diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rwxr-xr-x | OpenSim/Region/Framework/Scenes/Scene.cs | 123 |
1 files changed, 70 insertions, 53 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index c1da7fa..c5c2147 100755 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -398,16 +398,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
398 | private int m_update_coarse_locations = 50; | 398 | private int m_update_coarse_locations = 50; |
399 | private int m_update_temp_cleaning = 180; | 399 | private int m_update_temp_cleaning = 180; |
400 | 400 | ||
401 | private int agentMS; | 401 | private float agentMS; |
402 | private int frameMS; | 402 | private float frameMS; |
403 | private int physicsMS2; | 403 | private float physicsMS2; |
404 | private int physicsMS; | 404 | private float physicsMS; |
405 | private int otherMS; | 405 | private float otherMS; |
406 | private int tempOnRezMS; | 406 | private float tempOnRezMS; |
407 | private int eventMS; | 407 | private float eventMS; |
408 | private int backupMS; | 408 | private float backupMS; |
409 | private int terrainMS; | 409 | private float terrainMS; |
410 | private int landMS; | 410 | private float landMS; |
411 | 411 | ||
412 | // A temporary configuration flag to enable using FireAndForget to process | 412 | // A temporary configuration flag to enable using FireAndForget to process |
413 | // collisions from the physics engine. There is a problem with collisions | 413 | // collisions from the physics engine. There is a problem with collisions |
@@ -785,15 +785,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
785 | get { return m_capsModule; } | 785 | get { return m_capsModule; } |
786 | } | 786 | } |
787 | 787 | ||
788 | public int MonitorFrameTime { get { return frameMS; } } | 788 | public int MonitorFrameTime { get { return (int)frameMS; } } |
789 | public int MonitorPhysicsUpdateTime { get { return physicsMS; } } | 789 | public int MonitorPhysicsUpdateTime { get { return (int)physicsMS; } } |
790 | public int MonitorPhysicsSyncTime { get { return physicsMS2; } } | 790 | public int MonitorPhysicsSyncTime { get { return (int)physicsMS2; } } |
791 | public int MonitorOtherTime { get { return otherMS; } } | 791 | public int MonitorOtherTime { get { return (int)otherMS; } } |
792 | public int MonitorTempOnRezTime { get { return tempOnRezMS; } } | 792 | public int MonitorTempOnRezTime { get { return (int)tempOnRezMS; } } |
793 | public int MonitorEventTime { get { return eventMS; } } // This may need to be divided into each event? | 793 | public int MonitorEventTime { get { return (int)eventMS; } } // This may need to be divided into each event? |
794 | public int MonitorBackupTime { get { return backupMS; } } | 794 | public int MonitorBackupTime { get { return (int)backupMS; } } |
795 | public int MonitorTerrainTime { get { return terrainMS; } } | 795 | public int MonitorTerrainTime { get { return (int)terrainMS; } } |
796 | public int MonitorLandTime { get { return landMS; } } | 796 | public int MonitorLandTime { get { return (int)landMS; } } |
797 | public int MonitorLastFrameTick { get { return m_lastFrameTick; } } | 797 | public int MonitorLastFrameTick { get { return m_lastFrameTick; } } |
798 | 798 | ||
799 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get; set; } | 799 | public UpdatePrioritizationSchemes UpdatePrioritizationScheme { get; set; } |
@@ -1714,20 +1714,21 @@ namespace OpenSim.Region.Framework.Scenes | |||
1714 | 1714 | ||
1715 | float physicsFPS = 0f; | 1715 | float physicsFPS = 0f; |
1716 | 1716 | ||
1717 | int tmpMS; | ||
1718 | int previousFrameTick; | 1717 | int previousFrameTick; |
1719 | int maintc; | 1718 | |
1720 | int sleepMS; | 1719 | double tmpMS; |
1721 | int framestart; | 1720 | double tmpMS2; |
1721 | double framestart; | ||
1722 | float sleepMS; | ||
1722 | 1723 | ||
1723 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) | 1724 | while (!m_shuttingDown && ((endFrame == null && Active) || Frame < endFrame)) |
