions.IsGod(agentID)) | ||
4048 | return true; | ||
4049 | |||
4050 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
4051 | if (land == null) | ||
4052 | return false; | ||
4053 | |||
4054 | bool banned = land.IsBannedFromLand(agentID); | ||
4055 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3856 | 4056 | ||
3857 | if (banned || restricted) | 4057 | if (banned || restricted) |
3858 | { | 4058 | { |
3859 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 4059 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3860 | if (nearestParcel != null) | 4060 | if (nearestParcel != null) |
3861 | { | 4061 | { |
3862 | //Move agent to nearest allowed | 4062 | //Move agent to nearest allowed |
3863 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 4063 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3864 | agent.startpos.X = newPosition.X; | 4064 | posX = newPosition.X; |
3865 | agent.startpos.Y = newPosition.Y; | 4065 | posY = newPosition.Y; |
3866 | } | 4066 | } |
3867 | else | 4067 | else |
3868 | { | 4068 | { |
@@ -3924,7 +4124,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3924 | 4124 | ||
3925 | if (!m_strictAccessControl) return true; | 4125 | if (!m_strictAccessControl) return true; |
3926 | if (Permissions.IsGod(agent.AgentID)) return true; | 4126 | if (Permissions.IsGod(agent.AgentID)) return true; |
3927 | 4127 | ||
3928 | if (AuthorizationService != null) | 4128 | if (AuthorizationService != null) |
3929 | { | 4129 | { |
3930 | if (!AuthorizationService.IsAuthorizedForRegion( | 4130 | if (!AuthorizationService.IsAuthorizedForRegion( |
@@ -3939,7 +4139,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3939 | 4139 | ||
3940 | if (RegionInfo.EstateSettings != null) | 4140 | if (RegionInfo.EstateSettings != null) |
3941 | { | 4141 | { |
3942 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID)) | 4142 | if (RegionInfo.EstateSettings.IsBanned(agent.AgentID, 0)) |
3943 | { | 4143 | { |
3944 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 4144 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", |
3945 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 4145 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); |
@@ -4129,6 +4329,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
4129 | 4329 | ||
4130 | // XPTO: if this agent is not allowed here as root, always return false | 4330 | // XPTO: if this agent is not allowed here as root, always return false |
4131 | 4331 | ||
4332 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
4333 | // That calls AddNewClient, which finally creates the ScenePresence | ||
4334 | int flags = GetUserFlags(cAgentData.AgentID); | ||
4335 | if (RegionInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
4336 | { | ||
4337 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
4338 | return false; | ||
4339 | } | ||
4340 | |||
4132 | // TODO: This check should probably be in QueryAccess(). | 4341 | // TODO: This check should probably be in QueryAccess(). |
4133 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 4342 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
4134 | if (nearestParcel == null) | 4343 | if (nearestParcel == null) |
@@ -4193,7 +4402,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4193 | /// <param name='agentID'></param> | 4402 | /// <param name='agentID'></param> |
4194 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | 4403 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) |
4195 | { | 4404 | { |
4196 | int ntimes = 10; | 4405 | int ntimes = 30; |
4197 | ScenePresence sp = null; | 4406 | ScenePresence sp = null; |
