diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | 617 |
1 files changed, 617 insertions, 0 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs new file mode 100644 index 0000000..ef2125b --- /dev/null +++ b/OpenSim/Region/Framework/Scenes/Scene.PacketHandlers.cs | |||
@@ -0,0 +1,617 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://opensimulator.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSimulator Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | */ | ||
27 | |||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Threading; | ||
31 | using OpenMetaverse; | ||
32 | using OpenMetaverse.Packets; | ||
33 | using OpenSim.Framework; | ||
34 | using OpenSim.Framework.Communications; | ||
35 | using OpenSim.Services.Interfaces; | ||
36 | |||
37 | namespace OpenSim.Region.Framework.Scenes | ||
38 | { | ||
39 | public partial class Scene | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// Send chat to listeners. | ||
43 | /// </summary> | ||
44 | /// <param name='message'></param> | ||
45 | /// <param name='type'>/param> | ||
46 | /// <param name='channel'></param> | ||
47 | /// <param name='fromPos'></param> | ||
48 | /// <param name='fromName'></param> | ||
49 | /// <param name='fromID'></param> | ||
50 | /// <param name='targetID'></param> | ||
51 | /// <param name='fromAgent'></param> | ||
52 | /// <param name='broadcast'></param> | ||
53 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
54 | UUID fromID, UUID targetID, bool fromAgent, bool broadcast) | ||
55 | { | ||
56 | OSChatMessage args = new OSChatMessage(); | ||
57 | |||
58 | args.Message = Utils.BytesToString(message); | ||
59 | args.Channel = channel; | ||
60 | args.Type = type; | ||
61 | args.Position = fromPos; | ||
62 | args.SenderUUID = fromID; | ||
63 | args.Scene = this; | ||
64 | |||
65 | if (fromAgent) | ||
66 | { | ||
67 | ScenePresence user = GetScenePresence(fromID); | ||
68 | if (user != null) | ||
69 | args.Sender = user.ControllingClient; | ||
70 | } | ||
71 | else | ||
72 | { | ||
73 | SceneObjectPart obj = GetSceneObjectPart(fromID); | ||
74 | args.SenderObject = obj; | ||
75 | } | ||
76 | |||
77 | args.From = fromName; | ||
78 | args.TargetUUID = targetID; | ||
79 | |||
80 | // m_log.DebugFormat( | ||
81 | // "[SCENE]: Sending message {0} on channel {1}, type {2} from {3}, broadcast {4}", | ||
82 | // args.Message.Replace("\n", "\\n"), args.Channel, args.Type, fromName, broadcast); | ||
83 | |||
84 | if (broadcast) | ||
85 | EventManager.TriggerOnChatBroadcast(this, args); | ||
86 | else | ||
87 | EventManager.TriggerOnChatFromWorld(this, args); | ||
88 | } | ||
89 | |||
90 | protected void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
91 | UUID fromID, bool fromAgent, bool broadcast) | ||
92 | { | ||
93 | SimChat(message, type, channel, fromPos, fromName, fromID, UUID.Zero, fromAgent, broadcast); | ||
94 | } | ||
95 | |||
96 | /// <summary> | ||
97 | /// | ||
98 | /// </summary> | ||
99 | /// <param name="message"></param> | ||
100 | /// <param name="type"></param> | ||
101 | /// <param name="fromPos"></param> | ||
102 | /// <param name="fromName"></param> | ||
103 | /// <param name="fromAgentID"></param> | ||
104 | public void SimChat(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
105 | UUID fromID, bool fromAgent) | ||
106 | { | ||
107 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, false); | ||
108 | } | ||
109 | |||
110 | public void SimChat(string message, ChatTypeEnum type, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
111 | { | ||
112 | SimChat(Utils.StringToBytes(message), type, 0, fromPos, fromName, fromID, fromAgent); | ||
