diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 520 |
1 files changed, 392 insertions, 128 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 353b7c2..4eb5d64 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -93,6 +93,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
93 | // TODO: need to figure out how allow client agents but deny | 93 | // TODO: need to figure out how allow client agents but deny |
94 | // root agents when ACL denies access to root agent | 94 | // root agents when ACL denies access to root agent |
95 | public bool m_strictAccessControl = true; | 95 | public bool m_strictAccessControl = true; |
96 | public bool m_seeIntoBannedRegion = false; | ||
96 | public int MaxUndoCount = 5; | 97 | public int MaxUndoCount = 5; |
97 | public bool LoginsDisabled = true; | 98 | public bool LoginsDisabled = true; |
98 | public bool LoadingPrims; | 99 | public bool LoadingPrims; |
@@ -111,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
111 | protected ModuleLoader m_moduleLoader; | 112 | protected ModuleLoader m_moduleLoader; |
112 | protected AgentCircuitManager m_authenticateHandler; | 113 | protected AgentCircuitManager m_authenticateHandler; |
113 | protected SceneCommunicationService m_sceneGridService; | 114 | protected SceneCommunicationService m_sceneGridService; |
115 | protected ISnmpModule m_snmpService = null; | ||
114 | 116 | ||
115 | protected ISimulationDataService m_SimulationDataService; | 117 | protected ISimulationDataService m_SimulationDataService; |
116 | protected IEstateDataService m_EstateDataService; | 118 | protected IEstateDataService m_EstateDataService; |
@@ -167,7 +169,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
167 | private int m_update_events = 1; | 169 | private int m_update_events = 1; |
168 | private int m_update_backup = 200; | 170 | private int m_update_backup = 200; |
169 | private int m_update_terrain = 50; | 171 | private int m_update_terrain = 50; |
170 | // private int m_update_land = 1; | 172 | private int m_update_land = 10; |
171 | private int m_update_coarse_locations = 50; | 173 | private int m_update_coarse_locations = 50; |
172 | 174 | ||
173 | private int frameMS; | 175 | private int frameMS; |
@@ -181,6 +183,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
181 | private int landMS; | 183 | private int landMS; |
182 | private int lastCompletedFrame; | 184 | private int lastCompletedFrame; |
183 | 185 | ||
186 | public bool CombineRegions = false; | ||
184 | private bool m_physics_enabled = true; | 187 | private bool m_physics_enabled = true; |
185 | private bool m_scripts_enabled = true; | 188 | private bool m_scripts_enabled = true; |
186 | private string m_defaultScriptEngine; | 189 | private string m_defaultScriptEngine; |
@@ -189,6 +192,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
189 | private volatile bool shuttingdown; | 192 | private volatile bool shuttingdown; |
190 | 193 | ||
191 | private int m_lastUpdate; | 194 | private int m_lastUpdate; |
195 | private int m_lastIncoming; | ||
196 | private int m_lastOutgoing; | ||
192 | private bool m_firstHeartbeat = true; | 197 | private bool m_firstHeartbeat = true; |
193 | 198 | ||
194 | private object m_deleting_scene_object = new object(); | 199 | private object m_deleting_scene_object = new object(); |
@@ -240,6 +245,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
240 | get { return m_sceneGridService; } | 245 | get { return m_sceneGridService; } |
241 | } | 246 | } |
242 | 247 | ||
248 | public ISnmpModule SnmpService | ||
249 | { | ||
250 | get | ||
251 | { | ||
252 | if (m_snmpService == null) | ||
253 | { | ||
254 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
255 | } | ||
256 | |||
257 | return m_snmpService; | ||
258 | } | ||
259 | } | ||
260 | |||
243 | public ISimulationDataService SimulationDataService | 261 | public ISimulationDataService SimulationDataService |
244 | { | 262 | { |
245 | get | 263 | get |
@@ -563,7 +581,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
563 | m_regInfo = regInfo; | 581 | m_regInfo = regInfo; |
564 | m_regionHandle = m_regInfo.RegionHandle; | 582 | m_regionHandle = m_regInfo.RegionHandle; |
565 | m_regionName = m_regInfo.RegionName; | 583 | m_regionName = m_regInfo.RegionName; |
584 | m_datastore = m_regInfo.DataStore; | ||
566 | m_lastUpdate = Util.EnvironmentTickCount(); | 585 | m_lastUpdate = Util.EnvironmentTickCount(); |
586 | m_lastIncoming = 0; | ||
587 | m_lastOutgoing = 0; | ||
567 | 588 | ||
568 | m_physicalPrim = physicalPrim; | 589 | m_physicalPrim = physicalPrim; |
569 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 590 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -577,6 +598,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
577 | #region Region Settings | 598 | #region Region Settings |
578 | 599 | ||
579 | // Load region settings | 600 | // Load region settings |
601 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
602 | |||
580 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 603 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
581 | if (estateDataService != null) | 604 | if (estateDataService != null) |
582 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 605 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -638,9 +661,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
638 | //Animation states | 661 | //Animation states |
639 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 662 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
640 | // TODO: Change default to true once the feature is supported | 663 | // TODO: Change default to true once the feature is supported |
641 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 664 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
642 | |||
643 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 665 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
666 | |||
667 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
644 | if (RegionInfo.NonphysPrimMax > 0) | 668 | if (RegionInfo.NonphysPrimMax > 0) |
645 | { | 669 | { |
646 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 670 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -672,6 +696,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
672 | m_persistAfter *= 10000000; | 696 | m_persistAfter *= 10000000; |
673 | 697 | ||
674 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 698 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
699 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
