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Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.cs | 4239 |
1 files changed, 4239 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.cs b/OpenSim/Region/Framework/Scenes/Scene.cs new file mode 100644 index 0000000..f07391d --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scene.cs | |||
@@ -0,0 +1,4239 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyrightD | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Drawing; | ||
31 | using System.Drawing.Imaging; | ||
32 | using System.IO; | ||
33 | using System.Xml; | ||
34 | using System.Threading; | ||
35 | using System.Timers; | ||
36 | using OpenMetaverse; | ||
37 | using OpenMetaverse.Imaging; | ||
38 | using OpenMetaverse.Packets; | ||
39 | using OpenSim.Framework; | ||
40 | using OpenSim.Framework.Communications; | ||
41 | using OpenSim.Framework.Communications.Cache; | ||
42 | using OpenSim.Framework.Servers; | ||
43 | using OpenSim.Region.Framework.Interfaces; | ||
44 | using OpenSim.Region.Framework.Scenes.Scripting; | ||
45 | using OpenSim.Region.Physics.Manager; | ||
46 | using Nini.Config; | ||
47 | using Caps = OpenSim.Framework.Communications.Capabilities.Caps; | ||
48 | using Image = System.Drawing.Image; | ||
49 | using TPFlags = OpenSim.Framework.Constants.TeleportFlags; | ||
50 | using Timer = System.Timers.Timer; | ||
51 | using OSD = OpenMetaverse.StructuredData.OSD; | ||
52 | |||
53 | namespace OpenSim.Region.Framework.Scenes | ||
54 | { | ||
55 | public delegate bool FilterAvatarList(ScenePresence avatar); | ||
56 | |||
57 | public partial class Scene : SceneBase | ||
58 | { | ||
59 | public delegate void SynchronizeSceneHandler(Scene scene); | ||
60 | public SynchronizeSceneHandler SynchronizeScene = null; | ||
61 | public int splitID = 0; | ||
62 | |||
63 | private const long DEFAULT_MIN_TIME_FOR_PERSISTENCE = 60L; | ||
64 | private const long DEFAULT_MAX_TIME_FOR_PERSISTENCE = 600L; | ||
65 | |||
66 | #region Fields | ||
67 | |||
68 | protected Timer m_restartWaitTimer = new Timer(); | ||
69 | |||
70 | public SimStatsReporter StatsReporter; | ||
71 | |||
72 | protected List<RegionInfo> m_regionRestartNotifyList = new List<RegionInfo>(); | ||
73 | protected List<RegionInfo> m_neighbours = new List<RegionInfo>(); | ||
74 | |||
75 | /// <value> | ||
76 | /// The scene graph for this scene | ||
77 | /// </value> | ||
78 | /// TODO: Possibly stop other classes being able to manipulate this directly. | ||
79 | public SceneGraph m_sceneGraph; | ||
80 | |||
81 | /// <summary> | ||
82 | /// Are we applying physics to any of the prims in this scene? | ||
83 | /// </summary> | ||
84 | public bool m_physicalPrim; | ||
85 | public float m_maxNonphys = 65536; | ||
86 | public float m_maxPhys = 10; | ||
87 | public bool m_clampPrimSize = false; | ||
88 | public bool m_trustBinaries = false; | ||
89 | public bool m_allowScriptCrossings = false; | ||
90 | |||
91 | public bool m_seeIntoRegionFromNeighbor; | ||
92 | public int MaxUndoCount = 5; | ||
93 | private int m_RestartTimerCounter; | ||
94 | private readonly Timer m_restartTimer = new Timer(15000); // Wait before firing | ||
95 | private int m_incrementsof15seconds = 0; | ||
96 | private volatile bool m_backingup = false; | ||
97 | |||
98 | private Dictionary<UUID, ReturnInfo> m_returns = new Dictionary<UUID, ReturnInfo>(); | ||
99 | |||
100 | protected string m_simulatorVersion = "OpenSimulator Server"; | ||
101 | |||
102 | protected ModuleLoader m_moduleLoader; | ||
103 | protected StorageManager m_storageManager; | ||
104 | protected AgentCircuitManager m_authenticateHandler; | ||
105 | public CommunicationsManager CommsManager; | ||
106 | |||
107 | protected SceneCommunicationService m_sceneGridService; | ||
108 | |||
109 | public SceneCommunicationService SceneGridService | ||
110 | { | ||
111 | get { return m_sceneGridService; } | ||
112 | } | ||
113 | |||
114 | public IXfer XferManager; | ||
115 | |||
116 | protected IXMLRPC m_xmlrpcModule; | ||
117 | protected IWorldComm m_worldCommModule; | ||
118 | protected IAvatarFactory m_AvatarFactory; | ||
119 | protected IConfigSource m_config; | ||
120 | protected IRegionSerialiserModule m_serialiser; | ||
121 | protected IInterregionCommsOut m_interregionCommsOut; | ||
122 | protected IInterregionCommsIn m_interregionCommsIn; | ||
123 | protected IDialogModule m_dialogModule; | ||
124 | |||
125 | protected ICapabilitiesModule m_capsModule; | ||
126 | public ICapabilitiesModule CapsModule | ||
127 | { | ||
128 | get { return m_capsModule; } | ||
129 | } | ||
130 | |||
131 | // Central Update Loop | ||
132 | |||
133 | protected int m_fps = 10; | ||
134 | protected int m_frame = 0; | ||
135 | protected float m_timespan = 0.089f; | ||
136 | protected DateTime m_lastupdate = DateTime.Now; | ||
137 | |||
138 | protected float m_timedilation = 1.0f; | ||
139 | |||
140 | private int m_update_physics = 1; | ||
141 | private int m_update_entitymovement = 1; | ||
142 | private int m_update_entities = 1; // Run through all objects checking for updates | ||
143 | private int m_update_entitiesquick = 200; // Run through objects that have scheduled updates checking for updates | ||
144 | private int m_update_presences = 1; // Update scene presence movements | ||
145 | private int m_update_events = 1; | ||
146 | private int m_update_backup = 200; | ||
147 | private int m_update_terrain = 50; | ||
148 | private int m_update_land = 1; | ||
149 | |||
150 | private int frameMS = 0; | ||
151 | private int physicsMS2 = 0; | ||
152 | private int physicsMS = 0; | ||
153 | private int otherMS = 0; | ||
154 | |||
155 | private bool m_physics_enabled = true; | ||
156 | private bool m_scripts_enabled = true; | ||
157 | private string m_defaultScriptEngine; | ||
158 | private int m_LastLogin = 0; | ||
159 | private Thread HeartbeatThread; | ||
160 | private volatile bool shuttingdown = false; | ||
161 | |||
162 | private object m_deleting_scene_object = new object(); | ||
163 | |||
164 | // the minimum time that must elapse before a changed object will be considered for persisted | ||
165 | public long m_dontPersistBefore = DEFAULT_MIN_TIME_FOR_PERSISTENCE * 10000000L; | ||
166 | // the maximum time that must elapse before a changed object will be considered for persisted | ||
167 | public long m_persistAfter = DEFAULT_MAX_TIME_FOR_PERSISTENCE * 10000000L; | ||
168 | |||
169 | #endregion | ||
170 | |||
171 | #region Properties | ||
172 | |||
173 | public AgentCircuitManager AuthenticateHandler | ||
174 | { | ||
175 | get { return m_authenticateHandler; } | ||
176 | } | ||
177 | |||
178 | public SceneGraph SceneContents | ||
179 | { | ||
180 | get { return m_sceneGraph; } | ||
181 | } | ||
182 | |||
183 | // an instance to the physics plugin's Scene object. | ||
184 | public PhysicsScene PhysicsScene | ||
185 | { | ||
186 | get { return m_sceneGraph.PhysicsScene; } | ||
187 | set | ||
188 | { | ||
189 | // If we're not doing the initial set | ||
190 | // Then we've got to remove the previous | ||
191 | // event handler | ||
192 | if (PhysicsScene != null && PhysicsScene.SupportsNINJAJoints) | ||
193 | { | ||
194 | PhysicsScene.OnJointMoved -= jointMoved; | ||
195 | PhysicsScene.OnJointDeactivated -= jointDeactivated; | ||
196 | PhysicsScene.OnJointErrorMessage -= jointErrorMessage; | ||
197 | } | ||
198 | |||
199 | m_sceneGraph.PhysicsScene = value; | ||
200 | |||
201 | if (PhysicsScene != null && m_sceneGraph.PhysicsScene.SupportsNINJAJoints) | ||
202 | { | ||
203 | // register event handlers to respond to joint movement/deactivation | ||
204 | PhysicsScene.OnJointMoved += jointMoved; | ||
205 | PhysicsScene.OnJointDeactivated += jointDeactivated; | ||
206 | PhysicsScene.OnJointErrorMessage += jointErrorMessage; | ||
207 | } | ||
208 | |||
209 | } | ||
210 | } | ||
211 | |||
212 | // This gets locked so things stay thread safe. | ||
213 | public object SyncRoot | ||
214 | { | ||
215 | get { return m_sceneGraph.m_syncRoot; } | ||
216 | } | ||
217 | |||
218 | public float TimeDilation | ||
219 | { | ||
220 | get { return m_timedilation; } | ||
221 | } | ||
222 | |||
223 | /// <summary> | ||
224 | /// This is for llGetRegionFPS | ||
225 | /// </summary> | ||
226 | public float SimulatorFPS | ||
227 | { | ||
228 | get { return StatsReporter.getLastReportedSimFPS(); } | ||
229 | } | ||
230 | |||
231 | public string DefaultScriptEngine | ||
232 | { | ||
233 | get { return m_defaultScriptEngine; } | ||
234 | } | ||
235 | |||
236 | // Local reference to the objects in the scene (which are held in the scenegraph) | ||
237 | // public Dictionary<UUID, SceneObjectGroup> Objects | ||
238 | // { | ||
239 | // get { return m_sceneGraph.SceneObjects; } | ||
240 | // } | ||
241 | |||
242 | // Reference to all of the agents in the scene (root and child) | ||
243 | protected Dictionary<UUID, ScenePresence> m_scenePresences | ||
244 | { | ||
245 | get { return m_sceneGraph.ScenePresences; } | ||
246 | set { m_sceneGraph.ScenePresences = value; } | ||
247 | } | ||
248 | |||
249 | // protected Dictionary<UUID, SceneObjectGroup> m_sceneObjects | ||
250 | // { | ||
251 | // get { return m_sceneGraph.SceneObjects; } | ||
252 | // set { m_sceneGraph.SceneObjects = value; } | ||
253 | // } | ||
254 | |||
255 | public EntityManager Entities | ||
256 | { | ||
257 | get { return m_sceneGraph.Entities; } | ||
258 | } | ||
259 | |||
260 | public Dictionary<UUID, ScenePresence> m_restorePresences | ||
261 | { | ||
262 | get { return m_sceneGraph.RestorePresences; } | ||
263 | set { m_sceneGraph.RestorePresences = value; } | ||
264 | } | ||
265 | |||
266 | public int objectCapacity = 45000; | ||
267 | |||
268 | #endregion | ||
269 | |||
270 | #region Constructors | ||
271 | |||
272 | public Scene(RegionInfo regInfo, AgentCircuitManager authen, | ||
273 | CommunicationsManager commsMan, SceneCommunicationService sceneGridService, | ||
274 | AssetCache assetCach, StorageManager storeManager, | ||
275 | ModuleLoader moduleLoader, bool dumpAssetsToFile, bool physicalPrim, | ||
276 | bool SeeIntoRegionFromNeighbor, IConfigSource config, string simulatorVersion) | ||
277 | { | ||
278 | m_config = config; | ||
279 | |||
280 | Random random = new Random(); | ||
281 | m_lastAllocatedLocalId = (uint)(random.NextDouble() * (double)(uint.MaxValue/2))+(uint)(uint.MaxValue/4); | ||
282 | m_moduleLoader = moduleLoader; | ||
283 | m_authenticateHandler = authen; | ||
284 | CommsManager = commsMan; | ||
285 | m_sceneGridService = sceneGridService; | ||
286 | m_storageManager = storeManager; | ||
287 | AssetCache = assetCach; | ||
288 | m_regInfo = regInfo; | ||
289 | m_regionHandle = m_regInfo.RegionHandle; | ||
290 | m_regionName = m_regInfo.RegionName; | ||
291 | m_datastore = m_regInfo.DataStore; | ||
292 | |||
293 | m_physicalPrim = physicalPrim; | ||
294 | m_seeIntoRegionFromNeighbor = SeeIntoRegionFromNeighbor; | ||
295 | |||
296 | m_eventManager = new EventManager(); | ||
297 | m_permissions = new ScenePermissions(this); | ||
298 | |||
299 | m_asyncSceneObjectDeleter = new AsyncSceneObjectGroupDeleter(this); | ||
300 | m_asyncSceneObjectDeleter.Enabled = true; | ||
301 | |||
302 | // Load region settings | ||
303 | m_regInfo.RegionSettings = m_storageManager.DataStore.LoadRegionSettings(m_regInfo.RegionID); | ||
304 | if (m_storageManager.EstateDataStore != null) | ||
305 | m_regInfo.EstateSettings = m_storageManager.EstateDataStore.LoadEstateSettings(m_regInfo.RegionID); | ||
306 | |||
307 | //Bind Storage Manager functions to some land manager functions for this scene | ||
308 | EventManager.OnLandObjectAdded += | ||
309 | new EventManager.LandObjectAdded(m_storageManager.DataStore.StoreLandObject); | ||
310 | EventManager.OnLandObjectRemoved += | ||
311 | new EventManager.LandObjectRemoved(m_storageManager.DataStore.RemoveLandObject); | ||
312 | |||
313 | m_sceneGraph = new SceneGraph(this, m_regInfo); | ||
314 | |||
315 | // If the scene graph has an Unrecoverable error, restart this sim. | ||
316 | // Currently the only thing that causes it to happen is two kinds of specific | ||
317 | // Physics based crashes. | ||
318 | // | ||
319 | // Out of memory | ||
320 | // Operating system has killed the plugin | ||
321 | m_sceneGraph.UnRecoverableError += RestartNow; | ||
322 | |||
323 | RegisterDefaultSceneEvents(); | ||
324 | |||
325 | DumpAssetsToFile = dumpAssetsToFile; | ||
326 | |||
327 | m_scripts_enabled = !RegionInfo.RegionSettings.DisableScripts; | ||
328 | |||
329 | m_physics_enabled = !RegionInfo.RegionSettings.DisablePhysics; | ||
330 | |||
331 | StatsReporter = new SimStatsReporter(this); | ||
332 | StatsReporter.OnSendStatsResult += SendSimStatsPackets; | ||
333 | StatsReporter.OnStatsIncorrect += m_sceneGraph.RecalculateStats; | ||
334 | |||
335 | StatsReporter.SetObjectCapacity(objectCapacity); | ||
336 | |||
337 | m_simulatorVersion = simulatorVersion | ||
338 | + " (OS " + Util.GetOperatingSystemInformation() + ")" | ||
339 | + " ChilTasks:" + m_seeIntoRegionFromNeighbor.ToString() | ||
340 | + " PhysPrim:" + m_physicalPrim.ToString(); | ||
341 | |||
342 | try | ||
343 | { | ||
344 | // Region config overrides global config | ||
345 | // | ||
346 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
347 | m_maxNonphys = startupConfig.GetFloat("NonPhysicalPrimMax", 65536.0f); | ||
348 | if (RegionInfo.NonphysPrimMax > 0) | ||
349 | m_maxNonphys = RegionInfo.NonphysPrimMax; | ||
350 | |||
351 | m_maxPhys = startupConfig.GetFloat("PhysicalPrimMax", 10.0f); | ||
352 | |||
353 | if (RegionInfo.PhysPrimMax > 0) | ||
354 | m_maxPhys = RegionInfo.PhysPrimMax; | ||
355 | |||
356 | // Here, if clamping is requested in either global or | ||
357 | // local config, it will be used | ||
358 | // | ||
359 | m_clampPrimSize = startupConfig.GetBoolean("ClampPrimSize", false); | ||
360 | if (RegionInfo.ClampPrimSize) | ||
361 | m_clampPrimSize = true; | ||
362 | |||
363 | m_trustBinaries = startupConfig.GetBoolean("TrustBinaries", false); | ||
364 | m_allowScriptCrossings = startupConfig.GetBoolean("AllowScriptCrossing", false); | ||
365 | m_dontPersistBefore = | ||
366 | startupConfig.GetLong("MinimumTimeBeforePersistenceConsidered", DEFAULT_MIN_TIME_FOR_PERSISTENCE); | ||
367 | m_dontPersistBefore *= 10000000; | ||
368 | m_persistAfter = | ||
369 | startupConfig.GetLong("MaximumTimeBeforePersistenceConsidered", DEFAULT_MAX_TIME_FOR_PERSISTENCE); | ||
370 | m_persistAfter *= 10000000; | ||
371 | |||
372 | m_defaultScriptEngine = startupConfig.GetString("DefaultScriptEngine", "DotNetEngine"); | ||
373 | } | ||
374 | catch | ||
375 | { | ||
376 | m_log.Warn("[SCENE]: Failed to load StartupConfig"); | ||
377 | } | ||
378 | } | ||
379 | |||
380 | /// <summary> | ||
381 | /// Mock constructor for scene group persistency unit tests. | ||
382 | /// SceneObjectGroup RegionId property is delegated to Scene. | ||
383 | /// </summary> | ||
384 | /// <param name="regInfo"></param> | ||
385 | public Scene(RegionInfo regInfo) | ||
386 | { | ||
387 | m_regInfo = regInfo; | ||
388 | m_eventManager = new EventManager(); | ||
389 | } | ||
390 | |||
391 | #endregion | ||
392 | |||
393 | #region Startup / Close Methods | ||
394 | |||
395 | public bool ShuttingDown | ||
396 | { | ||
397 | get { return shuttingdown; } | ||
398 | } | ||
399 | |||
400 | protected virtual void RegisterDefaultSceneEvents() | ||
401 | { | ||
402 | IDialogModule dm = RequestModuleInterface<IDialogModule>(); | ||
403 | |||
404 | if (dm != null) | ||
405 | m_eventManager.OnPermissionError += dm.SendAlertToUser; | ||
406 | } | ||
407 | |||
408 | public override string GetSimulatorVersion() | ||
409 | { | ||
410 | return m_simulatorVersion; | ||
411 | } | ||
412 | |||
413 | /// <summary> | ||
414 | /// Another region is up. Gets called from Grid Comms: | ||
415 | /// (OGS1 -> LocalBackEnd -> RegionListened -> SceneCommunicationService) | ||
416 | /// We have to tell all our ScenePresences about it, and add it to the | ||
417 | /// neighbor list. | ||
418 | /// | ||
419 | /// We only add it to the neighbor list if it's within 1 region from here. | ||
420 | /// Agents may have draw distance values that cross two regions though, so | ||
421 | /// we add it to the notify list regardless of distance. We'll check | ||
422 | /// the agent's draw distance before notifying them though. | ||
423 | /// </summary> | ||
424 | /// <param name="otherRegion">RegionInfo handle for the new region.</param> | ||
425 | /// <returns>True after all operations complete, throws exceptions otherwise.</returns> | ||
426 | public override bool OtherRegionUp(RegionInfo otherRegion) | ||
427 | { | ||
428 | if (RegionInfo.RegionHandle != otherRegion.RegionHandle) | ||
429 | { | ||
430 | for (int i = 0; i < m_neighbours.Count; i++) | ||
431 | { | ||
432 | // The purpose of this loop is to re-update the known neighbors | ||
433 | // when another region comes up on top of another one. | ||
434 | // The latest region in that location ends up in the | ||
435 | // 'known neighbors list' | ||
436 | // Additionally, the commFailTF property gets reset to false. | ||
437 | if (m_neighbours[i].RegionHandle == otherRegion.RegionHandle) | ||
438 | { | ||
439 | lock (m_neighbours) | ||
440 | { | ||
441 | m_neighbours[i] = otherRegion; | ||
442 | } | ||
443 | } | ||
444 | } | ||
445 | |||
446 | // If the value isn't in the neighbours, add it. | ||
447 | // If the RegionInfo isn't exact but is for the same XY World location, | ||
448 | // then the above loop will fix that. | ||
449 | |||
450 | if (!(CheckNeighborRegion(otherRegion))) | ||
451 | { | ||
452 | lock (m_neighbours) | ||
453 | { | ||
454 | m_neighbours.Add(otherRegion); | ||
455 | //m_log.Info("[UP]: " + otherRegion.RegionHandle.ToString()); | ||
456 | } | ||
457 | } | ||
458 | |||
459 | // If these are cast to INT because long + negative values + abs returns invalid data | ||
460 | int resultX = Math.Abs((int)otherRegion.RegionLocX - (int)RegionInfo.RegionLocX); | ||
461 | int resultY = Math.Abs((int)otherRegion.RegionLocY - (int)RegionInfo.RegionLocY); | ||
462 | if (resultX <= 1 && resultY <= 1) | ||
463 | { | ||
464 | try | ||
465 | { | ||
466 | ForEachScenePresence(delegate(ScenePresence agent) | ||
467 | { | ||
468 | // If agent is a root agent. | ||
469 | if (!agent.IsChildAgent) | ||
470 | { | ||
471 | //agent.ControllingClient.new | ||
472 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
473 | InformClientOfNeighbor(agent, otherRegion); | ||
474 | } | ||
475 | } | ||
476 | ); | ||
477 | } | ||
478 | catch (NullReferenceException) | ||
479 | { | ||
480 | // This means that we're not booted up completely yet. | ||
481 | // This shouldn't happen too often anymore. | ||
482 | m_log.Error("[SCENE]: Couldn't inform client of regionup because we got a null reference exception"); | ||
483 | } | ||
484 | } | ||
485 | else | ||
486 | { | ||
487 | m_log.Info("[INTERGRID]: Got notice about far away Region: " + otherRegion.RegionName.ToString() + | ||
488 | " at (" + otherRegion.RegionLocX.ToString() + ", " + | ||
489 | otherRegion.RegionLocY.ToString() + ")"); | ||
490 | } | ||
491 | } | ||
492 | return true; | ||
493 | } | ||
494 | |||
495 | public void AddNeighborRegion(RegionInfo region) | ||
496 | { | ||
497 | lock (m_neighbours) | ||
498 | { | ||
499 | if (!CheckNeighborRegion(region)) | ||
500 | { | ||
501 | m_neighbours.Add(region); | ||
502 | } | ||
503 | } | ||
504 | } | ||
505 | |||
506 | public bool CheckNeighborRegion(RegionInfo region) | ||
507 | { | ||
508 | bool found = false; | ||
509 | lock (m_neighbours) | ||
510 | { | ||
511 | foreach (RegionInfo reg in m_neighbours) | ||
512 | { | ||
513 | if (reg.RegionHandle == region.RegionHandle) | ||
514 | { | ||
515 | found = true; | ||
516 | break; | ||
517 | } | ||
518 | } | ||
519 | } | ||
520 | return found; | ||
521 | } | ||
522 | |||
523 | /// <summary> | ||
524 | /// Given float seconds, this will restart the region. | ||
525 | /// </summary> | ||
526 | /// <param name="seconds">float indicating duration before restart.</param> | ||
527 | public virtual void Restart(float seconds) | ||
528 | { | ||
529 | // notifications are done in 15 second increments | ||
530 | // so .. if the number of seconds is less then 15 seconds, it's not really a restart request | ||
531 | // It's a 'Cancel restart' request. | ||
532 | |||
533 | // RestartNow() does immediate restarting. | ||
534 | if (seconds < 15) | ||
535 | { | ||
536 | m_restartTimer.Stop(); | ||