113 | } | ||
114 | |||
115 | public void SimChat(string message, string fromName) | ||
116 | { | ||
117 | SimChat(message, ChatTypeEnum.Broadcast, Vector3.Zero, fromName, UUID.Zero, false); | ||
118 | } | ||
119 | |||
120 | /// <summary> | ||
121 | /// | ||
122 | /// </summary> | ||
123 | /// <param name="message"></param> | ||
124 | /// <param name="type"></param> | ||
125 | /// <param name="fromPos"></param> | ||
126 | /// <param name="fromName"></param> | ||
127 | /// <param name="fromAgentID"></param> | ||
128 | public void SimChatBroadcast(byte[] message, ChatTypeEnum type, int channel, Vector3 fromPos, string fromName, | ||
129 | UUID fromID, bool fromAgent) | ||
130 | { | ||
131 | SimChat(message, type, channel, fromPos, fromName, fromID, fromAgent, true); | ||
132 | } | ||
133 | /// <summary> | ||
134 | /// | ||
135 | /// </summary> | ||
136 | /// <param name="message"></param> | ||
137 | /// <param name="type"></param> | ||
138 | /// <param name="fromPos"></param> | ||
139 | /// <param name="fromName"></param> | ||
140 | /// <param name="fromAgentID"></param> | ||
141 | /// <param name="targetID"></param> | ||
142 | public void SimChatToAgent(UUID targetID, byte[] message, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
143 | { | ||
144 | SimChat(message, ChatTypeEnum.Say, 0, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
145 | } | ||
146 | |||
147 | /// <summary> | ||
148 | /// | ||
149 | /// </summary> | ||
150 | /// <param name="message"></param> | ||
151 | /// <param name="type"></param> | ||
152 | /// <param name="channel"></param> | ||
153 | /// <param name="fromPos"></param> | ||
154 | /// <param name="fromName"></param> | ||
155 | /// <param name="fromAgentID"></param> | ||
156 | /// <param name="targetID"></param> | ||
157 | public void SimChatToAgent(UUID targetID, byte[] message, int channel, Vector3 fromPos, string fromName, UUID fromID, bool fromAgent) | ||
158 | { | ||
159 | SimChat(message, ChatTypeEnum.Region, channel, fromPos, fromName, fromID, targetID, fromAgent, false); | ||
160 | } | ||
161 | |||
162 | /// <summary> | ||
163 | /// Invoked when the client requests a prim. | ||
164 | /// </summary> | ||
165 | /// <param name="primLocalID"></param> | ||
166 | /// <param name="remoteClient"></param> | ||
167 | public void RequestPrim(uint primLocalID, IClientAPI remoteClient) | ||
168 | { | ||
169 | SceneObjectGroup sog = GetGroupByPrim(primLocalID); | ||
170 | |||
171 | if (sog != null) | ||
172 | sog.SendFullUpdateToClient(remoteClient); | ||
173 | } | ||
174 | |||
175 | /// <summary> | ||
176 | /// Invoked when the client selects a prim. | ||
177 | /// </summary> | ||
178 | /// <param name="primLocalID"></param> | ||
179 | /// <param name="remoteClient"></param> | ||
180 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | ||
181 | { | ||
182 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
183 | |||
184 | if (null == part) | ||
185 | return; | ||
186 | |||
187 | if (part.IsRoot) | ||
188 | { | ||
189 | SceneObjectGroup sog = part.ParentGroup; | ||
190 | sog.SendPropertiesToClient(remoteClient); | ||
191 | sog.IsSelected = true; | ||
192 | |||
193 | // A prim is only tainted if it's allowed to be edited by the person clicking it. | ||
194 | if (Permissions.CanEditObject(sog.UUID, remoteClient.AgentId) | ||
195 | || Permissions.CanMoveObject(sog.UUID, remoteClient.AgentId)) | ||
196 | { | ||
197 | EventManager.TriggerParcelPrimCountTainted(); | ||
198 | } | ||
199 | } | ||
200 | else | ||
201 | { | ||
202 | part.SendPropertiesToClient(remoteClient); | ||
203 | } | ||
204 | } | ||