1724 | { | 1725 | { |
1725 | framestart = Util.EnvironmentTickCount(); | 1726 | framestart = Util.GetTimeStampMS(); |
1726 | ++Frame; | 1727 | ++Frame; |
1727 | 1728 | ||
1728 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); | 1729 | // m_log.DebugFormat("[SCENE]: Processing frame {0} in {1}", Frame, RegionInfo.RegionName); |
1729 | 1730 | ||
1730 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0; | 1731 | agentMS = tempOnRezMS = eventMS = backupMS = terrainMS = landMS = 0f; |
1731 | 1732 | ||
1732 | try | 1733 | try |
1733 | { | 1734 | { |
@@ -1735,7 +1736,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
1735 | 1736 | ||
1736 | // Apply taints in terrain module to terrain in physics scene | 1737 | // Apply taints in terrain module to terrain in physics scene |
1737 | 1738 | ||
1738 | tmpMS = Util.EnvironmentTickCount(); | 1739 | tmpMS = Util.GetTimeStampMS(); |
1740 | |||
1739 | if (Frame % 4 == 0) | 1741 | if (Frame % 4 == 0) |
1740 | { | 1742 | { |
1741 | CheckTerrainUpdates(); | 1743 | CheckTerrainUpdates(); |
@@ -1746,26 +1748,29 @@ namespace OpenSim.Region.Framework.Scenes | |||
1746 | UpdateTerrain(); | 1748 | UpdateTerrain(); |
1747 | } | 1749 | } |
1748 | 1750 | ||
1749 | terrainMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1751 | tmpMS2 = Util.GetTimeStampMS(); |
1750 | tmpMS = Util.EnvironmentTickCount(); | 1752 | terrainMS = (float)(tmpMS2 - tmpMS); |
1753 | tmpMS = tmpMS2; | ||
1751 | 1754 | ||
1752 | if (PhysicsEnabled && Frame % m_update_physics == 0) | 1755 | if (PhysicsEnabled && Frame % m_update_physics == 0) |
1753 | m_sceneGraph.UpdatePreparePhysics(); | 1756 | m_sceneGraph.UpdatePreparePhysics(); |
1754 | 1757 | ||
1755 | physicsMS2 = Util.EnvironmentTickCountSubtract(tmpMS); | 1758 | tmpMS2 = Util.GetTimeStampMS(); |
1759 | physicsMS2 = (float)(tmpMS2 - tmpMS); | ||
1760 | tmpMS = tmpMS2; | ||
1756 | 1761 | ||
1757 | // Apply any pending avatar force input to the avatar's velocity | 1762 | // Apply any pending avatar force input to the avatar's velocity |
1758 | tmpMS = Util.EnvironmentTickCount(); | ||
1759 | if (Frame % m_update_entitymovement == 0) | 1763 | if (Frame % m_update_entitymovement == 0) |
1760 | m_sceneGraph.UpdateScenePresenceMovement(); | 1764 | m_sceneGraph.UpdateScenePresenceMovement(); |
1761 | 1765 | ||
1762 | // Get the simulation frame time that the avatar force input | 1766 | // Get the simulation frame time that the avatar force input |
1763 | // took | 1767 | // took |
1764 | agentMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1768 | tmpMS2 = Util.GetTimeStampMS(); |
1769 | agentMS = (float)(tmpMS2 - tmpMS); | ||
1770 | tmpMS = tmpMS2; | ||
1765 | 1771 | ||
1766 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their | 1772 | // Perform the main physics update. This will do the actual work of moving objects and avatars according to their |
1767 | // velocity | 1773 | // velocity |
1768 | tmpMS = Util.EnvironmentTickCount(); | ||
1769 | if (Frame % m_update_physics == 0) | 1774 | if (Frame % m_update_physics == 0) |
1770 | { | 1775 | { |
1771 | if (PhysicsEnabled) | 1776 | if (PhysicsEnabled) |
@@ -1774,12 +1779,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1774 | if (SynchronizeScene != null) | 1779 | if (SynchronizeScene != null) |
1775 | SynchronizeScene(this); | 1780 | SynchronizeScene(this); |
1776 | } | 1781 | } |
1777 | 1782 | ||
1778 | // Add the main physics update time to the prepare physics time | 1783 | tmpMS2 = Util.GetTimeStampMS(); |
1779 | physicsMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1784 | physicsMS = (float)(tmpMS2 - tmpMS); |
1780 | 1785 | tmpMS = tmpMS2; | |
1781 | // Start the stopwatch for the remainder of the simulation | ||
1782 | tmpMS = Util.EnvironmentTickCount(); | ||
1783 | 1786 | ||
1784 | // Check if any objects have reached their targets | 1787 | // Check if any objects have reached their targets |
