diff options
Diffstat (limited to 'OpenSim/Region/Framework/Scenes/Scene.Inventory.cs')
-rw-r--r-- | OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | 221 |
1 files changed, 125 insertions, 96 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs index 4cc797b..1d8b988 100644 --- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs +++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs | |||
@@ -99,34 +99,22 @@ namespace OpenSim.Region.Framework.Scenes | |||
99 | /// <param name="item"></param> | 99 | /// <param name="item"></param> |
100 | public bool AddInventoryItem(InventoryItemBase item) | 100 | public bool AddInventoryItem(InventoryItemBase item) |
101 | { | 101 | { |
102 | if (UUID.Zero == item.Folder) | 102 | InventoryFolderBase folder; |
103 | |||
104 | if (item.Folder == UUID.Zero) | ||
103 | { | 105 | { |
104 | InventoryFolderBase f = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); | 106 | folder = InventoryService.GetFolderForType(item.Owner, (AssetType)item.AssetType); |
105 | if (f != null) | 107 | if (folder == null) |
106 | { | ||
107 | // m_log.DebugFormat( | ||
108 | // "[LOCAL INVENTORY SERVICES CONNECTOR]: Found folder {0} type {1} for item {2}", | ||
109 | // f.Name, (AssetType)f.Type, item.Name); | ||
110 | |||
111 | item.Folder = f.ID; | ||
112 | } | ||
113 | else | ||
114 | { | 108 | { |
115 | f = InventoryService.GetRootFolder(item.Owner); | 109 | folder = InventoryService.GetRootFolder(item.Owner); |
116 | if (f != null) | 110 | |
117 | { | 111 | if (folder == null) |
118 | item.Folder = f.ID; | ||
119 | } | ||
120 | else | ||
121 | { | ||
122 | m_log.WarnFormat( | ||
123 | "[AGENT INVENTORY]: Could not find root folder for {0} when trying to add item {1} with no parent folder specified", | ||
124 | item.Owner, item.Name); | ||
125 | return false; | 112 | return false; |
126 | } | ||
127 | } | 113 | } |
114 | |||
115 | item.Folder = folder.ID; | ||
128 | } | 116 | } |
129 | 117 | ||
130 | if (InventoryService.AddItem(item)) | 118 | if (InventoryService.AddItem(item)) |
131 | { | 119 | { |
132 | int userlevel = 0; | 120 | int userlevel = 0; |
@@ -252,8 +240,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
252 | 240 | ||
253 | // Update item with new asset | 241 | // Update item with new asset |
254 | item.AssetID = asset.FullID; | 242 | item.AssetID = asset.FullID; |
255 | if (group.UpdateInventoryItem(item)) | 243 | group.UpdateInventoryItem(item); |
256 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
257 | 244 | ||
258 | part.GetProperties(remoteClient); | 245 | part.GetProperties(remoteClient); |
259 | 246 | ||
@@ -264,12 +251,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
264 | { | 251 | { |
265 | // Needs to determine which engine was running it and use that | 252 | // Needs to determine which engine was running it and use that |
266 | // | 253 | // |
267 | part.Inventory.CreateScriptInstance(item.ItemID, 0, false, DefaultScriptEngine, 0); | 254 | errors = part.Inventory.CreateScriptInstanceEr(item.ItemID, 0, false, DefaultScriptEngine, 0); |
268 | errors = part.Inventory.GetScriptErrors(item.ItemID); | ||
269 | } | ||
270 | else | ||
271 | { | ||
272 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
273 | } | 255 | } |
274 | part.ParentGroup.ResumeScripts(); | 256 | part.ParentGroup.ResumeScripts(); |
275 | return errors; | 257 | return errors; |
@@ -683,6 +665,8 @@ namespace OpenSim.Region.Framework.Scenes | |||
683 | return; | 665 | return; |
684 | } | 666 | } |
685 | 667 | ||
668 | if (newName == null) newName = item.Name; | ||
669 | |||
686 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); | 670 | AssetBase asset = AssetService.Get(item.AssetID.ToString()); |
687 | 671 | ||
688 | if (asset != null) | 672 | if (asset != null) |
@@ -730,6 +714,24 @@ namespace OpenSim.Region.Framework.Scenes | |||
730 | } | 714 | } |