205 | |||
206 | /// <summary> | ||
207 | /// Handle the update of an object's user group. | ||
208 | /// </summary> | ||
209 | /// <param name="remoteClient"></param> | ||
210 | /// <param name="groupID"></param> | ||
211 | /// <param name="objectLocalID"></param> | ||
212 | /// <param name="Garbage"></param> | ||
213 | private void HandleObjectGroupUpdate( | ||
214 | IClientAPI remoteClient, UUID groupID, uint objectLocalID, UUID Garbage) | ||
215 | { | ||
216 | if (m_groupsModule == null) | ||
217 | return; | ||
218 | |||
219 | // XXX: Might be better to get rid of this special casing and have GetMembershipData return something | ||
220 | // reasonable for a UUID.Zero group. | ||
221 | if (groupID != UUID.Zero) | ||
222 | { | ||
223 | GroupMembershipData gmd = m_groupsModule.GetMembershipData(groupID, remoteClient.AgentId); | ||
224 | |||
225 | if (gmd == null) | ||
226 | { | ||
227 | // m_log.WarnFormat( | ||
228 | // "[GROUPS]: User {0} is not a member of group {1} so they can't update {2} to this group", | ||
229 | // remoteClient.Name, GroupID, objectLocalID); | ||
230 | |||
231 | return; | ||
232 | } | ||
233 | } | ||
234 | |||
235 | SceneObjectGroup so = ((Scene)remoteClient.Scene).GetGroupByPrim(objectLocalID); | ||
236 | if (so != null) | ||
237 | { | ||
238 | if (so.OwnerID == remoteClient.AgentId) | ||
239 | { | ||
240 | so.SetGroup(groupID, remoteClient); | ||
241 | } | ||
242 | } | ||
243 | } | ||
244 | |||
245 | /// <summary> | ||
246 | /// Handle the deselection of a prim from the client. | ||
247 | /// </summary> | ||
248 | /// <param name="primLocalID"></param> | ||
249 | /// <param name="remoteClient"></param> | ||
250 | public void DeselectPrim(uint primLocalID, IClientAPI remoteClient) | ||
251 | { | ||
252 | SceneObjectPart part = GetSceneObjectPart(primLocalID); | ||
253 | if (part == null) | ||
254 | return; | ||
255 | |||
256 | // A deselect packet contains all the local prims being deselected. However, since selection is still | ||
257 | // group based we only want the root prim to trigger a full update - otherwise on objects with many prims | ||
258 | // we end up sending many duplicate ObjectUpdates | ||
259 | if (part.ParentGroup.RootPart.LocalId != part.LocalId) | ||
260 | return; | ||
261 | |||
262 | // This is wrong, wrong, wrong. Selection should not be | ||
263 | // handled by group, but by prim. Legacy cruft. | ||
264 | // TODO: Make selection flagging per prim! | ||
265 | // | ||
266 | part.ParentGroup.IsSelected = false; | ||
267 | |||
268 | part.ParentGroup.ScheduleGroupForFullUpdate(); | ||
269 | |||
270 | // If it's not an attachment, and we are allowed to move it, | ||
271 | // then we might have done so. If we moved across a parcel | ||
272 | // boundary, we will need to recount prims on the parcels. | ||
273 | // For attachments, that makes no sense. | ||
274 | // | ||
275 | if (!part.ParentGroup.IsAttachment) | ||
276 | { | ||
277 | if (Permissions.CanEditObject( | ||
278 | part.UUID, remoteClient.AgentId) | ||
279 | || Permissions.CanMoveObject( | ||
280 | part.UUID, remoteClient.AgentId)) | ||
281 | EventManager.TriggerParcelPrimCountTainted(); | ||
282 | } | ||
283 | } | ||
284 | |||
285 | public virtual void ProcessMoneyTransferRequest(UUID source, UUID destination, int amount, | ||
286 | int transactiontype, string description) | ||
287 | { | ||
288 | EventManager.MoneyTransferArgs args = new EventManager.MoneyTransferArgs(source, destination, amount, | ||
289 | transactiontype, description); | ||
290 | |||
291 | EventManager.TriggerMoneyTransfer(this, args); | ||
292 | } | ||
293 | |||
