diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 507 |
1 files changed, 380 insertions, 127 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 4fca261..2424194 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -84,6 +84,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
84 | // TODO: need to figure out how allow client agents but deny | 84 | // TODO: need to figure out how allow client agents but deny |
85 | // root agents when ACL denies access to root agent | 85 | // root agents when ACL denies access to root agent |
86 | public bool m_strictAccessControl = true; | 86 | public bool m_strictAccessControl = true; |
87 | public bool m_seeIntoBannedRegion = false; | ||
87 | public int MaxUndoCount = 5; | 88 | public int MaxUndoCount = 5; |
88 | public bool LoginsDisabled = true; | 89 | public bool LoginsDisabled = true; |
89 | public bool LoadingPrims; | 90 | public bool LoadingPrims; |
@@ -102,6 +103,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
102 | protected ModuleLoader m_moduleLoader; | 103 | protected ModuleLoader m_moduleLoader; |
103 | protected AgentCircuitManager m_authenticateHandler; | 104 | protected AgentCircuitManager m_authenticateHandler; |
104 | protected SceneCommunicationService m_sceneGridService; | 105 | protected SceneCommunicationService m_sceneGridService; |
106 | protected ISnmpModule m_snmpService = null; | ||
105 | 107 | ||
106 | protected ISimulationDataService m_SimulationDataService; | 108 | protected ISimulationDataService m_SimulationDataService; |
107 | protected IEstateDataService m_EstateDataService; | 109 | protected IEstateDataService m_EstateDataService; |
@@ -149,7 +151,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
149 | private int m_update_events = 1; | 151 | private int m_update_events = 1; |
150 | private int m_update_backup = 200; | 152 | private int m_update_backup = 200; |
151 | private int m_update_terrain = 50; | 153 | private int m_update_terrain = 50; |
152 | // private int m_update_land = 1; | 154 | private int m_update_land = 10; |
153 | private int m_update_coarse_locations = 50; | 155 | private int m_update_coarse_locations = 50; |
154 | 156 | ||
155 | private int frameMS; | 157 | private int frameMS; |
@@ -163,6 +165,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
163 | private int landMS; | 165 | private int landMS; |
164 | private int lastCompletedFrame; | 166 | private int lastCompletedFrame; |
165 | 167 | ||
168 | public bool CombineRegions = false; | ||
166 | private bool m_physics_enabled = true; | 169 | private bool m_physics_enabled = true; |
167 | private bool m_scripts_enabled = true; | 170 | private bool m_scripts_enabled = true; |
168 | private string m_defaultScriptEngine; | 171 | private string m_defaultScriptEngine; |
@@ -171,6 +174,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
171 | private volatile bool shuttingdown; | 174 | private volatile bool shuttingdown; |
172 | 175 | ||
173 | private int m_lastUpdate; | 176 | private int m_lastUpdate; |
177 | private int m_lastIncoming; | ||
178 | private int m_lastOutgoing; | ||
174 | private bool m_firstHeartbeat = true; | 179 | private bool m_firstHeartbeat = true; |
175 | 180 | ||
176 | private object m_deleting_scene_object = new object(); | 181 | private object m_deleting_scene_object = new object(); |
@@ -222,6 +227,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
222 | get { return m_sceneGridService; } | 227 | get { return m_sceneGridService; } |
223 | } | 228 | } |
224 | 229 | ||
230 | public ISnmpModule SnmpService | ||
231 | { | ||
232 | get | ||
233 | { | ||
234 | if (m_snmpService == null) | ||
235 | { | ||
236 | m_snmpService = RequestModuleInterface<ISnmpModule>(); | ||
237 | } | ||
238 | |||
239 | return m_snmpService; | ||
240 | } | ||
241 | } | ||
242 | |||
225 | public ISimulationDataService SimulationDataService | 243 | public ISimulationDataService SimulationDataService |
226 | { | 244 | { |
227 | get | 245 | get |
@@ -547,6 +565,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
547 | m_regionName = m_regInfo.RegionName; | 565 | m_regionName = m_regInfo.RegionName; |
548 | m_datastore = m_regInfo.DataStore; | 566 | m_datastore = m_regInfo.DataStore; |
549 | m_lastUpdate = Util.EnvironmentTickCount(); | 567 | m_lastUpdate = Util.EnvironmentTickCount(); |
568 | m_lastIncoming = 0; | ||
569 | m_lastOutgoing = 0; | ||
550 | 570 | ||
551 | m_physicalPrim = physicalPrim; | 571 | m_physicalPrim = physicalPrim; |
552 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | 572 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; |
@@ -560,6 +580,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
560 | #region Region Settings | 580 | #region Region Settings |
561 | 581 | ||
562 | // Load region settings | 582 | // Load region settings |
583 | m_regInfo.WindlightSettings = SimulationDataService.LoadRegionWindlightSettings(m_regInfo.RegionID); | ||
584 | |||
563 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); | 585 | m_regInfo.RegionSettings = simDataService.LoadRegionSettings(m_regInfo.RegionID); |
564 | if (estateDataService != null) | 586 | if (estateDataService != null) |
565 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); | 587 | m_regInfo.EstateSettings = estateDataService.LoadEstateSettings(m_regInfo.RegionID, false); |
@@ -619,9 +641,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
619 | //Animation states | 641 | //Animation states |
620 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); | 642 | m_useFlySlow = startupConfig.GetBoolean("enableflyslow", false); |
621 | // TODO: Change default to true once the feature is supported | 643 | // TODO: Change default to true once the feature is supported |
622 | m_usePreJump = startupConfig.GetBoolean("enableprejump", false); | 644 | m_usePreJump = startupConfig.GetBoolean("enableprejump", true); |
623 | |||
624 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); | 645 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", m_maxNonphys); |
646 | |||
647 | m_log.DebugFormat("[SCENE]: prejump is {0}", m_usePreJump ? "ON" : "OFF"); | ||
625 | if (RegionInfo.NonphysPrimMax > 0) | 648 | if (RegionInfo.NonphysPrimMax > 0) |
626 | { | 649 | { |
627 | m_maxNonphys = RegionInfo.NonphysPrimMax; | 650 | m_maxNonphys = RegionInfo.NonphysPrimMax; |
@@ -653,6 +676,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
653 | m_persistAfter *= 10000000; | 676 | m_persistAfter *= 10000000; |
654 | 677 | ||
655 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); | 678 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "XEngine"); |
679 | m_log.InfoFormat("[SCENE]: Default script engine {0}", m_defaultScriptEngine); | ||
656 | 680 | ||
657 | IConfig packetConfig = m_config.Configs["PacketPool"]; | 681 | IConfig packetConfig = m_config.Configs["PacketPool"]; |
658 | if (packetConfig != null) | 682 | if (packetConfig != null) |
@@ -662,6 +686,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