731 | 715 | ||
732 | /// <summary> | 716 | /// <summary> |
717 | /// Move an item within the agent's inventory, and leave a copy (used in making a new outfit) | ||
718 | /// </summary> | ||
719 | public void MoveInventoryItemsLeaveCopy(IClientAPI remoteClient, List<InventoryItemBase> items, UUID destfolder) | ||
720 | { | ||
721 | List<InventoryItemBase> moveitems = new List<InventoryItemBase>(); | ||
722 | foreach (InventoryItemBase b in items) | ||
723 | { | ||
724 | CopyInventoryItem(remoteClient, 0, remoteClient.AgentId, b.ID, b.Folder, null); | ||
725 | InventoryItemBase n = InventoryService.GetItem(b); | ||
726 | n.Folder = destfolder; | ||
727 | moveitems.Add(n); | ||
728 | remoteClient.SendInventoryItemCreateUpdate(n, 0); | ||
729 | } | ||
730 | |||
731 | MoveInventoryItem(remoteClient, moveitems); | ||
732 | } | ||
733 | |||
734 | /// <summary> | ||
733 | /// Move an item within the agent's inventory. | 735 | /// Move an item within the agent's inventory. |
734 | /// </summary> | 736 | /// </summary> |
735 | /// <param name="remoteClient"></param> | 737 | /// <param name="remoteClient"></param> |
@@ -972,8 +974,12 @@ namespace OpenSim.Region.Framework.Scenes | |||
972 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) | 974 | public void RemoveTaskInventory(IClientAPI remoteClient, UUID itemID, uint localID) |
973 | { | 975 | { |
974 | SceneObjectPart part = GetSceneObjectPart(localID); | 976 | SceneObjectPart part = GetSceneObjectPart(localID); |
975 | SceneObjectGroup group = part.ParentGroup; | 977 | SceneObjectGroup group = null; |
976 | if (group != null) | 978 | if (part != null) |
979 | { | ||
980 | group = part.ParentGroup; | ||
981 | } | ||
982 | if (part != null && group != null) | ||
977 | { | 983 | { |
978 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) | 984 | if (!Permissions.CanEditObjectInventory(part.UUID, remoteClient.AgentId)) |
979 | return; | 985 | return; |
@@ -1420,13 +1426,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1420 | { | 1426 | { |
1421 | agentTransactions.HandleTaskItemUpdateFromTransaction( | 1427 | agentTransactions.HandleTaskItemUpdateFromTransaction( |
1422 | remoteClient, part, transactionID, currentItem); | 1428 | remoteClient, part, transactionID, currentItem); |
1423 | |||
1424 | if ((InventoryType)itemInfo.InvType == InventoryType.Notecard) | ||
1425 | remoteClient.SendAgentAlertMessage("Notecard saved", false); | ||
1426 | else if ((InventoryType)itemInfo.InvType == InventoryType.LSL) | ||
1427 | remoteClient.SendAgentAlertMessage("Script saved", false); | ||
1428 | else | ||
1429 | remoteClient.SendAgentAlertMessage("Item saved", false); | ||
1430 | } | 1429 | } |
1431 | 1430 | ||
1432 | // Base ALWAYS has move | 1431 | // Base ALWAYS has move |
@@ -1544,7 +1543,7 @@ namespace OpenSim.Region.Framework.Scenes | |||
1544 | return; | 1543 | return; |
1545 | 1544 | ||
1546 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, | 1545 | AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, |
1547 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"), | 1546 | Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n\n touch_start(integer num)\n {\n }\n}"), |
1548 | remoteClient.AgentId); | 1547 | remoteClient.AgentId); |
1549 | AssetService.Store(asset); | 1548 | AssetService.Store(asset); |
1550 | 1549 | ||
@@ -1696,23 +1695,32 @@ namespace OpenSim.Region.Framework.Scenes | |||
1696 | // build a list of eligible objects | 1695 | // build a list of eligible objects |
1697 | List<uint> deleteIDs = new List<uint>(); | 1696 | List<uint> deleteIDs = new List<uint>(); |
1698 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); | 1697 | List<SceneObjectGroup> deleteGroups = new List<SceneObjectGroup>(); |
1699 | 1698 | List<SceneObjectGroup> takeGroups = new List<SceneObjectGroup>(); | |
1700 | // Start with true for both, then remove the flags if objects | ||