294 | public virtual void ProcessParcelBuy(UUID agentId, UUID groupId, bool final, bool groupOwned, | ||
295 | bool removeContribution, int parcelLocalID, int parcelArea, int parcelPrice, bool authenticated) | ||
296 | { | ||
297 | EventManager.LandBuyArgs args = new EventManager.LandBuyArgs(agentId, groupId, final, groupOwned, | ||
298 | removeContribution, parcelLocalID, parcelArea, | ||
299 | parcelPrice, authenticated); | ||
300 | |||
301 | // First, allow all validators a stab at it | ||
302 | m_eventManager.TriggerValidateLandBuy(this, args); | ||
303 | |||
304 | // Then, check validation and transfer | ||
305 | m_eventManager.TriggerLandBuy(this, args); | ||
306 | } | ||
307 | |||
308 | public virtual void ProcessObjectGrab(uint localID, Vector3 offsetPos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
309 | { | ||
310 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
311 | |||
312 | if (part == null) | ||
313 | return; | ||
314 | |||
315 | SceneObjectGroup obj = part.ParentGroup; | ||
316 | |||
317 | SurfaceTouchEventArgs surfaceArg = null; | ||
318 | if (surfaceArgs != null && surfaceArgs.Count > 0) | ||
319 | surfaceArg = surfaceArgs[0]; | ||
320 | |||
321 | // Currently only grab/touch for the single prim | ||
322 | // the client handles rez correctly | ||
323 | obj.ObjectGrabHandler(localID, offsetPos, remoteClient); | ||
324 | |||
325 | // If the touched prim handles touches, deliver it | ||
326 | // If not, deliver to root prim | ||
327 | if ((part.ScriptEvents & scriptEvents.touch_start) != 0) | ||
328 | EventManager.TriggerObjectGrab(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
329 | |||
330 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
331 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
332 | // if prim touched is the root prim as we just did it | ||
333 | if (((part.ScriptEvents & scriptEvents.touch_start) == 0) || | ||
334 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
335 | { | ||
336 | EventManager.TriggerObjectGrab(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
337 | } | ||
338 | } | ||
339 | |||
340 | public virtual void ProcessObjectGrabUpdate( | ||
341 | UUID objectID, Vector3 offset, Vector3 pos, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
342 | { | ||
343 | SceneObjectPart part = GetSceneObjectPart(objectID); | ||
344 | if (part == null) | ||
345 | return; | ||
346 | |||
347 | SceneObjectGroup obj = part.ParentGroup; | ||
348 | |||
349 | SurfaceTouchEventArgs surfaceArg = null; | ||
350 | if (surfaceArgs != null && surfaceArgs.Count > 0) | ||
351 | surfaceArg = surfaceArgs[0]; | ||
352 | |||
353 | // If the touched prim handles touches, deliver it | ||
354 | // If not, deliver to root prim | ||
355 | if ((part.ScriptEvents & scriptEvents.touch) != 0) | ||
356 | EventManager.TriggerObjectGrabbing(part.LocalId, 0, part.OffsetPosition, remoteClient, surfaceArg); | ||
357 | // Deliver to the root prim if the touched prim doesn't handle touches | ||
358 | // or if we're meant to pass on touches anyway. Don't send to root prim | ||
359 | // if prim touched is the root prim as we just did it | ||
360 | if (((part.ScriptEvents & scriptEvents.touch) == 0) || | ||
361 | (part.PassTouches && (part.LocalId != obj.RootPart.LocalId))) | ||
362 | { | ||
363 | EventManager.TriggerObjectGrabbing(obj.RootPart.LocalId, part.LocalId, part.OffsetPosition, remoteClient, surfaceArg); | ||
364 | } | ||
365 | } | ||
366 | |||
367 | public virtual void ProcessObjectDeGrab(uint localID, IClientAPI remoteClient, List<SurfaceTouchEventArgs> surfaceArgs) | ||
368 | { | ||