4198 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | 4407 | while ((sp = GetScenePresence(agentID)) == null && (ntimes-- > 0)) |
4199 | Thread.Sleep(1000); | 4408 | Thread.Sleep(1000); |
@@ -4223,6 +4432,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
4223 | return false; | 4432 | return false; |
4224 | } | 4433 | } |
4225 | 4434 | ||
4435 | public bool IncomingCloseAgent(UUID agentID) | ||
4436 | { | ||
4437 | return IncomingCloseAgent(agentID, false); | ||
4438 | } | ||
4439 | |||
4440 | public bool IncomingCloseChildAgent(UUID agentID) | ||
4441 | { | ||
4442 | return IncomingCloseAgent(agentID, true); | ||
4443 | } | ||
4444 | |||
4226 | /// <summary> | 4445 | /// <summary> |
4227 | /// Tell a single agent to disconnect from the region. | 4446 | /// Tell a single agent to disconnect from the region. |
4228 | /// </summary> | 4447 | /// </summary> |
@@ -4238,7 +4457,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4238 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | 4457 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); |
4239 | if (presence != null) | 4458 | if (presence != null) |
4240 | { | 4459 | { |
4241 | presence.ControllingClient.Close(force); | 4460 | presence.ControllingClient.Close(force, force); |
4242 | return true; | 4461 | return true; |
4243 | } | 4462 | } |
4244 | 4463 | ||
@@ -4898,35 +5117,81 @@ namespace OpenSim.Region.Framework.Scenes | |||
4898 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); | 5117 | SimulationDataService.RemoveObject(uuid, RegionInfo.RegionID); |
4899 | } | 5118 | } |
4900 | 5119 | ||
4901 | public int GetHealth() | 5120 | public int GetHealth(out int flags, out string message) |
4902 | { | 5121 | { |
4903 | // Returns: | 5122 | // Returns: |
4904 | // 1 = sim is up and accepting http requests. The heartbeat has | 5123 | // 1 = sim is up and accepting http requests. The heartbeat has |
4905 | // stopped and the sim is probably locked up, but a remote | 5124 | // stopped and the sim is probably locked up, but a remote |
4906 | // admin restart may succeed | 5125 | // admin restart may succeed |
4907 | // | 5126 | // |
4908 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 5127 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4909 | // usable for people within and logins _may_ work | 5128 | // usable for people within |
5129 | // | ||
5130 | // 3 = Sim is up and one packet thread is running. Sim is | ||
5131 | // unstable and will not accept new logins | ||
4910 | // | 5132 | // |
4911 | // 3 = We have seen a new user enter within the past 4 minutes | 5133 | // 4 = Sim is up and both packet threads are running. Sim is |
5134 | // likely usable | ||
5135 | // | ||
5136 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4912 | // which can be seen as positive confirmation of sim health | 5137 | // which can be seen as positive confirmation of sim health |
4913 | // | 5138 | // |
5139 | |||
5140 | flags = 0; | ||
5141 | message = String.Empty; | ||
5142 | |||
5143 | CheckHeartbeat(); | ||
5144 | |||
5145 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
5146 | { | ||
5147 | // We're still starting | ||
5148 | // 0 means "in startup", it can't happen another way, since | ||
5149 | // to get here, we must be able to accept http connections | ||
5150 | return 0; | ||
5151 | } | ||
5152 | |||
4914 | int health=1; // Start at 1, means we're up | 5153 | int health=1; // Start at 1, means we're up |
4915 | 5154 | ||
4916 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) | 5155 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) < 1000) |
4917 | health += 1; | 5156 | { |
5157 | health+=1; | ||
5158 | flags |= 1; | ||
5159 | } | ||
5160 | |||