1701 | // that we can't derez are part of the selection | ||
1702 | bool permissionToTake = true; | ||
1703 | bool permissionToTakeCopy = true; | ||
1704 | bool permissionToDelete = true; | ||
1705 | 1699 | ||
1706 | foreach (uint localID in localIDs) | 1700 | foreach (uint localID in localIDs) |
1707 | { | 1701 | { |
1702 | // Start with true for both, then remove the flags if objects | ||
1703 | // that we can't derez are part of the selection | ||
1704 | bool permissionToTake = true; | ||
1705 | bool permissionToTakeCopy = true; | ||
1706 | bool permissionToDelete = true; | ||
1707 | |||
1708 | // Invalid id | 1708 | // Invalid id |
1709 | SceneObjectPart part = GetSceneObjectPart(localID); | 1709 | SceneObjectPart part = GetSceneObjectPart(localID); |
1710 | if (part == null) | 1710 | if (part == null) |
1711 | { | ||
1712 | //Client still thinks the object exists, kill it | ||
1713 | deleteIDs.Add(localID); | ||
1711 | continue; | 1714 | continue; |
1715 | } | ||
1712 | 1716 | ||
1713 | // Already deleted by someone else | 1717 | // Already deleted by someone else |
1714 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) | 1718 | if (part.ParentGroup == null || part.ParentGroup.IsDeleted) |
1719 | { | ||
1720 | //Client still thinks the object exists, kill it | ||
1721 | deleteIDs.Add(localID); | ||
1715 | continue; | 1722 | continue; |
1723 | } | ||
1716 | 1724 | ||
1717 | // Can't delete child prims | 1725 | // Can't delete child prims |
1718 | if (part != part.ParentGroup.RootPart) | 1726 | if (part != part.ParentGroup.RootPart) |
@@ -1720,9 +1728,6 @@ namespace OpenSim.Region.Framework.Scenes | |||
1720 | 1728 | ||
1721 | SceneObjectGroup grp = part.ParentGroup; | 1729 | SceneObjectGroup grp = part.ParentGroup; |
1722 | 1730 | ||
1723 | deleteIDs.Add(localID); | ||
1724 | deleteGroups.Add(grp); | ||
1725 | |||
1726 | if (remoteClient == null) | 1731 | if (remoteClient == null) |
1727 | { | 1732 | { |
1728 | // Autoreturn has a null client. Nothing else does. So | 1733 | // Autoreturn has a null client. Nothing else does. So |
@@ -1734,8 +1739,15 @@ namespace OpenSim.Region.Framework.Scenes | |||
1734 | } | 1739 | } |
1735 | else | 1740 | else |
1736 | { | 1741 | { |
1737 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | 1742 | if (action == DeRezAction.TakeCopy) |
1743 | { | ||
1744 | if (!Permissions.CanTakeCopyObject(grp.UUID, remoteClient.AgentId)) | ||
1745 | permissionToTakeCopy = false; | ||
1746 | } | ||
1747 | else | ||
1748 | { | ||
1738 | permissionToTakeCopy = false; | 1749 | permissionToTakeCopy = false; |
1750 | } | ||
1739 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) | 1751 | if (!Permissions.CanTakeObject(grp.UUID, remoteClient.AgentId)) |
1740 | permissionToTake = false; | 1752 | permissionToTake = false; |
1741 | 1753 | ||
@@ -1743,71 +1755,88 @@ namespace OpenSim.Region.Framework.Scenes | |||
1743 | permissionToDelete = false; | 1755 | permissionToDelete = false; |
1744 | } | 1756 | } |
1745 | 1757 | ||
1746 | } | 1758 | // Handle god perms |
1747 | 1759 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | |
1748 | // Handle god perms | 1760 | { |
1749 | if ((remoteClient != null) && Permissions.IsGod(remoteClient.AgentId)) | 1761 | permissionToTake = true; |
1750 | { | 1762 | permissionToTakeCopy = true; |
1751 | permissionToTake = true; | 1763 | permissionToDelete = true; |
1752 | permissionToTakeCopy = true; | 1764 | } |
1753 | permissionToDelete = true; | ||
1754 | } | ||
1755 | 1765 | ||
1756 | // If we're re-saving, we don't even want to delete | 1766 | // If we're re-saving, we don't even want to delete |
1757 | if (action == DeRezAction.SaveToExistingUserInventoryItem) | 1767 | if (action == DeRezAction.SaveToExistingUserInventoryItem) |
1758 | permissionToDelete = false; | 1768 | permissionToDelete = false; |
