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-rw-r--r--OpenSim/Region/Framework/Scenes/Scene.Inventory.cs693
1 files changed, 58 insertions, 635 deletions
diff --git a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
index b2b061e..eb51019 100644
--- a/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
+++ b/OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
@@ -35,7 +35,7 @@ using OpenMetaverse;
35using OpenMetaverse.Packets; 35using OpenMetaverse.Packets;
36using log4net; 36using log4net;
37using OpenSim.Framework; 37using OpenSim.Framework;
38using OpenSim.Framework.Communications.Cache; 38
39using OpenSim.Region.Framework; 39using OpenSim.Region.Framework;
40using OpenSim.Region.Framework.Interfaces; 40using OpenSim.Region.Framework.Interfaces;
41using OpenSim.Region.Framework.Scenes.Serialization; 41using OpenSim.Region.Framework.Scenes.Serialization;
@@ -101,12 +101,6 @@ namespace OpenSim.Region.Framework.Scenes
101 { 101 {
102 userlevel = 1; 102 userlevel = 1;
103 } 103 }
104 // TODO: remove this cruft once MasterAvatar is fully deprecated
105 //
106 if (m_regInfo.MasterAvatarAssignedUUID == AgentID)
107 {
108 userlevel = 2;
109 }
110 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel); 104 EventManager.TriggerOnNewInventoryItemUploadComplete(AgentID, item.AssetID, item.Name, userlevel);
111 } 105 }
112 else 106 else
@@ -132,61 +126,6 @@ namespace OpenSim.Region.Framework.Scenes
132 } 126 }
133 127
134 /// <summary> 128 /// <summary>
135 /// Capability originating call to update the asset of an item in an agent's inventory
136 /// </summary>
137 /// <param name="remoteClient"></param>
138 /// <param name="itemID"></param>
139 /// <param name="data"></param>
140 /// <returns></returns>
141 public virtual UUID CapsUpdateInventoryItemAsset(IClientAPI remoteClient, UUID itemID, byte[] data)
142 {
143 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
144 item = InventoryService.GetItem(item);
145
146 if (item != null)
147 {
148 if ((InventoryType)item.InvType == InventoryType.Notecard)
149 {
150 if (!Permissions.CanEditNotecard(itemID, UUID.Zero, remoteClient.AgentId))
151 {
152 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit notecard", false);
153 return UUID.Zero;
154 }
155
156 remoteClient.SendAgentAlertMessage("Notecard saved", false);
157 }
158 else if ((InventoryType)item.InvType == InventoryType.LSL)
159 {
160 if (!Permissions.CanEditScript(itemID, UUID.Zero, remoteClient.AgentId))
161 {
162 remoteClient.SendAgentAlertMessage("Insufficient permissions to edit script", false);
163 return UUID.Zero;
164 }
165
166 remoteClient.SendAgentAlertMessage("Script saved", false);
167 }
168
169 AssetBase asset =
170 CreateAsset(item.Name, item.Description, (sbyte)item.AssetType, data);
171 item.AssetID = asset.FullID;
172 AssetService.Store(asset);
173
174 InventoryService.UpdateItem(item);
175
176 // remoteClient.SendInventoryItemCreateUpdate(item);
177 return (asset.FullID);
178 }
179 else
180 {
181 m_log.ErrorFormat(
182 "[AGENT INVENTORY]: Could not find item {0} for caps inventory update",
183 itemID);
184 }
185
186 return UUID.Zero;
187 }
188
189 /// <summary>
190 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see> 129 /// <see>CapsUpdatedInventoryItemAsset(IClientAPI, UUID, byte[])</see>
191 /// </summary> 130 /// </summary>
192 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data) 131 public UUID CapsUpdateInventoryItemAsset(UUID avatarId, UUID itemID, byte[] data)
@@ -195,7 +134,9 @@ namespace OpenSim.Region.Framework.Scenes
195 134
196 if (TryGetAvatar(avatarId, out avatar)) 135 if (TryGetAvatar(avatarId, out avatar))
197 { 136 {
198 return CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data); 137 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
138 if (invAccess != null)
139 return invAccess.CapsUpdateInventoryItemAsset(avatar.ControllingClient, itemID, data);
199 } 140 }
200 else 141 else
201 { 142 {
@@ -251,7 +192,7 @@ namespace OpenSim.Region.Framework.Scenes
251 return new ArrayList(); 192 return new ArrayList();
252 } 193 }
253 194
254 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data); 195 AssetBase asset = CreateAsset(item.Name, item.Description, (sbyte)AssetType.LSLText, data, remoteClient.AgentId);
255 AssetService.Store(asset); 196 AssetService.Store(asset);
256 197
257 if (isScriptRunning) 198 if (isScriptRunning)
@@ -478,7 +419,11 @@ namespace OpenSim.Region.Framework.Scenes
478 itemCopy.SaleType = item.SaleType; 419 itemCopy.SaleType = item.SaleType;
479 420
480 if (InventoryService.AddItem(itemCopy)) 421 if (InventoryService.AddItem(itemCopy))
481 TransferInventoryAssets(itemCopy, senderId, recipient); 422 {
423 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
424 if (invAccess != null)
425 invAccess.TransferInventoryAssets(itemCopy, senderId, recipient);
426 }
482 427
483 if (!Permissions.BypassPermissions()) 428 if (!Permissions.BypassPermissions())
484 { 429 {
@@ -500,10 +445,6 @@ namespace OpenSim.Region.Framework.Scenes
500 445
501 } 446 }
502 447
503 protected virtual void TransferInventoryAssets(InventoryItemBase item, UUID sender, UUID receiver)
504 {
505 }
506
507 /// <summary> 448 /// <summary>
508 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent 449 /// Give an entire inventory folder from one user to another. The entire contents (including all descendent
509 /// folders) is given. 450 /// folders) is given.