5161 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
5162 | { | ||
5163 | health+=1; | ||
5164 | flags |= 2; | ||
5165 | } | ||
5166 | |||
5167 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
5168 | { | ||
5169 | health+=1; | ||
5170 | flags |= 4; | ||
5171 | } | ||
4918 | else | 5172 | else |
5173 | { | ||
5174 | int pid = System.Diagnostics.Process.GetCurrentProcess().Id; | ||
5175 | System.Diagnostics.Process proc = new System.Diagnostics.Process(); | ||
5176 | proc.EnableRaisingEvents=false; | ||
5177 | proc.StartInfo.FileName = "/bin/kill"; | ||
5178 | proc.StartInfo.Arguments = "-QUIT " + pid.ToString(); | ||
5179 | proc.Start(); | ||
5180 | proc.WaitForExit(); | ||
5181 | Thread.Sleep(1000); | ||
5182 | Environment.Exit(1); | ||
5183 | } | ||
5184 | |||
5185 | if (flags != 7) | ||
4919 | return health; | 5186 | return health; |
4920 | 5187 | ||
4921 | // A login in the last 4 mins? We can't be doing too badly | 5188 | // A login in the last 4 mins? We can't be doing too badly |
4922 | // | 5189 | // |
4923 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 5190 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4924 | health++; | 5191 | health++; |
4925 | else | 5192 | else |
4926 | return health; | 5193 | return health; |
4927 | 5194 | ||
4928 | // CheckHeartbeat(); | ||
4929 | |||
4930 | return health; | 5195 | return health; |
4931 | } | 5196 | } |
4932 | 5197 | ||
@@ -5014,7 +5279,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5014 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); | 5279 | bool wasUsingPhysics = ((jointProxyObject.Flags & PrimFlags.Physics) != 0); |
5015 | if (wasUsingPhysics) | 5280 | if (wasUsingPhysics) |
5016 | { | 5281 | { |
5017 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | 5282 | jointProxyObject.UpdatePrimFlags(false, false, true, false,false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock |
5018 | } | 5283 | } |
5019 | } | 5284 | } |
5020 | 5285 | ||
@@ -5113,14 +5378,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5113 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; | 5378 | return (((vsn.X * xdiff) + (vsn.Y * ydiff)) / (-1 * vsn.Z)) + p0.Z; |
5114 | } | 5379 | } |
5115 | 5380 | ||
5116 | // private void CheckHeartbeat() | 5381 | private void CheckHeartbeat() |
5117 | // { | 5382 | { |
5118 | // if (m_firstHeartbeat) | 5383 | if (m_firstHeartbeat) |
5119 | // return; | 5384 | return; |
5120 | // | 5385 | |
5121 | // if (Util.EnvironmentTickCountSubtract(m_lastFrameTick) > 2000) | 5386 | if ((Util.EnvironmentTickCountSubtract(m_lastFrameTick)) > 5000) |
5122 | // StartTimer(); | 5387 | Start(); |
5123 | // } | 5388 | } |
5124 | 5389 | ||
5125 | public override ISceneObject DeserializeObject(string representation) | 5390 | public override ISceneObject DeserializeObject(string representation) |
5126 | { | 5391 | { |
@@ -5132,9 +5397,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
5132 | get { return m_allowScriptCrossings; } | 5397 | get { return m_allowScriptCrossings; } |
5133 | } | 5398 | } |
5134 | 5399 | ||
5135 | public Vector3? GetNearestAllowedPosition(ScenePresence avatar) | 5400 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar) |
5136 | { | 5401 | { |
5137 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y); | 5402 | return GetNearestAllowedPosition(avatar, null); |
5403 | } | ||
5404 | |||
5405 | public Vector3 GetNearestAllowedPosition(ScenePresence avatar, ILandObject excludeParcel) | ||
5406 | { | ||
5407 | ILandObject nearestParcel = GetNearestAllowedParcel(avatar.UUID, avatar.AbsolutePosition.X, avatar.AbsolutePosition.Y, excludeParcel); | ||
5138 | 5408 | ||