675 | 700 | ||
676 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 701 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
677 | if (packetConfig != null) | 702 | if (packetConfig != null) |
@@ -681,6 +706,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
681 | } | 706 | } |
682 | 707 | ||
683 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 708 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
709 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
710 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
684 | 711 | ||
685 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 712 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
686 | if (m_generateMaptiles) | 713 | if (m_generateMaptiles) |
@@ -705,9 +732,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
705 | } | 732 | } |
706 | } | 733 | } |
707 | } | 734 | } |
708 | catch | 735 | catch (Exception e) |
709 | { | 736 | { |
710 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 737 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
711 | } | 738 | } |
712 | 739 | ||
713 | #endregion Region Config | 740 | #endregion Region Config |
@@ -1078,7 +1105,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1078 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1105 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1079 | if (HeartbeatThread != null) | 1106 | if (HeartbeatThread != null) |
1080 | { | 1107 | { |
1108 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1081 | HeartbeatThread.Abort(); | 1109 | HeartbeatThread.Abort(); |
1110 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1082 | HeartbeatThread = null; | 1111 | HeartbeatThread = null; |
1083 | } | 1112 | } |
1084 | m_lastUpdate = Util.EnvironmentTickCount(); | 1113 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1202,9 +1231,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1202 | { | 1231 | { |
1203 | while (!shuttingdown) | 1232 | while (!shuttingdown) |
1204 | Update(); | 1233 | Update(); |
1205 | |||
1206 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1207 | m_firstHeartbeat = false; | ||
1208 | } | 1234 | } |
1209 | catch (ThreadAbortException) | 1235 | catch (ThreadAbortException) |
1210 | { | 1236 | { |
@@ -1311,12 +1337,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1311 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1337 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1312 | } | 1338 | } |
1313 | 1339 | ||
1314 | //if (Frame % m_update_land == 0) | 1340 | if (Frame % m_update_land == 0) |
1315 | //{ | 1341 | { |
1316 | // int ldMS = Util.EnvironmentTickCount(); | 1342 | int ldMS = Util.EnvironmentTickCount(); |
1317 | // UpdateLand(); | 1343 | UpdateLand(); |
1318 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1344 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1319 | //} | 1345 | } |
1320 | 1346 | ||
1321 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1347 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1322 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1348 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1382,12 +1408,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
1382 | maintc = Util.EnvironmentTickCountSubtract(maintc); | 1408 | maintc = Util.EnvironmentTickCountSubtract(maintc); |
1383 | maintc = (int)(m_timespan * 1000) - maintc; | 1409 | maintc = (int)(m_timespan * 1000) - maintc; |
1384 | 1410 | ||
1411 | |||
1412 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1413 | m_firstHeartbeat = false; | ||
1414 | |||
1385 | if (maintc > 0) | 1415 | if (maintc > 0) |
1386 | Thread.Sleep(maintc); | 1416 | Thread.Sleep(maintc); |
1387 | 1417 | ||
1388 | // Tell the watchdog that this thread is still alive | 1418 | // Tell the watchdog that this thread is still alive |
1389 | Watchdog.UpdateThread(); | 1419 | Watchdog.UpdateThread(); |
1390 | } | 1420 | } |
1391 | 1421 | ||
1392 | public void AddGroupTarget(SceneObjectGroup grp) | 1422 | public void AddGroupTarget(SceneObjectGroup grp) |
1393 | { | 1423 | { |
@@ -1403,9 +1433,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1403 | 1433 | ||
1404 | private void CheckAtTargets() | 1434 | private void CheckAtTargets() |
1405 | { | 1435 | { |
1406 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1436 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1407 | lock (m_groupsWithTargets) | 1437 | lock (m_groupsWithTargets) |
1408 | objs = m_groupsWithTargets.Values; | 1438 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1409 | 1439 | ||
1410 | foreach (SceneObjectGroup entry in objs) | 1440 | foreach (SceneObjectGroup entry in objs) |
1411 | entry.checkAtTargets(); | 1441 | entry.checkAtTargets(); |
@@ -1739,14 +1769,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1739 | /// <returns></returns> | 1769 | /// <returns></returns> |
1740 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1770 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1741 | { | 1771 | { |
1772 | |||
1773 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1774 | Vector3 wpos = Vector3.Zero; | ||
1775 | // Check for water surface intersection from above | ||
1776 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1777 | { | ||
1778 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1779 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1780 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1781 | wpos.Z = wheight; | ||
1782 | } | ||
1783 | |||
1742 | Vector3 pos = Vector3.Zero; | 1784 | Vector3 pos = Vector3.Zero; |
1743 | if (RayEndIsIntersection == (byte)1) | 1785 | if (RayEndIsIntersection == (byte)1) |
1744 | { | 1786 | { |
1745 | pos = RayEnd; | 1787 | pos = RayEnd; |
1746 | return pos; | ||
1747 | } | 1788 | } |
1748 | 1789 | else if (RayTargetID != UUID.Zero) | |
1749 | if (RayTargetID != UUID.Zero) | ||
1750 | { | 1790 | { |
1751 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1791 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1752 | 1792 | ||
@@ -1768,7 +1808,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1768 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1808 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1769 | 1809 | ||
1770 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1810 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1771 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1811 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1772 | float ScaleOffset = 0.5f; | 1812 | float ScaleOffset = 0.5f; |
1773 | 1813 | ||
