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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs2
1 files changed, 2 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 265129c..37734f4 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3460,6 +3460,7 @@ namespace OpenSim.Region.Framework.Scenes
3460 } 3460 }
3461 } 3461 }
3462 // Honor parcel landing type and position. 3462 // Honor parcel landing type and position.
3463 /*
3463 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3464 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);
3464 if (land != null) 3465 if (land != null)
3465 { 3466 {
@@ -3468,6 +3469,7 @@ namespace OpenSim.Region.Framework.Scenes
3468 agent.startpos = land.LandData.UserLocation; 3469 agent.startpos = land.LandData.UserLocation;
3469 } 3470 }
3470 } 3471 }
3472 */// This is now handled properly in ScenePresence.MakeRootAgent
3471 } 3473 }
3472 3474
3473 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); 3475 m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent);