diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 81 |
1 files changed, 25 insertions, 56 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index a86a33c..4b97e39 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -3269,7 +3269,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3269 | } | 3269 | } |
3270 | } | 3270 | } |
3271 | 3271 | ||
3272 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | 3272 | ScenePresence sp = GetScenePresence(agent.AgentID); |
3273 | if (sp != null) | 3273 | if (sp != null) |
3274 | { | 3274 | { |
3275 | m_log.DebugFormat( | 3275 | m_log.DebugFormat( |
@@ -3561,8 +3561,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> | 3561 | /// <param name="message">message to display to the user. Reason for being logged off</param> |
3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | 3562 | public void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) |
3563 | { | 3563 | { |
3564 | ScenePresence loggingOffUser = null; | 3564 | ScenePresence loggingOffUser = GetScenePresence(AvatarID); |
3565 | loggingOffUser = GetScenePresence(AvatarID); | ||
3566 | if (loggingOffUser != null) | 3565 | if (loggingOffUser != null) |
3567 | { | 3566 | { |
3568 | UUID localRegionSecret = UUID.Zero; | 3567 | UUID localRegionSecret = UUID.Zero; |
@@ -3598,8 +3597,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3598 | /// <param name="isFlying"></param> | 3597 | /// <param name="isFlying"></param> |
3599 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | 3598 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) |
3600 | { | 3599 | { |
3601 | ScenePresence presence; | 3600 | ScenePresence presence = GetScenePresence(agentID); |
3602 | if(m_sceneGraph.TryGetAvatar(agentID, out presence)) | 3601 | if(presence != null) |
3603 | { | 3602 | { |
3604 | try | 3603 | try |
3605 | { | 3604 | { |
@@ -3773,8 +3772,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
3773 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | 3772 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, |
3774 | Vector3 lookAt, uint teleportFlags) | 3773 | Vector3 lookAt, uint teleportFlags) |
3775 | { | 3774 | { |
3776 | ScenePresence sp; | 3775 | ScenePresence sp = GetScenePresence(remoteClient.AgentId); |
3777 | if(m_sceneGraph.TryGetAvatar(remoteClient.AgentId, out sp)) | 3776 | if (sp != null) |
3778 | { | 3777 | { |
3779 | uint regionX = m_regInfo.RegionLocX; | 3778 | uint regionX = m_regInfo.RegionLocX; |
3780 | uint regionY = m_regInfo.RegionLocY; | 3779 | uint regionY = m_regInfo.RegionLocY; |
@@ -3952,17 +3951,17 @@ namespace OpenSim.Region.Framework.Scenes | |||
3952 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | 3951 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", |
3953 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | 3952 | "Agent ID", "Session ID", "Circuit", "IP", "World"); |
3954 | 3953 | ||
3955 | foreach (ScenePresence scenePresence in GetAvatars()) | 3954 | ForEachScenePresence(delegate(ScenePresence sp) |
3956 | { | 3955 | { |
3957 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | 3956 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", |
3958 | scenePresence.Firstname, | 3957 | sp.Firstname, |
3959 | scenePresence.Lastname, | 3958 | sp.Lastname, |
3960 | scenePresence.UUID, | 3959 | sp.UUID, |
3961 | scenePresence.ControllingClient.AgentId, | 3960 | sp.ControllingClient.AgentId, |
3962 | "Unknown", | 3961 | "Unknown", |
3963 | "Unknown", | 3962 | "Unknown", |
3964 | RegionInfo.RegionName); | 3963 | RegionInfo.RegionName); |
3965 | } | 3964 | }); |
3966 | 3965 | ||
3967 | break; | 3966 | break; |
3968 | } | 3967 | } |
@@ -4128,72 +4127,42 @@ namespace OpenSim.Region.Framework.Scenes | |||
4128 | m_sceneGraph.RemovePhysicalPrim(num); | 4127 | m_sceneGraph.RemovePhysicalPrim(num); |
4129 | } | 4128 | } |
4130 | 4129 | ||
4131 | //The idea is to have a group of method that return a list of avatars meeting some requirement | 4130 | public int GetRootAgentCount() |
4132 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
4133 | // | ||