537 | m_dialogModule.SendGeneralAlert("Restart Aborted"); | ||
538 | } | ||
539 | else | ||
540 | { | ||
541 | // Now we figure out what to set the timer to that does the notifications and calls, RestartNow() | ||
542 | m_restartTimer.Interval = 15000; | ||
543 | m_incrementsof15seconds = (int)seconds / 15; | ||
544 | m_RestartTimerCounter = 0; | ||
545 | m_restartTimer.AutoReset = true; | ||
546 | m_restartTimer.Elapsed += new ElapsedEventHandler(RestartTimer_Elapsed); | ||
547 | m_log.Info("[REGION]: Restarting Region in " + (seconds / 60) + " minutes"); | ||
548 | m_restartTimer.Start(); | ||
549 | m_dialogModule.SendNotificationToUsersInRegion( | ||
550 | UUID.Random(), String.Empty, RegionInfo.RegionName + ": Restarting in 2 Minutes"); | ||
551 | } | ||
552 | } | ||
553 | |||
554 | // The Restart timer has occured. | ||
555 | // We have to figure out if this is a notification or if the number of seconds specified in Restart | ||
556 | // have elapsed. | ||
557 | // If they have elapsed, call RestartNow() | ||
558 | public void RestartTimer_Elapsed(object sender, ElapsedEventArgs e) | ||
559 | { | ||
560 | m_RestartTimerCounter++; | ||
561 | if (m_RestartTimerCounter <= m_incrementsof15seconds) | ||
562 | { | ||
563 | if (m_RestartTimerCounter == 4 || m_RestartTimerCounter == 6 || m_RestartTimerCounter == 7) | ||
564 | m_dialogModule.SendNotificationToUsersInRegion( | ||
565 | UUID.Random(), | ||
566 | String.Empty, | ||
567 | RegionInfo.RegionName + ": Restarting in " + ((8 - m_RestartTimerCounter) * 15) + " seconds"); | ||
568 | } | ||
569 | else | ||
570 | { | ||
571 | m_restartTimer.Stop(); | ||
572 | m_restartTimer.AutoReset = false; | ||
573 | RestartNow(); | ||
574 | } | ||
575 | } | ||
576 | |||
577 | // This causes the region to restart immediatley. | ||
578 | public void RestartNow() | ||
579 | { | ||
580 | if (PhysicsScene != null) | ||
581 | { | ||
582 | PhysicsScene.Dispose(); | ||
583 | } | ||
584 | |||
585 | m_log.Error("[REGION]: Closing"); | ||
586 | Close(); | ||
587 | m_log.Error("[REGION]: Firing Region Restart Message"); | ||
588 | base.Restart(0); | ||
589 | } | ||
590 | |||
591 | // This is a helper function that notifies root agents in this region that a new sim near them has come up | ||
592 | // This is in the form of a timer because when an instance of OpenSim.exe is started, | ||
593 | // Even though the sims initialize, they don't listen until 'all of the sims are initialized' | ||
594 | // If we tell an agent about a sim that's not listening yet, the agent will not be able to connect to it. | ||
595 | // subsequently the agent will never see the region come back online. | ||
596 | public void RestartNotifyWaitElapsed(object sender, ElapsedEventArgs e) | ||
597 | { | ||
598 | m_restartWaitTimer.Stop(); | ||
599 | lock (m_regionRestartNotifyList) | ||
600 | { | ||
601 | foreach (RegionInfo region in m_regionRestartNotifyList) | ||
602 | { | ||
603 | try | ||
604 | { | ||
605 | ForEachScenePresence(delegate(ScenePresence agent) | ||
606 | { | ||
607 | // If agent is a root agent. | ||
608 | if (!agent.IsChildAgent) | ||
609 | { | ||
610 | //agent.ControllingClient.new | ||
611 | //this.CommsManager.InterRegion.InformRegionOfChildAgent(otherRegion.RegionHandle, agent.ControllingClient.RequestClientInfo()); | ||
612 | InformClientOfNeighbor(agent, region); | ||
613 | } | ||
614 | } | ||
615 | ); | ||
616 | } | ||
617 | catch (NullReferenceException) | ||
618 | { | ||
619 | // This means that we're not booted up completely yet. | ||
620 | // This shouldn't happen too often anymore. | ||
621 | } | ||
622 | } | ||
623 | |||
624 | // Reset list to nothing. | ||
625 | m_regionRestartNotifyList.Clear(); | ||
626 | } | ||
627 | } | ||
628 | |||
629 | public void SetSceneCoreDebug(bool ScriptEngine, bool CollisionEvents, bool PhysicsEngine) | ||
630 | { | ||
631 | if (m_scripts_enabled != !ScriptEngine) | ||
632 | { | ||
633 | // Tedd! Here's the method to disable the scripting engine! | ||
634 | if (ScriptEngine) | ||
635 | { | ||
636 | m_log.Info("Stopping all Scripts in Scene"); | ||
637 | foreach (EntityBase ent in Entities) | ||
638 | { | ||
639 | if (ent is SceneObjectGroup) | ||
640 | { | ||
641 | ((SceneObjectGroup) ent).RemoveScriptInstances(); | ||
642 | } | ||
643 | } | ||
644 | } | ||
645 | else | ||
646 | { | ||
647 | m_log.Info("Starting all Scripts in Scene"); | ||
648 | lock (Entities) | ||
649 | { | ||
650 | foreach (EntityBase ent in Entities) | ||
651 | { | ||
652 | if (ent is SceneObjectGroup) | ||
653 | { | ||
654 | ((SceneObjectGroup)ent).CreateScriptInstances(0, false, DefaultScriptEngine, 0); | ||
655 | } | ||
656 | } | ||
657 | } | ||
658 | } | ||
659 | m_scripts_enabled = !ScriptEngine; | ||
660 | m_log.Info("[TOTEDD]: Here is the method to trigger disabling of the scripting engine"); | ||
661 | } | ||
662 | |||
663 | if (m_physics_enabled != !PhysicsEngine) | ||
664 | { | ||
665 | m_physics_enabled = !PhysicsEngine; | ||
666 | } | ||
667 | } | ||
668 | |||
669 | public int GetInaccurateNeighborCount() | ||
670 | { | ||
671 | lock (m_neighbours) | ||
672 | { | ||
673 | return m_neighbours.Count; | ||
674 | } | ||
675 | } | ||
676 | |||
677 | // This is the method that shuts down the scene. | ||
678 | public override void Close() | ||
679 | { | ||
680 | m_log.InfoFormat("[SCENE]: Closing down the single simulator: {0}", RegionInfo.RegionName); | ||
681 | |||
682 | // Kick all ROOT agents with the message, 'The simulator is going down' | ||
683 | ForEachScenePresence(delegate(ScenePresence avatar) | ||
684 | { | ||
685 | if (avatar.KnownChildRegionHandles.Contains(RegionInfo.RegionHandle)) | ||
686 | avatar.KnownChildRegionHandles.Remove(RegionInfo.RegionHandle); | ||
687 | |||
688 | if (!avatar.IsChildAgent) | ||
689 | avatar.ControllingClient.Kick("The simulator is going down."); | ||
690 | |||
691 | avatar.ControllingClient.SendShutdownConnectionNotice(); | ||
692 | }); | ||
693 | |||
694 | // Wait here, or the kick messages won't actually get to the agents before the scene terminates. | ||
695 | Thread.Sleep(500); | ||
696 | |||
697 | // Stop all client threads. | ||
698 | ForEachScenePresence(delegate(ScenePresence avatar) { avatar.ControllingClient.Close(true); }); | ||
699 | |||
700 | // Stop updating the scene objects and agents. | ||
701 | //m_heartbeatTimer.Close(); | ||
702 | shuttingdown = true; | ||
703 | |||
704 | m_log.Debug("[SCENE]: Persisting changed objects"); | ||
705 | List<EntityBase> entities = GetEntities(); | ||
706 | foreach (EntityBase entity in entities) | ||
707 | { | ||
708 | if (!entity.IsDeleted && entity is SceneObjectGroup && ((SceneObjectGroup)entity).HasGroupChanged) | ||
709 | { | ||
710 | ((SceneObjectGroup)entity).ProcessBackup(m_storageManager.DataStore, false); | ||
711 | } | ||
712 | } | ||
713 | |||
714 | m_sceneGraph.Close(); | ||
715 | |||
716 | // De-register with region communications (events cleanup) | ||
717 | UnRegisterRegionWithComms(); | ||
718 | |||
719 | // call the base class Close method. | ||
720 | base.Close(); | ||
721 | } | ||
722 | |||
723 | /// <summary> | ||
724 | /// Start the timer which triggers regular scene updates | ||
725 | /// </summary> | ||
726 | public void StartTimer() | ||
727 | { | ||
728 | //m_log.Debug("[SCENE]: Starting timer"); | ||
729 | //m_heartbeatTimer.Enabled = true; | ||
730 | //m_heartbeatTimer.Interval = (int)(m_timespan * 1000); | ||
731 | //m_heartbeatTimer.Elapsed += new ElapsedEventHandler(Heartbeat); | ||
732 | HeartbeatThread = new Thread(new ParameterizedThreadStart(Heartbeat)); | ||
733 | HeartbeatThread.SetApartmentState(ApartmentState.MTA); | ||
734 | HeartbeatThread.Name = "Heartbeat"; | ||
735 | HeartbeatThread.Priority = ThreadPriority.AboveNormal; | ||
736 | ThreadTracker.Add(HeartbeatThread); | ||
737 | HeartbeatThread.Start(); | ||
738 | } | ||
739 | |||
740 | /// <summary> | ||
741 | /// Sets up references to modules required by the scene | ||
742 | /// </summary> | ||
743 | public void SetModuleInterfaces() | ||
744 | { | ||
745 | m_xmlrpcModule = RequestModuleInterface<IXMLRPC>(); | ||
746 | m_worldCommModule = RequestModuleInterface<IWorldComm>(); | ||
747 | XferManager = RequestModuleInterface<IXfer>(); | ||
748 | m_AvatarFactory = RequestModuleInterface<IAvatarFactory>(); | ||
749 | m_serialiser = RequestModuleInterface<IRegionSerialiserModule>(); | ||
750 | m_interregionCommsOut = RequestModuleInterface<IInterregionCommsOut>(); | ||
751 | m_interregionCommsIn = RequestModuleInterface<IInterregionCommsIn>(); | ||
752 | m_dialogModule = RequestModuleInterface<IDialogModule>(); | ||
753 | m_capsModule = RequestModuleInterface<ICapabilitiesModule>(); | ||
754 | } | ||
755 | |||
756 | #endregion | ||
757 | |||
758 | #region Update Methods | ||
759 | |||
760 | /// <summary> | ||
761 | /// Performs per-frame updates regularly | ||
762 | /// </summary> | ||
763 | /// <param name="sender"></param> | ||
764 | /// <param name="e"></param> | ||
765 | private void Heartbeat(object sender) | ||
766 | { | ||
767 | Update(); | ||
768 | } | ||
769 | |||
770 | /// <summary> | ||
771 | /// Performs per-frame updates on the scene, this should be the central scene loop | ||
772 | /// </summary> | ||
773 | public override void Update() | ||
774 | { | ||
775 | int maintc = 0; | ||
776 | while (!shuttingdown) | ||
777 | { | ||
778 | maintc = System.Environment.TickCount; | ||
779 | |||
780 | TimeSpan SinceLastFrame = DateTime.Now - m_lastupdate; | ||
781 | // Aquire a lock so only one update call happens at once | ||
782 | //updateLock.WaitOne(); | ||
783 | float physicsFPS = 0; | ||
784 | //m_log.Info("sadfadf" + m_neighbours.Count.ToString()); | ||
785 | int agentsInScene = m_sceneGraph.GetRootAgentCount() + m_sceneGraph.GetChildAgentCount(); | ||
786 | |||
787 | if (agentsInScene > 21) | ||
788 | { | ||
789 | if (m_update_entities == 1) | ||
790 | { | ||
791 | m_update_entities = 5; | ||
792 | StatsReporter.SetUpdateMS(6000); | ||
793 | } | ||
794 | } | ||
795 | else | ||
796 | { | ||
797 | if (m_update_entities == 5) | ||
798 | { | ||
799 | m_update_entities = 1; | ||
800 | StatsReporter.SetUpdateMS(3000); | ||
801 | } | ||
802 | } | ||
803 | |||
804 | frameMS = System.Environment.TickCount; | ||
805 | try | ||
806 | { | ||
807 | // Increment the frame counter | ||
808 | m_frame++; | ||
809 | |||
810 | // Loop it | ||
811 | if (m_frame == Int32.MaxValue) | ||
812 | m_frame = 0; | ||
813 | |||
814 | physicsMS2 = System.Environment.TickCount; | ||
815 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | ||
816 | m_sceneGraph.UpdatePreparePhysics(); | ||
817 | physicsMS2 = System.Environment.TickCount - physicsMS2; | ||
818 | |||
819 | if (m_frame % m_update_entitymovement == 0) | ||
820 | m_sceneGraph.UpdateEntityMovement(); | ||
821 | |||
822 | physicsMS = System.Environment.TickCount; | ||
823 | if ((m_frame % m_update_physics == 0) && m_physics_enabled) | ||
824 | physicsFPS = m_sceneGraph.UpdatePhysics( | ||
825 | Math.Max(SinceLastFrame.TotalSeconds, m_timespan) | ||
826 | ); | ||
827 | if (m_frame % m_update_physics == 0 && SynchronizeScene != null) | ||
828 | SynchronizeScene(this); | ||
829 | |||
830 | physicsMS = System.Environment.TickCount - physicsMS; | ||
831 | physicsMS += physicsMS2; | ||
832 | |||
833 | otherMS = System.Environment.TickCount; | ||
834 | // run through all entities looking for updates (slow) | ||
835 | if (m_frame % m_update_entities == 0) | ||
836 | m_sceneGraph.UpdateEntities(); | ||
837 | |||
838 | // run through entities that have scheduled themselves for | ||
839 | // updates looking for updates(faster) | ||
840 | if (m_frame % m_update_entitiesquick == 0) | ||
841 | m_sceneGraph.ProcessUpdates(); | ||
842 | |||
843 | // Run through scenepresences looking for updates | ||
844 | if (m_frame % m_update_presences == 0) | ||
845 | m_sceneGraph.UpdatePresences(); | ||
846 | |||
847 | // Delete temp-on-rez stuff | ||
848 | if (m_frame % m_update_backup == 0) | ||
849 | CleanTempObjects(); | ||
850 | |||
851 | if (Region_Status != RegionStatus.SlaveScene) | ||
852 | { | ||
853 | if (m_frame % m_update_events == 0) | ||
854 | UpdateEvents(); | ||
855 | |||
856 | if (m_frame % m_update_backup == 0) | ||
857 | { | ||
858 | UpdateStorageBackup(); | ||
859 | } | ||
860 | |||
861 | if (m_frame % m_update_terrain == 0) | ||
862 | UpdateTerrain(); | ||
863 | |||
864 | if (m_frame % m_update_land == 0) | ||
865 | UpdateLand(); | ||
866 | otherMS = System.Environment.TickCount - otherMS; | ||
867 | // if (m_frame%m_update_avatars == 0) | ||
868 | // UpdateInWorldTime(); | ||
869 | StatsReporter.AddPhysicsFPS(physicsFPS); | ||
870 | StatsReporter.AddTimeDilation(m_timedilation); | ||
871 | StatsReporter.AddFPS(1); | ||
872 | StatsReporter.AddInPackets(0); | ||
873 | StatsReporter.SetRootAgents(m_sceneGraph.GetRootAgentCount()); | ||
874 | StatsReporter.SetChildAgents(m_sceneGraph.GetChildAgentCount()); | ||
875 | StatsReporter.SetObjects(m_sceneGraph.GetTotalObjectsCount()); | ||
876 | StatsReporter.SetActiveObjects(m_sceneGraph.GetActiveObjectsCount()); | ||
877 | frameMS = System.Environment.TickCount - frameMS; | ||
878 | StatsReporter.addFrameMS(frameMS); | ||
879 | StatsReporter.addPhysicsMS(physicsMS); | ||
880 | StatsReporter.addOtherMS(otherMS); | ||
881 | StatsReporter.SetActiveScripts(m_sceneGraph.GetActiveScriptsCount()); | ||
882 | StatsReporter.addScriptLines(m_sceneGraph.GetScriptLPS()); | ||
883 | } | ||
884 | } | ||
885 | catch (NotImplementedException) | ||
886 | { | ||
887 | throw; | ||
888 | } | ||
889 | catch (AccessViolationException e) | ||
890 | { | ||
891 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
892 | } | ||
893 | //catch (NullReferenceException e) | ||
894 | //{ | ||
895 | // m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
896 | //} | ||
897 | catch (InvalidOperationException e) | ||
898 | { | ||
899 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
900 | } | ||
901 | catch (Exception e) | ||
902 | { | ||
903 | m_log.Error("[Scene]: Failed with exception " + e.ToString() + " On Region: " + RegionInfo.RegionName); | ||
904 | } | ||
905 | finally | ||
906 | { | ||
907 | //updateLock.ReleaseMutex(); | ||
908 | // Get actual time dilation | ||
909 | float tmpval = (m_timespan / (float)SinceLastFrame.TotalSeconds); | ||
910 | |||
911 | // If actual time dilation is greater then one, we're catching up, so subtract | ||
912 | // the amount that's greater then 1 from the time dilation | ||
913 | if (tmpval > 1.0) | ||
914 | { | ||
915 | tmpval = tmpval - (tmpval - 1.0f); | ||
916 | } | ||
917 | m_timedilation = tmpval; | ||
918 | |||
919 | m_lastupdate = DateTime.Now; | ||
920 | } | ||
921 | maintc = System.Environment.TickCount - maintc; | ||
922 | maintc = (int)(m_timespan * 1000) - maintc; | ||
923 | |||
924 | if ((maintc < (m_timespan * 1000)) && maintc > 0) | ||
925 | Thread.Sleep(maintc); | ||
926 | } | ||
927 | } | ||
928 | |||
929 | private void SendSimStatsPackets(SimStats stats) | ||
930 | { | ||
931 | List<ScenePresence> StatSendAgents = GetScenePresences(); | ||
932 | foreach (ScenePresence agent in StatSendAgents) | ||
933 | { | ||
934 | if (!agent.IsChildAgent) | ||
935 | { | ||
936 | agent.ControllingClient.SendSimStats(stats); | ||
937 | } | ||
938 | } | ||
939 | } | ||
940 | |||
941 | private void UpdateLand() | ||
942 | { | ||
943 | if (LandChannel != null) | ||
944 | { | ||
945 | if (LandChannel.IsLandPrimCountTainted()) | ||
946 | { | ||
947 | EventManager.TriggerParcelPrimCountUpdate(); | ||
948 | } | ||
949 | } | ||
950 | } | ||
951 | |||
952 | private void UpdateTerrain() | ||
953 | { | ||
954 | EventManager.TriggerTerrainTick(); | ||
955 | } | ||
956 | |||
957 | private void UpdateStorageBackup() | ||
958 | { | ||
959 | if (!m_backingup) | ||
960 | { | ||
961 | m_backingup = true; | ||
962 | Thread backupthread = new Thread(Backup); | ||
963 | backupthread.Name = "BackupWriter"; | ||
964 | backupthread.IsBackground = true; | ||
965 | backupthread.Start(); | ||
966 | } | ||
967 | } | ||
968 | |||
969 | private void UpdateEvents() | ||
970 | { | ||
971 | m_eventManager.TriggerOnFrame(); | ||
972 | } | ||
973 | |||
974 | /// <summary> | ||
975 | /// Perform delegate action on all clients subscribing to updates from this region. | ||
976 | /// </summary> | ||
977 | /// <returns></returns> | ||
978 | public void Broadcast(Action<IClientAPI> whatToDo) | ||
979 | { | ||
980 | ForEachScenePresence(delegate(ScenePresence presence) { whatToDo(presence.ControllingClient); }); | ||
981 | } | ||
982 | |||
983 | /// <summary> | ||
984 | /// Backup the scene. This acts as the main method of the backup thread. | ||
985 | /// </summary> | ||
986 | /// <returns></returns> | ||
987 | public void Backup() | ||
988 | { | ||
989 | lock (m_returns) | ||
990 | { | ||
991 | EventManager.TriggerOnBackup(m_storageManager.DataStore); | ||
992 | m_backingup = false; | ||
993 | |||
994 | foreach (KeyValuePair<UUID, ReturnInfo> ret in m_returns) | ||
995 | { | ||
996 | UUID transaction = UUID.Random(); | ||
997 | |||
998 | GridInstantMessage msg = new GridInstantMessage(); | ||
999 | msg.fromAgentID = new Guid(UUID.Zero.ToString()); // From server | ||
1000 | msg.toAgentID = new Guid(ret.Key.ToString()); | ||
1001 | msg.imSessionID = new Guid(transaction.ToString()); | ||
1002 | msg.timestamp = (uint)Util.UnixTimeSinceEpoch(); | ||
1003 | msg.fromAgentName = "Server"; | ||
1004 | msg.dialog = (byte)19; // Object msg | ||
1005 | msg.fromGroup = false; | ||
1006 | msg.offline = (byte)1; | ||
1007 | msg.ParentEstateID = RegionInfo.EstateSettings.ParentEstateID; | ||
1008 | msg.Position = Vector3.Zero; | ||
1009 | msg.RegionID = RegionInfo.RegionID.Guid; | ||
1010 | msg.binaryBucket = new byte[0]; | ||
1011 | if (ret.Value.count > 1) | ||
1012 | msg.message = string.Format("Your {0} objects were returned from {1} in region {2} due to {3}", ret.Value.count, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); | ||
1013 | else | ||
1014 | msg.message = string.Format("Your object {0} was returned from {1} in region {2} due to {3}", ret.Value.objectName, ret.Value.location.ToString(), RegionInfo.RegionName, ret.Value.reason); | ||
1015 | |||
1016 | IMessageTransferModule tr = RequestModuleInterface<IMessageTransferModule>(); | ||
1017 | if (tr != null) | ||
1018 | tr.SendInstantMessage(msg, delegate(bool success) {} ); | ||
1019 | } | ||
1020 | m_returns.Clear(); | ||
1021 | } | ||
1022 | } | ||
1023 | |||
1024 | public void ForceSceneObjectBackup(SceneObjectGroup group) | ||
1025 | { | ||
1026 | if (group != null) | ||
1027 | { | ||
1028 | group.ProcessBackup(m_storageManager.DataStore, true); | ||
1029 | } | ||
1030 | } | ||
1031 | |||
1032 | public void AddReturn(UUID agentID, string objectName, Vector3 location, string reason) | ||
1033 | { | ||
1034 | lock (m_returns) | ||
1035 | { | ||
1036 | if (m_returns.ContainsKey(agentID)) | ||
1037 | { | ||
1038 | ReturnInfo info = m_returns[agentID]; | ||
1039 | info.count++; | ||
1040 | m_returns[agentID] = info; | ||
1041 | } | ||
1042 | else | ||
1043 | { | ||
1044 | ReturnInfo info = new ReturnInfo(); | ||
1045 | info.count = 1; | ||
1046 | info.objectName = objectName; | ||
1047 | info.location = location; | ||
1048 | info.reason = reason; | ||
1049 | m_returns[agentID] = info; | ||
1050 | } | ||
1051 | } | ||
1052 | } | ||
1053 | |||
1054 | #endregion | ||
1055 | |||
1056 | #region Load Terrain | ||
1057 | |||
1058 | public void ExportWorldMap(string fileName) | ||
1059 | { | ||
1060 | List<MapBlockData> mapBlocks = | ||
1061 | m_sceneGridService.RequestNeighbourMapBlocks((int)(RegionInfo.RegionLocX - 9), | ||
1062 | (int)(RegionInfo.RegionLocY - 9), | ||
1063 | (int)(RegionInfo.RegionLocX + 9), | ||
1064 | (int)(RegionInfo.RegionLocY + 9)); | ||
1065 | List<AssetBase> textures = new List<AssetBase>(); | ||
1066 | List<Image> bitImages = new List<Image>(); | ||
1067 | |||
1068 | foreach (MapBlockData mapBlock in mapBlocks) | ||
1069 | { | ||
1070 | AssetBase texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1071 | |||
1072 | if (texAsset != null) | ||
1073 | { | ||
1074 | textures.Add(texAsset); | ||
1075 | } | ||
1076 | else | ||
1077 | { | ||
1078 | texAsset = AssetCache.GetAsset(mapBlock.MapImageId, true); | ||
1079 | if (texAsset != null) | ||
1080 | { | ||
1081 | textures.Add(texAsset); | ||
1082 | } | ||
1083 | } | ||
1084 | } | ||
1085 | |||
1086 | foreach (AssetBase asset in textures) | ||
1087 | { | ||