1774 | // If we hit something | 1814 | // If we hit something |
@@ -1791,13 +1831,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1791 | //pos.Z -= 0.25F; | 1831 | //pos.Z -= 0.25F; |
1792 | 1832 | ||
1793 | } | 1833 | } |
1794 | |||
1795 | return pos; | ||
1796 | } | 1834 | } |
1797 | else | 1835 | else |
1798 | { | 1836 | { |
1799 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1837 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1800 | |||
1801 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1838 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1802 | 1839 | ||
1803 | // Un-comment the following line to print the raytrace results to the console. | 1840 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1806,13 +1843,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1806 | if (ei.HitTF) | 1843 | if (ei.HitTF) |
1807 | { | 1844 | { |
1808 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1845 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1809 | } else | 1846 | } |
1847 | else | ||
1810 | { | 1848 | { |
1811 | // fall back to our stupid functionality | 1849 | // fall back to our stupid functionality |
1812 | pos = RayEnd; | 1850 | pos = RayEnd; |
1813 | } | 1851 | } |
1814 | |||
1815 | return pos; | ||
1816 | } | 1852 | } |
1817 | } | 1853 | } |
1818 | else | 1854 | else |
@@ -1823,8 +1859,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1823 | //increase height so its above the ground. | 1859 | //increase height so its above the ground. |
1824 | //should be getting the normal of the ground at the rez point and using that? | 1860 | //should be getting the normal of the ground at the rez point and using that? |
1825 | pos.Z += scale.Z / 2f; | 1861 | pos.Z += scale.Z / 2f; |
1826 | return pos; | 1862 | // return pos; |
1827 | } | 1863 | } |
1864 | |||
1865 | // check against posible water intercept | ||
1866 | if (wpos.Z > pos.Z) pos = wpos; | ||
1867 | return pos; | ||
1828 | } | 1868 | } |
1829 | 1869 | ||
1830 | 1870 | ||
@@ -1904,7 +1944,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1904 | public bool AddRestoredSceneObject( | 1944 | public bool AddRestoredSceneObject( |
1905 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1945 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1906 | { | 1946 | { |
1907 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1947 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1948 | if (result) | ||
1949 | sceneObject.IsDeleted = false; | ||
1950 | return result; | ||
1908 | } | 1951 | } |
1909 | 1952 | ||
1910 | /// <summary> | 1953 | /// <summary> |
@@ -1993,6 +2036,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1993 | /// </summary> | 2036 | /// </summary> |
1994 | public void DeleteAllSceneObjects() | 2037 | public void DeleteAllSceneObjects() |
1995 | { | 2038 | { |
2039 | DeleteAllSceneObjects(false); | ||
2040 | } | ||
2041 | |||
2042 | /// <summary> | ||
2043 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2044 | /// </summary> | ||
2045 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2046 | { | ||
2047 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1996 | lock (Entities) | 2048 | lock (Entities) |
1997 | { | 2049 | { |
1998 | EntityBase[] entities = Entities.GetEntities(); | 2050 | EntityBase[] entities = Entities.GetEntities(); |
@@ -2001,11 +2053,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2001 | if (e is SceneObjectGroup) | 2053 | if (e is SceneObjectGroup) |
2002 | { | 2054 | { |
2003 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2055 | SceneObjectGroup sog = (SceneObjectGroup)e; |
2004 | if (!sog.IsAttachment) | 2056 | if (sog != null && !sog.IsAttachment) |
2005 | DeleteSceneObject((SceneObjectGroup)e, false); | 2057 | { |
2058 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2059 | { | ||
2060 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2061 | } | ||
2062 | else | ||
2063 | { | ||
2064 | toReturn.Add((SceneObjectGroup)e); | ||
2065 | } | ||
2066 | } | ||
2006 | } | 2067 | } |
2007 | } | 2068 | } |
2008 | } | 2069 | } |
2070 | if (toReturn.Count > 0) | ||
2071 | { | ||
2072 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2073 | } | ||
2009 | } | 2074 | } |
2010 | 2075 | ||
2011 | /// <summary> | 2076 | /// <summary> |
@@ -2054,6 +2119,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2054 | } | 2119 | } |
2055 | 2120 | ||
2056 | group.DeleteGroupFromScene(silent); | 2121 | group.DeleteGroupFromScene(silent); |
2122 | if (!silent) | ||
2123 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2057 | 2124 | ||
2058 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2125 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2059 | } | 2126 | } |
@@ -2384,10 +2451,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2384 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2451 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2385 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2452 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2386 | { | 2453 | { |
2454 | if (sceneObject.OwnerID == UUID.Zero) | ||
2455 | { | ||
2456 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2457 | return false; | ||
2458 | } | ||
2459 | |||
2387 | // If the user is banned, we won't let any of their objects | 2460 | // If the user is banned, we won't let any of their objects |
2388 | // enter. Period. | 2461 | // enter. Period. |
2389 | // | 2462 | // |
2390 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2463 | int flags = GetUserFlags(sceneObject.OwnerID); |
2464 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2391 | { | 2465 | { |
2392 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2466 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2393 | "banned avatar"); | 2467 | "banned avatar"); |
@@ -2431,15 +2505,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2431 | 2505 | ||
2432 | if (AttachmentsModule != null) | 2506 | if (AttachmentsModule != null) |
2433 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2507 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2508 | |||
2509 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2434 | } | 2510 | } |
2435 | else | 2511 | else |
2436 | { | 2512 | { |
2513 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2437 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2514 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2438 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2515 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2439 | } | 2516 | } |