662 | } | 686 | } |
663 | 687 | ||
664 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); | 688 | m_strictAccessControl = startupConfig.GetBoolean("StrictAccessControl", m_strictAccessControl); |
689 | m_seeIntoBannedRegion = startupConfig.GetBoolean("SeeIntoBannedRegion", m_seeIntoBannedRegion); | ||
690 | CombineRegions = startupConfig.GetBoolean("CombineContiguousRegions", false); | ||
665 | 691 | ||
666 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); | 692 | m_generateMaptiles = startupConfig.GetBoolean("GenerateMaptiles", true); |
667 | if (m_generateMaptiles) | 693 | if (m_generateMaptiles) |
@@ -686,9 +712,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
686 | } | 712 | } |
687 | } | 713 | } |
688 | } | 714 | } |
689 | catch | 715 | catch (Exception e) |
690 | { | 716 | { |
691 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | 717 | m_log.Error("[SCENE]: Failed to load StartupConfig: " + e.ToString()); |
692 | } | 718 | } |
693 | 719 | ||
694 | #endregion Region Config | 720 | #endregion Region Config |
@@ -1059,7 +1085,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1059 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | 1085 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); |
1060 | if (HeartbeatThread != null) | 1086 | if (HeartbeatThread != null) |
1061 | { | 1087 | { |
1088 | m_log.ErrorFormat("[SCENE]: Restarting heartbeat thread because it hasn't reported in in region {0}", RegionInfo.RegionName); | ||
1062 | HeartbeatThread.Abort(); | 1089 | HeartbeatThread.Abort(); |
1090 | Watchdog.RemoveThread(HeartbeatThread.ManagedThreadId); | ||
1063 | HeartbeatThread = null; | 1091 | HeartbeatThread = null; |
1064 | } | 1092 | } |
1065 | m_lastUpdate = Util.EnvironmentTickCount(); | 1093 | m_lastUpdate = Util.EnvironmentTickCount(); |
@@ -1182,9 +1210,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1182 | try | 1210 | try |
1183 | { | 1211 | { |
1184 | Update(); | 1212 | Update(); |
1185 | |||
1186 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1187 | m_firstHeartbeat = false; | ||
1188 | } | 1213 | } |
1189 | catch (ThreadAbortException) | 1214 | catch (ThreadAbortException) |
1190 | { | 1215 | { |
@@ -1299,12 +1324,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1299 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); | 1324 | terrainMS = Util.EnvironmentTickCountSubtract(terMS); |
1300 | } | 1325 | } |
1301 | 1326 | ||
1302 | //if (m_frame % m_update_land == 0) | 1327 | if (m_frame % m_update_land == 0) |
1303 | //{ | 1328 | { |
1304 | // int ldMS = Util.EnvironmentTickCount(); | 1329 | int ldMS = Util.EnvironmentTickCount(); |
1305 | // UpdateLand(); | 1330 | UpdateLand(); |
1306 | // landMS = Util.EnvironmentTickCountSubtract(ldMS); | 1331 | landMS = Util.EnvironmentTickCountSubtract(ldMS); |
1307 | //} | 1332 | } |
1308 | 1333 | ||
1309 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); | 1334 | frameMS = Util.EnvironmentTickCountSubtract(tmpFrameMS); |
1310 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; | 1335 | otherMS = tempOnRezMS + eventMS + backupMS + terrainMS + landMS; |
@@ -1375,6 +1400,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1375 | 1400 | ||
1376 | // Tell the watchdog that this thread is still alive | 1401 | // Tell the watchdog that this thread is still alive |
1377 | Watchdog.UpdateThread(); | 1402 | Watchdog.UpdateThread(); |
1403 | |||
1404 | m_lastUpdate = Util.EnvironmentTickCount(); | ||
1405 | m_firstHeartbeat = false; | ||
1378 | } | 1406 | } |
1379 | } | 1407 | } |
1380 | 1408 | ||
@@ -1394,9 +1422,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
1394 | 1422 | ||
1395 | private void CheckAtTargets() | 1423 | private void CheckAtTargets() |
1396 | { | 1424 | { |
1397 | Dictionary<UUID, SceneObjectGroup>.ValueCollection objs; | 1425 | List<SceneObjectGroup> objs = new List<SceneObjectGroup>(); |
1398 | lock (m_groupsWithTargets) | 1426 | lock (m_groupsWithTargets) |
1399 | objs = m_groupsWithTargets.Values; | 1427 | objs = new List<SceneObjectGroup>(m_groupsWithTargets.Values); |
1400 | 1428 | ||
1401 | foreach (SceneObjectGroup entry in objs) | 1429 | foreach (SceneObjectGroup entry in objs) |
1402 | entry.checkAtTargets(); | 1430 | entry.checkAtTargets(); |
@@ -1730,14 +1758,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1730 | /// <returns></returns> | 1758 | /// <returns></returns> |
1731 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | 1759 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) |
1732 | { | 1760 | { |
1761 | |||
1762 | float wheight = (float)RegionInfo.RegionSettings.WaterHeight; | ||
1763 | Vector3 wpos = Vector3.Zero; | ||
1764 | // Check for water surface intersection from above | ||
1765 | if ( (RayStart.Z > wheight) && (RayEnd.Z < wheight) ) | ||
1766 | { | ||
1767 | float ratio = (RayStart.Z - wheight) / (RayStart.Z - RayEnd.Z); | ||
1768 | wpos.X = RayStart.X - (ratio * (RayStart.X - RayEnd.X)); | ||
1769 | wpos.Y = RayStart.Y - (ratio * (RayStart.Y - RayEnd.Y)); | ||
1770 | wpos.Z = wheight; | ||
1771 | } | ||
1772 | |||
1733 | Vector3 pos = Vector3.Zero; | 1773 | Vector3 pos = Vector3.Zero; |
1734 | if (RayEndIsIntersection == (byte)1) | 1774 | if (RayEndIsIntersection == (byte)1) |
1735 | { | 1775 | { |
1736 | pos = RayEnd; | 1776 | pos = RayEnd; |
1737 | return pos; | ||
1738 | } | 1777 | } |
1739 | 1778 | else if (RayTargetID != UUID.Zero) | |
1740 | if (RayTargetID != UUID.Zero) | ||
1741 | { | 1779 | { |
1742 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | 1780 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); |
1743 | 1781 | ||
@@ -1759,7 +1797,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1759 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | 1797 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); |
1760 | 1798 | ||
1761 | // Un-comment out the following line to Get Raytrace results printed to the console. | 1799 | // Un-comment out the following line to Get Raytrace results printed to the console. |
1762 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | 1800 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); |
1763 | float ScaleOffset = 0.5f; | 1801 | float ScaleOffset = 0.5f; |
1764 | 1802 | ||
1765 | // If we hit something | 1803 | // If we hit something |
@@ -1782,13 +1820,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1782 | //pos.Z -= 0.25F; | 1820 | //pos.Z -= 0.25F; |
1783 | 1821 | ||
1784 | } | 1822 | } |
1785 | |||
1786 | return pos; | ||
1787 | } | 1823 | } |
1788 | else | 1824 | else |
1789 | { | 1825 | { |
1790 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | 1826 | // We don't have a target here, so we're going to raytrace all the objects in the scene. |
1791 | |||
1792 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | 1827 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); |
1793 | 1828 | ||
1794 | // Un-comment the following line to print the raytrace results to the console. | 1829 | // Un-comment the following line to print the raytrace results to the console. |