1785 | CheckAtTargets(); | 1788 | CheckAtTargets(); |
@@ -1794,29 +1797,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
1794 | if (Frame % m_update_presences == 0) | 1797 | if (Frame % m_update_presences == 0) |
1795 | m_sceneGraph.UpdatePresences(); | 1798 | m_sceneGraph.UpdatePresences(); |
1796 | 1799 | ||
1797 | agentMS += Util.EnvironmentTickCountSubtract(tmpMS); | 1800 | tmpMS2 = Util.GetTimeStampMS(); |
1801 | agentMS += (float)(tmpMS2 - tmpMS); | ||
1802 | tmpMS = tmpMS2; | ||
1798 | 1803 | ||
1799 | // Delete temp-on-rez stuff | 1804 | // Delete temp-on-rez stuff |
1800 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) | 1805 | if (Frame % m_update_temp_cleaning == 0 && !m_cleaningTemps) |
1801 | { | 1806 | { |
1802 | tmpMS = Util.EnvironmentTickCount(); | 1807 | |
1803 | m_cleaningTemps = true; | 1808 | m_cleaningTemps = true; |
1804 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); | 1809 | Util.FireAndForget(delegate { CleanTempObjects(); m_cleaningTemps = false; }); |
1805 | tempOnRezMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1810 | tmpMS2 = Util.GetTimeStampMS(); |
1811 | tempOnRezMS = (float)(tmpMS2 - tmpMS); // bad.. counts the FireAndForget, not CleanTempObjects | ||
1812 | tmpMS = tmpMS2; | ||
1806 | } | 1813 | } |
1807 | 1814 | ||
1808 | if (Frame % m_update_events == 0) | 1815 | if (Frame % m_update_events == 0) |
1809 | { | 1816 | { |
1810 | tmpMS = Util.EnvironmentTickCount(); | ||
1811 | UpdateEvents(); | 1817 | UpdateEvents(); |
1812 | eventMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1818 | |
1819 | tmpMS2 = Util.GetTimeStampMS(); | ||
1820 | eventMS = (float)(tmpMS2 - tmpMS); | ||
1821 | tmpMS = tmpMS2; | ||
1813 | } | 1822 | } |
1814 | 1823 | ||
1815 | if (PeriodicBackup && Frame % m_update_backup == 0) | 1824 | if (PeriodicBackup && Frame % m_update_backup == 0) |
1816 | { | 1825 | { |
1817 | tmpMS = Util.EnvironmentTickCount(); | ||
1818 | UpdateStorageBackup(); | 1826 | UpdateStorageBackup(); |
1819 | backupMS = Util.EnvironmentTickCountSubtract(tmpMS); | 1827 | |
1828 | tmpMS2 = Util.GetTimeStampMS(); | ||
1829 | backupMS = (float)(tmpMS2 - tmpMS); | ||
1830 | tmpMS = tmpMS2; | ||
1820 | } | 1831 | } |
1821 | 1832 | ||
1822 | //if (Frame % m_update_land == 0) | 1833 | //if (Frame % m_update_land == 0) |
@@ -1887,20 +1898,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
1887 | StatsReporter.addOtherMS(otherMS); | 1898 | StatsReporter.addOtherMS(otherMS); |
1888 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | 1899 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); |
1889 | 1900 | ||
1901 | |||
1902 | tmpMS = Util.GetTimeStampMS(); | ||
1903 | |||
1890 | previousFrameTick = m_lastFrameTick; | 1904 | previousFrameTick = m_lastFrameTick; |
1891 | m_lastFrameTick = Util.EnvironmentTickCount(); | 1905 | m_lastFrameTick = (int)(tmpMS + 0.5); |
1892 | tmpMS = Util.EnvironmentTickCountSubtract(m_lastFrameTick, framestart); | 1906 | |
1893 | tmpMS = (int)(MinFrameTime * 1000) - tmpMS; | 1907 | // estimate sleep time |
1908 | tmpMS2 = tmpMS - framestart; | ||
1909 | tmpMS2 = (double)MinFrameTime * 1000.0D - tmpMS2; | ||
1894 | 1910 | ||
1895 | m_firstHeartbeat = false; | 1911 | m_firstHeartbeat = false; |
1896 | 1912 | ||
1897 | sleepMS = Util.EnvironmentTickCount(); | 1913 | // sleep if we can |
1914 | if (tmpMS2 > 0) | ||
1915 | Thread.Sleep((int)(tmpMS2 +0.5)); | ||
1898 | 1916 | ||
1899 | if (tmpMS > 0) | 1917 | tmpMS2 = Util.GetTimeStampMS(); |
1900 | Thread.Sleep(tmpMS); | ||
1901 | 1918 | ||
1902 | sleepMS = Util.EnvironmentTickCountSubtract(sleepMS); | 1919 | sleepMS = (float)(tmpMS2 - tmpMS); |
1903 | frameMS = Util.EnvironmentTickCountSubtract(framestart); | 1920 | frameMS = (float)(tmpMS2 - framestart); |
1904 | StatsReporter.addSleepMS(sleepMS); | 1921 | StatsReporter.addSleepMS(sleepMS); |
1905 | StatsReporter.addFrameMS(frameMS); | 1922 | StatsReporter.addFrameMS(frameMS); |
1906 | 1923 | ||