2517 | if (sceneObject.OwnerID == UUID.Zero) | ||
2518 | { | ||
2519 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2520 | return false; | ||
2521 | } | ||
2440 | } | 2522 | } |
2441 | else | 2523 | else |
2442 | { | 2524 | { |
2525 | if (sceneObject.OwnerID == UUID.Zero) | ||
2526 | { | ||
2527 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2528 | return false; | ||
2529 | } | ||
2443 | AddRestoredSceneObject(sceneObject, true, false); | 2530 | AddRestoredSceneObject(sceneObject, true, false); |
2444 | 2531 | ||
2445 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2532 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2478,6 +2565,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2478 | return 2; // StateSource.PrimCrossing | 2565 | return 2; // StateSource.PrimCrossing |
2479 | } | 2566 | } |
2480 | 2567 | ||
2568 | public int GetUserFlags(UUID user) | ||
2569 | { | ||
2570 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2571 | /* | ||
2572 | ScenePresence sp; | ||
2573 | if (TryGetScenePresence(user, out sp)) | ||
2574 | { | ||
2575 | return sp.UserFlags; | ||
2576 | } | ||
2577 | else | ||
2578 | { | ||
2579 | */ | ||
2580 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2581 | if (uac == null) | ||
2582 | return 0; | ||
2583 | return uac.UserFlags; | ||
2584 | //} | ||
2585 | } | ||
2481 | #endregion | 2586 | #endregion |
2482 | 2587 | ||
2483 | #region Add/Remove Avatar Methods | 2588 | #region Add/Remove Avatar Methods |
@@ -2498,6 +2603,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2498 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2603 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2499 | 2604 | ||
2500 | CheckHeartbeat(); | 2605 | CheckHeartbeat(); |
2606 | ScenePresence presence; | ||
2501 | 2607 | ||
2502 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2608 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2503 | { | 2609 | { |
@@ -2521,12 +2627,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2521 | } | 2627 | } |
2522 | } | 2628 | } |
2523 | 2629 | ||
2524 | if (GetScenePresence(client.AgentId) != null) | 2630 | if (TryGetScenePresence(client.AgentId, out presence)) |
2525 | { | 2631 | { |
2526 | m_LastLogin = Util.EnvironmentTickCount(); | 2632 | m_LastLogin = Util.EnvironmentTickCount(); |
2527 | EventManager.TriggerOnNewClient(client); | 2633 | EventManager.TriggerOnNewClient(client); |
2528 | if (vialogin) | 2634 | if (vialogin) |
2635 | { | ||
2529 | EventManager.TriggerOnClientLogin(client); | 2636 | EventManager.TriggerOnClientLogin(client); |
2637 | |||
2638 | // Send initial parcel data | ||
2639 | Vector3 pos = presence.AbsolutePosition; | ||
2640 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2641 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2642 | } | ||
2530 | } | 2643 | } |
2531 | } | 2644 | } |
2532 | 2645 | ||
@@ -2577,19 +2690,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2577 | // and the scene presence and the client, if they exist | 2690 | // and the scene presence and the client, if they exist |
2578 | try | 2691 | try |
2579 | { | 2692 | { |
2580 | // We need to wait for the client to make UDP contact first. | 2693 | ScenePresence sp = GetScenePresence(agentID); |
2581 | // It's the UDP contact that creates the scene presence | 2694 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2582 | ScenePresence sp = WaitGetScenePresence(agentID); | 2695 | |
2583 | if (sp != null) | 2696 | if (sp != null) |
2584 | { | ||
2585 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2586 | |||
2587 | sp.ControllingClient.Close(); | 2697 | sp.ControllingClient.Close(); |
2588 | } | 2698 | |
2589 | else | ||
2590 | { | ||
2591 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2592 | } | ||
2593 | // BANG! SLASH! | 2699 | // BANG! SLASH! |
2594 | m_authenticateHandler.RemoveCircuit(agentID); | 2700 | m_authenticateHandler.RemoveCircuit(agentID); |
2595 | 2701 | ||
@@ -2689,6 +2795,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2689 | client.OnFetchInventory += HandleFetchInventory; | 2795 | client.OnFetchInventory += HandleFetchInventory; |
2690 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2796 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2691 | client.OnCopyInventoryItem += CopyInventoryItem; | 2797 | client.OnCopyInventoryItem += CopyInventoryItem; |
2798 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2692 | client.OnMoveInventoryItem += MoveInventoryItem; | 2799 | client.OnMoveInventoryItem += MoveInventoryItem; |
2693 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2800 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2694 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2801 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2867,15 +2974,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2867 | /// </summary> | 2974 | /// </summary> |
2868 | /// <param name="agentId">The avatar's Unique ID</param> | 2975 | /// <param name="agentId">The avatar's Unique ID</param> |
2869 | /// <param name="client">The IClientAPI for the client</param> | 2976 | /// <param name="client">The IClientAPI for the client</param> |
2870 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2977 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2871 | { | 2978 | { |
2872 | if (m_teleportModule != null) | 2979 | if (m_teleportModule != null) |
2873 | m_teleportModule.TeleportHome(agentId, client); | 2980 | return m_teleportModule.TeleportHome(agentId, client); |
2874 | else | 2981 | else |
2875 | { | 2982 | { |
2876 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2983 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2877 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2984 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2878 | } | 2985 | } |
2986 | return false; | ||
2879 | } | 2987 | } |
2880 | 2988 | ||
2881 | /// <summary> | 2989 | /// <summary> |
@@ -2974,6 +3082,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2974 | /// <param name="flags"></param> | 3082 | /// <param name="flags"></param> |
2975 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3083 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2976 | { | 3084 | { |
3085 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3086 | ScenePresence presence; | ||
3087 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3088 | { | ||
3089 | if (presence.Appearance != null) | ||
3090 | { | ||
3091 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3092 | } | ||
3093 | } | ||