369 | SceneObjectPart part = GetSceneObjectPart(localID); | ||
370 | if (part == null) | ||
371 | return; | ||
372 | |||
373 | SceneObjectGroup obj = part.ParentGroup; | ||
374 | |||
375 | SurfaceTouchEventArgs surfaceArg = null; | ||
376 | if (surfaceArgs != null && surfaceArgs.Count > 0) | ||
377 | surfaceArg = surfaceArgs[0]; | ||
378 | |||
379 | // If the touched prim handles touches, deliver it | ||
380 | // If not, deliver to root prim | ||
381 | if ((part.ScriptEvents & scriptEvents.touch_end) != 0) | ||
382 | EventManager.TriggerObjectDeGrab(part.LocalId, 0, remoteClient, surfaceArg); | ||
383 | else | ||
384 | EventManager.TriggerObjectDeGrab(obj.RootPart.LocalId, part.LocalId, remoteClient, surfaceArg); | ||
385 | } | ||
386 | |||
387 | public void ProcessScriptReset(IClientAPI remoteClient, UUID objectID, | ||
388 | UUID itemID) | ||
389 | { | ||
390 | SceneObjectPart part=GetSceneObjectPart(objectID); | ||
391 | if (part == null) | ||
392 | return; | ||
393 | |||
394 | if (Permissions.CanResetScript(objectID, itemID, remoteClient.AgentId)) | ||
395 | { | ||
396 | EventManager.TriggerScriptReset(part.LocalId, itemID); | ||
397 | } | ||
398 | } | ||
399 | |||
400 | void ProcessViewerEffect(IClientAPI remoteClient, List<ViewerEffectEventHandlerArg> args) | ||
401 | { | ||
402 | // TODO: don't create new blocks if recycling an old packet | ||
403 | bool discardableEffects = true; | ||
404 | ViewerEffectPacket.EffectBlock[] effectBlockArray = new ViewerEffectPacket.EffectBlock[args.Count]; | ||
405 | for (int i = 0; i < args.Count; i++) | ||
406 | { | ||
407 | ViewerEffectPacket.EffectBlock effect = new ViewerEffectPacket.EffectBlock(); | ||
408 | effect.AgentID = args[i].AgentID; | ||
409 | effect.Color = args[i].Color; | ||
410 | effect.Duration = args[i].Duration; | ||
411 | effect.ID = args[i].ID; | ||
412 | effect.Type = args[i].Type; | ||
413 | effect.TypeData = args[i].TypeData; | ||
414 | effectBlockArray[i] = effect; | ||
415 | |||
416 | if ((EffectType)effect.Type != EffectType.LookAt && (EffectType)effect.Type != EffectType.Beam) | ||
417 | discardableEffects = false; | ||
418 | |||
419 | //m_log.DebugFormat("[YYY]: VE {0} {1} {2}", effect.AgentID, effect.Duration, (EffectType)effect.Type); | ||
420 | } | ||
421 | |||
422 | ForEachScenePresence(sp => | ||
423 | { | ||
424 | if (sp.ControllingClient.AgentId != remoteClient.AgentId) | ||
425 | { | ||
426 | if (!discardableEffects || | ||
427 | (discardableEffects && ShouldSendDiscardableEffect(remoteClient, sp))) | ||
428 | { | ||
429 | //m_log.DebugFormat("[YYY]: Sending to {0}", sp.UUID); | ||
430 | sp.ControllingClient.SendViewerEffect(effectBlockArray); | ||
431 | } | ||
432 | //else | ||
433 | // m_log.DebugFormat("[YYY]: Not sending to {0}", sp.UUID); | ||
434 | } | ||
435 | }); | ||
436 | } | ||
437 | |||
438 | private bool ShouldSendDiscardableEffect(IClientAPI thisClient, ScenePresence other) | ||
439 | { | ||
440 | return Vector3.Distance(other.CameraPosition, thisClient.SceneAgent.AbsolutePosition) < 10; | ||
441 | } | ||
442 | |||
443 | /// <summary> | ||
444 | /// Tell the client about the various child items and folders contained in the requested folder. | ||
445 | /// </summary> | ||
446 | /// <param name="remoteClient"></param> | ||
447 | /// <param name="folderID"></param> | ||
448 | /// <param name="ownerID"></param> | ||
449 | /// <param name="fetchFolders"></param> | ||
450 | /// <param name="fetchItems"></param> | ||
451 | /// <param name="sortOrder"></param> | ||
452 | public void HandleFetchInventoryDescendents(IClientAPI remoteClient, UUID folderID, UUID ownerID, | ||