5139 | if (nearestParcel != null) | 5409 | if (nearestParcel != null) |
5140 | { | 5410 | { |
@@ -5143,10 +5413,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
5143 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5413 | Vector3? nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5144 | if (nearestPoint != null) | 5414 | if (nearestPoint != null) |
5145 | { | 5415 | { |
5146 | // m_log.DebugFormat( | 5416 | Debug.WriteLine("Found a sane previous position based on velocity, sending them to: " + nearestPoint.ToString()); |
5147 | // "[SCENE]: Found a sane previous position based on velocity for {0}, sending them to {1} in {2}", | ||
5148 | // avatar.Name, nearestPoint, nearestParcel.LandData.Name); | ||
5149 | |||
5150 | return nearestPoint.Value; | 5417 | return nearestPoint.Value; |
5151 | } | 5418 | } |
5152 | 5419 | ||
@@ -5156,17 +5423,20 @@ namespace OpenSim.Region.Framework.Scenes | |||
5156 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); | 5423 | nearestPoint = GetNearestPointInParcelAlongDirectionFromPoint(avatar.AbsolutePosition, dir, nearestParcel); |
5157 | if (nearestPoint != null) | 5424 | if (nearestPoint != null) |
5158 | { | 5425 | { |
5159 | // m_log.DebugFormat( | 5426 | Debug.WriteLine("They had a zero velocity, sending them to: " + nearestPoint.ToString()); |
5160 | // "[SCENE]: {0} had a zero velocity, sending them to {1}", avatar.Name, nearestPoint); | ||
5161 | |||
5162 | return nearestPoint.Value; | 5427 | return nearestPoint.Value; |
5163 | } | 5428 | } |
5164 | 5429 | ||
5165 | //Ultimate backup if we have no idea where they are | 5430 | ILandObject dest = LandChannel.GetLandObject(avatar.lastKnownAllowedPosition.X, avatar.lastKnownAllowedPosition.Y); |
5166 | // m_log.DebugFormat( | 5431 | if (dest != excludeParcel) |
5167 | // "[SCENE]: No idea where {0} is, sending them to {1}", avatar.Name, avatar.lastKnownAllowedPosition); | 5432 | { |
5433 | // Ultimate backup if we have no idea where they are and | ||
5434 | // the last allowed position was in another parcel | ||
5435 | Debug.WriteLine("Have no idea where they are, sending them to: " + avatar.lastKnownAllowedPosition.ToString()); | ||
5436 | return avatar.lastKnownAllowedPosition; | ||
5437 | } | ||
5168 | 5438 | ||
5169 | return avatar.lastKnownAllowedPosition; | 5439 | // else fall through to region edge |
5170 | } | 5440 | } |
5171 | 5441 | ||
5172 | //Go to the edge, this happens in teleporting to a region with no available parcels | 5442 | //Go to the edge, this happens in teleporting to a region with no available parcels |
@@ -5200,13 +5470,18 @@ namespace OpenSim.Region.Framework.Scenes | |||
5200 | 5470 | ||
5201 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) | 5471 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y) |
5202 | { | 5472 | { |
5473 | return GetNearestAllowedParcel(avatarId, x, y, null); | ||
5474 | } | ||
5475 | |||
5476 | public ILandObject GetNearestAllowedParcel(UUID avatarId, float x, float y, ILandObject excludeParcel) | ||
5477 | { | ||
5203 | List<ILandObject> all = AllParcels(); | 5478 | List<ILandObject> all = AllParcels(); |
5204 | float minParcelDistance = float.MaxValue; | 5479 | float minParcelDistance = float.MaxValue; |
5205 | ILandObject nearestParcel = null; | 5480 | ILandObject nearestParcel = null; |
5206 | 5481 | ||
5207 | foreach (var parcel in all) | 5482 | foreach (var parcel in all) |
5208 | { | 5483 | { |
5209 | if (!parcel.IsEitherBannedOrRestricted(avatarId)) | 5484 | if (!parcel.IsEitherBannedOrRestricted(avatarId) && parcel != excludeParcel) |
5210 | { | 5485 | { |