1088 | ManagedImage managedImage; | ||
1089 | Image image; | ||
1090 | |||
1091 | if (OpenJPEG.DecodeToImage(asset.Data, out managedImage, out image)) | ||
1092 | bitImages.Add(image); | ||
1093 | } | ||
1094 | |||
1095 | Bitmap mapTexture = new Bitmap(2560, 2560); | ||
1096 | Graphics g = Graphics.FromImage(mapTexture); | ||
1097 | SolidBrush sea = new SolidBrush(Color.DarkBlue); | ||
1098 | g.FillRectangle(sea, 0, 0, 2560, 2560); | ||
1099 | |||
1100 | for (int i = 0; i < mapBlocks.Count; i++) | ||
1101 | { | ||
1102 | ushort x = (ushort)((mapBlocks[i].X - RegionInfo.RegionLocX) + 10); | ||
1103 | ushort y = (ushort)((mapBlocks[i].Y - RegionInfo.RegionLocY) + 10); | ||
1104 | g.DrawImage(bitImages[i], (x * 128), (y * 128), 128, 128); | ||
1105 | } | ||
1106 | mapTexture.Save(fileName, ImageFormat.Jpeg); | ||
1107 | } | ||
1108 | |||
1109 | public void SaveTerrain() | ||
1110 | { | ||
1111 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | ||
1112 | } | ||
1113 | |||
1114 | /// <summary> | ||
1115 | /// Loads the World heightmap | ||
1116 | /// </summary> | ||
1117 | public override void LoadWorldMap() | ||
1118 | { | ||
1119 | try | ||
1120 | { | ||
1121 | double[,] map = m_storageManager.DataStore.LoadTerrain(RegionInfo.RegionID); | ||
1122 | if (map == null) | ||
1123 | { | ||
1124 | m_log.Info("[TERRAIN]: No default terrain. Generating a new terrain."); | ||
1125 | Heightmap = new TerrainChannel(); | ||
1126 | |||
1127 | m_storageManager.DataStore.StoreTerrain(Heightmap.GetDoubles(), RegionInfo.RegionID); | ||
1128 | } | ||
1129 | else | ||
1130 | { | ||
1131 | Heightmap = new TerrainChannel(map); | ||
1132 | } | ||
1133 | |||
1134 | } | ||
1135 | catch (Exception e) | ||
1136 | { | ||
1137 | m_log.Warn("[TERRAIN]: Scene.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
1138 | } | ||
1139 | } | ||
1140 | |||
1141 | /// <summary> | ||
1142 | /// Register this region with a grid service | ||
1143 | /// </summary> | ||
1144 | /// <exception cref="System.Exception">Thrown if registration of the region itself fails.</exception> | ||
1145 | public void RegisterRegionWithGrid() | ||
1146 | { | ||
1147 | RegisterCommsEvents(); | ||
1148 | |||
1149 | // These two 'commands' *must be* next to each other or sim rebooting fails. | ||
1150 | m_sceneGridService.RegisterRegion(m_interregionCommsOut, RegionInfo); | ||
1151 | m_sceneGridService.InformNeighborsThatRegionisUp(RegionInfo); | ||
1152 | |||
1153 | Dictionary<string, string> dGridSettings = m_sceneGridService.GetGridSettings(); | ||
1154 | |||
1155 | if (dGridSettings.ContainsKey("allow_forceful_banlines")) | ||
1156 | { | ||
1157 | if (dGridSettings["allow_forceful_banlines"] != "TRUE") | ||
1158 | { | ||
1159 | m_log.Info("[GRID]: Grid is disabling forceful parcel banlists"); | ||
1160 | EventManager.TriggerSetAllowForcefulBan(false); | ||
1161 | } | ||
1162 | else | ||
1163 | { | ||
1164 | m_log.Info("[GRID]: Grid is allowing forceful parcel banlists"); | ||
1165 | EventManager.TriggerSetAllowForcefulBan(true); | ||
1166 | } | ||
1167 | } | ||
1168 | } | ||
1169 | |||
1170 | /// <summary> | ||
1171 | /// | ||
1172 | /// </summary> | ||
1173 | public void CreateTerrainTexture(bool temporary) | ||
1174 | { | ||
1175 | //create a texture asset of the terrain | ||
1176 | IMapImageGenerator terrain = RequestModuleInterface<IMapImageGenerator>(); | ||
1177 | |||
1178 | // Cannot create a map for a nonexistant heightmap yet. | ||
1179 | if (Heightmap == null) | ||
1180 | return; | ||
1181 | |||
1182 | if (terrain == null) | ||
1183 | { | ||
1184 | #region Fallback default maptile generation | ||
1185 | |||
1186 | int tc = System.Environment.TickCount; | ||
1187 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Terrain"); | ||
1188 | Bitmap mapbmp = new Bitmap(256, 256); | ||
1189 | double[,] hm = Heightmap.GetDoubles(); | ||
1190 | bool ShadowDebugContinue = true; | ||
1191 | //Color prim = Color.FromArgb(120, 120, 120); | ||
1192 | //Vector3 RayEnd = new Vector3(0, 0, 0); | ||
1193 | //Vector3 RayStart = new Vector3(0, 0, 0); | ||
1194 | //Vector3 direction = new Vector3(0, 0, -1); | ||
1195 | //Vector3 AXOrigin = new Vector3(); | ||
1196 | //Vector3 AXdirection = new Vector3(); | ||
1197 | //Ray testRay = new Ray(); | ||
1198 | //EntityIntersection rt = new EntityIntersection(); | ||
1199 | bool terraincorruptedwarningsaid = false; | ||
1200 | |||
1201 | float low = 255; | ||
1202 | float high = 0; | ||
1203 | for (int x = 0; x < 256; x++) | ||
1204 | { | ||
1205 | for (int y = 0; y < 256; y++) | ||
1206 | { | ||
1207 | float hmval = (float)hm[x, y]; | ||
1208 | if (hmval < low) | ||
1209 | low = hmval; | ||
1210 | if (hmval > high) | ||
1211 | high = hmval; | ||
1212 | } | ||
1213 | } | ||
1214 | |||
1215 | float mid = (high + low) * 0.5f; | ||
1216 | |||
1217 | // temporary initializer | ||
1218 | float hfvalue = (float)m_regInfo.RegionSettings.WaterHeight; | ||
1219 | float hfvaluecompare = hfvalue; | ||
1220 | float hfdiff = hfvalue; | ||
1221 | int hfdiffi = 0; | ||
1222 | |||
1223 | for (int x = 0; x < 256; x++) | ||
1224 | { | ||
1225 | //int tc = System.Environment.TickCount; | ||
1226 | for (int y = 0; y < 256; y++) | ||
1227 | { | ||
1228 | //RayEnd = new Vector3(x, y, 0); | ||
1229 | //RayStart = new Vector3(x, y, 255); | ||
1230 | |||
1231 | //direction = Vector3.Norm(RayEnd - RayStart); | ||
1232 | //AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
1233 | //AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
1234 | |||
1235 | //testRay = new Ray(AXOrigin, AXdirection); | ||
1236 | //rt = m_sceneGraph.GetClosestIntersectingPrim(testRay); | ||
1237 | |||
1238 | //if (rt.HitTF) | ||
1239 | //{ | ||
1240 | //mapbmp.SetPixel(x, y, prim); | ||
1241 | //} | ||
1242 | //else | ||
1243 | //{ | ||
1244 | //float tmpval = (float)hm[x, y]; | ||
1245 | float heightvalue = (float)hm[x, y]; | ||
1246 | |||
1247 | if (heightvalue > (float)m_regInfo.RegionSettings.WaterHeight) | ||
1248 | { | ||
1249 | // scale height value | ||
1250 | heightvalue = low + mid * (heightvalue - low) / mid; | ||
1251 | |||
1252 | if (heightvalue > 255) | ||
1253 | heightvalue = 255; | ||
1254 | |||
1255 | if (heightvalue < 0) | ||
1256 | heightvalue = 0; | ||
1257 | |||
1258 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | ||
1259 | heightvalue = 0; | ||
1260 | |||
1261 | try | ||
1262 | { | ||
1263 | Color green = Color.FromArgb((int)heightvalue, 100, (int)heightvalue); | ||
1264 | |||
1265 | // Y flip the cordinates | ||
1266 | mapbmp.SetPixel(x, (256 - y) - 1, green); | ||
1267 | |||
1268 | //X | ||
1269 | // . | ||
1270 | // | ||
1271 | // Shade the terrain for shadows | ||
1272 | if ((x - 1 > 0) && (y - 1 > 0)) | ||
1273 | { | ||
1274 | hfvalue = (float)hm[x, y]; | ||
1275 | hfvaluecompare = (float)hm[x - 1, y - 1]; | ||
1276 | |||
1277 | if (Single.IsInfinity(hfvalue) || Single.IsNaN(hfvalue)) | ||
1278 | hfvalue = 0; | ||
1279 | |||
1280 | if (Single.IsInfinity(hfvaluecompare) || Single.IsNaN(hfvaluecompare)) | ||
1281 | hfvaluecompare = 0; | ||
1282 | |||
1283 | hfdiff = hfvaluecompare - hfvalue; | ||
1284 | |||
1285 | if (hfdiff > 0.3f) | ||
1286 | { | ||
1287 | |||
1288 | } | ||
1289 | else if (hfdiff < -0.3f) | ||
1290 | { | ||
1291 | // We have to desaturate and blacken the land at the same time | ||
1292 | // we use floats, colors use bytes, so shrink are space down to | ||
1293 | // 0-255 | ||
1294 | |||
1295 | try | ||
1296 | { | ||
1297 | hfdiffi = Math.Abs((int)((hfdiff * 4) + (hfdiff * 0.5))) + 1; | ||
1298 | if (hfdiff % 1 != 0) | ||
1299 | { | ||
1300 | hfdiffi = hfdiffi + Math.Abs((int)(((hfdiff % 1) * 0.5f) * 10f) - 1); | ||
1301 | } | ||
1302 | } | ||
1303 | catch (System.OverflowException) | ||
1304 | { | ||
1305 | m_log.Debug("[MAPTILE]: Shadow failed at value: " + hfdiff.ToString()); | ||
1306 | ShadowDebugContinue = false; | ||
1307 | } | ||
1308 | |||
1309 | if (ShadowDebugContinue) | ||
1310 | { | ||
1311 | if ((256 - y) - 1 > 0) | ||
1312 | { | ||
1313 | Color Shade = mapbmp.GetPixel(x - 1, (256 - y) - 1); | ||
1314 | |||
1315 | int r = Shade.R; | ||
1316 | |||
1317 | int g = Shade.G; | ||
1318 | int b = Shade.B; | ||
1319 | Shade = Color.FromArgb((r - hfdiffi > 0) ? r - hfdiffi : 0, (g - hfdiffi > 0) ? g - hfdiffi : 0, (b - hfdiffi > 0) ? b - hfdiffi : 0); | ||
1320 | //Console.WriteLine("d:" + hfdiff.ToString() + ", i:" + hfdiffi + ", pos: " + x + "," + y + " - R:" + Shade.R.ToString() + ", G:" + Shade.G.ToString() + ", B:" + Shade.G.ToString()); | ||
1321 | mapbmp.SetPixel(x - 1, (256 - y) - 1, Shade); | ||
1322 | } | ||
1323 | } | ||
1324 | } | ||
1325 | } | ||
1326 | } | ||
1327 | catch (System.ArgumentException) | ||
1328 | { | ||
1329 | if (!terraincorruptedwarningsaid) | ||
1330 | { | ||
1331 | m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", RegionInfo.RegionName); | ||
1332 | terraincorruptedwarningsaid = true; | ||
1333 | } | ||
1334 | Color black = Color.Black; | ||
1335 | mapbmp.SetPixel(x, (256 - y) - 1, black); | ||
1336 | } | ||
1337 | } | ||
1338 | else | ||
1339 | { | ||
1340 | // Y flip the cordinates | ||
1341 | heightvalue = (float)m_regInfo.RegionSettings.WaterHeight - heightvalue; | ||
1342 | if (heightvalue > 19) | ||
1343 | heightvalue = 19; | ||
1344 | if (heightvalue < 0) | ||
1345 | heightvalue = 0; | ||
1346 | |||
1347 | heightvalue = 100 - (heightvalue * 100) / 19; | ||
1348 | |||
1349 | if (heightvalue > 255) | ||
1350 | heightvalue = 255; | ||
1351 | |||
1352 | if (heightvalue < 0) | ||
1353 | heightvalue = 0; | ||
1354 | |||
1355 | if (Single.IsInfinity(heightvalue) || Single.IsNaN(heightvalue)) | ||
1356 | heightvalue = 0; | ||
1357 | |||
1358 | try | ||
1359 | { | ||
1360 | Color water = Color.FromArgb((int)heightvalue, (int)heightvalue, 255); | ||
1361 | mapbmp.SetPixel(x, (256 - y) - 1, water); | ||
1362 | } | ||
1363 | catch (System.ArgumentException) | ||
1364 | { | ||
1365 | if (!terraincorruptedwarningsaid) | ||
1366 | { | ||
1367 | m_log.WarnFormat("[MAPIMAGE]: Your terrain is corrupted in region {0}, it might take a few minutes to generate the map image depending on the corruption level", RegionInfo.RegionName); | ||
1368 | terraincorruptedwarningsaid = true; | ||
1369 | } | ||
1370 | Color black = Color.Black; | ||
1371 | mapbmp.SetPixel(x, (256 - y) - 1, black); | ||
1372 | } | ||
1373 | } | ||
1374 | } | ||
1375 | //} | ||
1376 | |||
1377 | //tc = System.Environment.TickCount - tc; | ||
1378 | //m_log.Info("[MAPTILE]: Completed One row in " + tc + " ms"); | ||
1379 | } | ||
1380 | |||
1381 | m_log.Info("[MAPTILE]: Generating Maptile Step 1: Done in " + (System.Environment.TickCount - tc) + " ms"); | ||
1382 | |||
1383 | bool drawPrimVolume = true; | ||
1384 | |||
1385 | try | ||
1386 | { | ||
1387 | IConfig startupConfig = m_config.Configs["Startup"]; | ||
1388 | drawPrimVolume = startupConfig.GetBoolean("DrawPrimOnMapTile", true); | ||
1389 | } | ||
1390 | catch | ||
1391 | { | ||
1392 | m_log.Warn("[MAPTILE]: Failed to load StartupConfig"); | ||
1393 | } | ||
1394 | |||
1395 | if (drawPrimVolume) | ||
1396 | { | ||
1397 | tc = System.Environment.TickCount; | ||
1398 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Object Volume Profile"); | ||
1399 | List<EntityBase> objs = GetEntities(); | ||
1400 | |||
1401 | lock (objs) | ||
1402 | { | ||
1403 | foreach (EntityBase obj in objs) | ||
1404 | { | ||
1405 | // Only draw the contents of SceneObjectGroup | ||
1406 | if (obj is SceneObjectGroup) | ||
1407 | { | ||
1408 | SceneObjectGroup mapdot = (SceneObjectGroup)obj; | ||
1409 | Color mapdotspot = Color.Gray; // Default color when prim color is white | ||
1410 | // Loop over prim in group | ||
1411 | foreach (SceneObjectPart part in mapdot.Children.Values) | ||
1412 | { | ||
1413 | if (part == null) | ||
1414 | continue; | ||
1415 | |||
1416 | // Draw if the object is at least 1 meter wide in any direction | ||
1417 | if (part.Scale.X > 1f || part.Scale.Y > 1f || part.Scale.Z > 1f) | ||
1418 | { | ||
1419 | // Try to get the RGBA of the default texture entry.. | ||
1420 | // | ||
1421 | try | ||
1422 | { | ||
1423 | if (part == null) | ||
1424 | continue; | ||
1425 | |||
1426 | if (part.Shape == null) | ||
1427 | continue; | ||
1428 | |||
1429 | if (part.Shape.PCode == (byte)PCode.Tree || part.Shape.PCode == (byte)PCode.NewTree) | ||
1430 | continue; // eliminates trees from this since we don't really have a good tree representation | ||
1431 | // if you want tree blocks on the map comment the above line and uncomment the below line | ||
1432 | //mapdotspot = Color.PaleGreen; | ||
1433 | |||
1434 | if (part.Shape.Textures == null) | ||
1435 | continue; | ||
1436 | |||
1437 | if (part.Shape.Textures.DefaultTexture == null) | ||
1438 | continue; | ||
1439 | |||
1440 | Color4 texcolor = part.Shape.Textures.DefaultTexture.RGBA; | ||
1441 | |||
1442 | // Not sure why some of these are null, oh well. | ||
1443 | |||
1444 | int colorr = 255 - (int)(texcolor.R * 255f); | ||
1445 | int colorg = 255 - (int)(texcolor.G * 255f); | ||
1446 | int colorb = 255 - (int)(texcolor.B * 255f); | ||
1447 | |||
1448 | if (!(colorr == 255 && colorg == 255 && colorb == 255)) | ||
1449 | { | ||
1450 | //Try to set the map spot color | ||
1451 | try | ||
1452 | { | ||
1453 | // If the color gets goofy somehow, skip it *shakes fist at Color4 | ||
1454 | mapdotspot = Color.FromArgb(colorr, colorg, colorb); | ||
1455 | } | ||
1456 | catch (ArgumentException) | ||
1457 | { | ||
1458 | } | ||
1459 | } | ||
1460 | } | ||
1461 | catch (IndexOutOfRangeException) | ||
1462 | { | ||
1463 | // Windows Array | ||
1464 | } | ||
1465 | catch (ArgumentOutOfRangeException) | ||
1466 | { | ||
1467 | // Mono Array | ||
1468 | } | ||
1469 | |||
1470 | Vector3 pos = part.GetWorldPosition(); | ||
1471 | |||
1472 | // skip prim outside of retion | ||
1473 | if (pos.X < 0f || pos.X > 256f || pos.Y < 0f || pos.Y > 256f) | ||
1474 | continue; | ||
1475 | |||
1476 | // skip prim in non-finite position | ||
1477 | if (Single.IsNaN(pos.X) || Single.IsNaN(pos.Y) || Single.IsInfinity(pos.X) | ||
1478 | || Single.IsInfinity(pos.Y)) | ||
1479 | continue; | ||
1480 | |||
1481 | // Figure out if object is under 256m above the height of the terrain | ||
1482 | bool isBelow256AboveTerrain = false; | ||
1483 | |||
1484 | try | ||
1485 | { | ||
1486 | isBelow256AboveTerrain = (pos.Z < ((float)hm[(int)pos.X, (int)pos.Y] + 256f)); | ||
1487 | } | ||
1488 | catch (Exception) | ||
1489 | { | ||
1490 | } | ||
1491 | |||
1492 | if (isBelow256AboveTerrain) | ||
1493 | { | ||
1494 | // Translate scale by rotation so scale is represented properly when object is rotated | ||
1495 | Vector3 scale = part.Shape.Scale; | ||
1496 | Quaternion rot = part.GetWorldRotation(); | ||
1497 | scale *= rot; | ||
1498 | |||
1499 | // negative scales don't work in this situation | ||
1500 | scale.X = Math.Abs(scale.X); | ||
1501 | scale.Y = Math.Abs(scale.Y); | ||
1502 | scale.Z = Math.Abs(scale.Z); | ||
1503 | |||
1504 | // This scaling isn't very accurate and doesn't take into account the face rotation :P | ||
1505 | int mapdrawstartX = (int)(pos.X - scale.X); | ||
1506 | int mapdrawstartY = (int)(pos.Y - scale.Y); | ||
1507 | int mapdrawendX = (int)(pos.X + scale.X); | ||
1508 | int mapdrawendY = (int)(pos.Y + scale.Y); | ||
1509 | |||
1510 | // If object is beyond the edge of the map, don't draw it to avoid errors | ||
1511 | if (mapdrawstartX < 0 || mapdrawstartX > 255 || mapdrawendX < 0 || mapdrawendX > 255 | ||
1512 | || mapdrawstartY < 0 || mapdrawstartY > 255 || mapdrawendY < 0 | ||
1513 | || mapdrawendY > 255) | ||
1514 | continue; | ||
1515 | |||
1516 | int wy = 0; | ||
1517 | |||
1518 | bool breakYN = false; // If we run into an error drawing, break out of the | ||
1519 | // loop so we don't lag to death on error handling | ||
1520 | for (int wx = mapdrawstartX; wx < mapdrawendX; wx++) | ||
1521 | { | ||
1522 | for (wy = mapdrawstartY; wy < mapdrawendY; wy++) | ||
1523 | { | ||
1524 | //m_log.InfoFormat("[MAPDEBUG]: {0},{1}({2})", wx, (255 - wy),wy); | ||
1525 | try | ||
1526 | { | ||
1527 | // Remember, flip the y! | ||
1528 | mapbmp.SetPixel(wx, (255 - wy), mapdotspot); | ||
1529 | } | ||
1530 | catch (ArgumentException) | ||
1531 | { | ||
1532 | breakYN = true; | ||
1533 | } | ||
1534 | |||
1535 | if (breakYN) | ||
1536 | break; | ||
1537 | } | ||
1538 | |||
1539 | if (breakYN) | ||
1540 | break; | ||
1541 | } | ||
1542 | } // Object is within 256m Z of terrain | ||
1543 | } // object is at least a meter wide | ||
1544 | } // loop over group children | ||
1545 | } // entitybase is sceneobject group | ||
1546 | } // foreach loop over entities | ||
1547 | } // lock entities objs | ||
1548 | |||
1549 | m_log.Info("[MAPTILE]: Generating Maptile Step 2: Done in " + (System.Environment.TickCount - tc) + " ms"); | ||
1550 | } // end if drawPrimOnMaptle | ||
1551 | |||
1552 | byte[] data; | ||
1553 | try | ||
1554 | { | ||
1555 | data = OpenJPEG.EncodeFromImage(mapbmp, false); | ||
1556 | } | ||
1557 | catch (Exception) | ||
1558 | { | ||
1559 | return; | ||
1560 | } | ||
1561 | |||
1562 | LazySaveGeneratedMaptile(data,temporary); | ||
1563 | |||
1564 | #endregion | ||
1565 | } | ||
1566 | else | ||
1567 | { | ||
1568 | // Use the module to generate the maptile. | ||
1569 | byte[] data = terrain.WriteJpeg2000Image("defaultstripe.png"); | ||
1570 | if (data != null) | ||
1571 | { | ||
1572 | LazySaveGeneratedMaptile(data,temporary); | ||
1573 | } | ||
1574 | } | ||
1575 | } | ||
1576 | |||
1577 | public void LazySaveGeneratedMaptile(byte[] data, bool temporary) | ||
1578 | { | ||
1579 | // Overwrites the local Asset cache with new maptile data | ||
1580 | // Assets are single write, this causes the asset server to ignore this update, | ||
1581 | // but the local asset cache does not | ||
1582 | |||
1583 | // this is on purpose! The net result of this is the region always has the most up to date | ||
1584 | // map tile while protecting the (grid) asset database from bloat caused by a new asset each | ||
1585 | // time a mapimage is generated! | ||
1586 | |||
1587 | UUID lastMapRegionUUID = m_regInfo.lastMapUUID; | ||
1588 | |||
1589 | int lastMapRefresh = 0; | ||
1590 | int twoDays = 172800; | ||
1591 | int RefreshSeconds = twoDays; | ||
1592 | |||
1593 | try | ||
1594 | { | ||
1595 | lastMapRefresh = Convert.ToInt32(m_regInfo.lastMapRefresh); | ||
1596 | } | ||
1597 | catch (ArgumentException) | ||
1598 | { | ||
1599 | } | ||
1600 | catch (FormatException) | ||
1601 | { | ||
1602 | } | ||
1603 | catch (OverflowException) | ||
1604 | { | ||
1605 | } | ||
1606 | |||
1607 | UUID TerrainImageUUID = UUID.Random(); | ||
1608 | |||
1609 | if (lastMapRegionUUID == UUID.Zero || (lastMapRefresh + RefreshSeconds) < Util.UnixTimeSinceEpoch()) | ||
1610 | { | ||
1611 | m_regInfo.SaveLastMapUUID(TerrainImageUUID); | ||
1612 | |||
1613 | m_log.Warn("[MAPTILE]: STORING MAPTILE IMAGE"); | ||
1614 | } | ||
1615 | else | ||
1616 | { | ||
1617 | TerrainImageUUID = lastMapRegionUUID; | ||
1618 | m_log.Warn("[MAPTILE]: REUSING OLD MAPTILE IMAGE ID"); | ||
1619 | } | ||
1620 | |||
1621 | m_regInfo.RegionSettings.TerrainImageID = TerrainImageUUID; | ||
1622 | |||
1623 | AssetBase asset = new AssetBase(); | ||
1624 | asset.Metadata.FullID = m_regInfo.RegionSettings.TerrainImageID; | ||
1625 | asset.Data = data; | ||
1626 | asset.Metadata.Name = "terrainImage_" + m_regInfo.RegionID.ToString() + "_" + lastMapRefresh.ToString(); | ||
1627 | asset.Metadata.Description = RegionInfo.RegionName; | ||
1628 | |||
1629 | asset.Metadata.Type = 0; | ||
1630 | asset.Metadata.Temporary = temporary; | ||
1631 | AssetCache.AddAsset(asset); | ||
1632 | } | ||
1633 | |||
1634 | #endregion | ||
1635 | |||
1636 | #region Load Land | ||
1637 | |||
1638 | public void loadAllLandObjectsFromStorage(UUID regionID) | ||
1639 | { | ||
1640 | m_log.Info("[SCENE]: Loading land objects from storage"); | ||
1641 | List<LandData> landData = m_storageManager.DataStore.LoadLandObjects(regionID); | ||
1642 | |||
1643 | if (LandChannel != null) | ||
1644 | { | ||
1645 | if (landData.Count == 0) | ||
1646 | { | ||
1647 | EventManager.TriggerNoticeNoLandDataFromStorage(); | ||
1648 | } | ||
1649 | else | ||
1650 | { | ||
1651 | EventManager.TriggerIncomingLandDataFromStorage(landData); | ||
1652 | } | ||
1653 | } | ||
1654 | else | ||
1655 | { | ||
1656 | m_log.Error("[SCENE]: Land Channel is not defined. Cannot load from storage!"); | ||
1657 | } | ||