@@ -1797,13 +1832,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1797 | if (ei.HitTF) | 1832 | if (ei.HitTF) |
1798 | { | 1833 | { |
1799 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | 1834 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); |
1800 | } else | 1835 | } |
1836 | else | ||
1801 | { | 1837 | { |
1802 | // fall back to our stupid functionality | 1838 | // fall back to our stupid functionality |
1803 | pos = RayEnd; | 1839 | pos = RayEnd; |
1804 | } | 1840 | } |
1805 | |||
1806 | return pos; | ||
1807 | } | 1841 | } |
1808 | } | 1842 | } |
1809 | else | 1843 | else |
@@ -1814,8 +1848,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
1814 | //increase height so its above the ground. | 1848 | //increase height so its above the ground. |
1815 | //should be getting the normal of the ground at the rez point and using that? | 1849 | //should be getting the normal of the ground at the rez point and using that? |
1816 | pos.Z += scale.Z / 2f; | 1850 | pos.Z += scale.Z / 2f; |
1817 | return pos; | 1851 | // return pos; |
1818 | } | 1852 | } |
1853 | |||
1854 | // check against posible water intercept | ||
1855 | if (wpos.Z > pos.Z) pos = wpos; | ||
1856 | return pos; | ||
1819 | } | 1857 | } |
1820 | 1858 | ||
1821 | 1859 | ||
@@ -1895,7 +1933,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
1895 | public bool AddRestoredSceneObject( | 1933 | public bool AddRestoredSceneObject( |
1896 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) | 1934 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted, bool sendClientUpdates) |
1897 | { | 1935 | { |
1898 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); | 1936 | bool result = m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted, sendClientUpdates); |
1937 | if (result) | ||
1938 | sceneObject.IsDeleted = false; | ||
1939 | return result; | ||
1899 | } | 1940 | } |
1900 | 1941 | ||
1901 | /// <summary> | 1942 | /// <summary> |
@@ -1972,6 +2013,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1972 | /// </summary> | 2013 | /// </summary> |
1973 | public void DeleteAllSceneObjects() | 2014 | public void DeleteAllSceneObjects() |
1974 | { | 2015 | { |
2016 | DeleteAllSceneObjects(false); | ||
2017 | } | ||
2018 | |||
2019 | /// <summary> | ||
2020 | /// Delete every object from the scene. This does not include attachments worn by avatars. | ||
2021 | /// </summary> | ||
2022 | public void DeleteAllSceneObjects(bool exceptNoCopy) | ||
2023 | { | ||
2024 | List<SceneObjectGroup> toReturn = new List<SceneObjectGroup>(); | ||
1975 | lock (Entities) | 2025 | lock (Entities) |
1976 | { | 2026 | { |
1977 | EntityBase[] entities = Entities.GetEntities(); | 2027 | EntityBase[] entities = Entities.GetEntities(); |
@@ -1980,11 +2030,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
1980 | if (e is SceneObjectGroup) | 2030 | if (e is SceneObjectGroup) |
1981 | { | 2031 | { |
1982 | SceneObjectGroup sog = (SceneObjectGroup)e; | 2032 | SceneObjectGroup sog = (SceneObjectGroup)e; |
1983 | if (!sog.IsAttachment) | 2033 | if (sog != null && !sog.IsAttachment) |
1984 | DeleteSceneObject((SceneObjectGroup)e, false); | 2034 | { |
2035 | if (!exceptNoCopy || ((sog.GetEffectivePermissions() & (uint)PermissionMask.Copy) != 0)) | ||
2036 | { | ||
2037 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
2038 | } | ||
2039 | else | ||
2040 | { | ||
2041 | toReturn.Add((SceneObjectGroup)e); | ||
2042 | } | ||
2043 | } | ||
1985 | } | 2044 | } |
1986 | } | 2045 | } |
1987 | } | 2046 | } |
2047 | if (toReturn.Count > 0) | ||
2048 | { | ||
2049 | returnObjects(toReturn.ToArray(), UUID.Zero); | ||
2050 | } | ||
1988 | } | 2051 | } |
1989 | 2052 | ||
1990 | /// <summary> | 2053 | /// <summary> |
@@ -2033,6 +2096,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2033 | } | 2096 | } |
2034 | 2097 | ||
2035 | group.DeleteGroupFromScene(silent); | 2098 | group.DeleteGroupFromScene(silent); |
2099 | if (!silent) | ||
2100 | SendKillObject(new List<uint>() { group.LocalId }); | ||
2036 | 2101 | ||
2037 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); | 2102 | // m_log.DebugFormat("[SCENE]: Exit DeleteSceneObject() for {0} {1}", group.Name, group.UUID); |
2038 | } | 2103 | } |
@@ -2363,10 +2428,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
2363 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> | 2428 | /// <returns>True if the SceneObjectGroup was added, False if it was not</returns> |
2364 | public bool AddSceneObject(SceneObjectGroup sceneObject) | 2429 | public bool AddSceneObject(SceneObjectGroup sceneObject) |
2365 | { | 2430 | { |
2431 | if (sceneObject.OwnerID == UUID.Zero) | ||
2432 | { | ||
2433 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero", sceneObject.UUID); | ||
2434 | return false; | ||
2435 | } | ||
2436 | |||
2366 | // If the user is banned, we won't let any of their objects | 2437 | // If the user is banned, we won't let any of their objects |
2367 | // enter. Period. | 2438 | // enter. Period. |
2368 | // | 2439 | // |
2369 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | 2440 | int flags = GetUserFlags(sceneObject.OwnerID); |
2441 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID, flags)) | ||
2370 | { | 2442 | { |
2371 | m_log.Info("[INTERREGION]: Denied prim crossing for " + | 2443 | m_log.Info("[INTERREGION]: Denied prim crossing for " + |
2372 | "banned avatar"); | 2444 | "banned avatar"); |
@@ -2410,15 +2482,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
2410 | 2482 | ||
2411 | if (AttachmentsModule != null) | 2483 | if (AttachmentsModule != null) |
2412 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); | 2484 | AttachmentsModule.AttachObject(sp.ControllingClient, grp, 0, false); |
2485 | |||
2486 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was found, attaching", sceneObject.UUID); | ||
2413 | } | 2487 | } |
2414 | else | 2488 | else |
2415 | { | 2489 | { |
2490 | m_log.DebugFormat("[SCENE]: Attachment {0} arrived and scene presence was not found, setting to temp", sceneObject.UUID); | ||
2416 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | 2491 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); |
2417 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | 2492 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); |
2418 | } | 2493 | } |
2494 | if (sceneObject.OwnerID == UUID.Zero) | ||
2495 | { | ||
2496 | m_log.ErrorFormat("[SCENE]: Owner ID for {0} was zero after attachment processing. BUG!", sceneObject.UUID); | ||
2497 | return false; | ||
2498 | } | ||
2419 | } | 2499 | } |
2420 | else | 2500 | else |
2421 | { | 2501 | { |
2502 | if (sceneObject.OwnerID == UUID.Zero) | ||
2503 | { | ||
2504 | m_log.ErrorFormat("[SCENE]: Owner ID for non-attachment {0} was zero", sceneObject.UUID); | ||
2505 | return false; | ||
2506 | } | ||
2422 | AddRestoredSceneObject(sceneObject, true, false); | 2507 | AddRestoredSceneObject(sceneObject, true, false); |
