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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.cs126
1 files changed, 123 insertions, 3 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs
index a6ee40a..aeca7df 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.cs
@@ -36,6 +36,7 @@ using System.Timers;
36using System.Xml; 36using System.Xml;
37using Nini.Config; 37using Nini.Config;
38using OpenMetaverse; 38using OpenMetaverse;
39using OpenMetaverse.Packets;
39using OpenMetaverse.Imaging; 40using OpenMetaverse.Imaging;
40using OpenSim.Framework; 41using OpenSim.Framework;
41using OpenSim.Services.Interfaces; 42using OpenSim.Services.Interfaces;
@@ -87,8 +88,18 @@ namespace OpenSim.Region.Framework.Scenes
87 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); 88 protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>();
88 protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); 89 protected List<RegionInfo> m_neighbours = new List<RegionInfo>();
89 90
90 public volatile bool BordersLocked = false; 91 private volatile int m_bordersLocked = 0;
91 92 public bool BordersLocked
93 {
94 get { return m_bordersLocked == 1; }
95 set
96 {
97 if (value == true)
98 m_bordersLocked = 1;
99 else
100 m_bordersLocked = 0;
101 }
102 }
92 public List<Border> NorthBorders = new List<Border>(); 103 public List<Border> NorthBorders = new List<Border>();
93 public List<Border> EastBorders = new List<Border>(); 104 public List<Border> EastBorders = new List<Border>();
94 public List<Border> SouthBorders = new List<Border>(); 105 public List<Border> SouthBorders = new List<Border>();
@@ -397,6 +408,73 @@ namespace OpenSim.Region.Framework.Scenes
397 408
398 #endregion 409 #endregion
399 410
411 #region BinaryStats
412
413 public class StatLogger
414 {
415 public DateTime StartTime;
416 public string Path;
417 public System.IO.BinaryWriter Log;
418 }
419 static StatLogger m_statLog = null;
420 static TimeSpan m_statLogPeriod = TimeSpan.FromSeconds(300);
421 static string m_statsDir = String.Empty;
422 static Object m_statLockObject = new Object();
423 private void LogSimStats(SimStats stats)
424 {
425 SimStatsPacket pack = new SimStatsPacket();
426 pack.Region = new SimStatsPacket.RegionBlock();
427 pack.Region.RegionX = stats.RegionX;
428 pack.Region.RegionY = stats.RegionY;
429 pack.Region.RegionFlags = stats.RegionFlags;
430 pack.Region.ObjectCapacity = stats.ObjectCapacity;
431 //pack.Region = //stats.RegionBlock;
432 pack.Stat = stats.StatsBlock;
433 pack.Header.Reliable = false;
434
435 // note that we are inside the reporter lock when called
436 DateTime now = DateTime.Now;
437
438 // hide some time information into the packet
439 pack.Header.Sequence = (uint)now.Ticks;
440
441 lock (m_statLockObject) // m_statLog is shared so make sure there is only executer here
442 {
443 try
444 {
445 if (m_statLog == null || now > m_statLog.StartTime + m_statLogPeriod)
446 {
447 // First log file or time has expired, start writing to a new log file
448 if (m_statLog != null && m_statLog.Log != null)
449 {
450 m_statLog.Log.Close();
451 }
452 m_statLog = new StatLogger();
453 m_statLog.StartTime = now;
454 m_statLog.Path = (m_statsDir.Length > 0 ? m_statsDir + System.IO.Path.DirectorySeparatorChar.ToString() : "")
455 + String.Format("stats-{0}.log", now.ToString("yyyyMMddHHmmss"));
456 m_statLog.Log = new BinaryWriter(File.Open(m_statLog.Path, FileMode.Append, FileAccess.Write));
457 }
458
459 // Write the serialized data to disk
460 if (m_statLog != null && m_statLog.Log != null)
461 m_statLog.Log.Write(pack.ToBytes());
462 }
463 catch (Exception ex)
464 {
465 m_log.Error("statistics gathering failed: " + ex.Message, ex);
466 if (m_statLog != null && m_statLog.Log != null)
467 {
468 m_statLog.Log.Close();
469 }
470 m_statLog = null;
471 }
472 }
473 return;
474 }
475
476 #endregion
477
400 #region Constructors 478 #region Constructors
401 479
402 public Scene(RegionInfo regInfo, AgentCircuitManager authen, 480 public Scene(RegionInfo regInfo, AgentCircuitManager authen,
@@ -582,6 +660,38 @@ namespace OpenSim.Region.Framework.Scenes
582 } 660 }
583 661
584 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme"); 662 m_log.Info("[SCENE]: Using the " + m_update_prioritization_scheme + " prioritization scheme");
663
664 #region BinaryStats
665
666 try
667 {
668 IConfig statConfig = m_config.Configs["Statistics.Binary"];
669 if (statConfig.Contains("enabled") && statConfig.GetBoolean("enabled"))
670 {
671 if (statConfig.Contains("collect_region_stats"))
672 {
673 if (statConfig.GetBoolean("collect_region_stats"))
674 {
675 // if enabled, add us to the event. If not enabled, I won't get called
676 StatsReporter.OnSendStatsResult += LogSimStats;
677 }
678 }
679 if (statConfig.Contains("region_stats_period_seconds"))
680 {
681 m_statLogPeriod = TimeSpan.FromSeconds(statConfig.GetInt("region_stats_period_seconds"));
682 }
683 if (statConfig.Contains("stats_dir"))
684 {
685 m_statsDir = statConfig.GetString("stats_dir");
686 }
687 }
688 }
689 catch
690 {
691 // if it doesn't work, we don't collect anything
692 }
693
694 #endregion BinaryStats
585 } 695 }
586 catch 696 catch
587 { 697 {
@@ -1043,7 +1153,7 @@ namespace OpenSim.Region.Framework.Scenes
1043 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate; 1153 TimeSpan SinceLastFrame = DateTime.UtcNow - m_lastupdate;
1044 physicsFPS = 0f; 1154 physicsFPS = 0f;
1045 1155
1046 maintc = maintc = otherMS = Environment.TickCount; 1156 maintc = otherMS = Environment.TickCount;
1047 int tmpFrameMS = maintc; 1157 int tmpFrameMS = maintc;
1048 1158
1049 // Increment the frame counter 1159 // Increment the frame counter
@@ -4273,6 +4383,16 @@ namespace OpenSim.Region.Framework.Scenes
4273 return m_sceneGraph.GetSceneObjectPart(fullID); 4383 return m_sceneGraph.GetSceneObjectPart(fullID);
4274 } 4384 }
4275 4385
4386 /// <summary>
4387 /// Get a scene object group that contains the prim with the given local id
4388 /// </summary>
4389 /// <param name="localID"></param>
4390 /// <returns>null if no scene object group containing that prim is found</returns>
4391 public SceneObjectGroup GetGroupByPrim(uint localID)
4392 {
4393 return m_sceneGraph.GetGroupByPrim(localID);
4394 }
4395
4276 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) 4396 public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar)
4277 { 4397 {
4278 return m_sceneGraph.TryGetAvatar(avatarId, out avatar); 4398 return m_sceneGraph.TryGetAvatar(avatarId, out avatar);