4134 | // GetAvatars returns a new list of all root agent presences in the scene | ||
4135 | // GetScenePresences returns a new list of all presences in the scene or a filter may be passed. | ||
4136 | // GetScenePresence returns the presence with matching UUID or first/last name. | ||
4137 | // ForEachScenePresence requests the Scene to run a delegate function against all presences. | ||
4138 | |||
4139 | /// <summary> | ||
4140 | /// Return a list of all avatars in this region. | ||
4141 | /// This list is a new object, so it can be iterated over without locking. | ||
4142 | /// </summary> | ||
4143 | /// <returns></returns> | ||
4144 | public List<ScenePresence> GetAvatars() | ||
4145 | { | ||
4146 | return m_sceneGraph.GetAvatars(); | ||
4147 | } | ||
4148 | |||
4149 | /// <summary> | ||
4150 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
4151 | /// This list is a new object, so it can be iterated over without locking. | ||
4152 | /// </summary> | ||
4153 | /// <returns></returns> | ||
4154 | public List<ScenePresence> GetScenePresences() | ||
4155 | { | 4131 | { |
4156 | return m_sceneGraph.GetScenePresences(); | 4132 | return m_sceneGraph.GetRootAgentCount(); |
4157 | } | 4133 | } |
4158 | 4134 | ||
4159 | /// <summary> | 4135 | public int GetChildAgentCount() |
4160 | /// Request a filtered list of ScenePresences in this region. | ||
4161 | /// This list is a new object, so it can be iterated over without locking. | ||
4162 | /// </summary> | ||
4163 | /// <param name="filter"></param> | ||
4164 | /// <returns></returns> | ||
4165 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
4166 | { | 4136 | { |
4167 | return m_sceneGraph.GetScenePresences(filter); | 4137 | return m_sceneGraph.GetChildAgentCount(); |
4168 | } | 4138 | } |
4169 | 4139 | ||
4170 | /// <summary> | 4140 | /// <summary> |
4171 | /// Request a scene presence by UUID | 4141 | /// Request a scene presence by UUID. Fast, indexed lookup. |
4172 | /// </summary> | 4142 | /// </summary> |
4173 | /// <param name="avatarID"></param> | 4143 | /// <param name="agentID"></param> |
4174 | /// <returns></returns> | 4144 | /// <returns>null if the presence was not found</returns> |
4175 | public ScenePresence GetScenePresence(UUID avatarID) | 4145 | public ScenePresence GetScenePresence(UUID agentID) |
4176 | { | 4146 | { |
4177 | return m_sceneGraph.GetScenePresence(avatarID); | 4147 | return m_sceneGraph.GetScenePresence(agentID); |
4178 | } | 4148 | } |
4179 | 4149 | ||
4180 | /// <summary> | 4150 | /// <summary> |
4181 | /// Request the ScenePresence in this region by first/last name. | 4151 | /// Request the scene presence by name. |
4182 | /// Should normally only be a single match, but first is always returned | ||
4183 | /// </summary> | 4152 | /// </summary> |
4184 | /// <param name="firstName"></param> | 4153 | /// <param name="firstName"></param> |
4185 | /// <param name="lastName"></param> | 4154 | /// <param name="lastName"></param> |
4186 | /// <returns></returns> | 4155 | /// <returns>null if the presence was not found</returns> |
4187 | public ScenePresence GetScenePresence(string firstName, string lastName) | 4156 | public ScenePresence GetScenePresence(string firstName, string lastName) |
4188 | { | 4157 | { |
4189 | return m_sceneGraph.GetScenePresence(firstName, lastName); | 4158 | return m_sceneGraph.GetScenePresence(firstName, lastName); |
4190 | } | 4159 | } |
4191 | 4160 | ||
4192 | /// <summary> | 4161 | /// <summary> |
4193 | /// Request the ScenePresence in this region by localID. | 4162 | /// Request the scene presence by localID. |
4194 | /// </summary> | 4163 | /// </summary> |
4195 | /// <param name="localID"></param> | 4164 | /// <param name="localID"></param> |
4196 | /// <returns></returns> | 4165 | /// <returns>null if the presence was not found</returns> |
4197 | public ScenePresence GetScenePresence(uint localID) | 4166 | public ScenePresence GetScenePresence(uint localID) |
4198 | { | 4167 | { |
4199 | return m_sceneGraph.GetScenePresence(localID); | 4168 | return m_sceneGraph.GetScenePresence(localID); |