1658 | } | ||
1659 | |||
1660 | #endregion | ||
1661 | |||
1662 | #region Primitives Methods | ||
1663 | |||
1664 | /// <summary> | ||
1665 | /// Loads the World's objects | ||
1666 | /// </summary> | ||
1667 | public virtual void LoadPrimsFromStorage(UUID regionID) | ||
1668 | { | ||
1669 | m_log.Info("[SCENE]: Loading objects from datastore"); | ||
1670 | |||
1671 | List<SceneObjectGroup> PrimsFromDB = m_storageManager.DataStore.LoadObjects(regionID); | ||
1672 | foreach (SceneObjectGroup group in PrimsFromDB) | ||
1673 | { | ||
1674 | if (group.RootPart == null) | ||
1675 | { | ||
1676 | m_log.ErrorFormat("[SCENE] Found a SceneObjectGroup with m_rootPart == null and {0} children", | ||
1677 | group.Children == null ? 0 : group.Children.Count); | ||
1678 | } | ||
1679 | |||
1680 | AddRestoredSceneObject(group, true, true); | ||
1681 | SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
1682 | rootPart.ObjectFlags &= ~(uint)PrimFlags.Scripted; | ||
1683 | rootPart.TrimPermissions(); | ||
1684 | group.CheckSculptAndLoad(); | ||
1685 | //rootPart.DoPhysicsPropertyUpdate(UsePhysics, true); | ||
1686 | } | ||
1687 | |||
1688 | m_log.Info("[SCENE]: Loaded " + PrimsFromDB.Count.ToString() + " SceneObject(s)"); | ||
1689 | } | ||
1690 | |||
1691 | public Vector3 GetNewRezLocation(Vector3 RayStart, Vector3 RayEnd, UUID RayTargetID, Quaternion rot, byte bypassRayCast, byte RayEndIsIntersection, bool frontFacesOnly, Vector3 scale, bool FaceCenter) | ||
1692 | { | ||
1693 | Vector3 pos = Vector3.Zero; | ||
1694 | if (RayEndIsIntersection == (byte)1) | ||
1695 | { | ||
1696 | pos = RayEnd; | ||
1697 | return pos; | ||
1698 | } | ||
1699 | |||
1700 | if (RayTargetID != UUID.Zero) | ||
1701 | { | ||
1702 | SceneObjectPart target = GetSceneObjectPart(RayTargetID); | ||
1703 | |||
1704 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); | ||
1705 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
1706 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
1707 | |||
1708 | if (target != null) | ||
1709 | { | ||
1710 | pos = target.AbsolutePosition; | ||
1711 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | ||
1712 | |||
1713 | // TODO: Raytrace better here | ||
1714 | |||
1715 | //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | ||
1716 | Ray NewRay = new Ray(AXOrigin, AXdirection); | ||
1717 | |||
1718 | // Ray Trace against target here | ||
1719 | EntityIntersection ei = target.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, FaceCenter); | ||
1720 | |||
1721 | // Un-comment out the following line to Get Raytrace results printed to the console. | ||
1722 | // m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
1723 | float ScaleOffset = 0.5f; | ||
1724 | |||
1725 | // If we hit something | ||
1726 | if (ei.HitTF) | ||
1727 | { | ||
1728 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); | ||
1729 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | ||
1730 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | ||
1731 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | ||
1732 | ScaleOffset = Math.Abs(ScaleOffset); | ||
1733 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
1734 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); | ||
1735 | // Set the position to the intersection point | ||
1736 | Vector3 offset = (normal * (ScaleOffset / 2f)); | ||
1737 | pos = (intersectionpoint + offset); | ||
1738 | |||
1739 | // Un-offset the prim (it gets offset later by the consumer method) | ||
1740 | pos.Z -= 0.25F; | ||
1741 | } | ||
1742 | |||
1743 | return pos; | ||
1744 | } | ||
1745 | else | ||
1746 | { | ||
1747 | // We don't have a target here, so we're going to raytrace all the objects in the scene. | ||
1748 | |||
1749 | EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection), true, false); | ||
1750 | |||
1751 | // Un-comment the following line to print the raytrace results to the console. | ||
1752 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
1753 | |||
1754 | if (ei.HitTF) | ||
1755 | { | ||
1756 | pos = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
1757 | } else | ||
1758 | { | ||
1759 | // fall back to our stupid functionality | ||
1760 | pos = RayEnd; | ||
1761 | } | ||
1762 | |||
1763 | return pos; | ||
1764 | } | ||
1765 | } | ||
1766 | else | ||
1767 | { | ||
1768 | // fall back to our stupid functionality | ||
1769 | pos = RayEnd; | ||
1770 | return pos; | ||
1771 | } | ||
1772 | } | ||
1773 | |||
1774 | public virtual void AddNewPrim(UUID ownerID, UUID groupID, Vector3 RayEnd, Quaternion rot, PrimitiveBaseShape shape, | ||
1775 | byte bypassRaycast, Vector3 RayStart, UUID RayTargetID, | ||
1776 | byte RayEndIsIntersection) | ||
1777 | { | ||
1778 | Vector3 pos = GetNewRezLocation(RayStart, RayEnd, RayTargetID, rot, bypassRaycast, RayEndIsIntersection, true, new Vector3(0.5f, 0.5f, 0.5f), false); | ||
1779 | |||
1780 | if (Permissions.CanRezObject(1, ownerID, pos)) | ||
1781 | { | ||
1782 | // rez ON the ground, not IN the ground | ||
1783 | pos.Z += 0.25F; | ||
1784 | |||
1785 | AddNewPrim(ownerID, groupID, pos, rot, shape); | ||
1786 | } | ||
1787 | } | ||
1788 | |||
1789 | public virtual SceneObjectGroup AddNewPrim( | ||
1790 | UUID ownerID, UUID groupID, Vector3 pos, Quaternion rot, PrimitiveBaseShape shape) | ||
1791 | { | ||
1792 | //m_log.DebugFormat( | ||
1793 | // "[SCENE]: Scene.AddNewPrim() pcode {0} called for {1} in {2}", shape.PCode, ownerID, RegionInfo.RegionName); | ||
1794 | |||
1795 | // If an entity creator has been registered for this prim type then use that | ||
1796 | if (m_entityCreators.ContainsKey((PCode)shape.PCode)) | ||
1797 | return m_entityCreators[(PCode)shape.PCode].CreateEntity(ownerID, groupID, pos, rot, shape); | ||
1798 | |||
1799 | // Otherwise, use this default creation code; | ||
1800 | SceneObjectGroup sceneObject = new SceneObjectGroup(ownerID, pos, rot, shape); | ||
1801 | AddNewSceneObject(sceneObject, true); | ||
1802 | sceneObject.SetGroup(groupID, null); | ||
1803 | |||
1804 | return sceneObject; | ||
1805 | } | ||
1806 | |||
1807 | /// <summary> | ||
1808 | /// Add an object into the scene that has come from storage | ||
1809 | /// </summary> | ||
1810 | /// | ||
1811 | /// <param name="sceneObject"></param> | ||
1812 | /// <param name="attachToBackup"> | ||
1813 | /// If true, changes to the object will be reflected in its persisted data | ||
1814 | /// If false, the persisted data will not be changed even if the object in the scene is changed | ||
1815 | /// </param> | ||
1816 | /// <param name="alreadyPersisted"> | ||
1817 | /// If true, we won't persist this object until it changes | ||
1818 | /// If false, we'll persist this object immediately | ||
1819 | /// </param> | ||
1820 | /// <returns> | ||
1821 | /// true if the object was added, false if an object with the same uuid was already in the scene | ||
1822 | /// </returns> | ||
1823 | public bool AddRestoredSceneObject( | ||
1824 | SceneObjectGroup sceneObject, bool attachToBackup, bool alreadyPersisted) | ||
1825 | { | ||
1826 | return m_sceneGraph.AddRestoredSceneObject(sceneObject, attachToBackup, alreadyPersisted); | ||
1827 | } | ||
1828 | |||
1829 | /// <summary> | ||
1830 | /// Add a newly created object to the scene | ||
1831 | /// </summary> | ||
1832 | /// <param name="sceneObject"></param> | ||
1833 | /// <param name="attachToBackup"> | ||
1834 | /// If true, the object is made persistent into the scene. | ||
1835 | /// If false, the object will not persist over server restarts | ||
1836 | /// </param> | ||
1837 | public bool AddNewSceneObject(SceneObjectGroup sceneObject, bool attachToBackup) | ||
1838 | { | ||
1839 | return m_sceneGraph.AddNewSceneObject(sceneObject, attachToBackup); | ||
1840 | } | ||
1841 | |||
1842 | /// <summary> | ||
1843 | /// Delete every object from the scene | ||
1844 | /// </summary> | ||
1845 | public void DeleteAllSceneObjects() | ||
1846 | { | ||
1847 | lock (Entities) | ||
1848 | { | ||
1849 | ICollection<EntityBase> entities = new List<EntityBase>(Entities); | ||
1850 | |||
1851 | foreach (EntityBase e in entities) | ||
1852 | { | ||
1853 | if (e is SceneObjectGroup) | ||
1854 | DeleteSceneObject((SceneObjectGroup)e, false); | ||
1855 | } | ||
1856 | } | ||
1857 | } | ||
1858 | |||
1859 | /// <summary> | ||
1860 | /// Synchronously delete the given object from the scene. | ||
1861 | /// </summary> | ||
1862 | /// <param name="group">Object Id</param> | ||
1863 | /// <param name="silent">Suppress broadcasting changes to other clients.</param> | ||
1864 | public void DeleteSceneObject(SceneObjectGroup group, bool silent) | ||
1865 | { | ||
1866 | //SceneObjectPart rootPart = group.GetChildPart(group.UUID); | ||
1867 | |||
1868 | // Serialise calls to RemoveScriptInstances to avoid | ||
1869 | // deadlocking on m_parts inside SceneObjectGroup | ||
1870 | lock (m_deleting_scene_object) | ||
1871 | { | ||
1872 | group.RemoveScriptInstances(); | ||
1873 | } | ||
1874 | |||
1875 | foreach (SceneObjectPart part in group.Children.Values) | ||
1876 | { | ||
1877 | if (part.IsJoint() && ((part.ObjectFlags&(uint)PrimFlags.Physics) != 0) ) | ||
1878 | { | ||
1879 | PhysicsScene.RequestJointDeletion(part.Name); // FIXME: what if the name changed? | ||
1880 | } | ||
1881 | else if (part.PhysActor != null) | ||
1882 | { | ||
1883 | PhysicsScene.RemovePrim(part.PhysActor); | ||
1884 | part.PhysActor = null; | ||
1885 | } | ||
1886 | } | ||
1887 | // if (rootPart.PhysActor != null) | ||
1888 | // { | ||
1889 | // PhysicsScene.RemovePrim(rootPart.PhysActor); | ||
1890 | // rootPart.PhysActor = null; | ||
1891 | // } | ||
1892 | |||
1893 | if (UnlinkSceneObject(group.UUID, false)) | ||
1894 | { | ||
1895 | EventManager.TriggerObjectBeingRemovedFromScene(group); | ||
1896 | EventManager.TriggerParcelPrimCountTainted(); | ||
1897 | } | ||
1898 | |||
1899 | group.DeleteGroup(silent); | ||
1900 | } | ||
1901 | |||
1902 | /// <summary> | ||
1903 | /// Unlink the given object from the scene. Unlike delete, this just removes the record of the object - the | ||
1904 | /// object itself is not destroyed. | ||
1905 | /// </summary> | ||
1906 | /// <param name="uuid">Id of object.</param> | ||
1907 | /// <returns>true if the object was in the scene, false if it was not</returns> | ||
1908 | /// <param name="softDelete">If true, only deletes from scene, but keeps object in database.</param> | ||
1909 | public bool UnlinkSceneObject(UUID uuid, bool softDelete) | ||
1910 | { | ||
1911 | if (m_sceneGraph.DeleteSceneObject(uuid, softDelete)) | ||
1912 | { | ||
1913 | if (!softDelete) | ||
1914 | { | ||
1915 | m_storageManager.DataStore.RemoveObject(uuid, | ||
1916 | m_regInfo.RegionID); | ||
1917 | } | ||
1918 | |||
1919 | return true; | ||
1920 | } | ||
1921 | |||
1922 | return false; | ||
1923 | } | ||
1924 | |||
1925 | /// <summary> | ||
1926 | /// Move the given scene object into a new region depending on which region its absolute position has moved | ||
1927 | /// into. | ||
1928 | /// | ||
1929 | /// This method locates the new region handle and offsets the prim position for the new region | ||
1930 | /// </summary> | ||
1931 | /// <param name="attemptedPosition">the attempted out of region position of the scene object</param> | ||
1932 | /// <param name="grp">the scene object that we're crossing</param> | ||
1933 | public void CrossPrimGroupIntoNewRegion(Vector3 attemptedPosition, SceneObjectGroup grp, bool silent) | ||
1934 | { | ||
1935 | if (grp == null) | ||
1936 | return; | ||
1937 | if (grp.IsDeleted) | ||
1938 | return; | ||
1939 | |||
1940 | if (grp.RootPart.DIE_AT_EDGE) | ||
1941 | { | ||
1942 | // We remove the object here | ||
1943 | try | ||
1944 | { | ||
1945 | DeleteSceneObject(grp, false); | ||
1946 | } | ||
1947 | catch (Exception) | ||
1948 | { | ||
1949 | m_log.Warn("[DATABASE]: exception when trying to remove the prim that crossed the border."); | ||
1950 | } | ||
1951 | return; | ||
1952 | } | ||
1953 | |||
1954 | int thisx = (int)RegionInfo.RegionLocX; | ||
1955 | int thisy = (int)RegionInfo.RegionLocY; | ||
1956 | |||
1957 | ulong newRegionHandle = 0; | ||
1958 | Vector3 pos = attemptedPosition; | ||
1959 | |||
1960 | if (attemptedPosition.X > Constants.RegionSize + 0.1f) | ||
1961 | { | ||
1962 | pos.X = ((pos.X - Constants.RegionSize)); | ||
1963 | newRegionHandle | ||
1964 | = Util.UIntsToLong((uint)((thisx + 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1965 | // x + 1 | ||
1966 | } | ||
1967 | else if (attemptedPosition.X < -0.1f) | ||
1968 | { | ||
1969 | pos.X = ((pos.X + Constants.RegionSize)); | ||
1970 | newRegionHandle | ||
1971 | = Util.UIntsToLong((uint)((thisx - 1) * Constants.RegionSize), (uint)(thisy * Constants.RegionSize)); | ||
1972 | // x - 1 | ||
1973 | } | ||
1974 | |||
1975 | if (attemptedPosition.Y > Constants.RegionSize + 0.1f) | ||
1976 | { | ||
1977 | pos.Y = ((pos.Y - Constants.RegionSize)); | ||
1978 | newRegionHandle | ||
1979 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy + 1) * Constants.RegionSize)); | ||
1980 | // y + 1 | ||
1981 | } | ||
1982 | else if (attemptedPosition.Y < -0.1f) | ||
1983 | { | ||
1984 | pos.Y = ((pos.Y + Constants.RegionSize)); | ||
1985 | newRegionHandle | ||
1986 | = Util.UIntsToLong((uint)(thisx * Constants.RegionSize), (uint)((thisy - 1) * Constants.RegionSize)); | ||
1987 | // y - 1 | ||
1988 | } | ||
1989 | |||
1990 | // Offset the positions for the new region across the border | ||
1991 | Vector3 oldGroupPosition = grp.RootPart.GroupPosition; | ||
1992 | grp.OffsetForNewRegion(pos); | ||
1993 | |||
1994 | // If we fail to cross the border, then reset the position of the scene object on that border. | ||
1995 | if (!CrossPrimGroupIntoNewRegion(newRegionHandle, grp, silent)) | ||
1996 | { | ||
1997 | grp.OffsetForNewRegion(oldGroupPosition); | ||
1998 | grp.ScheduleGroupForFullUpdate(); | ||
1999 | } | ||
2000 | } | ||
2001 | |||
2002 | /// <summary> | ||
2003 | /// Move the given scene object into a new region | ||
2004 | /// </summary> | ||
2005 | /// <param name="newRegionHandle"></param> | ||
2006 | /// <param name="grp">Scene Object Group that we're crossing</param> | ||
2007 | /// <returns> | ||
2008 | /// true if the crossing itself was successful, false on failure | ||
2009 | /// FIMXE: we still return true if the crossing object was not successfully deleted from the originating region | ||
2010 | /// </returns> | ||
2011 | public bool CrossPrimGroupIntoNewRegion(ulong newRegionHandle, SceneObjectGroup grp, bool silent) | ||
2012 | { | ||
2013 | bool successYN = false; | ||
2014 | grp.RootPart.UpdateFlag = 0; | ||
2015 | int primcrossingXMLmethod = 0; | ||
2016 | |||
2017 | if (newRegionHandle != 0) | ||
2018 | { | ||
2019 | string objectState = grp.GetStateSnapshot(); | ||
2020 | |||
2021 | successYN | ||
2022 | = m_sceneGridService.PrimCrossToNeighboringRegion( | ||
2023 | newRegionHandle, grp.UUID, m_serialiser.SaveGroupToXml2(grp), primcrossingXMLmethod); | ||
2024 | if (successYN && (objectState != "") && m_allowScriptCrossings) | ||
2025 | { | ||
2026 | successYN = m_sceneGridService.PrimCrossToNeighboringRegion( | ||
2027 | newRegionHandle, grp.UUID, objectState, 100); | ||
2028 | } | ||
2029 | |||
2030 | if (successYN) | ||
2031 | { | ||
2032 | // We remove the object here | ||
2033 | try | ||
2034 | { | ||
2035 | DeleteSceneObject(grp, silent); | ||
2036 | } | ||
2037 | catch (Exception e) | ||
2038 | { | ||
2039 | m_log.ErrorFormat( | ||
2040 | "[INTERREGION]: Exception deleting the old object left behind on a border crossing for {0}, {1}", | ||
2041 | grp, e); | ||
2042 | } | ||
2043 | } | ||
2044 | else | ||
2045 | { | ||
2046 | if (!grp.IsDeleted) | ||
2047 | { | ||
2048 | if (grp.RootPart.PhysActor != null) | ||
2049 | { | ||
2050 | grp.RootPart.PhysActor.CrossingFailure(); | ||
2051 | } | ||
2052 | } | ||
2053 | |||
2054 | m_log.ErrorFormat("[INTERREGION]: Prim crossing failed for {0}", grp); | ||
2055 | } | ||
2056 | } | ||
2057 | else | ||
2058 | { | ||
2059 | m_log.Error("[INTERREGION]: region handle was unexpectedly 0 in Scene.CrossPrimGroupIntoNewRegion()"); | ||
2060 | } | ||
2061 | |||
2062 | return successYN; | ||
2063 | } | ||
2064 | |||
2065 | /// <summary> | ||
2066 | /// Handle a scene object that is crossing into this region from another. | ||
2067 | /// </summary> | ||
2068 | /// <param name="regionHandle"></param> | ||
2069 | /// <param name="primID"></param> | ||
2070 | /// <param name="objXMLData"></param> | ||
2071 | /// <param name="XMLMethod"></param> | ||
2072 | /// <returns></returns> | ||
2073 | public bool IncomingInterRegionPrimGroup(UUID primID, string objXMLData, int XMLMethod) | ||
2074 | { | ||
2075 | |||
2076 | if (XMLMethod == 0) | ||
2077 | { | ||
2078 | m_log.DebugFormat("[INTERREGION]: A new prim {0} arrived from a neighbor", primID); | ||
2079 | SceneObjectGroup sceneObject = m_serialiser.DeserializeGroupFromXml2(objXMLData); | ||
2080 | |||
2081 | // If the user is banned, we won't let any of their objects | ||
2082 | // enter. Period. | ||
2083 | // | ||
2084 | if (m_regInfo.EstateSettings.IsBanned(sceneObject.OwnerID)) | ||
2085 | { | ||
2086 | m_log.Info("[INTERREGION]: Denied prim crossing for "+ | ||
2087 | "banned avatar"); | ||
2088 | |||
2089 | return false; | ||
2090 | } | ||
2091 | |||
2092 | // Force allocation of new LocalId | ||
2093 | // | ||
2094 | foreach (SceneObjectPart p in sceneObject.Children.Values) | ||
2095 | p.LocalId = 0; | ||
2096 | |||
2097 | if (sceneObject.RootPart.Shape.PCode == (byte)PCode.Prim) | ||
2098 | { | ||
2099 | if (sceneObject.RootPart.Shape.State != 0) | ||
2100 | { | ||
2101 | // Fix up attachment Parent Local ID | ||
2102 | // | ||
2103 | ScenePresence sp = GetScenePresence(sceneObject.OwnerID); | ||
2104 | |||
2105 | uint parentLocalID = 0; | ||
2106 | if (sp != null) | ||
2107 | parentLocalID = sp.LocalId; | ||
2108 | |||
2109 | sceneObject.RootPart.IsAttachment = true; | ||
2110 | sceneObject.RootPart.SetParentLocalId(parentLocalID); | ||
2111 | |||
2112 | AddRestoredSceneObject(sceneObject, false, false); | ||
2113 | |||
2114 | // Handle attachment special case | ||
2115 | // | ||
2116 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2117 | |||
2118 | if (RootPrim != null) | ||
2119 | { | ||
2120 | SceneObjectGroup grp = RootPrim.ParentGroup; | ||
2121 | |||
2122 | RootPrim.SetParentLocalId(parentLocalID); | ||
2123 | |||
2124 | if (grp != null) | ||
2125 | { | ||
2126 | m_log.DebugFormat("[ATTACHMENT]: Received "+ | ||
2127 | "attachment {0}, inworld asset id {1}", | ||
2128 | grp.RootPart.LastOwnerID.ToString(), | ||
2129 | grp.UUID.ToString()); | ||
2130 | |||
2131 | if (sp != null) | ||
2132 | { | ||
2133 | grp.SetFromAssetID(grp.RootPart.LastOwnerID); | ||
2134 | m_log.DebugFormat("[ATTACHMENT]: Attach "+ | ||
2135 | "to avatar {0}", | ||
2136 | sp.UUID.ToString()); | ||
2137 | AttachObject(sp.ControllingClient, | ||
2138 | grp.LocalId, (uint)0, | ||
2139 | grp.GroupRotation, | ||
2140 | grp.AbsolutePosition, false); | ||
2141 | grp.SendGroupFullUpdate(); | ||
2142 | } | ||
2143 | else | ||
2144 | { | ||
2145 | RootPrim.RemFlag(PrimFlags.TemporaryOnRez); | ||
2146 | RootPrim.AddFlag(PrimFlags.TemporaryOnRez); | ||
2147 | } | ||
2148 | } | ||
2149 | } | ||
2150 | } | ||
2151 | else | ||
2152 | { | ||
2153 | AddRestoredSceneObject(sceneObject, true, false); | ||
2154 | |||
2155 | if (!Permissions.CanObjectEntry(sceneObject.UUID, | ||
2156 | true, sceneObject.AbsolutePosition)) | ||
2157 | { | ||
2158 | // Deny non attachments based on parcel settings | ||
2159 | // | ||
2160 | m_log.Info("[INTERREGION]: Denied prim crossing "+ | ||
2161 | "because of parcel settings"); | ||
2162 | |||
2163 | DeleteSceneObject(sceneObject, false); | ||
2164 | |||
2165 | return false; | ||
2166 | } | ||
2167 | } | ||
2168 | } | ||
2169 | } | ||
2170 | else if ((XMLMethod == 100) && m_allowScriptCrossings) | ||
2171 | { | ||
2172 | m_log.Warn("[INTERREGION]: Prim state data arrived from a neighbor"); | ||
2173 | XmlDocument doc = new XmlDocument(); | ||
2174 | doc.LoadXml(objXMLData); | ||
2175 | |||
2176 | XmlNodeList rootL = doc.GetElementsByTagName("ScriptData"); | ||
2177 | if (rootL.Count == 1) | ||
2178 | { | ||
2179 | XmlNode rootNode = rootL[0]; | ||
2180 | if (rootNode != null) | ||
2181 | { | ||
2182 | XmlNodeList partL = rootNode.ChildNodes; | ||
2183 | |||
2184 | foreach (XmlNode part in partL) | ||
2185 | { | ||
2186 | XmlNodeList nodeL = part.ChildNodes; | ||