3094 | |||
2977 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3095 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2978 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3096 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2979 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3097 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3050,7 +3168,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3050 | regions.Remove(RegionInfo.RegionHandle); | 3168 | regions.Remove(RegionInfo.RegionHandle); |
3051 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3169 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3052 | } | 3170 | } |
3171 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3053 | m_eventManager.TriggerClientClosed(agentID, this); | 3172 | m_eventManager.TriggerClientClosed(agentID, this); |
3173 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3054 | } | 3174 | } |
3055 | catch (NullReferenceException) | 3175 | catch (NullReferenceException) |
3056 | { | 3176 | { |
@@ -3058,7 +3178,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3058 | // Avatar is already disposed :/ | 3178 | // Avatar is already disposed :/ |
3059 | } | 3179 | } |
3060 | 3180 | ||
3181 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3061 | m_eventManager.TriggerOnRemovePresence(agentID); | 3182 | m_eventManager.TriggerOnRemovePresence(agentID); |
3183 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3184 | |||
3185 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3186 | avatar.SaveChangedAttachments(); | ||
3062 | 3187 | ||
3063 | if (avatar != null && (!avatar.IsChildAgent)) | 3188 | if (avatar != null && (!avatar.IsChildAgent)) |
3064 | avatar.SaveChangedAttachments(); | 3189 | avatar.SaveChangedAttachments(); |
@@ -3067,7 +3192,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3067 | delegate(IClientAPI client) | 3192 | delegate(IClientAPI client) |
3068 | { | 3193 | { |
3069 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3194 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3070 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3195 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3071 | catch (NullReferenceException) { } | 3196 | catch (NullReferenceException) { } |
3072 | }); | 3197 | }); |
3073 | 3198 | ||
@@ -3078,8 +3203,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3078 | } | 3203 | } |
3079 | 3204 | ||
3080 | // Remove the avatar from the scene | 3205 | // Remove the avatar from the scene |
3206 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3081 | m_sceneGraph.RemoveScenePresence(agentID); | 3207 | m_sceneGraph.RemoveScenePresence(agentID); |
3208 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3082 | m_clientManager.Remove(agentID); | 3209 | m_clientManager.Remove(agentID); |
3210 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3083 | 3211 | ||
3084 | try | 3212 | try |
3085 | { | 3213 | { |
@@ -3093,9 +3221,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3093 | { | 3221 | { |
3094 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3222 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3095 | } | 3223 | } |
3096 | 3224 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3097 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3225 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3098 | CleanDroppedAttachments(); | 3226 | CleanDroppedAttachments(); |
3227 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3099 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3228 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3100 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3229 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3101 | } | 3230 | } |
@@ -3126,18 +3255,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3126 | 3255 | ||
3127 | #region Entities | 3256 | #region Entities |
3128 | 3257 | ||
3129 | public void SendKillObject(uint localID) | 3258 | public void SendKillObject(List<uint> localIDs) |
3130 | { | 3259 | { |
3131 | SceneObjectPart part = GetSceneObjectPart(localID); | 3260 | List<uint> deleteIDs = new List<uint>(); |
3132 | if (part != null) // It is a prim | 3261 | |
3262 | foreach (uint localID in localIDs) | ||
3133 | { | 3263 | { |
3134 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3264 | SceneObjectPart part = GetSceneObjectPart(localID); |
3265 | if (part != null) // It is a prim | ||
3135 | { | 3266 | { |
3136 | if (part.ParentGroup.RootPart != part) // Child part | 3267 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3137 | return; | 3268 | { |
3269 | if (part.ParentGroup.RootPart != part) // Child part | ||
3270 | continue; | ||
3271 | } | ||
3138 | } | 3272 | } |
3273 | deleteIDs.Add(localID); | ||
3139 | } | 3274 | } |
3140 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3275 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3141 | } | 3276 | } |
3142 | 3277 | ||
3143 | #endregion | 3278 | #endregion |
@@ -3155,7 +3290,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3155 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3290 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3156 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3291 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3157 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3292 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3158 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3159 | m_sceneGridService.OnGetLandData += GetLandData; | 3293 | m_sceneGridService.OnGetLandData += GetLandData; |
3160 | } | 3294 | } |
3161 | 3295 | ||
@@ -3164,7 +3298,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3164 | /// </summary> | 3298 | /// </summary> |
3165 | public void UnRegisterRegionWithComms() | 3299 | public void UnRegisterRegionWithComms() |
3166 | { | 3300 | { |
3167 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3168 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3301 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3169 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3302 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3170 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3303 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3244,13 +3377,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3244 | sp = null; | 3377 | sp = null; |
3245 | } | 3378 | } |
3246 | 3379 | ||
3247 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3248 | 3380 | ||
3249 | //On login test land permisions | 3381 | //On login test land permisions |
