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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 665fb4c..ee097bc 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -2762,8 +2762,8 @@ namespace OpenSim.Region.Framework.Scenes
2762 client.OnObjectName += m_sceneGraph.PrimName; 2762 client.OnObjectName += m_sceneGraph.PrimName;
2763 client.OnObjectClickAction += m_sceneGraph.PrimClickAction; 2763 client.OnObjectClickAction += m_sceneGraph.PrimClickAction;
2764 client.OnObjectMaterial += m_sceneGraph.PrimMaterial; 2764 client.OnObjectMaterial += m_sceneGraph.PrimMaterial;
2765 client.OnLinkObjects += m_sceneGraph.LinkObjects; 2765 client.OnLinkObjects += LinkObjects;
2766 client.OnDelinkObjects += m_sceneGraph.DelinkObjects; 2766 client.OnDelinkObjects += DelinkObjects;
2767 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; 2767 client.OnObjectDuplicate += m_sceneGraph.DuplicateObject;
2768 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; 2768 client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay;
2769 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; 2769 client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags;
@@ -2918,8 +2918,8 @@ namespace OpenSim.Region.Framework.Scenes
2918 client.OnObjectName -= m_sceneGraph.PrimName; 2918 client.OnObjectName -= m_sceneGraph.PrimName;
2919 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction; 2919 client.OnObjectClickAction -= m_sceneGraph.PrimClickAction;
2920 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial; 2920 client.OnObjectMaterial -= m_sceneGraph.PrimMaterial;
2921 client.OnLinkObjects -= m_sceneGraph.LinkObjects; 2921 client.OnLinkObjects -= LinkObjects;
2922 client.OnDelinkObjects -= m_sceneGraph.DelinkObjects; 2922 client.OnDelinkObjects -= DelinkObjects;
2923 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject; 2923 client.OnObjectDuplicate -= m_sceneGraph.DuplicateObject;
2924 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay; 2924 client.OnObjectDuplicateOnRay -= doObjectDuplicateOnRay;
2925 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags; 2925 client.OnUpdatePrimFlags -= m_sceneGraph.UpdatePrimFlags;