2187 | |||
2188 | switch (part.Name) | ||
2189 | { | ||
2190 | case "Assemblies": | ||
2191 | foreach (XmlNode asm in nodeL) | ||
2192 | { | ||
2193 | string fn = asm.Attributes.GetNamedItem("Filename").Value; | ||
2194 | |||
2195 | Byte[] filedata = Convert.FromBase64String(asm.InnerText); | ||
2196 | string path = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2197 | path = Path.Combine(path, fn); | ||
2198 | |||
2199 | if (!File.Exists(path)) | ||
2200 | { | ||
2201 | FileStream fs = File.Create(path); | ||
2202 | fs.Write(filedata, 0, filedata.Length); | ||
2203 | fs.Close(); | ||
2204 | } | ||
2205 | } | ||
2206 | break; | ||
2207 | case "ScriptStates": | ||
2208 | foreach (XmlNode st in nodeL) | ||
2209 | { | ||
2210 | string id = st.Attributes.GetNamedItem("UUID").Value; | ||
2211 | UUID uuid = new UUID(id); | ||
2212 | XmlNode state = st.ChildNodes[0]; | ||
2213 | |||
2214 | XmlDocument sdoc = new XmlDocument(); | ||
2215 | XmlNode sxmlnode = sdoc.CreateNode( | ||
2216 | XmlNodeType.XmlDeclaration, | ||
2217 | "", ""); | ||
2218 | sdoc.AppendChild(sxmlnode); | ||
2219 | |||
2220 | XmlNode newnode = sdoc.ImportNode(state, true); | ||
2221 | sdoc.AppendChild(newnode); | ||
2222 | |||
2223 | string spath = Path.Combine("ScriptEngines", RegionInfo.RegionID.ToString()); | ||
2224 | spath = Path.Combine(spath, uuid.ToString()); | ||
2225 | FileStream sfs = File.Create(spath + ".state"); | ||
2226 | System.Text.ASCIIEncoding enc = new System.Text.ASCIIEncoding(); | ||
2227 | Byte[] buf = enc.GetBytes(sdoc.InnerXml); | ||
2228 | sfs.Write(buf, 0, buf.Length); | ||
2229 | sfs.Close(); | ||
2230 | } | ||
2231 | break; | ||
2232 | } | ||
2233 | } | ||
2234 | } | ||
2235 | } | ||
2236 | |||
2237 | SceneObjectPart RootPrim = GetSceneObjectPart(primID); | ||
2238 | RootPrim.ParentGroup.CreateScriptInstances(0, false, DefaultScriptEngine, 1); | ||
2239 | |||
2240 | return true; | ||
2241 | } | ||
2242 | |||
2243 | return true; | ||
2244 | } | ||
2245 | |||
2246 | #endregion | ||
2247 | |||
2248 | #region Add/Remove Avatar Methods | ||
2249 | |||
2250 | public override void AddNewClient(IClientAPI client) | ||
2251 | { | ||
2252 | SubscribeToClientEvents(client); | ||
2253 | ScenePresence presence; | ||
2254 | |||
2255 | if (m_restorePresences.ContainsKey(client.AgentId)) | ||
2256 | { | ||
2257 | m_log.DebugFormat("[SCENE]: Restoring agent {0} {1} in {2}", client.Name, client.AgentId, RegionInfo.RegionName); | ||
2258 | |||
2259 | presence = m_restorePresences[client.AgentId]; | ||
2260 | m_restorePresences.Remove(client.AgentId); | ||
2261 | |||
2262 | // This is one of two paths to create avatars that are | ||
2263 | // used. This tends to get called more in standalone | ||
2264 | // than grid, not really sure why, but as such needs | ||
2265 | // an explicity appearance lookup here. | ||
2266 | AvatarAppearance appearance = null; | ||
2267 | GetAvatarAppearance(client, out appearance); | ||
2268 | presence.Appearance = appearance; | ||
2269 | |||
2270 | presence.initializeScenePresence(client, RegionInfo, this); | ||
2271 | |||
2272 | m_sceneGraph.AddScenePresence(presence); | ||
2273 | |||
2274 | lock (m_restorePresences) | ||
2275 | { | ||
2276 | Monitor.PulseAll(m_restorePresences); | ||
2277 | } | ||
2278 | } | ||
2279 | else | ||
2280 | { | ||
2281 | m_log.DebugFormat( | ||
2282 | "[SCENE]: Adding new child agent for {0} in {1}", | ||
2283 | client.Name, RegionInfo.RegionName); | ||
2284 | |||
2285 | CommsManager.UserProfileCacheService.AddNewUser(client.AgentId); | ||
2286 | |||
2287 | CreateAndAddScenePresence(client); | ||
2288 | } | ||
2289 | |||
2290 | m_LastLogin = System.Environment.TickCount; | ||
2291 | EventManager.TriggerOnNewClient(client); | ||
2292 | } | ||
2293 | |||
2294 | protected virtual void SubscribeToClientEvents(IClientAPI client) | ||
2295 | { | ||
2296 | client.OnRegionHandShakeReply += SendLayerData; | ||
2297 | client.OnAddPrim += AddNewPrim; | ||
2298 | client.OnUpdatePrimGroupPosition += m_sceneGraph.UpdatePrimPosition; | ||
2299 | client.OnUpdatePrimSinglePosition += m_sceneGraph.UpdatePrimSinglePosition; | ||
2300 | client.OnUpdatePrimGroupRotation += m_sceneGraph.UpdatePrimRotation; | ||
2301 | client.OnUpdatePrimGroupMouseRotation += m_sceneGraph.UpdatePrimRotation; | ||
2302 | client.OnUpdatePrimSingleRotation += m_sceneGraph.UpdatePrimSingleRotation; | ||
2303 | client.OnUpdatePrimScale += m_sceneGraph.UpdatePrimScale; | ||
2304 | client.OnUpdatePrimGroupScale += m_sceneGraph.UpdatePrimGroupScale; | ||
2305 | client.OnUpdateExtraParams += m_sceneGraph.UpdateExtraParam; | ||
2306 | client.OnUpdatePrimShape += m_sceneGraph.UpdatePrimShape; | ||
2307 | client.OnUpdatePrimTexture += m_sceneGraph.UpdatePrimTexture; | ||
2308 | client.OnTeleportLocationRequest += RequestTeleportLocation; | ||
2309 | client.OnTeleportLandmarkRequest += RequestTeleportLandmark; | ||
2310 | client.OnObjectSelect += SelectPrim; | ||
2311 | client.OnObjectDeselect += DeselectPrim; | ||
2312 | client.OnGrabUpdate += m_sceneGraph.MoveObject; | ||
2313 | client.OnDeRezObject += DeRezObject; | ||
2314 | client.OnRezObject += RezObject; | ||
2315 | client.OnRezSingleAttachmentFromInv += RezSingleAttachment; | ||
2316 | client.OnDetachAttachmentIntoInv += DetachSingleAttachmentToInv; | ||
2317 | client.OnObjectAttach += m_sceneGraph.AttachObject; | ||
2318 | client.OnObjectDetach += m_sceneGraph.DetachObject; | ||
2319 | client.OnObjectDrop += m_sceneGraph.DropObject; | ||
2320 | client.OnNameFromUUIDRequest += CommsManager.HandleUUIDNameRequest; | ||
2321 | client.OnObjectDescription += m_sceneGraph.PrimDescription; | ||
2322 | client.OnObjectName += m_sceneGraph.PrimName; | ||
2323 | client.OnObjectClickAction += m_sceneGraph.PrimClickAction; | ||
2324 | client.OnObjectMaterial += m_sceneGraph.PrimMaterial; | ||
2325 | client.OnLinkObjects += m_sceneGraph.LinkObjects; | ||
2326 | client.OnDelinkObjects += m_sceneGraph.DelinkObjects; | ||
2327 | client.OnObjectDuplicate += m_sceneGraph.DuplicateObject; | ||
2328 | client.OnObjectDuplicateOnRay += doObjectDuplicateOnRay; | ||
2329 | client.OnUpdatePrimFlags += m_sceneGraph.UpdatePrimFlags; | ||
2330 | client.OnRequestObjectPropertiesFamily += m_sceneGraph.RequestObjectPropertiesFamily; | ||
2331 | client.OnRequestGodlikePowers += handleRequestGodlikePowers; | ||
2332 | client.OnGodKickUser += HandleGodlikeKickUser; | ||
2333 | client.OnObjectPermissions += HandleObjectPermissionsUpdate; | ||
2334 | client.OnCreateNewInventoryItem += CreateNewInventoryItem; | ||
2335 | client.OnCreateNewInventoryFolder += HandleCreateInventoryFolder; | ||
2336 | client.OnUpdateInventoryFolder += HandleUpdateInventoryFolder; | ||
2337 | client.OnMoveInventoryFolder += HandleMoveInventoryFolder; | ||
2338 | client.OnFetchInventoryDescendents += HandleFetchInventoryDescendents; | ||
2339 | client.OnPurgeInventoryDescendents += HandlePurgeInventoryDescendents; | ||
2340 | client.OnFetchInventory += HandleFetchInventory; | ||
2341 | client.OnUpdateInventoryItem += UpdateInventoryItemAsset; | ||
2342 | client.OnCopyInventoryItem += CopyInventoryItem; | ||
2343 | client.OnMoveInventoryItem += MoveInventoryItem; | ||
2344 | client.OnRemoveInventoryItem += RemoveInventoryItem; | ||
2345 | client.OnRemoveInventoryFolder += RemoveInventoryFolder; | ||
2346 | client.OnRezScript += RezScript; | ||
2347 | client.OnRequestTaskInventory += RequestTaskInventory; | ||
2348 | client.OnRemoveTaskItem += RemoveTaskInventory; | ||
2349 | client.OnUpdateTaskInventory += UpdateTaskInventory; | ||
2350 | client.OnMoveTaskItem += ClientMoveTaskInventoryItem; | ||
2351 | client.OnGrabObject += ProcessObjectGrab; | ||
2352 | client.OnDeGrabObject += ProcessObjectDeGrab; | ||
2353 | client.OnMoneyTransferRequest += ProcessMoneyTransferRequest; | ||
2354 | client.OnParcelBuy += ProcessParcelBuy; | ||
2355 | client.OnAvatarPickerRequest += ProcessAvatarPickerRequest; | ||
2356 | client.OnObjectIncludeInSearch += m_sceneGraph.MakeObjectSearchable; | ||
2357 | client.OnTeleportHomeRequest += TeleportClientHome; | ||
2358 | client.OnSetStartLocationRequest += SetHomeRezPoint; | ||
2359 | client.OnUndo += m_sceneGraph.HandleUndo; | ||
2360 | client.OnObjectGroupRequest += m_sceneGraph.HandleObjectGroupUpdate; | ||
2361 | client.OnParcelReturnObjectsRequest += LandChannel.ReturnObjectsInParcel; | ||
2362 | client.OnParcelSetOtherCleanTime += LandChannel.SetParcelOtherCleanTime; | ||
2363 | client.OnObjectSaleInfo += ObjectSaleInfo; | ||
2364 | client.OnScriptReset += ProcessScriptReset; | ||
2365 | client.OnGetScriptRunning += GetScriptRunning; | ||
2366 | client.OnSetScriptRunning += SetScriptRunning; | ||
2367 | client.OnRegionHandleRequest += RegionHandleRequest; | ||
2368 | client.OnUnackedTerrain += TerrainUnAcked; | ||
2369 | |||
2370 | client.OnObjectOwner += ObjectOwner; | ||
2371 | |||
2372 | if (StatsReporter != null) | ||
2373 | client.OnNetworkStatsUpdate += StatsReporter.AddPacketsFromClientStats; | ||
2374 | |||
2375 | // EventManager.TriggerOnNewClient(client); | ||
2376 | } | ||
2377 | |||
2378 | /// <summary> | ||
2379 | /// Teleport an avatar to their home region | ||
2380 | /// </summary> | ||
2381 | /// <param name="agentId"></param> | ||
2382 | /// <param name="client"></param> | ||
2383 | public virtual void TeleportClientHome(UUID agentId, IClientAPI client) | ||
2384 | { | ||
2385 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(agentId); | ||
2386 | if (UserProfile != null) | ||
2387 | { | ||
2388 | RegionInfo regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegionID); | ||
2389 | if (regionInfo == null) | ||
2390 | { | ||
2391 | regionInfo = CommsManager.GridService.RequestNeighbourInfo(UserProfile.HomeRegion); | ||
2392 | if (regionInfo != null) // home region can be away temporarily, too | ||
2393 | { | ||
2394 | UserProfile.HomeRegionID = regionInfo.RegionID; | ||
2395 | CommsManager.UserService.UpdateUserProfile(UserProfile); | ||
2396 | } | ||
2397 | } | ||
2398 | if (regionInfo == null) | ||
2399 | { | ||
2400 | // can't find the Home region: Tell viewer and abort | ||
2401 | client.SendTeleportFailed("Your home-region could not be found."); | ||
2402 | return; | ||
2403 | } | ||
2404 | RequestTeleportLocation( | ||
2405 | client, regionInfo.RegionHandle, UserProfile.HomeLocation, UserProfile.HomeLookAt, | ||
2406 | (uint)(TPFlags.SetLastToTarget | TPFlags.ViaHome)); | ||
2407 | } | ||
2408 | } | ||
2409 | |||
2410 | public void doObjectDuplicateOnRay(uint localID, uint dupeFlags, UUID AgentID, UUID GroupID, | ||
2411 | UUID RayTargetObj, Vector3 RayEnd, Vector3 RayStart, | ||
2412 | bool BypassRaycast, bool RayEndIsIntersection, bool CopyCenters, bool CopyRotates) | ||
2413 | { | ||
2414 | Vector3 pos; | ||
2415 | const bool frontFacesOnly = true; | ||
2416 | //m_log.Info("HITTARGET: " + RayTargetObj.ToString() + ", COPYTARGET: " + localID.ToString()); | ||
2417 | SceneObjectPart target = GetSceneObjectPart(localID); | ||
2418 | SceneObjectPart target2 = GetSceneObjectPart(RayTargetObj); | ||
2419 | |||
2420 | if (target != null && target2 != null) | ||
2421 | { | ||
2422 | Vector3 direction = Vector3.Normalize(RayEnd - RayStart); | ||
2423 | Vector3 AXOrigin = new Vector3(RayStart.X, RayStart.Y, RayStart.Z); | ||
2424 | Vector3 AXdirection = new Vector3(direction.X, direction.Y, direction.Z); | ||
2425 | |||
2426 | if (target2.ParentGroup != null) | ||
2427 | { | ||
2428 | pos = target2.AbsolutePosition; | ||
2429 | //m_log.Info("[OBJECT_REZ]: TargetPos: " + pos.ToString() + ", RayStart: " + RayStart.ToString() + ", RayEnd: " + RayEnd.ToString() + ", Volume: " + Util.GetDistanceTo(RayStart,RayEnd).ToString() + ", mag1: " + Util.GetMagnitude(RayStart).ToString() + ", mag2: " + Util.GetMagnitude(RayEnd).ToString()); | ||
2430 | |||
2431 | // TODO: Raytrace better here | ||
2432 | |||
2433 | //EntityIntersection ei = m_sceneGraph.GetClosestIntersectingPrim(new Ray(AXOrigin, AXdirection)); | ||
2434 | Ray NewRay = new Ray(AXOrigin, AXdirection); | ||
2435 | |||
2436 | // Ray Trace against target here | ||
2437 | EntityIntersection ei = target2.TestIntersectionOBB(NewRay, Quaternion.Identity, frontFacesOnly, CopyCenters); | ||
2438 | |||
2439 | // Un-comment out the following line to Get Raytrace results printed to the console. | ||
2440 | //m_log.Info("[RAYTRACERESULTS]: Hit:" + ei.HitTF.ToString() + " Point: " + ei.ipoint.ToString() + " Normal: " + ei.normal.ToString()); | ||
2441 | float ScaleOffset = 0.5f; | ||
2442 | |||
2443 | // If we hit something | ||
2444 | if (ei.HitTF) | ||
2445 | { | ||
2446 | Vector3 scale = target.Scale; | ||
2447 | Vector3 scaleComponent = new Vector3(ei.AAfaceNormal.X, ei.AAfaceNormal.Y, ei.AAfaceNormal.Z); | ||
2448 | if (scaleComponent.X != 0) ScaleOffset = scale.X; | ||
2449 | if (scaleComponent.Y != 0) ScaleOffset = scale.Y; | ||
2450 | if (scaleComponent.Z != 0) ScaleOffset = scale.Z; | ||
2451 | ScaleOffset = Math.Abs(ScaleOffset); | ||
2452 | Vector3 intersectionpoint = new Vector3(ei.ipoint.X, ei.ipoint.Y, ei.ipoint.Z); | ||
2453 | Vector3 normal = new Vector3(ei.normal.X, ei.normal.Y, ei.normal.Z); | ||
2454 | Vector3 offset = normal * (ScaleOffset / 2f); | ||
2455 | pos = intersectionpoint + offset; | ||
2456 | |||
2457 | // stick in offset format from the original prim | ||
2458 | pos = pos - target.ParentGroup.AbsolutePosition; | ||
2459 | if (CopyRotates) | ||
2460 | { | ||
2461 | Quaternion worldRot = target2.GetWorldRotation(); | ||
2462 | |||
2463 | // SceneObjectGroup obj = m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); | ||
2464 | m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID, worldRot); | ||
2465 | //obj.Rotation = worldRot; | ||
2466 | //obj.UpdateGroupRotation(worldRot); | ||
2467 | } | ||
2468 | else | ||
2469 | { | ||
2470 | m_sceneGraph.DuplicateObject(localID, pos, target.GetEffectiveObjectFlags(), AgentID, GroupID); | ||
2471 | } | ||
2472 | } | ||
2473 | |||
2474 | return; | ||
2475 | } | ||
2476 | |||
2477 | return; | ||
2478 | } | ||
2479 | } | ||
2480 | |||
2481 | public virtual void SetHomeRezPoint(IClientAPI remoteClient, ulong regionHandle, Vector3 position, Vector3 lookAt, uint flags) | ||
2482 | { | ||
2483 | UserProfileData UserProfile = CommsManager.UserService.GetUserProfile(remoteClient.AgentId); | ||
2484 | if (UserProfile != null) | ||
2485 | { | ||
2486 | // I know I'm ignoring the regionHandle provided by the teleport location request. | ||
2487 | // reusing the TeleportLocationRequest delegate, so regionHandle isn't valid | ||
2488 | UserProfile.HomeRegionID = RegionInfo.RegionID; | ||
2489 | // TODO: The next line can be removed, as soon as only homeRegionID based UserServers are around. | ||
2490 | // TODO: The HomeRegion property can be removed then, too | ||
2491 | UserProfile.HomeRegion = RegionInfo.RegionHandle; | ||
2492 | UserProfile.HomeLocation = position; | ||
2493 | UserProfile.HomeLookAt = lookAt; | ||
2494 | CommsManager.UserService.UpdateUserProfile(UserProfile); | ||
2495 | |||
2496 | // FUBAR ALERT: this needs to be "Home position set." so the viewer saves a home-screenshot. | ||
2497 | m_dialogModule.SendAlertToUser(remoteClient, "Home position set."); | ||
2498 | } | ||
2499 | else | ||
2500 | { | ||
2501 | m_dialogModule.SendAlertToUser(remoteClient, "Set Home request Failed."); | ||
2502 | } | ||
2503 | } | ||
2504 | |||
2505 | /// <summary> | ||
2506 | /// Create a child agent scene presence and add it to this scene. | ||
2507 | /// </summary> | ||
2508 | /// <param name="client"></param> | ||
2509 | /// <returns></returns> | ||
2510 | protected virtual ScenePresence CreateAndAddScenePresence(IClientAPI client) | ||
2511 | { | ||
2512 | AvatarAppearance appearance = null; | ||
2513 | GetAvatarAppearance(client, out appearance); | ||
2514 | |||
2515 | ScenePresence avatar = m_sceneGraph.CreateAndAddChildScenePresence(client, appearance); | ||
2516 | //avatar.KnownRegions = GetChildrenSeeds(avatar.UUID); | ||
2517 | return avatar; | ||
2518 | } | ||
2519 | |||
2520 | /// <summary> | ||
2521 | /// Get the avatar apperance for the given client. | ||
2522 | /// </summary> | ||
2523 | /// <param name="client"></param> | ||
2524 | /// <param name="appearance"></param> | ||
2525 | public void GetAvatarAppearance(IClientAPI client, out AvatarAppearance appearance) | ||
2526 | { | ||
2527 | appearance = new AvatarAppearance(); | ||
2528 | |||
2529 | try | ||
2530 | { | ||
2531 | if (m_AvatarFactory != null) | ||
2532 | { | ||
2533 | if (m_AvatarFactory.TryGetAvatarAppearance(client.AgentId, out appearance)) | ||
2534 | return; | ||
2535 | } | ||
2536 | } | ||
2537 | catch (Exception e) | ||
2538 | { | ||
2539 | m_log.ErrorFormat("[APPEARANCE]: Problem fetching appearance for avatar {0}, {1}", | ||
2540 | client.Name, e); | ||
2541 | } | ||
2542 | |||
2543 | m_log.Warn("[APPEARANCE]: Appearance not found, returning default"); | ||
2544 | } | ||
2545 | |||
2546 | /// <summary> | ||
2547 | /// Remove the given client from the scene. | ||
2548 | /// </summary> | ||
2549 | /// <param name="agentID"></param> | ||
2550 | public override void RemoveClient(UUID agentID) | ||
2551 | { | ||
2552 | bool childagentYN = false; | ||
2553 | ScenePresence avatar = GetScenePresence(agentID); | ||
2554 | if (avatar != null) | ||
2555 | { | ||
2556 | childagentYN = avatar.IsChildAgent; | ||
2557 | } | ||
2558 | |||
2559 | try | ||
2560 | { | ||
2561 | m_log.DebugFormat( | ||
2562 | "[SCENE]: Removing {0} agent {1} from region {2}", | ||
2563 | (childagentYN ? "child" : "root"), agentID, RegionInfo.RegionName); | ||
2564 | |||
2565 | m_sceneGraph.removeUserCount(!childagentYN); | ||
2566 | CapsModule.RemoveCapsHandler(agentID); | ||
2567 | |||
2568 | if (avatar.Scene.NeedSceneCacheClear(avatar.UUID)) | ||
2569 | { | ||
2570 | CommsManager.UserProfileCacheService.RemoveUser(agentID); | ||
2571 | } | ||
2572 | |||
2573 | if (!avatar.IsChildAgent) | ||
2574 | { | ||
2575 | m_sceneGridService.LogOffUser(agentID, RegionInfo.RegionID, RegionInfo.RegionHandle, avatar.AbsolutePosition, avatar.Lookat); | ||
2576 | //List<ulong> childknownRegions = new List<ulong>(); | ||
2577 | //List<ulong> ckn = avatar.KnownChildRegionHandles; | ||
2578 | //for (int i = 0; i < ckn.Count; i++) | ||
2579 | //{ | ||
2580 | // childknownRegions.Add(ckn[i]); | ||
2581 | //} | ||
2582 | List<ulong> regions = new List<ulong>(avatar.KnownChildRegionHandles); | ||
2583 | regions.Remove(RegionInfo.RegionHandle); | ||
2584 | m_sceneGridService.SendCloseChildAgentConnections(agentID, regions); | ||
2585 | |||
2586 | } | ||
2587 | m_eventManager.TriggerClientClosed(agentID); | ||
2588 | } | ||
2589 | catch (NullReferenceException) | ||
2590 | { | ||
2591 | // We don't know which count to remove it from | ||
2592 | // Avatar is already disposed :/ | ||
2593 | } | ||
2594 | |||
2595 | m_eventManager.TriggerOnRemovePresence(agentID); | ||
2596 | Broadcast(delegate(IClientAPI client) | ||
2597 | { | ||
2598 | try | ||
2599 | { | ||
2600 | client.SendKillObject(avatar.RegionHandle, avatar.LocalId); | ||
2601 | } | ||
2602 | catch (NullReferenceException) | ||
2603 | { | ||
2604 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
2605 | } | ||
2606 | }); | ||
2607 | |||
2608 | ForEachScenePresence( | ||
2609 | delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
2610 | |||
2611 | IAgentAssetTransactions agentTransactions = this.RequestModuleInterface<IAgentAssetTransactions>(); | ||
2612 | if (agentTransactions != null) | ||
2613 | { | ||
2614 | agentTransactions.RemoveAgentAssetTransactions(agentID); | ||
2615 | } | ||
2616 | |||
2617 | m_sceneGraph.RemoveScenePresence(agentID); | ||
2618 | |||
2619 | try | ||
2620 | { | ||
2621 | avatar.Close(); | ||
2622 | } | ||
2623 | catch (NullReferenceException) | ||
2624 | { | ||
2625 | //We can safely ignore null reference exceptions. It means the avatar are dead and cleaned up anyway. | ||
2626 | } | ||
2627 | catch (Exception e) | ||
2628 | { | ||
2629 | m_log.Error("[SCENE] Scene.cs:RemoveClient exception: " + e.ToString()); | ||
2630 | } | ||
2631 | |||
2632 | // Remove client agent from profile, so new logins will work | ||
2633 | if (!childagentYN) | ||
2634 | { | ||
2635 | m_sceneGridService.ClearUserAgent(agentID); | ||
2636 | } | ||
2637 | |||
2638 | //m_log.InfoFormat("[SCENE] Memory pre GC {0}", System.GC.GetTotalMemory(false)); | ||
2639 | //m_log.InfoFormat("[SCENE] Memory post GC {0}", System.GC.GetTotalMemory(true)); | ||