3250 | if (vialogin) | 3382 | if (vialogin) |
3251 | { | 3383 | { |
3252 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3384 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3385 | if (cache != null) | ||
3386 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3387 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3253 | { | 3388 | { |
3389 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3254 | return false; | 3390 | return false; |
3255 | } | 3391 | } |
3256 | } | 3392 | } |
@@ -3273,8 +3409,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3273 | 3409 | ||
3274 | try | 3410 | try |
3275 | { | 3411 | { |
3276 | if (!AuthorizeUser(agent, out reason)) | 3412 | // Always check estate if this is a login. Always |
3277 | return false; | 3413 | // check if banned regions are to be blacked out. |
3414 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3415 | { | ||
3416 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3417 | return false; | ||
3418 | } | ||
3278 | } | 3419 | } |
3279 | catch (Exception e) | 3420 | catch (Exception e) |
3280 | { | 3421 | { |
@@ -3377,6 +3518,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3377 | } | 3518 | } |
3378 | } | 3519 | } |
3379 | // Honor parcel landing type and position. | 3520 | // Honor parcel landing type and position. |
3521 | /* | ||
3522 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3380 | if (land != null) | 3523 | if (land != null) |
3381 | { | 3524 | { |
3382 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3525 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3384,26 +3527,34 @@ namespace OpenSim.Region.Framework.Scenes | |||
3384 | agent.startpos = land.LandData.UserLocation; | 3527 | agent.startpos = land.LandData.UserLocation; |
3385 | } | 3528 | } |
3386 | } | 3529 | } |
3530 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3387 | } | 3531 | } |
3388 | 3532 | ||
3389 | return true; | 3533 | return true; |
3390 | } | 3534 | } |
3391 | 3535 | ||
3392 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3536 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3393 | { | 3537 | { |
3394 | 3538 | reason = String.Empty; | |
3395 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3539 | if (Permissions.IsGod(agentID)) |
3396 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3540 | return true; |
3541 | |||
3542 | ILandObject land = LandChannel.GetLandObject(posX, posY); | ||
3543 | if (land == null) | ||
3544 | return false; | ||
3545 | |||
3546 | bool banned = land.IsBannedFromLand(agentID); | ||
3547 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3397 | 3548 | ||
3398 | if (banned || restricted) | 3549 | if (banned || restricted) |
3399 | { | 3550 | { |
3400 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3551 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3401 | if (nearestParcel != null) | 3552 | if (nearestParcel != null) |
3402 | { | 3553 | { |
3403 | //Move agent to nearest allowed | 3554 | //Move agent to nearest allowed |
3404 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3555 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3405 | agent.startpos.X = newPosition.X; | 3556 | posX = newPosition.X; |
3406 | agent.startpos.Y = newPosition.Y; | 3557 | posY = newPosition.Y; |
3407 | } | 3558 | } |
3408 | else | 3559 | else |
3409 | { | 3560 | { |
@@ -3459,19 +3610,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3459 | /// <param name="reason">outputs the reason to this string</param> | 3610 | /// <param name="reason">outputs the reason to this string</param> |
3460 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3611 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3461 | /// also return a reason.</returns> | 3612 | /// also return a reason.</returns> |
3462 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3613 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3463 | { | 3614 | { |
3464 | reason = String.Empty; | 3615 | reason = String.Empty; |
3465 | 3616 | ||
3466 | if (!m_strictAccessControl) return true; | 3617 | if (!m_strictAccessControl) return true; |
3467 | if (Permissions.IsGod(agent.AgentID)) return true; | 3618 | if (Permissions.IsGod(agentID)) return true; |
3468 | 3619 | ||
3469 | if (AuthorizationService != null) | 3620 | if (AuthorizationService != null) |
3470 | { | 3621 | { |
3471 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3622 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3472 | { | 3623 | { |
3473 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3624 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3474 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3625 | agentID, RegionInfo.RegionName); |
3475 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3626 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3476 | return false; | 3627 | return false; |
3477 | } | 3628 | } |
@@ -3479,10 +3630,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3479 | 3630 | ||
3480 | if (m_regInfo.EstateSettings != null) | 3631 | if (m_regInfo.EstateSettings != null) |
3481 | { | 3632 | { |
3482 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3633 | int flags = GetUserFlags(agentID); |
3634 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3483 | { | 3635 | { |
3484 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3636 | //Add some more info to help users |
3485 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3637 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3638 | { | ||
3639 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3640 | agentID, RegionInfo.RegionName); | ||
3641 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3642 | return false; | ||
3643 | } | ||
3644 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3645 | { | ||
3646 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3647 | agentID, RegionInfo.RegionName); | ||
3648 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3649 | return false; | ||
3650 | } | ||
3651 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3652 | agentID, RegionInfo.RegionName); | ||
3486 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3653 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3487 | RegionInfo.RegionName); | 3654 | RegionInfo.RegionName); |
3488 | return false; | 3655 | return false; |
@@ -3499,7 +3666,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3499 | if (groupsModule != null) | 3666 | if (groupsModule != null) |
3500 | { | 3667 | { |