@@ -573,7 +514,9 @@ namespace OpenSim.Region.Framework.Scenes
573 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}", 514 "[AGENT INVENTORY]: CopyInventoryItem received by {0} with oldAgentID {1}, oldItemID {2}, new FolderID {3}, newName {4}",
574 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName); 515 remoteClient.AgentId, oldAgentID, oldItemID, newFolderID, newName);
575 516
576 InventoryItemBase item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(oldItemID); 517 InventoryItemBase item = null;
518 if (LibraryService != null && LibraryService.LibraryRootFolder != null)
519 item = LibraryService.LibraryRootFolder.FindItem(oldItemID);
577 520
578 if (item == null) 521 if (item == null)
579 { 522 {
@@ -627,15 +570,9 @@ namespace OpenSim.Region.Framework.Scenes
627 /// <summary> 570 /// <summary>
628 /// Create a new asset data structure. 571 /// Create a new asset data structure.
629 /// </summary> 572 /// </summary>
630 /// <param name="name"></param> 573 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data, UUID creatorID)
631 /// <param name="description"></param>
632 /// <param name="invType"></param>
633 /// <param name="assetType"></param>
634 /// <param name="data"></param>
635 /// <returns></returns>
636 private AssetBase CreateAsset(string name, string description, sbyte assetType, byte[] data)
637 { 574 {
638 AssetBase asset = new AssetBase(UUID.Random(), name, assetType); 575 AssetBase asset = new AssetBase(UUID.Random(), name, assetType, creatorID.ToString());
639 asset.Description = description; 576 asset.Description = description;
640 asset.Data = (data == null) ? new byte[1] : data; 577 asset.Data = (data == null) ? new byte[1] : data;
641 578
@@ -745,13 +682,9 @@ namespace OpenSim.Region.Framework.Scenes
745 682
746 if (transactionID == UUID.Zero) 683 if (transactionID == UUID.Zero)
747 { 684 {
748 CachedUserInfo userInfo 685 ScenePresence presence;
749 = CommsManager.UserProfileCacheService.GetUserDetails(remoteClient.AgentId); 686 if (TryGetAvatar(remoteClient.AgentId, out presence))
750
751 if (userInfo != null)
752 { 687 {
753 ScenePresence presence;
754 TryGetAvatar(remoteClient.AgentId, out presence);
755 byte[] data = null; 688 byte[] data = null;
756 689
757 if (invType == (sbyte)InventoryType.Landmark && presence != null) 690 if (invType == (sbyte)InventoryType.Landmark && presence != null)
@@ -765,7 +698,7 @@ namespace OpenSim.Region.Framework.Scenes
765 data = Encoding.ASCII.GetBytes(strdata); 698 data = Encoding.ASCII.GetBytes(strdata);
766 } 699 }
767 700
768 AssetBase asset = CreateAsset(name, description, assetType, data); 701 AssetBase asset = CreateAsset(name, description, assetType, data, remoteClient.AgentId);
769 AssetService.Store(asset); 702 AssetService.Store(asset);
770 703
771 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate); 704 CreateNewInventoryItem(remoteClient, remoteClient.AgentId.ToString(), folderID, asset.Name, 0, callbackID, asset, invType, nextOwnerMask, creationDate);
@@ -773,7 +706,7 @@ namespace OpenSim.Region.Framework.Scenes
773 else 706 else
774 { 707 {
775 m_log.ErrorFormat( 708 m_log.ErrorFormat(
776 "userInfo for agent uuid {0} unexpectedly null in CreateNewInventoryItem", 709 "ScenePresence for agent uuid {0} unexpectedly not found in CreateNewInventoryItem",
777 remoteClient.AgentId); 710 remoteClient.AgentId);
778 } 711 }
779 } 712 }
@@ -1170,15 +1103,21 @@ namespace OpenSim.Region.Framework.Scenes
1170 1103
1171 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems) 1104 private void SendInventoryUpdate(IClientAPI client, InventoryFolderBase folder, bool fetchFolders, bool fetchItems)
1172 { 1105 {
1106 if (folder == null)
1107 return;
1108
1173 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName); 1109 m_log.DebugFormat("[AGENT INVENTORY]: Send Inventory Folder {0} Update to {1} {2}", folder.Name, client.FirstName, client.LastName);
1174 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID); 1110 InventoryCollection contents = InventoryService.GetFolderContent(client.AgentId, folder.ID);
1175 InventoryFolderBase containingFolder = new InventoryFolderBase(); 1111 InventoryFolderBase containingFolder = new InventoryFolderBase();
1176 containingFolder.ID = folder.ID; 1112 containingFolder.ID = folder.ID;
1177 containingFolder.Owner = client.AgentId; 1113 containingFolder.Owner = client.AgentId;
