diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 82 |
1 files changed, 37 insertions, 45 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 7944548..1ca0267 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -117,6 +117,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
117 | private volatile bool m_backingup = false; | 117 | private volatile bool m_backingup = false; |
118 | 118 | ||
119 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | 119 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); |
120 | |||
121 | private Dictionary<UUID, SceneObjectGroup> m_groupsWithTargets = new Dictionary<UUID, SceneObjectGroup>(); | ||
120 | 122 | ||
121 | protected string m_simulatorVersion = "OpenSimulator Server"; | 123 | protected string m_simulatorVersion = "OpenSimulator Server"; |
122 | 124 | ||
@@ -246,8 +248,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
246 | 248 | ||
247 | private int m_update_physics = 1; | 249 | private int m_update_physics = 1; |
248 | private int m_update_entitymovement = 1; | 250 | private int m_update_entitymovement = 1; |
249 | private int m_update_entities = 1; // Run through all objects checking for updates | 251 | private int m_update_objects = 1; // Update objects which have scheduled themselves for updates |
250 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | ||
251 | private int m_update_presences = 1; // Update scene presence movements | 252 | private int m_update_presences = 1; // Update scene presence movements |
252 | private int m_update_events = 1; | 253 | private int m_update_events = 1; |
253 | private int m_update_backup = 200; | 254 | private int m_update_backup = 200; |
@@ -979,28 +980,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
979 | maintc = Environment.TickCount; | 980 | maintc = Environment.TickCount; |
980 | 981 | ||
981 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | 982 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; |
982 | // Aquire a lock so only one update call happens at once | ||
983 | //updateLock.WaitOne(); | ||
984 | float physicsFPS = 0; | 983 | float physicsFPS = 0; |
985 | //m_log.Info("sadfadf" + m_neighbours.Count.ToString()); | ||
986 | int agentsInScene = m_sceneGraph.GetRootAgentCount() + m_sceneGraph.GetChildAgentCount(); | ||
987 | |||
988 | if (agentsInScene > 21) | ||
989 | { | ||
990 | if (m_update_entities == 1) | ||
991 | { | ||
992 | m_update_entities = 5; | ||
993 | StatsReporter.SetUpdateMS(6000); | ||
994 | } | ||
995 | } | ||
996 | else | ||
997 | { | ||
998 | if (m_update_entities == 5) | ||
999 | { | ||
1000 | m_update_entities = 1; | ||
1001 | StatsReporter.SetUpdateMS(3000); | ||
1002 | } | ||
1003 | } | ||
1004 | 984 | ||
1005 | frameMS = Environment.TickCount; | 985 | frameMS = Environment.TickCount; |
1006 | try | 986 | try |
@@ -1013,30 +993,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
1013 | m_frame = 0; | 993 | m_frame = 0; |
1014 | 994 | ||
1015 | otherMS = Environment.TickCount; | 995 | otherMS = Environment.TickCount; |
1016 | // run through all entities looking for updates (slow) | ||
1017 | if (m_frame % m_update_entities == 0) | ||
1018 | { | ||
1019 | /* // Adam Experimental | ||
1020 | if (m_updateEntitiesThread == null) | ||
1021 | { | ||
1022 | m_updateEntitiesThread = new Thread(m_sceneGraph.UpdateEntities); | ||
1023 | 996 | ||
1024 | ThreadTracker.Add(m_updateEntitiesThread); | 997 | // Check if any objects have reached their targets |
1025 | } | 998 | CheckAtTargets(); |
1026 | 999 | ||
1027 | if (m_updateEntitiesThread.ThreadState == ThreadState.Stopped) | 1000 | // Update SceneObjectGroups that have scheduled themselves for updates |
1028 | m_updateEntitiesThread.Start(); | 1001 | // Objects queue their updates onto all scene presences |
1029 | */ | 1002 | if (m_frame % m_update_objects == 0) |
1030 | 1003 | m_sceneGraph.UpdateObjectGroups(); | |
1031 | m_sceneGraph.UpdateEntities(); | ||
1032 | } | ||
1033 | 1004 | ||
1034 | // run through entities that have scheduled themselves for | 1005 | // Run through all ScenePresences looking for updates |
1035 | // updates looking for updates(faster) | 1006 | // Presence updates and queued object updates for each presence are sent to clients |
1036 | if (m_frame % m_update_entitiesquick == 0) | ||
1037 | m_sceneGraph.ProcessUpdates(); | ||
1038 | |||
1039 | // Run through scenepresences looking for updates | ||
1040 | if (m_frame % m_update_presences == 0) | 1007 | if (m_frame % m_update_presences == 0) |
1041 | m_sceneGraph.UpdatePresences(); | 1008 | m_sceneGraph.UpdatePresences(); |
1042 | 1009 | ||
@@ -1140,6 +1107,31 @@ namespace OpenSim.Region.Framework.Scenes | |||
1140 | } | 1107 | } |
1141 | } | 1108 | } |
1142 | 1109 | ||
1110 | |||
1111 | public void AddGroupTarget(SceneObjectGroup grp) | ||
1112 | { | ||
1113 | lock(m_groupsWithTargets) | ||
1114 | m_groupsWithTargets[grp.UUID] = grp; | ||
1115 | } | ||
1116 | |||
1117 | public void RemoveGroupTarget(SceneObjectGroup grp) | ||
1118 | { | ||
1119 | lock(m_groupsWithTargets) | ||
1120 | m_groupsWithTargets.Remove(grp.UUID); | ||
1121 | } | ||
1122 | |||
1123 | private void CheckAtTargets() | ||
1124 | { | ||
1125 | lock (m_groupsWithTargets) | ||
1126 | { | ||
1127 | foreach (KeyValuePair<UUID, SceneObjectGroup> kvp in m_groupsWithTargets) | ||
1128 | { | ||
1129 | kvp.Value.checkAtTargets(); | ||
1130 | } | ||
1131 | } | ||
1132 | } | ||
1133 | |||
1134 | |||
1143 | /// <summary> | 1135 | /// <summary> |
1144 | /// Send out simstats data to all clients | 1136 | /// Send out simstats data to all clients |
1145 | /// </summary> | 1137 | /// </summary> |