3501 | GroupMembershipData[] GroupMembership = | 3668 | GroupMembershipData[] GroupMembership = |
3502 | groupsModule.GetMembershipData(agent.AgentID); | 3669 | groupsModule.GetMembershipData(agentID); |
3503 | 3670 | ||
3504 | if (GroupMembership != null) | 3671 | if (GroupMembership != null) |
3505 | { | 3672 | { |
@@ -3528,44 +3695,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3528 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3695 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3529 | 3696 | ||
3530 | if (!m_regInfo.EstateSettings.PublicAccess && | 3697 | if (!m_regInfo.EstateSettings.PublicAccess && |
3531 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3698 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3532 | !groupAccess) | 3699 | !groupAccess) |
3533 | { | 3700 | { |
3534 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3701 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3535 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3702 | agentID, RegionInfo.RegionName); |
3536 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3703 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3537 | RegionInfo.RegionName); | 3704 | RegionInfo.RegionName); |
3538 | return false; | 3705 | return false; |
3539 | } | 3706 | } |
3540 | 3707 | ||
3541 | // TODO: estate/region settings are not properly hooked up | ||
3542 | // to ILandObject.isRestrictedFromLand() | ||
3543 | // if (null != LandChannel) | ||
3544 | // { | ||
3545 | // // region seems to have local Id of 1 | ||
3546 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3547 | // if (null != land) | ||
3548 | // { | ||
3549 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3550 | // { | ||
3551 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3552 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3553 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3554 | // RegionInfo.RegionName); | ||
3555 | // return false; | ||
3556 | // } | ||
3557 | |||
3558 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3559 | // { | ||
3560 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3561 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3562 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3563 | // RegionInfo.RegionName); | ||
3564 | // return false; | ||
3565 | // } | ||
3566 | // } | ||
3567 | // } | ||
3568 | |||
3569 | return true; | 3708 | return true; |
3570 | } | 3709 | } |
3571 | 3710 | ||
@@ -3669,6 +3808,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3669 | 3808 | ||
3670 | // We have to wait until the viewer contacts this region after receiving EAC. | 3809 | // We have to wait until the viewer contacts this region after receiving EAC. |
3671 | // That calls AddNewClient, which finally creates the ScenePresence | 3810 | // That calls AddNewClient, which finally creates the ScenePresence |
3811 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3812 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3813 | { | ||
3814 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3815 | return false; | ||
3816 | } | ||
3817 | |||
3672 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3818 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3673 | if (nearestParcel == null) | 3819 | if (nearestParcel == null) |
3674 | { | 3820 | { |
@@ -3676,6 +3822,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3676 | return false; | 3822 | return false; |
3677 | } | 3823 | } |
3678 | 3824 | ||
3825 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3826 | |||
3827 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3828 | { | ||
3829 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3830 | return false; | ||
3831 | } | ||
3832 | |||
3679 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3833 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3680 | 3834 | ||
3681 | if (childAgentUpdate != null) | 3835 | if (childAgentUpdate != null) |
@@ -3742,12 +3896,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3742 | return false; | 3896 | return false; |
3743 | } | 3897 | } |
3744 | 3898 | ||
3899 | public bool IncomingCloseAgent(UUID agentID) | ||
3900 | { | ||
3901 | return IncomingCloseAgent(agentID, false); | ||
3902 | } | ||
3903 | |||
3904 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3905 | { | ||
3906 | return IncomingCloseAgent(agentID, true); | ||
3907 | } | ||
3908 | |||
3745 | /// <summary> | 3909 | /// <summary> |
3746 | /// Tell a single agent to disconnect from the region. | 3910 | /// Tell a single agent to disconnect from the region. |
3747 | /// </summary> | 3911 | /// </summary> |
3748 | /// <param name="regionHandle"></param> | ||
3749 | /// <param name="agentID"></param> | 3912 | /// <param name="agentID"></param> |
3750 | public bool IncomingCloseAgent(UUID agentID) | 3913 | /// <param name="childOnly"></param> |
3914 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3751 | { | 3915 | { |
3752 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3916 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3753 | 3917 | ||
@@ -3759,7 +3923,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3759 | { | 3923 | { |
3760 | m_sceneGraph.removeUserCount(false); | 3924 | m_sceneGraph.removeUserCount(false); |
3761 | } | 3925 | } |
3762 | else | 3926 | else if (!childOnly) |
3763 | { | 3927 | { |
3764 | m_sceneGraph.removeUserCount(true); | 3928 | m_sceneGraph.removeUserCount(true); |
3765 | } | 3929 | } |
@@ -3775,9 +3939,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3775 | } | 3939 | } |
3776 | else | 3940 | else |
3777 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3941 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3942 | presence.ControllingClient.Close(false); | ||
3943 | } | ||
3944 | else if (!childOnly) | ||
3945 | { | ||
3946 | presence.ControllingClient.Close(true); | ||
3778 | } | 3947 | } |
3779 | |||
3780 | presence.ControllingClient.Close(); | ||
3781 | return true; | 3948 | return true; |
3782 | } | 3949 | } |
3783 | 3950 | ||
@@ -4387,34 +4554,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4387 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4554 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4388 | } | 4555 | } |
4389 | 4556 | ||
4390 | public int GetHealth() | 4557 | public int GetHealth(out int flags, out string message) |
4391 | { | 4558 | { |
4392 | // Returns: | 4559 | // Returns: |
4393 | // 1 = sim is up and accepting http requests. The heartbeat has | 4560 | // 1 = sim is up and accepting http requests. The heartbeat has |