1178 containingFolder = InventoryService.GetFolder(containingFolder); 1114 containingFolder = InventoryService.GetFolder(containingFolder);
1179 int version = containingFolder.Version; 1115 if (containingFolder != null)
1116 {
1117 int version = containingFolder.Version;
1180 1118
1181 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems); 1119 client.SendInventoryFolderDetails(client.AgentId, folder.ID, contents.Items, contents.Folders, version, fetchFolders, fetchItems);
1120 }
1182 } 1121 }
1183 1122
1184 /// <summary> 1123 /// <summary>
@@ -1220,9 +1159,9 @@ namespace OpenSim.Region.Framework.Scenes
1220 item = InventoryService.GetItem(item); 1159 item = InventoryService.GetItem(item);
1221 1160
1222 // Try library 1161 // Try library
1223 if (null == item) 1162 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1224 { 1163 {
1225 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1164 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1226 } 1165 }
1227 1166
1228 if (item != null) 1167 if (item != null)
@@ -1289,9 +1228,9 @@ namespace OpenSim.Region.Framework.Scenes
1289 1228
1290 // Try library 1229 // Try library
1291 // XXX clumsy, possibly should be one call 1230 // XXX clumsy, possibly should be one call
1292 if (null == item) 1231 if (null == item && LibraryService != null && LibraryService.LibraryRootFolder != null)
1293 { 1232 {
1294 item = CommsManager.UserProfileCacheService.LibraryRoot.FindItem(itemID); 1233 item = LibraryService.LibraryRootFolder.FindItem(itemID);
1295 } 1234 }
1296 1235
1297 if (item != null) 1236 if (item != null)
@@ -1348,7 +1287,9 @@ namespace OpenSim.Region.Framework.Scenes
1348 itemBase.InvType, part.UUID, remoteClient.AgentId)) 1287 itemBase.InvType, part.UUID, remoteClient.AgentId))
1349 return; 1288 return;
1350 1289
1351 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType, Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}")); 1290 AssetBase asset = CreateAsset(itemBase.Name, itemBase.Description, (sbyte)itemBase.AssetType,
1291 Encoding.ASCII.GetBytes("default\n{\n state_entry()\n {\n llSay(0, \"Script running\");\n }\n}"),
1292 remoteClient.AgentId);
1352 AssetService.Store(asset); 1293 AssetService.Store(asset);
1353 1294
1354 TaskInventoryItem taskItem = new TaskInventoryItem(); 1295 TaskInventoryItem taskItem = new TaskInventoryItem();
@@ -1616,237 +1557,6 @@ namespace OpenSim.Region.Framework.Scenes
1616 } 1557 }
1617 } 1558 }
1618 1559
1619 /// <summary>
1620 /// Delete a scene object from a scene and place in the given avatar's inventory.
1621 /// Returns the UUID of the newly created asset.
1622 /// </summary>
1623 /// <param name="action"></param>
1624 /// <param name="folderID"></param>
1625 /// <param name="objectGroup"></param>
1626 /// <param name="remoteClient"> </param>
1627 public virtual UUID DeleteToInventory(DeRezAction action, UUID folderID,
1628 SceneObjectGroup objectGroup, IClientAPI remoteClient)
1629 {
1630 UUID assetID = UUID.Zero;
1631
1632 Vector3 inventoryStoredPosition = new Vector3
1633 (((objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1634 ? 250
1635 : objectGroup.AbsolutePosition.X)
1636 ,
1637 (objectGroup.AbsolutePosition.X > (int)Constants.RegionSize)
1638 ? 250
1639 : objectGroup.AbsolutePosition.X,
1640 objectGroup.AbsolutePosition.Z);
1641
1642 Vector3 originalPosition = objectGroup.AbsolutePosition;
1643
1644 objectGroup.AbsolutePosition = inventoryStoredPosition;
1645
1646 string sceneObjectXml = SceneObjectSerializer.ToOriginalXmlFormat(objectGroup);
1647
1648 objectGroup.AbsolutePosition = originalPosition;
1649
1650 // Get the user info of the item destination
1651 //
1652 UUID userID = UUID.Zero;
1653
1654 if (action == DeRezAction.Take || action == DeRezAction.TakeCopy ||
1655 action == DeRezAction.SaveToExistingUserInventoryItem)
1656 {
1657 // Take or take copy require a taker
1658 // Saving changes requires a local user
1659 //
1660 if (remoteClient == null)
1661 return UUID.Zero;
1662
1663 userID = remoteClient.AgentId;
1664 }
1665 else
1666 {
1667 // All returns / deletes go to the object owner
1668 //
1669
1670 userID = objectGroup.RootPart.OwnerID;
1671 }
1672
1673 if (userID == UUID.Zero) // Can't proceed
1674 {
1675 return UUID.Zero;
1676 }
1677
1678 // If we're returning someone's item, it goes back to the
1679 // owner's Lost And Found folder.