5211 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); | 5486 | float parcelDistance = GetParcelDistancefromPoint(parcel, x, y); |
5212 | if (parcelDistance < minParcelDistance) | 5487 | if (parcelDistance < minParcelDistance) |
@@ -5422,7 +5697,55 @@ namespace OpenSim.Region.Framework.Scenes | |||
5422 | mapModule.GenerateMaptile(); | 5697 | mapModule.GenerateMaptile(); |
5423 | } | 5698 | } |
5424 | 5699 | ||
5425 | private void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | 5700 | // public void CleanDroppedAttachments() |
5701 | // { | ||
5702 | // List<SceneObjectGroup> objectsToDelete = | ||
5703 | // new List<SceneObjectGroup>(); | ||
5704 | // | ||
5705 | // lock (m_cleaningAttachments) | ||
5706 | // { | ||
5707 | // ForEachSOG(delegate (SceneObjectGroup grp) | ||
5708 | // { | ||
5709 | // if (grp.RootPart.Shape.PCode == 0 && grp.RootPart.Shape.State != 0 && (!objectsToDelete.Contains(grp))) | ||
5710 | // { | ||
5711 | // UUID agentID = grp.OwnerID; | ||
5712 | // if (agentID == UUID.Zero) | ||
5713 | // { | ||
5714 | // objectsToDelete.Add(grp); | ||
5715 | // return; | ||
5716 | // } | ||
5717 | // | ||
5718 | // ScenePresence sp = GetScenePresence(agentID); | ||
5719 | // if (sp == null) | ||
5720 | // { | ||
5721 | // objectsToDelete.Add(grp); | ||
5722 | // return; | ||
5723 | // } | ||
5724 | // } | ||
5725 | // }); | ||
5726 | // } | ||
5727 | // | ||
5728 | // foreach (SceneObjectGroup grp in objectsToDelete) | ||
5729 | // { | ||
5730 | // m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5731 | // DeleteSceneObject(grp, true); | ||
5732 | // } | ||
5733 | // } | ||
5734 | |||
5735 | public void ThreadAlive(int threadCode) | ||
5736 | { | ||
5737 | switch(threadCode) | ||
5738 | { | ||
5739 | case 1: // Incoming | ||
5740 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5741 | break; | ||
5742 | case 2: // Incoming | ||
5743 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5744 | break; | ||
5745 | } | ||
5746 | } | ||
5747 | |||
5748 | public void RegenerateMaptileAndReregister(object sender, ElapsedEventArgs e) | ||
5426 | { | 5749 | { |
5427 | RegenerateMaptile(); | 5750 | RegenerateMaptile(); |
5428 | 5751 | ||
@@ -5450,6 +5773,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
5450 | /// <returns></returns> | 5773 | /// <returns></returns> |
5451 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5774 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
5452 | { | 5775 | { |
5776 | reason = "You are banned from the region"; | ||
5777 | |||
5453 | if (EntityTransferModule.IsInTransit(agentID)) | 5778 | if (EntityTransferModule.IsInTransit(agentID)) |
5454 | { | 5779 | { |
5455 | reason = "Agent is still in transit from this region"; | 5780 | reason = "Agent is still in transit from this region"; |
@@ -5461,6 +5786,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
5461 | return false; | 5786 | return false; |
5462 | } | 5787 | } |
5463 | 5788 | ||
5789 | if (Permissions.IsGod(agentID)) | ||
5790 | { | ||
5791 | reason = String.Empty; | ||
5792 | return true; | ||
5793 | } | ||
5794 | |||
5464 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. | 5795 | // FIXME: Root agent count is currently known to be inaccurate. This forces a recount before we check. |
5465 | // However, the long term fix is to make sure root agent count is always accurate. | 5796 | // However, the long term fix is to make sure root agent count is always accurate. |
5466 | m_sceneGraph.RecalculateStats(); | 5797 | m_sceneGraph.RecalculateStats(); |
@@ -5481,6 +5812,41 @@ namespace OpenSim.Region.Framework.Scenes | |||
5481 | } | 5812 | } |
5482 | } | 5813 | } |
5483 | 5814 | ||