2640 | } | ||
2641 | |||
2642 | public void HandleRemoveKnownRegionsFromAvatar(UUID avatarID, List<ulong> regionslst) | ||
2643 | { | ||
2644 | ScenePresence av = GetScenePresence(avatarID); | ||
2645 | if (av != null) | ||
2646 | { | ||
2647 | lock (av) | ||
2648 | { | ||
2649 | |||
2650 | for (int i = 0; i < regionslst.Count; i++) | ||
2651 | { | ||
2652 | av.KnownChildRegionHandles.Remove(regionslst[i]); | ||
2653 | } | ||
2654 | } | ||
2655 | } | ||
2656 | } | ||
2657 | |||
2658 | public override void CloseAllAgents(uint circuitcode) | ||
2659 | { | ||
2660 | // Called by ClientView to kill all circuit codes | ||
2661 | ClientManager.CloseAllAgents(circuitcode); | ||
2662 | } | ||
2663 | |||
2664 | public void NotifyMyCoarseLocationChange() | ||
2665 | { | ||
2666 | ForEachScenePresence(delegate(ScenePresence presence) { presence.CoarseLocationChange(); }); | ||
2667 | } | ||
2668 | |||
2669 | #endregion | ||
2670 | |||
2671 | #region Entities | ||
2672 | |||
2673 | public void SendKillObject(uint localID) | ||
2674 | { | ||
2675 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
2676 | if (part != null) // It is a prim | ||
2677 | { | ||
2678 | if (part.ParentGroup != null && !part.ParentGroup.IsDeleted) // Valid | ||
2679 | { | ||
2680 | if (part.ParentGroup.RootPart != part) // Child part | ||
2681 | return; | ||
2682 | } | ||
2683 | } | ||
2684 | Broadcast(delegate(IClientAPI client) { client.SendKillObject(m_regionHandle, localID); }); | ||
2685 | } | ||
2686 | |||
2687 | #endregion | ||
2688 | |||
2689 | #region RegionComms | ||
2690 | |||
2691 | /// <summary> | ||
2692 | /// Register the methods that should be invoked when this scene receives various incoming events | ||
2693 | /// </summary> | ||
2694 | public void RegisterCommsEvents() | ||
2695 | { | ||
2696 | m_sceneGridService.OnExpectUser += NewUserConnection; | ||
2697 | m_sceneGridService.OnAvatarCrossingIntoRegion += AgentCrossing; | ||
2698 | m_sceneGridService.OnCloseAgentConnection += IncomingCloseAgent; | ||
2699 | m_sceneGridService.OnRegionUp += OtherRegionUp; | ||
2700 | //m_sceneGridService.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | ||
2701 | m_sceneGridService.OnExpectPrim += IncomingInterRegionPrimGroup; | ||
2702 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar += HandleRemoveKnownRegionsFromAvatar; | ||
2703 | m_sceneGridService.OnLogOffUser += HandleLogOffUserFromGrid; | ||
2704 | m_sceneGridService.KiPrimitive += SendKillObject; | ||
2705 | m_sceneGridService.OnGetLandData += GetLandData; | ||
2706 | |||
2707 | if (m_interregionCommsIn != null) | ||
2708 | { | ||
2709 | m_log.Debug("[SCENE]: Registering with InterregionCommsIn"); | ||
2710 | m_interregionCommsIn.OnChildAgentUpdate += IncomingChildAgentDataUpdate; | ||
2711 | } | ||
2712 | else | ||
2713 | m_log.Debug("[SCENE]: Unable to register with InterregionCommsIn"); | ||
2714 | |||
2715 | } | ||
2716 | |||
2717 | /// <summary> | ||
2718 | /// Deregister this scene from receiving incoming region events | ||
2719 | /// </summary> | ||
2720 | public void UnRegisterRegionWithComms() | ||
2721 | { | ||
2722 | m_sceneGridService.KiPrimitive -= SendKillObject; | ||
2723 | m_sceneGridService.OnLogOffUser -= HandleLogOffUserFromGrid; | ||
2724 | //m_sceneGridService.OnRemoveKnownRegionFromAvatar -= HandleRemoveKnownRegionsFromAvatar; | ||
2725 | m_sceneGridService.OnExpectPrim -= IncomingInterRegionPrimGroup; | ||
2726 | //m_sceneGridService.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | ||
2727 | m_sceneGridService.OnRegionUp -= OtherRegionUp; | ||
2728 | m_sceneGridService.OnExpectUser -= NewUserConnection; | ||
2729 | m_sceneGridService.OnAvatarCrossingIntoRegion -= AgentCrossing; | ||
2730 | m_sceneGridService.OnCloseAgentConnection -= IncomingCloseAgent; | ||
2731 | m_sceneGridService.OnGetLandData -= GetLandData; | ||
2732 | |||
2733 | if (m_interregionCommsIn != null) | ||
2734 | m_interregionCommsIn.OnChildAgentUpdate -= IncomingChildAgentDataUpdate; | ||
2735 | |||
2736 | m_sceneGridService.Close(); | ||
2737 | } | ||
2738 | |||
2739 | /// <summary> | ||
2740 | /// Do the work necessary to initiate a new user connection for a particular scene. | ||
2741 | /// At the moment, this consists of setting up the caps infrastructure | ||
2742 | /// </summary> | ||
2743 | /// <param name="regionHandle"></param> | ||
2744 | /// <param name="agent"></param> | ||
2745 | public void NewUserConnection(AgentCircuitData agent) | ||
2746 | { | ||
2747 | CapsModule.NewUserConnection(agent); | ||
2748 | |||
2749 | ScenePresence sp = m_sceneGraph.GetScenePresence(agent.AgentID); | ||
2750 | if (sp != null) | ||
2751 | { | ||
2752 | m_log.DebugFormat( | ||
2753 | "[SCENE]: Adjusting known seeds for existing agent {0} in {1}", | ||
2754 | agent.AgentID, RegionInfo.RegionName); | ||
2755 | |||
2756 | sp.AdjustKnownSeeds(); | ||
2757 | |||
2758 | return; | ||
2759 | } | ||
2760 | |||
2761 | // Don't disable this log message - it's too helpful | ||
2762 | m_log.DebugFormat( | ||
2763 | "[CONNECTION BEGIN]: Region {0} told of incoming client {1} {2} {3} (circuit code {4})", | ||
2764 | RegionInfo.RegionName, agent.firstname, agent.lastname, agent.AgentID, agent.circuitcode); | ||
2765 | |||
2766 | if (m_regInfo.EstateSettings.IsBanned(agent.AgentID)) | ||
2767 | { | ||
2768 | m_log.WarnFormat( | ||
2769 | "[CONNECTION BEGIN]: Denied access to: {0} at {1} because the user is on the region banlist", | ||
2770 | agent.AgentID, RegionInfo.RegionName); | ||
2771 | } | ||
2772 | |||
2773 | CapsModule.AddCapsHandler(agent.AgentID); | ||
2774 | |||
2775 | if (!agent.child) | ||
2776 | { | ||
2777 | // Honor parcel landing type and position. | ||
2778 | ILandObject land = LandChannel.GetLandObject(agent.startpos.X, agent.startpos.Y); | ||
2779 | if (land != null) | ||
2780 | { | ||
2781 | if (land.landData.LandingType == (byte)1 && land.landData.UserLocation != Vector3.Zero) | ||
2782 | { | ||
2783 | agent.startpos = land.landData.UserLocation; | ||
2784 | } | ||
2785 | } | ||
2786 | } | ||
2787 | |||
2788 | m_authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | ||
2789 | |||
2790 | // rewrite session_id | ||
2791 | CachedUserInfo userinfo = CommsManager.UserProfileCacheService.GetUserDetails(agent.AgentID); | ||
2792 | |||
2793 | if (userinfo != null) | ||
2794 | { | ||
2795 | userinfo.SessionID = agent.SessionID; | ||
2796 | } | ||
2797 | else | ||
2798 | { | ||
2799 | m_log.WarnFormat( | ||
2800 | "[CONNECTION BEGIN]: We couldn't find a User Info record for {0}. This is usually an indication that the UUID we're looking up is invalid", agent.AgentID); | ||
2801 | } | ||
2802 | } | ||
2803 | |||
2804 | public void UpdateCircuitData(AgentCircuitData data) | ||
2805 | { | ||
2806 | m_authenticateHandler.UpdateAgentData(data); | ||
2807 | } | ||
2808 | |||
2809 | public bool ChangeCircuitCode(uint oldcc, uint newcc) | ||
2810 | { | ||
2811 | return m_authenticateHandler.TryChangeCiruitCode(oldcc, newcc); | ||
2812 | } | ||
2813 | |||
2814 | protected void HandleLogOffUserFromGrid(UUID AvatarID, UUID RegionSecret, string message) | ||
2815 | { | ||
2816 | ScenePresence loggingOffUser = null; | ||
2817 | loggingOffUser = GetScenePresence(AvatarID); | ||
2818 | if (loggingOffUser != null) | ||
2819 | { | ||
2820 | UUID localRegionSecret = UUID.Zero; | ||
2821 | bool parsedsecret = UUID.TryParse(m_regInfo.regionSecret, out localRegionSecret); | ||
2822 | |||
2823 | // Region Secret is used here in case a new sessionid overwrites an old one on the user server. | ||
2824 | // Will update the user server in a few revisions to use it. | ||
2825 | |||
2826 | if (RegionSecret == loggingOffUser.ControllingClient.SecureSessionId || (parsedsecret && RegionSecret == localRegionSecret)) | ||
2827 | { | ||
2828 | m_sceneGridService.SendCloseChildAgentConnections(loggingOffUser.UUID, new List<ulong>(loggingOffUser.KnownRegions.Keys)); | ||
2829 | loggingOffUser.ControllingClient.Kick(message); | ||
2830 | // Give them a second to receive the message! | ||
2831 | System.Threading.Thread.Sleep(1000); | ||
2832 | loggingOffUser.ControllingClient.Close(true); | ||
2833 | } | ||
2834 | else | ||
2835 | { | ||
2836 | m_log.Info("[USERLOGOFF]: System sending the LogOff user message failed to sucessfully authenticate"); | ||
2837 | } | ||
2838 | } | ||
2839 | else | ||
2840 | { | ||
2841 | m_log.InfoFormat("[USERLOGOFF]: Got a logoff request for {0} but the user isn't here. The user might already have been logged out", AvatarID.ToString()); | ||
2842 | } | ||
2843 | } | ||
2844 | |||
2845 | /// <summary> | ||
2846 | /// Triggered when an agent crosses into this sim. Also happens on initial login. | ||
2847 | /// </summary> | ||
2848 | /// <param name="agentID"></param> | ||
2849 | /// <param name="position"></param> | ||
2850 | /// <param name="isFlying"></param> | ||
2851 | public virtual void AgentCrossing(UUID agentID, Vector3 position, bool isFlying) | ||
2852 | { | ||
2853 | ScenePresence presence; | ||
2854 | |||
2855 | lock (m_scenePresences) | ||
2856 | { | ||
2857 | m_scenePresences.TryGetValue(agentID, out presence); | ||
2858 | } | ||
2859 | |||
2860 | if (presence != null) | ||
2861 | { | ||
2862 | try | ||
2863 | { | ||
2864 | presence.MakeRootAgent(position, isFlying); | ||
2865 | } | ||
2866 | catch (Exception e) | ||
2867 | { | ||
2868 | m_log.ErrorFormat("[SCENE]: Unable to do agent crossing, exception {0}", e); | ||
2869 | } | ||
2870 | } | ||
2871 | else | ||
2872 | { | ||
2873 | m_log.ErrorFormat( | ||
2874 | "[SCENE]: Could not find presence for agent {0} crossing into scene {1}", | ||
2875 | agentID, RegionInfo.RegionName); | ||
2876 | } | ||
2877 | } | ||
2878 | |||
2879 | public virtual bool IncomingChildAgentDataUpdate(AgentData cAgentData) | ||
2880 | { | ||
2881 | // m_log.DebugFormat( | ||
2882 | // "[SCENE]: Incoming child agent update for {0} in {1}", cAgentData.AgentID, RegionInfo.RegionName); | ||
2883 | |||
2884 | // We have to wait until the viewer contacts this region after receiving EAC. | ||
2885 | // That calls AddNewClient, which finally creates the ScenePresence | ||
2886 | ScenePresence childAgentUpdate = WaitGetScenePresence(cAgentData.AgentID); | ||
2887 | if (childAgentUpdate != null) | ||
2888 | { | ||
2889 | childAgentUpdate.ChildAgentDataUpdate(cAgentData); | ||
2890 | return true; | ||
2891 | } | ||
2892 | |||
2893 | return false; | ||
2894 | } | ||
2895 | |||
2896 | public virtual bool IncomingChildAgentDataUpdate(AgentPosition cAgentData) | ||
2897 | { | ||
2898 | //Console.WriteLine(" XXX Scene IncomingChildAgentDataUpdate POSITION in " + RegionInfo.RegionName); | ||
2899 | ScenePresence childAgentUpdate = GetScenePresence(cAgentData.AgentID); | ||
2900 | if (childAgentUpdate != null) | ||
2901 | { | ||
2902 | // I can't imagine *yet* why we would get an update if the agent is a root agent.. | ||
2903 | // however to avoid a race condition crossing borders.. | ||
2904 | if (childAgentUpdate.IsChildAgent) | ||
2905 | { | ||
2906 | uint rRegionX = (uint)(cAgentData.RegionHandle >> 40); | ||
2907 | uint rRegionY = (((uint)(cAgentData.RegionHandle)) >> 8); | ||
2908 | uint tRegionX = RegionInfo.RegionLocX; | ||
2909 | uint tRegionY = RegionInfo.RegionLocY; | ||
2910 | //Send Data to ScenePresence | ||
2911 | childAgentUpdate.ChildAgentDataUpdate(cAgentData, tRegionX, tRegionY, rRegionX, rRegionY); | ||
2912 | // Not Implemented: | ||
2913 | //TODO: Do we need to pass the message on to one of our neighbors? | ||
2914 | } | ||
2915 | |||
2916 | return true; | ||
2917 | } | ||
2918 | |||
2919 | return false; | ||
2920 | } | ||
2921 | |||
2922 | protected virtual ScenePresence WaitGetScenePresence(UUID agentID) | ||
2923 | { | ||
2924 | int ntimes = 10; | ||
2925 | ScenePresence childAgentUpdate = null; | ||
2926 | while ((childAgentUpdate = GetScenePresence(agentID)) == null && (ntimes-- > 0)) | ||
2927 | Thread.Sleep(1000); | ||
2928 | return childAgentUpdate; | ||
2929 | |||
2930 | } | ||
2931 | |||
2932 | public virtual bool IncomingReleaseAgent(UUID id) | ||
2933 | { | ||
2934 | return m_sceneGridService.ReleaseAgent(id); | ||
2935 | } | ||
2936 | |||
2937 | public void SendReleaseAgent(ulong regionHandle, UUID id, string uri) | ||
2938 | { | ||
2939 | m_interregionCommsOut.SendReleaseAgent(regionHandle, id, uri); | ||
2940 | } | ||
2941 | |||
2942 | /// <summary> | ||
2943 | /// Tell a single agent to disconnect from the region. | ||
2944 | /// </summary> | ||
2945 | /// <param name="regionHandle"></param> | ||
2946 | /// <param name="agentID"></param> | ||
2947 | public bool IncomingCloseAgent(UUID agentID) | ||
2948 | { | ||
2949 | //m_log.DebugFormat("[SCENE]: Processing incoming close agent for {0}", agentID); | ||
2950 | |||
2951 | ScenePresence presence = m_sceneGraph.GetScenePresence(agentID); | ||
2952 | if (presence != null) | ||
2953 | { | ||
2954 | // Nothing is removed here, so down count it as such | ||
2955 | if (presence.IsChildAgent) | ||
2956 | { | ||
2957 | m_sceneGraph.removeUserCount(false); | ||
2958 | } | ||
2959 | else | ||
2960 | { | ||
2961 | m_sceneGraph.removeUserCount(true); | ||
2962 | } | ||
2963 | |||
2964 | // Don't do this to root agents on logout, it's not nice for the viewer | ||
2965 | if (presence.IsChildAgent) | ||
2966 | { | ||
2967 | // Tell a single agent to disconnect from the region. | ||
2968 | IEventQueue eq = RequestModuleInterface<IEventQueue>(); | ||
2969 | if (eq != null) | ||
2970 | { | ||
2971 | eq.DisableSimulator(RegionInfo.RegionHandle, agentID); | ||
2972 | } | ||
2973 | else | ||
2974 | presence.ControllingClient.SendShutdownConnectionNotice(); | ||
2975 | } | ||
2976 | |||
2977 | presence.ControllingClient.Close(true); | ||
2978 | return true; | ||
2979 | } | ||
2980 | |||
2981 | // Agent not here | ||
2982 | return false; | ||
2983 | } | ||
2984 | |||
2985 | /// <summary> | ||
2986 | /// Tell neighboring regions about this agent | ||
2987 | /// When the regions respond with a true value, | ||
2988 | /// tell the agents about the region. | ||
2989 | /// | ||
2990 | /// We have to tell the regions about the agents first otherwise it'll deny them access | ||
2991 | /// | ||
2992 | /// </summary> | ||
2993 | /// <param name="presence"></param> | ||
2994 | public void InformClientOfNeighbours(ScenePresence presence) | ||
2995 | { | ||
2996 | m_sceneGridService.EnableNeighbourChildAgents(presence, m_neighbours); | ||
2997 | } | ||
2998 | |||
2999 | /// <summary> | ||
3000 | /// Tell a neighboring region about this agent | ||
3001 | /// </summary> | ||
3002 | /// <param name="presence"></param> | ||
3003 | /// <param name="region"></param> | ||
3004 | public void InformClientOfNeighbor(ScenePresence presence, RegionInfo region) | ||
3005 | { | ||
3006 | m_sceneGridService.InformNeighborChildAgent(presence, region, m_neighbours); | ||
3007 | } | ||
3008 | |||
3009 | /// <summary> | ||
3010 | /// Requests information about this region from gridcomms | ||
3011 | /// </summary> | ||
3012 | /// <param name="regionHandle"></param> | ||
3013 | /// <returns></returns> | ||
3014 | public RegionInfo RequestNeighbouringRegionInfo(ulong regionHandle) | ||
3015 | { | ||
3016 | return m_sceneGridService.RequestNeighbouringRegionInfo(regionHandle); | ||
3017 | } | ||
3018 | |||
3019 | /// <summary> | ||
3020 | /// Requests textures for map from minimum region to maximum region in world cordinates | ||
3021 | /// </summary> | ||
3022 | /// <param name="remoteClient"></param> | ||
3023 | /// <param name="minX"></param> | ||
3024 | /// <param name="minY"></param> | ||
3025 | /// <param name="maxX"></param> | ||
3026 | /// <param name="maxY"></param> | ||
3027 | public void RequestMapBlocks(IClientAPI remoteClient, int minX, int minY, int maxX, int maxY) | ||
3028 | { | ||
3029 | m_log.InfoFormat("[MAPBLOCK]: {0}-{1}, {2}-{3}", minX, minY, maxX, maxY); | ||
3030 | m_sceneGridService.RequestMapBlocks(remoteClient, minX, minY, maxX, maxY); | ||
3031 | } | ||
3032 | |||
3033 | /// <summary> | ||
3034 | /// Tries to teleport agent to other region. | ||
3035 | /// </summary> | ||
3036 | /// <param name="remoteClient"></param> | ||
3037 | /// <param name="regionName"></param> | ||
3038 | /// <param name="position"></param> | ||
3039 | /// <param name="lookAt"></param> | ||
3040 | /// <param name="teleportFlags"></param> | ||
3041 | public void RequestTeleportLocation(IClientAPI remoteClient, string regionName, Vector3 position, | ||
3042 | Vector3 lookat, uint teleportFlags) | ||
3043 | { | ||
3044 | RegionInfo regionInfo = m_sceneGridService.RequestClosestRegion(regionName); | ||
3045 | if (regionInfo == null) | ||
3046 | { | ||
3047 | // can't find the region: Tell viewer and abort | ||
3048 | remoteClient.SendTeleportFailed("The region '" + regionName + "' could not be found."); | ||
3049 | return; | ||
3050 | } | ||
3051 | |||
3052 | RequestTeleportLocation(remoteClient, regionInfo.RegionHandle, position, lookat, teleportFlags); | ||
3053 | } | ||
3054 | |||
3055 | /// <summary> | ||
3056 | /// Tries to teleport agent to other region. | ||
3057 | /// </summary> | ||
3058 | /// <param name="remoteClient"></param> | ||
3059 | /// <param name="regionHandle"></param> | ||
3060 | /// <param name="position"></param> | ||
3061 | /// <param name="lookAt"></param> | ||
3062 | /// <param name="teleportFlags"></param> | ||
3063 | public void RequestTeleportLocation(IClientAPI remoteClient, ulong regionHandle, Vector3 position, | ||
3064 | Vector3 lookAt, uint teleportFlags) | ||
3065 | { | ||
3066 | ScenePresence sp = null; | ||
3067 | lock (m_scenePresences) | ||
3068 | { | ||
3069 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
3070 | sp = m_scenePresences[remoteClient.AgentId]; | ||
3071 | } | ||
3072 | |||
3073 | if (sp != null) | ||
3074 | { | ||
3075 | m_sceneGridService.RequestTeleportToLocation(sp, regionHandle, | ||
3076 | position, lookAt, teleportFlags); | ||
3077 | } | ||
3078 | } | ||
3079 | |||
3080 | /// <summary> | ||
3081 | /// Tries to teleport agent to landmark. | ||
3082 | /// </summary> | ||
3083 | /// <param name="remoteClient"></param> | ||
3084 | /// <param name="regionHandle"></param> | ||
3085 | /// <param name="position"></param> | ||
3086 | public void RequestTeleportLandmark(IClientAPI remoteClient, UUID regionID, Vector3 position) | ||
3087 | { | ||
3088 | RegionInfo info = CommsManager.GridService.RequestNeighbourInfo(regionID); | ||
3089 | |||
3090 | if (info == null) | ||
3091 | { | ||
3092 | // can't find the region: Tell viewer and abort | ||
3093 | remoteClient.SendTeleportFailed("The teleport destination could not be found."); | ||
3094 | return; | ||
3095 | } | ||
3096 | |||
3097 | ScenePresence sp = null; | ||
3098 | lock (m_scenePresences) | ||
3099 | { | ||
3100 | if (m_scenePresences.ContainsKey(remoteClient.AgentId)) | ||
3101 | sp = m_scenePresences[remoteClient.AgentId]; | ||
3102 | } | ||
3103 | if (sp != null) | ||
3104 | { | ||
3105 | m_sceneGridService.RequestTeleportToLocation(sp, info.RegionHandle, | ||
3106 | position, Vector3.Zero, (uint)(TPFlags.SetLastToTarget | TPFlags.ViaLandmark)); | ||
3107 | } | ||
3108 | } | ||
3109 | |||
3110 | /// <summary> | ||
3111 | /// Agent is crossing the border into a neighbouring region. Tell the neighbour about it! | ||
3112 | /// </summary> | ||
3113 | /// <param name="regionHandle"></param> | ||
3114 | /// <param name="agentID"></param> | ||
3115 | /// <param name="position"></param> | ||
3116 | /// <param name="isFlying"></param> | ||
3117 | /// <returns></returns> | ||
3118 | public bool InformNeighbourOfCrossing(ulong regionHandle, UUID agentID, Vector3 position, bool isFlying) | ||
3119 | { | ||
3120 | return m_sceneGridService.CrossToNeighbouringRegion(regionHandle, agentID, position, isFlying); | ||
3121 | } | ||
3122 | |||
3123 | public void SendOutChildAgentUpdates(AgentPosition cadu, ScenePresence presence) | ||
3124 | { | ||
3125 | m_sceneGridService.SendChildAgentDataUpdate(cadu, presence); | ||
3126 | } | ||
3127 | |||
3128 | #endregion | ||
3129 | |||
3130 | #region Other Methods | ||
3131 | |||
3132 | public void SetObjectCapacity(int objects) | ||
3133 | { | ||
3134 | // Region specific config overrides global | ||
3135 | // | ||
3136 | if (RegionInfo.ObjectCapacity != 0) | ||
3137 | objects = RegionInfo.ObjectCapacity; | ||
3138 | |||
3139 | if (StatsReporter != null) | ||
3140 | { | ||