1680 // Delete is treated like return in this case
1681 // Deleting your own items makes them go to trash
1682 //
1683
1684 InventoryFolderBase folder = null;
1685 InventoryItemBase item = null;
1686
1687 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1688 {
1689 item = new InventoryItemBase(objectGroup.RootPart.FromUserInventoryItemID, userID);
1690 item = InventoryService.GetItem(item);
1691
1692 //item = userInfo.RootFolder.FindItem(
1693 // objectGroup.RootPart.FromUserInventoryItemID);
1694
1695 if (null == item)
1696 {
1697 m_log.DebugFormat(
1698 "[AGENT INVENTORY]: Object {0} {1} scheduled for save to inventory has already been deleted.",
1699 objectGroup.Name, objectGroup.UUID);
1700 return UUID.Zero;
1701 }
1702 }
1703 else
1704 {
1705 // Folder magic
1706 //
1707 if (action == DeRezAction.Delete)
1708 {
1709 // Deleting someone else's item
1710 //
1711
1712
1713 if (remoteClient == null ||
1714 objectGroup.OwnerID != remoteClient.AgentId)
1715 {
1716 // Folder skeleton may not be loaded and we
1717 // have to wait for the inventory to find
1718 // the destination folder
1719 //
1720 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1721 }
1722 else
1723 {
1724 // Assume inventory skeleton was loaded during login
1725 // and all folders can be found
1726 //
1727 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1728 }
1729 }
1730 else if (action == DeRezAction.Return)
1731 {
1732
1733 // Dump to lost + found unconditionally
1734 //
1735 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1736 }
1737
1738 if (folderID == UUID.Zero && folder == null)
1739 {
1740 if (action == DeRezAction.Delete)
1741 {
1742 // Deletes go to trash by default
1743 //
1744 folder = InventoryService.GetFolderForType(userID, AssetType.TrashFolder);
1745 }
1746 else
1747 {
1748 // Catch all. Use lost & found
1749 //
1750
1751 folder = InventoryService.GetFolderForType(userID, AssetType.LostAndFoundFolder);
1752 }
1753 }
1754
1755 if (folder == null) // None of the above
1756 {
1757 //folder = userInfo.RootFolder.FindFolder(folderID);
1758 folder = new InventoryFolderBase(folderID);
1759
1760 if (folder == null) // Nowhere to put it
1761 {
1762 return UUID.Zero;
1763 }
1764 }
1765
1766 item = new InventoryItemBase();
1767 item.CreatorId = objectGroup.RootPart.CreatorID.ToString();
1768 item.ID = UUID.Random();
1769 item.InvType = (int)InventoryType.Object;
1770 item.Folder = folder.ID;
1771 item.Owner = userID;
1772 }
1773
1774 AssetBase asset = CreateAsset(
1775 objectGroup.GetPartName(objectGroup.RootPart.LocalId),
1776 objectGroup.GetPartDescription(objectGroup.RootPart.LocalId),
1777 (sbyte)AssetType.Object,
1778 Utils.StringToBytes(sceneObjectXml));
1779 AssetService.Store(asset);
1780 assetID = asset.FullID;
1781
1782 if (DeRezAction.SaveToExistingUserInventoryItem == action)
1783 {
1784 item.AssetID = asset.FullID;
1785 InventoryService.UpdateItem(item);
1786 }
1787 else
1788 {
1789 item.AssetID = asset.FullID;
1790
1791 if (remoteClient != null && (remoteClient.AgentId != objectGroup.RootPart.OwnerID) && Permissions.PropagatePermissions())
1792 {
1793 uint perms=objectGroup.GetEffectivePermissions();
1794 uint nextPerms=(perms & 7) << 13;
1795 if ((nextPerms & (uint)PermissionMask.Copy) == 0)
1796 perms &= ~(uint)PermissionMask.Copy;
1797 if ((nextPerms & (uint)PermissionMask.Transfer) == 0)
1798 perms &= ~(uint)PermissionMask.Transfer;
1799 if ((nextPerms & (uint)PermissionMask.Modify) == 0)
1800 perms &= ~(uint)PermissionMask.Modify;
1801
1802 item.BasePermissions = perms & objectGroup.RootPart.NextOwnerMask;
1803 item.CurrentPermissions = item.BasePermissions;
1804 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1805 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask & objectGroup.RootPart.NextOwnerMask;
1806 item.GroupPermissions = objectGroup.RootPart.GroupMask & objectGroup.RootPart.NextOwnerMask;
1807 item.CurrentPermissions |= 8; // Slam!