5815 | ScenePresence presence = GetScenePresence(agentID); | ||
5816 | IClientAPI client = null; | ||
5817 | AgentCircuitData aCircuit = null; | ||
5818 | |||
5819 | if (presence != null) | ||
5820 | { | ||
5821 | client = presence.ControllingClient; | ||
5822 | if (client != null) | ||
5823 | aCircuit = client.RequestClientInfo(); | ||
5824 | } | ||
5825 | |||
5826 | // We may be called before there is a presence or a client. | ||
5827 | // Fake AgentCircuitData to keep IAuthorizationModule smiling | ||
5828 | if (client == null) | ||
5829 | { | ||
5830 | aCircuit = new AgentCircuitData(); | ||
5831 | aCircuit.AgentID = agentID; | ||
5832 | aCircuit.firstname = String.Empty; | ||
5833 | aCircuit.lastname = String.Empty; | ||
5834 | } | ||
5835 | |||
5836 | try | ||
5837 | { | ||
5838 | if (!AuthorizeUser(aCircuit, out reason)) | ||
5839 | { | ||
5840 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5841 | return false; | ||
5842 | } | ||
5843 | } | ||
5844 | catch (Exception e) | ||
5845 | { | ||
5846 | m_log.DebugFormat("[SCENE]: Exception authorizing agent: {0} "+ e.StackTrace, e.Message); | ||
5847 | return false; | ||
5848 | } | ||
5849 | |||
5484 | if (position == Vector3.Zero) // Teleport | 5850 | if (position == Vector3.Zero) // Teleport |
5485 | { | 5851 | { |
5486 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) | 5852 | if (!RegionInfo.EstateSettings.AllowDirectTeleport) |
@@ -5509,13 +5875,46 @@ namespace OpenSim.Region.Framework.Scenes | |||
5509 | } | 5875 | } |
5510 | } | 5876 | } |
5511 | } | 5877 | } |
5878 | |||
5879 | float posX = 128.0f; | ||
5880 | float posY = 128.0f; | ||
5881 | |||
5882 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5883 | { | ||
5884 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5885 | return false; | ||
5886 | } | ||
5887 | } | ||
5888 | else // Walking | ||
5889 | { | ||
5890 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5891 | if (land == null) | ||
5892 | return false; | ||
5893 | |||
5894 | bool banned = land.IsBannedFromLand(agentID); | ||
5895 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5896 | |||
5897 | if (banned || restricted) | ||
5898 | return false; | ||
5512 | } | 5899 | } |
5513 | 5900 | ||
5514 | reason = String.Empty; | 5901 | reason = String.Empty; |
5515 | return true; | 5902 | return true; |
5516 | } | 5903 | } |
5517 | 5904 | ||
5518 | /// <summary> | 5905 | public void StartTimerWatchdog() |
5906 | { | ||
5907 | m_timerWatchdog.Interval = 1000; | ||
5908 | m_timerWatchdog.Elapsed += TimerWatchdog; | ||
5909 | m_timerWatchdog.AutoReset = true; | ||
5910 | m_timerWatchdog.Start(); | ||
5911 | } | ||
5912 | |||
5913 | public void TimerWatchdog(object sender, ElapsedEventArgs e) | ||
5914 | { | ||
5915 | CheckHeartbeat(); | ||
5916 | } | ||
5917 | |||
5519 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the | 5918 | /// This method deals with movement when an avatar is automatically moving (but this is distinct from the |
5520 | /// autopilot that moves an avatar to a sit target!. | 5919 | /// autopilot that moves an avatar to a sit target!. |
5521 | /// </summary> | 5920 | /// </summary> |
@@ -5594,6 +5993,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
5594 | return m_SpawnPoint - 1; | 5993 | return m_SpawnPoint - 1; |
5595 | } | 5994 | } |
5596 | 5995 | ||
5996 | private void HandleGcCollect(string module, string[] args) | ||
5997 | { | ||
5998 | GC.Collect(); | ||
5999 | } | ||
6000 | |||
5597 | /// <summary> | 6001 | /// <summary> |
5598 | /// Wrappers to get physics modules retrieve assets. | 6002 | /// Wrappers to get physics modules retrieve assets. |
5599 | /// </summary> | 6003 | /// </summary> |