diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 54 |
1 files changed, 1 insertions, 53 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs index ffe0b81..7cce3b6 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -851,15 +851,14 @@ namespace OpenSim.Region.Framework.Scenes | |||
851 | UpdateEvents(); | 851 | UpdateEvents(); |
852 | 852 | ||
853 | if (m_frame % m_update_backup == 0) | 853 | if (m_frame % m_update_backup == 0) |
854 | { | ||
855 | UpdateStorageBackup(); | 854 | UpdateStorageBackup(); |
856 | } | ||
857 | 855 | ||
858 | if (m_frame % m_update_terrain == 0) | 856 | if (m_frame % m_update_terrain == 0) |
859 | UpdateTerrain(); | 857 | UpdateTerrain(); |
860 | 858 | ||
861 | if (m_frame % m_update_land == 0) | 859 | if (m_frame % m_update_land == 0) |
862 | UpdateLand(); | 860 | UpdateLand(); |
861 | |||
863 | otherMS = Environment.TickCount - otherMS; | 862 | otherMS = Environment.TickCount - otherMS; |
864 | // if (m_frame%m_update_avatars == 0) | 863 | // if (m_frame%m_update_avatars == 0) |
865 | // UpdateInWorldTime(); | 864 | // UpdateInWorldTime(); |
@@ -1052,57 +1051,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1052 | 1051 | ||
1053 | #region Load Terrain | 1052 | #region Load Terrain |
1054 | 1053 | ||
1055 | public void ExportWorldMap(string fileName) | ||
1056 | { | ||
1057 | List<MapBlockData> mapBlocks = | ||
1058 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), | ||
1059 | (int)(RegionInfo.RegionLocY - 9), | ||
1060 | (int)(RegionInfo.RegionLocX + 9), | ||
1061 | (int)(RegionInfo.RegionLocY + 9)); | ||
1062 | List<AssetBase> textures = new List<AssetBase>(); | ||
1063 | List<Image> bitImages = new List<Image>(); | ||
1064 | |||
1065 | foreach (MapBlockData mapBlock in mapBlocks) | ||
1066 | { | ||
1067 | AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1068 | |||
1069 | if (texAsset != null) | ||
1070 | { | ||
1071 | textures.Add(texAsset); | ||
1072 | } | ||
1073 | else | ||
1074 | { | ||
1075 | texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1076 | if (texAsset != null) | ||
1077 | { | ||
1078 | textures.Add(texAsset); | ||
1079 | } | ||
1080 | } | ||
1081 | } | ||
1082 | |||
1083 | foreach (AssetBase asset in textures) | ||
1084 | { | ||
1085 | ManagedImage managedImage; | ||
1086 | Image image; | ||
1087 | |||
1088 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
1089 | bitImages.Add(image); | ||
1090 | } | ||
1091 | |||
1092 | Bitmap mapTexture = new Bitmap(2560, 2560); | ||
1093 | Graphics g = Graphics.FromImage(mapTexture); | ||
1094 | SolidBrush sea = new SolidBrush(Color.DarkBlue); | ||
1095 | g.FillRectangle(sea, 0, 0, 2560, 2560); | ||
1096 | |||
1097 | for (int i = 0; i < mapBlocks.Count; i++) | ||
1098 | { | ||
1099 | ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); | ||
1100 | ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); | ||
1101 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | ||
1102 | } | ||
1103 | mapTexture.Save(fileName, ImageFormat.Jpeg); | ||
1104 | } | ||
1105 | |||
1106 | public void SaveTerrain() | 1054 | public void SaveTerrain() |
1107 | { | 1055 | { |
1108 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | 1056 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); |