1808 }
1809 else
1810 {
1811 uint ownerPerms = objectGroup.GetEffectivePermissions();
1812 if ((objectGroup.RootPart.OwnerMask & (uint)PermissionMask.Modify) != 0)
1813 ownerPerms |= (uint)PermissionMask.Modify;
1814
1815 item.BasePermissions = ownerPerms;
1816 item.CurrentPermissions = ownerPerms;
1817
1818 item.NextPermissions = objectGroup.RootPart.NextOwnerMask;
1819 item.EveryOnePermissions = objectGroup.RootPart.EveryoneMask;
1820 item.GroupPermissions = objectGroup.RootPart.GroupMask;
1821
1822 item.CurrentPermissions |= 8; // Slam!
1823 }
1824
1825 // TODO: add the new fields (Flags, Sale info, etc)
1826 item.CreationDate = Util.UnixTimeSinceEpoch();
1827 item.Description = asset.Description;
1828 item.Name = asset.Name;
1829 item.AssetType = asset.Type;
1830
1831 InventoryService.AddItem(item);
1832
1833 if (remoteClient != null && item.Owner == remoteClient.AgentId)
1834 {
1835 remoteClient.SendInventoryItemCreateUpdate(item, 0);
1836 }
1837 else
1838 {
1839 ScenePresence notifyUser = GetScenePresence(item.Owner);
1840 if (notifyUser != null)
1841 {
1842 notifyUser.ControllingClient.SendInventoryItemCreateUpdate(item, 0);
1843 }
1844 }
1845 }
1846
1847 return assetID;
1848 }
1849
1850 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID) 1560 public void UpdateKnownItem(IClientAPI remoteClient, SceneObjectGroup grp, UUID itemID, UUID agentID)
1851 { 1561 {
1852 SceneObjectGroup objectGroup = grp; 1562 SceneObjectGroup objectGroup = grp;
@@ -1873,7 +1583,8 @@ namespace OpenSim.Region.Framework.Scenes
1873 objectGroup.GetPartName(objectGroup.LocalId), 1583 objectGroup.GetPartName(objectGroup.LocalId),
1874 objectGroup.GetPartDescription(objectGroup.LocalId), 1584 objectGroup.GetPartDescription(objectGroup.LocalId),
1875 (sbyte)AssetType.Object, 1585 (sbyte)AssetType.Object,
1876 Utils.StringToBytes(sceneObjectXml)); 1586 Utils.StringToBytes(sceneObjectXml),
1587 remoteClient.AgentId);
1877 AssetService.Store(asset); 1588 AssetService.Store(asset);
1878 1589
1879 item.AssetID = asset.FullID; 1590 item.AssetID = asset.FullID;
@@ -1920,7 +1631,8 @@ namespace OpenSim.Region.Framework.Scenes
1920 grp.GetPartName(grp.LocalId), 1631 grp.GetPartName(grp.LocalId),
1921 grp.GetPartDescription(grp.LocalId), 1632 grp.GetPartDescription(grp.LocalId),
1922 (sbyte)AssetType.Object, 1633 (sbyte)AssetType.Object,
1923 Utils.StringToBytes(sceneObjectXml)); 1634 Utils.StringToBytes(sceneObjectXml),
1635 remoteClient.AgentId);
1924 AssetService.Store(asset); 1636 AssetService.Store(asset);
1925 1637
1926 InventoryItemBase item = new InventoryItemBase(); 1638 InventoryItemBase item = new InventoryItemBase();
@@ -1987,225 +1699,11 @@ namespace OpenSim.Region.Framework.Scenes
1987 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection, 1699 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
1988 bool RezSelected, bool RemoveItem, UUID fromTaskID) 1700 bool RezSelected, bool RemoveItem, UUID fromTaskID)
1989 { 1701 {
1990 RezObject( 1702 IInventoryAccessModule invAccess = RequestModuleInterface<IInventoryAccessModule>();
1991 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection, 1703 if (invAccess != null)
1992 RezSelected, RemoveItem, fromTaskID, false); 1704 invAccess.RezObject(
1993 } 1705 remoteClient, itemID, RayEnd, RayStart, RayTargetID, BypassRayCast, RayEndIsIntersection,
1994 1706 RezSelected, RemoveItem, fromTaskID, false);
1995 /// <summary>
1996 /// Rez an object into the scene from the user's inventory
1997 /// </summary>
1998 /// <param name="remoteClient"></param>
1999 /// <param name="itemID"></param>
2000 /// <param name="RayEnd"></param>
2001 /// <param name="RayStart"></param>
2002 /// <param name="RayTargetID"></param>
2003 /// <param name="BypassRayCast"></param>
2004 /// <param name="RayEndIsIntersection"></param>
2005 /// <param name="RezSelected"></param>