2423 | 2508 | ||
2424 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | 2509 | if (!Permissions.CanObjectEntry(sceneObject.UUID, |
@@ -2457,6 +2542,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
2457 | return 2; // StateSource.PrimCrossing | 2542 | return 2; // StateSource.PrimCrossing |
2458 | } | 2543 | } |
2459 | 2544 | ||
2545 | public int GetUserFlags(UUID user) | ||
2546 | { | ||
2547 | //Unfortunately the SP approach means that the value is cached until region is restarted | ||
2548 | /* | ||
2549 | ScenePresence sp; | ||
2550 | if (TryGetScenePresence(user, out sp)) | ||
2551 | { | ||
2552 | return sp.UserFlags; | ||
2553 | } | ||
2554 | else | ||
2555 | { | ||
2556 | */ | ||
2557 | UserAccount uac = UserAccountService.GetUserAccount(RegionInfo.ScopeID, user); | ||
2558 | if (uac == null) | ||
2559 | return 0; | ||
2560 | return uac.UserFlags; | ||
2561 | //} | ||
2562 | } | ||
2460 | #endregion | 2563 | #endregion |
2461 | 2564 | ||
2462 | #region Add/Remove Avatar Methods | 2565 | #region Add/Remove Avatar Methods |
@@ -2477,6 +2580,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2477 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; | 2580 | (aCircuit.teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0; |
2478 | 2581 | ||
2479 | CheckHeartbeat(); | 2582 | CheckHeartbeat(); |
2583 | ScenePresence presence; | ||
2480 | 2584 | ||
2481 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here | 2585 | if (GetScenePresence(client.AgentId) == null) // ensure there is no SP here |
2482 | { | 2586 | { |
@@ -2500,12 +2604,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
2500 | } | 2604 | } |
2501 | } | 2605 | } |
2502 | 2606 | ||
2503 | if (GetScenePresence(client.AgentId) != null) | 2607 | if (TryGetScenePresence(client.AgentId, out presence)) |
2504 | { | 2608 | { |
2505 | m_LastLogin = Util.EnvironmentTickCount(); | 2609 | m_LastLogin = Util.EnvironmentTickCount(); |
2506 | EventManager.TriggerOnNewClient(client); | 2610 | EventManager.TriggerOnNewClient(client); |
2507 | if (vialogin) | 2611 | if (vialogin) |
2612 | { | ||
2508 | EventManager.TriggerOnClientLogin(client); | 2613 | EventManager.TriggerOnClientLogin(client); |
2614 | |||
2615 | // Send initial parcel data | ||
2616 | Vector3 pos = presence.AbsolutePosition; | ||
2617 | ILandObject land = LandChannel.GetLandObject(pos.X, pos.Y); | ||
2618 | land.SendLandUpdateToClient(presence.ControllingClient); | ||
2619 | } | ||
2509 | } | 2620 | } |
2510 | } | 2621 | } |
2511 | 2622 | ||
@@ -2556,19 +2667,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
2556 | // and the scene presence and the client, if they exist | 2667 | // and the scene presence and the client, if they exist |
2557 | try | 2668 | try |
2558 | { | 2669 | { |
2559 | // We need to wait for the client to make UDP contact first. | 2670 | ScenePresence sp = GetScenePresence(agentID); |
2560 | // It's the UDP contact that creates the scene presence | 2671 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); |
2561 | ScenePresence sp = WaitGetScenePresence(agentID); | 2672 | |
2562 | if (sp != null) | 2673 | if (sp != null) |
2563 | { | ||
2564 | PresenceService.LogoutAgent(sp.ControllingClient.SessionId); | ||
2565 | |||
2566 | sp.ControllingClient.Close(); | 2674 | sp.ControllingClient.Close(); |
2567 | } | 2675 | |
2568 | else | ||
2569 | { | ||
2570 | m_log.WarnFormat("[SCENE]: Could not find scene presence for {0}", agentID); | ||
2571 | } | ||
2572 | // BANG! SLASH! | 2676 | // BANG! SLASH! |
2573 | m_authenticateHandler.RemoveCircuit(agentID); | 2677 | m_authenticateHandler.RemoveCircuit(agentID); |
2574 | 2678 | ||
@@ -2668,6 +2772,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
2668 | client.OnFetchInventory += HandleFetchInventory; | 2772 | client.OnFetchInventory += HandleFetchInventory; |
2669 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | 2773 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; |
2670 | client.OnCopyInventoryItem += CopyInventoryItem; | 2774 | client.OnCopyInventoryItem += CopyInventoryItem; |
2775 | client.OnMoveItemsAndLeaveCopy += MoveInventoryItemsLeaveCopy; | ||
2671 | client.OnMoveInventoryItem += MoveInventoryItem; | 2776 | client.OnMoveInventoryItem += MoveInventoryItem; |
2672 | client.OnRemoveInventoryItem += RemoveInventoryItem; | 2777 | client.OnRemoveInventoryItem += RemoveInventoryItem; |
2673 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | 2778 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; |
@@ -2846,15 +2951,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2846 | /// </summary> | 2951 | /// </summary> |
2847 | /// <param name="agentId">The avatar's Unique ID</param> | 2952 | /// <param name="agentId">The avatar's Unique ID</param> |
2848 | /// <param name="client">The IClientAPI for the client</param> | 2953 | /// <param name="client">The IClientAPI for the client</param> |
2849 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | 2954 | public virtual bool TeleportClientHome(UUID agentId, IClientAPI client) |
2850 | { | 2955 | { |
2851 | if (m_teleportModule != null) | 2956 | if (m_teleportModule != null) |
2852 | m_teleportModule.TeleportHome(agentId, client); | 2957 | return m_teleportModule.TeleportHome(agentId, client); |
2853 | else | 2958 | else |
2854 | { | 2959 | { |
2855 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); | 2960 | m_log.DebugFormat("[SCENE]: Unable to teleport user home: no AgentTransferModule is active"); |
2856 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); | 2961 | client.SendTeleportFailed("Unable to perform teleports on this simulator."); |
2857 | } | 2962 | } |
2963 | return false; | ||
2858 | } | 2964 | } |
2859 | 2965 | ||
2860 | /// <summary> | 2966 | /// <summary> |
@@ -2953,6 +3059,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
2953 | /// <param name="flags"></param> | 3059 | /// <param name="flags"></param> |
2954 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | 3060 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) |
2955 | { | 3061 | { |
3062 | //Add half the avatar's height so that the user doesn't fall through prims | ||
3063 | ScenePresence presence; | ||
3064 | if (TryGetScenePresence(remoteClient.AgentId, out presence)) | ||
3065 | { | ||
3066 | if (presence.Appearance != null) | ||
3067 | { | ||
3068 | position.Z = position.Z + (presence.Appearance.AvatarHeight / 2); | ||
3069 | } | ||
3070 | } | ||
3071 | |||
2956 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) | 3072 | if (GridUserService != null && GridUserService.SetHome(remoteClient.AgentId.ToString(), RegionInfo.RegionID, position, lookAt)) |
2957 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | 3073 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. |
2958 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | 3074 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); |
@@ -3027,7 +3143,9 @@ namespace OpenSim.Region.Framework.Scenes | |||