453 | bool fetchFolders, bool fetchItems, int sortOrder) | ||
454 | { | ||
455 | // m_log.DebugFormat( | ||
456 | // "[USER INVENTORY]: HandleFetchInventoryDescendents() for {0}, folder={1}, fetchFolders={2}, fetchItems={3}, sortOrder={4}", | ||
457 | // remoteClient.Name, folderID, fetchFolders, fetchItems, sortOrder); | ||
458 | |||
459 | if (folderID == UUID.Zero) | ||
460 | return; | ||
461 | |||
462 | // FIXME MAYBE: We're not handling sortOrder! | ||
463 | |||
464 | // TODO: This code for looking in the folder for the library should be folded somewhere else | ||
465 | // so that this class doesn't have to know the details (and so that multiple libraries, etc. | ||
466 | // can be handled transparently). | ||
467 | InventoryFolderImpl fold = null; | ||
468 | if (LibraryService != null && LibraryService.LibraryRootFolder != null) | ||
469 | { | ||
470 | if ((fold = LibraryService.LibraryRootFolder.FindFolder(folderID)) != null) | ||
471 | { | ||
472 | remoteClient.SendInventoryFolderDetails( | ||
473 | fold.Owner, folderID, fold.RequestListOfItems(), | ||
474 | fold.RequestListOfFolders(), fold.Version, fetchFolders, fetchItems); | ||
475 | return; | ||
476 | } | ||
477 | } | ||
478 | |||
479 | // We're going to send the reply async, because there may be | ||
480 | // an enormous quantity of packets -- basically the entire inventory! | ||
481 | // We don't want to block the client thread while all that is happening. | ||
482 | SendInventoryDelegate d = SendInventoryAsync; | ||
483 | d.BeginInvoke(remoteClient, folderID, ownerID, fetchFolders, fetchItems, sortOrder, SendInventoryComplete, d); | ||
484 | } | ||
485 | |||
486 | delegate void SendInventoryDelegate(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder); | ||
487 | |||
488 | void SendInventoryAsync(IClientAPI remoteClient, UUID folderID, UUID ownerID, bool fetchFolders, bool fetchItems, int sortOrder) | ||
489 | { | ||
490 | try | ||
491 | { | ||
492 | SendInventoryUpdate(remoteClient, new InventoryFolderBase(folderID), fetchFolders, fetchItems); | ||
493 | } | ||
494 | catch (Exception e) | ||
495 | { | ||
496 | m_log.Error( | ||
497 | string.Format( | ||
498 | "[AGENT INVENTORY]: Error in SendInventoryAsync() for {0} with folder ID {1}. Exception ", e)); | ||
499 | } | ||
500 | } | ||
501 | |||
502 | void SendInventoryComplete(IAsyncResult iar) | ||
503 | { | ||
504 | SendInventoryDelegate d = (SendInventoryDelegate)iar.AsyncState; | ||
505 | d.EndInvoke(iar); | ||
506 | } | ||
507 | |||
508 | /// <summary> | ||
509 | /// Handle an inventory folder creation request from the client. | ||
510 | /// </summary> | ||
511 | /// <param name="remoteClient"></param> | ||
512 | /// <param name="folderID"></param> | ||
513 | /// <param name="folderType"></param> | ||
514 | /// <param name="folderName"></param> | ||
515 | /// <param name="parentID"></param> | ||
516 | public void HandleCreateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort folderType, | ||
517 | string folderName, UUID parentID) | ||
518 | { | ||
519 | InventoryFolderBase folder = new InventoryFolderBase(folderID, folderName, remoteClient.AgentId, (short)folderType, parentID, 1); | ||
520 | if (!InventoryService.AddFolder(folder)) | ||
521 | { | ||
522 | m_log.WarnFormat( | ||
523 | "[AGENT INVENTORY]: Failed to create folder for user {0} {1}", | ||
524 | remoteClient.Name, remoteClient.AgentId); | ||
525 | } | ||
526 | } | ||
527 | |||
528 | /// <summary> | ||
529 | /// Handle a client request to update the inventory folder | ||
530 | /// </summary> | ||
531 | /// | ||