3141 | StatsReporter.SetObjectCapacity(objects); | ||
3142 | } | ||
3143 | objectCapacity = objects; | ||
3144 | } | ||
3145 | |||
3146 | public List<FriendListItem> GetFriendList(UUID avatarID) | ||
3147 | { | ||
3148 | return CommsManager.GetUserFriendList(avatarID); | ||
3149 | } | ||
3150 | |||
3151 | public Dictionary<UUID, FriendRegionInfo> GetFriendRegionInfos(List<UUID> uuids) | ||
3152 | { | ||
3153 | return CommsManager.GetFriendRegionInfos(uuids); | ||
3154 | } | ||
3155 | |||
3156 | public List<UUID> InformFriendsInOtherRegion(UUID agentId, ulong destRegionHandle, List<UUID> friends, bool online) | ||
3157 | { | ||
3158 | return CommsManager.InformFriendsInOtherRegion(agentId, destRegionHandle, friends, online); | ||
3159 | } | ||
3160 | |||
3161 | public bool TriggerTerminateFriend(ulong regionHandle, UUID agentID, UUID exFriendID) | ||
3162 | { | ||
3163 | return CommsManager.TriggerTerminateFriend(regionHandle, agentID, exFriendID); | ||
3164 | } | ||
3165 | |||
3166 | public virtual void StoreAddFriendship(UUID ownerID, UUID friendID, uint perms) | ||
3167 | { | ||
3168 | m_sceneGridService.AddNewUserFriend(ownerID, friendID, perms); | ||
3169 | } | ||
3170 | |||
3171 | public virtual void StoreUpdateFriendship(UUID ownerID, UUID friendID, uint perms) | ||
3172 | { | ||
3173 | m_sceneGridService.UpdateUserFriendPerms(ownerID, friendID, perms); | ||
3174 | } | ||
3175 | |||
3176 | public virtual void StoreRemoveFriendship(UUID ownerID, UUID ExfriendID) | ||
3177 | { | ||
3178 | m_sceneGridService.RemoveUserFriend(ownerID, ExfriendID); | ||
3179 | } | ||
3180 | |||
3181 | public void AddPacketStats(int inPackets, int outPackets, int unAckedBytes) | ||
3182 | { | ||
3183 | StatsReporter.AddInPackets(inPackets); | ||
3184 | StatsReporter.AddOutPackets(outPackets); | ||
3185 | StatsReporter.AddunAckedBytes(unAckedBytes); | ||
3186 | } | ||
3187 | |||
3188 | public void AddAgentTime(int ms) | ||
3189 | { | ||
3190 | StatsReporter.addFrameMS(ms); | ||
3191 | StatsReporter.addAgentMS(ms); | ||
3192 | } | ||
3193 | |||
3194 | public void AddAgentUpdates(int count) | ||
3195 | { | ||
3196 | StatsReporter.AddAgentUpdates(count); | ||
3197 | } | ||
3198 | |||
3199 | public void AddPendingDownloads(int count) | ||
3200 | { | ||
3201 | StatsReporter.addPendingDownload(count); | ||
3202 | } | ||
3203 | |||
3204 | #endregion | ||
3205 | |||
3206 | #region Alert Methods | ||
3207 | |||
3208 | /// <summary> | ||
3209 | /// Handle a request for admin rights | ||
3210 | /// </summary> | ||
3211 | /// <param name="agentID"></param> | ||
3212 | /// <param name="sessionID"></param> | ||
3213 | /// <param name="token"></param> | ||
3214 | /// <param name="controllingClient"></param> | ||
3215 | public void handleRequestGodlikePowers(UUID agentID, UUID sessionID, UUID token, bool godLike, | ||
3216 | IClientAPI controllingClient) | ||
3217 | { | ||
3218 | ScenePresence sp = null; | ||
3219 | |||
3220 | lock (m_scenePresences) | ||
3221 | { | ||
3222 | // User needs to be logged into this sim | ||
3223 | m_scenePresences.TryGetValue(agentID, out sp); | ||
3224 | } | ||
3225 | |||
3226 | if (sp != null) | ||
3227 | { | ||
3228 | if (godLike == false) | ||
3229 | { | ||
3230 | sp.GrantGodlikePowers(agentID, sessionID, token, godLike); | ||
3231 | return; | ||
3232 | } | ||
3233 | |||
3234 | // First check that this is the sim owner | ||
3235 | if (Permissions.IsGod(agentID)) | ||
3236 | { | ||
3237 | // Next we check for spoofing..... | ||
3238 | UUID testSessionID = sp.ControllingClient.SessionId; | ||
3239 | if (sessionID == testSessionID) | ||
3240 | { | ||
3241 | if (sessionID == controllingClient.SessionId) | ||
3242 | { | ||
3243 | //m_log.Info("godlike: " + godLike.ToString()); | ||
3244 | sp.GrantGodlikePowers(agentID, testSessionID, token, godLike); | ||
3245 | } | ||
3246 | } | ||
3247 | } | ||
3248 | else | ||
3249 | { | ||
3250 | m_dialogModule.SendAlertToUser(agentID, "Request for god powers denied"); | ||
3251 | } | ||
3252 | } | ||
3253 | } | ||
3254 | |||
3255 | /// <summary> | ||
3256 | /// Kicks User specified from the simulator. This logs them off of the grid | ||
3257 | /// If the client gets the UUID: 44e87126e7944ded05b37c42da3d5cdb it assumes | ||
3258 | /// that you're kicking it even if the avatar's UUID isn't the UUID that the | ||
3259 | /// agent is assigned | ||
3260 | /// </summary> | ||
3261 | /// <param name="godID">The person doing the kicking</param> | ||
3262 | /// <param name="sessionID">The session of the person doing the kicking</param> | ||
3263 | /// <param name="agentID">the person that is being kicked</param> | ||
3264 | /// <param name="kickflags">This isn't used apparently</param> | ||
3265 | /// <param name="reason">The message to send to the user after it's been turned into a field</param> | ||
3266 | public void HandleGodlikeKickUser(UUID godID, UUID sessionID, UUID agentID, uint kickflags, byte[] reason) | ||
3267 | { | ||
3268 | // For some reason the client sends this seemingly hard coded UUID for kicking everyone. Dun-know. | ||
3269 | UUID kickUserID = new UUID("44e87126e7944ded05b37c42da3d5cdb"); | ||
3270 | lock (m_scenePresences) | ||
3271 | { | ||
3272 | if (m_scenePresences.ContainsKey(agentID) || agentID == kickUserID) | ||
3273 | { | ||
3274 | if (Permissions.IsGod(godID)) | ||
3275 | { | ||
3276 | if (agentID == kickUserID) | ||
3277 | { | ||
3278 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
3279 | { | ||
3280 | if (controller.AgentId != godID) | ||
3281 | controller.Kick(Utils.BytesToString(reason)); | ||
3282 | } | ||
3283 | ); | ||
3284 | |||
3285 | // This is a bit crude. It seems the client will be null before it actually stops the thread | ||
3286 | // The thread will kill itself eventually :/ | ||
3287 | // Is there another way to make sure *all* clients get this 'inter region' message? | ||
3288 | ClientManager.ForEachClient(delegate(IClientAPI controller) | ||
3289 | { | ||
3290 | ScenePresence p = GetScenePresence(controller.AgentId); | ||
3291 | bool childagent = p != null && p.IsChildAgent; | ||
3292 | if (controller.AgentId != godID && !childagent) | ||
3293 | // Do we really want to kick the initiator of this madness? | ||
3294 | { | ||
3295 | controller.Close(true); | ||
3296 | } | ||
3297 | } | ||
3298 | ); | ||
3299 | } | ||
3300 | else | ||
3301 | { | ||
3302 | m_sceneGraph.removeUserCount(!m_scenePresences[agentID].IsChildAgent); | ||
3303 | |||
3304 | m_scenePresences[agentID].ControllingClient.Kick(Utils.BytesToString(reason)); | ||
3305 | m_scenePresences[agentID].ControllingClient.Close(true); | ||
3306 | } | ||
3307 | } | ||
3308 | else | ||
3309 | { | ||
3310 | m_dialogModule.SendAlertToUser(godID, "Kick request denied"); | ||
3311 | } | ||
3312 | } | ||
3313 | } | ||
3314 | } | ||
3315 | |||
3316 | public void HandleObjectPermissionsUpdate(IClientAPI controller, UUID agentID, UUID sessionID, byte field, uint localId, uint mask, byte set) | ||
3317 | { | ||
3318 | // Check for spoofing.. since this is permissions we're talking about here! | ||
3319 | if ((controller.SessionId == sessionID) && (controller.AgentId == agentID)) | ||
3320 | { | ||
3321 | // Tell the object to do permission update | ||
3322 | if (localId != 0) | ||
3323 | { | ||
3324 | SceneObjectGroup chObjectGroup = GetGroupByPrim(localId); | ||
3325 | if (chObjectGroup != null) | ||
3326 | { | ||
3327 | chObjectGroup.UpdatePermissions(agentID, field, localId, mask, set); | ||
3328 | } | ||
3329 | } | ||
3330 | } | ||
3331 | } | ||
3332 | |||
3333 | /// <summary> | ||
3334 | /// Handle an alert command from the console. | ||
3335 | /// FIXME: Command parsing code really shouldn't be in this core Scene class. | ||
3336 | /// </summary> | ||
3337 | /// <param name="commandParams"></param> | ||
3338 | public void HandleAlertCommand(string[] commandParams) | ||
3339 | { | ||
3340 | if (commandParams[0] == "general") | ||
3341 | { | ||
3342 | string message = CombineParams(commandParams, 1); | ||
3343 | m_dialogModule.SendGeneralAlert(message); | ||
3344 | } | ||
3345 | else | ||
3346 | { | ||
3347 | string message = CombineParams(commandParams, 2); | ||
3348 | m_dialogModule.SendAlertToUser(commandParams[0], commandParams[1], message, false); | ||
3349 | } | ||
3350 | } | ||
3351 | |||
3352 | private string CombineParams(string[] commandParams, int pos) | ||
3353 | { | ||
3354 | string result = String.Empty; | ||
3355 | for (int i = pos; i < commandParams.Length; i++) | ||
3356 | { | ||
3357 | result += commandParams[i] + " "; | ||
3358 | } | ||
3359 | return result; | ||
3360 | } | ||
3361 | |||
3362 | #endregion | ||
3363 | |||
3364 | /// <summary> | ||
3365 | /// Causes all clients to get a full object update on all of the objects in the scene. | ||
3366 | /// </summary> | ||
3367 | public void ForceClientUpdate() | ||
3368 | { | ||
3369 | List<EntityBase> EntityList = GetEntities(); | ||
3370 | |||
3371 | foreach (EntityBase ent in EntityList) | ||
3372 | { | ||
3373 | if (ent is SceneObjectGroup) | ||
3374 | { | ||
3375 | ((SceneObjectGroup)ent).ScheduleGroupForFullUpdate(); | ||
3376 | } | ||
3377 | } | ||
3378 | } | ||
3379 | |||
3380 | /// <summary> | ||
3381 | /// This is currently only used for scale (to scale to MegaPrim size) | ||
3382 | /// There is a console command that calls this in OpenSimMain | ||
3383 | /// </summary> | ||
3384 | /// <param name="cmdparams"></param> | ||
3385 | public void HandleEditCommand(string[] cmdparams) | ||
3386 | { | ||
3387 | Console.WriteLine("Searching for Primitive: '" + cmdparams[0] + "'"); | ||
3388 | |||
3389 | List<EntityBase> EntityList = GetEntities(); | ||
3390 | |||
3391 | foreach (EntityBase ent in EntityList) | ||
3392 | { | ||
3393 | if (ent is SceneObjectGroup) | ||
3394 | { | ||
3395 | SceneObjectPart part = ((SceneObjectGroup)ent).GetChildPart(((SceneObjectGroup)ent).UUID); | ||
3396 | if (part != null) | ||
3397 | { | ||
3398 | if (part.Name == cmdparams[0]) | ||
3399 | { | ||
3400 | part.Resize( | ||
3401 | new Vector3(Convert.ToSingle(cmdparams[1]), Convert.ToSingle(cmdparams[2]), | ||
3402 | Convert.ToSingle(cmdparams[3]))); | ||
3403 | |||
3404 | Console.WriteLine("Edited scale of Primitive: " + part.Name); | ||
3405 | } | ||
3406 | } | ||
3407 | } | ||
3408 | } | ||
3409 | } | ||
3410 | |||
3411 | public override void Show(string[] showParams) | ||
3412 | { | ||
3413 | base.Show(showParams); | ||
3414 | |||
3415 | switch (showParams[0]) | ||
3416 | { | ||
3417 | case "users": | ||
3418 | m_log.Error("Current Region: " + RegionInfo.RegionName); | ||
3419 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16}{5,-16}{6,-16}", "Firstname", "Lastname", | ||
3420 | "Agent ID", "Session ID", "Circuit", "IP", "World"); | ||
3421 | |||
3422 | foreach (ScenePresence scenePresence in GetAvatars()) | ||
3423 | { | ||
3424 | m_log.ErrorFormat("{0,-16}{1,-16}{2,-25}{3,-25}{4,-16},{5,-16}{6,-16}", | ||
3425 | scenePresence.Firstname, | ||
3426 | scenePresence.Lastname, | ||
3427 | scenePresence.UUID, | ||
3428 | scenePresence.ControllingClient.AgentId, | ||
3429 | "Unknown", | ||
3430 | "Unknown", | ||
3431 | RegionInfo.RegionName); | ||
3432 | } | ||
3433 | |||
3434 | break; | ||
3435 | } | ||
3436 | } | ||
3437 | |||
3438 | #region Script Handling Methods | ||
3439 | |||
3440 | /// <summary> | ||
3441 | /// Console command handler to send script command to script engine. | ||
3442 | /// </summary> | ||
3443 | /// <param name="args"></param> | ||
3444 | public void SendCommandToPlugins(string[] args) | ||
3445 | { | ||
3446 | m_eventManager.TriggerOnPluginConsole(args); | ||
3447 | } | ||
3448 | |||
3449 | public double GetLandHeight(int x, int y) | ||
3450 | { | ||
3451 | return Heightmap[x, y]; | ||
3452 | } | ||
3453 | |||
3454 | public UUID GetLandOwner(float x, float y) | ||
3455 | { | ||
3456 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3457 | if (land == null) | ||
3458 | { | ||
3459 | return UUID.Zero; | ||
3460 | } | ||
3461 | else | ||
3462 | { | ||
3463 | return land.landData.OwnerID; | ||
3464 | } | ||
3465 | } | ||
3466 | |||
3467 | public LandData GetLandData(float x, float y) | ||
3468 | { | ||
3469 | return LandChannel.GetLandObject(x, y).landData; | ||
3470 | } | ||
3471 | |||
3472 | public LandData GetLandData(uint x, uint y) | ||
3473 | { | ||
3474 | m_log.DebugFormat("[SCENE] returning land for {0},{1}", x, y); | ||
3475 | return LandChannel.GetLandObject((int)x, (int)y).landData; | ||
3476 | } | ||
3477 | |||
3478 | public void SetLandMusicURL(float x, float y, string url) | ||
3479 | { | ||
3480 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3481 | if (land == null) | ||
3482 | { | ||
3483 | return; | ||
3484 | } | ||
3485 | else | ||
3486 | { | ||
3487 | land.landData.MusicURL = url; | ||
3488 | land.sendLandUpdateToAvatarsOverMe(); | ||
3489 | return; | ||
3490 | } | ||
3491 | } | ||
3492 | |||
3493 | public void SetLandMediaURL(float x, float y, string url) | ||
3494 | { | ||
3495 | ILandObject land = LandChannel.GetLandObject(x, y); | ||
3496 | |||
3497 | if (land == null) | ||
3498 | { | ||
3499 | return; | ||
3500 | } | ||
3501 | |||
3502 | else | ||
3503 | { | ||
3504 | land.landData.MediaURL = url; | ||
3505 | land.sendLandUpdateToAvatarsOverMe(); | ||
3506 | return; | ||
3507 | } | ||
3508 | } | ||
3509 | |||
3510 | public RegionInfo RequestClosestRegion(string name) | ||
3511 | { | ||
3512 | return m_sceneGridService.RequestClosestRegion(name); | ||
3513 | } | ||
3514 | |||
3515 | #endregion | ||
3516 | |||
3517 | #region Script Engine | ||
3518 | |||
3519 | private List<ScriptEngineInterface> ScriptEngines = new List<ScriptEngineInterface>(); | ||
3520 | public bool DumpAssetsToFile; | ||
3521 | |||
3522 | /// <summary> | ||
3523 | /// | ||
3524 | /// </summary> | ||
3525 | /// <param name="scriptEngine"></param> | ||
3526 | public void AddScriptEngine(ScriptEngineInterface scriptEngine) | ||
3527 | { | ||
3528 | ScriptEngines.Add(scriptEngine); | ||
3529 | scriptEngine.InitializeEngine(this); | ||
3530 | } | ||
3531 | |||
3532 | public void TriggerObjectChanged(uint localID, uint change) | ||
3533 | { | ||
3534 | m_eventManager.TriggerOnScriptChangedEvent(localID, change); | ||
3535 | } | ||
3536 | |||
3537 | public void TriggerAtTargetEvent(uint localID, uint handle, Vector3 targetpos, Vector3 currentpos) | ||
3538 | { | ||
3539 | m_eventManager.TriggerAtTargetEvent(localID, handle, targetpos, currentpos); | ||
3540 | } | ||
3541 | |||
3542 | public void TriggerNotAtTargetEvent(uint localID) | ||
3543 | { | ||
3544 | m_eventManager.TriggerNotAtTargetEvent(localID); | ||
3545 | } | ||
3546 | |||
3547 | private bool ScriptDanger(SceneObjectPart part,Vector3 pos) | ||
3548 | { | ||
3549 | ILandObject parcel = LandChannel.GetLandObject(pos.X, pos.Y); | ||
3550 | if (part != null) | ||
3551 | { | ||
3552 | if (parcel != null) | ||
3553 | { | ||
3554 | if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowOtherScripts) != 0) | ||
3555 | { | ||
3556 | return true; | ||
3557 | } | ||
3558 | else if ((parcel.landData.Flags & (uint)Parcel.ParcelFlags.AllowGroupScripts) != 0) | ||
3559 | { | ||
3560 | if (part.OwnerID == parcel.landData.OwnerID || (parcel.landData.IsGroupOwned && part.GroupID == parcel.landData.GroupID) || Permissions.IsGod(part.OwnerID)) | ||
3561 | { | ||
3562 | return true; | ||
3563 | } | ||
3564 | else | ||
3565 | { | ||
3566 | return false; | ||
3567 | } | ||
3568 | } | ||
3569 | else | ||
3570 | { | ||
3571 | if (part.OwnerID == parcel.landData.OwnerID) | ||
3572 | { | ||
3573 | return true; | ||
3574 | } | ||
3575 | else | ||
3576 | { | ||
3577 | return false; | ||
3578 | } | ||
3579 | } | ||
3580 | } | ||
3581 | else | ||
3582 | { | ||
3583 | |||
3584 | if (pos.X > 0f && pos.X < Constants.RegionSize && pos.Y > 0f && pos.Y < Constants.RegionSize) | ||
3585 | { | ||
3586 | // The only time parcel != null when an object is inside a region is when | ||
3587 | // there is nothing behind the landchannel. IE, no land plugin loaded. | ||
3588 | return true; | ||
3589 | } | ||
3590 | else | ||
3591 | { | ||
3592 | // The object is outside of this region. Stop piping events to it. | ||
3593 | return false; | ||
3594 | } | ||
3595 | } | ||
3596 | } | ||
3597 | else | ||
3598 | { | ||
3599 | return false; | ||
3600 | } | ||
3601 | } | ||
3602 | |||
3603 | public bool ScriptDanger(uint localID, Vector3 pos) | ||
3604 | { | ||
3605 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3606 | if (part != null) | ||
3607 | { | ||
3608 | return ScriptDanger(part, pos); | ||
3609 | } | ||
3610 | else | ||
3611 | { | ||
3612 | return false; | ||
3613 | } | ||
3614 | } | ||
3615 | |||
3616 | public bool PipeEventsForScript(uint localID) | ||
3617 | { | ||
3618 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3619 | if (part != null) | ||
3620 | { | ||
3621 | // Changed so that child prims of attachments return ScriptDanger for their parent, so that | ||
3622 | // their scripts will actually run. | ||
3623 | // -- Leaf, Tue Aug 12 14:17:05 EDT 2008 | ||
3624 | SceneObjectPart parent = part.ParentGroup.RootPart; | ||
3625 | if (parent != null && parent.IsAttachment) | ||
3626 | return ScriptDanger(parent, parent.GetWorldPosition()); | ||
3627 | else | ||
3628 | return ScriptDanger(part, part.GetWorldPosition()); | ||
3629 | } | ||
3630 | else | ||
3631 | { | ||
3632 | return false; | ||
3633 | } | ||
3634 | } | ||
3635 | |||
3636 | #endregion | ||
3637 | |||
3638 | #region SceneGraph wrapper methods | ||
3639 | |||
3640 | /// <summary> | ||
3641 | /// | ||
3642 | /// </summary> | ||
3643 | /// <param name="localID"></param> | ||
3644 | /// <returns></returns> | ||
3645 | public UUID ConvertLocalIDToFullID(uint localID) | ||
3646 | { | ||
3647 | return m_sceneGraph.ConvertLocalIDToFullID(localID); | ||
3648 | } | ||
3649 | |||
3650 | public void SwapRootAgentCount(bool rootChildChildRootTF) | ||
3651 | { | ||
3652 | m_sceneGraph.SwapRootChildAgent(rootChildChildRootTF); | ||
3653 | } | ||
3654 | |||
3655 | public void AddPhysicalPrim(int num) | ||
3656 | { | ||
3657 | m_sceneGraph.AddPhysicalPrim(num); | ||
3658 | } | ||
3659 | |||
3660 | public void RemovePhysicalPrim(int num) | ||
3661 | { | ||
3662 | m_sceneGraph.RemovePhysicalPrim(num); | ||
3663 | } | ||
3664 | |||
3665 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
3666 | // ie it could be all m_scenePresences within a certain range of the calling prim/avatar. | ||
3667 | |||
3668 | /// <summary> | ||
3669 | /// Return a list of all avatars in this region. | ||
3670 | /// This list is a new object, so it can be iterated over without locking. | ||
3671 | /// </summary> | ||
3672 | /// <returns></returns> | ||
3673 | public List<ScenePresence> GetAvatars() | ||
3674 | { | ||
3675 | return m_sceneGraph.GetAvatars(); | ||
3676 | } | ||
3677 | |||
3678 | /// <summary> | ||
3679 | /// Return a list of all ScenePresences in this region. This returns child agents as well as root agents. | ||
3680 | /// This list is a new object, so it can be iterated over without locking. | ||
3681 | /// </summary> | ||
3682 | /// <returns></returns> | ||
3683 | public List<ScenePresence> GetScenePresences() | ||
3684 | { | ||
3685 | return m_sceneGraph.GetScenePresences(); | ||
3686 | } | ||
3687 | |||
3688 | /// <summary> | ||
3689 | /// Request a filtered list of ScenePresences in this region. | ||
3690 | /// This list is a new object, so it can be iterated over without locking. | ||
3691 | /// </summary> | ||
3692 | /// <param name="filter"></param> | ||
3693 | /// <returns></returns> | ||
3694 | public List<ScenePresence> GetScenePresences(FilterAvatarList filter) | ||
3695 | { | ||
3696 | return m_sceneGraph.GetScenePresences(filter); | ||
3697 | } | ||
3698 | |||
3699 | /// <summary> | ||
3700 | /// Request a scene presence by UUID | ||
3701 | /// </summary> | ||
3702 | /// <param name="avatarID"></param> | ||
3703 | /// <returns></returns> | ||
3704 | public ScenePresence GetScenePresence(UUID avatarID) | ||
3705 | { | ||
3706 | return m_sceneGraph.GetScenePresence(avatarID); | ||
3707 | } | ||
3708 | |||
3709 | public override bool PresenceChildStatus(UUID avatarID) | ||
3710 | { | ||
3711 | ScenePresence cp = GetScenePresence(avatarID); | ||
3712 | |||
3713 | // FIXME: This is really crap - some logout code is relying on a NullReferenceException to halt its processing | ||
3714 | // This needs to be fixed properly by cleaning up the logout code. | ||
3715 | //if (cp != null) | ||