3027 | regions.Remove(RegionInfo.RegionHandle); | 3143 | regions.Remove(RegionInfo.RegionHandle); |
3028 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | 3144 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); |
3029 | } | 3145 | } |
3146 | m_log.Debug("[Scene] Beginning ClientClosed"); | ||
3030 | m_eventManager.TriggerClientClosed(agentID, this); | 3147 | m_eventManager.TriggerClientClosed(agentID, this); |
3148 | m_log.Debug("[Scene] Finished ClientClosed"); | ||
3031 | } | 3149 | } |
3032 | catch (NullReferenceException) | 3150 | catch (NullReferenceException) |
3033 | { | 3151 | { |
@@ -3035,7 +3153,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3035 | // Avatar is already disposed :/ | 3153 | // Avatar is already disposed :/ |
3036 | } | 3154 | } |
3037 | 3155 | ||
3156 | m_log.Debug("[Scene] Beginning OnRemovePresence"); | ||
3038 | m_eventManager.TriggerOnRemovePresence(agentID); | 3157 | m_eventManager.TriggerOnRemovePresence(agentID); |
3158 | m_log.Debug("[Scene] Finished OnRemovePresence"); | ||
3159 | |||
3160 | if (avatar != null && (!avatar.IsChildAgent)) | ||
3161 | avatar.SaveChangedAttachments(); | ||
3039 | 3162 | ||
3040 | if (avatar != null && (!avatar.IsChildAgent)) | 3163 | if (avatar != null && (!avatar.IsChildAgent)) |
3041 | avatar.SaveChangedAttachments(); | 3164 | avatar.SaveChangedAttachments(); |
@@ -3044,7 +3167,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3044 | delegate(IClientAPI client) | 3167 | delegate(IClientAPI client) |
3045 | { | 3168 | { |
3046 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway | 3169 | //We can safely ignore null reference exceptions. It means the avatar is dead and cleaned up anyway |
3047 | try { client.SendKillObject(avatar.RegionHandle, avatar.LocalId); } | 3170 | try { client.SendKillObject(avatar.RegionHandle, new List<uint>() { avatar.LocalId}); } |
3048 | catch (NullReferenceException) { } | 3171 | catch (NullReferenceException) { } |
3049 | }); | 3172 | }); |
3050 | 3173 | ||
@@ -3055,8 +3178,11 @@ namespace OpenSim.Region.Framework.Scenes | |||
3055 | } | 3178 | } |
3056 | 3179 | ||
3057 | // Remove the avatar from the scene | 3180 | // Remove the avatar from the scene |
3181 | m_log.Debug("[Scene] Begin RemoveScenePresence"); | ||
3058 | m_sceneGraph.RemoveScenePresence(agentID); | 3182 | m_sceneGraph.RemoveScenePresence(agentID); |
3183 | m_log.Debug("[Scene] Finished RemoveScenePresence. Removing the client manager"); | ||
3059 | m_clientManager.Remove(agentID); | 3184 | m_clientManager.Remove(agentID); |
3185 | m_log.Debug("[Scene] Removed the client manager. Firing avatar.close"); | ||
3060 | 3186 | ||
3061 | try | 3187 | try |
3062 | { | 3188 | { |
@@ -3070,9 +3196,10 @@ namespace OpenSim.Region.Framework.Scenes | |||
3070 | { | 3196 | { |
3071 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | 3197 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); |
3072 | } | 3198 | } |
3073 | 3199 | m_log.Debug("[Scene] Done. Firing RemoveCircuit"); | |
3074 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); | 3200 | m_authenticateHandler.RemoveCircuit(avatar.ControllingClient.CircuitCode); |
3075 | CleanDroppedAttachments(); | 3201 | CleanDroppedAttachments(); |
3202 | m_log.Debug("[Scene] The avatar has left the building"); | ||
3076 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | 3203 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); |
3077 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | 3204 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); |
3078 | } | 3205 | } |
@@ -3103,18 +3230,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
3103 | 3230 | ||
3104 | #region Entities | 3231 | #region Entities |
3105 | 3232 | ||
3106 | public void SendKillObject(uint localID) | 3233 | public void SendKillObject(List<uint> localIDs) |
3107 | { | 3234 | { |
3108 | SceneObjectPart part = GetSceneObjectPart(localID); | 3235 | List<uint> deleteIDs = new List<uint>(); |
3109 | if (part != null) // It is a prim | 3236 | |
3237 | foreach (uint localID in localIDs) | ||
3110 | { | 3238 | { |
3111 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | 3239 | SceneObjectPart part = GetSceneObjectPart(localID); |
3240 | if (part != null) // It is a prim | ||
3112 | { | 3241 | { |
3113 | if (part.ParentGroup.RootPart != part) // Child part | 3242 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid |
3114 | return; | 3243 | { |
3244 | if (part.ParentGroup.RootPart != part) // Child part | ||
3245 | continue; | ||
3246 | } | ||
3115 | } | 3247 | } |
3248 | deleteIDs.Add(localID); | ||
3116 | } | 3249 | } |
3117 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | 3250 | ForEachClient(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, deleteIDs); }); |
3118 | } | 3251 | } |
3119 | 3252 | ||
3120 | #endregion | 3253 | #endregion |
@@ -3132,7 +3265,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3132 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | 3265 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; |
3133 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | 3266 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; |
3134 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | 3267 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; |
3135 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
3136 | m_sceneGridService.OnGetLandData += GetLandData; | 3268 | m_sceneGridService.OnGetLandData += GetLandData; |
3137 | } | 3269 | } |
3138 | 3270 | ||
@@ -3141,7 +3273,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
3141 | /// </summary> | 3273 | /// </summary> |
3142 | public void UnRegisterRegionWithComms() | 3274 | public void UnRegisterRegionWithComms() |
3143 | { | 3275 | { |
3144 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
3145 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | 3276 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; |
3146 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | 3277 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; |
3147 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | 3278 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; |
@@ -3221,13 +3352,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3221 | sp = null; | 3352 | sp = null; |
3222 | } | 3353 | } |
3223 | 3354 | ||
3224 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3225 | 3355 | ||
3226 | //On login test land permisions | 3356 | //On login test land permisions |
3227 | if (vialogin) | 3357 | if (vialogin) |
3228 | { | 3358 | { |
3229 | if (land != null && !TestLandRestrictions(agent, land, out reason)) | 3359 | IUserAccountCacheModule cache = RequestModuleInterface<IUserAccountCacheModule>(); |
3360 | if (cache != null) | ||
3361 | cache.Remove(agent.firstname + " " + agent.lastname); | ||
3362 | if (!TestLandRestrictions(agent.AgentID, out reason, ref agent.startpos.X, ref agent.startpos.Y)) | ||
3230 | { | 3363 | { |
