diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 22 |
1 files changed, 8 insertions, 14 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index 696c6ee..2cbe4dc 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -1229,7 +1229,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1229 | 1229 | ||
1230 | // Increment the frame counter | 1230 | // Increment the frame counter |
1231 | ++Frame; | 1231 | ++Frame; |
1232 | |||
1233 | try | 1232 | try |
1234 | { | 1233 | { |
1235 | // Check if any objects have reached their targets | 1234 | // Check if any objects have reached their targets |
@@ -2336,9 +2335,13 @@ namespace OpenSim.Region.Framework.Scenes | |||
2336 | return false; | 2335 | return false; |
2337 | } | 2336 | } |
2338 | 2337 | ||
2339 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | 2338 | // For attachments, we need to wait until the agent is root |
2340 | 2339 | // before we restart the scripts, or else some functions won't work. | |
2341 | newObject.ResumeScripts(); | 2340 | if (!newObject.IsAttachment) |
2341 | { | ||
2342 | newObject.RootPart.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, GetStateSource(newObject)); | ||
2343 | newObject.ResumeScripts(); | ||
2344 | } | ||
2342 | 2345 | ||
2343 | // Do this as late as possible so that listeners have full access to the incoming object | 2346 | // Do this as late as possible so that listeners have full access to the incoming object |
2344 | EventManager.TriggerOnIncomingSceneObject(newObject); | 2347 | EventManager.TriggerOnIncomingSceneObject(newObject); |
@@ -2455,17 +2458,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
2455 | ScenePresence sp = GetScenePresence(sog.OwnerID); | 2458 | ScenePresence sp = GetScenePresence(sog.OwnerID); |
2456 | 2459 | ||
2457 | if (sp != null) | 2460 | if (sp != null) |
2458 | { | 2461 | return sp.GetStateSource(); |
2459 | AgentCircuitData aCircuit = m_authenticateHandler.GetAgentCircuitData(sp.UUID); | ||
2460 | 2462 | ||
2461 | if (aCircuit != null && (aCircuit.teleportFlags != (uint)TeleportFlags.Default)) | ||
2462 | { | ||
2463 | // This will get your attention | ||
2464 | //m_log.Error("[XXX] Triggering CHANGED_TELEPORT"); | ||
2465 | |||
2466 | return 5; // StateSource.Teleporting | ||
2467 | } | ||
2468 | } | ||
2469 | return 2; // StateSource.PrimCrossing | 2463 | return 2; // StateSource.PrimCrossing |
2470 | } | 2464 | } |
2471 | 2465 | ||