1759 | 1769 | ||
1760 | // if we want to take a copy, we also don't want to delete | 1770 | // if we want to take a copy, we also don't want to delete |
1761 | // Note: after this point, the permissionToTakeCopy flag | 1771 | // Note: after this point, the permissionToTakeCopy flag |
1762 | // becomes irrelevant. It already includes the permissionToTake | 1772 | // becomes irrelevant. It already includes the permissionToTake |
1763 | // permission and after excluding no copy items here, we can | 1773 | // permission and after excluding no copy items here, we can |
1764 | // just use that. | 1774 | // just use that. |
1765 | if (action == DeRezAction.TakeCopy) | 1775 | if (action == DeRezAction.TakeCopy) |
1766 | { | 1776 | { |
1767 | // If we don't have permission, stop right here | 1777 | // If we don't have permission, stop right here |
1768 | if (!permissionToTakeCopy) | 1778 | if (!permissionToTakeCopy) |
1769 | return; | 1779 | return; |
1770 | 1780 | ||
1771 | permissionToTake = true; | 1781 | permissionToTake = true; |
1772 | // Don't delete | 1782 | // Don't delete |
1773 | permissionToDelete = false; | 1783 | permissionToDelete = false; |
1774 | } | 1784 | } |
1775 | 1785 | ||
1776 | if (action == DeRezAction.Return) | 1786 | if (action == DeRezAction.Return) |
1777 | { | ||
1778 | if (remoteClient != null) | ||
1779 | { | 1787 | { |
1780 | if (Permissions.CanReturnObjects( | 1788 | if (remoteClient != null) |
1781 | null, | ||
1782 | remoteClient.AgentId, | ||
1783 | deleteGroups)) | ||
1784 | { | 1789 | { |
1785 | permissionToTake = true; | 1790 | if (Permissions.CanReturnObjects( |
1786 | permissionToDelete = true; | 1791 | null, |
1787 | 1792 | remoteClient.AgentId, | |
1788 | foreach (SceneObjectGroup g in deleteGroups) | 1793 | deleteGroups)) |
1789 | { | 1794 | { |
1790 | AddReturn(g.OwnerID, g.Name, g.AbsolutePosition, "parcel owner return"); | 1795 | permissionToTake = true; |
1796 | permissionToDelete = true; | ||
1797 | |||
1798 | AddReturn(grp.OwnerID, grp.Name, grp.AbsolutePosition, "parcel owner return"); | ||
1791 | } | 1799 | } |
1792 | } | 1800 | } |
1801 | else // Auto return passes through here with null agent | ||
1802 | { | ||
1803 | permissionToTake = true; | ||
1804 | permissionToDelete = true; | ||
1805 | } | ||
1793 | } | 1806 | } |
1794 | else // Auto return passes through here with null agent | 1807 | |
1808 | if (permissionToTake && (!permissionToDelete)) | ||
1809 | takeGroups.Add(grp); | ||
1810 | |||
1811 | if (permissionToDelete) | ||
1795 | { | 1812 | { |
1796 | permissionToTake = true; | 1813 | if (permissionToTake) |
1797 | permissionToDelete = true; | 1814 | deleteGroups.Add(grp); |
1815 | deleteIDs.Add(grp.LocalId); | ||
1798 | } | 1816 | } |
1799 | } | 1817 | } |
1800 | 1818 | ||
1801 | if (permissionToTake) | 1819 | SendKillObject(deleteIDs); |
1820 | |||
1821 | if (deleteGroups.Count > 0) | ||
1802 | { | 1822 | { |
1823 | foreach (SceneObjectGroup g in deleteGroups) | ||
1824 | deleteIDs.Remove(g.LocalId); | ||
1825 | |||
1803 | m_asyncSceneObjectDeleter.DeleteToInventory( | 1826 | m_asyncSceneObjectDeleter.DeleteToInventory( |
1804 | action, destinationID, deleteGroups, remoteClient, | 1827 | action, destinationID, deleteGroups, remoteClient, |
1805 | permissionToDelete); | 1828 | true); |
1829 | } | ||
1830 | if (takeGroups.Count > 0) | ||
1831 | { | ||
1832 | m_asyncSceneObjectDeleter.DeleteToInventory( | ||
1833 | action, destinationID, takeGroups, remoteClient, | ||
1834 | false); | ||
1806 | } | 1835 | } |
1807 | else if (permissionToDelete) | 1836 | if (deleteIDs.Count > 0) |
1808 | { | 1837 | { |
1809 | foreach (SceneObjectGroup g in deleteGroups) | 1838 | foreach (SceneObjectGroup g in deleteGroups) |
1810 | DeleteSceneObject(g, false); | 1839 | DeleteSceneObject(g, true); |
1811 | } | 1840 | } |
1812 | } | 1841 | } |
1813 | 1842 | ||