3364 | m_log.DebugFormat("[CONNECTION BEGIN]: Denying access to {0} due to no land access", agent.AgentID.ToString()); | ||
3231 | return false; | 3365 | return false; |
3232 | } | 3366 | } |
3233 | } | 3367 | } |
@@ -3250,8 +3384,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3250 | 3384 | ||
3251 | try | 3385 | try |
3252 | { | 3386 | { |
3253 | if (!AuthorizeUser(agent, out reason)) | 3387 | // Always check estate if this is a login. Always |
3254 | return false; | 3388 | // check if banned regions are to be blacked out. |
3389 | if (vialogin || (!m_seeIntoBannedRegion)) | ||
3390 | { | ||
3391 | if (!AuthorizeUser(agent.AgentID, out reason)) | ||
3392 | return false; | ||
3393 | } | ||
3255 | } | 3394 | } |
3256 | catch (Exception e) | 3395 | catch (Exception e) |
3257 | { | 3396 | { |
@@ -3349,6 +3488,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3349 | } | 3488 | } |
3350 | } | 3489 | } |
3351 | // Honor parcel landing type and position. | 3490 | // Honor parcel landing type and position. |
3491 | /* | ||
3492 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
3352 | if (land != null) | 3493 | if (land != null) |
3353 | { | 3494 | { |
3354 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) | 3495 | if (land.LandData.LandingType == (byte)1 && land.LandData.UserLocation != Vector3.Zero) |
@@ -3356,26 +3497,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
3356 | agent.startpos = land.LandData.UserLocation; | 3497 | agent.startpos = land.LandData.UserLocation; |
3357 | } | 3498 | } |
3358 | } | 3499 | } |
3500 | */// This is now handled properly in ScenePresence.MakeRootAgent | ||
3359 | } | 3501 | } |
3360 | 3502 | ||
3361 | return true; | 3503 | return true; |
3362 | } | 3504 | } |
3363 | 3505 | ||
3364 | private bool TestLandRestrictions(AgentCircuitData agent, ILandObject land, out string reason) | 3506 | private bool TestLandRestrictions(UUID agentID, out string reason, ref float posX, ref float posY) |
3365 | { | 3507 | { |
3366 | 3508 | reason = String.Empty; | |
3367 | bool banned = land.IsBannedFromLand(agent.AgentID); | 3509 | |
3368 | bool restricted = land.IsRestrictedFromLand(agent.AgentID); | 3510 | ILandObject land = LandChannel.GetLandObject(posX, posY); |
3511 | if (land == null) | ||
3512 | return false; | ||
3513 | |||
3514 | bool banned = land.IsBannedFromLand(agentID); | ||
3515 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
3369 | 3516 | ||
3370 | if (banned || restricted) | 3517 | if (banned || restricted) |
3371 | { | 3518 | { |
3372 | ILandObject nearestParcel = GetNearestAllowedParcel(agent.AgentID, agent.startpos.X, agent.startpos.Y); | 3519 | ILandObject nearestParcel = GetNearestAllowedParcel(agentID, posX, posY); |
3373 | if (nearestParcel != null) | 3520 | if (nearestParcel != null) |
3374 | { | 3521 | { |
3375 | //Move agent to nearest allowed | 3522 | //Move agent to nearest allowed |
3376 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); | 3523 | Vector3 newPosition = GetParcelCenterAtGround(nearestParcel); |
3377 | agent.startpos.X = newPosition.X; | 3524 | posX = newPosition.X; |
3378 | agent.startpos.Y = newPosition.Y; | 3525 | posY = newPosition.Y; |
3379 | } | 3526 | } |
3380 | else | 3527 | else |
3381 | { | 3528 | { |
@@ -3431,19 +3578,19 @@ namespace OpenSim.Region.Framework.Scenes | |||
3431 | /// <param name="reason">outputs the reason to this string</param> | 3578 | /// <param name="reason">outputs the reason to this string</param> |
3432 | /// <returns>True if the region accepts this agent. False if it does not. False will | 3579 | /// <returns>True if the region accepts this agent. False if it does not. False will |
3433 | /// also return a reason.</returns> | 3580 | /// also return a reason.</returns> |
3434 | protected virtual bool AuthorizeUser(AgentCircuitData agent, out string reason) | 3581 | protected virtual bool AuthorizeUser(UUID agentID, out string reason) |
3435 | { | 3582 | { |
3436 | reason = String.Empty; | 3583 | reason = String.Empty; |
3437 | 3584 | ||
3438 | if (!m_strictAccessControl) return true; | 3585 | if (!m_strictAccessControl) return true; |
3439 | if (Permissions.IsGod(agent.AgentID)) return true; | 3586 | if (Permissions.IsGod(agentID)) return true; |
3440 | 3587 | ||
3441 | if (AuthorizationService != null) | 3588 | if (AuthorizationService != null) |
3442 | { | 3589 | { |
3443 | if (!AuthorizationService.IsAuthorizedForRegion(agent.AgentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) | 3590 | if (!AuthorizationService.IsAuthorizedForRegion(agentID.ToString(), RegionInfo.RegionID.ToString(),out reason)) |
3444 | { | 3591 | { |
3445 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | 3592 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the region", |
3446 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3593 | agentID, RegionInfo.RegionName); |
3447 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); | 3594 | //reason = String.Format("You are not currently on the access list for {0}",RegionInfo.RegionName); |
3448 | return false; | 3595 | return false; |
3449 | } | 3596 | } |
@@ -3451,10 +3598,26 @@ namespace OpenSim.Region.Framework.Scenes | |||
3451 | 3598 | ||
3452 | if (m_regInfo.EstateSettings != null) | 3599 | if (m_regInfo.EstateSettings != null) |
3453 | { | 3600 | { |
3454 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | 3601 | int flags = GetUserFlags(agentID); |
3602 | if (m_regInfo.EstateSettings.IsBanned(agentID, flags)) | ||
3455 | { | 3603 | { |
3456 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user is on the banlist", | 3604 | //Add some more info to help users |
3457 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3605 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 32)) |
3606 | { | ||
3607 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the region requires age verification", | ||
3608 | agentID, RegionInfo.RegionName); | ||
3609 | reason = String.Format("Denied access to region {0}: Region requires age verification", RegionInfo.RegionName); | ||
3610 | return false; | ||
3611 | } | ||
3612 | if (!m_regInfo.EstateSettings.IsBanned(agentID, 4)) | ||
3613 | { | ||
3614 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} {1} because the region requires payment info on file", | ||
3615 | agentID, RegionInfo.RegionName); | ||
3616 | reason = String.Format("Denied access to region {0}: Region requires payment info on file", RegionInfo.RegionName); | ||
3617 | return false; | ||
3618 | } | ||
3619 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {3} because the user is on the banlist", | ||
3620 | agentID, RegionInfo.RegionName); | ||
3458 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", | 3621 | reason = String.Format("Denied access to region {0}: You have been banned from that region.", |
3459 | RegionInfo.RegionName); | 3622 | RegionInfo.RegionName); |
3460 | return false; | 3623 | return false; |
@@ -3471,7 +3634,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3471 | if (groupsModule != null) | 3634 | if (groupsModule != null) |