2006 /// <param name="RemoveItem"></param>
2007 /// <param name="fromTaskID"></param>
2008 /// <param name="attachment"></param>
2009 /// <returns>The SceneObjectGroup rezzed or null if rez was unsuccessful.</returns>
2010 public virtual SceneObjectGroup RezObject(IClientAPI remoteClient, UUID itemID, Vector3 RayEnd, Vector3 RayStart,
2011 UUID RayTargetID, byte BypassRayCast, bool RayEndIsIntersection,
2012 bool RezSelected, bool RemoveItem, UUID fromTaskID, bool attachment)
2013 {
2014 // Work out position details
2015 byte bRayEndIsIntersection = (byte)0;
2016
2017 if (RayEndIsIntersection)
2018 {
2019 bRayEndIsIntersection = (byte)1;
2020 }
2021 else
2022 {
2023 bRayEndIsIntersection = (byte)0;
2024 }
2025
2026 Vector3 scale = new Vector3(0.5f, 0.5f, 0.5f);
2027
2028
2029 Vector3 pos = GetNewRezLocation(
2030 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2031 BypassRayCast, bRayEndIsIntersection,true,scale, false);
2032
2033 // Rez object
2034 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2035 item = InventoryService.GetItem(item);
2036
2037 if (item != null)
2038 {
2039 AssetBase rezAsset = AssetService.Get(item.AssetID.ToString());
2040
2041 if (rezAsset != null)
2042 {
2043 UUID itemId = UUID.Zero;
2044
2045 // If we have permission to copy then link the rezzed object back to the user inventory
2046 // item that it came from. This allows us to enable 'save object to inventory'
2047 if (!Permissions.BypassPermissions())
2048 {
2049 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == (uint)PermissionMask.Copy)
2050 {
2051 itemId = item.ID;
2052 }
2053 }
2054 else
2055 {
2056 // Brave new fullperm world
2057 //
2058 itemId = item.ID;
2059 }
2060
2061 string xmlData = Utils.BytesToString(rezAsset.Data);
2062 SceneObjectGroup group
2063 = SceneObjectSerializer.FromOriginalXmlFormat(itemId, xmlData);
2064
2065 if (!Permissions.CanRezObject(
2066 group.Children.Count, remoteClient.AgentId, pos)
2067 && !attachment)
2068 {
2069 // The client operates in no fail mode. It will
2070 // have already removed the item from the folder
2071 // if it's no copy.
2072 // Put it back if it's not an attachment
2073 //
2074 if (((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) && (!attachment))
2075 remoteClient.SendBulkUpdateInventory(item);
2076 return null;
2077 }
2078
2079 group.ResetIDs();
2080
2081 if (attachment)
2082 {
2083 group.RootPart.ObjectFlags |= (uint)PrimFlags.Phantom;
2084 group.RootPart.IsAttachment = true;
2085 }
2086
2087 AddNewSceneObject(group, true);
2088
2089 // m_log.InfoFormat("ray end point for inventory rezz is {0} {1} {2} ", RayEnd.X, RayEnd.Y, RayEnd.Z);
2090 // if attachment we set it's asset id so object updates can reflect that
2091 // if not, we set it's position in world.
2092 if (!attachment)
2093 {
2094 float offsetHeight = 0;
2095 pos = GetNewRezLocation(
2096 RayStart, RayEnd, RayTargetID, Quaternion.Identity,
2097 BypassRayCast, bRayEndIsIntersection, true, group.GetAxisAlignedBoundingBox(out offsetHeight), false);
2098 pos.Z += offsetHeight;
2099 group.AbsolutePosition = pos;
2100 // m_log.InfoFormat("rezx point for inventory rezz is {0} {1} {2} and offsetheight was {3}", pos.X, pos.Y, pos.Z, offsetHeight);
2101
2102 }
2103 else
2104 {
2105 group.SetFromItemID(itemID);
2106 }
2107
2108 SceneObjectPart rootPart = null;
2109 try
2110 {
2111 rootPart = group.GetChildPart(group.UUID);
2112 }
2113 catch (NullReferenceException)
2114 {
2115 string isAttachment = "";
2116
2117 if (attachment)
2118 isAttachment = " Object was an attachment";
2119
2120 m_log.Error("[AGENT INVENTORY]: Error rezzing ItemID: " + itemID + " object has no rootpart." + isAttachment);
2121 }
2122
2123 // Since renaming the item in the inventory does not affect the name stored
2124 // in the serialization, transfer the correct name from the inventory to the
2125 // object itself before we rez.