4394 | // stopped and the sim is probably locked up, but a remote | 4561 | // stopped and the sim is probably locked up, but a remote |
4395 | // admin restart may succeed | 4562 | // admin restart may succeed |
4396 | // | 4563 | // |
4397 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4564 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4398 | // usable for people within and logins _may_ work | 4565 | // usable for people within |
4566 | // | ||
4567 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4568 | // unstable and will not accept new logins | ||
4569 | // | ||
4570 | // 4 = Sim is up and both packet threads are running. Sim is | ||
4571 | // likely usable | ||
4399 | // | 4572 | // |
4400 | // 3 = We have seen a new user enter within the past 4 minutes | 4573 | // 5 = We have seen a new user enter within the past 4 minutes |
4401 | // which can be seen as positive confirmation of sim health | 4574 | // which can be seen as positive confirmation of sim health |
4402 | // | 4575 | // |
4576 | |||
4577 | flags = 0; | ||
4578 | message = String.Empty; | ||
4579 | |||
4580 | CheckHeartbeat(); | ||
4581 | |||
4582 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4583 | { | ||
4584 | // We're still starting | ||
4585 | // 0 means "in startup", it can't happen another way, since | ||
4586 | // to get here, we must be able to accept http connections | ||
4587 | return 0; | ||
4588 | } | ||
4589 | |||
4403 | int health=1; // Start at 1, means we're up | 4590 | int health=1; // Start at 1, means we're up |
4404 | 4591 | ||
4405 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4592 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4593 | { | ||
4406 | health+=1; | 4594 | health+=1; |
4407 | else | 4595 | flags |= 1; |
4596 | } | ||
4597 | |||
4598 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4599 | { | ||
4600 | health+=1; | ||
4601 | flags |= 2; | ||
4602 | } | ||
4603 | |||
4604 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4605 | { | ||
4606 | health+=1; | ||
4607 | flags |= 4; | ||
4608 | } | ||
4609 | |||
4610 | if (flags != 7) | ||
4408 | return health; | 4611 | return health; |
4409 | 4612 | ||
4410 | // A login in the last 4 mins? We can't be doing too badly | 4613 | // A login in the last 4 mins? We can't be doing too badly |
4411 | // | 4614 | // |
4412 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4615 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4413 | health++; | 4616 | health++; |
4414 | else | ||
4415 | return health; | ||
4416 | |||
4417 | CheckHeartbeat(); | ||
4418 | 4617 | ||
4419 | return health; | 4618 | return health; |
4420 | } | 4619 | } |
@@ -4607,7 +4806,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4607 | if (m_firstHeartbeat) | 4806 | if (m_firstHeartbeat) |
4608 | return; | 4807 | return; |
4609 | 4808 | ||
4610 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4809 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4611 | StartTimer(); | 4810 | StartTimer(); |
4612 | } | 4811 | } |
4613 | 4812 | ||
@@ -4865,8 +5064,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4865 | { | 5064 | { |
4866 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; | 5065 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; |
4867 | 5066 | ||
5067 | Vector3 vec = g.AbsolutePosition; | ||
5068 | |||
4868 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 5069 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4869 | 5070 | ||
5071 | ominX += vec.X; | ||
5072 | omaxX += vec.X; | ||
5073 | ominY += vec.Y; | ||
5074 | omaxY += vec.Y; | ||
5075 | ominZ += vec.Z; | ||
5076 | omaxZ += vec.Z; | ||
5077 | |||
4870 | if (minX > ominX) | 5078 | if (minX > ominX) |
4871 | minX = ominX; | 5079 | minX = ominX; |
4872 | if (minY > ominY) | 5080 | if (minY > ominY) |
@@ -4936,10 +5144,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4936 | }); | 5144 | }); |
4937 | } | 5145 | } |
4938 | 5146 | ||
4939 | foreach (SceneObjectGroup grp in objectsToDelete) | 5147 | if (objectsToDelete.Count > 0) |
4940 | { | 5148 | { |
4941 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5149 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4942 | DeleteSceneObject(grp, true); | 5150 | foreach (SceneObjectGroup grp in objectsToDelete) |
5151 | { | ||
5152 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5153 | DeleteSceneObject(grp, true); | ||
5154 | } | ||
5155 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5156 | } | ||
5157 | } | ||
5158 | |||
5159 | public void ThreadAlive(int threadCode) | ||
5160 | { | ||
5161 | switch(threadCode) | ||
5162 | { | ||
5163 | case 1: // Incoming | ||
5164 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5165 | break; | ||
5166 | case 2: // Incoming | ||
5167 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5168 | break; | ||
4943 | } | 5169 | } |
4944 | } | 5170 | } |
4945 | 5171 | ||
@@ -4951,6 +5177,44 @@ namespace OpenSim.Region.Framework.Scenes | |||
4951 | // child agent creation, thereby emulating the SL behavior. | 5177 | // child agent creation, thereby emulating the SL behavior. |
4952 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) | 5178 | public bool QueryAccess(UUID agentID, Vector3 position, out string reason) |
4953 | { | 5179 | { |
5180 | reason = "You are banned from the region"; | ||
5181 | |||
5182 | if (Permissions.IsGod(agentID)) | ||
5183 | { | ||
5184 | reason = String.Empty; | ||
5185 | return true; | ||
5186 | } | ||
5187 | |||
5188 | if (!AuthorizeUser(agentID, out reason)) | ||
5189 | { | ||
5190 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5191 | return false; | ||
5192 | } | ||
5193 | |||
5194 | if (position == Vector3.Zero) // Teleport | ||
5195 | { | ||
5196 | float posX = 128.0f; | ||
5197 | float posY = 128.0f; | ||
5198 | |||
5199 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5200 | { | ||
5201 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5202 | return false; | ||
5203 | } | ||
5204 | } | ||
5205 | else // Walking | ||
5206 | { | ||
5207 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5208 | if (land == null) | ||
5209 | return false; | ||
5210 | |||
5211 | bool banned = land.IsBannedFromLand(agentID); | ||
5212 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5213 | |||
5214 | if (banned || restricted) | ||
5215 | return false; | ||
5216 | } | ||
5217 | |||
4954 | reason = String.Empty; | 5218 | reason = String.Empty; |
4955 | return true; | 5219 | return true; |
4956 | } | 5220 | } |