3472 | { | 3635 | { |
3473 | GroupMembershipData[] GroupMembership = | 3636 | GroupMembershipData[] GroupMembership = |
3474 | groupsModule.GetMembershipData(agent.AgentID); | 3637 | groupsModule.GetMembershipData(agentID); |
3475 | 3638 | ||
3476 | if (GroupMembership != null) | 3639 | if (GroupMembership != null) |
3477 | { | 3640 | { |
@@ -3500,44 +3663,16 @@ namespace OpenSim.Region.Framework.Scenes | |||
3500 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); | 3663 | m_log.ErrorFormat("[CONNECTION BEGIN]: EstateGroups is null!"); |
3501 | 3664 | ||
3502 | if (!m_regInfo.EstateSettings.PublicAccess && | 3665 | if (!m_regInfo.EstateSettings.PublicAccess && |
3503 | !m_regInfo.EstateSettings.HasAccess(agent.AgentID) && | 3666 | !m_regInfo.EstateSettings.HasAccess(agentID) && |
3504 | !groupAccess) | 3667 | !groupAccess) |
3505 | { | 3668 | { |
3506 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the estate", | 3669 | m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user does not have access to the estate", |
3507 | agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | 3670 | agentID, RegionInfo.RegionName); |
3508 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | 3671 | reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", |
3509 | RegionInfo.RegionName); | 3672 | RegionInfo.RegionName); |
3510 | return false; | 3673 | return false; |
3511 | } | 3674 | } |
3512 | 3675 | ||
3513 | // TODO: estate/region settings are not properly hooked up | ||
3514 | // to ILandObject.isRestrictedFromLand() | ||
3515 | // if (null != LandChannel) | ||
3516 | // { | ||
3517 | // // region seems to have local Id of 1 | ||
3518 | // ILandObject land = LandChannel.GetLandObject(1); | ||
3519 | // if (null != land) | ||
3520 | // { | ||
3521 | // if (land.isBannedFromLand(agent.AgentID)) | ||
3522 | // { | ||
3523 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user has been banned from land", | ||
3524 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3525 | // reason = String.Format("Denied access to private region {0}: You are banned from that region.", | ||
3526 | // RegionInfo.RegionName); | ||
3527 | // return false; | ||
3528 | // } | ||
3529 | |||
3530 | // if (land.isRestrictedFromLand(agent.AgentID)) | ||
3531 | // { | ||
3532 | // m_log.WarnFormat("[CONNECTION BEGIN]: Denied access to: {0} ({1} {2}) at {3} because the user does not have access to the region", | ||
3533 | // agent.AgentID, agent.firstname, agent.lastname, RegionInfo.RegionName); | ||
3534 | // reason = String.Format("Denied access to private region {0}: You are not on the access list for that region.", | ||
3535 | // RegionInfo.RegionName); | ||
3536 | // return false; | ||
3537 | // } | ||
3538 | // } | ||
3539 | // } | ||
3540 | |||
3541 | return true; | 3676 | return true; |
3542 | } | 3677 | } |
3543 | 3678 | ||
@@ -3641,6 +3776,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
3641 | 3776 | ||
3642 | // We have to wait until the viewer contacts this region after receiving EAC. | 3777 | // We have to wait until the viewer contacts this region after receiving EAC. |
3643 | // That calls AddNewClient, which finally creates the ScenePresence | 3778 | // That calls AddNewClient, which finally creates the ScenePresence |
3779 | int flags = GetUserFlags(cAgentData.AgentID); | ||
3780 | if (m_regInfo.EstateSettings.IsBanned(cAgentData.AgentID, flags)) | ||
3781 | { | ||
3782 | m_log.DebugFormat("[SCENE]: Denying root agent entry to {0}: banned", cAgentData.AgentID); | ||
3783 | return false; | ||
3784 | } | ||
3785 | |||
3644 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); | 3786 | ILandObject nearestParcel = GetNearestAllowedParcel(cAgentData.AgentID, Constants.RegionSize / 2, Constants.RegionSize / 2); |
3645 | if (nearestParcel == null) | 3787 | if (nearestParcel == null) |
3646 | { | 3788 | { |
@@ -3648,6 +3790,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
3648 | return false; | 3790 | return false; |
3649 | } | 3791 | } |
3650 | 3792 | ||
3793 | int num = m_sceneGraph.GetNumberOfScenePresences(); | ||
3794 | |||
3795 | if (num >= RegionInfo.RegionSettings.AgentLimit) | ||
3796 | { | ||
3797 | if (!Permissions.IsAdministrator(cAgentData.AgentID)) | ||
3798 | return false; | ||
3799 | } | ||
3800 | |||
3651 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | 3801 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); |
3652 | 3802 | ||
3653 | if (childAgentUpdate != null) | 3803 | if (childAgentUpdate != null) |
@@ -3714,12 +3864,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
3714 | return false; | 3864 | return false; |
3715 | } | 3865 | } |
3716 | 3866 | ||
3867 | public bool IncomingCloseAgent(UUID agentID) | ||
3868 | { | ||
3869 | return IncomingCloseAgent(agentID, false); | ||
3870 | } | ||
3871 | |||
3872 | public bool IncomingCloseChildAgent(UUID agentID) | ||
3873 | { | ||
3874 | return IncomingCloseAgent(agentID, true); | ||
3875 | } | ||
3876 | |||
3717 | /// <summary> | 3877 | /// <summary> |
3718 | /// Tell a single agent to disconnect from the region. | 3878 | /// Tell a single agent to disconnect from the region. |
3719 | /// </summary> | 3879 | /// </summary> |
3720 | /// <param name="regionHandle"></param> | ||
3721 | /// <param name="agentID"></param> | 3880 | /// <param name="agentID"></param> |
3722 | public bool IncomingCloseAgent(UUID agentID) | 3881 | /// <param name="childOnly"></param> |
3882 | public bool IncomingCloseAgent(UUID agentID, bool childOnly) | ||
3723 | { | 3883 | { |
3724 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | 3884 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); |
3725 | 3885 | ||
@@ -3731,7 +3891,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3731 | { | 3891 | { |
3732 | m_sceneGraph.removeUserCount(false); | 3892 | m_sceneGraph.removeUserCount(false); |
3733 | } | 3893 | } |
3734 | else | 3894 | else if (!childOnly) |
3735 | { | 3895 | { |
3736 | m_sceneGraph.removeUserCount(true); | 3896 | m_sceneGraph.removeUserCount(true); |
3737 | } | 3897 | } |
@@ -3747,9 +3907,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
3747 | } | 3907 | } |
3748 | else | 3908 | else |
3749 | presence.ControllingClient.SendShutdownConnectionNotice(); | 3909 | presence.ControllingClient.SendShutdownConnectionNotice(); |
3910 | presence.ControllingClient.Close(false); | ||
3911 | } | ||
3912 | else if (!childOnly) | ||
3913 | { | ||
3914 | presence.ControllingClient.Close(true); | ||
3750 | } | 3915 | } |
3751 | |||
3752 | presence.ControllingClient.Close(); | ||
3753 | return true; | 3916 | return true; |
3754 | } | 3917 | } |
3755 | 3918 | ||
@@ -4359,34 +4522,66 @@ namespace OpenSim.Region.Framework.Scenes | |||
4359 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); | 4522 | SimulationDataService.RemoveObject(uuid, m_regInfo.RegionID); |
4360 | } | 4523 | } |
4361 | 4524 | ||