532 | /// FIXME: We call add new inventory folder because in the data layer, we happen to use an SQL REPLACE | ||
533 | /// so this will work to rename an existing folder. Needless to say, to rely on this is very confusing, | ||
534 | /// and needs to be changed. | ||
535 | /// | ||
536 | /// <param name="remoteClient"></param> | ||
537 | /// <param name="folderID"></param> | ||
538 | /// <param name="type"></param> | ||
539 | /// <param name="name"></param> | ||
540 | /// <param name="parentID"></param> | ||
541 | public void HandleUpdateInventoryFolder(IClientAPI remoteClient, UUID folderID, ushort type, string name, | ||
542 | UUID parentID) | ||
543 | { | ||
544 | // m_log.DebugFormat( | ||
545 | // "[AGENT INVENTORY]: Updating inventory folder {0} {1} for {2} {3}", folderID, name, remoteClient.Name, remoteClient.AgentId); | ||
546 | |||
547 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
548 | folder = InventoryService.GetFolder(folder); | ||
549 | if (folder != null) | ||
550 | { | ||
551 | folder.Name = name; | ||
552 | folder.Type = (short)type; | ||
553 | folder.ParentID = parentID; | ||
554 | if (!InventoryService.UpdateFolder(folder)) | ||
555 | { | ||
556 | m_log.ErrorFormat( | ||
557 | "[AGENT INVENTORY]: Failed to update folder for user {0} {1}", | ||
558 | remoteClient.Name, remoteClient.AgentId); | ||
559 | } | ||
560 | } | ||
561 | } | ||
562 | |||
563 | public void HandleMoveInventoryFolder(IClientAPI remoteClient, UUID folderID, UUID parentID) | ||
564 | { | ||
565 | InventoryFolderBase folder = new InventoryFolderBase(folderID, remoteClient.AgentId); | ||
566 | folder = InventoryService.GetFolder(folder); | ||
567 | if (folder != null) | ||
568 | { | ||
569 | folder.ParentID = parentID; | ||
570 | if (!InventoryService.MoveFolder(folder)) | ||
571 | m_log.WarnFormat("[AGENT INVENTORY]: could not move folder {0}", folderID); | ||
572 | else | ||
573 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} moved to parent {1}", folderID, parentID); | ||
574 | } | ||
575 | else | ||
576 | { | ||
577 | m_log.WarnFormat("[AGENT INVENTORY]: request to move folder {0} but folder not found", folderID); | ||
578 | } | ||
579 | } | ||
580 | |||
581 | delegate void PurgeFolderDelegate(UUID userID, UUID folder); | ||
582 | |||
583 | /// <summary> | ||
584 | /// This should delete all the items and folders in the given directory. | ||
585 | /// </summary> | ||
586 | /// <param name="remoteClient"></param> | ||
587 | /// <param name="folderID"></param> | ||
588 | public void HandlePurgeInventoryDescendents(IClientAPI remoteClient, UUID folderID) | ||
589 | { | ||
590 | PurgeFolderDelegate d = PurgeFolderAsync; | ||
591 | try | ||
592 | { | ||
593 | d.BeginInvoke(remoteClient.AgentId, folderID, PurgeFolderCompleted, d); | ||
594 | } | ||
595 | catch (Exception e) | ||
596 | { | ||
597 | m_log.WarnFormat("[AGENT INVENTORY]: Exception on purge folder for user {0}: {1}", remoteClient.AgentId, e.Message); | ||
598 | } | ||
599 | } | ||
600 | |||
601 | private void PurgeFolderAsync(UUID userID, UUID folderID) | ||
602 | { | ||
603 | InventoryFolderBase folder = new InventoryFolderBase(folderID, userID); | ||
604 | |||
605 | if (InventoryService.PurgeFolder(folder)) | ||
606 | m_log.DebugFormat("[AGENT INVENTORY]: folder {0} purged successfully", folderID); | ||
607 | else | ||
608 | m_log.WarnFormat("[AGENT INVENTORY]: could not purge folder {0}", folderID); | ||
609 | } | ||
610 | |||
611 | private void PurgeFolderCompleted(IAsyncResult iar) | ||
612 | { | ||
613 | PurgeFolderDelegate d = (PurgeFolderDelegate)iar.AsyncState; | ||
614 | d.EndInvoke(iar); | ||
615 | } | ||
616 | } | ||
617 | } | ||