2126 rootPart.Name = item.Name;
2127 rootPart.Description = item.Description;
2128
2129 List<SceneObjectPart> partList = new List<SceneObjectPart>(group.Children.Values);
2130
2131 group.SetGroup(remoteClient.ActiveGroupId, remoteClient);
2132 if (rootPart.OwnerID != item.Owner)
2133 {
2134 //Need to kill the for sale here
2135 rootPart.ObjectSaleType = 0;
2136 rootPart.SalePrice = 10;
2137
2138 if (Permissions.PropagatePermissions())
2139 {
2140 if ((item.CurrentPermissions & 8) != 0)
2141 {
2142 foreach (SceneObjectPart part in partList)
2143 {
2144 part.EveryoneMask = item.EveryOnePermissions;
2145 part.NextOwnerMask = item.NextPermissions;
2146 part.GroupMask = 0; // DO NOT propagate here
2147 }
2148 }
2149 group.ApplyNextOwnerPermissions();
2150 }
2151 }
2152
2153 foreach (SceneObjectPart part in partList)
2154 {
2155 if (part.OwnerID != item.Owner)
2156 {
2157 part.LastOwnerID = part.OwnerID;
2158 part.OwnerID = item.Owner;
2159 part.Inventory.ChangeInventoryOwner(item.Owner);
2160 }
2161 else if (((item.CurrentPermissions & 8) != 0) && (!attachment)) // Slam!
2162 {
2163 part.EveryoneMask = item.EveryOnePermissions;
2164 part.NextOwnerMask = item.NextPermissions;
2165
2166 part.GroupMask = 0; // DO NOT propagate here
2167 }
2168 }
2169
2170 rootPart.TrimPermissions();
2171
2172 if (!attachment)
2173 {
2174 if (group.RootPart.Shape.PCode == (byte)PCode.Prim)
2175 {
2176 group.ClearPartAttachmentData();
2177 }
2178 }
2179
2180 if (!attachment)
2181 {
2182 // Fire on_rez
2183 group.CreateScriptInstances(0, true, DefaultScriptEngine, 0);
2184
2185 rootPart.ScheduleFullUpdate();
2186 }
2187
2188 if (!Permissions.BypassPermissions())
2189 {
2190 if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
2191 {
2192 // If this is done on attachments, no
2193 // copy ones will be lost, so avoid it
2194 //
2195 if (!attachment)
2196 {
2197 List<UUID> uuids = new List<UUID>();
2198 uuids.Add(item.ID);
2199 InventoryService.DeleteItems(item.Owner, uuids);
2200 }
2201 }
2202 }
2203
2204 return rootPart.ParentGroup;
2205 }
2206 }
2207
2208 return null;
2209 } 1707 }
2210 1708
2211 /// <summary> 1709 /// <summary>
@@ -2348,35 +1846,27 @@ namespace OpenSim.Region.Framework.Scenes
2348 EventManager.TriggerOnAttach(localID, itemID, avatarID); 1846 EventManager.TriggerOnAttach(localID, itemID, avatarID);
2349 } 1847 }
2350 1848
2351 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, 1849 /// <summary>
2352 uint AttachmentPt) 1850 /// Called when the client receives a request to rez a single attachment on to the avatar from inventory
1851 /// (RezSingleAttachmentFromInv packet).
1852 /// </summary>
1853 /// <param name="remoteClient"></param>
1854 /// <param name="itemID"></param>
1855 /// <param name="AttachmentPt"></param>
1856 /// <returns></returns>
1857 public UUID RezSingleAttachment(IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2353 { 1858 {
1859 m_log.DebugFormat("[USER INVENTORY]: Rezzing single attachment from item {0} for {1}", itemID, remoteClient.Name);
1860
2354 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt); 1861 SceneObjectGroup att = m_sceneGraph.RezSingleAttachment(remoteClient, itemID, AttachmentPt);
2355 1862
2356 if (att == null) 1863 if (att == null)
2357 { 1864 {
2358 DetachSingleAttachmentToInv(itemID, remoteClient); 1865 AttachmentsModule.ShowDetachInUserInventory(itemID, remoteClient);
2359 return UUID.Zero; 1866 return UUID.Zero;
2360 } 1867 }
2361 1868
2362 return RezSingleAttachment(att, remoteClient, itemID, AttachmentPt); 1869 return AttachmentsModule.SetAttachmentInventoryStatus(att, remoteClient, itemID, AttachmentPt);
2363 }
2364
2365 public UUID RezSingleAttachment(SceneObjectGroup att,
2366 IClientAPI remoteClient, UUID itemID, uint AttachmentPt)
2367 {
2368 if (!att.IsDeleted)
2369 AttachmentPt = att.RootPart.AttachmentPoint;
2370
2371 ScenePresence presence;
2372 if (TryGetAvatar(remoteClient.AgentId, out presence))
2373 {
2374 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2375 item = InventoryService.GetItem(item);
2376
2377 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2378 }
2379 return att.UUID;
2380 } 1870 }
2381 1871
2382 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header, 1872 public void RezMultipleAttachments(IClientAPI remoteClient, RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
@@ -2388,57 +1878,6 @@ namespace OpenSim.Region.Framework.Scenes
2388 } 1878 }
2389 } 1879 }
2390 1880
2391 /// <summary>
2392 /// Attach an object.
