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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs12
1 files changed, 6 insertions, 6 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index 659aaa6..2a3f068 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -1538,7 +1538,7 @@ namespace OpenSim.Region.Framework.Scenes
1538 /// </returns> 1538 /// </returns>
1539 public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) 1539 public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent)
1540 { 1540 {
1541 //Console.WriteLine(" >>> CrossPrimGroupIntoNewRegion <<<"); 1541 //m_log.Debug(" >>> CrossPrimGroupIntoNewRegion <<<");
1542 1542
1543 bool successYN = false; 1543 bool successYN = false;
1544 grp.RootPart.UpdateFlag = 0; 1544 grp.RootPart.UpdateFlag = 0;
@@ -1695,7 +1695,7 @@ namespace OpenSim.Region.Framework.Scenes
1695 1695
1696 public bool IncomingCreateObject(ISceneObject sog) 1696 public bool IncomingCreateObject(ISceneObject sog)
1697 { 1697 {
1698 //Console.WriteLine(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted); 1698 //m_log.Debug(" >>> IncomingCreateObject <<< " + ((SceneObjectGroup)sog).AbsolutePosition + " deleted? " + ((SceneObjectGroup)sog).IsDeleted);
1699 SceneObjectGroup newObject; 1699 SceneObjectGroup newObject;
1700 try 1700 try
1701 { 1701 {
@@ -2482,7 +2482,7 @@ namespace OpenSim.Region.Framework.Scenes
2482 2482
2483 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) 2483 public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData)
2484 { 2484 {
2485 //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); 2485 //m_log.Debug(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName);
2486 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); 2486 ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID);
2487 if (childAgentUpdate != null) 2487 if (childAgentUpdate != null)
2488 { 2488 {
@@ -2924,7 +2924,7 @@ namespace OpenSim.Region.Framework.Scenes
2924 /// <param name="cmdparams"></param> 2924 /// <param name="cmdparams"></param>
2925 public void HandleEditCommand(string[] cmdparams) 2925 public void HandleEditCommand(string[] cmdparams)
2926 { 2926 {
2927 Console.WriteLine("Searching for Primitive: '" + cmdparams[2] + "'"); 2927 m_log.Debug("Searching for Primitive: '" + cmdparams[2] + "'");
2928 2928
2929 List<EntityBase> EntityList = GetEntities(); 2929 List<EntityBase> EntityList = GetEntities();
2930 2930
@@ -2941,7 +2941,7 @@ namespace OpenSim.Region.Framework.Scenes
2941 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]), 2941 new Vector3(Convert.ToSingle(cmdparams[3]), Convert.ToSingle(cmdparams[4]),
2942 Convert.ToSingle(cmdparams[5]))); 2942 Convert.ToSingle(cmdparams[5])));
2943 2943
2944 Console.WriteLine("Edited scale of Primitive: " + part.Name); 2944 m_log.Debug("Edited scale of Primitive: " + part.Name);
2945 } 2945 }
2946 } 2946 }
2947 } 2947 }
@@ -3414,7 +3414,7 @@ namespace OpenSim.Region.Framework.Scenes
3414 3414
3415 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) 3415 public void TerrainUnAcked(IClientAPI client, int patchX, int patchY)
3416 { 3416 {
3417 //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); 3417 //m_log.Debug("Terrain packet unacked, resending patch: " + patchX + " , " + patchY);
3418 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); 3418 client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised());
3419 } 3419 }
3420 3420