4362 | public int GetHealth() | 4525 | public int GetHealth(out int flags, out string message) |
4363 | { | 4526 | { |
4364 | // Returns: | 4527 | // Returns: |
4365 | // 1 = sim is up and accepting http requests. The heartbeat has | 4528 | // 1 = sim is up and accepting http requests. The heartbeat has |
4366 | // stopped and the sim is probably locked up, but a remote | 4529 | // stopped and the sim is probably locked up, but a remote |
4367 | // admin restart may succeed | 4530 | // admin restart may succeed |
4368 | // | 4531 | // |
4369 | // 2 = Sim is up and the heartbeat is running. The sim is likely | 4532 | // 2 = Sim is up and the heartbeat is running. The sim is likely |
4370 | // usable for people within and logins _may_ work | 4533 | // usable for people within |
4534 | // | ||
4535 | // 3 = Sim is up and one packet thread is running. Sim is | ||
4536 | // unstable and will not accept new logins | ||
4371 | // | 4537 | // |
4372 | // 3 = We have seen a new user enter within the past 4 minutes | 4538 | // 4 = Sim is up and both packet threads are running. Sim is |
4539 | // likely usable | ||
4540 | // | ||
4541 | // 5 = We have seen a new user enter within the past 4 minutes | ||
4373 | // which can be seen as positive confirmation of sim health | 4542 | // which can be seen as positive confirmation of sim health |
4374 | // | 4543 | // |
4544 | |||
4545 | flags = 0; | ||
4546 | message = String.Empty; | ||
4547 | |||
4548 | CheckHeartbeat(); | ||
4549 | |||
4550 | if (m_firstHeartbeat || (m_lastIncoming == 0 && m_lastOutgoing == 0)) | ||
4551 | { | ||
4552 | // We're still starting | ||
4553 | // 0 means "in startup", it can't happen another way, since | ||
4554 | // to get here, we must be able to accept http connections | ||
4555 | return 0; | ||
4556 | } | ||
4557 | |||
4375 | int health=1; // Start at 1, means we're up | 4558 | int health=1; // Start at 1, means we're up |
4376 | 4559 | ||
4377 | if ((Util.EnvironmentTickCountSubtract(m_lastUpdate)) < 1000) | 4560 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) < 1000) |
4561 | { | ||
4378 | health+=1; | 4562 | health+=1; |
4379 | else | 4563 | flags |= 1; |
4564 | } | ||
4565 | |||
4566 | if (Util.EnvironmentTickCountSubtract(m_lastIncoming) < 1000) | ||
4567 | { | ||
4568 | health+=1; | ||
4569 | flags |= 2; | ||
4570 | } | ||
4571 | |||
4572 | if (Util.EnvironmentTickCountSubtract(m_lastOutgoing) < 1000) | ||
4573 | { | ||
4574 | health+=1; | ||
4575 | flags |= 4; | ||
4576 | } | ||
4577 | |||
4578 | if (flags != 7) | ||
4380 | return health; | 4579 | return health; |
4381 | 4580 | ||
4382 | // A login in the last 4 mins? We can't be doing too badly | 4581 | // A login in the last 4 mins? We can't be doing too badly |
4383 | // | 4582 | // |
4384 | if ((Util.EnvironmentTickCountSubtract(m_LastLogin)) < 240000) | 4583 | if (Util.EnvironmentTickCountSubtract(m_LastLogin) < 240000) |
4385 | health++; | 4584 | health++; |
4386 | else | ||
4387 | return health; | ||
4388 | |||
4389 | CheckHeartbeat(); | ||
4390 | 4585 | ||
4391 | return health; | 4586 | return health; |
4392 | } | 4587 | } |
@@ -4579,7 +4774,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
4579 | if (m_firstHeartbeat) | 4774 | if (m_firstHeartbeat) |
4580 | return; | 4775 | return; |
4581 | 4776 | ||
4582 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 2000) | 4777 | if (Util.EnvironmentTickCountSubtract(m_lastUpdate) > 10000) |
4583 | StartTimer(); | 4778 | StartTimer(); |
4584 | } | 4779 | } |
4585 | 4780 | ||
@@ -4837,8 +5032,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
4837 | { | 5032 | { |
4838 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; | 5033 | float ominX, ominY, ominZ, omaxX, omaxY, omaxZ; |
4839 | 5034 | ||
5035 | Vector3 vec = g.AbsolutePosition; | ||
5036 | |||
4840 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); | 5037 | g.GetAxisAlignedBoundingBoxRaw(out ominX, out omaxX, out ominY, out omaxY, out ominZ, out omaxZ); |
4841 | 5038 | ||
5039 | ominX += vec.X; | ||
5040 | omaxX += vec.X; | ||
5041 | ominY += vec.Y; | ||
5042 | omaxY += vec.Y; | ||
5043 | ominZ += vec.Z; | ||
5044 | omaxZ += vec.Z; | ||
5045 | |||
4842 | if (minX > ominX) | 5046 | if (minX > ominX) |
4843 | minX = ominX; | 5047 | minX = ominX; |
4844 | if (minY > ominY) | 5048 | if (minY > ominY) |
@@ -4908,10 +5112,28 @@ namespace OpenSim.Region.Framework.Scenes | |||
4908 | }); | 5112 | }); |
4909 | } | 5113 | } |
4910 | 5114 | ||
4911 | foreach (SceneObjectGroup grp in objectsToDelete) | 5115 | if (objectsToDelete.Count > 0) |
4912 | { | 5116 | { |
4913 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | 5117 | m_log.DebugFormat("[SCENE]: Starting delete of {0} dropped attachments", objectsToDelete.Count); |
4914 | DeleteSceneObject(grp, true); | 5118 | foreach (SceneObjectGroup grp in objectsToDelete) |
5119 | { | ||
5120 | m_log.InfoFormat("[SCENE]: Deleting dropped attachment {0} of user {1}", grp.UUID, grp.OwnerID); | ||
5121 | DeleteSceneObject(grp, true); | ||
5122 | } | ||
5123 | m_log.Debug("[SCENE]: Finished dropped attachment deletion"); | ||
5124 | } | ||
5125 | } | ||
5126 | |||
5127 | public void ThreadAlive(int threadCode) | ||
5128 | { | ||
5129 | switch(threadCode) | ||
5130 | { | ||
5131 | case 1: // Incoming | ||
5132 | m_lastIncoming = Util.EnvironmentTickCount(); | ||
5133 | break; | ||
5134 | case 2: // Incoming | ||
5135 | m_lastOutgoing = Util.EnvironmentTickCount(); | ||
5136 | break; | ||
4915 | } | 5137 | } |
4916 | } | 5138 | } |
4917 | 5139 | ||
@@ -4923,6 +5145,37 @@ namespace OpenSim.Region.Framework.Scenes | |||
4923 | // child agent creation, thereby emulating the SL behavior. | 5145 | // child agent creation, thereby emulating the SL behavior. |
4924 | public bool QueryAccess(UUID agentID, Vector3 position) | 5146 | public bool QueryAccess(UUID agentID, Vector3 position) |
4925 | { | 5147 | { |
5148 | string reason; | ||
5149 | |||
5150 | if (!AuthorizeUser(agentID, out reason)) | ||
5151 | { | ||
5152 | // m_log.DebugFormat("[SCENE]: Denying access for {0}", agentID); | ||
5153 | return false; | ||
5154 | } | ||
5155 | |||
5156 | if (position == Vector3.Zero) // Teleport | ||
5157 | { | ||
5158 | float posX = 128.0f; | ||
5159 | float posY = 128.0f; | ||
5160 | |||
5161 | if (!TestLandRestrictions(agentID, out reason, ref posX, ref posY)) | ||
5162 | { | ||
5163 | // m_log.DebugFormat("[SCENE]: Denying {0} because they are banned on all parcels", agentID); | ||
5164 | return false; | ||
5165 | } | ||
5166 | } | ||
5167 | else // Walking | ||
5168 | { | ||
5169 | ILandObject land = LandChannel.GetLandObject(position.X, position.Y); | ||
5170 | if (land == null) | ||
5171 | return false; | ||
5172 | |||
5173 | bool banned = land.IsBannedFromLand(agentID); | ||
5174 | bool restricted = land.IsRestrictedFromLand(agentID); | ||
5175 | |||
5176 | if (banned || restricted) | ||
5177 | return false; | ||
5178 | } | ||
4926 | return true; | 5179 | return true; |
4927 | } | 5180 | } |
4928 | } | 5181 | } |