2393 /// </summary>
2394 /// <param name="controllingClient"></param>
2395 /// <param name="localID"></param>
2396 /// <param name="attachPoint"></param>
2397 /// <param name="rot"></param>
2398 /// <param name="pos"></param>
2399 /// <param name="silent"></param>
2400 /// <returns>true if the object was successfully attached, false otherwise</returns>
2401 public bool AttachObject(IClientAPI controllingClient, uint localID, uint attachPoint, Quaternion rot, Vector3 pos, bool silent)
2402 {
2403 return m_sceneGraph.AttachObject(controllingClient, localID, attachPoint, rot, pos, silent);
2404 }
2405
2406 public void AttachObject(IClientAPI remoteClient, uint AttachmentPt, UUID itemID, SceneObjectGroup att)
2407 {
2408 if (UUID.Zero == itemID)
2409 {
2410 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error inventory item ID.");
2411 return;
2412 }
2413
2414 if (0 == AttachmentPt)
2415 {
2416 m_log.Error("[SCENE INVENTORY]: Unable to save attachment. Error attachment point.");
2417 return;
2418 }
2419
2420 if (null == att.RootPart)
2421 {
2422 m_log.Error("[SCENE INVENTORY]: Unable to save attachment for a prim without the rootpart!");
2423 return;
2424 }
2425
2426 ScenePresence presence;
2427 if (TryGetAvatar(remoteClient.AgentId, out presence))
2428 {
2429 // XXYY!!
2430 InventoryItemBase item = new InventoryItemBase(itemID, remoteClient.AgentId);
2431 item = InventoryService.GetItem(item);
2432 presence.Appearance.SetAttachment((int)AttachmentPt, itemID, item.AssetID /*att.UUID*/);
2433
2434 if (m_AvatarFactory != null)
2435 {
2436 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2437 }
2438
2439 }
2440 }
2441
2442 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient) 1881 public void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient)
2443 { 1882 {
2444 SceneObjectPart part = GetSceneObjectPart(itemID); 1883 SceneObjectPart part = GetSceneObjectPart(itemID);
@@ -2469,24 +1908,6 @@ namespace OpenSim.Region.Framework.Scenes
2469 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero); 1908 SendAttachEvent(part.ParentGroup.LocalId, itemID, UUID.Zero);
2470 } 1909 }
2471 1910
2472 public void DetachSingleAttachmentToInv(UUID itemID, IClientAPI remoteClient)
2473 {
2474 ScenePresence presence;
2475 if (TryGetAvatar(remoteClient.AgentId, out presence))
2476 {
2477 presence.Appearance.DetachAttachment(itemID);
2478
2479 // Save avatar attachment information
2480 if (m_AvatarFactory != null)
2481 {
2482 m_log.Info("[SCENE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId + ", ItemID: " + itemID);
2483 m_AvatarFactory.UpdateDatabase(remoteClient.AgentId, presence.Appearance);
2484 }
2485 }
2486
2487 m_sceneGraph.DetachSingleAttachmentToInv(itemID, remoteClient);
2488 }
2489
2490 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID) 1911 public void GetScriptRunning(IClientAPI controllingClient, UUID objectID, UUID itemID)
2491 { 1912 {
2492 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID); 1913 EventManager.TriggerGetScriptRunning(controllingClient, objectID, itemID);
@@ -2518,6 +1939,7 @@ namespace OpenSim.Region.Framework.Scenes
2518 { 1939 {
2519 sog.SetOwnerId(ownerID); 1940 sog.SetOwnerId(ownerID);
2520 sog.SetGroup(groupID, remoteClient); 1941 sog.SetGroup(groupID, remoteClient);
1942 sog.ScheduleGroupForFullUpdate();
2521 1943
2522 foreach (SceneObjectPart child in sog.Children.Values) 1944 foreach (SceneObjectPart child in sog.Children.Values)
2523 child.Inventory.ChangeInventoryOwner(ownerID); 1945 child.Inventory.ChangeInventoryOwner(ownerID);
@@ -2539,6 +1961,7 @@ namespace OpenSim.Region.Framework.Scenes
2539 sog.SetOwnerId(groupID); 1961 sog.SetOwnerId(groupID);
2540 sog.ApplyNextOwnerPermissions(); 1962 sog.ApplyNextOwnerPermissions();
2541 } 1963 }
1964
2542 } 1965 }
2543 1966
2544 foreach (uint localID in localIDs) 1967 foreach (uint localID in localIDs)