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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs26
1 files changed, 26 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index bbdf35d..7b1ef40 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -3397,6 +3397,9 @@ namespace OpenSim.Region.Framework.Scenes
3397 { 3397 {
3398 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 || 3398 bool vialogin = ((teleportFlags & (uint)Constants.TeleportFlags.ViaLogin) != 0 ||
3399 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0); 3399 (teleportFlags & (uint)Constants.TeleportFlags.ViaHGLogin) != 0);
3400 bool viahome = ((teleportFlags & (uint)Constants.TeleportFlags.ViaHome) != 0);
3401 bool godlike = ((teleportFlags & (uint)Constants.TeleportFlags.Godlike) != 0);
3402
3400 reason = String.Empty; 3403 reason = String.Empty;
3401 3404
3402 //Teleport flags: 3405 //Teleport flags:
@@ -3571,6 +3574,29 @@ namespace OpenSim.Region.Framework.Scenes
3571 agent.startpos.Z = 720; 3574 agent.startpos.Z = 720;
3572 } 3575 }
3573 } 3576 }
3577
3578 // Honor Estate teleport routing via Telehubs excluding ViaHome and GodLike TeleportFlags
3579 if (RegionInfo.RegionSettings.TelehubObject != UUID.Zero &&
3580 RegionInfo.EstateSettings.AllowDirectTeleport == false &&
3581 !viahome && !godlike)
3582 {
3583 SceneObjectGroup telehub = GetSceneObjectGroup(RegionInfo.RegionSettings.TelehubObject);
3584 // Can have multiple SpawnPoints
3585 List<SpawnPoint> spawnpoints = RegionInfo.RegionSettings.SpawnPoints();
3586 if ( spawnpoints.Count > 1)
3587 {
3588 // We have multiple SpawnPoints, Route the agent to a random one
3589 agent.startpos = spawnpoints[Util.RandomClass.Next(spawnpoints.Count)].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3590 }
3591 else
3592 {
3593 // We have a single SpawnPoint and will route the agent to it
3594 agent.startpos = spawnpoints[0].GetLocation(telehub.AbsolutePosition, telehub.GroupRotation);
3595 }
3596
3597 return true;
3598 }
3599
3574 // Honor parcel landing type and position. 3600 // Honor parcel landing type and position.
3575 /* 3601 /*
3576 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); 3602 ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y);