3716 | // return cp.IsChildAgent; | ||
3717 | |||
3718 | //return false; | ||
3719 | |||
3720 | return cp.IsChildAgent; | ||
3721 | } | ||
3722 | |||
3723 | /// <summary> | ||
3724 | /// | ||
3725 | /// </summary> | ||
3726 | /// <param name="action"></param> | ||
3727 | public void ForEachScenePresence(Action<ScenePresence> action) | ||
3728 | { | ||
3729 | // We don't want to try to send messages if there are no avatars. | ||
3730 | if (m_scenePresences != null) | ||
3731 | { | ||
3732 | try | ||
3733 | { | ||
3734 | List<ScenePresence> presenceList = GetScenePresences(); | ||
3735 | foreach (ScenePresence presence in presenceList) | ||
3736 | { | ||
3737 | action(presence); | ||
3738 | } | ||
3739 | } | ||
3740 | catch (Exception e) | ||
3741 | { | ||
3742 | m_log.Info("[BUG]: " + e.ToString()); | ||
3743 | } | ||
3744 | } | ||
3745 | } | ||
3746 | |||
3747 | /// <summary> | ||
3748 | /// | ||
3749 | /// </summary> | ||
3750 | /// <param name="action"></param> | ||
3751 | // public void ForEachObject(Action<SceneObjectGroup> action) | ||
3752 | // { | ||
3753 | // List<SceneObjectGroup> presenceList; | ||
3754 | // | ||
3755 | // lock (m_sceneObjects) | ||
3756 | // { | ||
3757 | // presenceList = new List<SceneObjectGroup>(m_sceneObjects.Values); | ||
3758 | // } | ||
3759 | // | ||
3760 | // foreach (SceneObjectGroup presence in presenceList) | ||
3761 | // { | ||
3762 | // action(presence); | ||
3763 | // } | ||
3764 | // } | ||
3765 | |||
3766 | /// <summary> | ||
3767 | /// Get a named prim contained in this scene (will return the first | ||
3768 | /// found, if there are more than one prim with the same name) | ||
3769 | /// </summary> | ||
3770 | /// <param name="name"></param> | ||
3771 | /// <returns></returns> | ||
3772 | public SceneObjectPart GetSceneObjectPart(string name) | ||
3773 | { | ||
3774 | return m_sceneGraph.GetSceneObjectPart(name); | ||
3775 | } | ||
3776 | |||
3777 | /// <summary> | ||
3778 | /// Get a prim via its local id | ||
3779 | /// </summary> | ||
3780 | /// <param name="localID"></param> | ||
3781 | /// <returns></returns> | ||
3782 | public SceneObjectPart GetSceneObjectPart(uint localID) | ||
3783 | { | ||
3784 | return m_sceneGraph.GetSceneObjectPart(localID); | ||
3785 | } | ||
3786 | |||
3787 | /// <summary> | ||
3788 | /// Get a prim via its UUID | ||
3789 | /// </summary> | ||
3790 | /// <param name="fullID"></param> | ||
3791 | /// <returns></returns> | ||
3792 | public SceneObjectPart GetSceneObjectPart(UUID fullID) | ||
3793 | { | ||
3794 | return m_sceneGraph.GetSceneObjectPart(fullID); | ||
3795 | } | ||
3796 | |||
3797 | public bool TryGetAvatar(UUID avatarId, out ScenePresence avatar) | ||
3798 | { | ||
3799 | return m_sceneGraph.TryGetAvatar(avatarId, out avatar); | ||
3800 | } | ||
3801 | |||
3802 | public bool TryGetAvatarByName(string avatarName, out ScenePresence avatar) | ||
3803 | { | ||
3804 | return m_sceneGraph.TryGetAvatarByName(avatarName, out avatar); | ||
3805 | } | ||
3806 | |||
3807 | public void ForEachClient(Action<IClientAPI> action) | ||
3808 | { | ||
3809 | m_sceneGraph.ForEachClient(action); | ||
3810 | } | ||
3811 | |||
3812 | /// <summary> | ||
3813 | /// Returns a list of the entities in the scene. This is a new list so operations perform on the list itself | ||
3814 | /// will not affect the original list of objects in the scene. | ||
3815 | /// </summary> | ||
3816 | /// <returns></returns> | ||
3817 | public List<EntityBase> GetEntities() | ||
3818 | { | ||
3819 | return m_sceneGraph.GetEntities(); | ||
3820 | } | ||
3821 | |||
3822 | #endregion | ||
3823 | |||
3824 | #region Avatar Appearance Default | ||
3825 | |||
3826 | public static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) | ||
3827 | { | ||
3828 | visualParams = GetDefaultVisualParams(); | ||
3829 | wearables = AvatarWearable.DefaultWearables; | ||
3830 | } | ||
3831 | |||
3832 | private static byte[] GetDefaultVisualParams() | ||
3833 | { | ||
3834 | byte[] visualParams; | ||
3835 | visualParams = new byte[218]; | ||
3836 | for (int i = 0; i < 218; i++) | ||
3837 | { | ||
3838 | visualParams[i] = 100; | ||
3839 | } | ||
3840 | return visualParams; | ||
3841 | } | ||
3842 | |||
3843 | #endregion | ||
3844 | |||
3845 | public void ParcelMediaSetTime(float time) | ||
3846 | { | ||
3847 | //should be doing this by parcel, but as its only for testing | ||
3848 | // The use of Thread.Sleep here causes the following compiler error under mono 1.2.4 | ||
3849 | // OpenSim/Region/Environment/Scenes/Scene.cs(3675,17): error CS0103: The name `Thread' does not exist | ||
3850 | // in the context of `<>c__CompilerGenerated17' | ||
3851 | // MW said it was okay to comment the body of this method out for now since the code is experimental | ||
3852 | // and will be replaced anyway | ||
3853 | // ForEachClient(delegate(IClientAPI client) | ||
3854 | // { | ||
3855 | // client.SendParcelMediaCommand((uint)(2), ParcelMediaCommandEnum.Pause, 0); | ||
3856 | // Thread.Sleep(10); | ||
3857 | // client.SendParcelMediaCommand((uint)(64), ParcelMediaCommandEnum.Time, time); | ||
3858 | // Thread.Sleep(200); | ||
3859 | // client.SendParcelMediaCommand((uint)(4), ParcelMediaCommandEnum.Play, 0); | ||
3860 | // }); | ||
3861 | } | ||
3862 | |||
3863 | public void RegionHandleRequest(IClientAPI client, UUID regionID) | ||
3864 | { | ||
3865 | RegionInfo info; | ||
3866 | if (regionID == RegionInfo.RegionID) | ||
3867 | info = RegionInfo; | ||
3868 | else | ||
3869 | info = CommsManager.GridService.RequestNeighbourInfo(regionID); | ||
3870 | |||
3871 | if (info != null) | ||
3872 | client.SendRegionHandle(regionID, info.RegionHandle); | ||
3873 | } | ||
3874 | |||
3875 | public void TerrainUnAcked(IClientAPI client, int patchX, int patchY) | ||
3876 | { | ||
3877 | //Console.WriteLine("Terrain packet unacked, resending patch: " + patchX + " , " + patchY); | ||
3878 | client.SendLayerData(patchX, patchY, Heightmap.GetFloatsSerialised()); | ||
3879 | } | ||
3880 | |||
3881 | public void SetRootAgentScene(UUID agentID) | ||
3882 | { | ||
3883 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | ||
3884 | if (inv == null) | ||
3885 | return; | ||
3886 | |||
3887 | inv.SetRootAgentScene(agentID, this); | ||
3888 | |||
3889 | EventManager.TriggerSetRootAgentScene(agentID, this); | ||
3890 | } | ||
3891 | |||
3892 | public bool NeedSceneCacheClear(UUID agentID) | ||
3893 | { | ||
3894 | IInventoryTransferModule inv = RequestModuleInterface<IInventoryTransferModule>(); | ||
3895 | if (inv == null) | ||
3896 | return true; | ||
3897 | |||
3898 | return inv.NeedSceneCacheClear(agentID, this); | ||
3899 | } | ||
3900 | |||
3901 | public void ObjectSaleInfo(IClientAPI client, UUID agentID, UUID sessionID, uint localID, byte saleType, int salePrice) | ||
3902 | { | ||
3903 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3904 | if (part == null || part.ParentGroup == null) | ||
3905 | return; | ||
3906 | |||
3907 | if (part.ParentGroup.IsDeleted) | ||
3908 | return; | ||
3909 | |||
3910 | part = part.ParentGroup.RootPart; | ||
3911 | |||
3912 | part.ObjectSaleType = saleType; | ||
3913 | part.SalePrice = salePrice; | ||
3914 | |||
3915 | part.ParentGroup.HasGroupChanged = true; | ||
3916 | |||
3917 | part.GetProperties(client); | ||
3918 | } | ||
3919 | |||
3920 | public bool PerformObjectBuy(IClientAPI remoteClient, UUID categoryID, | ||
3921 | uint localID, byte saleType) | ||
3922 | { | ||
3923 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
3924 | |||
3925 | if (part == null) | ||
3926 | return false; | ||
3927 | |||
3928 | if (part.ParentGroup == null) | ||
3929 | return false; | ||
3930 | |||
3931 | SceneObjectGroup group = part.ParentGroup; | ||
3932 | |||
3933 | switch (saleType) | ||
3934 | { | ||
3935 | case 1: // Sell as original (in-place sale) | ||
3936 | uint effectivePerms=group.GetEffectivePermissions(); | ||
3937 | |||
3938 | if ((effectivePerms & (uint)PermissionMask.Transfer) == 0) | ||
3939 | { | ||
3940 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); | ||
3941 | return false; | ||
3942 | } | ||
3943 | |||
3944 | group.SetOwnerId(remoteClient.AgentId); | ||
3945 | group.SetRootPartOwner(part, remoteClient.AgentId, | ||
3946 | remoteClient.ActiveGroupId); | ||
3947 | |||
3948 | List<SceneObjectPart> partList = | ||
3949 | new List<SceneObjectPart>(group.Children.Values); | ||
3950 | |||
3951 | if (Permissions.PropagatePermissions()) | ||
3952 | { | ||
3953 | foreach (SceneObjectPart child in partList) | ||
3954 | { | ||
3955 | child.Inventory.ChangeInventoryOwner(remoteClient.AgentId); | ||
3956 | child.ApplyNextOwnerPermissions(); | ||
3957 | } | ||
3958 | } | ||
3959 | |||
3960 | part.ObjectSaleType = 0; | ||
3961 | part.SalePrice = 10; | ||
3962 | |||
3963 | group.HasGroupChanged = true; | ||
3964 | part.GetProperties(remoteClient); | ||
3965 | part.ScheduleFullUpdate(); | ||
3966 | |||
3967 | break; | ||
3968 | |||
3969 | case 2: // Sell a copy | ||
3970 | string sceneObjectXml = group.ToXmlString(); | ||
3971 | |||
3972 | CachedUserInfo userInfo = | ||
3973 | CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); | ||
3974 | |||
3975 | if (userInfo != null) | ||
3976 | { | ||
3977 | uint perms=group.GetEffectivePermissions(); | ||
3978 | |||
3979 | if ((perms & (uint)PermissionMask.Transfer) == 0) | ||
3980 | { | ||
3981 | m_dialogModule.SendAlertToUser(remoteClient, "This item doesn't appear to be for sale"); | ||
3982 | return false; | ||
3983 | } | ||
3984 | |||
3985 | AssetBase asset = CreateAsset( | ||
3986 | group.GetPartName(localID), | ||
3987 | group.GetPartDescription(localID), | ||
3988 | (sbyte)AssetType.Object, | ||
3989 | Utils.StringToBytes(sceneObjectXml)); | ||
3990 | AssetCache.AddAsset(asset); | ||
3991 | |||
3992 | InventoryItemBase item = new InventoryItemBase(); | ||
3993 | item.Creator = part.CreatorID; | ||
3994 | |||
3995 | item.ID = UUID.Random(); | ||
3996 | item.Owner = remoteClient.AgentId; | ||
3997 | item.AssetID = asset.Metadata.FullID; | ||
3998 | item.Description = asset.Metadata.Description; | ||
3999 | item.Name = asset.Metadata.Name; | ||
4000 | item.AssetType = asset.Metadata.Type; | ||
4001 | item.InvType = (int)InventoryType.Object; | ||
4002 | item.Folder = categoryID; | ||
4003 | |||
4004 | uint nextPerms=(perms & 7) << 13; | ||
4005 | if ((nextPerms & (uint)PermissionMask.Copy) == 0) | ||
4006 | perms &= ~(uint)PermissionMask.Copy; | ||
4007 | if ((nextPerms & (uint)PermissionMask.Transfer) == 0) | ||
4008 | perms &= ~(uint)PermissionMask.Transfer; | ||
4009 | if ((nextPerms & (uint)PermissionMask.Modify) == 0) | ||
4010 | perms &= ~(uint)PermissionMask.Modify; | ||
4011 | |||
4012 | item.BasePermissions = perms & part.NextOwnerMask; | ||
4013 | item.CurrentPermissions = perms & part.NextOwnerMask; | ||
4014 | item.NextPermissions = part.NextOwnerMask; | ||
4015 | item.EveryOnePermissions = part.EveryoneMask & | ||
4016 | part.NextOwnerMask; | ||
4017 | item.GroupPermissions = part.GroupMask & | ||
4018 | part.NextOwnerMask; | ||
4019 | item.CurrentPermissions |= 8; // Slam! | ||
4020 | item.CreationDate = Util.UnixTimeSinceEpoch(); | ||
4021 | |||
4022 | userInfo.AddItem(item); | ||
4023 | remoteClient.SendInventoryItemCreateUpdate(item); | ||
4024 | } | ||
4025 | else | ||
4026 | { | ||
4027 | m_dialogModule.SendAlertToUser(remoteClient, "Cannot buy now. Your inventory is unavailable"); | ||
4028 | return false; | ||
4029 | } | ||
4030 | break; | ||
4031 | |||
4032 | case 3: // Sell contents | ||
4033 | List<UUID> invList = part.Inventory.GetInventoryList(); | ||
4034 | |||
4035 | bool okToSell = true; | ||
4036 | |||
4037 | foreach (UUID invID in invList) | ||
4038 | { | ||
4039 | TaskInventoryItem item = part.Inventory.GetInventoryItem(invID); | ||
4040 | if ((item.CurrentPermissions & | ||
4041 | (uint)PermissionMask.Transfer) == 0) | ||
4042 | { | ||
4043 | okToSell = false; | ||
4044 | break; | ||
4045 | } | ||
4046 | } | ||
4047 | |||
4048 | if (!okToSell) | ||
4049 | { | ||
4050 | m_dialogModule.SendAlertToUser( | ||
4051 | remoteClient, "This item's inventory doesn't appear to be for sale"); | ||
4052 | return false; | ||
4053 | } | ||
4054 | |||
4055 | if (invList.Count > 0) | ||
4056 | MoveTaskInventoryItems(remoteClient.AgentId, part.Name, | ||
4057 | part, invList); | ||
4058 | break; | ||
4059 | } | ||
4060 | |||
4061 | return true; | ||
4062 | } | ||
4063 | |||
4064 | public void CleanTempObjects() | ||
4065 | { | ||
4066 | List<EntityBase> objs = GetEntities(); | ||
4067 | |||
4068 | foreach (EntityBase obj in objs) | ||
4069 | { | ||
4070 | if (obj is SceneObjectGroup) | ||
4071 | { | ||
4072 | SceneObjectGroup grp = (SceneObjectGroup)obj; | ||
4073 | |||
4074 | if (!grp.IsDeleted) | ||
4075 | { | ||
4076 | if ((grp.RootPart.Flags & PrimFlags.TemporaryOnRez) != 0) | ||
4077 | { | ||
4078 | if (grp.RootPart.Expires <= DateTime.Now) | ||
4079 | DeleteSceneObject(grp, false); | ||
4080 | } | ||
4081 | } | ||
4082 | } | ||
4083 | } | ||
4084 | } | ||
4085 | |||
4086 | public void DeleteFromStorage(UUID uuid) | ||
4087 | { | ||
4088 | m_storageManager.DataStore.RemoveObject(uuid, m_regInfo.RegionID); | ||
4089 | } | ||
4090 | |||
4091 | public int GetHealth() | ||
4092 | { | ||
4093 | int health=1; // Start at 1, means we're up | ||
4094 | |||
4095 | // A login in the last 4 mins? We can't be doing too badly | ||
4096 | // | ||
4097 | if ((System.Environment.TickCount - m_LastLogin) < 240000) | ||
4098 | health++; | ||
4099 | |||
4100 | return 0; | ||
4101 | } | ||
4102 | |||
4103 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4104 | // update non-physical objects like the joint proxy objects that represent the position | ||
4105 | // of the joints in the scene. | ||
4106 | |||
4107 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4108 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4109 | // from within the OdePhysicsScene. | ||
4110 | |||
4111 | protected internal void jointMoved(PhysicsJoint joint) | ||
4112 | { | ||
4113 | // m_parentScene.PhysicsScene.DumpJointInfo(); // non-thread-locked version; we should already be in a lock (OdeLock) when this callback is invoked | ||
4114 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4115 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4116 | if (jointProxyObject == null) | ||
4117 | { | ||
4118 | jointErrorMessage(joint, "WARNING, joint proxy not found, name " + joint.ObjectNameInScene); | ||
4119 | return; | ||
4120 | } | ||
4121 | |||
4122 | // now update the joint proxy object in the scene to have the position of the joint as returned by the physics engine | ||
4123 | SceneObjectPart trackedBody = GetSceneObjectPart(joint.TrackedBodyName); // FIXME: causes a sequential lookup | ||
4124 | if (trackedBody == null) return; // the actor may have been deleted but the joint still lingers around a few frames waiting for deletion. during this time, trackedBody is NULL to prevent further motion of the joint proxy. | ||
4125 | jointProxyObject.Velocity = trackedBody.Velocity; | ||
4126 | jointProxyObject.RotationalVelocity = trackedBody.RotationalVelocity; | ||
4127 | switch (joint.Type) | ||
4128 | { | ||
4129 | case PhysicsJointType.Ball: | ||
4130 | { | ||
4131 | PhysicsVector jointAnchor = PhysicsScene.GetJointAnchor(joint); | ||
4132 | Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); | ||
4133 | jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update | ||
4134 | } | ||
4135 | break; | ||
4136 | |||
4137 | case PhysicsJointType.Hinge: | ||
4138 | { | ||
4139 | PhysicsVector jointAnchor = PhysicsScene.GetJointAnchor(joint); | ||
4140 | |||
4141 | // Normally, we would just ask the physics scene to return the axis for the joint. | ||
4142 | // Unfortunately, ODE sometimes returns <0,0,0> for the joint axis, which should | ||
4143 | // never occur. Therefore we cannot rely on ODE to always return a correct joint axis. | ||
4144 | // Therefore the following call does not always work: | ||
4145 | //PhysicsVector phyJointAxis = _PhyScene.GetJointAxis(joint); | ||
4146 | |||
4147 | // instead we compute the joint orientation by saving the original joint orientation | ||
4148 | // relative to one of the jointed bodies, and applying this transformation | ||
4149 | // to the current position of the jointed bodies (the tracked body) to compute the | ||
4150 | // current joint orientation. | ||
4151 | |||
4152 | if (joint.TrackedBodyName == null) | ||
4153 | { | ||
4154 | jointErrorMessage(joint, "joint.TrackedBodyName is null, joint " + joint.ObjectNameInScene); | ||
4155 | } | ||
4156 | |||
4157 | Vector3 proxyPos = new Vector3(jointAnchor.X, jointAnchor.Y, jointAnchor.Z); | ||
4158 | Quaternion q = trackedBody.RotationOffset * joint.LocalRotation; | ||
4159 | |||
4160 | jointProxyObject.ParentGroup.UpdateGroupPosition(proxyPos); // schedules the entire group for a terse update | ||
4161 | jointProxyObject.ParentGroup.UpdateGroupRotation(q); // schedules the entire group for a terse update | ||
4162 | } | ||
4163 | break; | ||
4164 | } | ||
4165 | } | ||
4166 | |||
4167 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4168 | // update non-physical objects like the joint proxy objects that represent the position | ||
4169 | // of the joints in the scene. | ||
4170 | |||
4171 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4172 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4173 | // from within the OdePhysicsScene. | ||
4174 | protected internal void jointDeactivated(PhysicsJoint joint) | ||
4175 | { | ||
4176 | //m_log.Debug("[NINJA] SceneGraph.jointDeactivated, joint:" + joint.ObjectNameInScene); | ||
4177 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4178 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4179 | if (jointProxyObject == null) | ||
4180 | { | ||
4181 | jointErrorMessage(joint, "WARNING, trying to deactivate (stop interpolation of) joint proxy, but not found, name " + joint.ObjectNameInScene); | ||
4182 | return; | ||
4183 | } | ||
4184 | |||
4185 | // turn the proxy non-physical, which also stops its client-side interpolation | ||
4186 | bool wasUsingPhysics = ((jointProxyObject.ObjectFlags & (uint)PrimFlags.Physics) != 0); | ||
4187 | if (wasUsingPhysics) | ||
4188 | { | ||
4189 | jointProxyObject.UpdatePrimFlags(false, false, true, false); // FIXME: possible deadlock here; check to make sure all the scene alterations set into motion here won't deadlock | ||
4190 | } | ||
4191 | } | ||
4192 | |||
4193 | // This callback allows the PhysicsScene to call back to its caller (the SceneGraph) and | ||
4194 | // alert the user of errors by using the debug channel in the same way that scripts alert | ||
4195 | // the user of compile errors. | ||
4196 | |||
4197 | // This routine is normally called from within a lock (OdeLock) from within the OdePhysicsScene | ||
4198 | // WARNING: be careful of deadlocks here if you manipulate the scene. Remember you are being called | ||
4199 | // from within the OdePhysicsScene. | ||
4200 | public void jointErrorMessage(PhysicsJoint joint, string message) | ||
4201 | { | ||
4202 | // FIXME: this causes a sequential lookup of all objects in the scene; use a dictionary | ||
4203 | if (joint != null) | ||
4204 | { | ||
4205 | if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages) | ||
4206 | return; | ||
4207 | |||
4208 | SceneObjectPart jointProxyObject = GetSceneObjectPart(joint.ObjectNameInScene); | ||
4209 | if (jointProxyObject != null) | ||
4210 | { | ||
4211 | SimChat(Utils.StringToBytes("[NINJA] " + message), | ||
4212 | ChatTypeEnum.DebugChannel, | ||
4213 | 2147483647, | ||
4214 | jointProxyObject.AbsolutePosition, | ||
4215 | jointProxyObject.Name, | ||
4216 | jointProxyObject.UUID, | ||
4217 | false); | ||
4218 | |||
4219 | joint.ErrorMessageCount++; | ||
4220 | |||
4221 | if (joint.ErrorMessageCount > PhysicsJoint.maxErrorMessages) | ||
4222 | { | ||
4223 | SimChat(Utils.StringToBytes("[NINJA] Too many messages for this joint, suppressing further messages."), | ||
4224 | ChatTypeEnum.DebugChannel, | ||
4225 | 2147483647, | ||
4226 | jointProxyObject.AbsolutePosition, | ||
4227 | jointProxyObject.Name, | ||
4228 | jointProxyObject.UUID, | ||
4229 | false); | ||
4230 | } | ||
4231 | } | ||
4232 | else | ||
4233 | { | ||
4234 | // couldn't find the joint proxy object; the error message is silently suppressed | ||
4235 | } | ||
4236 | } | ||
4237 | } | ||
4238 | } | ||
4239 | } | ||